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36 Commits

Author SHA1 Message Date
semantic-release-bot
8121ece59c chore(release): 5.0.0-preview.11 [skip ci]
# [5.0.0-preview.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.10...v5.0.0-preview.11) (2024-09-29)

### Features

* change the default value of `UIParticle.scale` from `10` to `1` ([4e188dd](4e188dd39e))
* UIParticle no longer inherits from MaskableGraphic ([52eb28c](52eb28cdaf))

### BREAKING CHANGES

* Some members inherited from MaskableGraphic will no longer be available.
2024-09-29 19:21:37 +00:00
mob-sakai
4e188dd39e feat: change the default value of UIParticle.scale from 10 to 1 2024-09-30 04:20:36 +09:00
mob-sakai
52eb28cdaf feat: UIParticle no longer inherits from MaskableGraphic
BREAKING CHANGE: Some members inherited from MaskableGraphic will no longer be available.
2024-09-30 03:51:33 +09:00
mob-sakai
f13ba50998 docs: update documents 2024-09-30 03:51:33 +09:00
mob-sakai
c1e3d68f60 refactor 2024-09-30 03:01:48 +09:00
semantic-release-bot
a1ea8785bc chore(release): 4.10.1 [skip ci]
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)

### Bug Fixes

* mainTex will be ignored ([2ee69d0](2ee69d0424))
2024-09-29 17:46:35 +00:00
mob-sakai
2ee69d0424 fix: mainTex will be ignored 2024-09-30 02:36:45 +09:00
semantic-release-bot
2c1ac4b5e9 chore(release): 4.10.0 [skip ci]
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)

### Bug Fixes

* component icon is not set ([5ff6ec8](5ff6ec815a))

### Features

* add project settings ([1ce4e31](1ce4e31a96))
2024-09-29 17:14:48 +00:00
mob-sakai
5f255ec6cd demo: fix warning 2024-09-30 02:12:44 +09:00
mob-sakai
1b678c68c6 chore: update workflow 2024-09-30 01:56:54 +09:00
mob-sakai
5ff6ec815a fix: component icon is not set 2024-09-30 01:56:54 +09:00
mob-sakai
0ee1671246 docs: update readme 2024-09-30 01:56:54 +09:00
mob-sakai
6a7f08c056 style: format 2024-09-30 01:56:54 +09:00
mob-sakai
1ce4e31a96 feat: add project settings 2024-09-30 01:56:54 +09:00
mob-sakai
c08f0d492f refactor: using Coffee.Internal 2024-09-30 01:48:06 +09:00
mob-sakai
7069b396e4 import Coffee.Internal 2024-09-30 01:48:06 +09:00
semantic-release-bot
109caed657 chore(release): 4.9.1 [skip ci]
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)

### Bug Fixes

* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](2a1cd502b4)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
2024-08-07 17:13:07 +00:00
mob-sakai
2a1cd502b4 fix: ParticleSystem trails gain offset on parent canvas change
close #323
2024-08-08 02:00:40 +09:00
mob-sakai
78d0219235 update demo 2024-07-18 14:56:49 +09:00
semantic-release-bot
de5c617d12 chore(release): 4.9.0 [skip ci]
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)

### Features

* ParticleAttractor supports multiple ParticleSystems ([3834780](3834780fdb))
2024-07-18 05:09:44 +00:00
mob-sakai
15f9d92567 demos: update demo 2024-07-18 13:40:58 +09:00
mob-sakai
55fb8a0076 demos: webgl setting 2024-07-18 12:53:36 +09:00
mob-sakai
e6d8e43966 docs: update readme 2024-07-18 09:33:42 +09:00
mob-sakai
10a7fb4b7b refactor: refactor multiple attractor
- Convert 'm_ParticleSystem' to 'm_ParticleSystems'
- Collect parent UIParticles on attract
- Improve performance
2024-07-18 00:56:13 +09:00
dogramacigokhan
3834780fdb feat: ParticleAttractor supports multiple ParticleSystems 2024-07-18 00:56:13 +09:00
semantic-release-bot
307ed1bf01 chore(release): 4.8.1 [skip ci]
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)

### Bug Fixes

* remove debug code ([669deb4](669deb41d4))
2024-06-27 09:27:20 +00:00
mob-sakai
669deb41d4 fix: remove debug code 2024-06-27 18:26:47 +09:00
semantic-release-bot
24e0e8697d chore(release): 4.8.0 [skip ci]
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene (again) ([de35cba](de35cba34c))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](ae3f3a8e62))

### Features

* add 'custom view' option. ([a703c29](a703c2921c))
* remove overlay window (editor) ([8358170](835817049f))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](88a970d93a))
* the rendering order list in inspector is now more compact ([be90172](be901724e0))
2024-06-27 06:40:30 +00:00
mob-sakai
3e3e35beca test scene for custom view size 2024-06-27 15:34:17 +09:00
mob-sakai
a182709472 refactor 2024-06-27 14:12:53 +09:00
mob-sakai
be901724e0 feat: the rendering order list in inspector is now more compact 2024-06-27 10:48:34 +09:00
mob-sakai
88a970d93a feat: restore Transform.localScale when setting autoScalingMode to something other than Transform (again) 2024-06-27 10:48:27 +09:00
mob-sakai
a703c2921c feat: add 'custom view' option.
Use this if the particles are not displayed correctly due to min/max particle size.
2024-06-27 10:48:05 +09:00
mob-sakai
de35cba34c fix: generated baking-camera object remains in the prefab or scene (again) 2024-06-27 10:46:25 +09:00
mob-sakai
ae3f3a8e62 fix: SetParticleSystemInstance/Prefab APIs destroy generated objects
# Conflicts:
#	Packages/src/Runtime/UIParticle.cs
2024-06-27 10:46:10 +09:00
mob-sakai
835817049f feat: remove overlay window (editor) 2024-06-27 10:44:13 +09:00
90 changed files with 25183 additions and 1732 deletions

View File

@@ -25,6 +25,7 @@ indent_size = 4
trim_trailing_whitespace = true trim_trailing_whitespace = true
insert_final_newline = true insert_final_newline = true
csharp_style_namespace_declarations = block_scoped
csharp_style_implicit_object_creation_when_type_is_apparent = false csharp_style_implicit_object_creation_when_type_is_apparent = false
resharper_object_creation_when_type_evident = explicitly_typed resharper_object_creation_when_type_evident = explicitly_typed
@@ -86,6 +87,9 @@ csharp_style_var_elsewhere = true:suggestion
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion dotnet_style_predefined_type_for_member_access = true:suggestion
#
resharper_keep_existing_embedded_arrangement = true
# Arguments # Arguments
csharp_arguments_literal = named:suggestion csharp_arguments_literal = named:suggestion
csharp_arguments_string_literal = named:suggestion csharp_arguments_string_literal = named:suggestion
@@ -134,7 +138,7 @@ dotnet_naming_style._camel_case.capitalization = camel_case
# Code style defaults # Code style defaults
dotnet_sort_system_directives_first = true dotnet_sort_system_directives_first = true
csharp_preserve_single_line_statements = false:none csharp_preserve_single_line_statements = false
csharp_prefer_static_local_function = true:suggestion csharp_prefer_static_local_function = true:suggestion
csharp_prefer_simple_using_statement = false:none csharp_prefer_simple_using_statement = false:none
csharp_style_prefer_switch_expression = true:suggestion csharp_style_prefer_switch_expression = true:suggestion
@@ -186,7 +190,7 @@ csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false csharp_space_before_comma = false
csharp_space_before_dot = false csharp_space_before_dot = false

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@@ -1,12 +1,12 @@
name: 🔖 Release name: 🔖 Release
run-name: 🔖 Release (${{ github.ref_name }})
on: on:
workflow_dispatch: workflow_dispatch:
push: push:
branches: branches:
- release - release
- release-preview - release-*
- release-v4
tags-ignore: tags-ignore:
- "**" - "**"
@@ -50,14 +50,12 @@ jobs:
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=main" | tee -a $GITHUB_OUTPUT echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release-preview' ]; then else
echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
echo "split_to=preview" | tee -a $GITHUB_OUTPUT echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
fi fi
merge-to: merge-to:

View File

@@ -3,12 +3,13 @@
# UNITY_EMAIL: Unity user email to login # UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login # UNITY_PASSWORD: Unity user password to login
name: 🧪 Test name: 🧪 Test
run-name: 🧪 Test (${{ github.ref_name }})
env: env:
# MINIMUM_VERSION: The minimum version of Unity. # MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4 MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity. # EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: '(2020.2.0)' EXCLUDE_FILTER: '(2020.2.0|2021.1|2023.3)'
on: on:
workflow_dispatch: workflow_dispatch:

View File

@@ -80,7 +80,11 @@ namespace Coffee.UIExtensions.Demo
.SelectMany(x => x.GetTypes()) .SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName); .FirstOrDefault(x => x.Name == typeName);
#if UNITY_2023_2_OR_NEWER
return type == null ? null : FindFirstObjectByType(type);
#else
return type == null ? null : FindObjectOfType(type); return type == null ? null : FindObjectOfType(type);
#endif
} }
public void SetCanvasWidth(int width) public void SetCanvasWidth(int width)

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Shader "UI/Color"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[KeywordEnum(Multipry, Additive, Subtract, Fill)] _ColorMode ("Color Mode", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Src Blend Mode", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Dst Blend Mode", Int) = 10
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend [_SrcBlend] [_DstBlend]
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
int _ColorMode;
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw,
0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
if (_UIVertexColorAlwaysGammaSpace)
{
if (!IsGammaSpace())
{
v.color.rgb = GammaToLinearSpace(v.color.rgb);
}
}
OUT.color = v.color * _Color;
return OUT;
}
half4 apply_color(half4 color, const half4 factor, const int mode)
{
const half3 c = factor.rgb * color.a;
// Mode 1: Additive
if (mode == 1)
{
color.rgb += c;
}
// Mode 2: Subtract
else if (mode == 2)
{
color.rgb -= c;
}
// Mode 3: Replace
else if (mode == 3)
{
color.rgb = c;
}
// Default: Multiply
else
{
color.rgb *= c;
}
return color * factor.a;
}
fixed4 frag(v2f IN) : SV_Target
{
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
const half alphaPrecision = half(0xff);
const half invAlphaPrecision = half(1.0 / alphaPrecision);
float2 uv = IN.texcoord;
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
half4 color = tex2D(_MainTex, uv) + _TextureSampleAdd;
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Apply color mode.
color = apply_color(color, IN.color, _ColorMode);
return color;
}
ENDCG
}
}
}

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if (!flag) if (!flag)
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foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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foreach (var ps in FindObjectsOfType<ParticleSystem>()) foreach (var ps in FindObjectsOfType<ParticleSystem>())
#endif
{ {
ps.Play(false); ps.Play(false);
} }
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public void ParticleSystem_SetScale(float scale) public void ParticleSystem_SetScale(float scale)
{ {
#if UNITY_2023_1_OR_NEWER
foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
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@@ -0,0 +1,16 @@
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m_Script: {fileID: 11500000, guid: f22a23b9d98e440478697f4adf30e61c, type: 3}
m_Name: UIParticle
m_EditorClassIdentifier:
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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: be3e05903ef7041d39b3ef8ecdd47f08 guid: 4b9df7b8a4193489299b8f477348ae0c
NativeFormatImporter: NativeFormatImporter:
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@@ -1,6 +1,8 @@
{ {
"dependencies": { "dependencies": {
"com.unity.ide.rider": "3.0.27", "com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"com.unity.ide.rider": "3.0.31",
"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
"com.unity.modules.animation": "1.0.0", "com.unity.modules.animation": "1.0.0",
"com.unity.modules.physics": "1.0.0" "com.unity.modules.physics": "1.0.0"

View File

@@ -1,5 +1,21 @@
{ {
"dependencies": { "dependencies": {
"com.coffee.development": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "4e5f735ccf956ee469b5014ae781068c49a2825d"
},
"com.coffee.nano-monitor": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"depth": 0,
"source": "git",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"hash": "4e5f735ccf956ee469b5014ae781068c49a2825d"
},
"com.coffee.ui-particle": { "com.coffee.ui-particle": {
"version": "file:src", "version": "file:src",
"depth": 0, "depth": 0,
@@ -17,7 +33,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "3.0.27", "version": "3.0.31",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {

View File

@@ -0,0 +1 @@
s/Coffee.Internal/Coffee.UIParticleInternal/g

View File

@@ -4,7 +4,7 @@
"release-4.x", "release-4.x",
{ {
"name": "release-preview", "name": "release-preview",
"prerelease": true "prerelease": "preview"
} }
], ],
"plugins": [ "plugins": [

View File

@@ -1,3 +1,72 @@
# [5.0.0-preview.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.10...v5.0.0-preview.11) (2024-09-29)
### Features
* change the default value of `UIParticle.scale` from `10` to `1` ([4e188dd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4e188dd39ee32dd1339066a6946e43ba3580c324))
* UIParticle no longer inherits from MaskableGraphic ([52eb28c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/52eb28cdafe7c9009d5a4b76978e002798440e8d))
### BREAKING CHANGES
* Some members inherited from MaskableGraphic will no longer be available.
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)
### Bug Fixes
* mainTex will be ignored ([2ee69d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ee69d04245fabce185f67dc9bd68c870e556564))
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)
### Bug Fixes
* component icon is not set ([5ff6ec8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5ff6ec815a174de5d3f16d424f1204c60912a8d8))
### Features
* add project settings ([1ce4e31](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1ce4e31a9681bf1a201d2723c8d97e07ecc16592))
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)
### Bug Fixes
* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1cd502b452b5b56edf8bcfe91adf99d1bb5147)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)
### Features
* ParticleAttractor supports multiple ParticleSystems ([3834780](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3834780fdb43443fe6e1ef89df54d26a24d62a91))
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)
### Bug Fixes
* remove debug code ([669deb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/669deb41d4ac589d9db93b29bc8e95383e7f28a5))
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene (again) ([de35cba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/de35cba34c6312c1405ed522e9927c620c78e72d))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ae3f3a8e62cc733420354d237ab765ac777127c8))
### Features
* add 'custom view' option. ([a703c29](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a703c2921ca08c2280d0c8fde01e4c0b33b5c69e))
* remove overlay window (editor) ([8358170](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/835817049f4fcf00dd2bf98dbada14f041ad3544))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/88a970d93a2b69cf011d86bd1807569e90538e0e))
* the rendering order list in inspector is now more compact ([be90172](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/be901724e064befacf617f4940b0331e1d31e1ca))
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21) ## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)

View File

@@ -31,35 +31,35 @@ namespace Coffee.UIExtensions
} }
else else
{ {
result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b)); result.Aggregate(s_Sb, (a, b) =>
{
s_Sb.Append(b);
return s_Sb.Append(", ");
});
s_Sb.Length -= 2; s_Sb.Length -= 2;
} }
return s_Sb.ToString(); return s_Sb.ToString();
} }
public static void Draw(SerializedProperty sp, Material[] mats) public static void Draw(SerializedProperty sp, List<Material> mats)
{ {
bool isClicked; var pos = EditorGUILayout.GetControlRect(true);
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false))) var label = new GUIContent(sp.displayName, sp.tooltip);
{ var rect = EditorGUI.PrefixLabel(pos, label);
var pos = EditorGUILayout.GetControlRect(true); var text = sp.hasMultipleDifferentValues
var label = new GUIContent(sp.displayName, sp.tooltip); ? "-"
var rect = EditorGUI.PrefixLabel(pos, label); : CollectActiveNames(sp, s_ActiveNames);
var text = sp.hasMultipleDifferentValues
? "-"
: CollectActiveNames(sp, s_ActiveNames);
isClicked = GUI.Button(rect, text, EditorStyles.popup);
}
if (!isClicked) return; if (!GUI.Button(rect, text, EditorStyles.popup)) return;
var gm = new GenericMenu(); var gm = new GenericMenu();
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, () => gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
{ {
sp.ClearArray(); var current = (SerializedProperty)x;
sp.serializedObject.ApplyModifiedProperties(); current.ClearArray();
}); current.serializedObject.ApplyModifiedProperties();
}, sp);
if (!sp.hasMultipleDifferentValues) if (!sp.hasMultipleDifferentValues)
{ {
@@ -73,7 +73,7 @@ namespace Coffee.UIExtensions
} }
s_Names.Clear(); s_Names.Clear();
for (var j = 0; j < mats.Length; j++) for (var j = 0; j < mats.Count; j++)
{ {
var mat = mats[j]; var mat = mats[j];
if (!mat || !mat.shader) continue; if (!mat || !mat.shader) continue;
@@ -82,8 +82,7 @@ namespace Coffee.UIExtensions
{ {
var name = ShaderUtil.GetPropertyName(mat.shader, i); var name = ShaderUtil.GetPropertyName(mat.shader, i);
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i); var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
if (s_Names.Contains(name)) continue; if (!s_Names.Add(name)) continue;
s_Names.Add(name);
AddMenu(gm, sp, new ShaderProperty(name, type), true); AddMenu(gm, sp, new ShaderProperty(name, type), true);

