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chore: use unity-editor
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6
.github/workflows/build-debug.yml
vendored
6
.github/workflows/build-debug.yml
vendored
@@ -49,18 +49,18 @@ jobs:
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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run: unity-editor -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# Execute scripts: RuntimeUnitTestToolkit
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- name: Build UnitTest(Linux64, mono)
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
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run: unity-editor -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
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working-directory: src/UniTask
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- name: Execute UnitTest
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run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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run: unity-editor -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/UniTask
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- name: check all .meta is commited
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