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https://github.com/Cysharp/UniTask.git
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Update UniTask.Create, Unitask.Action and UniTask.UnityAction
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@@ -81,6 +81,16 @@ namespace Cysharp.Threading.Tasks
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return factory();
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return factory();
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}
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}
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public static UniTask Create(Func<CancellationToken, UniTask> factory, CancellationToken cancellationToken)
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{
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return factory(cancellationToken);
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}
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public static UniTask Create<T>(Func<T, UniTask> factory, T state)
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{
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return factory(state);
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}
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public static UniTask<T> Create<T>(Func<UniTask<T>> factory)
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public static UniTask<T> Create<T>(Func<UniTask<T>> factory)
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{
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{
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return factory();
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return factory();
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@@ -137,6 +147,14 @@ namespace Cysharp.Threading.Tasks
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return () => asyncAction(cancellationToken).Forget();
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return () => asyncAction(cancellationToken).Forget();
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}
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}
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/// <summary>
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/// helper of create add UniTaskVoid to delegate.
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/// </summary>
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public static Action Action<T>(Func<T, UniTaskVoid> asyncAction, T state)
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{
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return () => asyncAction(state).Forget();
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}
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#if UNITY_2018_3_OR_NEWER
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#if UNITY_2018_3_OR_NEWER
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/// <summary>
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/// <summary>
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@@ -157,6 +175,15 @@ namespace Cysharp.Threading.Tasks
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return () => asyncAction(cancellationToken).Forget();
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return () => asyncAction(cancellationToken).Forget();
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}
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}
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/// <summary>
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/// Create async void(UniTaskVoid) UnityAction.
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/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
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/// </summary>
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public static UnityEngine.Events.UnityAction UnityAction<T>(Func<T, UniTaskVoid> asyncAction, T state)
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{
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return () => asyncAction(state).Forget();
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}
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#endif
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#endif
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/// <summary>
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/// <summary>
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