View File

@@ -2,11 +2,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using UnityEditor; using UnityEditor;
using UnityEditor.UI;
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI; using UnityEngine.UI;
using Coffee.UIParticleExtensions; using Coffee.UIParticleInternal;
#if UNITY_2021_2_OR_NEWER #if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays; using UnityEditor.Overlays;
#else #else
@@ -16,6 +16,7 @@ using Object = UnityEngine.Object;
#endif #endif
#if UNITY_2021_2_OR_NEWER #if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement; using UnityEditor.SceneManagement;
#elif UNITY_2018_3_OR_NEWER #elif UNITY_2018_3_OR_NEWER
using UnityEditor.Experimental.SceneManagement; using UnityEditor.Experimental.SceneManagement;
#endif #endif
@@ -24,43 +25,26 @@ namespace Coffee.UIExtensions
{ {
[CustomEditor(typeof(UIParticle))] [CustomEditor(typeof(UIParticle))]
[CanEditMultipleObjects] [CanEditMultipleObjects]
internal class UIParticleEditor : GraphicEditor internal class UIParticleEditor : Editor
{ {
#if UNITY_2021_2_OR_NEWER
#if UNITY_2022_1_OR_NEWER
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true,
defaultDockPosition = DockPosition.Bottom,
defaultDockZone = DockZone.Floating,
defaultLayout = Layout.Panel)]
#else
[Overlay(typeof(SceneView), "Scene View/UI Particles", "UI Particles", true)]
#endif
private class UIParticleOverlay : IMGUIOverlay, ITransientOverlay
{
public bool visible => s_SerializedObject != null;
public override void OnGUI()
{
if (visible)
{
WindowFunction();
}
}
}
#endif
//################################ //################################
// Constant or Static Members. // Constant or Static Members.
//################################ //################################
private static readonly GUIContent[] s_ContentMaterials = new[]
{
new GUIContent("Material"),
new GUIContent("Trail Material")
};
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order"); private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh"); private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
private static readonly GUIContent s_ContentFix = new GUIContent("Fix"); private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
private static readonly GUIContent s_ContentMaterial = new GUIContent("Material");
private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material");
private static readonly GUIContent s_Content3D = new GUIContent("3D"); private static readonly GUIContent s_Content3D = new GUIContent("3D");
private static readonly GUIContent s_ContentRandom = new GUIContent("Random"); private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
private static readonly GUIContent s_ContentScale = new GUIContent("Scale"); private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
private static SerializedObject s_SerializedObject; private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
private static readonly List<Material> s_TempMaterials = new List<Material>();
private static bool s_XYZMode; private static bool s_XYZMode;
private SerializedProperty _maskable; private SerializedProperty _maskable;
@@ -71,6 +55,8 @@ namespace Coffee.UIExtensions
private SerializedProperty _groupMaxId; private SerializedProperty _groupMaxId;
private SerializedProperty _positionMode; private SerializedProperty _positionMode;
private SerializedProperty _autoScalingMode; private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize;
private ReorderableList _ro; private ReorderableList _ro;
private bool _showMax; private bool _showMax;
@@ -88,66 +74,14 @@ namespace Coffee.UIExtensions
"_ColorMask" "_ColorMask"
}; };
[InitializeOnLoadMethod]
private static void Init()
{
#if !UNITY_2021_2_OR_NEWER
var miSceneViewOverlayWindow = Type.GetType("UnityEditor.SceneViewOverlay, UnityEditor")
?.GetMethods(BindingFlags.Public | BindingFlags.Static)
.First(x => x.Name == "Window" && 5 <= x.GetParameters().Length);
var windowFunction = (Action<Object, SceneView>)WindowFunction;
var windowFunctionType = Type.GetType("UnityEditor.SceneViewOverlay+WindowFunction, UnityEditor");
var windowFunctionDelegate = Delegate.CreateDelegate(windowFunctionType, windowFunction.Method);
var windowTitle = new GUIContent(ObjectNames.NicifyVariableName(nameof(UIParticle)));
#if UNITY_2019_2_OR_NEWER
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option, EditorWindow window = null)
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2, null };
#else
//public static void Window(GUIContent title, WindowFunction sceneViewFunc, int order, Object target, WindowDisplayOption option)
var sceneViewArgs = new object[] { windowTitle, windowFunctionDelegate, 599, null, 2 };
#endif
#if UNITY_2019_1_OR_NEWER
SceneView.duringSceneGui += _ =>
#else
SceneView.onSceneGUIDelegate += _ =>
#endif
{
if (s_SerializedObject != null)
{
miSceneViewOverlayWindow.Invoke(null, sceneViewArgs);
}
};
#endif
SerializedObject CreateSerializeObject()
{
var uiParticles = Selection.gameObjects.Select(x => x.GetComponent<ParticleSystem>())
.Where(x => x)
.Select(x => x.GetComponentInParent<UIParticle>(true))
.Where(x => x && x.canvas)
.Concat(Selection.gameObjects.Select(x => x.GetComponent<UIParticle>())
.Where(x => x && x.canvas))
.Distinct()
.OfType<Object>()
.ToArray();
return 0 < uiParticles.Length ? new SerializedObject(uiParticles) : null;
}
s_SerializedObject = CreateSerializeObject();
Selection.selectionChanged += () => s_SerializedObject = CreateSerializeObject();
}
//################################ //################################
// Public/Protected Members. // Public/Protected Members.
//################################ //################################
/// <summary> /// <summary>
/// This function is called when the object becomes enabled and active. /// This function is called when the object becomes enabled and active.
/// </summary> /// </summary>
protected override void OnEnable() private void OnEnable()
{ {
base.OnEnable();
_maskable = serializedObject.FindProperty("m_Maskable"); _maskable = serializedObject.FindProperty("m_Maskable");
_scale3D = serializedObject.FindProperty("m_Scale3D"); _scale3D = serializedObject.FindProperty("m_Scale3D");
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties"); _animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
@@ -156,31 +90,43 @@ namespace Coffee.UIExtensions
_groupMaxId = serializedObject.FindProperty("m_GroupMaxId"); _groupMaxId = serializedObject.FindProperty("m_GroupMaxId");
_positionMode = serializedObject.FindProperty("m_PositionMode"); _positionMode = serializedObject.FindProperty("m_PositionMode");
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode"); _autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
var sp = serializedObject.FindProperty("m_Particles"); var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true) _ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
{ {
elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4, elementHeightCallback = index =>
elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2), {
var ps = sp.GetArrayElementAtIndex(index).objectReferenceValue as ParticleSystem;
var materialCount = 0;
if (ps && ps.TryGetComponent<ParticleSystemRenderer>(out var psr))
{
materialCount = psr.sharedMaterials.Length;
}
return (materialCount + 1) * (EditorGUIUtility.singleLineHeight + 2);
},
drawElementCallback = (rect, index, _, __) => drawElementCallback = (rect, index, _, __) =>
{ {
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues); rect.y += 2;
rect.y += 1;
rect.height = EditorGUIUtility.singleLineHeight; rect.height = EditorGUIUtility.singleLineHeight;
var p = sp.GetArrayElementAtIndex(index); var p = sp.GetArrayElementAtIndex(index);
EditorGUI.ObjectField(rect, p, GUIContent.none); EditorGUI.ObjectField(rect, p, GUIContent.none);
var ps = p.objectReferenceValue as ParticleSystem;
if (!ps || !ps.TryGetComponent<ParticleSystemRenderer>(out var psr)) return;
rect.x += 15; rect.x += 15;
rect.width -= 15; rect.width -= 15;
var ps = p.objectReferenceValue as ParticleSystem; var materials = new SerializedObject(psr).FindProperty("m_Materials");
var materials = ps var count = Mathf.Min(materials.arraySize, 2);
? new SerializedObject(ps.GetComponent<ParticleSystemRenderer>()).FindProperty("m_Materials") for (var i = 0; i < count; i++)
: null; {
rect.y += rect.height + 1; rect.y += rect.height + 2;
MaterialField(rect, s_ContentMaterial, materials, 0); EditorGUI.PropertyField(rect, materials.GetArrayElementAtIndex(i), s_ContentMaterials[i]);
rect.y += rect.height + 1; }
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
EditorGUI.EndDisabledGroup(); if (materials.serializedObject.hasModifiedProperties)
if (materials != null && materials.serializedObject.hasModifiedProperties)
{ {
materials.serializedObject.ApplyModifiedProperties(); materials.serializedObject.ApplyModifiedProperties();
} }
@@ -216,20 +162,6 @@ namespace Coffee.UIExtensions
} }
} }
private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index)
{
if (sp == null || sp.arraySize <= index)
{
EditorGUI.BeginDisabledGroup(true);
EditorGUI.ObjectField(rect, label, null, typeof(Material), true);
EditorGUI.EndDisabledGroup();
}
else
{
EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label);
}
}
/// <summary> /// <summary>
/// Implement this function to make a custom inspector. /// Implement this function to make a custom inspector.
/// </summary> /// </summary>
@@ -238,6 +170,7 @@ namespace Coffee.UIExtensions
var current = target as UIParticle; var current = target as UIParticle;
if (!current) return; if (!current) return;
Profiler.BeginSample("(UIP:E) OnInspectorGUI");
serializedObject.Update(); serializedObject.Update();
// Maskable // Maskable
@@ -249,13 +182,8 @@ namespace Coffee.UIExtensions
EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup();
// AnimatableProperties // AnimatableProperties
var mats = current.particles current.GetMaterials(s_TempMaterials);
.Where(x => x) AnimatablePropertyEditor.Draw(_animatableProperties, s_TempMaterials);
.Select(x => x.GetComponent<ParticleSystemRenderer>().sharedMaterial)
.Where(x => x)
.ToArray();
AnimatablePropertyEditor.Draw(_animatableProperties, mats);
// Mesh sharing // Mesh sharing
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
@@ -263,9 +191,12 @@ namespace Coffee.UIExtensions
if (EditorGUI.EndChangeCheck()) if (EditorGUI.EndChangeCheck())
{ {
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
foreach (var uip in targets.OfType<UIParticle>()) foreach (var t in targets)
{ {
uip.ResetGroupId(); if (t is UIParticle uip)
{
uip.ResetGroupId();
}
} }
} }
@@ -273,16 +204,29 @@ namespace Coffee.UIExtensions
EditorGUILayout.PropertyField(_positionMode); EditorGUILayout.PropertyField(_positionMode);
// Auto Scaling // Auto Scaling
DrawAutoScaling(_autoScalingMode, targets.OfType<UIParticle>()); EditorGUILayout.PropertyField(_autoScalingMode);
// Custom View Size
EditorGUILayout.PropertyField(_useCustomView);
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(!_useCustomView.boolValue);
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_customViewSize);
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
if (EditorGUI.EndChangeCheck())
{
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
}
// Target ParticleSystems. // Target ParticleSystems.
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(targets.OfType<UIParticle>().Any(x => !x.canvas));
_ro.DoLayoutList(); _ro.DoLayoutList();
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
if (EditorGUI.EndChangeCheck()) if (EditorGUI.EndChangeCheck())
{ {
EditorApplication.QueuePlayerLoopUpdate();
foreach (var uip in targets.OfType<UIParticle>()) foreach (var uip in targets.OfType<UIParticle>())
{ {
uip.RefreshParticles(uip.particles); uip.RefreshParticles(uip.particles);
@@ -290,7 +234,8 @@ namespace Coffee.UIExtensions
} }
// Non-UI built-in shader is not supported. // Non-UI built-in shader is not supported.
foreach (var mat in current.materials) Profiler.BeginSample("(UIP:E) Non-UI built-in shader is not supported.");
foreach (var mat in s_TempMaterials)
{ {
if (!mat || !mat.shader) continue; if (!mat || !mat.shader) continue;
var shader = mat.shader; var shader = mat.shader;
@@ -303,15 +248,18 @@ namespace Coffee.UIExtensions
} }
} }
Profiler.EndSample();
// Does the shader support UI masks? // Does the shader support UI masks?
Profiler.BeginSample("(UIP:E) Does the shader support UI masks?");
if (current.maskable && current.GetComponentInParent<Mask>(false)) if (current.maskable && current.GetComponentInParent<Mask>(false))
{ {
foreach (var mat in current.materials) foreach (var mat in s_TempMaterials)
{ {
if (!mat || !mat.shader) continue; if (!mat || !mat.shader) continue;
var shader = mat.shader; var shader = mat.shader;
if (s_Shaders.Contains(shader)) continue; if (!s_Shaders.Add(shader)) continue;
s_Shaders.Add(shader);
foreach (var propName in s_MaskablePropertyNames) foreach (var propName in s_MaskablePropertyNames)
{ {
if (mat.HasProperty(propName)) continue; if (mat.HasProperty(propName)) continue;
@@ -325,7 +273,9 @@ namespace Coffee.UIExtensions
} }
} }
s_TempMaterials.Clear();
s_Shaders.Clear(); s_Shaders.Clear();
Profiler.EndSample();
// UIParticle for trail should be removed. // UIParticle for trail should be removed.
var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed."; var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
@@ -364,12 +314,14 @@ namespace Coffee.UIExtensions
} }
} }
#endif #endif
Profiler.EndSample();
} }
private bool IsBuiltInObject(Object obj) private static bool IsBuiltInObject(Object obj)
{ {
return AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _) return AssetDatabase.IsMainAsset(obj)
&& Regex.IsMatch(guid, "^0{16}.0{15}$", RegexOptions.Compiled); && AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
&& s_RegexBuiltInGuid.IsMatch(guid);
} }
#if UNITY_2018 || UNITY_2019 #if UNITY_2018 || UNITY_2019
@@ -463,7 +415,7 @@ namespace Coffee.UIExtensions
{ {
EditorGUI.BeginDisabledGroup(true); EditorGUI.BeginDisabledGroup(true);
var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue); var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue);
EditorGUILayout.ObjectField("Primary", obj, typeof(UIParticle), false); EditorGUILayout.ObjectField(s_ContentPrimary, obj, typeof(UIParticle), false);
EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup();
} }
@@ -473,50 +425,20 @@ namespace Coffee.UIExtensions
return showMax; return showMax;
} }
private static void DrawAutoScaling(SerializedProperty prop, IEnumerable<UIParticle> uiParticles) private static void DrawAutoScaling(SerializedProperty prop)
{ {
EditorGUILayout.PropertyField(prop); EditorGUILayout.PropertyField(prop);
} }
#if UNITY_2021_2_OR_NEWER
private static void WindowFunction()
#else
private static void WindowFunction(Object _, SceneView __)
#endif
{
try
{
if (s_SerializedObject == null || !s_SerializedObject.targetObject) return;
var uiParticles = s_SerializedObject.targetObjects.OfType<UIParticle>().ToArray();
if (uiParticles.Any(x => !x || !x.canvas)) return;
s_SerializedObject.Update();
using (new EditorGUILayout.VerticalScope(GUILayout.Width(220f)))
{
var labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100;
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_Enabled"));
s_XYZMode = DrawFloatOrVector3Field(s_SerializedObject.FindProperty("m_Scale3D"), s_XYZMode);
EditorGUILayout.PropertyField(s_SerializedObject.FindProperty("m_PositionMode"));
DrawAutoScaling(s_SerializedObject.FindProperty("m_AutoScalingMode"), uiParticles);
EditorGUIUtility.labelWidth = labelWidth;
}
s_SerializedObject.ApplyModifiedProperties();
}
catch
{
// ignored
}
}
private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false) private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
{ {
if (!p || (ignoreCurrent && target == p)) return; if (!p || (ignoreCurrent && target == p)) return;
var cr = p.canvasRenderer; Misc.DestroyImmediate(p);
DestroyImmediate(p); if (p.TryGetComponent<CanvasRenderer>(out var cr))
DestroyImmediate(cr); {
Misc.DestroyImmediate(cr);
}
#if UNITY_2018_3_OR_NEWER #if UNITY_2018_3_OR_NEWER
var stage = PrefabStageUtility.GetCurrentPrefabStage(); var stage = PrefabStageUtility.GetCurrentPrefabStage();

