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5 Commits
v5.0.0-pre
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3.3.14
| Author | SHA1 | Date | |
|---|---|---|---|
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6394eee4de | ||
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1f1fb2a62a | ||
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640cee9e34 | ||
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9dedbfb48f | ||
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3849a9f697 |
208
.editorconfig
208
.editorconfig
@@ -1,208 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*.json]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[*.asmdef]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
# C# files
|
||||
[*.cs]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = false
|
||||
resharper_object_creation_when_type_evident = explicitly_typed
|
||||
|
||||
# Keep
|
||||
csharp_keep_existing_attribute_arrangement = true
|
||||
csharp_keep_existing_embedded_arrangement = true
|
||||
csharp_keep_user_linebreaks = true
|
||||
csharp_keep_existing_linebreaks = true
|
||||
csharp_place_simple_embedded_statement_on_same_line = false
|
||||
csharp_place_simple_blocks_on_single_line = false
|
||||
csharp_keep_existing_initializer_arrangement = true
|
||||
csharp_keep_existing_arrangement = true
|
||||
|
||||
# Standard properties
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
# Brace preferences
|
||||
csharp_brace_style = next_line
|
||||
csharp_braces_for_ifelse = required_for_multiline_statement
|
||||
csharp_braces_for_for = required
|
||||
csharp_braces_for_foreach = required
|
||||
csharp_braces_for_while = required
|
||||
csharp_braces_for_dowhile = required
|
||||
csharp_braces_for_using = required
|
||||
csharp_case_block_braces = next_line
|
||||
csharp_initializer_braces = next_line
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_switch_labels = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
|
||||
# Modifier preferences
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
|
||||
|
||||
# avoid this. unless absolutely necessary
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
|
||||
# Types: use keywords instead of BCL types, and permit var only when the type is clear
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:none
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
|
||||
# Arguments
|
||||
csharp_arguments_literal = named:suggestion
|
||||
csharp_arguments_string_literal = named:suggestion
|
||||
|
||||
# Naming: public and protected fields -> camelCase
|
||||
dotnet_naming_rule.protected_public_fields.severity = suggestion
|
||||
dotnet_naming_rule.protected_public_fields.symbols = protected_public_fields
|
||||
dotnet_naming_rule.protected_public_fields.style = camel_case
|
||||
dotnet_naming_symbols.protected_public_fields.applicable_kinds = field, event
|
||||
dotnet_naming_symbols.protected_public_fields.applicable_accessibilities = public, protected
|
||||
dotnet_naming_style.camel_case.capitalization = camel_case
|
||||
|
||||
# Naming: properties -> camelCase
|
||||
dotnet_naming_rule.properties.severity = suggestion
|
||||
dotnet_naming_rule.properties.symbols = properties
|
||||
dotnet_naming_rule.properties.style = camel_case
|
||||
dotnet_naming_symbols.properties.applicable_kinds = property
|
||||
|
||||
# Naming: constant fields -> k_PascalCase
|
||||
dotnet_naming_rule.constant_fields.severity = suggestion
|
||||
dotnet_naming_rule.constant_fields.symbols = constant_fields
|
||||
dotnet_naming_rule.constant_fields.style = k_pascal_case
|
||||
dotnet_naming_symbols.constant_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.constant_fields.required_modifiers = const
|
||||
dotnet_naming_style.k_pascal_case.required_prefix = k_
|
||||
dotnet_naming_style.k_pascal_case.capitalization = pascal_case
|
||||
|
||||
# Naming: static fields -> s_PascalCase
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.severity = suggestion
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.symbols = static_fields
|
||||
dotnet_naming_rule.static_fields_should_have_prefix.style = s_pascal_case
|
||||
dotnet_naming_symbols.static_fields.applicable_kinds = field, property
|
||||
dotnet_naming_symbols.static_fields.required_modifiers = static
|
||||
dotnet_naming_symbols.static_fields.applicable_accessibilities = private, internal, private_protected
|
||||
dotnet_naming_style.s_pascal_case.required_prefix = s_
|
||||
dotnet_naming_style.s_pascal_case.capitalization = pascal_case
|
||||
|
||||
# Naming: internal and private fields -> _camelCase
|
||||
dotnet_naming_rule.private_internal_fields.severity = suggestion
|
||||
dotnet_naming_rule.private_internal_fields.symbols = private_internal_fields
|
||||
dotnet_naming_rule.private_internal_fields.style = _camel_case
|
||||
dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
|
||||
dotnet_naming_style._camel_case.required_prefix = _
|
||||
dotnet_naming_style._camel_case.capitalization = camel_case
|
||||
|
||||
# Code style defaults
|
||||
dotnet_sort_system_directives_first = true
|
||||
csharp_preserve_single_line_statements = false:none
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_prefer_simple_using_statement = false:none
|
||||
csharp_style_prefer_switch_expression = true:suggestion
|
||||
dotnet_style_readonly_field = true:suggestion
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_style_object_initializer = true:suggestion
|
||||
dotnet_style_collection_initializer = true:suggestion
|
||||
dotnet_style_explicit_tuple_names = true:suggestion
|
||||
dotnet_style_coalesce_expression = true:suggestion
|
||||
dotnet_style_null_propagation = true:suggestion
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
|
||||
dotnet_style_prefer_inferred_tuple_names = true:suggestion
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
|
||||
dotnet_style_prefer_auto_properties = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
|
||||
csharp_prefer_simple_default_expression = true:suggestion
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
|
||||
csharp_style_expression_bodied_methods = false:suggestion
|
||||
csharp_style_expression_bodied_constructors = false:suggestion
|
||||
csharp_style_expression_bodied_operators = false:suggestion
|
||||
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
|
||||
csharp_style_expression_bodied_indexers = false:suggestion
|
||||
csharp_style_expression_bodied_lambdas = when_on_single_line:silent
|
||||
csharp_style_expression_bodied_local_functions = false:suggestion
|
||||
|
||||
# Pattern matching
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
|
||||
csharp_style_inlined_variable_declaration = true:suggestion
|
||||
|
||||
# Null checking preferences
|
||||
csharp_style_throw_expression = true:suggestion
|
||||
csharp_style_conditional_delegate_call = true:suggestion
|
||||
|
||||
# Other features
|
||||
csharp_style_prefer_index_operator = false:none
|
||||
csharp_style_prefer_range_operator = false:none
|
||||
csharp_style_pattern_local_over_anonymous_function = false:none
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = do_not_ignore
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# ReSharper inspection severities
|
||||
resharper_check_namespace_highlighting = none
|
||||
resharper_for_can_be_converted_to_foreach_highlighting = none
|
||||
resharper_xmldoc_indent_text = ZeroIndent
|
||||
@@ -26,9 +26,9 @@ A clear and concise description of what you expected to happen.
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Environment (please complete the following information):**
|
||||
- Version [e.g. 4.0.0]
|
||||
- Version [e.g. 1.0.0]
|
||||
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
|
||||
- Unity version: [e.g. 2022.3.0f1]
|
||||
- Unity version: [e.g. 2018.2.8f1]
|
||||
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
|
||||
|
||||
**Additional context**
|
||||
91
.github/workflows/release.yml
vendored
91
.github/workflows/release.yml
vendored
@@ -1,103 +1,24 @@
|
||||
name: 🔖 Release
|
||||
name: release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- release
|
||||
- release-preview
|
||||
- release-v4
|
||||
- preview
|
||||
- main
|
||||
- "*.x"
|
||||
tags-ignore:
|
||||
- "**"
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: 🔖 Release (${{ github.ref_name }})
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
issues: write
|
||||
outputs:
|
||||
channel: ${{ steps.release.outputs.new_release_channel }}
|
||||
released: ${{ steps.release.outputs.new_release_published }}
|
||||
tag: ${{ steps.release.outputs.new_release_git_tag }}
|
||||
version: ${{ steps.release.outputs.new_release_version }}
|
||||
merge_to: ${{ steps.summary.outputs.merge_to }}
|
||||
split_to: ${{ steps.summary.outputs.split_to }}
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ github.ref_name }})
|
||||
uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: 🔖 Run semantic release
|
||||
uses: cycjimmy/semantic-release-action@v4
|
||||
id: release
|
||||
- uses: cycjimmy/semantic-release-action@v3
|
||||
with:
|
||||
working_directory: Packages/src
|
||||
extra_plugins: |
|
||||
@semantic-release/changelog
|
||||
@semantic-release/git
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ github.token }}
|
||||
|
||||
- id: summary
|
||||
run: |
|
||||
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
|
||||
|
||||
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
|
||||
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
|
||||
elif [ '${{ github.ref_name }}' = 'release' ]; then
|
||||
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT
|
||||
echo "split_to=main" | tee -a $GITHUB_OUTPUT
|
||||
elif [ '${{ github.ref_name }}' = 'release-preview' ]; then
|
||||
echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT
|
||||
echo "split_to=preview" | tee -a $GITHUB_OUTPUT
|
||||
elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then
|
||||
echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
|
||||
echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
merge-to:
|
||||
if: needs.release.outputs.merge_to != ''
|
||||
needs: release
|
||||
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.release.outputs.merge_to }}
|
||||
fetch-depth: 0
|
||||
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
|
||||
run: |
|
||||
git config --local user.email "github-actions[bot]@users.noreply.github.com"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
|
||||
git merge ${{ needs.release.outputs.tag }}
|
||||
git push origin ${{ needs.release.outputs.merge_to }}
|
||||
|
||||
split-to:
|
||||
if: needs.release.outputs.split_to != ''
|
||||
needs: release
|
||||
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.release.outputs.tag }}
|
||||
fetch-depth: 0
|
||||
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
|
||||
run: |
|
||||
split_to=${{ needs.release.outputs.split_to }}
|
||||
git branch $split_to origin/$split_to
|
||||
git subtree split --prefix=Packages/src --branch $split_to
|
||||
git tag ${{ needs.release.outputs.version }} $split_to
|
||||
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to
|
||||
|
||||
135
.github/workflows/test.yml
vendored
135
.github/workflows/test.yml
vendored
@@ -1,72 +1,49 @@
|
||||
# Required secrets
|
||||
# UNITY_LICENSE: The contents of Unity license file
|
||||
# UNITY_EMAIL: Unity user email to login
|
||||
# UNITY_PASSWORD: Unity user password to login
|
||||
name: 🧪 Test
|
||||
|
||||
env:
|
||||
# MINIMUM_VERSION: The minimum version of Unity.
|
||||
MINIMUM_VERSION: 2019.4
|
||||
# EXCLUDE_FILTER: The excluded versions of Unity.
|
||||
EXCLUDE_FILTER: '(2020.2.0)'
|
||||
# Secrets
|
||||
# UNITY_LICENSE:
|
||||
name: test
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches:
|
||||
- develop
|
||||
- develop-preview
|
||||
- develop-4.x
|
||||
tags:
|
||||
- "!*"
|
||||
paths-ignore:
|
||||
- "*.md"
|
||||
pull_request:
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
|
||||
jobs:
|
||||
setup:
|
||||
name: ⚙️ Setup
|
||||
unity-test:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
unityVersions: ${{ steps.setup.outputs.unityVersions }}
|
||||
steps:
|
||||
- name: ⚙️ Find target Unity versions
|
||||
id: setup
|
||||
run: |
|
||||
echo "==== Target Unity Versions ===="
|
||||
LATEST_VERSIONS=`npx unity-changeset list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
|
||||
# ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
|
||||
ADDITIONAL_VERSIONS=[]
|
||||
|
||||
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
|
||||
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
|
||||
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
|
||||
|
||||
test:
|
||||
name: 🧪 Run tests
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
permissions:
|
||||
checks: write
|
||||
contents: read
|
||||
needs: setup
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 4
|
||||
matrix:
|
||||
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
|
||||
steps:
|
||||
- name: 🚚 Checkout
|
||||
uses: actions/checkout@v4
|
||||
unityVersion: [
|
||||
"2018.3.14f1",
|
||||
"2018.4.30f1",
|
||||
"2019.1.14f1",
|
||||
"2019.2.21f1",
|
||||
"2019.3.15f1",
|
||||
"2019.4.16f1",
|
||||
"2020.1.17f1",
|
||||
"2020.2.1f1",
|
||||
]
|
||||
|
||||
- name: 📥 Cache library
|
||||
uses: actions/cache@v4
|
||||
steps:
|
||||
# Checkout sandbox project
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
ref: sandbox
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
|
||||
# Update package submodule
|
||||
- name: "Update package submodule"
|
||||
working-directory: Packages/dev
|
||||
run: git checkout ${{ github.sha }}
|
||||
|
||||
- uses: actions/cache@v2
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
|
||||
@@ -74,22 +51,44 @@ jobs:
|
||||
Library-${{ matrix.unityVersion }}-
|
||||
Library-
|
||||
|
||||
- name: 🛠️ Build Unity Project
|
||||
uses: game-ci/unity-builder@v4
|
||||
timeout-minutes: 45
|
||||
with:
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
allowDirtyBuild: true
|
||||
customParameters: -nographics
|
||||
# Install codecoverage package
|
||||
- name: "Install codecoverage package"
|
||||
if: startsWith(matrix.unityVersion, '2019.4.')
|
||||
run: |
|
||||
npx openupm-cli add -f com.unity.testtools.codecoverage@0.4.0-preview
|
||||
|
||||
- name: 🧪 Run tests
|
||||
uses: game-ci/unity-test-runner@v4
|
||||
timeout-minutes: 45
|
||||
# Run tests
|
||||
- name: "Run tests"
|
||||
uses: game-ci/unity-test-runner@main
|
||||
with:
|
||||
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
|
||||
# unityVersion: ${{ matrix.unityVersion }}
|
||||
customParameters: -nographics
|
||||
checkName: ${{ matrix.unityVersion }} Test Results
|
||||
githubToken: ${{ github.token }}
|
||||
coverageOptions: "dontClear;generateHtmlReport;generateBadgeReport;pathFilters:+**/Packages/src/**;assemblyFilters:+<packages>,-*.Editor,-*.Test"
|
||||
unityVersion: ${{ matrix.unityVersion }}
|
||||
customParameters: -nographics -enableCodeCoverage -coverageOptions assemblyFilters:+Coffee.UIParticle.*Tests
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: always()
|
||||
with:
|
||||
name: TestResults-${{ matrix.unityVersion }}
|
||||
path: |
|
||||
artifacts/*.xml
|
||||
CodeCoverage/**/TestCoverageResults_*.xml
|
||||
|
||||
publish:
|
||||
needs: unity-test
|
||||
runs-on: ubuntu-latest
|
||||
if: always()
|
||||
steps:
|
||||
|
||||
- uses: actions/download-artifact@v2
|
||||
with:
|
||||
path: artifacts
|
||||
|
||||
- uses: testspace-com/setup-testspace@v1
|
||||
with:
|
||||
domain: ${{github.repository_owner}}
|
||||
|
||||
- name: Push test results
|
||||
if: always()
|
||||
run: |
|
||||
testspace `find . -name '*.xml' | tr '\n' ' '`
|
||||
31
.gitignore
vendored
31
.gitignore
vendored
@@ -1,31 +0,0 @@
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Desktop.ini
|
||||
/*.csproj
|
||||
/*.sln
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
|
||||
# Vim
|
||||
*.swp
|
||||
|
||||
# Unity
|
||||
/Logs
|
||||
/Library
|
||||
/Temp
|
||||
Assets/Plugins.meta
|
||||
Assets/JMO Assets.meta
|
||||
Assets/JMO Assets
|
||||
Assets/EffectExamples/
|
||||
Assets/EffectExamples.meta
|
||||
Assets/Plugins/
|
||||
|
||||
# VS
|
||||
.vs/
|
||||
.vscode/
|
||||
.idea/
|
||||
obj/
|
||||
bin/
|
||||
UserSettings/
|
||||
*.app
|
||||
@@ -1,12 +1,14 @@
|
||||
{
|
||||
"branches": [
|
||||
"release",
|
||||
"release-4.x",
|
||||
"+([0-9])?(.{+([0-9]),x}).x",
|
||||
"master",
|
||||
"main",
|
||||
{
|
||||
"name": "release-preview",
|
||||
"prerelease": "preview"
|
||||
"name": "preview",
|
||||
"prerelease": true
|
||||
}
|
||||
],
|
||||
"tagFormat": "${version}",
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
"@semantic-release/release-notes-generator",
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c9f7735cc2f24a7ca1c23043e63a6be
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,116 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class CFX_Demo_With_UIParticle : MonoBehaviour
|
||||
{
|
||||
private MonoBehaviour _demo;
|
||||
private string _demoType;
|
||||
private Toggle _spawnOnUI;
|
||||
private UIParticle _uiParticle;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start()
|
||||
{
|
||||
_uiParticle = GetComponentInChildren<UIParticle>();
|
||||
_spawnOnUI = GetComponentInChildren<Toggle>();
|
||||
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
|
||||
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour
|
||||
?? FindObjectOfType("CFXR_Demo") as MonoBehaviour;
|
||||
_demoType = _demo?.GetType().Name;
|
||||
|
||||
SetCanvasWidth(800);
|
||||
SetCanvasRenderOverlay(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
|
||||
|
||||
if (_demoType == "CFX_Demo_New" || _demoType == "WFX_Demo_New")
|
||||
{
|
||||
SpawnParticleCFX();
|
||||
}
|
||||
else if (_demoType == "CFXR_Demo")
|
||||
{
|
||||
SpawnParticleCFXR();
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnParticleCFXR()
|
||||
{
|
||||
var particle = _demo.GetType()
|
||||
.GetField("currentEffect", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
||||
?.GetValue(_demo) as GameObject;
|
||||
if (!particle) return;
|
||||
|
||||
var instance = Instantiate(particle);
|
||||
foreach (var c in instance.GetComponentsInChildren<MonoBehaviour>())
|
||||
{
|
||||
if (c.GetType().Name == "CFXR_Effect")
|
||||
{
|
||||
c.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
_uiParticle.SetParticleSystemInstance(instance, true);
|
||||
}
|
||||
|
||||
private void SpawnParticleCFX()
|
||||
{
|
||||
var particle = _demo.GetType()
|
||||
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
|
||||
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
|
||||
