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@@ -8,20 +8,16 @@ using System.Threading;
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#if UNITY_2019_3_OR_NEWER
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#if UNITY_2019_3_OR_NEWER
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using UnityEngine.LowLevel;
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using UnityEngine.LowLevel;
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using PlayerLoopType = UnityEngine.PlayerLoop;
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#else
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#else
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using UnityEngine.Experimental.LowLevel;
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using UnityEngine.Experimental.LowLevel;
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using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
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#endif
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#endif
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor;
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#endif
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#endif
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#if UNITY_2019_4_OR_NEWER
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using PlayerLoopType = UnityEngine.PlayerLoop;
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#else
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using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
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#endif
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namespace Cysharp.Threading.Tasks
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namespace Cysharp.Threading.Tasks
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{
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{
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public static class UniTaskLoopRunners
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public static class UniTaskLoopRunners
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