View File

@@ -1,61 +1,87 @@
# Particle Effect For UGUI (UI Particle) # <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle) <!-- omit in toc -->
This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/) [![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.txt) [![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
![](https://img.shields.io/badge/Unity-2018.2+-57b9d3.svg?style=flat&logo=unity) ![](https://img.shields.io/badge/Unity-2018.2+-57b9d3.svg?style=flat&logo=unity)
![](https://img.shields.io/badge/uGUI_2.0_Ready-57b9d3.svg?style=flat)
![](https://img.shields.io/badge/UPR%2FHDPR_Ready-57b9d3.svg?style=flat)
![](https://github.com/mob-sakai/ParticleEffectForUGUI/actions/workflows/test.yml/badge.svg?branch=develop) ![](https://github.com/mob-sakai/ParticleEffectForUGUI/actions/workflows/test.yml/badge.svg?branch=develop)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
[![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
<< [📝 Description](#-description) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >> << [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
<br><br> ## 📝 Description <!-- omit in toc -->
## 📝 Description
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif) ![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This package utilizes the new APIs `MeshBake/MashTrailBake` (introduced with Unity 2018.2) to render particles through This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through `CanvasRenderer`.
CanvasRenderer. You can render, mask, and sort your `ParticleSystems` for UI without the need for an additional `Camera`, `RenderTexture`, or `Canvas`.
You can render, mask, and sort your ParticleSystems for UI without the necessity of an additional Camera, RenderTexture,
or Canvas.
### Features - [📌 Key Features](#-key-features)
- [🎮 Demo](#-demo)
- [⚙ Installation](#-installation)
- [Install via OpenUPM](#install-via-openupm)
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
- [Install via UPM (Manually)](#install-via-upm-manually)
- [Install as Embedded Package](#install-as-embedded-package)
- [🔄 Upgrading from 3.x/4.x to 5.x](#-upgrading-from-3x4x-to-5x)
- [Breaking Changes](#breaking-changes)
- [🚀 Usage](#-usage)
- [Component: UIParticle](#component-uiparticle)
- [Basic Usage](#basic-usage)
- [Usage with Your Existing ParticleSystem Prefab](#usage-with-your-existing-particlesystem-prefab)
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
- [Usage with Script](#usage-with-script)
- [Component: UIParticleAttractor](#component-uiparticleattractor)
- [Project Settings](#project-settings)
- [🛠 Development Note](#-development-note)
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
- [Performance test results](#performance-test-results)
- [🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?](#-faq-why-are-my-uiparticles-not-displayed-correctly)
- [Shader Limitation](#shader-limitation)
- [Built-in shaders are not supported](#built-in-shaders-are-not-supported)
- [(Unity 2018 or 2019) UV.zw components will be discarded](#unity-2018-or-2019-uvzw-components-will-be-discarded)
- [(Unity 2018 or 2019) Custom vertex streams](#unity-2018-or-2019-custom-vertex-streams)
- [Overheads](#overheads)
- [How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
- [🤝 Contributing](#-contributing)
- [Issues](#issues)
- [Pull Requests](#pull-requests)
- [Support](#support)
- [License](#license)
- [Author](#author)
- [See Also](#see-also)
* Easy to use: The package is ready to use out of the box. <br><br>
* Sort particle effects and other UI by sibling index.
* No extra Camera, RenderTexture, or Canvas required.
* Masking options for Mask or RectMask2D.
* Support for the Trail module.
* Support for CanvasGroup alpha.
* No allocations needed to render particles.
* Compatibility with overlay, camera space, and world space.
* Support for Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
* Support for disabling `Enter Play Mode Options > Reload Domain`.
* Support for changing material property with AnimationClip (AnimatableProperty).
![AnimatableProperty.gif][AnimatableProperty.gif]
* [4.0.0+] Support for 8+ materials.
* [4.0.0+] Correct world space particle position adjustment when changing window size for standalone platforms (Windows,
MacOSX, and Linux).
* [4.0.0+] Adaptive scaling for UI.
* [4.0.0+] Mesh sharing group to improve performance.
![MeshSharing.gif][MeshSharing.gif]
* [4.0.0+] Particle attractor component.
![ParticleAttractor.gif][ParticleAttractor.gif]
* [4.1.0+] Relative/Absolute particle position mode.
![AbsolutePosition.gif][AbsolutePosition.gif]
[AnimatableProperty.gif]: https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif ## 📌 Key Features
[MeshSharing.gif]: https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif * **Easy to use:** The package is ready to use out of the box.
* **Sortable:** Sort particle effects and other UI elements by sibling index.
[ParticleAttractor.gif]: https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif * **Maskable:** Supports `Mask` or `RectMask2D`.
* **No extra components required:** No need for an additional `Camera`, `RenderTexture`, or `Canvas`.
[AbsolutePosition.gif]: https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif * **Trail module support:** Fully supports the Trail module.
* **CanvasGroup alpha support:** Integrates with `CanvasGroup` alpha.
* **No allocations:** Efficiently renders particles without allocations.
* **Any canvas render mode support:** Works with overlay, camera space, and world space.
* **Any Render pipeline support:** Compatible with Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
* **Disabling domain reload support:** Supports disabling `Enter Play Mode Options > Reload Domain`.
* **Animatable material properties:** Supports changing material properties with AnimationClip (AnimatableProperty).
![AnimatableProperty.gif](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
* **Multiple materials:** Supports 8+ materials.
* **Correct positioning:** Adjusts world space particle positions correctly when changing window size for standalone platforms (Windows, MacOSX, and Linux).
* **Adaptive scaling:** Provides adaptive scaling for UI (AutoScalingMode).
* **Performance optimization:** Mesh sharing group to improve performance.
<img alt="MeshSharing.gif" src="https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif" width="450"/>
* **Particle attractor:** Includes a particle attractor component.
<img alt="ParticleAttractor.gif" src="https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif" width="450"/>
* **Emission position mode:** Supports relative/absolute particle emission position modes.
<img alt="AbsolutePosition.gif" src="https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif" width="450"/>
* **Custom view size:** Fixes min/max particle size mismatch.
![CustomViewSize.gif](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/dd929959-1a37-420b-b13d-e849022b9c9d)
<br><br> <br><br>
@@ -76,66 +102,97 @@ or Canvas.
[JMO]: https://assetstore.unity.com/publishers/1669 [JMO]: https://assetstore.unity.com/publishers/1669
<br><br> <br><br>
## ⚙ Installation ## ⚙ Installation
_This package requires Unity 2018.3 or later._ _This package requires **Unity 2018.3 or later**._
#### Install via OpenUPM #### Install via OpenUPM
This package is available on [OpenUPM](https://openupm.com) package registry. - This package is available on [OpenUPM](https://openupm.com) package registry.
This is the preferred method of installation, as you can easily receive updates as they're released. - This is the preferred method of installation, as you can easily receive updates as they're released.
- If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your project's directory:
```
openupm add com.coffee.ui-particle
```
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
```
openupm add com.coffee.ui-particle@4.9.0
```
If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your #### Install via UPM (with Package Manager UI)
project's directory:
```sh - Click `Window > Package Manager` to open Package Manager UI.
openupm add com.coffee.ui-particle - Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
``` ![](https://github.com/user-attachments/assets/f88f47ad-c606-44bd-9e86-ee3f72eac548)
- To update the package, change suffix `#{version}` to the target version.
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0`
#### Install via UPM (using Git URL) #### Install via UPM (Manually)
Navigate to your project's Packages folder and open the `manifest.json` file. Then add this package somewhere in - Open the `Packages/manifest.json` file in your project. Then add this package somewhere in the `dependencies` block:
the `dependencies` block: ```json
{
```json "dependencies": {
{ "com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
"dependencies": { ...
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git", }
...
} }
} ```
```
To update the package, change suffix `#{version}` to the target version. - To update the package, change suffix `#{version}` to the target version.
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.9.0",`
* e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.6.0",` #### Install as Embedded Package
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package. 1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
2. Place it in your project's `Packages` directory.
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4)
- If you want to fix bugs or add features, install it as an embedded package.
- To update the package, you need to re-download it and replace the contents.
<br><br>
## 🔄 Upgrading from 3.x/4.x to 5.x
### Breaking Changes
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
- `UIParticle` no longer inherits from `MaskableGraphic`.
- Add project settings for UIParticle
- enableLinearToGamma: Enables LinearToGamma during mesh baking
<br><br> <br><br>
## 🚀 Usage ## 🚀 Usage
### UIParticle Component ### Component: UIParticle
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects. `UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/3559df45-63e7-4c4c-9233-f455779efa29) ![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/1cf5753b-33fc-4cef-91c3-413c515a954f)
- **Maskable**: Does this graphic allow masking. - **Maskable**: Does this graphic allow maskable.
- **Scale**: Scale the rendering. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported. - **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip, - **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
use this to mark the changes. use this to mark as animatable.
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can - **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly. be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
- **None:** Disable mesh sharing.
- **Auto:** Automatically select Primary/Replica.
- **Primary:** Provides particle simulation results to the same group.
- **Primary Simulator:** Primary, but do not render the particle (simulation only).
- **Replica:** Render simulation results provided by the primary.
- **Position Mode**: Emission position mode. - **Position Mode**: Emission position mode.
- **Absolute:** Emit from the world position of the `ParticleSystem`. - **Absolute:** The particles will be emitted from the world position.
- **Relative:** Emit from the scaled position of the `ParticleSystem`. - **Relative:** The particles will be emitted from the scaled position.
- **Auto Scaling**: `Transform.lossyScale` (=world scale) will be set to `(1, 1, 1)` on update. It prevents the - **Auto Scaling Mode**: How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
root-Canvas scale from affecting the hierarchy-scaled `ParticleSystem`. - **None:** Do nothing.
- **Transform:** Transform.lossyScale (=world scale) will be set to (1, 1, 1).
- **UIParticle:** UIParticle.scale will be adjusted.
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
- **Custom view size:** Change the bake view size.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials. - **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order **NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
@@ -143,7 +200,7 @@ and z-position.
<br><br> <br><br>
#### Basic Usage ### Basic Usage
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem. 1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
![particle](https://user-images.githubusercontent.com/12690315/95007361-cad0e880-0649-11eb-8835-f145d62c5977.png) ![particle](https://user-images.githubusercontent.com/12690315/95007361-cad0e880-0649-11eb-8835-f145d62c5977.png)
@@ -152,7 +209,7 @@ and z-position.
<br> <br>
#### With Your Existing ParticleSystem Prefab ### Usage with Your Existing ParticleSystem Prefab
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle. 1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
![empty](https://user-images.githubusercontent.com/12690315/95007362-cb697f00-0649-11eb-8a09-29b0a13791e4.png) ![empty](https://user-images.githubusercontent.com/12690315/95007362-cb697f00-0649-11eb-8a09-29b0a13791e4.png)
@@ -161,7 +218,7 @@ and z-position.
<br> <br>
#### With `Mask` or `RectMask2D` Component ### Usage with `Mask` or `RectMask2D` Component
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
ParticleSystem. ParticleSystem.
@@ -173,12 +230,13 @@ section.
<br><br> <br><br>
### Script usage ### Usage with Script
```cs ```cs
// Instant ParticleSystem prefab with UIParticle on runtime. // Instantiate ParticleSystem prefab with UIParticle on runtime.
var go = GameObject.Instantiate(prefab); var go = GameObject.Instantiate(prefab);
var uiParticle = go.AddComponent<UIParticle>(); var uiParticle = go.AddComponent<UIParticle>();
uiParticle.scale = 100;
// Control by ParticleSystem. // Control by ParticleSystem.
particleSystem.Play(); particleSystem.Play();
@@ -191,14 +249,14 @@ uiParticle.Stop();
<br><br> <br><br>
### UIParticleAttractor component ### Component: UIParticleAttractor
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem. `UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/ea6ae0ed-f9a8-437c-8baa-47526303391e) ![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/5c20ad73-4b9a-4f38-9cdc-119df5cce077)
![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif) ![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif)
- **Particle System**: Attracts particles generated by the specified particle system. - **Particle Systems**: Attracts particles generated by the specified ParticleSystems.
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted` - **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
will be called. will be called.
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime. - **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
@@ -212,6 +270,14 @@ uiParticle.Stop();
<br><br> <br><br>
### Project Settings
![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca)
- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
<br><br>
## 🛠 Development Note ## 🛠 Development Note
### Compares the Baking mesh approach with the conventional approach ### Compares the Baking mesh approach with the conventional approach
@@ -343,7 +409,7 @@ When improving performance, keep the following in mind:
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module - Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
in the ParticleSystem. in the ParticleSystem.
### How to Make a Custom Shader to Support Mask/RectMask2D Component ### How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component
<details> <details>
<summary>Shader tips</summary> <summary>Shader tips</summary>

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@@ -0,0 +1,134 @@
#if UNITY_2021_3_0 || UNITY_2021_3_1 || UNITY_2021_3_2 || UNITY_2021_3_3 || UNITY_2021_3_4 || UNITY_2021_3_5 || UNITY_2021_3_6 || UNITY_2021_3_7 || UNITY_2021_3_8 || UNITY_2021_3_9
#elif UNITY_2021_3_10 || UNITY_2021_3_11 || UNITY_2021_3_12 || UNITY_2021_3_13 || UNITY_2021_3_14 || UNITY_2021_3_15 || UNITY_2021_3_16 || UNITY_2021_3_17 || UNITY_2021_3_18 || UNITY_2021_3_19
#elif UNITY_2021_3_20 || UNITY_2021_3_21 || UNITY_2021_3_22 || UNITY_2021_3_23 || UNITY_2021_3_24 || UNITY_2021_3_25 || UNITY_2021_3_26 || UNITY_2021_3_27 || UNITY_2021_3_28 || UNITY_2021_3_29
#elif UNITY_2021_3_30 || UNITY_2021_3_31 || UNITY_2021_3_32 || UNITY_2021_3_33
#elif UNITY_2022_2_0 || UNITY_2022_2_1 || UNITY_2022_2_2 || UNITY_2022_2_3 || UNITY_2022_2_4 || UNITY_2022_2_5 || UNITY_2022_2_6 || UNITY_2022_2_7 || UNITY_2022_2_8 || UNITY_2022_2_9
#elif UNITY_2022_2_10 || UNITY_2022_2_11 || UNITY_2022_2_12 || UNITY_2022_2_13 || UNITY_2022_2_14
#elif UNITY_2021_3 || UNITY_2022_2 || UNITY_2022_3 || UNITY_2023_2_OR_NEWER
#define CANVAS_SUPPORT_ALWAYS_GAMMA
#endif
using UnityEngine;
using UnityEngine.Profiling;
#if UNITY_MODULE_VR
using UnityEngine.XR;
#endif
namespace Coffee.UIParticleInternal
{
internal static class CanvasExtensions
{
public static bool ShouldGammaToLinearInShader(this Canvas canvas)
{
return QualitySettings.activeColorSpace == ColorSpace.Linear &&
#if CANVAS_SUPPORT_ALWAYS_GAMMA
canvas.vertexColorAlwaysGammaSpace;
#else
false;
#endif
}
public static bool ShouldGammaToLinearInMesh(this Canvas canvas)
{
return QualitySettings.activeColorSpace == ColorSpace.Linear &&
#if CANVAS_SUPPORT_ALWAYS_GAMMA
!canvas.vertexColorAlwaysGammaSpace;
#else
true;
#endif
}
public static bool IsStereoCanvas(this Canvas canvas)
{
#if UNITY_MODULE_VR
if (FrameCache.TryGet<bool>(canvas, nameof(IsStereoCanvas), out var stereo)) return stereo;
stereo =
canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.worldCamera != null