if (!particle) return;
|
||||
|
||||
particle.transform.localScale = Vector3.one;
|
||||
_uiParticle.SetParticleSystemInstance(particle, true);
|
||||
}
|
||||
|
||||
private static Object FindObjectOfType(string typeName)
|
||||
{
|
||||
var type = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(x => x.GetTypes())
|
||||
.FirstOrDefault(x => x.Name == typeName);
|
||||
|
||||
return type == null ? null : FindObjectOfType(type);
|
||||
}
|
||||
|
||||
public void SetCanvasWidth(int width)
|
||||
{
|
||||
var scaler = GetComponentInParent<CanvasScaler>();
|
||||
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
|
||||
scaler.matchWidthOrHeight = 0;
|
||||
var resolution = scaler.referenceResolution;
|
||||
resolution.x = width;
|
||||
scaler.referenceResolution = resolution;
|
||||
}
|
||||
|
||||
public void SetCanvasRenderOverlay(bool enable)
|
||||
{
|
||||
var canvas = GetComponentInParent<Canvas>();
|
||||
if (enable)
|
||||
{
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
}
|
||||
else
|
||||
{
|
||||
canvas.worldCamera = Camera.main;
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.planeDistance = 5;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadScene(string scene)
|
||||
{
|
||||
SceneManager.LoadScene(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
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fileFormatVersion: 2
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guid: ca0fd7c7ead2c49b1ae139b7963de126
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 839afb79f79094e6c942050ec5413ebf
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -1,88 +0,0 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!21 &2100000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: UIParticle_PerformanceDemo_Fire
|
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disabledShaderPasses: []
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m_Texture: {fileID: 0}
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assetBundleVariant:
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androidETC2FallbackOverride: 0
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{
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"name": "Coffee.UIParticle.PerformanceDemo",
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"references": [
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"Coffee.UIParticle"
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],
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using UnityEngine;
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||||
using UnityEngine.Serialization;
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||||
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||||
namespace Coffee.UIExtensions.Demo
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||||
{
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||||
public class UIParticle_PerformanceDemo : MonoBehaviour
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{
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[FormerlySerializedAs("copyOrigin")]
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[SerializeField]
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private GameObject m_CopyOrigin;
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[FormerlySerializedAs("copyCount")]
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[SerializeField]
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public int m_CopyCount;
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[FormerlySerializedAs("root")]
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[SerializeField]
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public Canvas m_RootCanvas;
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private void Start()
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{
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Application.targetFrameRate = 60;
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if (m_CopyOrigin)
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{
|
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m_CopyOrigin.SetActive(false);
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var parent = m_CopyOrigin.transform.parent;
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for (var i = 0; i < m_CopyCount; i++)
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{
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var go = Instantiate(m_CopyOrigin, parent, false);
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go.name = string.Format("{0} {1}", m_CopyOrigin.name, i + 1);
|
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go.hideFlags = HideFlags.DontSave;
|
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|
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go.SetActive(true);
|
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}
|
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}
|
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}
|
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|
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public void UIParticle_Enable(bool flag)
|
||||
{
|
||||
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
|
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{
|
||||
uip.enabled = flag;
|
||||
}
|
||||
|
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if (!flag)
|
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{
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foreach (var ps in FindObjectsOfType<ParticleSystem>())
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{
|
||||
ps.Play(false);
|
||||
}
|
||||
}
|
||||
}
|
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|
||||
public void UIParticle_MeshSharing(bool flag)
|
||||
{
|
||||
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.meshSharing = flag
|
||||
? UIParticle.MeshSharing.Auto
|
||||
: UIParticle.MeshSharing.None;
|
||||
}
|
||||
}
|
||||
|
||||
public void UIParticle_RandomGroup(bool flag)
|
||||
{
|
||||
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
|
||||
{
|
||||
uip.groupMaxId = flag
|
||||
? 4
|
||||
: 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void ParticleSystem_SetScale(float scale)
|
||||
{
|
||||
foreach (var ps in FindObjectsOfType<ParticleSystem>())
|
||||
{
|
||||
ps.transform.localScale = new Vector3(scale, scale, scale);
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}
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{
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"name": "Coffee.UIParticle.Tests",
|
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"references": [
|
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"Coffee.UIParticle"
|
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],
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{
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"name": "Coffee.UIParticle.Editor.Tests",
|
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"references": [
|
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"Coffee.UIParticle",
|
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"Coffee.UIParticle.Editor"
|
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"TestAssemblies"
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@@ -1,26 +0,0 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Coffee.UIParticle.Editor.Tests
|
||||
{
|
||||
public class NewTestScript
|
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{
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// A Test behaves as an ordinary method
|
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[Test]
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public void NewTestScriptSimplePasses()
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{
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// Use the Assert class to test conditions
|
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}
|
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
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// `yield return null;` to skip a frame.
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[UnityTest]
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public IEnumerator NewTestScriptWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
|
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// Use yield to skip a frame.
|
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yield return null;
|
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}
|
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}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Coffee.UIParticle.Tests
|
||||
{
|
||||
public class NewTestScript
|
||||
{
|
||||
// A Test behaves as an ordinary method
|
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[Test]
|
||||
public void NewTestScriptSimplePasses()
|
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{
|
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// Use the Assert class to test conditions
|
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}
|
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|
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// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
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// `yield return null;` to skip a frame.
|
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[UnityTest]
|
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public IEnumerator NewTestScriptWithEnumeratorPasses()
|
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{
|
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// Use the Assert class to test conditions.
|
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// Use yield to skip a frame.
|
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yield return null;
|
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}
|
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}
|
||||
}
|
||||
@@ -1,323 +1,16 @@
|
||||
# [5.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.1...v5.0.0-preview.2) (2024-06-20)
|
||||
## [3.3.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.13...3.3.14) (2023-08-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([ff78b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ff78b6fe32ceed8ddad50e63dcb7a202eab95266)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
|
||||
* `UIParticle.transform.localScale` does not scale particles ([491ee7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/491ee7b0c3e528e1e577ae5ff2588d7c3bd8ecdb)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
|
||||
* despite not using the size module, particles become smaller based on their z position ([c96ddf2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c96ddf293e855f7ebccaaaf3b112092955545e61)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
|
||||
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([a9c2b19](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9c2b19edf00e1c86c928ef23405906952ede852)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
|
||||
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([63b24d8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/63b24d8a8b478b3165733ece3eec524e88b28855)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
|
||||
* UIParticle is scaled incorrectly with nested canvases ([c95d8c6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c95d8c6b1774396ff252d13121ad32a3cab0fe5c)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
|
||||
* error on InitializeIfNeeded ([1f1fb2a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1f1fb2a62a9d2ca6562e1b1e70d528aaf52bfc82)), closes [#264](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/264)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* remove overlay window (editor) ([fc3fbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fc3fbdd230595ad3471875ec6fec384a3dad0d17))
|
||||
* reset previous position on start play for world space simulation ([e741584](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7415845074143abae23e3ae7eedc767a01d020d)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
|
||||
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([dfb94f4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/dfb94f4badfb3035a4374579c53293460b4fd946))
|
||||
|
||||
# [5.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v5.0.0-preview.1) (2024-05-23)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add project settings for UIParticle ([b6e6185](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6e6185c521fef0f118f61cfdfdac07b87555c01))
|
||||
* change the default value of `UIParticle.scale` from `10` to `1` ([1b3c0f9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b3c0f92dcc6a1974d1ea074821e5264200e9711)), closes [#310](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/310)
|
||||
* UIParticle no longer inherits from MaskableGraphic ([b6d921b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6d921b3e47f749b5028d22b0e89b6eb3a1af7de))
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* Some members inherited from MaskableGraphic will no longer be available.
|
||||
|
||||
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)
|
||||
## [3.3.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...3.3.13) (2023-05-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix release workflow ([30b0076](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b00762f6da166c043587798b1552f27b4cc604))
|
||||
|
||||
## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* update workflows (for preview and v4) ([3eab097](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3eab0979b9b85919b804442ab05735b7120eade5))
|
||||
|
||||
## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* assertion failed on expression: 'ps->array_size()' ([1b5c359](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b5c359058289895caf5f245fe09abb643bc38eb)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
|
||||
* lost Material.mainTexture when using AnimatableProperties ([ea04352](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ea043524c0b00f67cba26a1f9ea537ee4a56d6ff)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
|
||||
* remove unnecessary code ([c37c014](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c37c01486499773e3d7e8296c95bb4c3fae94abb))
|
||||
|
||||
## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* if only Trail Material is used, it will not be displayed ([2eff411](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2eff411bd97eb4e6947d29a02b85b414bfdaee3a)), closes [#294](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/294)
|
||||
* if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e82c833d04b819f103984931ba29a3616ef50908)), closes [#300](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/300)
|
||||
* particle size too small due to auto scaling ([2ec3748](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ec374833614d64406e7c3207ca5fe234a749dcb)), closes [#295](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/295)
|
||||
|
||||
## [4.6.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.1...v4.6.2) (2024-02-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix compile error in Unity 2021.1 or older ([fcae60b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fcae60bf29079bac07463bd3a86f8644151d72ba))
|
||||
* fix demos ([ad20d12](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ad20d128a2ad033d9f30b98f0a0dab6091f5aa19))
|
||||
* fix warning ([7fd4a8e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7fd4a8e343ce587dffa9db5ff186061b3ebb38a6))
|
||||
|
||||
## [4.6.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.0...v4.6.1) (2024-01-26)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local` ([1627de1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1627de10eb1e742a015603ae9939071665a5bd89)), closes [#292](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/292)
|
||||
|
||||
# [4.6.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0) (2024-01-26)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix abnormal mesh bounds error ([772bf50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/772bf50d168982bd401c30e58172e0a60fbafe46)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
|
||||
* fix warning ([93d3919](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/93d3919b6fb6ac186b3e99f8baaef9a044f583f2))
|
||||
* fix warning ([8a78ec1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8a78ec13ad2aad9138a22b67c332871e064a38cc))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7c4242150b591daf64390588afa27efa27368af3)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
|
||||
* add explicit dependencies ([9a0187a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9a0187a72a35d378ff7be965bfcb7475f423fe0f))
|
||||
* add icon ([0c1022c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c1022c6224394713f62b41e5e4ef0c289610ae1))
|
||||
* remove samples ([f53a7fa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f53a7faed3ee73ac22d745a778284e818624b510))
|
||||
|
||||
# [4.6.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0-preview.1) (2024-01-24)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix abnormal mesh bounds error ([772bf50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/772bf50d168982bd401c30e58172e0a60fbafe46)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
|
||||
* fix warning ([93d3919](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/93d3919b6fb6ac186b3e99f8baaef9a044f583f2))
|
||||
* fix warning ([8a78ec1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8a78ec13ad2aad9138a22b67c332871e064a38cc))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7c4242150b591daf64390588afa27efa27368af3)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
|
||||
* add explicit dependencies ([9a0187a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9a0187a72a35d378ff7be965bfcb7475f423fe0f))
|
||||
* add icon ([0c1022c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c1022c6224394713f62b41e5e4ef0c289610ae1))
|
||||
* remove samples ([f53a7fa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f53a7faed3ee73ac22d745a778284e818624b510))
|
||||
|
||||
## [4.5.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.1...4.5.2) (2024-01-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* (editor) sometimes crashes when entering play mode ([b80c3e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b80c3e6c9fdd2a8fb72ff233edb85df2e3dbba3d))
|
||||
|
||||
## [4.5.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.0...4.5.1) (2023-12-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix material for mesh sharing group ([6126af9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6126af9f376dd4c100a1b9d19d9499bdef7d5566))
|
