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Merge pull request #147 from RamType-0/OptimizeInternalContinuationIteration
Optimize ContinuationQueue and PlayerLoopRunner iteration
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@@ -170,9 +170,9 @@ namespace Cysharp.Threading.Tasks.Internal
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for (int i = 0; i < actionListCount; i++)
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for (int i = 0; i < actionListCount; i++)
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{
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{
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var action = actionList[i];
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var action = actionList[i];
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actionList[i] = null;
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actionList[i] = null;
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try
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try
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{
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{
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action();
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action();
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@@ -143,6 +143,7 @@ namespace Cysharp.Threading.Tasks.Internal
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{
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{
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var j = tail - 1;
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var j = tail - 1;
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var loopItems = this.loopItems;
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// eliminate array-bound check for i
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// eliminate array-bound check for i
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for (int i = 0; i < loopItems.Length; i++)
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for (int i = 0; i < loopItems.Length; i++)
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{
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{
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