&& XRSettings.enabled && !string.IsNullOrEmpty(XRSettings.loadedDeviceName);
FrameCache.Set(canvas, nameof(IsStereoCanvas), stereo);
return stereo;
#else
return false;
#endif
}
/// <summary>
/// Gets the view-projection matrix for a Canvas.
/// </summary>
public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vpMatrix)
{
canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vpMatrix);
}
/// <summary>
/// Gets the view-projection matrix for a Canvas.
/// </summary>
public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
out Matrix4x4 vpMatrix)
{
if (FrameCache.TryGet(canvas, nameof(GetViewProjectionMatrix), out vpMatrix)) return;
canvas.GetViewProjectionMatrix(eye, out var viewMatrix, out var projectionMatrix);
vpMatrix = viewMatrix * projectionMatrix;
FrameCache.Set(canvas, nameof(GetViewProjectionMatrix), vpMatrix);
}
/// <summary>
/// Gets the view and projection matrices for a Canvas.
/// </summary>
public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
{
canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vMatrix, out pMatrix);
}
/// <summary>
/// Gets the view and projection matrices for a Canvas.
/// </summary>
public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
{
if (FrameCache.TryGet(canvas, "GetViewMatrix", (int)eye, out vMatrix) &&
FrameCache.TryGet(canvas, "GetProjectionMatrix", (int)eye, out pMatrix))
{
return;
}
// Get view and projection matrices.
Profiler.BeginSample("(COF)[CanvasExt] GetViewProjectionMatrix");
var rootCanvas = canvas.rootCanvas;
var cam = rootCanvas.worldCamera;
if (rootCanvas && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam)
{
if (eye == Camera.MonoOrStereoscopicEye.Mono)
{
vMatrix = cam.worldToCameraMatrix;
pMatrix = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false);
}
else
{
pMatrix = cam.GetStereoProjectionMatrix((Camera.StereoscopicEye)eye);
vMatrix = cam.GetStereoViewMatrix((Camera.StereoscopicEye)eye);
pMatrix = GL.GetGPUProjectionMatrix(pMatrix, false);
}
}
else
{
var pos = rootCanvas.transform.position;
vMatrix = Matrix4x4.TRS(
new Vector3(-pos.x, -pos.y, -1000),
Quaternion.identity,
new Vector3(1, 1, -1f));
pMatrix = Matrix4x4.TRS(
new Vector3(0, 0, -1),
Quaternion.identity,
new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
}
FrameCache.Set(canvas, "GetViewMatrix", (int)eye, vMatrix);
FrameCache.Set(canvas, "GetProjectionMatrix", (int)eye, pMatrix);
Profiler.EndSample();
}
}
}

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@@ -1,5 +1,5 @@
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MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@@ -0,0 +1,77 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
namespace Coffee.UIParticleInternal
{
internal static class Color32Extensions
{
private static readonly List<Color32> s_Colors = new List<Color32>();
private static byte[] s_LinearToGammaLut;
private static byte[] s_GammaToLinearLut;
public static byte LinearToGamma(this byte self)
{
if (s_LinearToGammaLut == null)
{
s_LinearToGammaLut = new byte[256];
for (var i = 0; i < 256; i++)
{
s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
}
}
return s_LinearToGammaLut[self];
}
public static byte GammaToLinear(this byte self)
{
if (s_GammaToLinearLut == null)
{
s_GammaToLinearLut = new byte[256];
for (var i = 0; i < 256; i++)
{
s_GammaToLinearLut[i] = (byte)(Mathf.GammaToLinearSpace(i / 255f) * 255f);
}
}
return s_GammaToLinearLut[self];
}
public static void LinearToGamma(this Mesh self)
{
Profiler.BeginSample("(COF)[ColorExt] LinearToGamma (Mesh)");
self.GetColors(s_Colors);
var count = s_Colors.Count;
for (var i = 0; i < count; i++)
{
var c = s_Colors[i];
c.r = c.r.LinearToGamma();
c.g = c.g.LinearToGamma();
c.b = c.b.LinearToGamma();
s_Colors[i] = c;
}
self.SetColors(s_Colors);
Profiler.EndSample();
}
public static void GammaToLinear(this Mesh self)
{
Profiler.BeginSample("(COF)[ColorExt] GammaToLinear (Mesh)");
self.GetColors(s_Colors);
var count = s_Colors.Count;
for (var i = 0; i < count; i++)
{
var c = s_Colors[i];
c.r = c.r.GammaToLinear();
c.g = c.g.GammaToLinear();
c.b = c.b.GammaToLinear();
s_Colors[i] = c;
}
self.SetColors(s_Colors);
Profiler.EndSample();
}
}
}

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@@ -1,5 +1,5 @@
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MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
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@@ -0,0 +1,198 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using Object = UnityEngine.Object;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Extension methods for Component class.
/// </summary>
internal static class ComponentExtensions
{
/// <summary>
/// Get components in children of a specific type in the hierarchy of a GameObject.
/// </summary>
public static T[] GetComponentsInChildren<T>(this Component self, int depth)
where T : Component
{
var results = ListPool<T>.Rent();
self.GetComponentsInChildren_Internal(results, depth);
var array = results.ToArray();
ListPool<T>.Return(ref results);
return array;
}
/// <summary>
/// Get components in children of a specific type in the hierarchy of a GameObject.
/// </summary>
public static void GetComponentsInChildren<T>(this Component self, List<T> results, int depth)
where T : Component
{
results.Clear();
self.GetComponentsInChildren_Internal(results, depth);
}
private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
where T : Component
{
if (!self || results == null || depth < 0) return;
var tr = self.transform;
if (tr.TryGetComponent<T>(out var t))
{
results.Add(t);
}
if (depth - 1 < 0) return;
var childCount = tr.childCount;
for (var i = 0; i < childCount; i++)
{
tr.GetChild(i).GetComponentsInChildren_Internal(results, depth - 1);
}
}
/// <summary>
/// Get or add a component of a specific type to a GameObject.
/// </summary>
public static T GetOrAddComponent<T>(this Component self) where T : Component
{
if (!self) return null;
return self.TryGetComponent<T>(out var component)
? component
: self.gameObject.AddComponent<T>();
}
/// <summary>
/// Get the root component of a specific type in the hierarchy of a GameObject.
/// </summary>
public static T GetRootComponent<T>(this Component self) where T : Component
{
T component = null;
var transform = self.transform;
while (transform)
{
if (transform.TryGetComponent<T>(out var c))
{
component = c;
}
transform = transform.parent;
}
return component;
}
/// <summary>
/// Get a component of a specific type in the parent hierarchy of a GameObject.
/// </summary>
public static T GetComponentInParent<T>(this Component self, bool includeSelf, Transform stopAfter,
Predicate<T> valid)
where T : Component
{
var tr = includeSelf ? self.transform : self.transform.parent;
while (tr)
{
if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
if (tr == stopAfter) return null;
tr = tr.parent;
}
return null;
}
/// <summary>
/// Add a component of a specific type to the children of a GameObject.
/// </summary>
public static void AddComponentOnChildren<T>(this Component self, HideFlags hideFlags, bool includeSelf)
where T : Component
{
if (self == null) return;
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
if (includeSelf && !self.TryGetComponent<T>(out _))
{
var c = self.gameObject.AddComponent<T>();
c.hideFlags = hideFlags;
}
Profiler.EndSample();
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
var childCount = self.transform.childCount;
for (var i = 0; i < childCount; i++)
{
var child = self.transform.GetChild(i);
if (child.TryGetComponent<T>(out _)) continue;
var c = child.gameObject.AddComponent<T>();
c.hideFlags = hideFlags;
}
Profiler.EndSample();
}
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
{
if (!self) return null;
if (!includeInactive) return self.GetComponentInParent<T>();
var current = self.transform;
while (current)
{
if (current.TryGetComponent<T>(out var c)) return c;
current = current.parent;
}
return null;
}
#endif
#if UNITY_EDITOR
/// <summary>
/// Verify whether it can be converted to the specified component.
/// </summary>
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
{
return context && context.GetType() != typeof(T);
}
/// <summary>
/// Convert to the specified component.
/// </summary>
internal static void ConvertTo<T>(this Object context) where T : MonoBehaviour
{
var target = context as MonoBehaviour;
if (target == null) return;
var so = new SerializedObject(target);
so.Update();
var oldEnable = target.enabled;
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
{
if (script.GetClass() != typeof(T))
{
continue;
}
// Set 'm_Script' to convert.
so.FindProperty("m_Script").objectReferenceValue = script;
so.ApplyModifiedProperties();
break;
}
if (so.targetObject is MonoBehaviour mb)
{
mb.enabled = oldEnable;
}
}
#endif
}
}

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using System.Diagnostics;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIParticleInternal
{
internal static class Misc
{
public static void Destroy(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (!obj) return;
EditorUtility.SetDirty(obj);
#endif
}
}
}

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serializedVersion: 2
defaultReferences: []
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@@ -0,0 +1,58 @@
using System;
using UnityEngine;
using UnityEngine.U2D;
#if UNITY_EDITOR
using System.Reflection;
#endif
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Extension methods for Sprite class.
/// </summary>
internal static class SpriteExtensions
{
#if UNITY_EDITOR
private static readonly Type s_SpriteEditorExtensionType =
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
/// <summary>
/// Get the actual texture of a sprite in play mode or edit mode.
/// </summary>
public static Texture2D GetActualTexture(this Sprite self)
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
return ret ? ret : self.texture;
}
/// <summary>
/// Get the active sprite atlas of a sprite in play mode or edit mode.
/// </summary>
public static SpriteAtlas GetActiveAtlas(this Sprite self)
{
if (!self) return null;
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
}
#else
/// <summary>
/// Get the actual texture of a sprite in play mode.
/// </summary>
internal static Texture2D GetActualTexture(this Sprite self)
{
return self ? self.texture : null;
}
#endif
}
}

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using UnityEngine;
namespace Coffee.UIParticleInternal
{
internal static class Vector3Extensions
{
public static Vector3 Inverse(this Vector3 self)
{
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
{
self.Scale(other1);
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
{
self.Scale(other1);
self.Scale(other2);
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
{
self.Scale(other1);
self.Scale(other2);
self.Scale(other3);
return self;
}
public static bool IsVisible(this Vector3 self)
{
return 0 < Mathf.Abs(self.x * self.y * self.z);
}
public static bool IsVisible2D(this Vector3 self)
{
return 0 < Mathf.Abs(self.x * self.y);
}
}
}

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using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
#endif
namespace Coffee.UIParticleInternal
{
public abstract class PreloadedProjectSettings : ScriptableObject
#if UNITY_EDITOR
{
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 0;
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
{
Initialize();
}
}
[InitializeOnLoadMethod]
[InitializeOnEnterPlayMode]
private static void Initialize()
{
const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
{
var defaultSettings = GetDefaultSettings(t);
if (!defaultSettings)
{
// When create a new instance, automatically set it as default settings.
defaultSettings = t.GetProperty("instance", flags)
?.GetValue(null, null) as PreloadedProjectSettings;
}
else if (GetPreloadedSettings(t).Length != 1)
{
SetDefaultSettings(defaultSettings);
}
}
EditorApplication.QueuePlayerLoopUpdate();
}
protected static string GetDefaultName(Type type, bool nicify)
{
var typeName = type.Name.Replace("ProjectSettings", "");
return nicify
? ObjectNames.NicifyVariableName(typeName)
: typeName;
}
private static Object[] GetPreloadedSettings(Type type)
{
return PlayerSettings.GetPreloadedAssets()
.Where(x => x && x.GetType() == type)
.ToArray();
}
protected static PreloadedProjectSettings GetDefaultSettings(Type type)
{
return GetPreloadedSettings(type).FirstOrDefault() as PreloadedProjectSettings
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
.FirstOrDefault(x => x && x.GetType() == type);
}
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
{
if (!asset) return;
var type = asset.GetType();
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
{
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
{
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
}
var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
AssetDatabase.CreateAsset(asset, assetPath);
}
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
var projectSettings = GetPreloadedSettings(type);
PlayerSettings.SetPreloadedAssets(preloadedAssets
.Where(x => x)
.Except(projectSettings.Except(new[] { asset }))
.Append(asset)
.Distinct()
.ToArray());
AssetDatabase.Refresh();
}
}
#else
{
}
#endif
public abstract class PreloadedProjectSettings<T> : PreloadedProjectSettings
where T : PreloadedProjectSettings<T>
{
private static T s_Instance;
#if UNITY_EDITOR
private string _jsonText;
public static T instance
{
get
{
if (s_Instance) return s_Instance;
s_Instance = GetDefaultSettings(typeof(T)) as T;
if (s_Instance) return s_Instance;
s_Instance = CreateInstance<T>();
if (!s_Instance)
{
s_Instance = null;
return s_Instance;
}
SetDefaultSettings(s_Instance);
return s_Instance;
}
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
switch (state)
{
case PlayModeStateChange.ExitingEditMode:
_jsonText = EditorJsonUtility.ToJson(this);
break;
case PlayModeStateChange.ExitingPlayMode:
if (_jsonText != null)
{
EditorJsonUtility.FromJsonOverwrite(_jsonText, this);
_jsonText = null;
}
break;
}
}
#else
public static T instance => s_Instance ? s_Instance : s_Instance = CreateInstance<T>();
#endif
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected virtual void OnEnable()
{
#if UNITY_EDITOR
var isDefaultSettings = !s_Instance || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
if (!isDefaultSettings)
{
DestroyImmediate(this, true);
return;
}
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
#endif
if (s_Instance) return;
s_Instance = this as T;
}
/// <summary>
/// This function is called when the behaviour becomes disabled.
/// </summary>
protected virtual void OnDisable()
{
#if UNITY_EDITOR
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
#endif
if (s_Instance != this) return;
s_Instance = null;
}
#if UNITY_EDITOR
protected sealed class PreloadedProjectSettingsProvider : SettingsProvider
{
private Editor _editor;
private PreloadedProjectSettings<T> _target;
public PreloadedProjectSettingsProvider(string path) : base(path, SettingsScope.Project)
{
}
public override void OnGUI(string searchContext)
{
if (!_target)
{
if (_editor)
{
DestroyImmediate(_editor);
_editor = null;
}
_target = instance;
_editor = Editor.CreateEditor(_target);
}
_editor.OnInspectorGUI();
}
}
#endif
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Base class for a fast action.
/// </summary>
internal class FastActionBase<T>
{
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
private readonly LinkedList<T> _delegates = new LinkedList<T>();
/// <summary>
/// Adds a delegate to the action.
/// </summary>
public void Add(T rhs)
{
if (rhs == null) return;
Profiler.BeginSample("(COF)[FastAction] Add Action");
var node = s_NodePool.Rent();
node.Value = rhs;
_delegates.AddLast(node);
Profiler.EndSample();
}
/// <summary>
/// Removes a delegate from the action.
/// </summary>
public void Remove(T rhs)
{
if (rhs == null) return;
Profiler.BeginSample("(COF)[FastAction] Remove Action");
var node = _delegates.Find(rhs);
if (node != null)
{
_delegates.Remove(node);
s_NodePool.Return(ref node);
}
Profiler.EndSample();
}
/// <summary>
/// Invokes the action with a callback function.
/// </summary>
protected void Invoke(Action<T> callback)
{
var node = _delegates.First;
while (node != null)
{
try
{
callback(node.Value);
}
catch (Exception e)
{
Debug.LogException(e);
}
node = node.Next;
}
}
public void Clear()
{
_delegates.Clear();
}
}
/// <summary>
/// A fast action without parameters.
/// </summary>
internal class FastAction : FastActionBase<Action>
{
/// <summary>
/// Invoke all the registered delegates.
/// </summary>
public void Invoke()
{
Invoke(action => action.Invoke());
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Coffee.UIParticleInternal
{
internal static class FrameCache
{
private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
static FrameCache()
{
s_Caches.Clear();
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
}
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void Clear()
{
s_Caches.Clear();
}
#endif
/// <summary>
/// Tries to retrieve a value from the frame cache with a specified key.
/// </summary>
public static bool TryGet<T>(object key1, string key2, out T result)
{
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode()), out result);
}
/// <summary>
/// Tries to retrieve a value from the frame cache with a specified key.
/// </summary>
public static bool TryGet<T>(object key1, string key2, int key3, out T result)
{
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode() + key3), out result);
}
/// <summary>
/// Sets a value in the frame cache with a specified key.
/// </summary>
public static void Set<T>(object key1, string key2, T result)
{
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode()), result);