||||
* the changes made to the material used by the ParticleSystem are not immediately reflected ([3184ba9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3184ba94ae08264223c0c71443ad70acc1a1ccb2)), closes [#280](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/280)
|
||||
|
||||
# [4.5.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.4.0...4.5.0) (2023-12-23)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* incorrect rendering of world-space simulated particles while animating scale ([ac58475](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac584755393d87bda2e80d9653370b7e4c68912f)), closes [#285](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/285)
|
||||
* remove obsolete warning ([5d5eb34](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5d5eb34590b7cefb0e4ac26c0441e104176ce522))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* Automatically generated objects are no longer editable (NotEditable). ([5607dc4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5607dc4eed0c086b4651941953df6c7d535712e0))
|
||||
* support IMeshModifier ([5c3232f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5c3232faf3d2cfad1e3e1a9349b8346c7982a608)), closes [#282](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/282)
|
||||
|
||||
# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0) (2023-11-08)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* support 'Active Apply Color Space' for linear color space ([45c56bb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/45c56bbd850202365751ea019baf5131b2eb9fbe))
|
||||
|
||||
# [4.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.2...4.3.0) (2023-11-08)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling' ([107f901](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/107f901fe3232223322681edc4bf908642474298))
|
||||
* reset transform.localScale on upgrading v3.x to v4.x ([c710787](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c710787b5ba496cf73e7eb43458bb3958139baa9)), closes [#277](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/277)
|
||||
|
||||
## [4.2.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.1...4.2.2) (2023-10-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* il2cpp code stripping bug ([73f6dad](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/73f6dad0f33641a76ddd05ffc6812ced3f8a276d)), closes [#269](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/269)
|
||||
|
||||
## [4.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.0...4.2.1) (2023-08-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* autoScaling and PositionMode may be locked ([3f2f12d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f2f12d2cf7541118c02830ec9fdea8183357487))
|
||||
|
||||
# [4.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.7...4.2.0) (2023-08-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon ([f75fcce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f75fcce0dae0bc166bd01d36a150aded1fd721f3)), closes [#241](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/241)
|
||||
* built-in shaders are no longer supported ([c2119c1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c2119c171a1262431eac7fea6bf3125db2bcaaca)), closes [#233](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/233) [#257](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/257)
|
||||
* crash occurs when too many vertices are rendered ([723a04d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/723a04d0cfd156715a3c92b6d6bd75fdc1862c28))
|
||||
* error: SerializedObject target has been destroyed ([e930516](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e93051603e121732c92bcd89ded48087c2b0d7fb)), closes [#267](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/267)
|
||||
* excessive particle emitted on move ParticleSystem for local space simulation and emission over distance ([2fe0bde](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fe0bde422f9769dfedaf6b053ea07f773646679)), closes [#265](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/265)
|
||||
* fix typos ([52f2ef1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/52f2ef1f2471a2e1c29fca96255c04b222d9c848))
|
||||
* generated GameObject will be named '[generated] *' ([9b2e5c1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9b2e5c1d1024e091de6d18a4578cd18b43563e48))
|
||||
* inactive ParticleSystems are removed from the list on refresh ([4851a18](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4851a1880eef9f385dd9db644ea7e544f95da4fc))
|
||||
* mesh sharing not working ([8b4ca1a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8b4ca1add5c409601e840253e1c0dbcdbf536da8)), closes [#236](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/236)
|
||||
* nullptr exceptions when using nested UIParticle components in hierarchy ([e67e948](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e67e9482e2cb840b16e2cfe76e04f7423fcbd3a3)), closes [#246](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/246)
|
||||
* nullReferenceException after copy-n-paste ([425aad0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/425aad0cbab475635c72bee84ecbf3f2acedccc2)), closes [#258](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/258)
|
||||
* remove unnecessary per-frame allocation. ([e92b514](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e92b514624cc362e53ddeae5ade20fa732f94c7c))
|
||||
* scaling ParticleSystem puts prewarmed particles in wrong location ([fb31db4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb31db47f2debb3aadbdc4d1b88d0efd9c4ad7bd)), closes [#235](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/235)
|
||||
* sub-emitters option is not work in editor playing ([b308b26](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b308b2683372662bb834b6f6d23ea3435a68d1b3)), closes [#231](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/231)
|
||||
* the camera under UIParticle will be assigned as _orthoCamera ([c42f8c8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c42f8c8ab0ff033689349a81e02a4808e071a8a2))
|
||||
* UIParticleAttractor attracts the particles at wrong position when in RelativeMode ([68d9925](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/68d9925a16237df3c7b07b4781172cbd03425421)), closes [#262](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/262)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* 'AbsoluteMode' option is renamed to 'PositionMode' ([67eff61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67eff610736344ba0122163ff5ee63b25c43f555))
|
||||
* 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) ([4103041](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/410304125f3f25f3f543c7bc01dcc661eab00609))
|
||||
* add 'AutoScaling' option for UIParticle ([35325c8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35325c88996fa6aea19a6dd1395c05884e1f84ae))
|
||||
* add 'UpdateMode' option for UIParticleAttractor ([903f702](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/903f702d7be38228841a5a693e3afdceb4a59d9f)), closes [#250](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/250)
|
||||
* add particle system getter and setter for attractor ([a4bcf93](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a4bcf93022d2729f3d2a74a2cac4f52e68641b18)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
|
||||
* add public properties for UIParticleAttractor ([392ab6d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/392ab6dd76c36e815320d3a50744d19faa631260)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
|
||||
* add Start/StopEmission API for UIParticle ([e499836](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e4998365c9825fa385e0a317768ce073a1f15b48)), closes [#240](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/240)
|
||||
|
||||
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7) (2022-08-30)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bdeeabbbe140b0ba80fac7ac477874c2467d3a16))
|
||||
|
||||
## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6) (2022-08-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix abnormal mesh bounds error ([f60d6df](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f60d6dfe6030ac89527a4265e414e9a0a20d56db)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213) [#218](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218)
|
||||
|
||||
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5) (2022-08-10)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* fix culling for RectMask2D ([9e2dbe7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e2dbe7758eb28a4f6a7c11113d9169847880f96)), closes [#220](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220)
|
||||
|
||||
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4) (2022-07-01)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add `Enabled` toggle in overlay window ([f97e619](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f97e6195e62b5acfa8f3e97bfe3bc4a7dcadf38a))
|
||||
* if `m_Particles` contains null, an error will occur ([550d0c4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/550d0c43be35cd07e390ffd5749557c89fee0332)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
|
||||
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7eb41124db06ea794db76788b35ce82a0af2c402))
|
||||
* refresh button does not works in prefab edit mode ([c1538a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c1538a83998608a30dc90944b05f8b75e165cf05)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
|
||||
* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a11d2d01ce5f67e3f430bcb0bfdee1ad9abf7cfe))
|
||||
|
||||
## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on drag prefab to scene ([fa2f867](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa2f867bcaff437bb9420da1abcef970cdb09ade)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
|
||||
|
||||
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* error on editor ([8034228](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/80342287137c07d58a7492875a401d80cb134073)), closes [#210](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/210)
|
||||
* incorrect position of world space trail particles ([fb7f308](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb7f308f092db8a1512383857b80110cd626ecf9)), closes [#209](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/209)
|
||||
|
||||
## [4.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.0...4.1.1) (2022-06-25)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add absolute mode toggle to overlay window ([48d1994](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/48d1994f5f8751b707b6ef7695b552df731bece9))
|
||||
|
||||
# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add relative/absolute particle position mode ([1879ac8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1879ac8c538778e386e68cfc989a6f4f974043ca)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
|
||||
|
||||
## [4.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.0...4.0.1) (2022-06-24)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* overlays do not exist in Unity 2019.2-2021.1 ([cd8e037](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cd8e0372b63bb6feaaf053518013a641bc7e65ac)), closes [#207](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/207) [#208](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/208)
|
||||
|
||||
# [4.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0) (2022-06-21)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/59221d58217a440b77d504e6428bf99f10246260))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
|
||||
# [4.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0-preview.1) (2022-06-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
|
||||
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
|
||||
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
|
||||
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
|
||||
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
|
||||
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
|
||||
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
|
||||
|
||||
|
||||
### BREAKING CHANGES
|
||||
|
||||
* If you update to v4, you may be required to adjust your UIParticle.scale.
|
||||
* memory leak when using AnimatableProperty ([3849a9f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3849a9f6977bc6d2474001c8154a8e201f7e8b7b))
|
||||
|
||||
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
|
||||
|
||||
@@ -81,4 +81,4 @@ Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcem
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
|
||||
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
|
||||
30
CONTRIBUTING.md
Normal file
30
CONTRIBUTING.md
Normal file
@@ -0,0 +1,30 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository and create your branch from `develop`.
|
||||
2. If you have fixed a bug or added code that should be tested, add tests.
|
||||
3. Click `Window > Generals > Test Runner` to test
|
||||
4. Commit with a massage based on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153).
|
||||
5. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
@@ -1,7 +1,7 @@
|
||||
Copyright 2018-2024 mob-sakai
|
||||
Copyright 2018 mob-sakai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ide.rider": "3.0.27",
|
||||
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
|
||||
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||
"com.coffee.simple-scene-navigator": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/SceneNavigator",
|
||||
"com.coffee.sub-asset-editor": "https://github.com/mob-sakai/SubAssetEditor.git",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
}
|
||||
@@ -1,117 +0,0 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.development": {
|
||||
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "4a57c0a498ba7ce667290ec39510b1474030471a"
|
||||
},
|
||||
"com.coffee.nano-monitor": {
|
||||
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"hash": "4a57c0a498ba7ce667290ec39510b1474030471a"
|
||||
},
|
||||
"com.coffee.simple-scene-navigator": {
|
||||
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/SceneNavigator",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"hash": "4a57c0a498ba7ce667290ec39510b1474030471a"
|
||||
},
|
||||
"com.coffee.sub-asset-editor": {
|
||||
"version": "https://github.com/mob-sakai/SubAssetEditor.git",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "01464178eec1e4dbe741c11c9baeb94a151c99ee"
|
||||
},
|
||||
"com.coffee.ui-particle": {
|
||||
"version": "file:src",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.27",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 2,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
s/Coffee.Internal/Coffee.UIParticleInternal/g
|
||||
@@ -1,9 +0,0 @@
|
||||
---
|
||||
name: Pull Request
|
||||
about: Create a pull request
|
||||
title: ''
|
||||
assignees: mob-sakai
|
||||
|
||||
---
|
||||
|
||||
**NOTE: Create a pull request to merge into `develop` branch**
|
||||
@@ -1,43 +0,0 @@
|
||||
# Contributing
|
||||
|
||||
## How to Contribute
|
||||
|
||||
#### Code of Conduct
|
||||
|
||||
This repository has adopted the Contributor Covenant as it's
|
||||
Code of Conduct. It is expected that participants adhere to it.
|
||||
|
||||
#### Proposing a Change
|
||||
|
||||
If you are unsure about whether or not a change is desired,
|
||||
you can create an issue. This is useful because it creates
|
||||
the possibility for a discussion that's visible to everyone.
|
||||
|
||||
When fixing a bug it is fine to submit a pull request right away.
|
||||
|
||||
#### Sending a Pull Request
|
||||
|
||||
Steps to be performed to submit a pull request:
|
||||
|
||||
1. Fork the repository.
|
||||
2. Clone the repository.
|
||||
3. Checkout `develop` branch.
|
||||
4. Develop the package.
|
||||
5. Test the package with the test runner (`Window > Generals > Test Runner`).
|
||||
6. Commit with a message based
|
||||
on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153) as follows:
|
||||
|
||||
- `fix:` fix a bug
|
||||
- `feat:` new feature
|
||||
- `docs:` changes only in documentation
|
||||
- `style:` changes only in formatting, white-space, etc
|
||||
- `refactor:` changes only in code structure (extract method, rename variable, move method, etc)
|
||||
- `perf:` changes only in code performance
|
||||
- `test:` add or update tests
|
||||
- `chore:` changes to the build process or auxiliary tools and libraries such as documentation generation
|
||||
|
||||
7. Create a pull request on GitHub. Fill out the description, link any related issues and submit your pull request.
|
||||
|
||||
#### License
|
||||
|
||||
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.
|
||||
@@ -1,143 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
internal static class AnimatablePropertyEditor
|
||||
{
|
||||
private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
|
||||
private static readonly List<string> s_ActiveNames = new List<string>();
|
||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||
private static readonly HashSet<string> s_Names = new HashSet<string>();
|
||||
|
||||
private static string CollectActiveNames(SerializedProperty sp, List<string> result)
|
||||
{
|
||||
result.Clear();
|
||||
for (var i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var spName = sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name");
|
||||
if (spName == null) continue;
|
||||
|
||||
result.Add(spName.stringValue);
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
if (result.Count == 0)
|
||||
{
|
||||
s_Sb.Append("Nothing");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b));
|
||||
s_Sb.Length -= 2;
|
||||
}
|
||||
|
||||
return s_Sb.ToString();
|
||||
}
|
||||
|
||||
public static void Draw(SerializedProperty sp, Material[] mats)
|
||||
{
|
||||
bool isClicked;
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
var pos = EditorGUILayout.GetControlRect(true);
|
||||
var label = new GUIContent(sp.displayName, sp.tooltip);
|
||||
var rect = EditorGUI.PrefixLabel(pos, label);
|
||||
var text = sp.hasMultipleDifferentValues
|
||||
? "-"
|
||||
: CollectActiveNames(sp, s_ActiveNames);
|
||||
isClicked = GUI.Button(rect, text, EditorStyles.popup);
|
||||
}
|
||||
|
||||
if (!isClicked) return;
|
||||
|
||||
var gm = new GenericMenu();
|
||||
gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, () =>
|
||||
{
|
||||
sp.ClearArray();
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
|
||||
if (!sp.hasMultipleDifferentValues)
|
||||
{
|
||||
for (var i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var p = sp.GetArrayElementAtIndex(i);
|
||||
var name = p.FindPropertyRelative("m_Name").stringValue;
