You've already forked ParticleEffectForUGUI
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https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-06-26 16:33:44 +00:00
215 lines
7.5 KiB
C#
215 lines
7.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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using ShaderPropertyType = Coffee.UIExtensions.AnimatableProperty.ShaderPropertyType;
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namespace Coffee.UIExtensions
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{
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internal static class AnimatablePropertyEditor
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{
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private static readonly GUIContent s_ContentNothing = new GUIContent("Nothing");
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private static readonly GUIContent s_ContentCustom = new GUIContent("Add Custom...");
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private static readonly List<string> s_ActiveNames = new List<string>();
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private static readonly StringBuilder s_Sb = new StringBuilder();
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private static readonly HashSet<string> s_Names = new HashSet<string>();
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private static ShaderProperty s_CustomProperty = new ShaderProperty("", ShaderPropertyType.None);
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private static bool s_ShowCustomProperty = false;
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private static string CollectActiveNames(SerializedProperty sp, List<string> result)
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{
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result.Clear();
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for (var i = 0; i < sp.arraySize; i++)
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{
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var spName = sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name");
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if (spName == null) continue;
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result.Add(spName.stringValue);
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}
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s_Sb.Length = 0;
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if (result.Count == 0)
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{
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s_Sb.Append("Nothing");
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}
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else
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{
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result.Aggregate(s_Sb, (a, b) =>
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{
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s_Sb.Append(b);
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return s_Sb.Append(", ");
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});
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s_Sb.Length -= 2;
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}
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return s_Sb.ToString();
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}
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public static void Draw(SerializedProperty sp, List<Material> mats)
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{
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var pos = EditorGUILayout.GetControlRect(true);
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var label = new GUIContent(sp.displayName, sp.tooltip);
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var rect = EditorGUI.PrefixLabel(pos, label);
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var text = sp.hasMultipleDifferentValues
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? "-"
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: CollectActiveNames(sp, s_ActiveNames);
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if (GUI.Button(rect, text, EditorStyles.popup))
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{
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ShowMenu(sp, mats);
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}
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if (s_ShowCustomProperty)
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{
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DrawCustomProperty(sp, ref s_CustomProperty);
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}
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}
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private static void ShowMenu(SerializedProperty sp, List<Material> mats)
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{
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var gm = new GenericMenu();
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gm.AddItem(s_ContentNothing, s_ActiveNames.Count == 0, x =>
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{
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var current = (SerializedProperty)x;
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current.ClearArray();
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current.serializedObject.ApplyModifiedProperties();
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}, sp);
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gm.AddItem(s_ContentCustom, s_ShowCustomProperty, () =>
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{
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s_ShowCustomProperty = !s_ShowCustomProperty;
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s_CustomProperty.Reset();
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});
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gm.AddSeparator("");
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if (!sp.hasMultipleDifferentValues)
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{
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for (var i = 0; i < sp.arraySize; i++)
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{
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var p = sp.GetArrayElementAtIndex(i);
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var name = p.FindPropertyRelative("m_Name").stringValue;
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var type = (ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
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AddMenu(gm, sp, new ShaderProperty(name, type), false);
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}
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}
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s_Names.Clear();
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for (var j = 0; j < mats.Count; j++)
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{
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var mat = mats[j];
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if (mat == null || mat.shader == null) continue;
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#if UNITY_6000_5_OR_NEWER
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for (var i = 0; i < mat.shader.GetPropertyCount(); i++)
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#else
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for (var i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
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#endif
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{
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#if UNITY_6000_5_OR_NEWER
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var name = mat.shader.GetPropertyName(i);
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var type = (ShaderPropertyType)mat.shader.GetPropertyType(i);
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#else
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var name = ShaderUtil.GetPropertyName(mat.shader, i);
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var type = (ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
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#endif
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if (!s_Names.Add(name)) continue;
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AddMenu(gm, sp, new ShaderProperty(name, type), true);
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if (type != ShaderPropertyType.Texture) continue;
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AddMenu(gm, sp, new ShaderProperty($"{name}_ST"), true);
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AddMenu(gm, sp, new ShaderProperty($"{name}_HDR"), true);
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AddMenu(gm, sp, new ShaderProperty($"{name}_TexelSize"), true);
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}
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}
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gm.ShowAsContext();
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}
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private static void AddMenu(GenericMenu menu, SerializedProperty sp, ShaderProperty prop, bool add)
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{
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if (add && s_ActiveNames.Contains(prop.name)) return;
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var label = new GUIContent($"{prop.name} ({prop.type})");
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menu.AddItem(label, s_ActiveNames.Contains(prop.name), () => AddProp(sp, prop));
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}
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private static void DrawCustomProperty(SerializedProperty sp, ref ShaderProperty prop)
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{
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var r = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight + 8);
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r.xMin += 60;
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GUI.Label(r, (Texture)null, EditorStyles.helpBox);
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r = new Rect(r.x + 4, r.y + 4, r.width - 8 - 100 - 16, r.height - 8);
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prop.name = EditorGUI.TextField(r, prop.name);
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r.x += r.width + 2;
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r.width = 100 - 2;
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prop.type = (ShaderPropertyType)EditorGUI.EnumPopup(r, prop.type);
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r.x += r.width;
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r.width = 16;
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EditorGUI.BeginDisabledGroup(!prop.IsValid(s_ActiveNames));
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if (GUI.Button(r, EditorGUIUtility.IconContent("Toolbar Plus"), EditorStyles.label))
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{
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GUI.FocusControl("");
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AddProp(sp, prop);
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prop.Reset();
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}
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EditorGUI.EndDisabledGroup();
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}
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private static void AddProp(SerializedProperty sp, ShaderProperty prop)
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{
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var index = s_ActiveNames.IndexOf(prop.name);
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if (0 <= index)
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{
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sp.DeleteArrayElementAtIndex(index);
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}
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else
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{
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sp.InsertArrayElementAtIndex(sp.arraySize);
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var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
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p.FindPropertyRelative("m_Name").stringValue = prop.name;
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p.FindPropertyRelative("m_Type").intValue = (int)prop.type;
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}
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sp.serializedObject.ApplyModifiedProperties();
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}
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private struct ShaderProperty
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{
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public string name;
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public ShaderPropertyType type;
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public ShaderProperty(string name)
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{
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this.name = name;
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type = ShaderPropertyType.Vector;
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}
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public ShaderProperty(string name, ShaderPropertyType type)
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{
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this.name = name;
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this.type = type;
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}
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public void Reset()
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{
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name = "";
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type = ShaderPropertyType.None;
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}
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public bool IsValid(List<string> activeNames)
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{
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if (string.IsNullOrEmpty(name)) return false;
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if (type == ShaderPropertyType.None) return false;
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if (activeNames.Contains(name)) return false;
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return true;
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}
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}
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}
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}
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