From 51cc6e71e9b3dd0739489b77a14e5291e7b9c4f7 Mon Sep 17 00:00:00 2001 From: Ikiru Yoshizaki <3856350+guitarrapc@users.noreply.github.com> Date: Tue, 27 Apr 2021 10:43:58 +0900 Subject: [PATCH] chore: add demo script which follows README --- src/UniTask/Assets/Resources.meta | 8 + src/UniTask/Assets/Resources/bar.txt | 1 + src/UniTask/Assets/Resources/bar.txt.meta | 7 + src/UniTask/Assets/Resources/baz.txt | 1 + src/UniTask/Assets/Resources/baz.txt.meta | 7 + src/UniTask/Assets/Resources/foo.txt | 1 + src/UniTask/Assets/Resources/foo.txt.meta | 7 + src/UniTask/Assets/Scenes/DemoScript.cs | 129 +++ src/UniTask/Assets/Scenes/DemoScript.cs.meta | 11 + src/UniTask/Assets/Scenes/SampleScene.unity | 1015 +++++++++++++++++ .../Assets/Scenes/SampleScene.unity.meta | 7 + src/UniTask/Assets/Scenes/scene2.unity | 299 +++++ src/UniTask/Assets/Scenes/scene2.unity.meta | 7 + .../ProjectSettings/EditorBuildSettings.asset | 6 + .../UserSettings/EditorUserSettings.asset | 3 + 15 files changed, 1509 insertions(+) create mode 100644 src/UniTask/Assets/Resources.meta create mode 100644 src/UniTask/Assets/Resources/bar.txt create mode 100644 src/UniTask/Assets/Resources/bar.txt.meta create mode 100644 src/UniTask/Assets/Resources/baz.txt create mode 100644 src/UniTask/Assets/Resources/baz.txt.meta create mode 100644 src/UniTask/Assets/Resources/foo.txt create mode 100644 src/UniTask/Assets/Resources/foo.txt.meta create mode 100644 src/UniTask/Assets/Scenes/DemoScript.cs create mode 100644 src/UniTask/Assets/Scenes/DemoScript.cs.meta create mode 100644 src/UniTask/Assets/Scenes/SampleScene.unity create mode 100644 src/UniTask/Assets/Scenes/SampleScene.unity.meta create mode 100644 src/UniTask/Assets/Scenes/scene2.unity create mode 100644 src/UniTask/Assets/Scenes/scene2.unity.meta diff --git a/src/UniTask/Assets/Resources.meta b/src/UniTask/Assets/Resources.meta new file mode 100644 index 0000000..7b83614 --- /dev/null +++ b/src/UniTask/Assets/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8fb84ce71736dab41b0cca7ea3f5b313 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/UniTask/Assets/Resources/bar.txt b/src/UniTask/Assets/Resources/bar.txt new file mode 100644 index 0000000..ba0e162 --- /dev/null +++ b/src/UniTask/Assets/Resources/bar.txt @@ -0,0 +1 @@ +bar \ No newline at end of file diff --git a/src/UniTask/Assets/Resources/bar.txt.meta b/src/UniTask/Assets/Resources/bar.txt.meta new file mode 100644 index 0000000..8843523 --- /dev/null +++ b/src/UniTask/Assets/Resources/bar.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9df64c494bee73b40ad3679f44bbc8c5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/UniTask/Assets/Resources/baz.txt b/src/UniTask/Assets/Resources/baz.txt new file mode 100644 index 0000000..3f95386 --- /dev/null +++ b/src/UniTask/Assets/Resources/baz.txt @@ -0,0 +1 @@ +baz \ No newline at end of file diff --git a/src/UniTask/Assets/Resources/baz.txt.meta b/src/UniTask/Assets/Resources/baz.txt.meta new file mode 100644 index 0000000..042b69f --- /dev/null +++ b/src/UniTask/Assets/Resources/baz.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1b9e797ec5aa031408d06d42830c6709 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/UniTask/Assets/Resources/foo.txt b/src/UniTask/Assets/Resources/foo.txt new file mode 100644 index 0000000..1910281 --- /dev/null +++ b/src/UniTask/Assets/Resources/foo.txt @@ -0,0 +1 @@ +foo \ No newline at end of file diff --git a/src/UniTask/Assets/Resources/foo.txt.meta b/src/UniTask/Assets/Resources/foo.txt.meta new file mode 100644 index 0000000..54e530f --- /dev/null +++ b/src/UniTask/Assets/Resources/foo.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b28aa61554c736c4887674883ac049f2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/src/UniTask/Assets/Scenes/DemoScript.cs b/src/UniTask/Assets/Scenes/DemoScript.cs new file mode 100644 index 0000000..ee813d5 --- /dev/null +++ b/src/UniTask/Assets/Scenes/DemoScript.cs @@ -0,0 +1,129 @@ +using Cysharp.Threading.Tasks; +using System; +using System.Collections; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.Networking; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class DemoScript : MonoBehaviour +{ + public Toggle toggle = null; + public Text text = null; + + async Task Start() + { + text.text = ""; + var result = await DemoAsync(); + text.text = $"RESULT is: {result}"; + } + + async UniTask DemoAsync() + { + // You can await Unity's AsyncObject + text.text = "loading assets"; + var asset = await Resources.LoadAsync("foo"); + text.text = "get data from github.com"; + var txt = (await UnityWebRequest.Get("https://github.com").SendWebRequest()).downloadHandler.text; + text.text = "load scene2"; + await SceneManager.LoadSceneAsync("scene2", LoadSceneMode.Additive); + + // .