|
||||
var type = (AnimatableProperty.ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), false);
|
||||
}
|
||||
}
|
||||
|
||||
s_Names.Clear();
|
||||
for (var j = 0; j < mats.Length; j++)
|
||||
{
|
||||
var mat = mats[j];
|
||||
if (!mat || !mat.shader) continue;
|
||||
|
||||
for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
|
||||
{
|
||||
var name = ShaderUtil.GetPropertyName(mat.shader, i);
|
||||
var type = (AnimatableProperty.ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||
if (s_Names.Contains(name)) continue;
|
||||
s_Names.Add(name);
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty(name, type), true);
|
||||
|
||||
if (type != AnimatableProperty.ShaderPropertyType.Texture) continue;
|
||||
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
|
||||
AddMenu(gm, sp, new ShaderProperty($"{name}_TexelSize"), true);
|
||||
}
|
||||
}
|
||||
|
||||
gm.ShowAsContext();
|
||||
}
|
||||
|
||||
private static void AddMenu(GenericMenu menu, SerializedProperty sp, ShaderProperty prop, bool add)
|
||||
{
|
||||
if (add && s_ActiveNames.Contains(prop.name)) return;
|
||||
|
||||
var label = new GUIContent($"{prop.name} ({prop.type})");
|
||||
menu.AddItem(label, s_ActiveNames.Contains(prop.name), () =>
|
||||
{
|
||||
var index = s_ActiveNames.IndexOf(prop.name);
|
||||
if (0 <= index)
|
||||
{
|
||||
sp.DeleteArrayElementAtIndex(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.InsertArrayElementAtIndex(sp.arraySize);
|
||||
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
|
||||
p.FindPropertyRelative("m_Name").stringValue = prop.name;
|
||||
p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
|
||||
}
|
||||
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
}
|
||||
|
||||
private struct ShaderProperty
|
||||
{
|
||||
public readonly string name;
|
||||
public readonly AnimatableProperty.ShaderPropertyType type;
|
||||
|
||||
public ShaderProperty(string name)
|
||||
{
|
||||
this.name = name;
|
||||
type = AnimatableProperty.ShaderPropertyType.Vector;
|
||||
}
|
||||
|
||||
public ShaderProperty(string name, AnimatableProperty.ShaderPropertyType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e440931f761e4e888510a4e6045287a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,478 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.Overlays;
|
||||
#else
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Coffee.UIParticleInternal;
|
||||
using Object = UnityEngine.Object;
|
||||
#endif
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
#elif UNITY_2018_3_OR_NEWER
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
[CustomEditor(typeof(UIParticle))]
|
||||
[CanEditMultipleObjects]
|
||||
internal class UIParticleEditor : Editor
|
||||
{
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
private static readonly GUIContent s_ContentRenderingOrder = new GUIContent("Rendering Order");
|
||||
private static readonly GUIContent s_ContentRefresh = new GUIContent("Refresh");
|
||||
private static readonly GUIContent s_ContentFix = new GUIContent("Fix");
|
||||
private static readonly GUIContent s_ContentMaterial = new GUIContent("Material");
|
||||
private static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material");
|
||||
private static readonly GUIContent s_Content3D = new GUIContent("3D");
|
||||
private static readonly GUIContent s_ContentRandom = new GUIContent("Random");
|
||||
private static readonly GUIContent s_ContentScale = new GUIContent("Scale");
|
||||
private static bool s_XYZMode;
|
||||
|
||||
private SerializedProperty _maskable;
|
||||
private SerializedProperty _scale3D;
|
||||
private SerializedProperty _animatableProperties;
|
||||
private SerializedProperty _meshSharing;
|
||||
private SerializedProperty _groupId;
|
||||
private SerializedProperty _groupMaxId;
|
||||
private SerializedProperty _positionMode;
|
||||
private SerializedProperty _autoScalingMode;
|
||||
private ReorderableList _ro;
|
||||
private bool _showMax;
|
||||
|
||||
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
private static readonly List<ParticleSystemVertexStream> s_Streams = new List<ParticleSystemVertexStream>();
|
||||
#endif
|
||||
private static readonly List<string> s_MaskablePropertyNames = new List<string>
|
||||
{
|
||||
"_Stencil",
|
||||
"_StencilComp",
|
||||
"_StencilOp",
|
||||
"_StencilWriteMask",
|
||||
"_StencilReadMask",
|
||||
"_ColorMask"
|
||||
};
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
private void OnEnable()
|
||||
{
|
||||
_maskable = serializedObject.FindProperty("m_Maskable");
|
||||
_scale3D = serializedObject.FindProperty("m_Scale3D");
|
||||
_animatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
||||
_meshSharing = serializedObject.FindProperty("m_MeshSharing");
|
||||
_groupId = serializedObject.FindProperty("m_GroupId");
|
||||
_groupMaxId = serializedObject.FindProperty("m_GroupMaxId");
|
||||
_positionMode = serializedObject.FindProperty("m_PositionMode");
|
||||
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
|
||||
|
||||
var sp = serializedObject.FindProperty("m_Particles");
|
||||
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
|
||||
{
|
||||
elementHeight = EditorGUIUtility.singleLineHeight * 3 + 4,
|
||||
elementHeightCallback = _ => 3 * (EditorGUIUtility.singleLineHeight + 2),
|
||||
drawElementCallback = (rect, index, _, __) =>
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
|
||||
rect.y += 1;
|
||||
rect.height = EditorGUIUtility.singleLineHeight;
|
||||
var p = sp.GetArrayElementAtIndex(index);
|
||||
EditorGUI.ObjectField(rect, p, GUIContent.none);
|
||||
rect.x += 15;
|
||||
rect.width -= 15;
|
||||
var ps = p.objectReferenceValue as ParticleSystem;
|
||||
var materials = ps
|
||||
? new SerializedObject(ps.GetComponent<ParticleSystemRenderer>()).FindProperty("m_Materials")
|
||||
: null;
|
||||
rect.y += rect.height + 1;
|
||||
MaterialField(rect, s_ContentMaterial, materials, 0);
|
||||
rect.y += rect.height + 1;
|
||||
MaterialField(rect, s_ContentTrailMaterial, materials, 1);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
if (materials != null && materials.serializedObject.hasModifiedProperties)
|
||||
{
|
||||
materials.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
},
|
||||
drawHeaderCallback = rect =>
|
||||
{
|
||||
#if !UNITY_2019_3_OR_NEWER
|
||||
rect.y -= 1;
|
||||
#endif
|
||||
var pos = new Rect(rect.x, rect.y, 150, rect.height);
|
||||
EditorGUI.LabelField(pos, s_ContentRenderingOrder);
|
||||
|
||||
pos = new Rect(rect.width - 35, rect.y, 60, rect.height);
|
||||
if (GUI.Button(pos, s_ContentRefresh, EditorStyles.miniButton))
|
||||
{
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
uip.RefreshParticles();
|
||||
EditorUtility.SetDirty(uip);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// On select UIParticle, refresh particles.
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
if (PrefabUtility.GetPrefabAssetType(uip) != PrefabAssetType.NotAPrefab) continue;
|
||||
uip.RefreshParticles(uip.particles);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void MaterialField(Rect rect, GUIContent label, SerializedProperty sp, int index)
|
||||
{
|
||||
if (sp == null || sp.arraySize <= index)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUI.ObjectField(rect, label, null, typeof(Material), true);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.PropertyField(rect, sp.GetArrayElementAtIndex(index), label);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var current = target as UIParticle;
|
||||
if (!current) return;
|
||||
|
||||
serializedObject.Update();
|
||||
|
||||
// Maskable
|
||||
EditorGUILayout.PropertyField(_maskable);
|
||||
|
||||
// Scale
|
||||
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
|
||||
s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
// AnimatableProperties
|
||||
var mats = current.particles
|
||||
.Where(x => x)
|
||||
.Select(x => x.GetComponent<ParticleSystemRenderer>().sharedMaterial)
|
||||
.Where(x => x)
|
||||
.ToArray();
|
||||
|
||||
AnimatablePropertyEditor.Draw(_animatableProperties, mats);
|
||||
|
||||
// Mesh sharing
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_showMax = DrawMeshSharing(_meshSharing, _groupId, _groupMaxId, _showMax);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
uip.ResetGroupId();
|
||||
}
|
||||
}
|
||||
|
||||
// Position Mode
|
||||
EditorGUILayout.PropertyField(_positionMode);
|
||||
|
||||
// Auto Scaling
|
||||
DrawAutoScaling(_autoScalingMode, targets.OfType<UIParticle>());
|
||||
|
||||
// Target ParticleSystems.
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.BeginDisabledGroup(targets.OfType<UIParticle>().Any(x => !x.canvas));
|
||||
_ro.DoLayoutList();
|
||||
EditorGUI.EndDisabledGroup();
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
foreach (var uip in targets.OfType<UIParticle>())
|
||||
{
|
||||
uip.RefreshParticles(uip.particles);
|
||||
}
|
||||
}
|
||||
|
||||
// Non-UI built-in shader is not supported.
|
||||
foreach (var mat in current.materials)
|
||||
{
|
||||
if (!mat || !mat.shader) continue;
|
||||
var shader = mat.shader;
|
||||
if (IsBuiltInObject(shader) && !shader.name.StartsWith("UI/"))
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
$"Built-in shader '{shader.name}' in '{mat.name}' is not supported.\n" +
|
||||
"Use UI shaders instead.",
|
||||
MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
// Does the shader support UI masks?
|
||||
if (current.maskable && current.GetComponentInParent<Mask>(false))
|
||||
{
|
||||
foreach (var mat in current.materials)
|
||||
{
|
||||
if (!mat || !mat.shader) continue;
|
||||
var shader = mat.shader;
|
||||
if (s_Shaders.Contains(shader)) continue;
|
||||
s_Shaders.Add(shader);
|
||||
foreach (var propName in s_MaskablePropertyNames)
|
||||
{
|
||||
if (mat.HasProperty(propName)) continue;
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
$"Shader '{shader.name}' doesn't have '{propName}' property." +
|
||||
"\nThis graphic cannot be masked.",
|
||||
MessageType.Warning);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_Shaders.Clear();
|
||||
|
||||
// UIParticle for trail should be removed.
|
||||
var label = "This UIParticle component should be removed. The UIParticle for trails is no longer needed.";
|
||||
#pragma warning disable CS0612
|
||||
if (FixButton(current.m_IsTrail, label))
|
||||
#pragma warning restore CS0612
|
||||
{
|
||||
DestroyUIParticle(current);
|
||||
}
|
||||
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
// (2018, 2019) Check to use 'TEXCOORD*.zw' components as custom vertex stream.
|
||||
var allPsRenderers = targets.OfType<UIParticle>()
|
||||
.SelectMany(x => x.particles)
|
||||
.Where(x => x)
|
||||
.Select(x => x.GetComponent<ParticleSystemRenderer>())
|
||||
.ToArray();
|
||||
if (0 < allPsRenderers.Length)
|
||||
{
|
||||
// Check to use 'TEXCOORD*.zw' components as custom vertex stream.
|
||||
foreach (var psr in allPsRenderers)
|
||||
{
|
||||
if (!new SerializedObject(psr).FindProperty("m_UseCustomVertexStreams").boolValue) continue;
|
||||
if (psr.activeVertexStreamsCount == 0) continue;
|
||||
psr.GetActiveVertexStreams(s_Streams);
|
||||
|
||||
if (2 < s_Streams.Select(GetUsedComponentCount).Sum())
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
$"ParticleSystem '{psr.name}' uses 'TEXCOORD*.zw' components as custom vertex stream.\n" +
|
||||
"UIParticle does not support it (See README.md).",
|
||||
MessageType.Warning);
|
||||
}
|
||||
|
||||
s_Streams.Clear();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private bool IsBuiltInObject(Object obj)
|
||||
{
|
||||
return AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var guid, out long _)
|
||||
&& Regex.IsMatch(guid, "^0{16}.0{15}$", RegexOptions.Compiled);
|
||||
}
|
||||
|
||||
#if UNITY_2018 || UNITY_2019
|
||||
private static int GetUsedComponentCount(ParticleSystemVertexStream s)
|
||||
{
|
||||
switch (s)
|
||||
{
|
||||
case ParticleSystemVertexStream.Position:
|
||||
case ParticleSystemVertexStream.Normal:
|
||||
case ParticleSystemVertexStream.Tangent:
|
||||
case ParticleSystemVertexStream.Color:
|
||||
return 0;
|
||||
case ParticleSystemVertexStream.UV:
|
||||
case ParticleSystemVertexStream.UV2:
|
||||
case ParticleSystemVertexStream.UV3:
|
||||
case ParticleSystemVertexStream.UV4:
|
||||
case ParticleSystemVertexStream.SizeXY:
|
||||
case ParticleSystemVertexStream.StableRandomXY:
|
||||
case ParticleSystemVertexStream.VaryingRandomXY:
|
||||
case ParticleSystemVertexStream.Custom1XY:
|
||||
case ParticleSystemVertexStream.Custom2XY:
|
||||
case ParticleSystemVertexStream.NoiseSumXY:
|
||||
case ParticleSystemVertexStream.NoiseImpulseXY:
|
||||
return 2;
|
||||
case ParticleSystemVertexStream.AnimBlend:
|
||||
case ParticleSystemVertexStream.AnimFrame:
|
||||
case ParticleSystemVertexStream.VertexID:
|
||||
case ParticleSystemVertexStream.SizeX:
|
||||
case ParticleSystemVertexStream.Rotation:
|
||||
case ParticleSystemVertexStream.RotationSpeed:
|
||||
case ParticleSystemVertexStream.Velocity:
|
||||
case ParticleSystemVertexStream.Speed:
|
||||
case ParticleSystemVertexStream.AgePercent:
|
||||
case ParticleSystemVertexStream.InvStartLifetime:
|
||||
case ParticleSystemVertexStream.StableRandomX:
|
||||
case ParticleSystemVertexStream.VaryingRandomX:
|
||||
case ParticleSystemVertexStream.Custom1X:
|
||||
case ParticleSystemVertexStream.Custom2X:
|
||||
case ParticleSystemVertexStream.NoiseSumX:
|
||||
case ParticleSystemVertexStream.NoiseImpulseX:
|
||||
return 1;
|
||||
case ParticleSystemVertexStream.Center:
|
||||
case ParticleSystemVertexStream.SizeXYZ:
|
||||
case ParticleSystemVertexStream.Rotation3D:
|
||||
case ParticleSystemVertexStream.RotationSpeed3D:
|
||||
case ParticleSystemVertexStream.StableRandomXYZ:
|
||||
case ParticleSystemVertexStream.VaryingRandomXYZ:
|
||||
case ParticleSystemVertexStream.Custom1XYZ:
|
||||
case ParticleSystemVertexStream.Custom2XYZ:
|
||||
case ParticleSystemVertexStream.NoiseSumXYZ:
|
||||
case ParticleSystemVertexStream.NoiseImpulseXYZ:
|
||||
return 3;
|
||||
case ParticleSystemVertexStream.StableRandomXYZW:
|
||||
case ParticleSystemVertexStream.VaryingRandomXYZW:
|
||||
case ParticleSystemVertexStream.Custom1XYZW:
|
||||
case ParticleSystemVertexStream.Custom2XYZW:
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 3;
|
||||
}
|
||||
#endif
|
||||
|
||||
private static bool DrawMeshSharing(SerializedProperty spMeshSharing, SerializedProperty spGroupId,
|
||||
SerializedProperty spGroupMaxId, bool showMax)
|
||||
{
|
||||
showMax |= spGroupId.intValue != spGroupMaxId.intValue ||
|
||||
spGroupId.hasMultipleDifferentValues ||
|
||||
spGroupMaxId.hasMultipleDifferentValues;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PropertyField(spMeshSharing);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
showMax = GUILayout.Toggle(showMax, s_ContentRandom, EditorStyles.miniButton, GUILayout.Width(60));
|
||||
if (EditorGUI.EndChangeCheck() && !showMax)
|
||||
{
|
||||
spGroupMaxId.intValue = spGroupId.intValue;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUI.BeginDisabledGroup(spMeshSharing.intValue == 0);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(spGroupId);
|
||||
if (showMax)
|
||||
{
|
||||
EditorGUILayout.PropertyField(spGroupMaxId);
|
||||
}
|
||||
else if (spMeshSharing.intValue == 1 || spMeshSharing.intValue == 4)
|
||||
{
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
var obj = UIParticleUpdater.GetPrimary(spGroupId.intValue);
|
||||
EditorGUILayout.ObjectField("Primary", obj, typeof(UIParticle), false);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
return showMax;
|
||||
}
|
||||
|
||||
private static void DrawAutoScaling(SerializedProperty prop, IEnumerable<UIParticle> uiParticles)
|
||||
{
|
||||
EditorGUILayout.PropertyField(prop);
|
||||
}
|
||||
|
||||
private void DestroyUIParticle(UIParticle p, bool ignoreCurrent = false)
|
||||
{
|
||||
if (!p || (ignoreCurrent && target == p)) return;
|
||||
|
||||
DestroyImmediate(p);
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
var stage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (stage != null && stage.scene.isLoaded)
|
||||
{
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
var prefabAssetPath = stage.assetPath;
|
||||
#else
|
||||
var prefabAssetPath = stage.prefabAssetPath;
|
||||
#endif
|
||||
PrefabUtility.SaveAsPrefabAsset(stage.prefabContentsRoot, prefabAssetPath);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static bool FixButton(bool show, string text)
|
||||
{
|
||||
if (!show) return false;
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
EditorGUILayout.HelpBox(text, MessageType.Warning, true);
|
||||
using (new EditorGUILayout.VerticalScope())
|
||||
{
|
||||
return GUILayout.Button(s_ContentFix, GUILayout.Width(30));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DrawFloatOrVector3Field(SerializedProperty sp, bool showXyz)
|
||||
{
|
||||
var x = sp.FindPropertyRelative("x");
|
||||
var y = sp.FindPropertyRelative("y");
|
||||
var z = sp.FindPropertyRelative("z");
|
||||
|
||||
showXyz |= !Mathf.Approximately(x.floatValue, y.floatValue) ||
|
||||
!Mathf.Approximately(y.floatValue, z.floatValue) ||
|
||||
y.hasMultipleDifferentValues ||
|
||||
z.hasMultipleDifferentValues;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (showXyz)
|
||||
{
|
||||
EditorGUILayout.PropertyField(sp);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(x, s_ContentScale);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
y.floatValue = z.floatValue = x.floatValue;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
showXyz = GUILayout.Toggle(showXyz, s_Content3D, EditorStyles.miniButton, GUILayout.Width(30));
|
||||
if (EditorGUI.EndChangeCheck() && !showXyz)
|
||||
{
|
||||
z.floatValue = y.floatValue = x.floatValue;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
return showXyz;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a55e246f37df405bac88eac692e3a86
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 418 B |
@@ -1,127 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f0675613942149309588d556e33d990
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 2
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 64
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,494 +0,0 @@
|
||||
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
|
||||
|
||||
This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
|
||||
The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
|
||||
|
||||
[](https://openupm.com/packages/com.coffee.ui-particle/)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
|
||||
[](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.txt)
|
||||