}
/// <summary>
/// Sets a value in the frame cache with a specified key.
/// </summary>
public static void Set<T>(object key1, string key2, int key3, T result)
{
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode() + key3), result);
}
private static void ClearAllCache()
{
foreach (var cache in s_Caches.Values)
{
cache.Clear();
}
}
private static FrameCacheContainer<T> GetFrameCache<T>()
{
var t = typeof(T);
if (s_Caches.TryGetValue(t, out var frameCache)) return frameCache as FrameCacheContainer<T>;
frameCache = new FrameCacheContainer<T>();
s_Caches.Add(t, frameCache);
return (FrameCacheContainer<T>)frameCache;
}
private interface IFrameCache
{
void Clear();
}
private class FrameCacheContainer<T> : IFrameCache
{
private readonly Dictionary<(int, int), T> _caches = new Dictionary<(int, int), T>();
public void Clear()
{
_caches.Clear();
}
public bool TryGet((int, int) key, out T result)
{
return _caches.TryGetValue(key, out result);
}
public void Set((int, int) key, T result)
{
_caches[key] = result;
}
}
}
}

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using System;
using System.Text;
using UnityEngine;
using Object = UnityEngine.Object;
#if ENABLE_COFFEE_LOGGER
using System.Reflection;
using System.Collections.Generic;
#else
using Conditional = System.Diagnostics.ConditionalAttribute;
#endif
namespace Coffee.UIParticleInternal
{
internal static class Logging
{
#if !ENABLE_COFFEE_LOGGER
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
[Conditional(k_DisableSymbol)]
#endif
private static void Log_Internal(LogType type, object tag, object message, Object context)
{
#if ENABLE_COFFEE_LOGGER
AppendTag(s_Sb, tag);
s_Sb.Append(message);
switch (type)
{
case LogType.Error:
case LogType.Assert:
case LogType.Exception:
Debug.LogError(s_Sb, context);
break;
case LogType.Warning:
Debug.LogWarning(s_Sb, context);
break;
case LogType.Log:
Debug.Log(s_Sb, context);
break;
}
s_Sb.Length = 0;
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void LogIf(bool enable, object tag, object message, Object context = null)
{
if (!enable) return;
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void Log(object tag, object message, Object context = null)
{
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void LogWarning(object tag, object message, Object context = null)
{
Log_Internal(LogType.Warning, tag, message, context ? context : tag as Object);
}
public static void LogError(object tag, object message, Object context = null)
{
#if ENABLE_COFFEE_LOGGER
Log_Internal(LogType.Error, tag, message, context ? context : tag as Object);
#else
Debug.LogError($"{tag}: {message}", context);
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
public static void LogMulticast(Type type, string fieldName, object instance = null, string message = null)
{
#if ENABLE_COFFEE_LOGGER
AppendTag(s_Sb, instance ?? type);
var handler = type
.GetField(fieldName,
BindingFlags.Static | BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic)
?.GetValue(instance);
var list = ((MulticastDelegate)handler)?.GetInvocationList() ?? Array.Empty<Delegate>();
s_Sb.Append("<color=orange>");
s_Sb.Append(type.Name);
s_Sb.Append(".");
s_Sb.Append(fieldName);
s_Sb.Append(" has ");
s_Sb.Append(list.Length);
s_Sb.Append(" callbacks");
if (message != null)
{
s_Sb.Append(" (");
s_Sb.Append(message);
s_Sb.Append(")");
}
s_Sb.Append(":</color>");
for (var i = 0; i < list.Length; i++)
{
s_Sb.Append("\n - ");
s_Sb.Append(list[i].Method.DeclaringType?.Name);
s_Sb.Append(".");
s_Sb.Append(list[i].Method.Name);
}
Debug.Log(s_Sb);
s_Sb.Length = 0;
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
private static void AppendTag(StringBuilder sb, object tag)
{
#if ENABLE_COFFEE_LOGGER
try
{
sb.Append("f");
sb.Append(Time.frameCount);
sb.Append(":<color=#");
AppendReadableCode(sb, tag);
sb.Append("><b>[");
switch (tag)
{
case string name:
sb.Append(name);
break;
case Type type:
AppendType(sb, type);
break;
case Object uObject:
AppendType(sb, tag.GetType());
sb.Append(" #");
sb.Append(uObject.name);
break;
default:
AppendType(sb, tag.GetType());
break;
}
sb.Append("]</b></color> ");
}
catch
{
sb.Append("f");
sb.Append(Time.frameCount);
sb.Append(":<b>[");
sb.Append(tag);
sb.Append("]</b> ");
}
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
private static void AppendType(StringBuilder sb, Type type)
{
#if ENABLE_COFFEE_LOGGER
if (s_TypeNameCache.TryGetValue(type, out var name))
{
sb.Append(name);
return;
}
// New type found
var start = sb.Length;
if (0 < start && sb[start - 1] == '<' && (type.Name == "Material" || type.Name == "Color"))
{
sb.Append('@');
}
sb.Append(type.Name);
if (type.IsGenericType)
{
sb.Length -= 2;
sb.Append("<");
foreach (var gType in type.GetGenericArguments())
{
AppendType(sb, gType);
sb.Append(", ");
}
sb.Length -= 2;
sb.Append(">");
}
s_TypeNameCache.Add(type, sb.ToString(start, sb.Length - start));
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
private static void AppendReadableCode(StringBuilder sb, object tag)
{
#if ENABLE_COFFEE_LOGGER
int hash;
try
{
switch (tag)
{
case string text:
hash = text.GetHashCode();
break;
case Type type:
type = type.IsGenericType ? type.GetGenericTypeDefinition() : type;
hash = type.FullName?.GetHashCode() ?? 0;
break;
default:
hash = tag.GetType().FullName?.GetHashCode() ?? 0;
break;
}
}
catch
{
sb.Append("FFFFFF");
return;
}
hash = hash & (s_Codes.Length - 1);
if (s_Codes[hash] == null)
{
var hue = hash / (float)s_Codes.Length;
var modifier = 1f - Mathf.Clamp01(Mathf.Abs(hue - 0.65f) / 0.2f);
var saturation = 0.7f + modifier * -0.2f;
var value = 0.8f + modifier * 0.3f;
s_Codes[hash] = ColorUtility.ToHtmlStringRGB(Color.HSVToRGB(hue, saturation, value));
}
sb.Append(s_Codes[hash]);
#endif
}
#if ENABLE_COFFEE_LOGGER
private static readonly StringBuilder s_Sb = new StringBuilder();
private static readonly string[] s_Codes = new string[64];
private static readonly Dictionary<Type, string> s_TypeNameCache = new Dictionary<Type, string>();
#endif
}
}

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using System;
using UnityEngine;
using UnityEngine.Profiling;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Provides functionality to manage materials.
/// </summary>
internal static class MaterialRepository
{
private static readonly ObjectRepository<Material> s_Repository = new ObjectRepository<Material>();
public static int count => s_Repository.count;
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void Clear()
{
s_Repository.Clear();
}
#endif
/// <summary>
/// Retrieves a cached material based on the hash.
/// </summary>
public static bool Valid(Hash128 hash, Material material)
{
Profiler.BeginSample("(COF)[MaterialRegistry] Valid");
var ret = s_Repository.Valid(hash, material);
Profiler.EndSample();
return ret;
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get(Hash128 hash, ref Material material, Func<Material> onCreate)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, onCreate);
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get(Hash128 hash, ref Material material, string shaderName)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
{
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
}, shaderName);
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
{
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
shaderKeywords = x.keywords
}, (shaderName, keywords));
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>
public static void Get<T>(Hash128 hash, ref Material material, Func<T, Material> onCreate, T source)
{
Profiler.BeginSample("(COF)[MaterialRepository] Get");
s_Repository.Get(hash, ref material, onCreate, source);
Profiler.EndSample();
}
/// <summary>
/// Removes a soft mask material from the cache.
/// </summary>
public static void Release(ref Material material)
{
Profiler.BeginSample("(COF)[MaterialRepository] Release");
s_Repository.Release(ref material);
Profiler.EndSample();
}
}
}

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using System;
using System.Collections.Generic;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Object pool.
/// </summary>
internal class ObjectPool<T>
{
private readonly Func<T> _onCreate; // Delegate for creating instances
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
private int _count; // Total count of created instances
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_onCreate = onCreate;
_onValid = onValid;
_onReturn = onReturn;
}
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public T Rent()
{
while (0 < _pool.Count)
{
var instance = _pool.Pop();
if (_onValid(instance))
{
return instance;
}
}
// If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
return _onCreate();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public void Return(ref T instance)
{
if (instance == null || _pool.Contains(instance)) return; // Ignore if already pooled or null.
_onReturn(instance); // Return the instance to the pool.
_pool.Push(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
instance = default; // Set the reference to null.
}
}
/// <summary>
/// Object pool for <see cref="List{T}" />.
/// </summary>
internal static class ListPool<T>
{
private static readonly ObjectPool<List<T>> s_ListPool =
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public static List<T> Rent()
{
return s_ListPool.Rent();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public static void Return(ref List<T> toRelease)
{
s_ListPool.Return(ref toRelease);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 632cb1ba34e6a4e80b55a32bb63ca369
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,209 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using Object = UnityEngine.Object;
namespace Coffee.UIParticleInternal
{
internal class ObjectRepository<T> where T : Object
{
private readonly Dictionary<Hash128, Entry> _cache = new Dictionary<Hash128, Entry>(8);
private readonly Dictionary<int, Hash128> _objectKey = new Dictionary<int, Hash128>(8);
private readonly string _name;
private readonly Action<T> _onRelease;
private readonly Stack<Entry> _pool = new Stack<Entry>(8);
public ObjectRepository(Action<T> onRelease = null)
{
_name = $"{typeof(T).Name}Repository";
if (onRelease == null)
{
_onRelease = x =>
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(x, false);
}
else
#endif
{
Object.Destroy(x);
}
};
}
else
{
_onRelease = onRelease;
}
for (var i = 0; i < 8; i++)
{
_pool.Push(new Entry());
}
}
public int count => _cache.Count;
public void Clear()
{
foreach (var kv in _cache)
{
var entry = kv.Value;
if (entry == null) continue;
entry.Release(_onRelease);
_pool.Push(entry);
}
_cache.Clear();
_objectKey.Clear();
}
public bool Valid(Hash128 hash, T obj)
{
return _cache.TryGetValue(hash, out var entry) && entry.storedObject == obj;
}
/// <summary>
/// Adds or retrieves a cached object based on the hash.
/// </summary>
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
{
if (GetFromCache(hash, ref obj)) return;
Add(hash, ref obj, onCreate());
}
/// <summary>
/// Adds or retrieves a cached object based on the hash.
/// </summary>
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
{
if (GetFromCache(hash, ref obj)) return;
Add(hash, ref obj, onCreate(source));
}
private bool GetFromCache(Hash128 hash, ref T obj)
{
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] GetFromCache");
if (_cache.TryGetValue(hash, out var entry))
{
if (!entry.storedObject)
{
Release(ref entry.storedObject);
Profiler.EndSample();
return false;
}
if (entry.storedObject != obj)
{
// if the object is different, release the old one.
Release(ref obj);
++entry.reference;
obj = entry.storedObject;
Logging.Log(_name, $"Get(total#{count}): {entry}");
}
Profiler.EndSample();
return true;
}
Profiler.EndSample();
return false;
}
private void Add(Hash128 hash, ref T obj, T newObject)
{
if (!newObject)
{
Release(ref obj);
obj = newObject;
return;
}
// Create and add a new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Add");
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
newEntry.storedObject = newObject;
newEntry.hash = hash;
newEntry.reference = 1;
_cache[hash] = newEntry;
_objectKey[newObject.GetInstanceID()] = hash;
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
Release(ref obj);
obj = newObject;
Profiler.EndSample();
}
/// <summary>
/// Release a object.
/// </summary>
public void Release(ref T obj)
{
if (ReferenceEquals(obj, null)) return;
// Find and release the entry.
Profiler.BeginSample("(COF)[ObjectRepository] Release");
var id = obj.GetInstanceID();
if (_objectKey.TryGetValue(id, out var hash)
&& _cache.TryGetValue(hash, out var entry))
{
entry.reference--;
if (entry.reference <= 0 || !entry.storedObject)
{
Remove(entry);
}
else
{
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}");
}
}
else
{
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
}
obj = null;
Profiler.EndSample();
}
private void Remove(Entry entry)
{
if (ReferenceEquals(entry, null)) return;
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
_cache.Remove(entry.hash);
_objectKey.Remove(entry.storedObject.GetInstanceID());
_pool.Push(entry);
entry.reference = 0;
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
entry.Release(_onRelease);
Profiler.EndSample();
}
private class Entry
{
public Hash128 hash;
public int reference;
public T storedObject;
public void Release(Action<T> onRelease)
{
reference = 0;
if (storedObject)
{
onRelease?.Invoke(storedObject);
}
storedObject = null;
}
public override string ToString()
{
return $"h{(uint)hash.GetHashCode()} (refs#{reference}), {storedObject}";
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a713d67bdb31e45e296e5f18460717e2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,93 @@
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Provides additional callbacks related to canvas and UI system.
/// </summary>
internal static class UIExtraCallbacks
{
private static bool s_IsInitializedAfterCanvasRebuild;
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
static UIExtraCallbacks()
{
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
}
/// <summary>
/// Event that occurs after canvas rebuilds.
/// </summary>
public static event Action onLateAfterCanvasRebuild
{
add => s_LateAfterCanvasRebuildAction.Add(value);
remove => s_LateAfterCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Event that occurs before canvas rebuilds.
/// </summary>
public static event Action onBeforeCanvasRebuild
{
add => s_BeforeCanvasRebuildAction.Add(value);
remove => s_BeforeCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Event that occurs after canvas rebuilds.
/// </summary>
public static event Action onAfterCanvasRebuild
{
add => s_AfterCanvasRebuildAction.Add(value);
remove => s_AfterCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Initializes the UIExtraCallbacks to ensure proper event handling.
/// </summary>
private static void InitializeAfterCanvasRebuild()
{
if (s_IsInitializedAfterCanvasRebuild) return;
s_IsInitializedAfterCanvasRebuild = true;
CanvasUpdateRegistry.IsRebuildingLayout();
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
message: "InitializeAfterCanvasRebuild");
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void InitializeOnLoad()
{
Canvas.willRenderCanvases -= OnAfterCanvasRebuild;
s_IsInitializedAfterCanvasRebuild = false;
}
/// <summary>
/// Callback method called before canvas rebuilds.
/// </summary>
private static void OnBeforeCanvasRebuild()
{
s_BeforeCanvasRebuildAction.Invoke();
InitializeAfterCanvasRebuild();
}
/// <summary>
/// Callback method called after canvas rebuilds.
/// </summary>
private static void OnAfterCanvasRebuild()
{
s_AfterCanvasRebuildAction.Invoke();
s_LateAfterCanvasRebuildAction.Invoke();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9ea318e6e3e6c46aa97c72e28230bdc9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,72 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
namespace Coffee.UIParticleExtensions
{
internal class ModifiedMaterial
{
private static readonly List<MatEntry> s_Entries = new List<MatEntry>();
public static Material Add(Material baseMat, Texture texture, int id, int props)
{
MatEntry e;
for (var i = 0; i < s_Entries.Count; i++)
{
e = s_Entries[i];
if (e.baseMat != baseMat || e.texture != texture || e.id != id || e.props != props) continue;
++e.count;
return e.customMat;
}
e = new MatEntry
{
count = 1,
baseMat = baseMat,
texture = texture,
id = id,
props = props,
customMat = new Material(baseMat)
{
name = $"{baseMat.name}_{id}",
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
mainTexture = texture ? texture : baseMat.mainTexture
}
};
s_Entries.Add(e);
//Debug.LogFormat(">>>> ModifiedMaterial.Add -> count = count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count, baseMat, texture, id);
return e.customMat;
}
public static void Remove(Material customMat)
{
if (!customMat) return;
for (var i = 0; i < s_Entries.Count; ++i)
{
var e = s_Entries[i];
if (e.customMat != customMat) continue;
if (--e.count == 0)
{
//Debug.LogFormat(">>>> ModifiedMaterial.Remove -> count:{0}, mat:{1}, tex:{2}, id:{3}", s_Entries.Count - 1, e.customMat, e.texture, e.id);
Misc.DestroyImmediate(e.customMat);
e.customMat = null;
e.baseMat = null;
e.texture = null;
s_Entries.RemoveAt(i);
}
break;
}
}
private class MatEntry
{
public Material baseMat;
public int count;
public Material customMat;
public int id;
public int props;
public Texture texture;
}
}
}

View File

@@ -1,11 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using Coffee.UIParticleExtensions; using Coffee.UIParticleInternal;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using UnityEngine.Serialization; using UnityEngine.Serialization;
