This commit is contained in:
Yoshifumi Kawai
2023-11-02 18:23:43 +09:00
committed by GitHub
parent 5666292496
commit 5cc97c7f00
2 changed files with 6 additions and 6 deletions

View File

@@ -700,7 +700,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
```csharp
// Unity 2020.2, C# 8.0
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
{
Debug.Log("Update() " + Time.frameCount);
}
@@ -710,10 +710,10 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
```csharp
// C# 7.3(Unity 2018.3~)
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
{
Debug.Log("Update() " + Time.frameCount);
});
}, token);
```
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.