|
||||

|
||||
[](http://makeapullrequest.com)
|
||||
[](https://twitter.com/intent/follow?screen_name=mob_sakai)
|
||||
|
||||
<< [📝 Description](#-description) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
|
||||
|
||||
<br><br>
|
||||
|
||||
## 📝 Description
|
||||
|
||||

|
||||
|
||||
This package utilizes the new APIs `MeshBake/MashTrailBake` (introduced with Unity 2018.2) to render particles through
|
||||
CanvasRenderer.
|
||||
You can render, mask, and sort your ParticleSystems for UI without the necessity of an additional Camera, RenderTexture,
|
||||
or Canvas.
|
||||
|
||||
### Features
|
||||
|
||||
* Easy to use: The package is ready to use out of the box.
|
||||
* Sort particle effects and other UI by sibling index.
|
||||
* No extra Camera, RenderTexture, or Canvas required.
|
||||
* Masking options for Mask or RectMask2D.
|
||||
* Support for the Trail module.
|
||||
* Support for CanvasGroup alpha.
|
||||
* No allocations needed to render particles.
|
||||
* Compatibility with overlay, camera space, and world space.
|
||||
* Support for Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
|
||||
* Support for disabling `Enter Play Mode Options > Reload Domain`.
|
||||
* Support for changing material property with AnimationClip (AnimatableProperty).
|
||||
![AnimatableProperty.gif][AnimatableProperty.gif]
|
||||
* [4.0.0+] Support for 8+ materials.
|
||||
* [4.0.0+] Correct world space particle position adjustment when changing window size for standalone platforms (Windows,
|
||||
MacOSX, and Linux).
|
||||
* [4.0.0+] Adaptive scaling for UI.
|
||||
* [4.0.0+] Mesh sharing group to improve performance.
|
||||
![MeshSharing.gif][MeshSharing.gif]
|
||||
* [4.0.0+] Particle attractor component.
|
||||
![ParticleAttractor.gif][ParticleAttractor.gif]
|
||||
* [4.1.0+] Relative/Absolute particle position mode.
|
||||
![AbsolutePosition.gif][AbsolutePosition.gif]
|
||||
|
||||
[AnimatableProperty.gif]: https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif
|
||||
|
||||
[MeshSharing.gif]: https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif
|
||||
|
||||
[ParticleAttractor.gif]: https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif
|
||||
|
||||
[AbsolutePosition.gif]: https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif
|
||||
|
||||
<br><br>
|
||||
|
||||
## 🎮 Demo
|
||||
|
||||
* [WebGL Demo](https://mob-sakai.github.io/demos/UIParticle_Demo/index.html)
|
||||
|
||||
> 
|
||||
|
||||
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
|
||||
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
|
||||
|
||||
> 
|
||||
|
||||
[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
|
||||
|
||||
[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
|
||||
|
||||
[JMO]: https://assetstore.unity.com/publishers/1669
|
||||
|
||||
|
||||
<br><br>
|
||||
|
||||
## ⚙ Installation
|
||||
|
||||
_This package requires Unity 2018.3 or later._
|
||||
|
||||
#### Install via OpenUPM
|
||||
|
||||
This package is available on [OpenUPM](https://openupm.com) package registry.
|
||||
This is the preferred method of installation, as you can easily receive updates as they're released.
|
||||
|
||||
If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your
|
||||
project's directory:
|
||||
|
||||
```sh
|
||||
openupm add com.coffee.ui-particle
|
||||
```
|
||||
|
||||
#### Install via UPM (using Git URL)
|
||||
|
||||
Navigate to your project's Packages folder and open the `manifest.json` file. Then add this package somewhere in
|
||||
the `dependencies` block:
|
||||
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
|
||||
...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
To update the package, change suffix `#{version}` to the target version.
|
||||
|
||||
* e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.6.0",`
|
||||
|
||||
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
|
||||
|
||||
<br><br>
|
||||
|
||||
## ⚙ Upgrading from 3.x/4.x to 5.x
|
||||
|
||||
### Breaking Changes
|
||||
|
||||
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
|
||||
- `UIParticle` no longer inherits from `MaskableGraphic`.
|
||||
-
|
||||
|
||||
<br><br>
|
||||
|
||||
## 🚀 Usage
|
||||
|
||||
### UIParticle Component
|
||||
|
||||
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
|
||||
|
||||

|
||||
|
||||
- **Maskable**: Does this graphic allow masking.
|
||||
- **Scale**: Scale the rendering. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
|
||||
- **Animatable Properties**: If you want to update material properties (e.g., `_MainTex_ST`, `_Color`) in AnimationClip,
|
||||
use this to mark the changes.
|
||||
- **Mesh Sharing**: Particle simulation results are shared within the same group. A large number of the same effects can
|
||||
be displayed with a small load. When the `Random` toggle is enabled, it will be grouped randomly.
|
||||
- **Position Mode**: Emission position mode.
|
||||
- **Absolute:** Emit from the world position of the `ParticleSystem`.
|
||||
- **Relative:** Emit from the scaled position of the `ParticleSystem`.
|
||||
- **Auto Scaling**: `Transform.lossyScale` (=world scale) will be set to `(1, 1, 1)` on update. It prevents the
|
||||
root-Canvas scale from affecting the hierarchy-scaled `ParticleSystem`.
|
||||
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
|
||||
|
||||
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
|
||||
and z-position.
|
||||
|
||||
<br><br>
|
||||
|
||||
#### Basic Usage
|
||||
|
||||
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
|
||||

|
||||
2. Adjust the ParticleSystem as you like.
|
||||

|
||||
|
||||
<br>
|
||||
|
||||
#### With Your Existing ParticleSystem Prefab
|
||||
|
||||
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
|
||||

|
||||
2. Drag and drop your ParticleSystem prefab onto UIParticle.
|
||||

|
||||
|
||||
<br>
|
||||
|
||||
#### With `Mask` or `RectMask2D` Component
|
||||
|
||||
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
|
||||
ParticleSystem.
|
||||
If you use some custom shaders, see
|
||||
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
|
||||
section.
|
||||
|
||||

|
||||
|
||||
<br><br>
|
||||
|
||||
### Script usage
|
||||
|
||||
```cs
|
||||
// Instantiate ParticleSystem prefab with UIParticle on runtime.
|
||||
var go = GameObject.Instantiate(prefab);
|
||||
var uiParticle = go.AddComponent<UIParticle>();
|
||||
uiParticle.scale = 100;
|
||||
|
||||
// Control by ParticleSystem.
|
||||
particleSystem.Play();
|
||||
particleSystem.Emit(10);
|
||||
|
||||
// Control by UIParticle.
|
||||
uiParticle.Play();
|
||||
uiParticle.Stop();
|
||||
```
|
||||
|
||||
<br><br>
|
||||
|
||||
### UIParticleAttractor component
|
||||
|
||||
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
|
||||
|
||||

|
||||

|
||||
|
||||
- **Particle System**: Attracts particles generated by the specified particle system.
|
||||
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
|
||||
will be called.
|
||||
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
|
||||
- **Max Speed**: Maximum speed of attracting. If this value is too small, attracting may not be completed by the end of
|
||||
the lifetime, and `OnAttracted` may not be called.
|
||||
- **Movement**: Attracting movement type. (`Linear`, `Smooth`, `Sphere`)
|
||||
- **Update Mode**: Update mode.
|
||||
- **Normal:** Update with scaled delta time.
|
||||
- **Unscaled Time:** Update with unscaled delta time.
|
||||
- **OnAttracted**: An event called when attracting is complete (per particle).
|
||||
|
||||
<br><br>
|
||||
|
||||
## 🛠 Development Note
|
||||
|
||||
### Compares the Baking mesh approach with the conventional approach
|
||||
|
||||
- **Baking mesh approach (=UIParticle)**
|
||||

|
||||
- ✅ Rendered as is.
|
||||
- ✅ Maskable.
|
||||
- ✅ Sortable.
|
||||
- ✅ Less objects.
|
||||
|
||||
- **Do nothing (=Plain ParticleSystem)**
|
||||

|
||||
- ✅ Rendered as is.
|
||||
- ❌ Looks like a glitch.
|
||||
- ❌ Not maskable.
|
||||
- ❌ Not sortable.
|
||||
|
||||
- **Convert particle to UIVertex (=[UIParticleSystem][UIParticleSystem])**
|
||||

|
||||
- ✅ Maskable.
|
||||
- ✅ Sortable.
|
||||
- ❌ Adjustment is difficult.
|
||||
- ❌ Requires UI shaders.
|
||||
- ❌ Difficult to adjust scale.
|
||||
- ❌ Force hierarchy scalling.
|
||||
- ❌ Simulation results are incorrect.
|
||||
- ❌ Trail, rotation of transform, time scaling are not supported.
|
||||
- ❌ Generate heavy GC every frame.
|
||||
|
||||
- **Use Canvas to sort (Sorting By Canvas )**
|
||||

|
||||
- ✅ Rendered as is.
|
||||
- ✅ Sortable.
|
||||
- ❌ You must to manage sorting orders.
|
||||
- ❌ Not maskable.
|
||||
- ❌ More batches.
|
||||
- ❌ Requires Canvas.
|
||||
|
||||
- **Use RenderTexture**
|
||||

|
||||
- ✅ Maskable.
|
||||
- ✅ Sortable.
|
||||
- ❌ Requires Camera and RenderTexture.
|
||||
- ❌ Difficult to adjust position and size.
|
||||
- ❌ Quality depends on the RenderTexture's setting.
|
||||
|
||||
[UIParticleSystem]: https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||
|
||||
#### [Performance test results](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/193#issuecomment-1160028374)
|
||||
|
||||
| Approach | FPS on Editor | FPS on iPhone6 | FPS on Xperia XZ |
|
||||
|-----------------------------|---------------|----------------|------------------|
|
||||
| Particle System | 43 | 57 | 22 |
|
||||
| UIParticleSystem | 4 | 3 | 0 (unmeasurable) |
|
||||
| Sorting By Canvas | 43 | 44 | 18 |
|
||||
| UIParticle | 17 | 12 | 4 |
|
||||
| UIParticle with MeshSharing | 44 | 45 | 30 |
|
||||
|
||||
### 🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?
|
||||
|
||||
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
|
||||
|
||||
- [Shader Limitation](#shader-limitation)
|
||||
- `UIParticle` does not support all built-in shaders except for `UI/Default`.
|
||||
- Most cases can be solved by using `UI/Additive` or `UI/Default`.
|
||||
- Particles are not masked
|
||||
- `UIParticle` is maskable.
|
||||
- Set `Mask` or `RectMask2D` component properly.
|
||||
- [Use maskable/clipable shader](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) (such
|
||||
as `UI/Additive` or `UI/Default`)
|
||||
- Particles are too small
|
||||
- If particles are small enough, they will not appear on the screen.
|
||||
- Increase the `Scale` value.
|
||||
- If you don't want to change the apparent size depending on the resolution, try the `Auto Scaling` option.
|
||||
- Particles are too many
|
||||
- No more than 65535 vertices can be displayed (for mesh combination limitations).
|
||||
- Please set `Emission` module and `Max Particles` of ParticleSystem properly.
|
||||
- Particles are emitted off-screen.
|
||||
- When `Position Mode = Relative`, particles are emitted from the scaled position of the ParticleSystem, not from
|
||||
the screen point of the ParticleSystem.
|
||||
- Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
|
||||
- Attaching `UIParticle` to the same object as `ParticleSystem`
|
||||
- `Transform.localScale` will be overridden by the `Auto Scaling` option.
|
||||
- It is recommended to place `ParticleSystem` under `UIParticle`.
|
||||
- If `Transform.localScale` contains 0, rendering will be skipped.
|
||||
- Displayed particles are in the correct position but too large/too small
|
||||
- Adjust `ParticleSystem.renderer.Min/MaxParticleSize`.
|
||||
|
||||
<br>
|
||||
|
||||
### Shader Limitation
|
||||
|
||||
The use of UI shaders is recommended.
|
||||
|
||||
- If you need a simple Additive shader, use the `UI/Additive` shader instead.
|
||||
- If you need a simple alpha-blend shader, use the `UI/Default` shader instead.
|
||||
- If your custom shader does not work properly with UIParticle, consider creating a custom UI shader.
|
||||
|
||||
#### Built-in shaders are not supported
|
||||
|
||||
`UIParticle` does not support all built-in shaders except for `UI/Default`.
|
||||
If their use is detected, an error is displayed in the inspector.
|
||||
Use UI shaders instead.
|
||||
|
||||
#### (Unity 2018 or 2019) UV.zw components will be discarded
|
||||
|
||||
UIParticleRenderer renders the particles based on UIVertex.
|
||||
Therefore, only the xy components are available for each UV in the shader. (zw components will be discarded).
|
||||
So unfortunately, UIParticles will not work well with some shaders.
|
||||
|
||||
#### (Unity 2018 or 2019) Custom vertex streams
|
||||
|
||||
When using custom vertex streams, you can fill zw components with "unnecessary" data.
|
||||
Refer to [this issue](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191) for more information.
|
||||
|
||||
<br>
|
||||
|
||||
### Overheads
|
||||
|
||||
UIParticle has some overheads, and the batching depends on uGUI.
|
||||
When improving performance, keep the following in mind:
|
||||
|
||||
- If you are displaying a large number of the same effect, consider the `Mesh Sharing` feature in
|
||||
the [UIParticle Component](#uiparticle-component).
|
||||
- If you don't like the uniform output, consider the `Random Group` feature.
|
||||

