This commit is contained in:
neuecc
2023-06-23 10:07:17 +00:00
parent 352343d65a
commit 0b840d1be3
5 changed files with 209 additions and 92 deletions

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@@ -539,6 +539,18 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<td class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitForSeconds(Int32, Boolean, PlayerLoopTiming, CancellationToken)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Single_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitForSeconds(Single, Boolean, PlayerLoopTiming, CancellationToken)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntil_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitUntil(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken)</a>
@@ -3297,6 +3309,92 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
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<a id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds(System.Int32,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">WaitForSeconds(Int32, Boolean, PlayerLoopTiming, CancellationToken)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
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<pre><code class="lang-csharp hljs">public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
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<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>duration</code></span> <span class="xref">System.Int32</span></dt>
<dd></dd>
<dt><span class="parametername"><code>ignoreTimeScale</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
<dt><span class="parametername"><code>delayTiming</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
</dl>
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<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a></dt>
<dd></dd>
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<a id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Single_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds(System.Single,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">WaitForSeconds(Single, Boolean, PlayerLoopTiming, CancellationToken)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
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<pre><code class="lang-csharp hljs">public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
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<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>duration</code></span> <span class="xref">System.Single</span></dt>
<dd></dd>
<dt><span class="parametername"><code>ignoreTimeScale</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
<dt><span class="parametername"><code>delayTiming</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
</dl>
</section>
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<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a></dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitUntil_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntil*"></a>