using UnityEngine.UI;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")] [assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
@@ -18,7 +18,7 @@ namespace Coffee.UIExtensions
[ExecuteAlways] [ExecuteAlways]
[RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))] [RequireComponent(typeof(CanvasRenderer))]
public class UIParticle : MaskableGraphic, ISerializationCallbackReceiver public class UIParticle : UIBehaviour, ISerializationCallbackReceiver
{ {
public enum AutoScalingMode public enum AutoScalingMode
{ {
@@ -44,23 +44,26 @@ namespace Coffee.UIExtensions
[HideInInspector] [HideInInspector]
[SerializeField] [SerializeField]
[Obsolete]
internal bool m_IsTrail; internal bool m_IsTrail;
[HideInInspector] [HideInInspector]
[FormerlySerializedAs("m_IgnoreParent")] [FormerlySerializedAs("m_IgnoreParent")]
[SerializeField] [SerializeField]
[Obsolete]
private bool m_IgnoreCanvasScaler; private bool m_IgnoreCanvasScaler;
[HideInInspector] [HideInInspector]
[SerializeField] [SerializeField]
private bool m_AbsoluteMode; [Obsolete]
internal bool m_AbsoluteMode;
[Tooltip("Particle effect scale")] [Tooltip("Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.")]
[SerializeField] [SerializeField]
private Vector3 m_Scale3D = new Vector3(10, 10, 10); private Vector3 m_Scale3D = new Vector3(1, 1, 1);
[Tooltip("Animatable material properties.\n" + [Tooltip("If you want to update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, " +
"If you want to change the material properties of the ParticleSystem in Animation, enable it.")] "use this to mark as animatable.")]
[SerializeField] [SerializeField]
internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0]; internal AnimatableProperty[] m_AnimatableProperties = new AnimatableProperty[0];
@@ -68,12 +71,13 @@ namespace Coffee.UIExtensions
[SerializeField] [SerializeField]
private List<ParticleSystem> m_Particles = new List<ParticleSystem>(); private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
[Tooltip("Mesh sharing.\n" + [Tooltip("Particle simulation results are shared within the same group. " +
"None: disable mesh sharing.\n" + "A large number of the same effects can be displayed with a small load.\n" +
"Auto: automatically select Primary/Replica.\n" + "None: Disable mesh sharing.\n" +
"Primary: provides particle simulation results to the same group.\n" + "Auto: Automatically select Primary/Replica.\n" +
"Primary: Provides particle simulation results to the same group.\n" +
"Primary Simulator: Primary, but do not render the particle (simulation only).\n" + "Primary Simulator: Primary, but do not render the particle (simulation only).\n" +
"Replica: render simulation results provided by the primary.")] "Replica: Render simulation results provided by the primary.")]
[SerializeField] [SerializeField]
private MeshSharing m_MeshSharing = MeshSharing.None; private MeshSharing m_MeshSharing = MeshSharing.None;
@@ -85,38 +89,81 @@ namespace Coffee.UIExtensions
[SerializeField] [SerializeField]
private int m_GroupMaxId; private int m_GroupMaxId;
[Tooltip("Relative: The particles will be emitted from the scaled position of ParticleSystem.\n" + [Tooltip("Emission position mode.\n" +
"Absolute: The particles will be emitted from the world position of ParticleSystem.")] "Relative: The particles will be emitted from the scaled position.\n" +
"Absolute: The particles will be emitted from the world position.")]
[SerializeField] [SerializeField]
private PositionMode m_PositionMode = PositionMode.Relative; private PositionMode m_PositionMode = PositionMode.Relative;
[SerializeField] [SerializeField]
[Tooltip("Prevent the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.")] [Obsolete]
private bool m_AutoScaling = true; internal bool m_AutoScaling;
[SerializeField] [SerializeField]
[Tooltip("Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1)." + [Tooltip(
"UIParticle: UIParticle.scale will be adjusted.")] "How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.\n" +
"None: Do nothing.\n" +
"Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).\n" +
"UIParticle: UIParticle.scale will be adjusted.")]
private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform; private AutoScalingMode m_AutoScalingMode = AutoScalingMode.Transform;
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>(); [SerializeField]
private int _groupId; [Tooltip("Use a custom view.\n" +
private Camera _bakeCamera; "Use this if the particles are not displayed correctly due to min/max particle size.")]
private DrivenRectTransformTracker _tracker; private bool m_UseCustomView;
private Vector3 _storedScale;
private bool _isScaleStored;
/// <summary> [SerializeField]
/// Should this graphic be considered a target for ray-casting? [Tooltip("Custom view size.\n" +
/// </summary> "Change the bake view size.")]
public override bool raycastTarget private float m_CustomViewSize = 10;
[SerializeField]
private bool m_Maskable = true;
private readonly List<UIParticleRenderer> _renderers = new List<UIParticleRenderer>();
private Camera _bakeCamera;
private Canvas _canvas;
private int _groupId;
private bool _isScaleStored;
private Vector3 _storedScale;
private DrivenRectTransformTracker _tracker;
public RectTransform rectTransform => transform as RectTransform;
public Canvas canvas
{ {
get => false; get
set { } {
if (_canvas) return _canvas;
var tr = transform;
while (tr && !_canvas)
{
if (tr.TryGetComponent(out _canvas)) return _canvas;
tr = tr.parent;
}
return null;
}
} }
/// <summary> /// <summary>
/// Mesh sharing. /// Does this graphic allow masking.
/// </summary>
public bool maskable
{
get => m_Maskable;
set
{
if (value == m_Maskable) return;
m_Maskable = value;
UpdateRendererMaterial();
}
}
/// <summary>
/// Particle simulation results are shared within the same group.
/// A large number of the same effects can be displayed with a small load.
/// None: disable mesh sharing. /// None: disable mesh sharing.
/// Auto: automatically select Primary/Replica. /// Auto: automatically select Primary/Replica.
/// Primary: provides particle simulation results to the same group. /// Primary: provides particle simulation results to the same group.
@@ -159,9 +206,9 @@ namespace Coffee.UIExtensions
} }
/// <summary> /// <summary>
/// Particle position mode. /// Emission position mode.
/// Relative: The particles will be emitted from the scaled position of the ParticleSystem. /// Relative: The particles will be emitted from the scaled position.
/// Absolute: The particles will be emitted from the world position of the ParticleSystem. /// Absolute: The particles will be emitted from the world position.
/// </summary> /// </summary>
public PositionMode positionMode public PositionMode positionMode
{ {
@@ -174,6 +221,7 @@ namespace Coffee.UIExtensions
/// Relative: The particles will be emitted from the scaled position of the ParticleSystem. /// Relative: The particles will be emitted from the scaled position of the ParticleSystem.
/// Absolute: The particles will be emitted from the world position of the ParticleSystem. /// Absolute: The particles will be emitted from the world position of the ParticleSystem.
/// </summary> /// </summary>
[Obsolete("The absoluteMode is now obsolete. Please use the autoScalingMode instead.", false)]
public bool absoluteMode public bool absoluteMode
{ {
get => m_PositionMode == PositionMode.Absolute; get => m_PositionMode == PositionMode.Absolute;
@@ -191,8 +239,12 @@ namespace Coffee.UIExtensions
} }
/// <summary> /// <summary>
/// Auto scaling mode. /// How to automatically adjust when the Canvas scale is changed by the screen size or reference resolution.
/// <para/>
/// None: Do nothing.
/// <para/>
/// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1). /// Transform: Transform.lossyScale (=world scale) will be set to (1, 1, 1).
/// <para/>
/// UIParticle: UIParticle.scale will be adjusted. /// UIParticle: UIParticle.scale will be adjusted.
/// </summary> /// </summary>
public AutoScalingMode autoScalingMode public AutoScalingMode autoScalingMode
@@ -211,6 +263,26 @@ namespace Coffee.UIExtensions
} }
} }
/// <summary>
/// Use a custom view.
/// Use this if the particles are not displayed correctly due to min/max particle size.
/// </summary>
public bool useCustomView
{
get => m_UseCustomView;
set => m_UseCustomView = value;
}
/// <summary>
/// Custom view size.
/// Change the bake view size.
/// </summary>
public float customViewSize
{
get => m_CustomViewSize;
set => m_CustomViewSize = Mathf.Max(0.1f, value);
}
internal bool useMeshSharing => m_MeshSharing != MeshSharing.None; internal bool useMeshSharing => m_MeshSharing != MeshSharing.None;
internal bool isPrimary => internal bool isPrimary =>
@@ -256,24 +328,6 @@ namespace Coffee.UIExtensions
public List<ParticleSystem> particles => m_Particles; public List<ParticleSystem> particles => m_Particles;
/// <summary>
/// Get all base materials to render.
/// </summary>
public IEnumerable<Material> materials
{
get
{
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (!r || !r.material) continue;
yield return r.material;
}
}
}
public override Material materialForRendering => null;
/// <summary> /// <summary>
/// Paused. /// Paused.
/// </summary> /// </summary>
@@ -281,15 +335,15 @@ namespace Coffee.UIExtensions
public Vector3 parentScale { get; private set; } public Vector3 parentScale { get; private set; }
public Vector3 canvasScale { get; private set; } private Vector3 canvasScale { get; set; }
protected override void OnEnable() protected override void OnEnable()
{ {
_isScaleStored = false; _isScaleStored = false;
ResetGroupId(); ResetGroupId();
UIParticleUpdater.Register(this); UIParticleUpdater.Register(this);
RegisterDirtyMaterialCallback(UpdateRendererMaterial);
//
if (0 < particles.Count) if (0 < particles.Count)
{ {
RefreshParticles(particles); RefreshParticles(particles);
@@ -299,7 +353,7 @@ namespace Coffee.UIExtensions
RefreshParticles(); RefreshParticles();
} }
base.OnEnable(); UpdateRendererMaterial();
} }
/// <summary> /// <summary>
@@ -316,9 +370,15 @@ namespace Coffee.UIExtensions
_isScaleStored = false; _isScaleStored = false;
UIParticleUpdater.Unregister(this); UIParticleUpdater.Unregister(this);
_renderers.ForEach(r => r.Reset()); _renderers.ForEach(r => r.Reset());
UnregisterDirtyMaterialCallback(UpdateRendererMaterial); _canvas = null;
}
base.OnDisable(); /// <summary>
/// Called when the state of the parent Canvas is changed.
/// </summary>
protected override void OnCanvasHierarchyChanged()
{
_canvas = null;
} }
/// <summary> /// <summary>
@@ -328,12 +388,21 @@ namespace Coffee.UIExtensions
{ {
} }
/// <summary>
/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
/// </summary>
protected override void OnTransformParentChanged()
{
_canvas = null;
}
void ISerializationCallbackReceiver.OnBeforeSerialize() void ISerializationCallbackReceiver.OnBeforeSerialize()
{ {
} }
void ISerializationCallbackReceiver.OnAfterDeserialize() void ISerializationCallbackReceiver.OnAfterDeserialize()
{ {
#pragma warning disable CS0612 // Type or member is obsolete
if (m_IgnoreCanvasScaler || m_AutoScaling) if (m_IgnoreCanvasScaler || m_AutoScaling)
{ {
m_IgnoreCanvasScaler = false; m_IgnoreCanvasScaler = false;
@@ -346,31 +415,47 @@ namespace Coffee.UIExtensions
m_AbsoluteMode = false; m_AbsoluteMode = false;
m_PositionMode = PositionMode.Absolute; m_PositionMode = PositionMode.Absolute;
} }
#pragma warning restore CS0612 // Type or member is obsolete
} }
/// <summary>
/// Play the ParticleSystems.
/// </summary>
public void Play() public void Play()
{ {
particles.Exec(p => p.Simulate(0, false, true)); particles.Exec(p => p.Simulate(0, false, true));
isPaused = false; isPaused = false;
} }
/// <summary>
/// Pause the ParticleSystems.
/// </summary>
public void Pause() public void Pause()
{ {
particles.Exec(p => p.Pause()); particles.Exec(p => p.Pause());
isPaused = true; isPaused = true;
} }
/// <summary>
/// Unpause the ParticleSystems.
/// </summary>
public void Resume() public void Resume()
{ {
isPaused = false; isPaused = false;
} }
/// <summary>
/// Stop the ParticleSystems.
/// </summary>
public void Stop() public void Stop()
{ {
particles.Exec(p => p.Stop()); particles.Exec(p => p.Stop());
isPaused = true; isPaused = true;
} }
/// <summary>
/// Start emission of the ParticleSystems.
/// </summary>
public void StartEmission() public void StartEmission()
{ {
particles.Exec(p => particles.Exec(p =>
@@ -380,6 +465,9 @@ namespace Coffee.UIExtensions
}); });
} }
/// <summary>
/// Stop emission of the ParticleSystems.
/// </summary>
public void StopEmission() public void StopEmission()
{ {
particles.Exec(p => particles.Exec(p =>
@@ -389,24 +477,52 @@ namespace Coffee.UIExtensions
}); });
} }
/// <summary>
/// Clear the particles of the ParticleSystems.
/// </summary>
public void Clear() public void Clear()
{ {
particles.Exec(p => p.Clear()); particles.Exec(p => p.Clear());
isPaused = true; isPaused = true;
} }
/// <summary>
/// Get all base materials to render.
/// </summary>
public void GetMaterials(List<Material> result)
{
if (result == null) return;
for (var i = 0; i < _renderers.Count; i++)
{
var r = _renderers[i];
if (!r || !r.material) continue;
result.Add(r.material);
}
}
/// <summary>
/// Refresh UIParticle using the ParticleSystem instance.
/// </summary>
public void SetParticleSystemInstance(GameObject instance) public void SetParticleSystemInstance(GameObject instance)
{ {
SetParticleSystemInstance(instance, true); SetParticleSystemInstance(instance, true);
} }
/// <summary>
/// Refresh UIParticle using the ParticleSystem instance.
/// </summary>
public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles) public void SetParticleSystemInstance(GameObject instance, bool destroyOldParticles)
{ {
if (!instance) return; if (!instance) return;
foreach (Transform child in transform) var childCount = transform.childCount;
for (var i = 0; i < childCount; i++)
{ {
var go = child.gameObject; var go = transform.GetChild(i).gameObject;
if (go.TryGetComponent<Camera>(out var cam) && cam == _bakeCamera) continue;
if (go.TryGetComponent<UIParticleRenderer>(out var _)) continue;
go.SetActive(false); go.SetActive(false);
if (destroyOldParticles) if (destroyOldParticles)
{ {
@@ -421,6 +537,10 @@ namespace Coffee.UIExtensions
RefreshParticles(instance); RefreshParticles(instance);
} }
/// <summary>
/// Refresh UIParticle using the prefab.
/// The prefab is automatically instantiated.
/// </summary>
public void SetParticleSystemPrefab(GameObject prefab) public void SetParticleSystemPrefab(GameObject prefab)
{ {
if (!prefab) return; if (!prefab) return;
@@ -428,16 +548,31 @@ namespace Coffee.UIExtensions
SetParticleSystemInstance(Instantiate(prefab.gameObject), true); SetParticleSystemInstance(Instantiate(prefab.gameObject), true);
} }
/// <summary>
/// Refresh UIParticle.
/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
/// </summary>
public void RefreshParticles() public void RefreshParticles()
{ {
RefreshParticles(gameObject); RefreshParticles(gameObject);
} }
/// <summary>
/// Refresh UIParticle.
/// Collect ParticleSystems under the GameObject and refresh the UIParticle.
/// </summary>
private void RefreshParticles(GameObject root) private void RefreshParticles(GameObject root)
{ {
if (!root) return; if (!root) return;
root.GetComponentsInChildren(true, particles); root.GetComponentsInChildren(true, particles);
particles.RemoveAll(x => x.GetComponentInParent<UIParticle>(true) != this); for (var i = particles.Count - 1; 0 <= i; i--)
{
var ps = particles[i];
if (!ps || ps.GetComponentInParent<UIParticle>(true) != this)
{
particles.RemoveAt(i);
}
}
for (var i = 0; i < particles.Count; i++) for (var i = 0; i < particles.Count; i++)
{ {
@@ -452,31 +587,39 @@ namespace Coffee.UIExtensions
RefreshParticles(particles); RefreshParticles(particles);
} }
public void RefreshParticles(List<ParticleSystem> particles) /// <summary>
/// Refresh UIParticle using a list of ParticleSystems.
/// </summary>
public void RefreshParticles(List<ParticleSystem> particleSystems)
{ {
// Collect children UIParticleRenderer components.
// #246: Nullptr exceptions when using nested UIParticle components in hierarchy // #246: Nullptr exceptions when using nested UIParticle components in hierarchy
_renderers.Clear(); _renderers.Clear();
foreach (Transform child in transform) var childCount = transform.childCount;
for (var i = 0; i < childCount; i++)
{ {
var uiParticleRenderer = child.GetComponent<UIParticleRenderer>(); var child = transform.GetChild(i);
if (child.TryGetComponent(out UIParticleRenderer uiParticleRenderer))
if (uiParticleRenderer != null)
{ {
_renderers.Add(uiParticleRenderer); _renderers.Add(uiParticleRenderer);
} }
} }
// Reset the UIParticleRenderer components.
for (var i = 0; i < _renderers.Count; i++) for (var i = 0; i < _renderers.Count; i++)
{ {
_renderers[i].Reset(i); _renderers[i].Reset(i);
} }
// Set the ParticleSystem to the UIParticleRenderer. If the trail is enabled, set it additionally.
var j = 0; var j = 0;
for (var i = 0; i < particles.Count; i++) for (var i = 0; i < particleSystems.Count; i++)
{ {
var ps = particles[i]; var ps = particleSystems[i];
if (!ps) continue; if (!ps) continue;
GetRenderer(j++).Set(this, ps, false); GetRenderer(j++).Set(this, ps, false);
// If the trail is enabled, set it additionally.
if (ps.trails.enabled) if (ps.trails.enabled)
{ {
GetRenderer(j++).Set(this, ps, true); GetRenderer(j++).Set(this, ps, true);
@@ -501,8 +644,12 @@ namespace Coffee.UIExtensions
} }
var currentScale = transform.localScale; var currentScale = transform.localScale;