|
||||
- If you are using multiple materials, you will have more draw calls.
|
||||
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
|
||||
in the ParticleSystem.
|
||||
|
||||
### How to Make a Custom Shader to Support Mask/RectMask2D Component
|
||||
|
||||
<details>
|
||||
<summary>Shader tips</summary>
|
||||
|
||||
```ShaderLab
|
||||
Shader "Your/Custom/Shader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
// ...
|
||||
// #### required for Mask ####
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
// ...
|
||||
}
|
||||
|
||||
// #### required for Mask ####
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
ColorMask [_ColorMask]
|
||||
// ...
|
||||
|
||||
Pass
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
#include "UnityUI.cginc"
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
float4 _ClipRect;
|
||||
|
||||
// #### required for Mask ####
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
// ...
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
OUT.worldPosition = v.vertex;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
// ...
|
||||
// #### required for RectMask2D ####
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
// #### required for Mask ####
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
<br><br>
|
||||
|
||||
## 🤝 Contributing
|
||||
|
||||
### Issues
|
||||
|
||||
Issues are incredibly valuable to this project:
|
||||
|
||||
- Ideas provide a valuable source of contributions that others can make.
|
||||
- Problems help identify areas where this project needs improvement.
|
||||
- Questions indicate where contributors can enhance the user experience.
|
||||
|
||||
### Pull Requests
|
||||
|
||||
Pull requests offer a fantastic way to contribute your ideas to this repository.
|
||||
Please refer to [CONTRIBUTING.md](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/CONTRIBUTING.md)
|
||||
and [develop branch](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/develop) for guidelines.
|
||||
|
||||
### Support
|
||||
|
||||
This is an open-source project developed during my spare time.
|
||||
If you appreciate it, consider supporting me.
|
||||
Your support allows me to dedicate more time to development. 😊
|
||||
|
||||
[](https://www.patreon.com/join/2343451?)
|
||||
[](https://github.com/users/mob-sakai/sponsorship)
|
||||
|
||||
<br><br>
|
||||
|
||||
## License
|
||||
|
||||
* MIT
|
||||
|
||||
## Author
|
||||
|
||||
*  [mob-sakai](https://github.com/mob-sakai) [](https://twitter.com/intent/follow?screen_name=mob_sakai) 
|
||||
|
||||
## See Also
|
||||
|
||||
* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
|
||||
* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
|
||||
* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
|
||||
* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/CHANGELOG.md
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53aa3f36032944b3fb1455e774c52396
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cf8018dee45a4c42a19eec890eaa5b1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,134 +0,0 @@
|
||||
#if UNITY_2021_3_0 || UNITY_2021_3_1 || UNITY_2021_3_2 || UNITY_2021_3_3 || UNITY_2021_3_4 || UNITY_2021_3_5 || UNITY_2021_3_6 || UNITY_2021_3_7 || UNITY_2021_3_8 || UNITY_2021_3_9
|
||||
#elif UNITY_2021_3_10 || UNITY_2021_3_11 || UNITY_2021_3_12 || UNITY_2021_3_13 || UNITY_2021_3_14 || UNITY_2021_3_15 || UNITY_2021_3_16 || UNITY_2021_3_17 || UNITY_2021_3_18 || UNITY_2021_3_19
|
||||
#elif UNITY_2021_3_20 || UNITY_2021_3_21 || UNITY_2021_3_22 || UNITY_2021_3_23 || UNITY_2021_3_24 || UNITY_2021_3_25 || UNITY_2021_3_26 || UNITY_2021_3_27 || UNITY_2021_3_28 || UNITY_2021_3_29
|
||||
#elif UNITY_2021_3_30 || UNITY_2021_3_31 || UNITY_2021_3_32 || UNITY_2021_3_33
|
||||
#elif UNITY_2022_2_0 || UNITY_2022_2_1 || UNITY_2022_2_2 || UNITY_2022_2_3 || UNITY_2022_2_4 || UNITY_2022_2_5 || UNITY_2022_2_6 || UNITY_2022_2_7 || UNITY_2022_2_8 || UNITY_2022_2_9
|
||||
#elif UNITY_2022_2_10 || UNITY_2022_2_11 || UNITY_2022_2_12 || UNITY_2022_2_13 || UNITY_2022_2_14
|
||||
#elif UNITY_2021_3 || UNITY_2022_2 || UNITY_2022_3 || UNITY_2023_2_OR_NEWER
|
||||
#define CANVAS_SUPPORT_ALWAYS_GAMMA
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
#if UNITY_MODULE_VR
|
||||
using UnityEngine.XR;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class CanvasExtensions
|
||||
{
|
||||
public static bool ShouldGammaToLinearInShader(this Canvas canvas)
|
||||
{
|
||||
return QualitySettings.activeColorSpace == ColorSpace.Linear &&
|
||||
#if CANVAS_SUPPORT_ALWAYS_GAMMA
|
||||
canvas.vertexColorAlwaysGammaSpace;
|
||||
#else
|
||||
false;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool ShouldGammaToLinearInMesh(this Canvas canvas)
|
||||
{
|
||||
return QualitySettings.activeColorSpace == ColorSpace.Linear &&
|
||||
#if CANVAS_SUPPORT_ALWAYS_GAMMA
|
||||
!canvas.vertexColorAlwaysGammaSpace;
|
||||
#else
|
||||
true;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool IsStereoCanvas(this Canvas canvas)
|
||||
{
|
||||
#if UNITY_MODULE_VR
|
||||
if (FrameCache.TryGet<bool>(canvas, nameof(IsStereoCanvas), out var stereo)) return stereo;
|
||||
|
||||
stereo =
|
||||
canvas != null && canvas.renderMode != RenderMode.ScreenSpaceOverlay && canvas.worldCamera != null
|
||||
&& XRSettings.enabled && !string.IsNullOrEmpty(XRSettings.loadedDeviceName);
|
||||
FrameCache.Set(canvas, nameof(IsStereoCanvas), stereo);
|
||||
return stereo;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view-projection matrix for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vpMatrix)
|
||||
{
|
||||
canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vpMatrix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view-projection matrix for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
|
||||
out Matrix4x4 vpMatrix)
|
||||
{
|
||||
if (FrameCache.TryGet(canvas, nameof(GetViewProjectionMatrix), out vpMatrix)) return;
|
||||
|
||||
canvas.GetViewProjectionMatrix(eye, out var viewMatrix, out var projectionMatrix);
|
||||
vpMatrix = viewMatrix * projectionMatrix;
|
||||
FrameCache.Set(canvas, nameof(GetViewProjectionMatrix), vpMatrix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view and projection matrices for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
|
||||
{
|
||||
canvas.GetViewProjectionMatrix(Camera.MonoOrStereoscopicEye.Mono, out vMatrix, out pMatrix);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the view and projection matrices for a Canvas.
|
||||
/// </summary>
|
||||
public static void GetViewProjectionMatrix(this Canvas canvas, Camera.MonoOrStereoscopicEye eye,
|
||||
out Matrix4x4 vMatrix, out Matrix4x4 pMatrix)
|
||||
{
|
||||
if (FrameCache.TryGet(canvas, "GetViewMatrix", (int)eye, out vMatrix) &&
|
||||
FrameCache.TryGet(canvas, "GetProjectionMatrix", (int)eye, out pMatrix))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get view and projection matrices.
|
||||
Profiler.BeginSample("(COF)[CanvasExt] GetViewProjectionMatrix");
|
||||
var rootCanvas = canvas.rootCanvas;
|
||||
var cam = rootCanvas.worldCamera;
|
||||
if (rootCanvas && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay && cam)
|
||||
{
|
||||
if (eye == Camera.MonoOrStereoscopicEye.Mono)
|
||||
{
|
||||
vMatrix = cam.worldToCameraMatrix;
|
||||
pMatrix = GL.GetGPUProjectionMatrix(cam.projectionMatrix, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
pMatrix = cam.GetStereoProjectionMatrix((Camera.StereoscopicEye)eye);
|
||||
vMatrix = cam.GetStereoViewMatrix((Camera.StereoscopicEye)eye);
|
||||
pMatrix = GL.GetGPUProjectionMatrix(pMatrix, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var pos = rootCanvas.transform.position;
|
||||
vMatrix = Matrix4x4.TRS(
|
||||
new Vector3(-pos.x, -pos.y, -1000),
|
||||
Quaternion.identity,
|
||||
new Vector3(1, 1, -1f));
|
||||
pMatrix = Matrix4x4.TRS(
|
||||
new Vector3(0, 0, -1),
|
||||
Quaternion.identity,
|
||||
new Vector3(1 / pos.x, 1 / pos.y, -2 / 10000f));
|
||||
}
|
||||
|
||||
FrameCache.Set(canvas, "GetViewMatrix", (int)eye, vMatrix);
|
||||
FrameCache.Set(canvas, "GetProjectionMatrix", (int)eye, pMatrix);
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Color32Extensions
|
||||
{
|
||||
private static readonly List<Color32> s_Colors = new List<Color32>();
|
||||
private static byte[] s_LinearToGammaLut;
|
||||
private static byte[] s_GammaToLinearLut;
|
||||
|
||||
public static byte LinearToGamma(this byte self)
|
||||
{
|
||||
if (s_LinearToGammaLut == null)
|
||||
{
|
||||
s_LinearToGammaLut = new byte[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
s_LinearToGammaLut[i] = (byte)(Mathf.LinearToGammaSpace(i / 255f) * 255f);
|
||||
}
|
||||
}
|
||||
|
||||
return s_LinearToGammaLut[self];
|
||||
}
|
||||
|
||||
public static byte GammaToLinear(this byte self)
|
||||
{
|
||||
if (s_GammaToLinearLut == null)
|
||||
{
|
||||
s_GammaToLinearLut = new byte[256];
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
s_GammaToLinearLut[i] = (byte)(Mathf.GammaToLinearSpace(i / 255f) * 255f);
|
||||
}
|
||||
}
|
||||
|
||||
return s_GammaToLinearLut[self];
|
||||
}
|
||||
|
||||
public static void LinearToGamma(this Mesh self)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[ColorExt] LinearToGamma (Mesh)");
|
||||
self.GetColors(s_Colors);
|
||||
var count = s_Colors.Count;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var c = s_Colors[i];
|
||||
c.r = c.r.LinearToGamma();
|
||||
c.g = c.g.LinearToGamma();
|
||||
c.b = c.b.LinearToGamma();
|
||||
s_Colors[i] = c;
|
||||
}
|
||||
|
||||
self.SetColors(s_Colors);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
public static void GammaToLinear(this Mesh self)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[ColorExt] GammaToLinear (Mesh)");
|
||||
self.GetColors(s_Colors);
|
||||
var count = s_Colors.Count;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var c = s_Colors[i];
|
||||
c.r = c.r.GammaToLinear();
|
||||
c.g = c.g.GammaToLinear();
|
||||
c.b = c.b.GammaToLinear();
|
||||
s_Colors[i] = c;
|
||||
}
|
||||
|
||||
self.SetColors(s_Colors);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ef431b9df32c410ea5fa46be81def6b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,198 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Component class.
|
||||
/// </summary>
|
||||
internal static class ComponentExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Get components in children of a specific type in the hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
public static T[] GetComponentsInChildren<T>(this Component self, int depth)
|
||||
where T : Component
|
||||
{
|
||||
var results = ListPool<T>.Rent();
|
||||
self.GetComponentsInChildren_Internal(results, depth);
|
||||
var array = results.ToArray();
|
||||
ListPool<T>.Return(ref results);
|
||||
return array;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get components in children of a specific type in the hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
public static void GetComponentsInChildren<T>(this Component self, List<T> results, int depth)
|
||||
where T : Component
|
||||
{
|
||||
results.Clear();
|
||||
self.GetComponentsInChildren_Internal(results, depth);
|
||||
}
|
||||
|
||||
private static void GetComponentsInChildren_Internal<T>(this Component self, List<T> results, int depth)
|
||||
where T : Component
|
||||
{
|
||||
if (!self || results == null || depth < 0) return;
|
||||
|
||||
var tr = self.transform;
|
||||
if (tr.TryGetComponent<T>(out var t))
|
||||
{
|
||||
results.Add(t);
|
||||
}
|
||||
|
||||
if (depth - 1 < 0) return;
|
||||
var childCount = tr.childCount;
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
tr.GetChild(i).GetComponentsInChildren(results, depth - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get or add a component of a specific type to a GameObject.
|
||||
/// </summary>
|
||||
public static T GetOrAddComponent<T>(this Component self) where T : Component
|
||||
{
|
||||
if (!self) return null;
|
||||
return self.TryGetComponent<T>(out var component)
|
||||
? component
|
||||
: self.gameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the root component of a specific type in the hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
public static T GetRootComponent<T>(this Component self) where T : Component
|
||||
{
|
||||
T component = null;
|
||||
var transform = self.transform;
|
||||
while (transform)
|
||||
{
|
||||
if (transform.TryGetComponent<T>(out var c))
|
||||
{
|
||||
component = c;
|
||||
}
|
||||
|
||||
transform = transform.parent;
|
||||
}
|
||||
|
||||
return component;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a component of a specific type in the parent hierarchy of a GameObject.
|
||||
/// </summary>
|
||||
public static T GetComponentInParent<T>(this Component self, bool includeSelf, Transform stopAfter,
|
||||
Predicate<T> valid)
|
||||
where T : Component
|
||||
{
|
||||
var tr = includeSelf ? self.transform : self.transform.parent;
|
||||
while (tr)
|
||||
{
|
||||
if (tr.TryGetComponent<T>(out var c) && valid(c)) return c;
|
||||
if (tr == stopAfter) return null;
|
||||
tr = tr.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a component of a specific type to the children of a GameObject.
|
||||
/// </summary>
|
||||
public static void AddComponentOnChildren<T>(this Component self, HideFlags hideFlags, bool includeSelf)
|
||||
where T : Component
|
||||
{
|
||||
if (self == null) return;
|
||||
|
||||
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
|
||||
if (includeSelf && !self.TryGetComponent<T>(out _))
|
||||
{
|
||||
var c = self.gameObject.AddComponent<T>();
|
||||
c.hideFlags = hideFlags;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
|
||||
var childCount = self.transform.childCount;
|
||||
for (var i = 0; i < childCount; i++)
|
||||
{
|
||||
var child = self.transform.GetChild(i);
|
||||
if (child.TryGetComponent<T>(out _)) continue;
|
||||
|
||||
var c = child.gameObject.AddComponent<T>();
|
||||
c.hideFlags = hideFlags;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
|
||||
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
|
||||
{
|
||||
if (!self) return null;
|
||||
if (!includeInactive) return self.GetComponentInParent<T>();
|
||||
|
||||
var current = self.transform;
|
||||
while (current)
|
||||
{
|
||||
if (current.TryGetComponent<T>(out var c)) return c;
|
||||
current = current.parent;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// Verify whether it can be converted to the specified component.
|
||||
/// </summary>
|
||||
internal static bool CanConvertTo<T>(this Object context) where T : MonoBehaviour
|
||||
{
|
||||
return context && context.GetType() != typeof(T);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert to the specified component.
|
||||
/// </summary>
|
||||
internal static void ConvertTo<T>(this Object context) where T : MonoBehaviour
|
||||
{
|
||||
var target = context as MonoBehaviour;
|
||||
if (target == null) return;
|
||||
|
||||
var so = new SerializedObject(target);
|
||||
so.Update();
|
||||
|
||||
var oldEnable = target.enabled;
|
||||
target.enabled = false;
|
||||
|
||||
// Find MonoScript of the specified component.
|
||||
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
|
||||
{
|
||||
if (script.GetClass() != typeof(T))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set 'm_Script' to convert.
|
||||
so.FindProperty("m_Script").objectReferenceValue = script;
|
||||
so.ApplyModifiedProperties();
|
||||
break;
|
||||
}
|
||||
|
||||
if (so.targetObject is MonoBehaviour mb)
|
||||
{
|
||||
mb.enabled = oldEnable;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8455ee485a5ee4cacbdf558f66af65fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Component class.
|
||||
/// </summary>
|
||||
internal static class ListExtensions
|
||||
{
|
||||
public static void RemoveAtFast<T>(this List<T> self, int index)
|
||||
{
|
||||
if (self == null) return;
|
||||
|
||||
var lastIndex = self.Count - 1;
|
||||
self[index] = self[lastIndex];
|
||||
self.RemoveAt(lastIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 833553390099d40c9b212823f0852c46
