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Author SHA1 Message Date
semantic-release-bot
9523ae12c0 chore(release): 5.0.0-preview.16 [skip ci]
# [5.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.15...5.0.0-preview.16) (2025-03-15)

### Bug Fixes

* IL2CPP build fails on older versions of Unity ([0da6525](0da652520c))
* NRE on enable ([0cff50e](0cff50ef69)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
2025-03-15 08:12:51 +00:00
mob-sakai
96106370e5 Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/package.json
2025-03-15 17:02:36 +09:00
semantic-release-bot
bb2d588e0c chore(release): 4.11.2 [skip ci]
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)

### Bug Fixes

* IL2CPP build fails on older versions of Unity ([0da6525](0da652520c))
* NRE on enable ([0cff50e](0cff50ef69)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
2025-03-15 07:59:37 +00:00
mob-sakai
078005a1a7 chore: fix NanoMonitor link url 2025-03-15 16:58:52 +09:00
mob-sakai
0cff50ef69 fix: NRE on enable
close #359
2025-03-14 19:44:02 +09:00
mob-sakai
0da652520c fix: IL2CPP build fails on older versions of Unity 2025-03-14 19:29:41 +09:00
mob-sakai
4199492e3a chore: update internal 2025-03-14 19:29:22 +09:00
mob-sakai
1f88bb255e chore: fix settings icon 2025-03-14 19:24:22 +09:00
semantic-release-bot
73d208e9b8 chore(release): 5.0.0-preview.15 [skip ci]
# [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)

### Bug Fixes

* component icons will no longer be displayed in the scene view ([6dfbdae](6dfbdae38d))
* editor crashed on exit play mode (editor, windows) ([47ee45c](47ee45cbbe)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)

### Features

* add 'TimeScaleMultiplier' option ([925af0b](925af0b604))
2025-02-21 09:45:26 +00:00
mob-sakai
bfac4d4e2f Merge remote-tracking branch 'origin/develop' into develop-preview
# Conflicts:
#	Packages/src/CHANGELOG.md
#	Packages/src/Runtime/UIParticle.cs
#	Packages/src/package.json
2025-02-21 18:38:11 +09:00
semantic-release-bot
e3791866b7 chore(release): 4.11.1 [skip ci]
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)

### Bug Fixes

* component icons will no longer be displayed in the scene view ([6dfbdae](6dfbdae38d))
2025-02-21 09:35:05 +00:00
mob-sakai
6dfbdae38d fix: component icons will no longer be displayed in the scene view 2025-02-21 18:22:24 +09:00
mob-sakai
b63220b871 doc: update readme 2025-02-21 17:57:12 +09:00
semantic-release-bot
3fd2bea599 chore(release): 4.11.0 [skip ci]
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)

### Features

* add 'TimeScaleMultiplier' option ([925af0b](925af0b604))
2025-02-21 07:17:09 +00:00
mob-sakai
925af0b604 feat: add 'TimeScaleMultiplier' option 2025-02-21 16:10:06 +09:00
semantic-release-bot
d1a1e23e50 chore(release): 4.10.7 [skip ci]
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14)

### Bug Fixes

* editor crashed on exit play mode (editor, windows) ([47ee45c](47ee45cbbe)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
2025-01-14 11:49:21 +00:00
mob-sakai
47ee45cbbe fix: editor crashed on exit play mode (editor, windows)
close #351
2025-01-07 10:25:23 +09:00
semantic-release-bot
88d956ece8 chore(release): 5.0.0-preview.14 [skip ci]
# [5.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.13...5.0.0-preview.14) (2025-01-03)

### Bug Fixes

* sub-emitter particles may not render correctly in certain scenarios ([8276684](8276684c3b)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](67de3d1bd3)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
2025-01-03 14:26:44 +00:00
semantic-release-bot
1b0110320b chore(release): 4.10.6 [skip ci]
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)

### Bug Fixes

* sub-emitter particles may not render correctly in certain scenarios ([8276684](8276684c3b)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](67de3d1bd3)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
2025-01-03 14:24:40 +00:00
mob-sakai
2842b3db7d Merge branch 'develop' into develop-preview 2025-01-03 23:14:17 +09:00
mob-sakai
a1ca74f854 chore: update coffee.internal 2025-01-03 23:13:17 +09:00
mob-sakai
8276684c3b fix: sub-emitter particles may not render correctly in certain scenarios
close #348
2025-01-03 23:13:17 +09:00
mob-sakai
67de3d1bd3 fix: sub-emitter's inherit velocity module doubles at runtime
close #349
2025-01-03 23:13:17 +09:00
semantic-release-bot
c2958d5d7d chore(release): 5.0.0-preview.13 [skip ci]
# [5.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.12...5.0.0-preview.13) (2025-01-03)

### Features

* change the default value of `UIParticle.scale` from `10` to `1` ([9955eef](9955eefdc2))
* UIParticle no longer inherits from MaskableGraphic ([c09bfb8](c09bfb81ab))

### BREAKING CHANGES

* Some members inherited from MaskableGraphic will no longer be available.
2025-01-03 14:12:36 +00:00
mob-sakai
7456b5d555 docs: update documents 2025-01-03 23:08:20 +09:00
mob-sakai
9955eefdc2 feat: change the default value of UIParticle.scale from 10 to 1 2025-01-03 23:02:15 +09:00
mob-sakai
c09bfb81ab feat: UIParticle no longer inherits from MaskableGraphic
BREAKING CHANGE: Some members inherited from MaskableGraphic will no longer be available.
2025-01-03 23:02:15 +09:00
mob-sakai
fab2ed1697 chore: update coffee.internal 2025-01-03 22:58:23 +09:00
mob-sakai
ef4dbc3cba fix: sub-emitter particles may not render correctly in certain scenarios
close #248
2025-01-03 22:50:36 +09:00
mob-sakai
27551a4d47 fix: sub-emitter's inherit velocity module doubles at runtime
close #249
2025-01-03 22:29:07 +09:00
semantic-release-bot
90d966e659 chore(release): 4.10.5 [skip ci]
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)

### Bug Fixes

* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](934f4b8f1c)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
2024-12-23 03:54:11 +00:00
mob-sakai
0036b03d12 refactor: update coffee.internal 2024-12-23 12:53:15 +09:00
mob-sakai
934f4b8f1c fix: '3D' scale toggle in the inspector does not keep on reload
close #346
2024-12-22 13:10:21 +09:00
semantic-release-bot
fe4fcc5ddd chore(release): 4.10.4 [skip ci]
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)

### Bug Fixes

* rendering issues when playing with opening a prefab stage ([95235a9](95235a929b)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
2024-12-19 08:50:19 +00:00
mob-sakai
072aac521b chore: update test workflow 2024-12-18 19:50:31 +09:00
mob-sakai
95235a929b fix: rendering issues when playing with opening a prefab stage
close #345
2024-12-18 19:46:32 +09:00
semantic-release-bot
1a748f19d0 chore(release): 4.10.3 [skip ci]
## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)

### Bug Fixes

* if not configured as a preloaded asset, the project settings asset will be regenerated ([abe0948](abe09485f6)), closes [#342](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/342)
2024-11-20 16:56:36 +00:00
mob-sakai
f9ce2c6c96 chore: update workflows 2024-11-21 01:46:37 +09:00
mob-sakai
abe09485f6 fix: if not configured as a preloaded asset, the project settings asset will be regenerated
close #342
2024-11-21 01:39:16 +09:00
mob-sakai
253fb52650 refactor: update coffee.internal 2024-11-21 01:36:51 +09:00
mob-sakai
3544c593e2 chore: add demo for cfxrf 2024-11-21 01:26:03 +09:00
semantic-release-bot
4faf151c87 chore(release): 4.10.2 [skip ci]
## [4.10.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.1...v4.10.2) (2024-11-01)

### Bug Fixes

* trail incorrect offset ([afe00a1](afe00a1dde)), closes [#335](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/335)
2024-11-01 02:15:40 +00:00
Jie
afe00a1dde fix: trail incorrect offset
close #335
2024-11-01 11:14:03 +09:00
mob-sakai
c1e3d68f60 refactor 2024-09-30 03:01:48 +09:00
semantic-release-bot
a1ea8785bc chore(release): 4.10.1 [skip ci]
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)

### Bug Fixes

* mainTex will be ignored ([2ee69d0](2ee69d0424))
2024-09-29 17:46:35 +00:00
mob-sakai
2ee69d0424 fix: mainTex will be ignored 2024-09-30 02:36:45 +09:00
semantic-release-bot
2c1ac4b5e9 chore(release): 4.10.0 [skip ci]
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)

### Bug Fixes

* component icon is not set ([5ff6ec8](5ff6ec815a))

### Features

* add project settings ([1ce4e31](1ce4e31a96))
2024-09-29 17:14:48 +00:00
mob-sakai
5f255ec6cd demo: fix warning 2024-09-30 02:12:44 +09:00
mob-sakai
1b678c68c6 chore: update workflow 2024-09-30 01:56:54 +09:00
mob-sakai
5ff6ec815a fix: component icon is not set 2024-09-30 01:56:54 +09:00
mob-sakai
0ee1671246 docs: update readme 2024-09-30 01:56:54 +09:00
mob-sakai
6a7f08c056 style: format 2024-09-30 01:56:54 +09:00
mob-sakai
1ce4e31a96 feat: add project settings 2024-09-30 01:56:54 +09:00
mob-sakai
c08f0d492f refactor: using Coffee.Internal 2024-09-30 01:48:06 +09:00
mob-sakai
7069b396e4 import Coffee.Internal 2024-09-30 01:48:06 +09:00
semantic-release-bot
109caed657 chore(release): 4.9.1 [skip ci]
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)

### Bug Fixes

* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](2a1cd502b4)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
2024-08-07 17:13:07 +00:00
mob-sakai
2a1cd502b4 fix: ParticleSystem trails gain offset on parent canvas change
close #323
2024-08-08 02:00:40 +09:00
mob-sakai
78d0219235 update demo 2024-07-18 14:56:49 +09:00
semantic-release-bot
de5c617d12 chore(release): 4.9.0 [skip ci]
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)

### Features

* ParticleAttractor supports multiple ParticleSystems ([3834780](3834780fdb))
2024-07-18 05:09:44 +00:00
mob-sakai
15f9d92567 demos: update demo 2024-07-18 13:40:58 +09:00
mob-sakai
55fb8a0076 demos: webgl setting 2024-07-18 12:53:36 +09:00
mob-sakai
e6d8e43966 docs: update readme 2024-07-18 09:33:42 +09:00
mob-sakai
10a7fb4b7b refactor: refactor multiple attractor
- Convert 'm_ParticleSystem' to 'm_ParticleSystems'
- Collect parent UIParticles on attract
- Improve performance
2024-07-18 00:56:13 +09:00
dogramacigokhan
3834780fdb feat: ParticleAttractor supports multiple ParticleSystems 2024-07-18 00:56:13 +09:00
semantic-release-bot
307ed1bf01 chore(release): 4.8.1 [skip ci]
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)

