add PlayerLoopTiming.Last***

This commit is contained in:
neuecc
2020-05-05 05:22:49 +09:00
parent 75f0bd26e7
commit 6e80295ec7
10 changed files with 598 additions and 119 deletions

View File

@@ -169,21 +169,25 @@ Switch,
SaveSettings(settings);
}
//[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
//static bool ValidateBuildTargetStandaloneLinux()
//{
// Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
// return true;
//}
#if !UNITY_2019_2_OR_NEWER
//[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
//static void BuildTargetStandaloneLinux()
//{
// var settings = LoadOrGetDefaultSettings();
// settings.UseCurrentBuildTarget = false;
// settings.BuildTarget = BuildTarget.StandaloneLinux;
// SaveSettings(settings);
//}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
static bool ValidateBuildTargetStandaloneLinux()
{
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
return true;
}
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
static void BuildTargetStandaloneLinux()
{
var settings = LoadOrGetDefaultSettings();
settings.UseCurrentBuildTarget = false;
settings.BuildTarget = BuildTarget.StandaloneLinux;
SaveSettings(settings);
}
#endif
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)]
static bool ValidateBuildTargetStandaloneLinux64()