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,48 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Misc
|
||||
{
|
||||
public static void Destroy(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DestroyImmediate(Object obj)
|
||||
{
|
||||
if (!obj) return;
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isEditor)
|
||||
{
|
||||
Object.DestroyImmediate(obj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
[Conditional("UNITY_EDITOR")]
|
||||
public static void SetDirty(Object obj)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!obj) return;
|
||||
EditorUtility.SetDirty(obj);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39ed6a6b0a72e482488bd298b2ae762e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
#if UNITY_EDITOR
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Extension methods for Sprite class.
|
||||
/// </summary>
|
||||
internal static class SpriteExtensions
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
private static readonly Type s_SpriteEditorExtensionType =
|
||||
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
|
||||
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
|
||||
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
/// <summary>
|
||||
/// Get the actual texture of a sprite in play mode or edit mode.
|
||||
/// </summary>
|
||||
public static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
if (Application.isPlaying) return self.texture;
|
||||
|
||||
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
|
||||
return ret ? ret : self.texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the active sprite atlas of a sprite in play mode or edit mode.
|
||||
/// </summary>
|
||||
public static SpriteAtlas GetActiveAtlas(this Sprite self)
|
||||
{
|
||||
if (!self) return null;
|
||||
|
||||
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
|
||||
}
|
||||
#else
|
||||
/// <summary>
|
||||
/// Get the actual texture of a sprite in play mode.
|
||||
/// </summary>
|
||||
internal static Texture2D GetActualTexture(this Sprite self)
|
||||
{
|
||||
return self ? self.texture : null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7a2e11131111447cb7fc0394a14da65
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,46 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Vector3Extensions
|
||||
{
|
||||
public static Vector3 Inverse(this Vector3 self)
|
||||
{
|
||||
self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
|
||||
self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
|
||||
self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
|
||||
{
|
||||
self.Scale(other1);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
|
||||
{
|
||||
self.Scale(other1);
|
||||
self.Scale(other2);
|
||||
self.Scale(other3);
|
||||
return self;
|
||||
}
|
||||
|
||||
public static bool IsVisible(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y * self.z);
|
||||
}
|
||||
|
||||
public static bool IsVisible2D(this Vector3 self)
|
||||
{
|
||||
return 0 < Mathf.Abs(self.x * self.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a7b5fb989e4b48c8bc7ecce834060f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 398e06c9985ad4291a95f0749c2927fb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,217 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
public abstract class PreloadedProjectSettings : ScriptableObject
|
||||
#if UNITY_EDITOR
|
||||
, IPreprocessBuildWithReport
|
||||
{
|
||||
int IOrderedCallback.callbackOrder => 0;
|
||||
|
||||
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
[InitializeOnEnterPlayMode]
|
||||
private static void Initialize()
|
||||
{
|
||||
const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
|
||||
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
|
||||
{
|
||||
var defaultSettings = GetDefaultSettings(t);
|
||||
if (!defaultSettings)
|
||||
{
|
||||
defaultSettings = t.GetProperty("instance", flags)
|
||||
?.GetValue(null, null) as PreloadedProjectSettings;
|
||||
SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
else if (GetPreloadedSettings(t).Length != 1)
|
||||
{
|
||||
SetDefaultSettings(defaultSettings);
|
||||
}
|
||||
}
|
||||
|
||||
EditorApplication.QueuePlayerLoopUpdate();
|
||||
}
|
||||
|
||||
protected static string GetDefaultName(Type type, bool nicify)
|
||||
{
|
||||
var typeName = type.Name.Replace("ProjectSettings", "");
|
||||
return nicify
|
||||
? ObjectNames.NicifyVariableName(typeName)
|
||||
: typeName;
|
||||
}
|
||||
|
||||
private static Object[] GetPreloadedSettings(Type type)
|
||||
{
|
||||
return PlayerSettings.GetPreloadedAssets()
|
||||
.Where(x => x && x.GetType() == type)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
protected static PreloadedProjectSettings GetDefaultSettings(Type type)
|
||||
{
|
||||
return GetPreloadedSettings(type).FirstOrDefault() as PreloadedProjectSettings
|
||||
?? AssetDatabase.FindAssets($"t:{nameof(PreloadedProjectSettings)}")
|
||||
.Select(AssetDatabase.GUIDToAssetPath)
|
||||
.Select(AssetDatabase.LoadAssetAtPath<PreloadedProjectSettings>)
|
||||
.FirstOrDefault(x => x && x.GetType() == type);
|
||||
}
|
||||
|
||||
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
|
||||
{
|
||||
var type = asset.GetType();
|
||||
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
|
||||
{
|
||||
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
|
||||
}
|
||||
|
||||
var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
|
||||
assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
|
||||
AssetDatabase.CreateAsset(asset, assetPath);
|
||||
}
|
||||
|
||||
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
|
||||
var projectSettings = GetPreloadedSettings(type);
|
||||
PlayerSettings.SetPreloadedAssets(preloadedAssets
|
||||
.Where(x => x)
|
||||
.Except(projectSettings.Except(new[] { asset }))
|
||||
.Append(asset)
|
||||
.Distinct()
|
||||
.ToArray());
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
#else
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public abstract class PreloadedProjectSettings<T> : PreloadedProjectSettings
|
||||
where T : PreloadedProjectSettings<T>
|
||||
{
|
||||
private static T s_Instance;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private string _jsonText;
|
||||
|
||||
public static T instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_Instance) return s_Instance;
|
||||
|
||||
s_Instance = GetDefaultSettings(typeof(T)) as T;
|
||||
if (s_Instance) return s_Instance;
|
||||
|
||||
s_Instance = CreateInstance<T>();
|
||||
if (!s_Instance)
|
||||
{
|
||||
s_Instance = null;
|
||||
return s_Instance;
|
||||
}
|
||||
|
||||
SetDefaultSettings(s_Instance);
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlayModeStateChange.ExitingEditMode:
|
||||
_jsonText = EditorJsonUtility.ToJson(this);
|
||||
break;
|
||||
case PlayModeStateChange.ExitingPlayMode:
|
||||
if (_jsonText != null)
|
||||
{
|
||||
EditorJsonUtility.FromJsonOverwrite(_jsonText, this);
|
||||
_jsonText = null;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
public static T instance => s_Instance ? s_Instance : s_Instance = CreateInstance<T>();
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var isDefaultSettings = !s_Instance || s_Instance == this || GetDefaultSettings(typeof(T)) == this;
|
||||
if (!isDefaultSettings)
|
||||
{
|
||||
DestroyImmediate(this, true);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
#endif
|
||||
|
||||
if (s_Instance) return;
|
||||
s_Instance = this as T;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the behaviour becomes disabled.
|
||||
/// </summary>
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
#endif
|
||||
if (s_Instance != this) return;
|
||||
|
||||
s_Instance = null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected sealed class PreloadedProjectSettingsProvider : SettingsProvider
|
||||
{
|
||||
private Editor _editor;
|
||||
private PreloadedProjectSettings<T> _target;
|
||||
|
||||
public PreloadedProjectSettingsProvider(string path) : base(path, SettingsScope.Project)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnGUI(string searchContext)
|
||||
{
|
||||
if (!_target)
|
||||
{
|
||||
if (_editor)
|
||||
{
|
||||
DestroyImmediate(_editor);
|
||||
_editor = null;
|
||||
}
|
||||
|
||||
_target = instance;
|
||||
_editor = Editor.CreateEditor(_target);
|
||||
}
|
||||
|
||||
_editor.OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 790ea008741dc411497c8794745319eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b2877595f27c4a70a426991d515434f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,81 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for a fast action.
|
||||
/// </summary>
|
||||
internal class FastActionBase<T>
|
||||
{
|
||||
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
|
||||
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
|
||||
|
||||
private readonly LinkedList<T> _delegates = new LinkedList<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a delegate to the action.
|
||||
/// </summary>
|
||||
public void Add(T rhs)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[FastAction] Add Action");
|
||||
var node = s_NodePool.Rent();
|
||||
node.Value = rhs;
|
||||
_delegates.AddLast(node);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a delegate from the action.
|
||||
/// </summary>
|
||||
public void Remove(T rhs)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[FastAction] Remove Action");
|
||||
var node = _delegates.Find(rhs);
|
||||
if (node != null)
|
||||
{
|
||||
_delegates.Remove(node);
|
||||
s_NodePool.Return(ref node);
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes the action with a callback function.
|
||||
/// </summary>
|
||||
protected void Invoke(Action<T> callback)
|
||||
{
|
||||
var node = _delegates.First;
|
||||
while (node != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
callback(node.Value);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
|
||||
node = node.Next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A fast action without parameters.
|
||||
/// </summary>
|
||||
internal class FastAction : FastActionBase<Action>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoke all the registered delegates.
|
||||
/// </summary>
|
||||
public void Invoke()
|
||||
{
|
||||
Invoke(action => action.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7c8c268a827b4787a8e050f1fe95ad5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,102 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class FrameCache
|
||||
{
|
||||
private static readonly Dictionary<Type, IFrameCache> s_Caches = new Dictionary<Type, IFrameCache>();
|
||||
|
||||
static FrameCache()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
UIExtraCallbacks.onLateAfterCanvasRebuild += ClearAllCache;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void Clear()
|
||||
{
|
||||
s_Caches.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static bool TryGet<T>(object key1, string key2, out T result)
|
||||
{
|
||||
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode()), out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to retrieve a value from the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static bool TryGet<T>(object key1, string key2, int key3, out T result)
|
||||
{
|
||||
return GetFrameCache<T>().TryGet((key1.GetHashCode(), key2.GetHashCode() + key3), out result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value in the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static void Set<T>(object key1, string key2, T result)
|
||||
{
|
||||
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode()), result);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets a value in the frame cache with a specified key.
|
||||
/// </summary>
|
||||
public static void Set<T>(object key1, string key2, int key3, T result)
|
||||
{
|
||||
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode() + key3), result);
|
||||
}
|
||||
|
||||
private static void ClearAllCache()
|
||||
{
|
||||
foreach (var cache in s_Caches.Values)
|
||||
{
|
||||
cache.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static FrameCacheContainer<T> GetFrameCache<T>()
|
||||
{
|
||||
var t = typeof(T);
|
||||
if (s_Caches.TryGetValue(t, out var frameCache)) return frameCache as FrameCacheContainer<T>;
|
||||
|
||||
frameCache = new FrameCacheContainer<T>();
|
||||
s_Caches.Add(t, frameCache);
|
||||
|
||||
return (FrameCacheContainer<T>)frameCache;
|
||||
}
|
||||
|
||||
private interface IFrameCache
|
||||
{
|
||||
void Clear();
|
||||
}
|
||||
|
||||
private class FrameCacheContainer<T> : IFrameCache
|
||||
{
|
||||
private readonly Dictionary<(int, int), T> _caches = new Dictionary<(int, int), T>();
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_caches.Clear();
|
||||
}
|
||||
|
||||
public bool TryGet((int, int) key, out T result)
|
||||
{
|
||||
return _caches.TryGetValue(key, out result);
|
||||
}
|
||||
|
||||
public void Set((int, int) key, T result)
|
||||
{
|
||||
_caches[key] = result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f129e3b07ffb4d3bbb4cc5f6bd94087
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,259 +0,0 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#else
|
||||
using Conditional = System.Diagnostics.ConditionalAttribute;
|
||||
#endif
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal static class Logging
|
||||
{
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
private const string k_DisableSymbol = "DISABLE_COFFEE_LOGGER";
|
||||
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void Log_Internal(LogType type, object tag, object message, Object context)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
AppendTag(s_Sb, tag);
|
||||
s_Sb.Append(message);
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Error:
|
||||
case LogType.Assert:
|
||||
case LogType.Exception:
|
||||
Debug.LogError(s_Sb, context);
|
||||
break;
|
||||
case LogType.Warning:
|
||||
Debug.LogWarning(s_Sb, context);
|
||||
break;
|
||||
case LogType.Log:
|
||||
Debug.Log(s_Sb, context);
|
||||
break;
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogIf(bool enable, object tag, object message, Object context = null)
|
||||
{
|
||||
if (!enable) return;
|
||||
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void Log(object tag, object message, Object context = null)
|
||||
{
|
||||
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogWarning(object tag, object message, Object context = null)
|
||||
{
|
||||
Log_Internal(LogType.Warning, tag, message, context ? context : tag as Object);
|
||||
}
|
||||
|
||||
public static void LogError(object tag, object message, Object context = null)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
Log_Internal(LogType.Error, tag, message, context ? context : tag as Object);
|
||||
#else
|
||||
Debug.LogError($"{tag}: {message}", context);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
public static void LogMulticast(Type type, string fieldName, object instance = null, string message = null)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
AppendTag(s_Sb, instance ?? type);
|
||||
|
||||
var handler = type
|
||||
.GetField(fieldName,
|
||||
BindingFlags.Static | BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic)
|
||||
?.GetValue(instance);
|
||||
|
||||
var list = ((MulticastDelegate)handler)?.GetInvocationList() ?? Array.Empty<Delegate>();
|
||||
s_Sb.Append("<color=orange>");
|
||||
s_Sb.Append(type.Name);
|
||||
s_Sb.Append(".");
|
||||
s_Sb.Append(fieldName);
|
||||
s_Sb.Append(" has ");
|
||||
s_Sb.Append(list.Length);
|
||||
s_Sb.Append(" callbacks");
|
||||
if (message != null)
|
||||
{
|
||||
s_Sb.Append(" (");
|
||||
s_Sb.Append(message);
|
||||
s_Sb.Append(")");
|
||||
}
|
||||
|
||||
s_Sb.Append(":</color>");
|
||||
|
||||
for (var i = 0; i < list.Length; i++)
|
||||
{
|
||||
s_Sb.Append("\n - ");
|
||||
s_Sb.Append(list[i].Method.DeclaringType?.Name);
|
||||
s_Sb.Append(".");
|
||||
s_Sb.Append(list[i].Method.Name);
|
||||
}
|
||||
|
||||
Debug.Log(s_Sb);
|
||||