### Bug Fixes

* remove debug code ([669deb4](669deb41d4))
2024-06-27 09:27:20 +00:00
mob-sakai
669deb41d4 fix: remove debug code 2024-06-27 18:26:47 +09:00
semantic-release-bot
24e0e8697d chore(release): 4.8.0 [skip ci]
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene (again) ([de35cba](de35cba34c))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](ae3f3a8e62))

### Features

* add 'custom view' option. ([a703c29](a703c2921c))
* remove overlay window (editor) ([8358170](835817049f))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](88a970d93a))
* the rendering order list in inspector is now more compact ([be90172](be901724e0))
2024-06-27 06:40:30 +00:00
mob-sakai
3e3e35beca test scene for custom view size 2024-06-27 15:34:17 +09:00
mob-sakai
a182709472 refactor 2024-06-27 14:12:53 +09:00
mob-sakai
be901724e0 feat: the rendering order list in inspector is now more compact 2024-06-27 10:48:34 +09:00
mob-sakai
88a970d93a feat: restore Transform.localScale when setting autoScalingMode to something other than Transform (again) 2024-06-27 10:48:27 +09:00
mob-sakai
a703c2921c feat: add 'custom view' option.
Use this if the particles are not displayed correctly due to min/max particle size.
2024-06-27 10:48:05 +09:00
mob-sakai
de35cba34c fix: generated baking-camera object remains in the prefab or scene (again) 2024-06-27 10:46:25 +09:00
mob-sakai
ae3f3a8e62 fix: SetParticleSystemInstance/Prefab APIs destroy generated objects
# Conflicts:
#	Packages/src/Runtime/UIParticle.cs
2024-06-27 10:46:10 +09:00
mob-sakai
835817049f feat: remove overlay window (editor) 2024-06-27 10:44:13 +09:00
semantic-release-bot
7035583bdb chore(release): 4.7.2 [skip ci]
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene ([0bb8438](0bb8438301))
2024-06-21 05:22:49 +00:00
mob-sakai
0bb8438301 fix: generated baking-camera object remains in the prefab or scene 2024-06-21 14:21:53 +09:00
semantic-release-bot
e1b66d8d90 chore(release): 4.7.1 [skip ci]
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)

### Bug Fixes

* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](a8ed6e6858)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
2024-06-20 03:55:01 +00:00
mob-sakai
a8ed6e6858 fix: despite not using the size module, particles become smaller based on their z position
close #316
2024-06-20 12:51:02 +09:00
mob-sakai
3fc7d9dae4 docs: update license 2024-06-19 13:47:05 +09:00
semantic-release-bot
0322d7eb95 chore(release): 4.7.0 [skip ci]
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)

### Bug Fixes

* `UIParticle.transform.localScale` does not scale particles ([1d40e24](1d40e24c74)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](54a4b1cdfd)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](f26920f982)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)

### Features

* reset previous position on start play for world space simulation ([3880484](3880484ce5)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](5505247a94))
2024-06-19 04:30:47 +00:00
mob-sakai
e7be0e77de fix demo 2024-06-19 13:23:40 +09:00
mob-sakai
3880484ce5 feat: reset previous position on start play for world space simulation
close #303
2024-06-19 11:07:29 +09:00
mob-sakai
1d40e24c74 fix: UIParticle.transform.localScale does not scale particles
close #313
2024-06-19 11:07:29 +09:00
mob-sakai
54a4b1cdfd fix: UIParticle is scaled by canvas size even when AutoScalingMode.None and ScalingMode.Local
close #313
2024-06-19 11:07:29 +09:00
mob-sakai
5505247a94 feat: restore Transform.localScale when setting autoScalingMode to something other than Transform 2024-06-19 11:07:29 +09:00
mob-sakai
f26920f982 fix: UIParticle is scaled incorrectly with nested canvases
close #313
2024-06-18 19:44:00 +09:00
mob-sakai
5a1e65ec56 refactor: refactor 2024-06-18 17:11:14 +09:00
semantic-release-bot
accd3f8410 chore(release): 4.6.8 [skip ci]
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)

### Bug Fixes

* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](05286cedfd)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
2024-06-14 01:48:23 +00:00
SAMYTHEBIGJUICY
05286cedfd fix: 'Resource ID out of range in GetResource' error in overlay rendering mode
close #308
2024-06-14 10:47:32 +09:00
semantic-release-bot
cbd9c960e2 chore(release): 4.6.7 [skip ci]
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)

### Bug Fixes

* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](e924eb4596)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
2024-05-24 08:38:56 +00:00
mob-sakai
e924eb4596 fix: the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues
close #299, close #312
2024-05-24 17:37:32 +09:00
66 changed files with 8305 additions and 2638 deletions

6
.github/CODEOWNERS vendored Normal file
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# This is a comment.
# Each line is a file pattern followed by one or more owners.
# https://docs.github.com/ja/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
# Default owners
* @mob-sakai

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# These are supported funding model platforms
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: mob_sakai # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following information):**
- Version [e.g. 1.0.0]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2018.2.8f1]
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
**Additional context**
Add any other context about the problem here.

View File

@@ -0,0 +1,22 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

16
.github/ISSUE_TEMPLATE/question.md vendored Normal file
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@@ -0,0 +1,16 @@
---
name: Question
about: Ask a question about this project
title: ''
labels: question
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
A description of the question.
**Additional context**
Add any other context or screenshots about the question here.

37
.github/pull_request_template.md vendored Normal file
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@@ -0,0 +1,37 @@
# Pull Request Template
## Description
- Please include a summary of the change and which issue is fixed.
- Please also include relevant motivation and context.
- List any dependencies that are required for this change.
Fixes #{issue_number}
## Type of change
Please write the commit message in the format corresponding to the change type.
Please see [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/) for more information.
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] Update documentations
- [ ] Others (refactoring, style changes, etc.)
## Test environment
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2022.2.0f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP/HDRP]
## Checklist
- [ ] This pull request is for merging into the `develop` branch
- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have checked my code and corrected any misspellings

28
.github/workflows/deploy.yml vendored Normal file
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@@ -0,0 +1,28 @@
name: 🚀 Deploy with Zip
on:
workflow_dispatch:
inputs:
zip:
description: "The url to the zip file"
required: true
jobs:
deploy:
name: 🚀 Deploy
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: 📦 Download zip file To '_site'
run: |
curl -L ${{ github.event.inputs.zip }} -o _site.zip
unzip _site.zip -d _site
find _site -name __MACOSX | xargs rm -rf
- name: 📦 Upload '_site'
uses: actions/upload-pages-artifact@v3
- name: 🚀 Deploy To GitHub Pages
uses: actions/deploy-pages@v4

View File

@@ -1,12 +1,13 @@
name: 🔖 Release
run-name: 🔖 Release (${{ github.ref_name }})
on:
workflow_dispatch:
push:
branches:
- release
- release-preview
- release-v4
- preview
- main
- v*.x
tags-ignore:
- "**"
@@ -22,9 +23,6 @@ jobs:
channel: ${{ steps.release.outputs.new_release_channel }}
released: ${{ steps.release.outputs.new_release_published }}
tag: ${{ steps.release.outputs.new_release_git_tag }}
version: ${{ steps.release.outputs.new_release_version }}
merge_to: ${{ steps.summary.outputs.merge_to }}
split_to: ${{ steps.summary.outputs.split_to }}
steps:
- name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v4
@@ -38,66 +36,9 @@ jobs:
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ github.token }}
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
- id: summary
run: |
- run: |
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT
echo "split_to=main" | tee -a $GITHUB_OUTPUT
elif [ '${{ github.ref_name }}' = 'release-preview' ]; then
echo "merge_to=develop-preview" | tee -a $GITHUB_OUTPUT
echo "split_to=preview" | tee -a $GITHUB_OUTPUT
elif [ '${{ github.ref_name }}' = 'release-4.x' ]; then
echo "merge_to=develop-4.x" | tee -a $GITHUB_OUTPUT
echo "split_to=4.x" | tee -a $GITHUB_OUTPUT
fi
merge-to:
if: needs.release.outputs.merge_to != ''
needs: release
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git merge ${{ needs.release.outputs.tag }}
git push origin ${{ needs.release.outputs.merge_to }}
split-to:
if: needs.release.outputs.split_to != ''
needs: release
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
run: |
split_to=${{ needs.release.outputs.split_to }}
git branch $split_to origin/$split_to
git subtree split --prefix=Packages/src --branch $split_to
git tag ${{ needs.release.outputs.version }} $split_to
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to

View File

@@ -3,28 +3,36 @@
# UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login
name: 🧪 Test
run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: '(2020.2.0)'
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
on:
workflow_dispatch:
inputs:
usePeriodVersions:
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
required: false
default: "true"
push:
branches:
- develop
- develop-preview
- develop-4.x
tags:
- "!*"
paths-ignore:
- "*.md"
pull_request:
- "**.md"
pull_request_target:
types:
- opened
- reopened
- synchronize
paths-ignore:
- "**.md"
jobs:
setup:
@@ -37,9 +45,12 @@ jobs:
id: setup
run: |
echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx unity-changeset list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
# ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
ADDITIONAL_VERSIONS=[]
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
else
ADDITIONAL_VERSIONS=[]
fi
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
@@ -48,33 +59,44 @@ jobs:
test:
name: 🧪 Run tests
runs-on: ubuntu-latest
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
permissions:
checks: write
contents: read
needs: setup
strategy:
fail-fast: false
max-parallel: 4
max-parallel: 6
matrix:
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
- name: 🚚 Checkout
- name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push'
uses: actions/checkout@v4
- name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
- name: 🚚 Marge pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
run: |
git config user.name "GitHub Actions"
git config user.email "actions@github.com"
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
- name: 📥 Cache library
uses: actions/cache@v4
with:
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.sha }}
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: |
Library-${{ matrix.unityVersion }}-
Library-
- name: 🛠️ Build Unity Project
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v4
timeout-minutes: 45
with:
@@ -82,6 +104,10 @@ jobs:
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- name: 🧪 Run tests
uses: game-ci/unity-test-runner@v4
@@ -92,4 +118,7 @@ jobs:
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
coverageOptions: "dontClear;generateHtmlReport;generateBadgeReport;pathFilters:+**/Packages/src/**;assemblyFilters:+<packages>,-*.Editor,-*.Test"
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

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fileFormatVersion: 2
guid: e34a092899a9547189add96707de1b5a
DefaultImporter:
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@@ -80,7 +80,11 @@ namespace Coffee.UIExtensions.Demo
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
#if UNITY_2023_2_OR_NEWER
return type == null ? null : FindFirstObjectByType(type);
#else
return type == null ? null : FindObjectOfType(type);
#endif
}
public void SetCanvasWidth(int width)

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@@ -1,3 +1,4 @@
using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Serialization;
@@ -46,7 +47,7 @@ namespace Coffee.UIExtensions.Demo
if (!flag)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
{
ps.Play(false);
}
@@ -75,7 +76,7 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}

