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UniTask/src/UniTask.NetCore/UniTask.NetCore.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>UniTask</AssemblyName>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
</PropertyGroup>
<ItemGroup>
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<Compile Include="..\UniTask\Assets\Plugins\UniTask\**\*.cs" Exclude="..\UniTask\Assets\Plugins\UniTask\Triggers\*.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;&#xD;&#xA; &#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Internal\UnityEqualityComparer.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Internal\DiagnosticsExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Internal\PlayerLoopRunner.cs;&#xD;&#xA; &#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\CancellationTokenSourceExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\EnumeratorAsyncExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\PlayerLoopHelper.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.Delay.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.Run.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.Bridge.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.WaitUntil.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.uGUI.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.MonoBehaviour.cs;&#xD;&#xA; " />
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</ItemGroup>
</Project>