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https://github.com/mob-sakai/ParticleEffectForUGUI.git
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4 Commits
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67c7e816a7 | ||
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109caed657 | ||
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2a1cd502b4 | ||
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78d0219235 |
@@ -31,3 +31,10 @@ MonoBehaviour:
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m_Path: UnityEngine.Screen, UnityEngine.CoreModule;height
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m_Arg2:
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m_Path:
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- m_Format: UIParticles:{0} Materials:{1}
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m_Arg0:
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m_Path: Coffee.UIExtensions.UIParticleUpdater, Coffee.UIParticle;uiParticleCount
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m_Arg1:
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m_Path: Coffee.UIParticleInternal.MaterialRepository, Coffee.UIParticle;count
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m_Arg2:
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m_Path:
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@@ -1,3 +1,10 @@
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## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)
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### Bug Fixes
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* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1cd502b452b5b56edf8bcfe91adf99d1bb5147)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
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# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)
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@@ -355,13 +355,6 @@ namespace Coffee.UIExtensions
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{
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}
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/// <summary>
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/// This function is called when a direct or indirect parent of the transform of the GameObject has changed.
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/// </summary>
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protected override void OnTransformParentChanged()
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{
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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}
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@@ -593,7 +586,7 @@ namespace Coffee.UIExtensions
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}
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}
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internal void UpdateTransformScale()
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internal void UpdateTransformScale(Vector3 ratio)
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{
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_tracker.Clear();
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canvasScale = canvas.rootCanvas.transform.localScale.Inverse();
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@@ -617,7 +610,7 @@ namespace Coffee.UIExtensions
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}
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_tracker.Add(this, rectTransform, DrivenTransformProperties.Scale);
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var newScale = parentScale.Inverse();
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var newScale = parentScale.GetScaled(ratio).Inverse();
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if (currentScale != newScale)
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{
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transform.localScale = newScale;
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Coffee.UIParticleExtensions;
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using UnityEditor;
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using UnityEngine;
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@@ -8,7 +9,7 @@ namespace Coffee.UIExtensions
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{
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private static readonly List<UIParticle> s_ActiveParticles = new List<UIParticle>();
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private static readonly List<UIParticleAttractor> s_ActiveAttractors = new List<UIParticleAttractor>();
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private static readonly HashSet<int> s_UpdatedGroupIds = new HashSet<int>();
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private static readonly Dictionary<int, Vector3> s_GroupScales = new Dictionary<int, Vector3>();
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private static int s_FrameCount;
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public static int uiParticleCount => s_ActiveParticles.Count;
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@@ -53,14 +54,17 @@ namespace Coffee.UIExtensions
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// Do not allow it to be called in the same frame.
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if (s_FrameCount == Time.frameCount) return;
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s_FrameCount = Time.frameCount;
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s_GroupScales.Clear();
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// Simulate -> Primary
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for (var i = 0; i < s_ActiveParticles.Count; i++)
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{
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// Process only primary UIParticles.
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var uip = s_ActiveParticles[i];
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if (!uip || !uip.canvas || !uip.isPrimary || !s_UpdatedGroupIds.Add(uip.groupId)) continue;
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if (!uip || !uip.canvas || !uip.isPrimary || s_GroupScales.ContainsKey(uip.groupId)) continue;
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uip.UpdateTransformScale();
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s_GroupScales.Add(uip.groupId, uip.transform.parent.lossyScale);
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uip.UpdateTransformScale(Vector3.one);
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uip.UpdateRenderers();
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}
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@@ -70,20 +74,31 @@ namespace Coffee.UIExtensions
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var uip = s_ActiveParticles[i];
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if (!uip || !uip.canvas) continue;
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uip.UpdateTransformScale();
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// Case 1: Not using mesh sharing.
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if (!uip.useMeshSharing)
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{
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uip.UpdateTransformScale(Vector3.one);
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uip.UpdateRenderers();
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}
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else if (s_UpdatedGroupIds.Add(uip.groupId))
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// Case 2: Using mesh sharing as primary.
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else if (!s_GroupScales.TryGetValue(uip.groupId, out var groupScale))
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{
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s_GroupScales.Add(uip.groupId, uip.transform.parent.lossyScale);
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uip.UpdateTransformScale(Vector3.one);
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uip.UpdateRenderers();
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}
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// Case 3: Using mesh sharing as replica. (Only scaling)
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else
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{
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var parentScale = uip.transform.parent.lossyScale;
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var ratio = parentScale.IsVisible()
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? groupScale.GetScaled(parentScale.Inverse())
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: Vector3.one;
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ratio = Vector3.one;
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uip.UpdateTransformScale(ratio);
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}
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}
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s_UpdatedGroupIds.Clear();
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// Attract
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for (var i = 0; i < s_ActiveAttractors.Count; i++)
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{
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@@ -2,7 +2,7 @@
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
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"version": "4.9.0",
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"version": "4.9.1",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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