View File

@@ -14,15 +14,16 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_NanoMonitorEnabled: 1
m_BootSceneNameRegex: .*
m_DevelopmentBuildOnly: 1
m_DevelopmentBuildOnly: 0
m_EnabledInEditor: 1
m_AlwaysIncludeAssembly: 1
m_InstantiateOnLoad: 1
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m_Prefab: {fileID: 4567906826058368312, guid: 7cebff2d255b9433cbe23b243c193329,
type: 3}
m_Opened: 1
m_Interval: 0.5
m_Anchor: 1
m_Anchor: 0
m_Width: 750
m_HelpUrl: https://github.com/mob-sakai/ParticleEffectForUGUI
m_CustomMonitorItems:
- m_Format: Screen:{0}x{1}
m_Arg0:
@@ -31,3 +32,10 @@ MonoBehaviour:
m_Path: UnityEngine.Screen, UnityEngine.CoreModule;height
m_Arg2:
m_Path:
- m_Format: UIParticles:{0} Materials:{1}
m_Arg0:
m_Path: Coffee.UIExtensions.UIParticleUpdater, Coffee.UIParticle;uiParticleCount
m_Arg1:
m_Path: Coffee.UIParticleInternal.MaterialRepository, Coffee.UIParticle;count
m_Arg2:
m_Path:

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# [5.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.3...v5.0.0-preview.4) (2024-06-27)
# [5.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.15...5.0.0-preview.16) (2025-03-15)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene (again) ([5babd6d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5babd6d07b2ac17341a29964baf552785cefd90e))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([4b30c16](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4b30c16b9a48531873f9be91eec2a573370d17a1))
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
### Features
* add 'custom view' option. ([4252f11](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4252f1199b8a7038a6fb447989534c512ec40283))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([04232b6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/04232b67491e4506dbf84ce77c1dee7127936a3a))
* the rendering order list in inspector is now more compact ([9212eaa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9212eaa84c85524c00f9228ff8ba887e028838dc))
# [5.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.2...v5.0.0-preview.3) (2024-06-21)
# [5.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.14...5.0.0-preview.15) (2025-02-21)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene ([fd66928](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fd66928efe584aeb4f6347b9a9dca97d9512eb88))
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
# [5.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.1...v5.0.0-preview.2) (2024-06-20)
### Features
* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
# [5.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.13...5.0.0-preview.14) (2025-01-03)
### Bug Fixes
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([ff78b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ff78b6fe32ceed8ddad50e63dcb7a202eab95266)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
* `UIParticle.transform.localScale` does not scale particles ([491ee7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/491ee7b0c3e528e1e577ae5ff2588d7c3bd8ecdb)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* despite not using the size module, particles become smaller based on their z position ([c96ddf2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c96ddf293e855f7ebccaaaf3b112092955545e61)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([a9c2b19](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a9c2b19edf00e1c86c928ef23405906952ede852)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([63b24d8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/63b24d8a8b478b3165733ece3eec524e88b28855)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([c95d8c6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c95d8c6b1774396ff252d13121ad32a3cab0fe5c)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* sub-emitter particles may not render correctly in certain scenarios ([8276684](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8276684c3b1646f0490ed64557547ba15281664a)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67de3d1bd3e16dc9b564625cb990c53d75769506)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
# [5.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/5.0.0-preview.12...5.0.0-preview.13) (2025-01-03)
### Features
* remove overlay window (editor) ([fc3fbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fc3fbdd230595ad3471875ec6fec384a3dad0d17))
* reset previous position on start play for world space simulation ([e741584](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7415845074143abae23e3ae7eedc767a01d020d)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([dfb94f4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/dfb94f4badfb3035a4374579c53293460b4fd946))
# [5.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v5.0.0-preview.1) (2024-05-23)
### Features
* add project settings for UIParticle ([b6e6185](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6e6185c521fef0f118f61cfdfdac07b87555c01))
* change the default value of `UIParticle.scale` from `10` to `1` ([1b3c0f9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1b3c0f92dcc6a1974d1ea074821e5264200e9711)), closes [#310](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/310)
* UIParticle no longer inherits from MaskableGraphic ([b6d921b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6d921b3e47f749b5028d22b0e89b6eb3a1af7de))
* change the default value of `UIParticle.scale` from `10` to `1` ([9955eef](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9955eefdc22cf565502f85c87cd2efd3a25fbe50))
* UIParticle no longer inherits from MaskableGraphic ([c09bfb8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c09bfb81abc9179bf5fc49d29eaf7fc4ed01a4dc))
### BREAKING CHANGES
* Some members inherited from MaskableGraphic will no longer be available.
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)
### Bug Fixes
* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/934f4b8f1c61f8ff20228d0ebcea9f636a3758ed)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)
### Bug Fixes
* rendering issues when playing with opening a prefab stage ([95235a9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/95235a929b82cf681365ed6eba837d857f83e3d2)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)
### Bug Fixes
* if not configured as a preloaded asset, the project settings asset will be regenerated ([abe0948](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/abe09485f65dd4efd18e74675e752e0213bdf3be)), closes [#342](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/342)
## [4.10.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.1...v4.10.2) (2024-11-01)
### Bug Fixes
* trail incorrect offset ([afe00a1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/afe00a1dde80eb1c0a7bb668b75f4c3733d3fa43)), closes [#335](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/335)
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)
### Bug Fixes
* mainTex will be ignored ([2ee69d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ee69d04245fabce185f67dc9bd68c870e556564))
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)
### Bug Fixes
* component icon is not set ([5ff6ec8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5ff6ec815a174de5d3f16d424f1204c60912a8d8))
### Features
* add project settings ([1ce4e31](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1ce4e31a9681bf1a201d2723c8d97e07ecc16592))
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)
### Bug Fixes
* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1cd502b452b5b56edf8bcfe91adf99d1bb5147)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)
### Features
* ParticleAttractor supports multiple ParticleSystems ([3834780](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3834780fdb43443fe6e1ef89df54d26a24d62a91))
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)
### Bug Fixes
* remove debug code ([669deb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/669deb41d4ac589d9db93b29bc8e95383e7f28a5))
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene (again) ([de35cba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/de35cba34c6312c1405ed522e9927c620c78e72d))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ae3f3a8e62cc733420354d237ab765ac777127c8))
### Features
* add 'custom view' option. ([a703c29](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a703c2921ca08c2280d0c8fde01e4c0b33b5c69e))
* remove overlay window (editor) ([8358170](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/835817049f4fcf00dd2bf98dbada14f041ad3544))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/88a970d93a2b69cf011d86bd1807569e90538e0e))
* the rendering order list in inspector is now more compact ([be90172](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/be901724e064befacf617f4940b0331e1d31e1ca))
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)
### Bug Fixes
* generated baking-camera object remains in the prefab or scene ([0bb8438](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0bb843830197d8c1252232928becc211c0ada08d))
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)
### Bug Fixes
* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8ed6e68584e1d9e45ed852eefcc03979ea7e0e1)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)
### Bug Fixes
* `UIParticle.transform.localScale` does not scale particles ([1d40e24](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1d40e24c742741e97f03c55468ccb1e505341133)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/54a4b1cdfd06400c7be89c1ee704bb42a659c7c2)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f26920f9825547222a4afbb31cc5dc5a002c3e9b)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
### Features
* reset previous position on start play for world space simulation ([3880484](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3880484ce5190c42fc79c81d0b69e3fbeda09dd0)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5505247a94a929ff89635fde512a9b95691e0043))
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)
### Bug Fixes
* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/05286cedfd17b1a0cb90a5e918513644f47cd831)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)
### Bug Fixes
* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e924eb45968a112347471cabaeabc274e4c37ce4)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)

View File

@@ -6,16 +6,14 @@ using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.UI;
using Coffee.UIParticleInternal;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Overlays;
#else
using System;
using System.Reflection;
using Coffee.UIParticleInternal;
using Object = UnityEngine.Object;
#endif
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
@@ -29,6 +27,11 @@ namespace Coffee.UIExtensions
[CanEditMultipleObjects]
internal class UIParticleEditor : Editor
{
internal class State : ScriptableSingleton<State>
{
public bool is3DScaleMode;
}
//################################
// Constant or Static Members.
//################################
@@ -47,7 +50,6 @@ namespace Coffee.UIExtensions
private static readonly GUIContent s_ContentPrimary = new GUIContent("Primary");
private static readonly Regex s_RegexBuiltInGuid = new Regex(@"^0{16}.0{15}$", RegexOptions.Compiled);
private static readonly List<Material> s_TempMaterials = new List<Material>();
private static bool s_XYZMode;
private SerializedProperty _maskable;
private SerializedProperty _scale3D;
@@ -59,8 +61,10 @@ namespace Coffee.UIExtensions
private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize;
private SerializedProperty _timeScaleMultiplier;
private ReorderableList _ro;
private bool _showMax;
private bool _is3DScaleMode;
private static readonly HashSet<Shader> s_Shaders = new HashSet<Shader>();
#if UNITY_2018 || UNITY_2019
@@ -94,6 +98,7 @@ namespace Coffee.UIExtensions
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize");
_timeScaleMultiplier = serializedObject.FindProperty("m_TimeScaleMultiplier");
var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
@@ -162,6 +167,19 @@ namespace Coffee.UIExtensions
uip.RefreshParticles(uip.particles);
}
}
// Initialize 3D scale mode.
_is3DScaleMode = State.instance.is3DScaleMode;
if (!_is3DScaleMode)
{
var x = _scale3D.FindPropertyRelative("x");
var y = _scale3D.FindPropertyRelative("y");
var z = _scale3D.FindPropertyRelative("z");
_is3DScaleMode = !Mathf.Approximately(x.floatValue, y.floatValue) ||
!Mathf.Approximately(y.floatValue, z.floatValue) ||
y.hasMultipleDifferentValues ||
z.hasMultipleDifferentValues;
}
}
/// <summary>
@@ -180,7 +198,11 @@ namespace Coffee.UIExtensions
// Scale
EditorGUI.BeginDisabledGroup(!_meshSharing.hasMultipleDifferentValues && _meshSharing.intValue == 4);
s_XYZMode = DrawFloatOrVector3Field(_scale3D, s_XYZMode);
if (DrawFloatOrVector3Field(_scale3D, _is3DScaleMode) != _is3DScaleMode)
{
State.instance.is3DScaleMode = _is3DScaleMode = !_is3DScaleMode;
}
EditorGUI.EndDisabledGroup();
// AnimatableProperties
@@ -221,6 +243,9 @@ namespace Coffee.UIExtensions
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
}
// Time Scale Multiplier
EditorGUILayout.PropertyField(_timeScaleMultiplier);
// Target ParticleSystems.
EditorGUI.BeginChangeCheck();
_ro.DoLayoutList();
@@ -317,7 +342,6 @@ namespace Coffee.UIExtensions
}
#endif
Profiler.EndSample();
EditorApplication.delayCall += () => Profiler.enabled = false;
}
private static bool IsBuiltInObject(Object obj)
@@ -437,7 +461,11 @@ namespace Coffee.UIExtensions
{
if (!p || (ignoreCurrent && target == p)) return;
DestroyImmediate(p);
Misc.DestroyImmediate(p);
if (p.TryGetComponent<CanvasRenderer>(out var cr))
{
Misc.DestroyImmediate(cr);
}
#if UNITY_2018_3_OR_NEWER
var stage = PrefabStageUtility.GetCurrentPrefabStage();

