mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-15 11:30:09 +00:00
deploy: d6a0563319
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@@ -108,6 +108,12 @@
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_IsMainThread">IsMainThread</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_MainThreadId">MainThreadId</a>
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@@ -140,7 +146,7 @@
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</tr>
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<tr>
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<td>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_Cysharp_Threading_Tasks_PlayerLoopTiming_Action_">AddContinuation(PlayerLoopTiming, Action)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopHelper.html#Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Action_">AddContinuation(PlayerLoopTiming, Action)</a>
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</td>
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<td class="markdown level1 summary"></td>
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</tr>
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@@ -156,6 +162,36 @@
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<h3 id="properties">Properties
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</h3>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_IsMainThread_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.IsMainThread*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_IsMainThread" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.IsMainThread">IsMainThread</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool IsMainThread { get; }</code></pre>
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</div>
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<section>
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<h5 class="propertyValue">Property Value</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="xref">System.Boolean</span></dt>
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<dd></dd>
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</dl>
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</section>
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_MainThreadId_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.MainThreadId*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_MainThreadId" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.MainThreadId">MainThreadId</h4>
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<div class="markdown level1 summary"></div>
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@@ -202,7 +238,7 @@
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<section>
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<h5 class="propertyValue">Property Value</h5>
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="xref">System.Threading.SynchronizationContext</span></dt>
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<dt><span class="xref">SynchronizationContext</span></dt>
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<dd></dd>
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</dl>
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</section>
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@@ -251,7 +287,7 @@
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</section>
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<section>
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<a id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddContinuation*"></a>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_Cysharp_Threading_Tasks_PlayerLoopTiming_Action_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddContinuation(Cysharp.Threading.Tasks.PlayerLoopTiming,Action)">AddContinuation(PlayerLoopTiming, Action)</h4>
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<h4 id="Cysharp_Threading_Tasks_PlayerLoopHelper_AddContinuation_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Action_" data-uid="Cysharp.Threading.Tasks.PlayerLoopHelper.AddContinuation(Cysharp.Threading.Tasks.PlayerLoopTiming,System.Action)">AddContinuation(PlayerLoopTiming, Action)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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@@ -264,7 +300,7 @@
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<dl class="cysharpdocfx-valuedefinition">
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<dt><span class="parametername"><code>timing</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
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<dd></dd>
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<dt><span class="parametername"><code>continuation</code></span> <span class="xref">Action</span></dt>
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<dt><span class="parametername"><code>continuation</code></span> <span class="xref">System.Action</span></dt>
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<dd></dd>
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</dl>
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</section>
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