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https://github.com/Cysharp/UniTask.git
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import from UniRx and some modified.
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140
Assets/UniRx.Async/UnityAsyncExtensions.Jobs.cs
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140
Assets/UniRx.Async/UnityAsyncExtensions.Jobs.cs
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6)) && ENABLE_MANAGED_JOBS
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Threading;
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using UniRx.Async.Internal;
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using Unity.Jobs;
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namespace UniRx.Async
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{
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public static partial class UnityAsyncExtensions
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{
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public static IAwaiter GetAwaiter(this JobHandle jobHandle)
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{
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var awaiter = new JobHandleAwaiter(jobHandle, CancellationToken.None);
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if (!awaiter.IsCompleted)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
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}
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return awaiter;
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}
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public static UniTask ToUniTask(this JobHandle jobHandle, CancellationToken cancellation = default(CancellationToken))
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{
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var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
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if (!awaiter.IsCompleted)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
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}
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return new UniTask(awaiter);
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}
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public static UniTask ConfigureAwait(this JobHandle jobHandle, PlayerLoopTiming waitTiming, CancellationToken cancellation = default(CancellationToken))
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{
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var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
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if (!awaiter.IsCompleted)
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{
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PlayerLoopHelper.AddAction(waitTiming, awaiter);
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}
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return new UniTask(awaiter);
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}
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class JobHandleAwaiter : IAwaiter, IPlayerLoopItem
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{
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JobHandle jobHandle;
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CancellationToken cancellationToken;
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AwaiterStatus status;
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Action continuation;
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public JobHandleAwaiter(JobHandle jobHandle, CancellationToken cancellationToken, int skipFrame = 2)
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{
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this.status = cancellationToken.IsCancellationRequested ? AwaiterStatus.Canceled
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: jobHandle.IsCompleted ? AwaiterStatus.Succeeded
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: AwaiterStatus.Pending;
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if (this.status.IsCompleted()) return;
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this.jobHandle = jobHandle;
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this.cancellationToken = cancellationToken;
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this.status = AwaiterStatus.Pending;
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this.continuation = null;
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TaskTracker.TrackActiveTask(this, skipFrame);
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}
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public bool IsCompleted => status.IsCompleted();
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public AwaiterStatus Status => status;
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public void GetResult()
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{
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if (status == AwaiterStatus.Succeeded)
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{
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return;
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}
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else if (status == AwaiterStatus.Canceled)
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{
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Error.ThrowOperationCanceledException();
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}
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Error.ThrowNotYetCompleted();
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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// Call jobHandle.Complete after finished.
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PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, new JobHandleAwaiter(jobHandle, CancellationToken.None, 1));
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InvokeContinuation(AwaiterStatus.Canceled);
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return false;
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}
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if (jobHandle.IsCompleted)
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{
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jobHandle.Complete();
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InvokeContinuation(AwaiterStatus.Succeeded);
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return false;
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}
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return true;
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}
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void InvokeContinuation(AwaiterStatus status)
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{
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this.status = status;
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var cont = this.continuation;
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// cleanup
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TaskTracker.RemoveTracking(this);
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this.continuation = null;
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this.cancellationToken = CancellationToken.None;
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this.jobHandle = default(JobHandle);
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if (cont != null) cont.Invoke();
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}
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public void OnCompleted(Action continuation)
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{
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UnsafeOnCompleted(continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
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this.continuation = continuation;
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}
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}
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}
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}
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#endif
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