View File

Before

Width:  |  Height:  |  Size: 418 B

After

Width:  |  Height:  |  Size: 418 B

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 7a55e246f37df405bac88eac692e3a86
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,28 +1,63 @@
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> Particle Effect For UGUI (UI Particle)
This package provides a component to render particle effects for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.
# <img alt="UIParticleIcon" src="https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/d76e105e-a840-4f61-a1f6-8cf311c0812d" width="26"/> UI Particle v5 <!-- omit in toc -->
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.txt)
![](https://img.shields.io/badge/Unity-2018.2+-57b9d3.svg?style=flat&logo=unity)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/main/LICENSE.md)
![](https://img.shields.io/badge/Unity-2019.3+-57b9d3.svg?style=flat&logo=unity)
![](https://img.shields.io/badge/uGUI_2.0_Ready-57b9d3.svg?style=flat)
![](https://img.shields.io/badge/UPR%2FHDPR_Ready-57b9d3.svg?style=flat)
![](https://github.com/mob-sakai/ParticleEffectForUGUI/actions/workflows/test.yml/badge.svg?branch=develop)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
[![](https://img.shields.io/github/watchers/mob-sakai/ParticleEffectForUGUI.svg?style=social&label=Watch)](https://github.com/mob-sakai/ParticleEffectForUGUI/subscription)
[![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai)
<< [📝 Description](#-description) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
<< [📝 Description](#-description-) | [📌 Key Features](#-key-features) | [🎮 Demo](#-demo) | [⚙ Installation](#-installation) | [🔄 Upgrading to 5.x](#-upgrading-from-3x4x-to-5x) | [🚀 Usage](#-usage) | [🛠 Development Note](#-development-note) | [🤝 Contributing](#-contributing) >>
## 📝 Description <!-- omit in toc -->
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through `CanvasRenderer`.
You can render, mask, and sort your `ParticleSystems` for UI without the need for an additional `Camera`, `RenderTexture`, or `Canvas`.
- [📌 Key Features](#-key-features)
- [🎮 Demo](#-demo)
- [⚙ Installation](#-installation)
- [Install via OpenUPM](#install-via-openupm)
- [Install via UPM (with Package Manager UI)](#install-via-upm-with-package-manager-ui)
- [Install via UPM (Manually)](#install-via-upm-manually)
- [Install as Embedded Package](#install-as-embedded-package)
- [🔄 Upgrading from v3/v4 to v5](#-upgrading-from-v3v4-to-v5)
- [Breaking Changes](#breaking-changes)
- [🚀 Usage](#-usage)
- [Component: UIParticle](#component-uiparticle)
- [Basic Usage](#basic-usage)
- [Usage with Your Existing ParticleSystem Prefab](#usage-with-your-existing-particlesystem-prefab)
- [Usage with `Mask` or `RectMask2D` Component](#usage-with-mask-or-rectmask2d-component)
- [Usage with Script](#usage-with-script)
- [Component: UIParticleAttractor](#component-uiparticleattractor)
- [Project Settings](#project-settings)
- [🛠 Development Note](#-development-note)
- [Compares the Baking mesh approach with the conventional approach](#compares-the-baking-mesh-approach-with-the-conventional-approach)
- [Performance test results](#performance-test-results)
- [🔍 FAQ: Why Are My UIParticles Not Displayed Correctly?](#-faq-why-are-my-uiparticles-not-displayed-correctly)
- [Shader Limitation](#shader-limitation)
- [Built-in shaders are not supported](#built-in-shaders-are-not-supported)
- [(Unity 2018 or 2019) UV.zw components will be discarded](#unity-2018-or-2019-uvzw-components-will-be-discarded)
- [(Unity 2018 or 2019) Custom vertex streams](#unity-2018-or-2019-custom-vertex-streams)
- [Overheads](#overheads)
- [How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
- [🤝 Contributing](#-contributing)
- [Issues](#issues)
- [Pull Requests](#pull-requests)
- [Support](#support)
- [License](#license)
- [Author](#author)
- [See Also](#see-also)
<br><br>
## 📝 Description
![Demo](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This package uses the new APIs `MeshBake/MeshTrailBake` (introduced in Unity 2018.2) to render particles through CanvasRenderer.
You can render, mask, and sort your ParticleSystems for UI without the need for an additional Camera, RenderTexture, or Canvas.
### Key Features
## 📌 Key Features
* **Easy to use:** The package is ready to use out of the box.
* **Sortable:** Sort particle effects and other UI elements by sibling index.
@@ -71,7 +106,7 @@ You can render, mask, and sort your ParticleSystems for UI without the need for
## ⚙ Installation
_This package requires **Unity 2018.3 or later**._
_This package requires **Unity 2019.3 or later**._
#### Install via OpenUPM
@@ -83,16 +118,16 @@ _This package requires **Unity 2018.3 or later**._
```
- To update the package, use Package Manager UI (`Window > Package Manager`) or run the following command with `@{version}`:
```
openupm add com.coffee.ui-particle@4.8.0
openupm add com.coffee.ui-particle@5.0.0
```
#### Install via UPM (with Package Manager UI)
- Click `Window > Package Manager` to open Package Manager UI.
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git`
![](https://gist.github.com/assets/12690315/24af63ed-8a2e-483d-9023-7aa53d913330)
- Click `+ > Add package from git URL...` and input the repository URL: `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src`
![](https://github.com/user-attachments/assets/f88f47ad-c606-44bd-9e86-ee3f72eac548)
- To update the package, change suffix `#{version}` to the target version.
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0`
- e.g. `https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0`
#### Install via UPM (Manually)
@@ -100,43 +135,51 @@ _This package requires **Unity 2018.3 or later**._
```json
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
...
}
}
```
- To update the package, change suffix `#{version}` to the target version.
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.8.0",`
- e.g. `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src#5.0.0",`
#### Install as Embedded Package
### Install as Embedded Package
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI.git/releases) and extract it.
2. Place it in your project's `Packages` directory.
![](https://github.com/mob-sakai/mob-sakai/assets/12690315/0b7484b4-5fca-43b0-a9ef-e5dbd99bcdb4)
- If you want to fix bugs or add features, install it as an embedded package.
- To update the package, you need to re-download it and replace the contents.
1. Download the `Source code (zip)` file from [Releases](https://github.com/mob-sakai/SoftMaskForUGUI/releases) and
extract it.
2. Move the `<extracted_dir>/Packages/src` directory into your project's `Packages` directory.
![](https://github.com/user-attachments/assets/187cbcbe-5922-4ed5-acec-cf19aa17d208)
- You can rename the `src` directory if needed.
- If you intend to fix bugs or add features, installing it as an embedded package is recommended.
- To update the package, re-download it and replace the existing contents.
<br><br>
## Upgrading from 3.x/4.x to 5.x
## 🔄 Upgrading from v3/v4 to v5
### Breaking Changes
- The default value of `UIParticle.scale` has been changed from `10` to `1`.
- `UIParticle` no longer inherits from `MaskableGraphic`.
- Add project settings for UIParticle
- enableLinearToGamma: Enables LinearToGamma during mesh baking
- If you are installing via git URL, add `?path=Packages/src`.
```json
// v3/v4
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
// v5
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git?path=Packages/src",
```
<br><br>
## 🚀 Usage
### UIParticle Component
### Component: UIParticle
`UIParticle` controls the ParticleSystems that are attached to its own game objects and child game objects.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/1cf5753b-33fc-4cef-91c3-413c515a954f)
![](https://github.com/user-attachments/assets/bc9eb783-afce-4102-ac61-aee9ea8d6f2f)
- **Maskable**: Does this graphic allow maskable.
- **Scale**: Scale the rendering particles. When the `3D` toggle is enabled, 3D scale (x, y, z) is supported.
@@ -158,6 +201,7 @@ _This package requires **Unity 2018.3 or later**._
- **UIParticle:** UIParticle.scale will be adjusted.
- **Use Custom View:** Use this if the particles are not displayed correctly due to min/max particle size.
- **Custom view size:** Change the bake view size.
- **Time Scale Multiplier:** Time scale multiplier.
- **Rendering Order**: The ParticleSystem list to be rendered. You can change the order and the materials.
**NOTE:** Press the `Refresh` button to reconstruct the rendering order based on children ParticleSystem's sorting order
@@ -165,7 +209,7 @@ and z-position.
<br><br>
#### Basic Usage
### Basic Usage
1. Select `GameObject/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
![particle](https://user-images.githubusercontent.com/12690315/95007361-cad0e880-0649-11eb-8835-f145d62c5977.png)
@@ -174,7 +218,7 @@ and z-position.
<br>
#### With Your Existing ParticleSystem Prefab
### Usage with Your Existing ParticleSystem Prefab
1. Select `GameObject/UI/ParticleSystem (Empty)` to create UIParticle.
![empty](https://user-images.githubusercontent.com/12690315/95007362-cb697f00-0649-11eb-8a09-29b0a13791e4.png)
@@ -183,19 +227,19 @@ and z-position.
<br>
#### With `Mask` or `RectMask2D` Component
### Usage with `Mask` or `RectMask2D` Component
If you want to mask particles, set a stencil-supported shader (such as `UI/UIAdditive`) to the material for
ParticleSystem.
If you use some custom shaders, see
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component)
the [How to Make a Custom Shader to Support Mask/RectMask2D Component](#how-to-make-a-custom-shader-to-support-mask-and-rectmask2d-component)
section.
![](https://user-images.githubusercontent.com/12690315/95017591-3b512700-0695-11eb-864e-04166ea1809a.png)
<br><br>
### Script usage
### Usage with Script
```cs
// Instantiate ParticleSystem prefab with UIParticle on runtime.
@@ -214,14 +258,14 @@ uiParticle.Stop();
<br><br>
### UIParticleAttractor component
### Component: UIParticleAttractor
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/5c20ad73-4b9a-4f38-9cdc-119df5cce077)
![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif)
- **Particle System**: Attracts particles generated by the specified particle system.
- **Particle Systems**: Attracts particles generated by the specified ParticleSystems.
- **Destination Radius**: Once the particle is within the radius, the particle lifetime will become 0, and `OnAttracted`
will be called.
- **Delay Rate**: Delay to start attracting. It is a percentage of the particle's start lifetime.
@@ -235,6 +279,14 @@ uiParticle.Stop();
<br><br>
### Project Settings
![](https://github.com/user-attachments/assets/befc7f34-fb47-4006-831a-eba79fda11ca)
- Click `Edit > Project Settings` to open the Project Settings window and then select `UI > UI Particle` category.
<br><br>
## 🛠 Development Note
### Compares the Baking mesh approach with the conventional approach
@@ -366,7 +418,7 @@ When improving performance, keep the following in mind:
- Consider a single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module
in the ParticleSystem.
### How to Make a Custom Shader to Support Mask/RectMask2D Component
### How to Make a Custom Shader to Support `Mask` and `RectMask2D` Component
<details>
<summary>Shader tips</summary>

Binary file not shown.

