mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-20 22:50:16 +00:00
GetCancellationTokenOnDestroy is moved to UnIRx.Async namespace
This commit is contained in:
@@ -156,6 +156,13 @@ await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().ConfigureAwait
|
||||
await UniTask.DelayFrame(1000, cancellationToken: cts.Token);
|
||||
```
|
||||
|
||||
CancellationToken can create by `CancellationTokenSource` or MonoBehaviour's extension method `GetCancellationTokenOnDestroy`.
|
||||
|
||||
```csharp
|
||||
// this CancellationToken lifecycle is same as GameObject.
|
||||
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||
```
|
||||
|
||||
When detect cancellation, all methods throws `OperationCanceledException` and propagate to upstream. `OperationCanceledException` is special exception, if not handled this exception, finally it is propagated to `UniTaskScheduler.UnobservedTaskException`.
|
||||
|
||||
Default behaviour of received unhandled exception is write log as warning. Log level can change by `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to change custom beavhiour, set action to `UniTaskScheduler.UnobservedTaskException.`
|
||||
|
||||
Reference in New Issue
Block a user