s_Sb.Length = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendTag(StringBuilder sb, object tag)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
try
|
||||
{
|
||||
sb.Append("f");
|
||||
sb.Append(Time.frameCount);
|
||||
sb.Append(":<color=#");
|
||||
AppendReadableCode(sb, tag);
|
||||
sb.Append("><b>[");
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
case Type type:
|
||||
AppendType(sb, type);
|
||||
break;
|
||||
case Object uObject:
|
||||
AppendType(sb, tag.GetType());
|
||||
sb.Append(" #");
|
||||
sb.Append(uObject.name);
|
||||
break;
|
||||
default:
|
||||
AppendType(sb, tag.GetType());
|
||||
break;
|
||||
}
|
||||
|
||||
sb.Append("]</b></color> ");
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb.Append("f");
|
||||
sb.Append(Time.frameCount);
|
||||
sb.Append(":<b>[");
|
||||
sb.Append(tag);
|
||||
sb.Append("]</b> ");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendType(StringBuilder sb, Type type)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
if (s_TypeNameCache.TryGetValue(type, out var name))
|
||||
{
|
||||
sb.Append(name);
|
||||
return;
|
||||
}
|
||||
|
||||
// New type found
|
||||
var start = sb.Length;
|
||||
if (0 < start && sb[start - 1] == '<' && (type.Name == "Material" || type.Name == "Color"))
|
||||
{
|
||||
sb.Append('@');
|
||||
}
|
||||
|
||||
sb.Append(type.Name);
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
sb.Length -= 2;
|
||||
sb.Append("<");
|
||||
foreach (var gType in type.GetGenericArguments())
|
||||
{
|
||||
AppendType(sb, gType);
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
sb.Length -= 2;
|
||||
sb.Append(">");
|
||||
}
|
||||
|
||||
s_TypeNameCache.Add(type, sb.ToString(start, sb.Length - start));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if !ENABLE_COFFEE_LOGGER
|
||||
[Conditional(k_DisableSymbol)]
|
||||
#endif
|
||||
private static void AppendReadableCode(StringBuilder sb, object tag)
|
||||
{
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
int hash;
|
||||
try
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case string text:
|
||||
hash = text.GetHashCode();
|
||||
break;
|
||||
case Type type:
|
||||
type = type.IsGenericType ? type.GetGenericTypeDefinition() : type;
|
||||
hash = type.FullName?.GetHashCode() ?? 0;
|
||||
break;
|
||||
default:
|
||||
hash = tag.GetType().FullName?.GetHashCode() ?? 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
sb.Append("FFFFFF");
|
||||
return;
|
||||
}
|
||||
|
||||
hash = hash & (s_Codes.Length - 1);
|
||||
if (s_Codes[hash] == null)
|
||||
{
|
||||
var hue = hash / (float)s_Codes.Length;
|
||||
var modifier = 1f - Mathf.Clamp01(Mathf.Abs(hue - 0.65f) / 0.2f);
|
||||
var saturation = 0.7f + modifier * -0.2f;
|
||||
var value = 0.8f + modifier * 0.3f;
|
||||
s_Codes[hash] = ColorUtility.ToHtmlStringRGB(Color.HSVToRGB(hue, saturation, value));
|
||||
}
|
||||
|
||||
sb.Append(s_Codes[hash]);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if ENABLE_COFFEE_LOGGER
|
||||
private static readonly StringBuilder s_Sb = new StringBuilder();
|
||||
private static readonly string[] s_Codes = new string[64];
|
||||
private static readonly Dictionary<Type, string> s_TypeNameCache = new Dictionary<Type, string>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8255313895da84e7cbdc876be3795334
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,93 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality to manage materials.
|
||||
/// </summary>
|
||||
internal static class MaterialRepository
|
||||
{
|
||||
private static readonly ObjectRepository<Material> s_Repository = new ObjectRepository<Material>();
|
||||
|
||||
public static int count => s_Repository.count;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
private static void Clear()
|
||||
{
|
||||
s_Repository.Clear();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static bool Valid(Hash128 hash, Material material)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRegistry] Valid");
|
||||
var ret = s_Repository.Valid(hash, material);
|
||||
Profiler.EndSample();
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, Func<Material> onCreate)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, onCreate);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, string shaderName)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x))
|
||||
{
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable
|
||||
}, shaderName);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get(Hash128 hash, ref Material material, string shaderName, string[] keywords)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, x => new Material(Shader.Find(x.shaderName))
|
||||
{
|
||||
hideFlags = HideFlags.DontSave | HideFlags.NotEditable,
|
||||
shaderKeywords = x.keywords
|
||||
}, (shaderName, keywords));
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached material based on the hash.
|
||||
/// </summary>
|
||||
public static void Get<T>(Hash128 hash, ref Material material, Func<T, Material> onCreate, T source)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Get");
|
||||
s_Repository.Get(hash, ref material, onCreate, source);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a soft mask material from the cache.
|
||||
/// </summary>
|
||||
public static void Release(ref Material material)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[MaterialRepository] Release");
|
||||
s_Repository.Release(ref material);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 702912f2ee2ec49bb8003a64151ae4f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,85 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Object pool.
|
||||
/// </summary>
|
||||
internal class ObjectPool<T>
|
||||
{
|
||||
private readonly Func<T> _onCreate; // Delegate for creating instances
|
||||
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
|
||||
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
|
||||
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
|
||||
private int _count; // Total count of created instances
|
||||
|
||||
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
|
||||
{
|
||||
_onCreate = onCreate;
|
||||
_onValid = onValid;
|
||||
_onReturn = onReturn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rent an instance from the pool.
|
||||
/// When you no longer need it, return it with <see cref="Return" />.
|
||||
/// </summary>
|
||||
public T Rent()
|
||||
{
|
||||
while (0 < _pool.Count)
|
||||
{
|
||||
var instance = _pool.Pop();
|
||||
if (_onValid(instance))
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
// If there are no instances in the pool, create a new one.
|
||||
Logging.Log(this, $"A new instance is created (pooled: {_pool.Count}, created: {++_count}).");
|
||||
return _onCreate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return an instance to the pool and assign null.
|
||||
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
|
||||
/// </summary>
|
||||
public void Return(ref T instance)
|
||||
{
|
||||
if (instance == null || _pool.Contains(instance)) return; // Ignore if already pooled or null.
|
||||
|
||||
_onReturn(instance); // Return the instance to the pool.
|
||||
_pool.Push(instance);
|
||||
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
|
||||
instance = default; // Set the reference to null.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Object pool for <see cref="List{T}" />.
|
||||
/// </summary>
|
||||
internal static class ListPool<T>
|
||||
{
|
||||
private static readonly ObjectPool<List<T>> s_ListPool =
|
||||
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
|
||||
|
||||
/// <summary>
|
||||
/// Rent an instance from the pool.
|
||||
/// When you no longer need it, return it with <see cref="Return" />.
|
||||
/// </summary>
|
||||
public static List<T> Rent()
|
||||
{
|
||||
return s_ListPool.Rent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return an instance to the pool and assign null.
|
||||
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
|
||||
/// </summary>
|
||||
public static void Return(ref List<T> toRelease)
|
||||
{
|
||||
s_ListPool.Return(ref toRelease);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 632cb1ba34e6a4e80b55a32bb63ca369
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,218 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
internal class ObjectRepository<T> where T : Object
|
||||
{
|
||||
private readonly List<Entry> _cache = new List<Entry>();
|
||||
private readonly string _name;
|
||||
private readonly Action<T> _onRelease;
|
||||
private readonly Stack<Entry> _pool = new Stack<Entry>();
|
||||
|
||||
public ObjectRepository(Action<T> onRelease = null)
|
||||
{
|
||||
_name = $"{typeof(T).Name}Repository";
|
||||
if (onRelease == null)
|
||||
{
|
||||
_onRelease = x =>
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(x, false);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Object.Destroy(x);
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
_onRelease = onRelease;
|
||||
}
|
||||
}
|
||||
|
||||
public int count => _cache.Count;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
for (var i = 0; i < _cache.Count; i++)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry == null) continue;
|
||||
|
||||
entry.Release(_onRelease);
|
||||
}
|
||||
|
||||
_cache.Clear();
|
||||
}
|
||||
|
||||
public bool Valid(Hash128 hash, T obj)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Valid > Find existing entry");
|
||||
for (var i = 0; i < _cache.Count; ++i)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry.hash != hash) continue;
|
||||
Profiler.EndSample();
|
||||
|
||||
// Existing entry found.
|
||||
return entry.storedObject == obj;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached object based on the hash.
|
||||
/// </summary>
|
||||
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
|
||||
for (var i = 0; i < _cache.Count; ++i)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry.hash != hash) continue;
|
||||
|
||||
// Existing entry found.
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
// if the object is different, release the old one.
|
||||
Release(ref obj);
|
||||
++entry.reference;
|
||||
obj = entry.storedObject;
|
||||
Logging.Log(_name, $"Get(#{count}): {entry}");
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
return;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Create new entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
|
||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
||||
newEntry.storedObject = onCreate();
|
||||
newEntry.hash = hash;
|
||||
newEntry.reference = 1;
|
||||
_cache.Add(newEntry);
|
||||
Logging.Log(_name, $"Get(#{count}): {newEntry}");
|
||||
|
||||
Release(ref obj);
|
||||
obj = newEntry.storedObject;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds or retrieves a cached object based on the hash.
|
||||
/// </summary>
|
||||
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
|
||||
{
|
||||
// Find existing entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
|
||||
for (var i = 0; i < _cache.Count; ++i)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
if (entry.hash != hash) continue;
|
||||
|
||||
// Existing entry found.
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
// if the object is different, release the old one.
|
||||
Release(ref obj);
|
||||
++entry.reference;
|
||||
obj = entry.storedObject;
|
||||
Logging.Log(_name, $"Get(#{count}): {entry}");
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
return;
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
|
||||
// Create new entry.
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
|
||||
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
|
||||
newEntry.storedObject = onCreate(source);
|
||||
newEntry.hash = hash;
|
||||
newEntry.reference = 1;
|
||||
_cache.Add(newEntry);
|
||||
Logging.Log(_name, $"Get(#{count}): {newEntry}");
|
||||
|
||||
Release(ref obj);
|
||||
obj = newEntry.storedObject;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release a object.
|
||||
/// </summary>
|
||||
public void Release(ref T obj)
|
||||
{
|
||||
if (ReferenceEquals(obj, null)) return;
|
||||
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Release");
|
||||
for (var i = 0; i < _cache.Count; i++)
|
||||
{
|
||||
var entry = _cache[i];
|
||||
|
||||
if (entry.storedObject != obj)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (--entry.reference <= 0)
|
||||
{
|
||||
Profiler.BeginSample("(COF)[ObjectRepository] Release > RemoveAt");
|
||||
_cache.RemoveAtFast(i);
|
||||
Logging.Log(_name, $"Release(#{_cache.Count}): {entry}");
|
||||
entry.Release(_onRelease);
|
||||
_pool.Push(entry);
|
||||
Profiler.EndSample();
|
||||
break;
|
||||
}
|
||||
|
||||
Logging.Log(_name, $"Release(#{count}): {entry}");
|
||||
break;
|
||||
}
|
||||
|
||||
obj = null;
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private class Entry
|
||||
{
|
||||
public Hash128 hash;
|
||||
public int reference;
|
||||
public T storedObject;
|
||||
|
||||
public void Release(Action<T> onRelease)
|
||||
{
|
||||
reference = 0;
|
||||
if (storedObject)
|
||||
{
|
||||
onRelease?.Invoke(storedObject);
|
||||
}
|
||||
|
||||
storedObject = null;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"h{(uint)hash.GetHashCode()} (#{reference}), {storedObject}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a713d67bdb31e45e296e5f18460717e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,92 +0,0 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIParticleInternal
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides additional callbacks related to canvas and UI system.
|
||||
/// </summary>
|
||||
internal static class UIExtraCallbacks
|
||||
{
|
||||
private static bool s_IsInitializedAfterCanvasRebuild;
|
||||
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
|
||||
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
|
||||
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
|
||||
|
||||
static UIExtraCallbacks()
|
||||
{
|
||||
Canvas.willRenderCanvases += OnBeforeCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases", message: "ctor");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs after canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onLateAfterCanvasRebuild
|
||||
{
|
||||
add => s_LateAfterCanvasRebuildAction.Add(value);
|
||||
remove => s_LateAfterCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs before canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onBeforeCanvasRebuild
|
||||
{
|
||||
add => s_BeforeCanvasRebuildAction.Add(value);
|
||||
remove => s_BeforeCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs after canvas rebuilds.
|
||||
/// </summary>
|
||||
public static event Action onAfterCanvasRebuild
|
||||
{
|
||||
add => s_AfterCanvasRebuildAction.Add(value);
|
||||
remove => s_AfterCanvasRebuildAction.Remove(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the UIExtraCallbacks to ensure proper event handling.
|
||||
/// </summary>
|
||||
private static void InitializeAfterCanvasRebuild()
|
||||
{
|
||||
if (s_IsInitializedAfterCanvasRebuild) return;
|
||||
s_IsInitializedAfterCanvasRebuild = true;
|
||||
|
||||
CanvasUpdateRegistry.IsRebuildingLayout();
|
||||
Canvas.willRenderCanvases += OnAfterCanvasRebuild;
|
||||
Logging.LogMulticast(typeof(Canvas), "willRenderCanvases",
|
||||
message: "InitializeAfterCanvasRebuild");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
private static void InitializeOnLoad()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback method called before canvas rebuilds.
|
||||
/// </summary>
|
||||
private static void OnBeforeCanvasRebuild()
|
||||
{
|
||||
s_BeforeCanvasRebuildAction.Invoke();
|
||||
InitializeAfterCanvasRebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback method called after canvas rebuilds.
|
||||
/// </summary>
|
||||
private static void OnAfterCanvasRebuild()
|
||||
{
|
||||
s_AfterCanvasRebuildAction.Invoke();
|
||||
s_LateAfterCanvasRebuildAction.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ea318e6e3e6c46aa97c72e28230bdc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user