View File

@@ -0,0 +1,33 @@
fileFormatVersion: 2
guid: 4d73b3825bf044d418ae21bb331d3902
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 1
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -18,10 +18,10 @@ namespace Coffee.UIParticleInternal
public static T[] GetComponentsInChildren<T>(this Component self, int depth)
where T : Component
{
var results = ListPool<T>.Rent();
var results = InternalListPool<T>.Rent();
self.GetComponentsInChildren_Internal(results, depth);
var array = results.ToArray();
ListPool<T>.Return(ref results);
InternalListPool<T>.Return(ref results);
return array;
}
@@ -134,6 +134,35 @@ namespace Coffee.UIParticleInternal
Profiler.EndSample();
}
/// <summary>
/// Add a component of a specific type to the children of a GameObject.
/// </summary>
public static void AddComponentOnChildren<T>(this Component self, bool includeSelf)
where T : Component
{
if (self == null) return;
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Self");
if (includeSelf && !self.TryGetComponent<T>(out _))
{
self.gameObject.AddComponent<T>();
}
Profiler.EndSample();
Profiler.BeginSample("(COF)[ComponentExt] AddComponentOnChildren > Child");
var childCount = self.transform.childCount;
for (var i = 0; i < childCount; i++)
{
var child = self.transform.GetChild(i);
if (child.TryGetComponent<T>(out _)) continue;
child.gameObject.AddComponent<T>();
}
Profiler.EndSample();
}
#if !UNITY_2021_2_OR_NEWER && !UNITY_2020_3_45 && !UNITY_2020_3_46 && !UNITY_2020_3_47 && !UNITY_2020_3_48
public static T GetComponentInParent<T>(this Component self, bool includeInactive) where T : Component
{
@@ -175,7 +204,7 @@ namespace Coffee.UIParticleInternal
target.enabled = false;
// Find MonoScript of the specified component.
foreach (var script in Resources.FindObjectsOfTypeAll<MonoScript>())
foreach (var script in MonoImporter.GetAllRuntimeMonoScripts())
{
if (script.GetClass() != typeof(T))
{

View File

@@ -1,19 +0,0 @@
using System.Collections.Generic;
namespace Coffee.UIParticleInternal
{
/// <summary>
/// Extension methods for Component class.
/// </summary>
internal static class ListExtensions
{
public static void RemoveAtFast<T>(this List<T> self, int index)
{
if (self == null) return;
var lastIndex = self.Count - 1;
self[index] = self[lastIndex];
self.RemoveAt(lastIndex);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 833553390099d40c9b212823f0852c46
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,48 +0,0 @@
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
namespace Coffee.UIParticleInternal
{
internal static class Misc
{
public static void Destroy(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (!obj) return;
EditorUtility.SetDirty(obj);
#endif
}
}
}

View File

@@ -17,11 +17,15 @@ namespace Coffee.UIParticleInternal
Type.GetType("UnityEditor.Experimental.U2D.SpriteEditorExtension, UnityEditor")
?? Type.GetType("UnityEditor.U2D.SpriteEditorExtension, UnityEditor");
private static readonly MethodInfo s_GetActiveAtlasTextureMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly Func<Sprite, Texture2D> s_GetActiveAtlasTextureMethod =
(Func<Sprite, Texture2D>)Delegate.CreateDelegate(typeof(Func<Sprite, Texture2D>),
s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlasTexture", BindingFlags.Static | BindingFlags.NonPublic));
private static readonly MethodInfo s_GetActiveAtlasMethod = s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly Func<Sprite, SpriteAtlas> s_GetActiveAtlasMethod =
(Func<Sprite, SpriteAtlas>)Delegate.CreateDelegate(typeof(Func<Sprite, SpriteAtlas>),
s_SpriteEditorExtensionType
.GetMethod("GetActiveAtlas", BindingFlags.Static | BindingFlags.NonPublic));
/// <summary>
/// Get the actual texture of a sprite in play mode or edit mode.
@@ -30,9 +34,7 @@ namespace Coffee.UIParticleInternal
{
if (!self) return null;
if (Application.isPlaying) return self.texture;
var ret = s_GetActiveAtlasTextureMethod.Invoke(null, new object[] { self }) as Texture2D;
var ret = s_GetActiveAtlasTextureMethod(self);
return ret ? ret : self.texture;
}
@@ -43,7 +45,7 @@ namespace Coffee.UIParticleInternal
{
if (!self) return null;
return s_GetActiveAtlasMethod.Invoke(null, new object[] { self }) as SpriteAtlas;
return s_GetActiveAtlasMethod(self);
}
#else
/// <summary>

View File

@@ -1,9 +1,9 @@
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using System.IO;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
@@ -13,41 +13,51 @@ namespace Coffee.UIParticleInternal
{
public abstract class PreloadedProjectSettings : ScriptableObject
#if UNITY_EDITOR
, IPreprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 0;
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
private class Postprocessor : AssetPostprocessor
{
Initialize();
private static void OnPostprocessAllAssets(string[] _, string[] __, string[] ___, string[] ____)
{
Initialize();
}
}
private class PreprocessBuildWithReport : IPreprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 0;
void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
{
Initialize();
}
}
[InitializeOnLoadMethod]
[InitializeOnEnterPlayMode]
private static void Initialize()
{
const BindingFlags flags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
foreach (var t in TypeCache.GetTypesDerivedFrom(typeof(PreloadedProjectSettings<>)))
{
var defaultSettings = GetDefaultSettings(t);
if (!defaultSettings)
{
defaultSettings = t.GetProperty("instance", flags)
?.GetValue(null, null) as PreloadedProjectSettings;
// When create a new instance, automatically set it as default settings.
defaultSettings = CreateInstance(t) as PreloadedProjectSettings;
SetDefaultSettings(defaultSettings);
}
else if (GetPreloadedSettings(t).Length != 1)
{
SetDefaultSettings(defaultSettings);
}
}
EditorApplication.QueuePlayerLoopUpdate();
if (defaultSettings)
{
defaultSettings.OnInitialize();
}
}
}
protected static string GetDefaultName(Type type, bool nicify)
{
var typeName = type.Name.Replace("ProjectSettings", "");
var typeName = type.Name;
return nicify
? ObjectNames.NicifyVariableName(typeName)
: typeName;
@@ -71,6 +81,8 @@ namespace Coffee.UIParticleInternal
protected static void SetDefaultSettings(PreloadedProjectSettings asset)
{
if (!asset) return;
var type = asset.GetType();
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(asset)))
{
@@ -81,7 +93,11 @@ namespace Coffee.UIParticleInternal
var assetPath = $"Assets/ProjectSettings/{GetDefaultName(type, false)}.asset";
assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath);
AssetDatabase.CreateAsset(asset, assetPath);
if (!File.Exists(assetPath))
{
AssetDatabase.CreateAsset(asset, assetPath);
asset.OnCreateAsset();
}
}
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
@@ -95,13 +111,20 @@ namespace Coffee.UIParticleInternal
AssetDatabase.Refresh();
}
protected virtual void OnCreateAsset()
{
}
protected virtual void OnInitialize()
{
}
}
#else
{
}
#endif
public abstract class PreloadedProjectSettings<T> : PreloadedProjectSettings
where T : PreloadedProjectSettings<T>
{
@@ -110,6 +133,8 @@ namespace Coffee.UIParticleInternal
#if UNITY_EDITOR
private string _jsonText;
public static bool hasInstance => s_Instance;
public static T instance
{
get

View File

@@ -10,8 +10,9 @@ namespace Coffee.UIParticleInternal
/// </summary>
internal class FastActionBase<T>
{
private static readonly ObjectPool<LinkedListNode<T>> s_NodePool =
new ObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true, x => x.Value = default);
private static readonly InternalObjectPool<LinkedListNode<T>> s_NodePool =
new InternalObjectPool<LinkedListNode<T>>(() => new LinkedListNode<T>(default), _ => true,
x => x.Value = default);
private readonly LinkedList<T> _delegates = new LinkedList<T>();

View File

@@ -46,7 +46,6 @@ namespace Coffee.UIParticleInternal
GetFrameCache<T>().Set((key1.GetHashCode(), key2.GetHashCode()), result);
}
/// <summary>
/// Sets a value in the frame cache with a specified key.
/// </summary>

View File

@@ -42,7 +42,6 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -52,7 +51,6 @@ namespace Coffee.UIParticleInternal
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -61,7 +59,6 @@ namespace Coffee.UIParticleInternal
Log_Internal(LogType.Log, tag, message, context ? context : tag as Object);
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -79,7 +76,6 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -123,7 +119,6 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -140,6 +135,9 @@ namespace Coffee.UIParticleInternal
switch (tag)
{
case string name:
sb.Append(name);
break;
case Type type:
AppendType(sb, type);
break;
@@ -166,7 +164,6 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif
@@ -205,7 +202,6 @@ namespace Coffee.UIParticleInternal
#endif
}
#if !ENABLE_COFFEE_LOGGER
[Conditional(k_DisableSymbol)]
#endif

View File

@@ -15,7 +15,7 @@ namespace Coffee.UIParticleInternal
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void Clear()
public static void Clear()
{
s_Repository.Clear();
}
@@ -55,7 +55,6 @@ namespace Coffee.UIParticleInternal
Profiler.EndSample();
}
/// <summary>
/// Adds or retrieves a cached material based on the hash.
/// </summary>

