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complete infrastructure
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53
Assets/UniRx.Async/Internal/PromisePool.cs
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53
Assets/UniRx.Async/Internal/PromisePool.cs
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace UniRx.Async.Internal
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{
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internal interface IPromisePoolItem
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{
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void Reset();
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}
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internal class PromisePool<T>
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where T : class, IPromisePoolItem
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{
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int count = 0;
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readonly ConcurrentQueue<T> queue = new ConcurrentQueue<T>();
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readonly int maxSize;
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public PromisePool(int maxSize = 256)
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{
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this.maxSize = maxSize;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T TryRent()
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{
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if (queue.TryDequeue(out var value))
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{
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Interlocked.Decrement(ref count);
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return value;
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}
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return null;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryReturn(T value)
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{
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value.Reset(); // reset when return.
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if (count < maxSize)
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{
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queue.Enqueue(value);
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Interlocked.Increment(ref count);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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