reduce AsyncTrigger allocation

This commit is contained in:
neuecc
2020-05-16 23:31:49 +09:00
parent 79f770e687
commit 859eaa2278
8 changed files with 704 additions and 538 deletions

View File

@@ -15,6 +15,55 @@ using System.Reactive.Concurrency;
namespace NetCoreSandbox
{
public class Text
{
public string text { get; set; }
}
public static partial class UnityUIComponentExtensions
{
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
{
AAAACORECORE(source, text).Forget();
async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
{
var e = source2.GetAsyncEnumerator();
try
{
while (await e.MoveNextAsync())
{
text2.text = e.Current;
// action(e.Current);
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
}
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
//{
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
//}
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
//{
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
//}
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
//{
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
//}
}
class Program
{
static string FlattenGenArgs(Type type)