View File

@@ -0,0 +1,132 @@
using System;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using System.IO;
using System.Linq;
using System.Reflection;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.SceneManagement;
#else
using UnityEditor.Experimental.SceneManagement;
#endif
#endif
namespace Coffee.UIParticleInternal
{
internal static class Misc
{
public static T[] FindObjectsOfType<T>() where T : Object
{
#if UNITY_2023_1_OR_NEWER
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType<T>();
#endif
}
public static void Destroy(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
public static void DestroyImmediate(Object obj)
{
if (!obj) return;
#if UNITY_EDITOR
if (Application.isEditor)
{
Object.DestroyImmediate(obj);
}
else
#endif
{
Object.Destroy(obj);
}
}
[Conditional("UNITY_EDITOR")]
public static void SetDirty(Object obj)
{
#if UNITY_EDITOR
if (!obj) return;
EditorUtility.SetDirty(obj);
#endif
}
#if UNITY_EDITOR
public static T[] GetAllComponentsInPrefabStage<T>() where T : Component
{
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
if (prefabStage == null) return Array.Empty<T>();
return prefabStage.prefabContentsRoot.GetComponentsInChildren<T>(true);
}
public static bool isBatchOrBuilding => Application.isBatchMode || BuildPipeline.isBuildingPlayer;
#endif
[Conditional("UNITY_EDITOR")]
public static void QueuePlayerLoopUpdate()
{
#if UNITY_EDITOR
if (!EditorApplication.isPlaying)
{
EditorApplication.QueuePlayerLoopUpdate();
}
#endif
}
}
#if !UNITY_2021_2_OR_NEWER
[AttributeUsage(AttributeTargets.Class)]
[Conditional("UNITY_EDITOR")]
internal class IconAttribute : Attribute
{
private readonly string _path;
public IconAttribute(string path)
{
_path = path;
}
#if UNITY_EDITOR
private static Action<Object, Texture2D> s_SetIconForObject = typeof(EditorGUIUtility)
.GetMethod("SetIconForObject", BindingFlags.Static | BindingFlags.NonPublic)
.CreateDelegate(typeof(Action<Object, Texture2D>), null) as Action<Object, Texture2D>;
[InitializeOnLoadMethod]
private static void InitializeOnLoadMethod()
{
if (Misc.isBatchOrBuilding) return;
var types = TypeCache.GetTypesWithAttribute<IconAttribute>();
var scripts = MonoImporter.GetAllRuntimeMonoScripts();
foreach (var type in types)
{
var script = scripts.FirstOrDefault(x => x.GetClass() == type);
if (!script) continue;
var path = type.GetCustomAttribute<IconAttribute>()?._path;
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (!icon) continue;
s_SetIconForObject(script, icon);
}
}
#endif
}
#endif
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 39ed6a6b0a72e482488bd298b2ae762e
guid: 182319ecc315e4858b119764af0fbcb0
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -6,15 +6,58 @@ namespace Coffee.UIParticleInternal
/// <summary>
/// Object pool.
/// </summary>
internal class ObjectPool<T>
internal class InternalObjectPool<T> where T : class
{
#if UNITY_2021_1_OR_NEWER
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly UnityEngine.Pool.ObjectPool<T> _pool;
public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_pool = new UnityEngine.Pool.ObjectPool<T>(onCreate, null, onReturn);
_onValid = onValid;
}
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public T Rent()
{
while (0 < _pool.CountInactive)
{
var instance = _pool.Get();
if (_onValid(instance))
{
return instance;
}
}
// If there are no instances in the pool, create a new one.
Logging.Log(this, $"A new instance is created (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
return _pool.Get();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public void Return(ref T instance)
{
if (instance == null) return; // Ignore if already pooled or null.
_pool.Release(instance);
Logging.Log(this, $"An instance is released (pooled: {_pool.CountInactive}, created: {_pool.CountAll}).");
instance = default; // Set the reference to null.
}
#else
private readonly Func<T> _onCreate; // Delegate for creating instances
private readonly Action<T> _onReturn; // Delegate for returning instances to the pool
private readonly Predicate<T> _onValid; // Delegate for checking if instances are valid
private readonly Stack<T> _pool = new Stack<T>(32); // Object pool
private int _count; // Total count of created instances
public ObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
public InternalObjectPool(Func<T> onCreate, Predicate<T> onValid, Action<T> onReturn)
{
_onCreate = onCreate;
_onValid = onValid;
@@ -54,15 +97,40 @@ namespace Coffee.UIParticleInternal
Logging.Log(this, $"An instance is released (pooled: {_pool.Count}, created: {_count}).");
instance = default; // Set the reference to null.
}
#endif
}
/// <summary>
/// Object pool for <see cref="List{T}" />.
/// </summary>
internal static class ListPool<T>
internal static class InternalListPool<T>
{
private static readonly ObjectPool<List<T>> s_ListPool =
new ObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
#if UNITY_2021_1_OR_NEWER
/// <summary>
/// Rent an instance from the pool.
/// When you no longer need it, return it with <see cref="Return" />.
/// </summary>
public static List<T> Rent()
{
return UnityEngine.Pool.ListPool<T>.Get();
}
/// <summary>
/// Return an instance to the pool and assign null.
/// Be sure to return the instance obtained with <see cref="Rent" /> with this method.
/// </summary>
public static void Return(ref List<T> toRelease)
{
if (toRelease != null)
{
UnityEngine.Pool.ListPool<T>.Release(toRelease);
}
toRelease = null;
}
#else
private static readonly InternalObjectPool<List<T>> s_ListPool =
new InternalObjectPool<List<T>>(() => new List<T>(), _ => true, x => x.Clear());
/// <summary>
/// Rent an instance from the pool.
@@ -81,5 +149,6 @@ namespace Coffee.UIParticleInternal
{
s_ListPool.Return(ref toRelease);
}
#endif
}
}

View File

@@ -8,10 +8,11 @@ namespace Coffee.UIParticleInternal
{
internal class ObjectRepository<T> where T : Object
{
private readonly List<Entry> _cache = new List<Entry>();
private readonly Dictionary<Hash128, Entry> _cache = new Dictionary<Hash128, Entry>(8);
private readonly Dictionary<int, Hash128> _objectKey = new Dictionary<int, Hash128>(8);
private readonly string _name;
private readonly Action<T> _onRelease;
private readonly Stack<Entry> _pool = new Stack<Entry>();
private readonly Stack<Entry> _pool = new Stack<Entry>(8);
public ObjectRepository(Action<T> onRelease = null)
{
@@ -36,40 +37,33 @@ namespace Coffee.UIParticleInternal
{
_onRelease = onRelease;
}
for (var i = 0; i < 8; i++)
{
_pool.Push(new Entry());
}
}
public int count => _cache.Count;
public void Clear()
{
for (var i = 0; i < _cache.Count; i++)
foreach (var kv in _cache)
{
var entry = _cache[i];
var entry = kv.Value;
if (entry == null) continue;
entry.Release(_onRelease);
_pool.Push(entry);
}
_cache.Clear();
_objectKey.Clear();
}
public bool Valid(Hash128 hash, T obj)
{
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] Valid > Find existing entry");
for (var i = 0; i < _cache.Count; ++i)
{
var entry = _cache[i];
if (entry.hash != hash) continue;
Profiler.EndSample();
// Existing entry found.
return entry.storedObject == obj;
}
Profiler.EndSample();
return false;
return _cache.TryGetValue(hash, out var entry) && entry.storedObject == obj;
}
/// <summary>
@@ -77,41 +71,8 @@ namespace Coffee.UIParticleInternal
/// </summary>
public void Get(Hash128 hash, ref T obj, Func<T> onCreate)
{
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
for (var i = 0; i < _cache.Count; ++i)
{
var entry = _cache[i];
if (entry.hash != hash) continue;
// Existing entry found.
if (entry.storedObject != obj)
{
// if the object is different, release the old one.
Release(ref obj);
++entry.reference;
obj = entry.storedObject;
Logging.Log(_name, $"Get(#{count}): {entry}");
}
Profiler.EndSample();
return;
}
Profiler.EndSample();
// Create new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
newEntry.storedObject = onCreate();
newEntry.hash = hash;
newEntry.reference = 1;
_cache.Add(newEntry);
Logging.Log(_name, $"Get(#{count}): {newEntry}");
Release(ref obj);
obj = newEntry.storedObject;
Profiler.EndSample();
if (GetFromCache(hash, ref obj)) return;
Add(hash, ref obj, onCreate());
}
/// <summary>
@@ -119,40 +80,60 @@ namespace Coffee.UIParticleInternal
/// </summary>
public void Get<TS>(Hash128 hash, ref T obj, Func<TS, T> onCreate, TS source)
{
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Find existing entry");
for (var i = 0; i < _cache.Count; ++i)
{
var entry = _cache[i];
if (entry.hash != hash) continue;
if (GetFromCache(hash, ref obj)) return;
Add(hash, ref obj, onCreate(source));
}
private bool GetFromCache(Hash128 hash, ref T obj)
{
// Find existing entry.
Profiler.BeginSample("(COF)[ObjectRepository] GetFromCache");
if (_cache.TryGetValue(hash, out var entry))
{
if (!entry.storedObject)
{
Release(ref entry.storedObject);
Profiler.EndSample();
return false;
}
// Existing entry found.
if (entry.storedObject != obj)
{
// if the object is different, release the old one.
Release(ref obj);
++entry.reference;
obj = entry.storedObject;
Logging.Log(_name, $"Get(#{count}): {entry}");
Logging.Log(_name, $"Get(total#{count}): {entry}");
}
Profiler.EndSample();
return;
return true;
}
Profiler.EndSample();
return false;
}
// Create new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Get > Create new entry");
private void Add(Hash128 hash, ref T obj, T newObject)
{
if (!newObject)
{
Release(ref obj);
obj = newObject;
return;
}
// Create and add a new entry.
Profiler.BeginSample("(COF)[ObjectRepository] Add");
var newEntry = 0 < _pool.Count ? _pool.Pop() : new Entry();
newEntry.storedObject = onCreate(source);
newEntry.storedObject = newObject;
newEntry.hash = hash;
newEntry.reference = 1;
_cache.Add(newEntry);
Logging.Log(_name, $"Get(#{count}): {newEntry}");
_cache[hash] = newEntry;
_objectKey[newObject.GetInstanceID()] = hash;
Logging.Log(_name, $"<color=#03c700>Add</color>(total#{count}): {newEntry}");
Release(ref obj);
obj = newEntry.storedObject;
obj = newObject;
Profiler.EndSample();
}
@@ -163,35 +144,45 @@ namespace Coffee.UIParticleInternal
{
if (ReferenceEquals(obj, null)) return;
// Find and release the entry.
Profiler.BeginSample("(COF)[ObjectRepository] Release");
for (var i = 0; i < _cache.Count; i++)
var id = obj.GetInstanceID();
if (_objectKey.TryGetValue(id, out var hash)
&& _cache.TryGetValue(hash, out var entry))
{
var entry = _cache[i];
if (entry.storedObject != obj)
entry.reference--;
if (entry.reference <= 0 || !entry.storedObject)
{
continue;
Remove(entry);
}
if (--entry.reference <= 0)
else
{
Profiler.BeginSample("(COF)[ObjectRepository] Release > RemoveAt");
_cache.RemoveAtFast(i);
Logging.Log(_name, $"Release(#{_cache.Count}): {entry}");
entry.Release(_onRelease);
_pool.Push(entry);
Profiler.EndSample();
break;
Logging.Log(_name, $"Release(total#{_cache.Count}): {entry}");
}
Logging.Log(_name, $"Release(#{count}): {entry}");
break;
}
else
{
Logging.Log(_name, $"Release(total#{_cache.Count}): <color=red>Already released: {obj}</color>");
}
obj = null;
Profiler.EndSample();
}
private void Remove(Entry entry)
{
if (ReferenceEquals(entry, null)) return;
Profiler.BeginSample("(COF)[ObjectRepository] Remove");
_cache.Remove(entry.hash);
_objectKey.Remove(entry.storedObject.GetInstanceID());
_pool.Push(entry);
entry.reference = 0;
Logging.Log(_name, $"<color=#f29e03>Remove</color>(total#{_cache.Count}): {entry}");
entry.Release(_onRelease);
Profiler.EndSample();
}
private class Entry
{
public Hash128 hash;
@@ -211,7 +202,7 @@ namespace Coffee.UIParticleInternal
public override string ToString()
{
return $"h{(uint)hash.GetHashCode()} (#{reference}), {storedObject}";
return $"h{(uint)hash.GetHashCode()} (refs#{reference}), {storedObject}";
}
}
}

