Merge pull request #259 from hadoumune/patch-1

fix typo unitySynchronizationContext
This commit is contained in:
Yoshifumi Kawai
2021-04-06 13:11:28 +09:00
committed by GitHub

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@@ -181,7 +181,7 @@ namespace Cysharp.Threading.Tasks
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization); static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization); static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext; public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
public static int MainThreadId => mainThreadId; public static int MainThreadId => mainThreadId;
internal static string ApplicationDataPath => applicationDataPath; internal static string ApplicationDataPath => applicationDataPath;
@@ -189,7 +189,7 @@ namespace Cysharp.Threading.Tasks
static int mainThreadId; static int mainThreadId;
static string applicationDataPath; static string applicationDataPath;
static SynchronizationContext unitySynchronizationContetext; static SynchronizationContext unitySynchronizationContext;
static ContinuationQueue[] yielders; static ContinuationQueue[] yielders;
static PlayerLoopRunner[] runners; static PlayerLoopRunner[] runners;
internal static bool IsEditorApplicationQuitting { get; private set; } internal static bool IsEditorApplicationQuitting { get; private set; }
@@ -289,7 +289,7 @@ namespace Cysharp.Threading.Tasks
static void Init() static void Init()
{ {
// capture default(unity) sync-context. // capture default(unity) sync-context.
unitySynchronizationContetext = SynchronizationContext.Current; unitySynchronizationContext = SynchronizationContext.Current;
mainThreadId = Thread.CurrentThread.ManagedThreadId; mainThreadId = Thread.CurrentThread.ManagedThreadId;
try try
{ {