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject + text.text = "load text asset bar"; + var asset2 = await Resources.LoadAsync("bar").WithCancellation(this.GetCancellationTokenOnDestroy()); + + // .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress + text.text = "load text asset baz"; + var asset3 = await Resources.LoadAsync("baz").ToUniTask(Progress.Create(x => Debug.Log(x))); + + // await frame-based operation like a coroutine + text.text = "delay frame"; + await UniTask.DelayFrame(100); + + // replacement of yield return new WaitForSeconds/WaitForSecondsRealtime + text.text = "wait 3sec."; + await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: false); + + // yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...) + text.text = "wait for PreLateUpdate"; + await UniTask.Yield(PlayerLoopTiming.PreLateUpdate); + + // replacement of yield return null + text.text = "yield"; + await UniTask.Yield(); + text.text = "wait nextframe"; + await UniTask.NextFrame(); + + // replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate)) + text.text = "wait end of frame"; + await UniTask.WaitForEndOfFrame(); + + // replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate)) + text.text = "wait fixed update"; + await UniTask.WaitForFixedUpdate(); + + // replacement of yield return WaitUntil + text.text = "wait for toggle => false"; + await UniTask.WaitUntil(() => toggle.isOn == false); + + // special helper of WaitUntil + text.text = "wait for toggle"; + await UniTask.WaitUntilValueChanged(this, x => toggle.isOn); + + // You can await IEnumerator coroutines + text.text = "corouting"; + await FooCoroutineEnumerator(); + + // You can await a standard task + text.text = "run standard task"; + await Task.Run(() => 100); + + // Multithreading, run on ThreadPool under this code + text.text = "switch to thread pool"; + await UniTask.SwitchToThreadPool(); + + /* work on ThreadPool */ + + // return to MainThread(same as `ObserveOnMainThread` in UniRx) + await UniTask.SwitchToMainThread(); + text.text = "switch to main pool"; + + // get async webrequest + async UniTask GetTextAsync(UnityWebRequest req) + { + var op = await req.SendWebRequest(); + return op.downloadHandler.text; + } + + var task1 = GetTextAsync(UnityWebRequest.Get("https://google.com/")); + var task2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/")); + var task3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/")); + + // concurrent async-wait and get results easily by tuple syntax + text.text = "get data from google,bing,yahoo (concurrent)"; + var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3); + + // can not call same task twice. let's define again for simple demo. + var tasknew1 = GetTextAsync(UnityWebRequest.Get("https://google.com/")); + var tasknew2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/")); + var tasknew3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/")); + + // shorthand of WhenAll, tuple can await directly. + text.text = "get data from google,bing,yahoo (shorthand)"; + var (google2, bing2, yahoo2) = await (tasknew1, tasknew2, tasknew3); + + // return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)). + text.text = "return asset result"; + return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found"); + } + + private IEnumerator FooCoroutineEnumerator() + { + Debug.Log("cotoutine 1"); + yield return new WaitForSeconds(1); + Debug.Log("cotoutine 2"); + yield return new WaitForSeconds(1); + Debug.Log("cotoutine end"); + } +} diff --git a/src/UniTask/Assets/Scenes/DemoScript.cs.meta b/src/UniTask/Assets/Scenes/DemoScript.cs.meta new file mode 100644 index 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