_storedScale = currentScale; if (!_isScaleStored)
_isScaleStored = true; {
_storedScale = currentScale.IsVisible() ? currentScale : Vector3.one;
_isScaleStored = true;
}
_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale); _tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
var newScale = parentScale.Inverse(); var newScale = parentScale.Inverse();
if (currentScale != newScale) if (currentScale != newScale)
@@ -518,11 +665,10 @@ namespace Coffee.UIExtensions
for (var i = 0; i < _renderers.Count; i++) for (var i = 0; i < _renderers.Count; i++)
{ {
var r = _renderers[i]; var r = _renderers[i];
if (!r) if (r) continue;
{
RefreshParticles(particles); RefreshParticles(particles);
break; break;
}
} }
var bakeCamera = GetBakeCamera(); var bakeCamera = GetBakeCamera();
@@ -530,6 +676,7 @@ namespace Coffee.UIExtensions
{ {
var r = _renderers[i]; var r = _renderers[i];
if (!r) continue; if (!r) continue;
r.UpdateMesh(bakeCamera); r.UpdateMesh(bakeCamera);
} }
} }
@@ -541,17 +688,6 @@ namespace Coffee.UIExtensions
: Random.Range(m_GroupId, m_GroupMaxId + 1); : Random.Range(m_GroupId, m_GroupMaxId + 1);
} }
protected override void UpdateMaterial()
{
}
/// <summary>
/// Call to update the geometry of the Graphic onto the CanvasRenderer.
/// </summary>
protected override void UpdateGeometry()
{
}
private void UpdateRendererMaterial() private void UpdateRendererMaterial()
{ {
for (var i = 0; i < _renderers.Count; i++) for (var i = 0; i < _renderers.Count; i++)
@@ -581,7 +717,16 @@ namespace Coffee.UIExtensions
private Camera GetBakeCamera() private Camera GetBakeCamera()
{ {
if (!canvas) return Camera.main; if (!canvas) return Camera.main;
if (_bakeCamera) return _bakeCamera; if (!useCustomView && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.rootCanvas.worldCamera)
{
return canvas.rootCanvas.worldCamera;
}
if (_bakeCamera)
{
_bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
return _bakeCamera;
}
// Find existing baking camera. // Find existing baking camera.
var childCount = transform.childCount; var childCount = transform.childCount;
@@ -598,10 +743,7 @@ namespace Coffee.UIExtensions
// Create baking camera. // Create baking camera.
if (!_bakeCamera) if (!_bakeCamera)
{ {
var go = new GameObject("[generated] UIParticle BakingCamera") var go = new GameObject("[generated] UIParticle BakingCamera");
{
hideFlags = HideFlags.HideAndDontSave
};
go.SetActive(false); go.SetActive(false);
go.transform.SetParent(transform, false); go.transform.SetParent(transform, false);
_bakeCamera = go.AddComponent<Camera>(); _bakeCamera = go.AddComponent<Camera>();
@@ -609,7 +751,7 @@ namespace Coffee.UIExtensions
// Setup baking camera. // Setup baking camera.
_bakeCamera.enabled = false; _bakeCamera.enabled = false;
_bakeCamera.orthographicSize = 1000; _bakeCamera.orthographicSize = useCustomView ? customViewSize : 10;
_bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity); _bakeCamera.transform.SetPositionAndRotation(new Vector3(0, 0, -1000), Quaternion.identity);
_bakeCamera.orthographic = true; _bakeCamera.orthographic = true;
_bakeCamera.farClipPlane = 2000f; _bakeCamera.farClipPlane = 2000f;
@@ -620,6 +762,9 @@ namespace Coffee.UIExtensions
_bakeCamera.renderingPath = RenderingPath.Forward; _bakeCamera.renderingPath = RenderingPath.Forward;
_bakeCamera.useOcclusionCulling = false; _bakeCamera.useOcclusionCulling = false;
_bakeCamera.gameObject.SetActive(false);
_bakeCamera.gameObject.hideFlags = UIParticleProjectSettings.globalHideFlags;
return _bakeCamera; return _bakeCamera;
} }
} }

View File

@@ -1,12 +1,13 @@
using System; using System;
using Coffee.UIParticleExtensions; using System.Collections.Generic;
using Coffee.UIParticleInternal;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
namespace Coffee.UIExtensions namespace Coffee.UIExtensions
{ {
[ExecuteAlways] [ExecuteAlways]
public class UIParticleAttractor : MonoBehaviour public class UIParticleAttractor : MonoBehaviour, ISerializationCallbackReceiver
{ {
public enum Movement public enum Movement
{ {
@@ -22,8 +23,12 @@ namespace Coffee.UIExtensions
} }
[SerializeField] [SerializeField]
[HideInInspector]
private ParticleSystem m_ParticleSystem; private ParticleSystem m_ParticleSystem;
[SerializeField]
private List<ParticleSystem> m_ParticleSystems = new List<ParticleSystem>();
[Range(0.1f, 10f)] [Range(0.1f, 10f)]
[SerializeField] [SerializeField]
private float m_DestinationRadius = 1; private float m_DestinationRadius = 1;
@@ -45,7 +50,7 @@ namespace Coffee.UIExtensions
[SerializeField] [SerializeField]
private UnityEvent m_OnAttracted; private UnityEvent m_OnAttracted;
private UIParticle _uiParticle; private List<UIParticle> _uiParticles = new List<UIParticle>();
public float destinationRadius public float destinationRadius
{ {
@@ -84,25 +89,46 @@ namespace Coffee.UIExtensions
} }
/// <summary> /// <summary>
/// The target ParticleSystem to attract. /// The target ParticleSystems to attract. Use <see cref="AddParticleSystem"/> and
/// <see cref="RemoveParticleSystem"/> to modify the list.
/// </summary> /// </summary>
#if UNITY_EDITOR public IReadOnlyList<ParticleSystem> particleSystems => m_ParticleSystems;
public new ParticleSystem particleSystem
#else public void AddParticleSystem(ParticleSystem ps)
public ParticleSystem particleSystem
#endif
{ {
get => m_ParticleSystem; if (m_ParticleSystems == null)
set
{ {
m_ParticleSystem = value; m_ParticleSystems = new List<ParticleSystem>();
ApplyParticleSystem();
} }
var i = m_ParticleSystems.IndexOf(ps);
if (0 <= i) return; // Already added: skip
m_ParticleSystems.Add(ps);
_uiParticles.Clear();
}
public void RemoveParticleSystem(ParticleSystem ps)
{
if (m_ParticleSystems == null)
{
return;
}
var i = m_ParticleSystems.IndexOf(ps);
if (i < 0) return; // Not found. skip
m_ParticleSystems.RemoveAt(i);
_uiParticles.Clear();
}
private void Awake()
{
UpgradeIfNeeded();
} }
private void OnEnable() private void OnEnable()
{ {
ApplyParticleSystem();
UIParticleUpdater.Register(this); UIParticleUpdater.Register(this);
} }
@@ -113,85 +139,96 @@ namespace Coffee.UIExtensions
private void OnDestroy() private void OnDestroy()
{ {
_uiParticle = null; _uiParticles = null;
m_ParticleSystem = null; m_ParticleSystems = null;
} }
internal void Attract() internal void Attract()
{ {
if (m_ParticleSystem == null) return; // Collect UIParticle if needed (same size as m_ParticleSystems)
CollectUIParticlesIfNeeded();
var count = m_ParticleSystem.particleCount; for (var particleIndex = 0; particleIndex < m_ParticleSystems.Count; particleIndex++)
if (count == 0) return;
var particles = ParticleSystemExtensions.GetParticleArray(count);
m_ParticleSystem.GetParticles(particles, count);
var dstPos = GetDestinationPosition();
for (var i = 0; i < count; i++)
{ {
// Attracted var particleSystem = m_ParticleSystems[particleIndex];
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
{
p.remainingLifetime = 0f;
particles[i] = p;
if (m_OnAttracted != null) // Skip: The ParticleSystem is not active
if (particleSystem == null || !particleSystem.gameObject.activeInHierarchy) continue;
// Skip: No active particles
var count = particleSystem.particleCount;
if (count == 0) continue;
var particles = ParticleSystemExtensions.GetParticleArray(count);
particleSystem.GetParticles(particles, count);
var uiParticle = _uiParticles[particleIndex];
var dstPos = GetDestinationPosition(uiParticle, particleSystem);
for (var i = 0; i < count; i++)
{
// Attracted
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
{ {
try p.remainingLifetime = 0f;
particles[i] = p;
if (m_OnAttracted != null)
{ {
m_OnAttracted.Invoke(); try
} {
catch (Exception e) m_OnAttracted.Invoke();
{ }
Debug.LogException(e); catch (Exception e)
{
Debug.LogException(e);
}
} }
continue;
} }
continue; // Calc attracting time
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
} }
// Calc attracting time particleSystem.SetParticles(particles, count);
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
} }
m_ParticleSystem.SetParticles(particles, count);
} }
private Vector3 GetDestinationPosition() private Vector3 GetDestinationPosition(UIParticle uiParticle, ParticleSystem particleSystem)
{ {
var isUI = _uiParticle && _uiParticle.enabled; var isUI = uiParticle && uiParticle.enabled;
var psPos = m_ParticleSystem.transform.position; var psPos = particleSystem.transform.position;
var attractorPos = transform.position; var attractorPos = transform.position;
var dstPos = attractorPos; var dstPos = attractorPos;
var isLocalSpace = m_ParticleSystem.IsLocalSpace(); var isLocalSpace = particleSystem.IsLocalSpace();
if (isLocalSpace) if (isLocalSpace)
{ {
dstPos = m_ParticleSystem.transform.InverseTransformPoint(dstPos); dstPos = particleSystem.transform.InverseTransformPoint(dstPos);
} }
if (isUI) if (isUI)
{ {
var inverseScale = _uiParticle.parentScale.Inverse(); var inverseScale = uiParticle.parentScale.Inverse();
var scale3d = _uiParticle.scale3DForCalc; var scale3d = uiParticle.scale3DForCalc;
dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse()); dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse());
// Relative mode // Relative mode
if (_uiParticle.positionMode == UIParticle.PositionMode.Relative) if (uiParticle.positionMode == UIParticle.PositionMode.Relative)
{ {
var diff = _uiParticle.transform.position - psPos; var diff = uiParticle.transform.position - psPos;
diff.Scale(scale3d - inverseScale); diff.Scale(scale3d - inverseScale);
diff.Scale(scale3d.Inverse()); diff.Scale(scale3d.Inverse());
dstPos += diff; dstPos += diff;
@@ -237,25 +274,59 @@ namespace Coffee.UIExtensions
return Vector3.MoveTowards(current, target, speed); return Vector3.MoveTowards(current, target, speed);
} }
private void ApplyParticleSystem() private void CollectUIParticlesIfNeeded()
{ {
_uiParticle = null; if (m_ParticleSystems.Count == 0 || _uiParticles.Count != 0) return;
if (m_ParticleSystem == null)
{
#if UNITY_EDITOR
if (Application.isPlaying)
#endif
{
Debug.LogError("No particle system attached to particle attractor script", this);
}
return; // Expand capacity
if (_uiParticles.Capacity < m_ParticleSystems.Capacity)
{
_uiParticles.Capacity = m_ParticleSystems.Capacity;
} }
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>(true); // Find UIParticle that controls the ParticleSystem
if (_uiParticle && !_uiParticle.particles.Contains(m_ParticleSystem)) for (var i = 0; i < m_ParticleSystems.Count; i++)
{ {
_uiParticle = null; var ps = m_ParticleSystems[i];
if (ps == null)
{
_uiParticles.Add(null);
continue;
}
var uiParticle = ps.GetComponentInParent<UIParticle>(true);
_uiParticles.Add(uiParticle.particles.Contains(ps) ? uiParticle : null);
}
}
#if UNITY_EDITOR
private void OnValidate()
{
_uiParticles.Clear();
}
#endif
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
UpgradeIfNeeded();
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
private void UpgradeIfNeeded()
{
// Multiple ParticleSystems support: from 'm_ParticleSystem' to 'm_ParticleSystems'
if (m_ParticleSystem != null)
{
if (!m_ParticleSystems.Contains(m_ParticleSystem))
{
m_ParticleSystems.Add(m_ParticleSystem);
}
m_ParticleSystem = null;
Debug.Log($"Upgraded!");
} }
} }
} }

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []
executionOrder: 0 executionOrder: 0
icon: {instanceID: 0} icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

View File

@@ -0,0 +1,40 @@
#pragma warning disable CS0414
using Coffee.UIParticleInternal;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIExtensions
{
public class UIParticleProjectSettings : PreloadedProjectSettings<UIParticleProjectSettings>
{
[Header("Setting")]
[SerializeField]
internal bool m_EnableLinearToGamma = true;
public static bool enableLinearToGamma
{
get => instance.m_EnableLinearToGamma;
set => instance.m_EnableLinearToGamma = value;
}
[Header("Editor")]
[Tooltip("Hide the automatically generated objects.\n" +
" - UIParticleRenderer\n" +
" - UIParticle BakingCamera")]
[SerializeField]
private bool m_HideGeneratedObjects = true;
public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
: HideFlags.DontSave | HideFlags.NotEditable;
#if UNITY_EDITOR
[SettingsProvider]
private static SettingsProvider CreateSettingsProvider()
{
return new PreloadedProjectSettingsProvider("Project/UI/UI Particle");
}
#endif
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f22a23b9d98e440478697f4adf30e61c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -6,7 +6,7 @@
#endif #endif
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Coffee.UIParticleExtensions; using Coffee.UIParticleInternal;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Profiling; using UnityEngine.Profiling;
@@ -21,27 +21,24 @@ namespace Coffee.UIExtensions
[AddComponentMenu("")] [AddComponentMenu("")]
internal class UIParticleRenderer : MaskableGraphic internal class UIParticleRenderer : MaskableGraphic
{ {
private static readonly List<Component> s_Components = new List<Component>();
private static readonly CombineInstance[] s_CombineInstances = { new CombineInstance() }; private static readonly CombineInstance[] s_CombineInstances = { new CombineInstance() };
private static readonly List<Material> s_Materials = new List<Material>(2); private static readonly List<Material> s_Materials = new List<Material>(2);
private static MaterialPropertyBlock s_Mpb; private static MaterialPropertyBlock s_Mpb;
private static readonly List<UIParticleRenderer> s_Renderers = new List<UIParticleRenderer>();
private static readonly List<Color32> s_Colors = new List<Color32>();
private static readonly Vector3[] s_Corners = new Vector3[4]; private static readonly Vector3[] s_Corners = new Vector3[4];
private Material _currentMaterialForRendering;
private bool _delay; private bool _delay;
private int _index; private int _index;
private bool _isPrevStored;
private bool _isTrail; private bool _isTrail;
private Bounds _lastBounds; private Bounds _lastBounds;
private Material _materialForRendering;
private Material _modifiedMaterial; private Material _modifiedMaterial;
private UIParticle _parent; private UIParticle _parent;
private ParticleSystem _particleSystem; private ParticleSystem _particleSystem;
private float _prevCanvasScale; private float _prevCanvasScale;
private Vector3 _prevPsPos; private Vector3 _prevPsPos;
private Vector3 _prevScale; private Vector3 _prevScale;
private bool _isPrevStored;
private Vector2Int _prevScreenSize; private Vector2Int _prevScreenSize;
private bool _prewarm; private bool _preWarm;
private ParticleSystemRenderer _renderer; private ParticleSystemRenderer _renderer;
public override Texture mainTexture => _isTrail ? null : _particleSystem.GetTextureForSprite(); public override Texture mainTexture => _isTrail ? null : _particleSystem.GetTextureForSprite();
@@ -92,6 +89,19 @@ namespace Coffee.UIExtensions
} }
} }
public override Material materialForRendering
{
get
{
if (!_materialForRendering)
{
_materialForRendering = base.materialForRendering;
}
return _materialForRendering;
}
}
public void Reset(int index = -1) public void Reset(int index = -1)
{ {
if (_renderer) if (_renderer)
@@ -111,16 +121,14 @@ namespace Coffee.UIExtensions
if (this && isActiveAndEnabled) if (this && isActiveAndEnabled)
{ {
material = null; material = null;
workerMesh.Clear(); canvasRenderer.Clear();
canvasRenderer.SetMesh(workerMesh);
_lastBounds = new Bounds(); _lastBounds = new Bounds();
enabled = false; enabled = false;
} }
else else
{ {
ModifiedMaterial.Remove(_modifiedMaterial); MaterialRepository.Release(ref _modifiedMaterial);
_modifiedMaterial = null; _materialForRendering = null;
_currentMaterialForRendering = null;
} }
} }
@@ -128,6 +136,7 @@ namespace Coffee.UIExtensions
{ {
base.OnEnable(); base.OnEnable();
hideFlags = UIParticleProjectSettings.globalHideFlags;
if (!s_CombineInstances[0].mesh) if (!s_CombineInstances[0].mesh)
{ {
s_CombineInstances[0].mesh = new Mesh s_CombineInstances[0].mesh = new Mesh
@@ -136,17 +145,14 @@ namespace Coffee.UIExtensions
hideFlags = HideFlags.HideAndDontSave hideFlags = HideFlags.HideAndDontSave
}; };
} }
_currentMaterialForRendering = null;
} }
protected override void OnDisable() protected override void OnDisable()
{ {
base.OnDisable(); base.OnDisable();
ModifiedMaterial.Remove(_modifiedMaterial); MaterialRepository.Release(ref _modifiedMaterial);
_modifiedMaterial = null; _materialForRendering = null;
_currentMaterialForRendering = null;
_isPrevStored = false; _isPrevStored = false;
} }
@@ -155,7 +161,7 @@ namespace Coffee.UIExtensions
// Create renderer object. // Create renderer object.
var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer)) var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
{ {
hideFlags = HideFlags.HideAndDontSave, hideFlags = UIParticleProjectSettings.globalHideFlags,
layer = parent.gameObject.layer layer = parent.gameObject.layer
}; };
@@ -179,12 +185,9 @@ namespace Coffee.UIExtensions
/// </summary> /// </summary>
public override Material GetModifiedMaterial(Material baseMaterial) public override Material GetModifiedMaterial(Material baseMaterial)
{ {
_currentMaterialForRendering = null;
if (!IsActive() || !_parent) if (!IsActive() || !_parent)
{ {
ModifiedMaterial.Remove(_modifiedMaterial); MaterialRepository.Release(ref _modifiedMaterial);
_modifiedMaterial = null;
return baseMaterial; return baseMaterial;
} }
@@ -194,23 +197,30 @@ namespace Coffee.UIExtensions
var texture = mainTexture; var texture = mainTexture;
if (texture == null && _parent.m_AnimatableProperties.Length == 0) if (texture == null && _parent.m_AnimatableProperties.Length == 0)
{ {
ModifiedMaterial.Remove(_modifiedMaterial); MaterialRepository.Release(ref _modifiedMaterial);