View File

@@ -14,6 +14,8 @@ namespace Coffee.UIParticleInternal
private static readonly FastAction s_AfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_LateAfterCanvasRebuildAction = new FastAction();
private static readonly FastAction s_BeforeCanvasRebuildAction = new FastAction();
private static readonly FastAction s_OnScreenSizeChangedAction = new FastAction();
private static Vector2Int s_LastScreenSize;
static UIExtraCallbacks()
{
@@ -48,6 +50,15 @@ namespace Coffee.UIParticleInternal
remove => s_AfterCanvasRebuildAction.Remove(value);
}
/// <summary>
/// Event that occurs when the screen size changes.
/// </summary>
public static event Action onScreenSizeChanged
{
add => s_OnScreenSizeChangedAction.Add(value);
remove => s_OnScreenSizeChangedAction.Remove(value);
}
/// <summary>
/// Initializes the UIExtraCallbacks to ensure proper event handling.
/// </summary>
@@ -77,6 +88,17 @@ namespace Coffee.UIParticleInternal
/// </summary>
private static void OnBeforeCanvasRebuild()
{
var screenSize = new Vector2Int(Screen.width, Screen.height);
if (s_LastScreenSize != screenSize)
{
if (s_LastScreenSize != default)
{
s_OnScreenSizeChangedAction.Invoke();
}
s_LastScreenSize = screenSize;
}
s_BeforeCanvasRebuildAction.Invoke();
InitializeAfterCanvasRebuild();
}

View File

@@ -9,12 +9,15 @@ using UnityEngine.Serialization;
using Random = UnityEngine.Random;
[assembly: InternalsVisibleTo("Coffee.UIParticle.Editor")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.PerformanceDemo")]
[assembly: InternalsVisibleTo("Coffee.UIParticle.Demo")]
namespace Coffee.UIExtensions
{
/// <summary>
/// Render maskable and sortable particle effect ,without Camera, RenderTexture or Canvas.
/// </summary>
[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -117,6 +120,10 @@ namespace Coffee.UIExtensions
"Change the bake view size.")]
private float m_CustomViewSize = 10;
[SerializeField]
[Tooltip("Time scale multiplier.")]
private float m_TimeScaleMultiplier = 1;
[SerializeField]
private bool m_Maskable = true;
@@ -283,6 +290,15 @@ namespace Coffee.UIExtensions
set => m_CustomViewSize = Mathf.Max(0.1f, value);
}
/// <summary>
/// Time scale multiplier.
/// </summary>
public float timeScaleMultiplier
{
get => m_TimeScaleMultiplier;
set => m_TimeScaleMultiplier = value;
}
internal bool useMeshSharing => m_MeshSharing != MeshSharing.None;
internal bool isPrimary =>
@@ -617,12 +633,14 @@ namespace Coffee.UIExtensions
{
var ps = particleSystems[i];
if (!ps) continue;
GetRenderer(j++).Set(this, ps, false);
var mainEmitter = ps.GetMainEmitter(particleSystems);
GetRenderer(j++).Set(this, ps, false, mainEmitter);
// If the trail is enabled, set it additionally.
if (ps.trails.enabled)
{
GetRenderer(j++).Set(this, ps, true);
GetRenderer(j++).Set(this, ps, true, mainEmitter);
}
}
}
@@ -763,7 +781,7 @@ namespace Coffee.UIExtensions
_bakeCamera.useOcclusionCulling = false;
_bakeCamera.gameObject.SetActive(false);
_bakeCamera.gameObject.hideFlags = HideFlags.HideAndDontSave;
_bakeCamera.gameObject.hideFlags = UIParticleProjectSettings.globalHideFlags;
return _bakeCamera;
}

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Events;
@@ -6,7 +7,7 @@ using UnityEngine.Events;
namespace Coffee.UIExtensions
{
[ExecuteAlways]
public class UIParticleAttractor : MonoBehaviour
public class UIParticleAttractor : MonoBehaviour, ISerializationCallbackReceiver
{
public enum Movement
{
@@ -22,8 +23,12 @@ namespace Coffee.UIExtensions
}
[SerializeField]
[HideInInspector]
private ParticleSystem m_ParticleSystem;
[SerializeField]
private List<ParticleSystem> m_ParticleSystems = new List<ParticleSystem>();
[Range(0.1f, 10f)]
[SerializeField]
private float m_DestinationRadius = 1;
@@ -45,7 +50,7 @@ namespace Coffee.UIExtensions
[SerializeField]
private UnityEvent m_OnAttracted;
private UIParticle _uiParticle;
private List<UIParticle> _uiParticles = new List<UIParticle>();
public float destinationRadius
{
@@ -84,25 +89,46 @@ namespace Coffee.UIExtensions
}
/// <summary>
/// The target ParticleSystem to attract.
/// The target ParticleSystems to attract. Use <see cref="AddParticleSystem"/> and
/// <see cref="RemoveParticleSystem"/> to modify the list.
/// </summary>
#if UNITY_EDITOR
public new ParticleSystem particleSystem
#else
public ParticleSystem particleSystem
#endif
public IReadOnlyList<ParticleSystem> particleSystems => m_ParticleSystems;
public void AddParticleSystem(ParticleSystem ps)
{
get => m_ParticleSystem;
set
if (m_ParticleSystems == null)
{
m_ParticleSystem = value;
ApplyParticleSystem();
m_ParticleSystems = new List<ParticleSystem>();
}
var i = m_ParticleSystems.IndexOf(ps);
if (0 <= i) return; // Already added: skip
m_ParticleSystems.Add(ps);
_uiParticles.Clear();
}
public void RemoveParticleSystem(ParticleSystem ps)
{
if (m_ParticleSystems == null)
{
return;
}
var i = m_ParticleSystems.IndexOf(ps);
if (i < 0) return; // Not found. skip
m_ParticleSystems.RemoveAt(i);
_uiParticles.Clear();
}
private void Awake()
{
UpgradeIfNeeded();
}
private void OnEnable()
{
ApplyParticleSystem();
UIParticleUpdater.Register(this);
}
@@ -113,85 +139,96 @@ namespace Coffee.UIExtensions
private void OnDestroy()
{
_uiParticle = null;
m_ParticleSystem = null;
_uiParticles = null;
m_ParticleSystems = null;
}
internal void Attract()
{
if (m_ParticleSystem == null) return;
// Collect UIParticle if needed (same size as m_ParticleSystems)
CollectUIParticlesIfNeeded();
var count = m_ParticleSystem.particleCount;
if (count == 0) return;
var particles = ParticleSystemExtensions.GetParticleArray(count);
m_ParticleSystem.GetParticles(particles, count);
var dstPos = GetDestinationPosition();
for (var i = 0; i < count; i++)
for (var particleIndex = 0; particleIndex < m_ParticleSystems.Count; particleIndex++)
{
// Attracted
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
{
p.remainingLifetime = 0f;
particles[i] = p;
var particleSystem = m_ParticleSystems[particleIndex];
if (m_OnAttracted != null)
// Skip: The ParticleSystem is not active
if (particleSystem == null || !particleSystem.gameObject.activeInHierarchy) continue;
// Skip: No active particles
var count = particleSystem.particleCount;
if (count == 0) continue;
var particles = ParticleSystemExtensions.GetParticleArray(count);
particleSystem.GetParticles(particles, count);
var uiParticle = _uiParticles[particleIndex];
var dstPos = GetDestinationPosition(uiParticle, particleSystem);
for (var i = 0; i < count; i++)
{
// Attracted
var p = particles[i];
if (0f < p.remainingLifetime && Vector3.Distance(p.position, dstPos) < m_DestinationRadius)
{
try
p.remainingLifetime = 0f;
particles[i] = p;
if (m_OnAttracted != null)
{
m_OnAttracted.Invoke();
}
catch (Exception e)
{
Debug.LogException(e);
try
{
m_OnAttracted.Invoke();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
continue;
}
continue;
// Calc attracting time
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
}
// Calc attracting time
var delayTime = p.startLifetime * m_DelayRate;
var duration = p.startLifetime - delayTime;
var time = Mathf.Max(0, p.startLifetime - p.remainingLifetime - delayTime);
// Delay
if (time <= 0) continue;
// Attract
p.position = GetAttractedPosition(p.position, dstPos, duration, time);
p.velocity *= 0.5f;
particles[i] = p;
particleSystem.SetParticles(particles, count);
}
m_ParticleSystem.SetParticles(particles, count);
}
private Vector3 GetDestinationPosition()
private Vector3 GetDestinationPosition(UIParticle uiParticle, ParticleSystem particleSystem)
{
var isUI = _uiParticle && _uiParticle.enabled;
var psPos = m_ParticleSystem.transform.position;
var isUI = uiParticle && uiParticle.enabled;
var psPos = particleSystem.transform.position;
var attractorPos = transform.position;
var dstPos = attractorPos;
var isLocalSpace = m_ParticleSystem.IsLocalSpace();
var isLocalSpace = particleSystem.IsLocalSpace();
if (isLocalSpace)
{
dstPos = m_ParticleSystem.transform.InverseTransformPoint(dstPos);
dstPos = particleSystem.transform.InverseTransformPoint(dstPos);
}
if (isUI)
{
var inverseScale = _uiParticle.parentScale.Inverse();
var scale3d = _uiParticle.scale3DForCalc;
var inverseScale = uiParticle.parentScale.Inverse();
var scale3d = uiParticle.scale3DForCalc;
dstPos = dstPos.GetScaled(inverseScale, scale3d.Inverse());
// Relative mode
if (_uiParticle.positionMode == UIParticle.PositionMode.Relative)
if (uiParticle.positionMode == UIParticle.PositionMode.Relative)
{
var diff = _uiParticle.transform.position - psPos;
var diff = uiParticle.transform.position - psPos;
diff.Scale(scale3d - inverseScale);
diff.Scale(scale3d.Inverse());
dstPos += diff;
@@ -237,25 +274,59 @@ namespace Coffee.UIExtensions
return Vector3.MoveTowards(current, target, speed);
}
private void ApplyParticleSystem()
private void CollectUIParticlesIfNeeded()
{
_uiParticle = null;
if (m_ParticleSystem == null)
{
#if UNITY_EDITOR
if (Application.isPlaying)
#endif
{
Debug.LogError("No particle system attached to particle attractor script", this);
}
if (m_ParticleSystems.Count == 0 || _uiParticles.Count != 0) return;
return;
// Expand capacity
if (_uiParticles.Capacity < m_ParticleSystems.Capacity)
{
_uiParticles.Capacity = m_ParticleSystems.Capacity;
}
_uiParticle = m_ParticleSystem.GetComponentInParent<UIParticle>(true);
if (_uiParticle && !_uiParticle.particles.Contains(m_ParticleSystem))
// Find UIParticle that controls the ParticleSystem
for (var i = 0; i < m_ParticleSystems.Count; i++)
{
_uiParticle = null;
var ps = m_ParticleSystems[i];
if (ps == null)
{
_uiParticles.Add(null);
continue;
}
var uiParticle = ps.GetComponentInParent<UIParticle>(true);
_uiParticles.Add(uiParticle.particles.Contains(ps) ? uiParticle : null);
}
}
#if UNITY_EDITOR
private void OnValidate()
{
_uiParticles.Clear();
}
#endif
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
UpgradeIfNeeded();
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
private void UpgradeIfNeeded()
{
// Multiple ParticleSystems support: from 'm_ParticleSystem' to 'm_ParticleSystems'
if (m_ParticleSystem != null)
{
if (!m_ParticleSystems.Contains(m_ParticleSystem))
{
m_ParticleSystems.Add(m_ParticleSystem);
}
m_ParticleSystem = null;
Debug.Log($"Upgraded!");
}
}
}

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -17,6 +17,18 @@ namespace Coffee.UIExtensions
set => instance.m_EnableLinearToGamma = value;
}
[Header("Editor")]
[Tooltip("Hide the automatically generated objects.\n" +
" - UIParticleRenderer\n" +
" - UIParticle BakingCamera")]
[SerializeField]
private bool m_HideGeneratedObjects = true;
public static HideFlags globalHideFlags => instance.m_HideGeneratedObjects
? HideFlags.DontSave | HideFlags.NotEditable | HideFlags.HideInHierarchy | HideFlags.HideInInspector
: HideFlags.DontSave | HideFlags.NotEditable;
#if UNITY_EDITOR
[SettingsProvider]
private static SettingsProvider CreateSettingsProvider()

View File

@@ -5,7 +5,7 @@ MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
icon: {fileID: 2800000, guid: 5f0675613942149309588d556e33d990, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,7 +4,6 @@
#elif UNITY_2022_3_OR_NEWER
#define PS_BAKE_API_V2
#endif
using System;
using System.Collections.Generic;
using Coffee.UIParticleInternal;
@@ -16,6 +15,7 @@ using UnityEngine.UI;
namespace Coffee.UIExtensions
{
[Icon("Packages/com.coffee.ui-particle/Icons/UIParticleIcon.png")]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
@@ -41,6 +41,7 @@ namespace Coffee.UIExtensions
private Vector2Int _prevScreenSize;
private bool _preWarm;
private ParticleSystemRenderer _renderer;
private ParticleSystem _mainEmitter;
public override Texture mainTexture => _isTrail ? null : _particleSystem.GetTextureForSprite();
@@ -113,6 +114,7 @@ namespace Coffee.UIExtensions
_parent = null;
_particleSystem = null;
_renderer = null;
_mainEmitter = null;
if (0 <= index)
{
_index = index;
@@ -137,6 +139,7 @@ namespace Coffee.UIExtensions
{
base.OnEnable();
hideFlags = UIParticleProjectSettings.globalHideFlags;
if (!s_CombineInstances[0].mesh)
{
s_CombineInstances[0].mesh = new Mesh
@@ -161,7 +164,7 @@ namespace Coffee.UIExtensions
// Create renderer object.
var go = new GameObject("[generated] UIParticleRenderer", typeof(UIParticleRenderer))
{
hideFlags = HideFlags.HideAndDontSave,
hideFlags = UIParticleProjectSettings.globalHideFlags,
layer = parent.gameObject.layer
};
@@ -201,7 +204,6 @@ namespace Coffee.UIExtensions
return modifiedMaterial;
}
//
var hash = new Hash128(
modifiedMaterial ? (uint)modifiedMaterial.GetInstanceID() : 0,
texture ? (uint)texture.GetInstanceID() : 0,
@@ -224,7 +226,7 @@ namespace Coffee.UIExtensions
return _modifiedMaterial;
}
public void Set(UIParticle parent, ParticleSystem ps, bool isTrail)
public void Set(UIParticle parent, ParticleSystem ps, bool isTrail, ParticleSystem mainEmitter)
{
_parent = parent;
maskable = parent.maskable;
@@ -247,10 +249,7 @@ namespace Coffee.UIExtensions
ps.TryGetComponent(out _renderer);
_renderer.enabled = false;
//_emitter = emitter;
_isTrail = isTrail;
_renderer.GetSharedMaterials(s_Materials);
material = s_Materials[isTrail ? 1 : 0];
s_Materials.Clear();
@@ -267,6 +266,7 @@ namespace Coffee.UIExtensions
_prevScreenSize = new Vector2Int(Screen.width, Screen.height);
_prevCanvasScale = canvas ? canvas.scaleFactor : 1f;
_delay = true;
_mainEmitter = mainEmitter;
canvasRenderer.SetTexture(null);
@@ -304,7 +304,7 @@ namespace Coffee.UIExtensions
// Simulate particles.
Profiler.BeginSample("[UIParticle] Bake Mesh > Simulate Particles");
if (!_isTrail && _parent.canSimulate)
if (!_isTrail && _parent.canSimulate && !_mainEmitter)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
@@ -422,17 +422,16 @@ namespace Coffee.UIExtensions
workerMesh.LinearToGamma();
}
var components = ListPool<Component>.Rent();
var components = InternalListPool<Component>.Rent();
GetComponents(typeof(IMeshModifier), components);
#pragma warning disable CS0618 // Type or member is obsolete
for (var i = 0; i < components.Count; i++)
{
#pragma warning disable CS0618 // Type or member is obsolete
((IMeshModifier)components[i]).ModifyMesh(workerMesh);
}
#pragma warning restore CS0618 // Type or member is obsolete
}
ListPool<Component>.Return(ref components);
InternalListPool<Component>.Return(ref components);
}
Profiler.EndSample();
@@ -444,7 +443,7 @@ namespace Coffee.UIExtensions
// Get grouped renderers.
Profiler.BeginSample("[UIParticleRenderer] Set Mesh");
var renderers = ListPool<UIParticleRenderer>.Rent();
var renderers = InternalListPool<UIParticleRenderer>.Rent();
if (_parent.useMeshSharing)
{
UIParticleUpdater.GetGroupedRenderers(_parent.groupId, _index, renderers);
@@ -461,7 +460,7 @@ namespace Coffee.UIExtensions
r.canvasRenderer.SetMaterial(materialForRendering, 0);
}
ListPool<UIParticleRenderer>.Return(ref renderers);
InternalListPool<UIParticleRenderer>.Return(ref renderers);
if (_parent.canRender)
{
@@ -544,6 +543,30 @@ namespace Coffee.UIExtensions
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.World:
if (_isTrail)
{
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
if (_mainEmitter)
{
if (_mainEmitter.IsLocalSpace())
{
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
else
{
psPos = _particleSystem.transform.position - _mainEmitter.transform.position;
return Matrix4x4.Translate(psPos)
* Matrix4x4.Scale(scale)
* Matrix4x4.Translate(-psPos);
}
}
return Matrix4x4.Scale(scale);
case ParticleSystemSimulationSpace.Custom:
return Matrix4x4.Translate(_particleSystem.main.customSimulationSpace.position.GetScaled(scale))
@@ -606,6 +629,7 @@ namespace Coffee.UIExtensions
: main.useUnscaledTime
? Time.unscaledDeltaTime
: Time.deltaTime;
deltaTime *= _parent.timeScaleMultiplier;
// Pre-warm:
if (0 < deltaTime && _preWarm)

View File

@@ -40,13 +40,26 @@ namespace Coffee.UIExtensions
#if UNITY_EDITOR
[InitializeOnLoadMethod]
private static void InitializeOnLoad()
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
EditorApplication.playModeStateChanged += state =>
{
UIExtraCallbacks.onAfterCanvasRebuild -= Refresh;
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
}
};
}
#else
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
#endif
private static void InitializeOnLoad()
{
UIExtraCallbacks.onAfterCanvasRebuild += Refresh;
}
#endif
private static void Refresh()
{

View File

@@ -171,5 +171,32 @@ namespace Coffee.UIParticleInternal
action.Invoke(p);
}
}
public static ParticleSystem GetMainEmitter(this ParticleSystem self, List<ParticleSystem> list)
{
if (!self || list == null || list.Count == 0) return null;
for (var i = 0; i < list.Count; i++)
{
var parent = list[i];
if (parent != self && IsSubEmitterOf(self, parent)) return parent;
}
return null;
}
public static bool IsSubEmitterOf(this ParticleSystem self, ParticleSystem parent)
{
if (!self || !parent) return false;
var subEmitters = parent.subEmitters;
var count = subEmitters.subEmittersCount;
for (var i = 0; i < count; i++)
{
if (subEmitters.GetSubEmitterSystem(i) == self) return true;
}
return false;
}
}
}

View File

@@ -1,3 +1,4 @@
using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
@@ -51,7 +52,7 @@ namespace Coffee.UIExtensions.Demo
public void EnableAnimations(bool flag)
{
foreach (var animator in FindObjectsOfType<Animator>())
foreach (var animator in Misc.FindObjectsOfType<Animator>())
{
animator.enabled = flag;
}
@@ -79,7 +80,7 @@ namespace Coffee.UIExtensions.Demo
public void UIParticle_Scale(float scale)
{
foreach (var uip in FindObjectsOfType<UIParticle>())
foreach (var uip in Misc.FindObjectsOfType<UIParticle>())
{
uip.scale = scale;
}
@@ -87,7 +88,7 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_WorldSpaseSimulation(bool flag)
{
foreach (var p in FindObjectsOfType<ParticleSystem>())
foreach (var p in Misc.FindObjectsOfType<ParticleSystem>())
{
var main = p.main;
main.simulationSpace = flag
@@ -123,7 +124,7 @@ namespace Coffee.UIExtensions.Demo
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}

View File

@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -27,7 +27,7 @@ TextureImporter:
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
textureFormat: 4
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -27,7 +27,7 @@ TextureImporter:
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: -1
textureFormat: 4
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
@@ -42,12 +42,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1

View File

@@ -40,7 +40,10 @@
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Fog { Mode Off }
Fog
{
Mode Off
}
Blend One One
ColorMask [_ColorMask]
@@ -61,21 +64,21 @@
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
@@ -114,4 +117,4 @@
ENDCG
}
}
}
}

View File

@@ -2,8 +2,8 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This package provides a component to render particle effects for uGUI.\nThe particle rendering is maskable and sortable, without the need for an extra Camera, RenderTexture, or Canvas.",
"version": "5.0.0-preview.4",
"unity": "2018.2",
"version": "5.0.0-preview.16",
"unity": "2019.3",
"license": "MIT",
"repository": {
"type": "git",

View File

@@ -0,0 +1,11 @@
{
"MonoBehaviour": {
"m_Enabled": true,
"m_EditorHideFlags": 0,
"m_Name": "",
"m_EditorClassIdentifier": "",
"m_OutputDllPaths": [
"Packages/com.coffee.ui-particle/Runtime/Coffee.UIParticle.R.dll"
]
}
}

View File

@@ -124,7 +124,7 @@ PlayerSettings:
bundleVersion: 1.0
preloadedAssets:
- {fileID: 11400000, guid: 86087a0847f384b538391745dad4565c, type: 2}
- {fileID: 11400000, guid: be3e05903ef7041d39b3ef8ecdd47f08, type: 2}
- {fileID: 11400000, guid: 4b9df7b8a4193489299b8f477348ae0c, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -520,7 +520,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
webGLCompressionFormat: 2
webGLLinkerTarget: 0
webGLThreadsSupport: 0
scriptingDefineSymbols: