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https://github.com/Cysharp/UniTask.git
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Fix misspelling
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@@ -159,7 +159,7 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Create async void(UniTaskVoid) UnityAction.
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/// For exampe: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
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/// For example: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
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/// </summary>
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public static UnityEngine.Events.UnityAction UnityAction(Func<UniTaskVoid> asyncAction)
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{
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@@ -168,7 +168,7 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Create async void(UniTaskVoid) UnityAction.
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/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
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/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
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/// </summary>
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public static UnityEngine.Events.UnityAction UnityAction(Func<CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
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{
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@@ -177,7 +177,7 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Create async void(UniTaskVoid) UnityAction.
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/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
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/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
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/// </summary>
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public static UnityEngine.Events.UnityAction UnityAction<T>(Func<T, UniTaskVoid> asyncAction, T state)
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{
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