_modifiedMaterial = null;
return modifiedMaterial; return modifiedMaterial;
} }
// var hash = new Hash128(
var id = _parent.m_AnimatableProperties.Length == 0 ? 0 : GetInstanceID(); modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
texture ? (uint)texture.GetInstanceID() : 0,
0 < _parent.m_AnimatableProperties.Length ? (uint)GetInstanceID() : 0,
#if UNITY_EDITOR #if UNITY_EDITOR
var props = EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode(); (uint)EditorJsonUtility.ToJson(modifiedMaterial).GetHashCode()
#else #else
var props = 0; 0
#endif #endif
modifiedMaterial = ModifiedMaterial.Add(modifiedMaterial, texture, id, props); );
ModifiedMaterial.Remove(_modifiedMaterial); if (!MaterialRepository.Valid(hash, _modifiedMaterial))
_modifiedMaterial = modifiedMaterial; {
MaterialRepository.Get(hash, ref _modifiedMaterial, x => new Material(x.mat)
{
hideFlags = HideFlags.HideAndDontSave,
mainTexture = x.texture ? x.texture : x.mat.mainTexture
}, (mat: modifiedMaterial, texture));
}
return modifiedMaterial; return _modifiedMaterial;
} }
public void Set(UIParticle parent, ParticleSystem ps, bool isTrail) public void Set(UIParticle parent, ParticleSystem ps, bool isTrail)
@@ -221,20 +231,20 @@ namespace Coffee.UIExtensions
gameObject.layer = parent.gameObject.layer; gameObject.layer = parent.gameObject.layer;
_particleSystem = ps; _particleSystem = ps;
_prewarm = _particleSystem.main.prewarm; _preWarm = _particleSystem.main.prewarm;
#if UNITY_EDITOR #if UNITY_EDITOR
if (Application.isPlaying) if (Application.isPlaying)
#endif #endif
{ {
if (_particleSystem.isPlaying || _prewarm) if (_particleSystem.isPlaying || _preWarm)
{ {
_particleSystem.Clear(); _particleSystem.Clear();
_particleSystem.Pause(); _particleSystem.Pause();
} }
} }
_renderer = ps.GetComponent<ParticleSystemRenderer>(); ps.TryGetComponent(out _renderer);
_renderer.enabled = false; _renderer.enabled = false;
//_emitter = emitter; //_emitter = emitter;
@@ -406,95 +416,67 @@ namespace Coffee.UIExtensions
_lastBounds = bounds; _lastBounds = bounds;
// Convert linear color to gamma color. // Convert linear color to gamma color.
if (QualitySettings.activeColorSpace == ColorSpace.Linear) if (UIParticleProjectSettings.enableLinearToGamma && canvas.ShouldGammaToLinearInMesh())
{ {
Profiler.BeginSample("[UIParticleRenderer] Convert Linear to Gamma"); workerMesh.LinearToGamma();
workerMesh.GetColors(s_Colors);
var count_c = s_Colors.Count;
for (var i = 0; i < count_c; i++)
{
var c = s_Colors[i];
c.r = c.r.LinearToGamma();
c.g = c.g.LinearToGamma();
c.b = c.b.LinearToGamma();
s_Colors[i] = c;
}
workerMesh.SetColors(s_Colors);
Profiler.EndSample();
} }
GetComponents(typeof(IMeshModifier), s_Components); var components = ListPool<Component>.Rent();
for (var i = 0; i < s_Components.Count; i++) GetComponents(typeof(IMeshModifier), components);
for (var i = 0; i < components.Count; i++)
{ {
#pragma warning disable CS0618 // Type or member is obsolete #pragma warning disable CS0618 // Type or member is obsolete
((IMeshModifier)s_Components[i]).ModifyMesh(workerMesh); ((IMeshModifier)components[i]).ModifyMesh(workerMesh);
#pragma warning restore CS0618 // Type or member is obsolete #pragma warning restore CS0618 // Type or member is obsolete
} }
s_Components.Clear(); ListPool<Component>.Return(ref components);
} }
Profiler.EndSample(); Profiler.EndSample();
// Get grouped renderers.
s_Renderers.Clear();
if (_parent.useMeshSharing)
{
UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, s_Renderers);
}
// Set mesh to the CanvasRenderer.
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
for (var i = 0; i < s_Renderers.Count; i++)
{
if (s_Renderers[i] == this) continue;
s_Renderers[i].canvasRenderer.SetMesh(workerMesh);
s_Renderers[i]._lastBounds = _lastBounds;
}
if (!_parent.canRender)
{
workerMesh.Clear();
}
canvasRenderer.SetMesh(workerMesh);
Profiler.EndSample();
// Update animatable material properties. // Update animatable material properties.
Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties"); Profiler.BeginSample("[UIParticleRenderer] Update Animatable Material Properties");
#if UNITY_EDITOR
if (_modifiedMaterial != material)
{
_renderer.GetSharedMaterials(s_Materials);
material = s_Materials[_isTrail ? 1 : 0];
s_Materials.Clear();
SetMaterialDirty();
}
#endif
UpdateMaterialProperties(); UpdateMaterialProperties();
Profiler.EndSample();
// Get grouped renderers.
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
var renderers = ListPool<UIParticleRenderer>.Rent();
if (_parent.useMeshSharing) if (_parent.useMeshSharing)
{ {
if (!_currentMaterialForRendering) UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, renderers);
{ }
_currentMaterialForRendering = materialForRendering;
}
for (var i = 0; i < s_Renderers.Count; i++) for (var i = 0; i < renderers.Count; i++)
{ {
if (s_Renderers[i] == this) continue; var r = renderers[i];
if (r == this) continue;
s_Renderers[i].canvasRenderer.materialCount = 1; r.canvasRenderer.SetMesh(workerMesh);
s_Renderers[i].canvasRenderer.SetMaterial(_currentMaterialForRendering, 0); r._lastBounds = _lastBounds;
} r.canvasRenderer.materialCount = 1;
r.canvasRenderer.SetMaterial(materialForRendering, 0);
}
ListPool<UIParticleRenderer>.Return(ref renderers);
if (_parent.canRender)
{
canvasRenderer.SetMesh(workerMesh);
}
else
{
workerMesh.Clear();
} }
Profiler.EndSample(); Profiler.EndSample();
}
s_Renderers.Clear(); public override void SetMaterialDirty()
{
_materialForRendering = null;
base.SetMaterialDirty();
} }
/// <summary> /// <summary>
@@ -563,10 +545,7 @@ namespace Coffee.UIExtensions
return Matrix4x4.Scale(scale); return Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.Custom: case ParticleSystemSimulationSpace.Custom:
return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale)) return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale))
//* Matrix4x4.Translate(wpos) * Matrix4x4.Scale(scale);
* Matrix4x4.Scale(scale)
//* Matrix4x4.Translate(-wpos)
;
default: default:
throw new NotSupportedException(); throw new NotSupportedException();
} }
@@ -582,7 +561,8 @@ namespace Coffee.UIExtensions
var screenSize = new Vector2Int(Screen.width, Screen.height); var screenSize = new Vector2Int(Screen.width, Screen.height);
var isWorldSpace = _particleSystem.IsWorldSpace(); var isWorldSpace = _particleSystem.IsWorldSpace();
var canvasScale = _parent.canvas ? _parent.canvas.scaleFactor : 1f; var canvasScale = _parent.canvas ? _parent.canvas.scaleFactor : 1f;
var resolutionChanged = _prevScreenSize != screenSize || _prevCanvasScale != canvasScale; var resolutionChanged = _prevScreenSize != screenSize
|| !Mathf.Approximately(_prevCanvasScale, canvasScale);
if (resolutionChanged && isWorldSpace && _isPrevStored) if (resolutionChanged && isWorldSpace && _isPrevStored)
{ {
// Update particle array size and get particles. // Update particle array size and get particles.
@@ -590,7 +570,7 @@ namespace Coffee.UIExtensions
var particles = ParticleSystemExtensions.GetParticleArray(size); var particles = ParticleSystemExtensions.GetParticleArray(size);
_particleSystem.GetParticles(particles, size); _particleSystem.GetParticles(particles, size);
// Resolusion resolver: // Resolution resolver:
// (psPos / scale) / (prevPsPos / prevScale) -> psPos * scale.inv * prevPsPos.inv * prevScale // (psPos / scale) / (prevPsPos / prevScale) -> psPos * scale.inv * prevPsPos.inv * prevScale
var modifier = psPos.GetScaled( var modifier = psPos.GetScaled(
scale.Inverse(), scale.Inverse(),
@@ -625,11 +605,11 @@ namespace Coffee.UIExtensions
? Time.unscaledDeltaTime ? Time.unscaledDeltaTime
: Time.deltaTime; : Time.deltaTime;
// Prewarm: // Pre-warm:
if (0 < deltaTime && _prewarm) if (0 < deltaTime && _preWarm)
{ {
deltaTime += main.duration; deltaTime += main.duration;
_prewarm = false; _preWarm = false;
} }
// get world position. // get world position.
@@ -704,12 +684,12 @@ namespace Coffee.UIExtensions
if (s_Mpb.isEmpty) return; if (s_Mpb.isEmpty) return;
// #41: Copy the value from MaterialPropertyBlock to CanvasRenderer // #41: Copy the value from MaterialPropertyBlock to CanvasRenderer
if (!_modifiedMaterial) return; if (!materialForRendering) return;
for (var i = 0; i < _parent.m_AnimatableProperties.Length; i++) for (var i = 0; i < _parent.m_AnimatableProperties.Length; i++)
{ {
var ap = _parent.m_AnimatableProperties[i]; var ap = _parent.m_AnimatableProperties[i];
ap.UpdateMaterialProperties(_modifiedMaterial, s_Mpb); ap.UpdateMaterialProperties(materialForRendering, s_Mpb);
} }
s_Mpb.Clear(); s_Mpb.Clear();

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []
executionOrder: 0 executionOrder: 0
icon: {instanceID: 0} icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
userData: userData:
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Coffee.UIParticleInternal;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@@ -39,12 +40,12 @@ namespace Coffee.UIExtensions
#if UNITY_EDITOR #if UNITY_EDITOR
[InitializeOnLoadMethod] [InitializeOnLoadMethod]
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif #endif
[RuntimeInitializeOnLoadMethod]
private static void InitializeOnLoad() private static void InitializeOnLoad()
{ {
Canvas.willRenderCanvases -= Refresh; UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
Canvas.willRenderCanvases += Refresh;
} }
private static void Refresh() private static void Refresh()

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 66c42f0f30de84ca4bd8305a1188af85
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,96 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace Coffee.UIParticleExtensions namespace Coffee.UIParticleInternal
{ {
public static class Color32Extensions internal static class ParticleSystemExtensions
{
private static byte[] s_LinearToGammaLut;
public static byte LinearToGamma(this byte self)
{
if (s_LinearToGammaLut == null)
{
s_LinearToGammaLut = new byte[256];
for (var i = 0; i < 256; i++)
{
s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
}
}
return s_LinearToGammaLut[self];
}
}
public static class Vector3Extensions
{
public static Vector3 Inverse(this Vector3 self)
{
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
{
self.Scale(other1);
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
{
self.Scale(other1);
self.Scale(other2);
return self;
}
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
{
self.Scale(other1);
self.Scale(other2);
self.Scale(other3);
return self;
}
public static bool IsVisible(this Vector3 self)
{
return 0 < Mathf.Abs(self.x * self.y * self.z);
}
}
internal static class SpriteExtensions
{
#if UNITY_EDITOR
private static readonly Type s_SpriteEditorExtensionType =
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static readonly MethodInfo s_GetActiveAtlasTextureMethodInfo = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
public static Texture2D GetActualTexture(this Sprite self)
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = s_GetActiveAtlasTextureMethodInfo.Invoke(null, new object[] { self }) as Texture2D;
return ret
? ret
: self.texture;
}
#else
internal static Texture2D GetActualTexture(this Sprite self)
{
return self ? self.texture : null;
}
#endif
}
public static class ParticleSystemExtensions
{ {
private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048]; private static ParticleSystem.Particle[] s_TmpParticles = new ParticleSystem.Particle[2048];
@@ -250,59 +165,11 @@ namespace Coffee.UIParticleExtensions
public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action) public static void Exec(this List<ParticleSystem> self, Action<ParticleSystem> action)
{ {
self.RemoveAll(p => !p); foreach (var p in self)
self.ForEach(action);
}
}
internal static class Misc
{
public static void Destroy(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{ {
Object.DestroyImmediate(obj); if (!p) continue;
} action.Invoke(p);
else
#endif
{
Object.Destroy(obj);
} }
} }
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
{
if (!self) return null;
if (!includeInactive) return self.GetComponentInParent<T>();
var current = self.transform;
while (current)
{
var component = current.GetComponent<T>();
if (component) return component;
current = current.parent;
}
return null;
}
#endif
} }
} }

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e51604bfb810e44519e2710fd1b8af90
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -51,7 +51,11 @@ namespace Coffee.UIExtensions.Demo
public void EnableAnimations(bool flag) public void EnableAnimations(bool flag)
{ {
#if UNITY_2023_1_OR_NEWER
foreach (var animator in FindObjectsByType<Animator>(FindObjectsInactive.Include, FindObjectsSortMode.None))
#else
foreach (var animator in FindObjectsOfType<Animator>()) foreach (var animator in FindObjectsOfType<Animator>())
#endif
{ {
animator.enabled = flag; animator.enabled = flag;
} }
@@ -79,7 +83,11 @@ namespace Coffee.UIExtensions.Demo
public void UIParticle_Scale(float scale) public void UIParticle_Scale(float scale)
{ {
#if UNITY_2023_1_OR_NEWER
foreach (var uip in FindObjectsByType<UIParticle>(FindObjectsInactive.Include, FindObjectsSortMode.None))
#else
foreach (var uip in FindObjectsOfType<UIParticle>()) foreach (var uip in FindObjectsOfType<UIParticle>())
#endif
{ {
uip.scale = scale; uip.scale = scale;
} }
@@ -87,7 +95,11 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_WorldSpaseSimulation(bool flag) public void ParticleSystem_WorldSpaseSimulation(bool flag)
{ {
#if UNITY_2023_1_OR_NEWER
foreach (var p in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
#else
foreach (var p in FindObjectsOfType<ParticleSystem>()) foreach (var p in FindObjectsOfType<ParticleSystem>())
#endif
{ {
var main = p.main; var main = p.main;
main.simulationSpace = flag main.simulationSpace = flag
@@ -123,7 +135,11 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_SetScale(float scale) public void ParticleSystem_SetScale(float scale)
{ {
#if UNITY_2023_1_OR_NEWER
foreach (var ps in FindObjectsByType<ParticleSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None))
#else
foreach (var ps in FindObjectsOfType<ParticleSystem>()) foreach (var ps in FindObjectsOfType<ParticleSystem>())
#endif
{ {
ps.transform.localScale = new Vector3(scale, scale, scale); ps.transform.localScale = new Vector3(scale, scale, scale);
} }

View File

@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50 compressionQuality: 50
spriteMode: 1 spriteMode: 1
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 0
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1

View File

@@ -27,7 +27,7 @@ TextureImporter:
generateCubemap: 6 generateCubemap: 6
cubemapConvolution: 0 cubemapConvolution: 0
seamlessCubemap: 0 seamlessCubemap: 0
textureFormat: 1 textureFormat: 4
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50 compressionQuality: 50
spriteMode: 1 spriteMode: 1
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 0
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1

View File

@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50 compressionQuality: 50
spriteMode: 1 spriteMode: 1
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 0
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 0 alphaUsage: 0
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1

View File

@@ -27,7 +27,7 @@ TextureImporter:
generateCubemap: 6 generateCubemap: 6
cubemapConvolution: 0 cubemapConvolution: 0
seamlessCubemap: 0 seamlessCubemap: 0
textureFormat: -1 textureFormat: 4
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50 compressionQuality: 50
spriteMode: 1 spriteMode: 1
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 0
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1

View File

@@ -40,7 +40,10 @@
Lighting Off Lighting Off
ZWrite Off ZWrite Off
ZTest [unity_GUIZTestMode] ZTest [unity_GUIZTestMode]
Fog { Mode Off } Fog
{
Mode Off
}
Blend One One Blend One One
ColorMask [_ColorMask] ColorMask [_ColorMask]
@@ -61,18 +64,18 @@
struct appdata_t struct appdata_t
{ {
float4 vertex : POSITION; float4 vertex : POSITION;
float4 color : COLOR; float4 color : COLOR;
float2 texcoord : TEXCOORD0; float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
}; };
struct v2f struct v2f
{ {
float4 vertex : SV_POSITION; float4 vertex : SV_POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord : TEXCOORD0; float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1; float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
}; };

View File

@@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle", "name": "com.coffee.ui-particle",
"displayName": "UI Particle", "displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.", "description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "4.7.2", "version": "5.0.0-preview.11",
"unity": "2018.2", "unity": "2018.2",
"license": "MIT", "license": "MIT",
"repository": { "repository": {

View File

@@ -124,7 +124,7 @@ PlayerSettings:
bundleVersion: 1.0 bundleVersion: 1.0
preloadedAssets: preloadedAssets:
- {fileID: 11400000, guid: 86087a0847f384b538391745dad4565c, type: 2} - {fileID: 11400000, guid: 86087a0847f384b538391745dad4565c, type: 2}
- {fileID: 11400000, guid: be3e05903ef7041d39b3ef8ecdd47f08, type: 2} - {fileID: 11400000, guid: 4b9df7b8a4193489299b8f477348ae0c, type: 2}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1
@@ -520,7 +520,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0 webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0 webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1 webGLCompressionFormat: 2
webGLLinkerTarget: 0 webGLLinkerTarget: 0
webGLThreadsSupport: 0 webGLThreadsSupport: 0
scriptingDefineSymbols: scriptingDefineSymbols: