Files
ParticleEffectForUGUI/CHANGELOG.md
semantic-release-bot a4cbebeb29 3.0.0-preview.1
# [3.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.3.0...v3.0.0-preview.1) (2020-02-12)

### Bug Fixes

* change the text in the inspector to make it more understandable. ([7ca0b6f](7ca0b6fa34)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](e5ebadd847)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
* getting massive errors on editor ([ef82fa8](ef82fa82a6)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
* heavy editor UI ([d3b470a](d3b470a2be))
* remove a menu to add overlay camera ([f5d3b6e](f5d3b6edb5))
* rotating the particle rect may cause out of bounds ([3439842](3439842119)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
* scale will be decrease on editor ([0c59846](0c59846f11))
* UI darker than normal when change to linear color space ([db4d8a7](db4d8a742c)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)

### Build System

* update develop environment ([9fcf169](9fcf169cd3))

### Features

* add menu to import sample ([b8b1827](b8b1827318))
* add samples test ([287b5cc](287b5cc832))
* **editor:** add osc package (portable mode) ([6c7f880](6c7f880435))

### BREAKING CHANGES

* update develop environment to Unity 2018.3.
Unity 2018.2 will continue to be supported.
2020-02-12 12:38:07 +00:00

11 KiB

3.0.0-preview.1 (2020-02-12)

Bug Fixes

  • change the text in the inspector to make it more understandable. (7ca0b6f), closes #66
  • editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh (e5ebadd), closes #69
  • getting massive errors on editor (ef82fa8), closes #67
  • heavy editor UI (d3b470a)
  • remove a menu to add overlay camera (f5d3b6e)
  • rotating the particle rect may cause out of bounds (3439842), closes #55
  • scale will be decrease on editor (0c59846)
  • UI darker than normal when change to linear color space (db4d8a7), closes #57

Build System

  • update develop environment (9fcf169)

Features

  • add menu to import sample (b8b1827)
  • add samples test (287b5cc)
  • editor: add osc package (portable mode) (6c7f880)

BREAKING CHANGES

  • update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.

Changelog

v2.3.0 (2019-05-12)

Full Changelog

World simulation bug due to transform movement have been fixed

Fixed bugs:

  • World simulation bug due to transform movement #47

v2.2.1 (2019-02-26)

Full Changelog

Fixed bugs:

  • v2.2.0 has 2 warnings #44
  • Disable ParticleSystemRenderer on reset #45

v2.2.0 (2019-02-23)

Full Changelog

Implemented enhancements:

  • Display warning when material does not support Mask #43
  • Support changing material property by AnimationClip #42

Fixed bugs:

  • UV Animation is not work. #41

v2.1.1 (2019-02-15)

Full Changelog

v2.1.0 (2019-02-07)

Full Changelog

World simulation bug is fixed.

Fixed bugs:

  • When moving the transform in world simulation mode, particles don't behave as expected #37

v2.0.0 (2019-01-17)

Full Changelog

Install UIParticle with Unity Package Manager!

Find the manifest.json file in the Packages folder of your project and edit it to look like this:

{
  "dependencies": {
    "com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
    ...
  },
}

To update the package, change #2.0.0 to the target version.

Implemented enhancements:

  • Integrate with UnityPackageManager #30

v1.3.3 (2019-01-16)

Full Changelog

Fixed bugs:

  • On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene #35
  • With 'Screen Space - Camera' render mode, sorting is incorrect #34

v1.3.2 (2018-12-29)

Full Changelog

Implemented enhancements:

  • Use shared material during play mode #29

Fixed bugs:

  • Particle not showing on Android, while on editor it works #31

v1.3.1 (2018-12-24)

Full Changelog

Fixed bugs:

  • OnSceneGUI has errors in Unity 2018.2 #27
  • Demo scene crashes in Unity 2018.2 #26

v1.3.0 (2018-12-21)

Full Changelog

With Gizmo you can control the scaled Shape.

Fixed bugs:

  • In overlay, particle size is too small #23
  • UIParticle.Scale does not affect the gizmo of shape module #21

v1.2.1 (2018-12-13)

Full Changelog

Fixed bugs:

  • Rect mask 2D doesn't work on WebGL #20

v1.2.0 (2018-12-13)

Full Changelog

New scaling system solves the particle effect scaling problem in most cases.

  • All ParticleSystem.ScalingModes are supported
  • All Canvas.RenderModes are supported
  • They look almost the same in all modes

New scaling system scales particle effect well even if you change the following parameters:

  • Camera.FieldOfView
  • CanvasScaler.MatchWidthOrHeight
  • Canvas.PlaneDistance

NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.

Implemented enhancements:

  • New scaling system #18

Fixed bugs:

  • Rect mask 2D doesn't work #17
  • Using prefab view will cause a lot of errors #16
  • Canvas.scaleFactor not take into account #15

v1.1.0 (2018-11-28)

Full Changelog

Easily to use, easily to set up.

  • Adjust the Scale property to change the size of the effect.
  • If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".

Implemented enhancements:

  • Easy setup in editor #11
  • Add a scale property independent of transform #10

Fixed bugs:

  • Raycast blocking is unnecessary #12

v1.0.0 (2018-07-13)

Full Changelog

Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.

Implemented enhancements:

  • Supports sprites #5
  • Use Canvas.willRenderCanvases event instead of LateUpdate #4

v0.1.0 (2018-06-22)

Full Changelog

This plugin uses new APIs MeshBake/MashTrailBake (added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.

Implemented enhancements:

  • Bake particle mesh to render by CanvasRenderer #1

* This Changelog was automatically generated by github_changelog_generator