mirror of
https://github.com/mob-sakai/ParticleEffectForUGUI.git
synced 2026-05-14 20:20:06 +00:00
v5.0.0-preview.2
# [5.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v5.0.0-preview.1...v5.0.0-preview.2) (2024-06-20) ### Bug Fixes * 'Resource ID out of range in GetResource' error in overlay rendering mode ([ff78b6f](ff78b6fe32)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308) * `UIParticle.transform.localScale` does not scale particles ([491ee7b](491ee7b0c3)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313) * despite not using the size module, particles become smaller based on their z position ([c96ddf2](c96ddf293e)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316) * the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([a9c2b19](a9c2b19edf)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312) * UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([63b24d8](63b24d8a8b)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313) * UIParticle is scaled incorrectly with nested canvases ([c95d8c6](c95d8c6b17)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313) ### Features * remove overlay window (editor) ([fc3fbdd](fc3fbdd230)) * reset previous position on start play for world space simulation ([e741584](e741584507)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303) * restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([dfb94f4](dfb94f4bad))
🛠 Package Development
NOTE: This branch is for development purposes only.
Develop the Package with the develop Branch
-
Fork the repository.
-
Clone the repository.
-
Checkout
developbranch. -
Develop the package.
-
Test the package with the test runner (
Window > Generals > Test Runner). -
Commit with a message based on Angular Commit Message Conventions as follows:
fix:fix a bugfeat:new featuredocs:changes only in documentationstyle:changes only in formatting, white-space, etcrefactor:changes only in code structure (extract method, rename variable, move method, etc)perf:changes only in code performancetest:add or update testschore:changes to the build process or auxiliary tools and libraries such as documentation generation
-
Create a pull request on GitHub. Fill out the description, link any related issues and submit your pull request.
For details, refer to CONTRIBUTING and CODE_OF_CONDUCT.
How to Release This Package
When you push to the preview, release, or v4.x branch, this package is automatically released by GitHub Action.
Semantic Release is used for automatic release.
- Update the version in
package.json. - Update
CHANGELOG.md. - Commit documents and push.
- Update and tag the UPM branch.
- Release on GitHub.
Publish npm registry
Alternatively, you can release it manually with the following command:
$ cd Packages/src
$ npm run release -- --no-ci
Languages
C#
98.2%
ShaderLab
1.8%