mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-25 17:30:12 +00:00
Merge 9c4bab6e0a into 64285ae060
This commit is contained in:
@@ -118,6 +118,9 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
case PlayerLoopTiming.LastPostLateUpdate:
|
||||
LastPostLateUpdate();
|
||||
break;
|
||||
case PlayerLoopTiming.ManualUpdate:
|
||||
ManualUpdate();
|
||||
break;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
case PlayerLoopTiming.TimeUpdate:
|
||||
TimeUpdate();
|
||||
@@ -148,6 +151,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
void LastPreLateUpdate() => RunCore();
|
||||
void PostLateUpdate() => RunCore();
|
||||
void LastPostLateUpdate() => RunCore();
|
||||
void ManualUpdate() => RunCore();
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
void TimeUpdate() => RunCore();
|
||||
void LastTimeUpdate() => RunCore();
|
||||
@@ -178,7 +182,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
}
|
||||
else
|
||||
{
|
||||
continue; // next i
|
||||
continue; // next i
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
@@ -96,6 +96,7 @@ namespace Cysharp.Threading.Tasks
|
||||
TimeUpdate = 14,
|
||||
LastTimeUpdate = 15,
|
||||
#endif
|
||||
ManualUpdate = 16,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
@@ -192,6 +193,7 @@ namespace Cysharp.Threading.Tasks
|
||||
static SynchronizationContext unitySynchronizationContext;
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
static PlayerLoopRunner ManualRunner;
|
||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||
bool injectOnFirst,
|
||||
@@ -251,6 +253,10 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
return dest;
|
||||
}
|
||||
public static void ManualUpdate()
|
||||
{
|
||||
ManualRunner.Run();
|
||||
}
|
||||
|
||||
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
|
||||
{
|
||||
@@ -302,7 +308,7 @@ namespace Cysharp.Threading.Tasks
|
||||
catch { }
|
||||
|
||||
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
|
||||
// When domain reload is disabled, re-initialization is required when entering play mode;
|
||||
// When domain reload is disabled, re-initialization is required when entering play mode;
|
||||
// otherwise, pending tasks will leak between play mode sessions.
|
||||
var domainReloadDisabled = UnityEditor.EditorSettings.enterPlayModeOptionsEnabled &&
|
||||
UnityEditor.EditorSettings.enterPlayModeOptions.HasFlag(UnityEditor.EnterPlayModeOptions.DisableDomainReload);
|
||||
@@ -405,6 +411,8 @@ namespace Cysharp.Threading.Tasks
|
||||
runners = new PlayerLoopRunner[14];
|
||||
#endif
|
||||
|
||||
ManualRunner = new PlayerLoopRunner(PlayerLoopTiming.ManualUpdate);
|
||||
|
||||
var copyList = playerLoop.subSystemList.ToArray();
|
||||
|
||||
// Initialization
|
||||
@@ -491,6 +499,11 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
|
||||
{
|
||||
if ((int)timing == (int)PlayerLoopTiming.ManualUpdate)
|
||||
{
|
||||
ManualRunner.AddAction(action);
|
||||
return;
|
||||
}
|
||||
var runner = runners[(int)timing];
|
||||
if (runner == null)
|
||||
{
|
||||
@@ -528,8 +541,8 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
sb.AppendFormat("------{0}------", header.type.Name);
|
||||
sb.AppendLine();
|
||||
|
||||
if (header.subSystemList is null)
|
||||
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
sb.AppendFormat("{0} has no subsystems!", header.ToString());
|
||||
sb.AppendLine();
|
||||
@@ -557,11 +570,11 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
foreach (var header in playerLoop.subSystemList)
|
||||
{
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
|
||||
|
||||
@@ -16,11 +16,14 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
|
||||
UnscaledDeltaTime,
|
||||
/// <summary>use Stopwatch.GetTimestamp().</summary>
|
||||
Realtime
|
||||
Realtime,
|
||||
ManualTime
|
||||
}
|
||||
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static float deltaTime;
|
||||
public static int frameCount;
|
||||
public static YieldAwaitable Yield()
|
||||
{
|
||||
// optimized for single continuation
|
||||
@@ -80,7 +83,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
await Awaitable.EndOfFrameAsync(cancellationToken);
|
||||
}
|
||||
#else
|
||||
#else
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static YieldAwaitable WaitForEndOfFrame()
|
||||
{
|
||||
@@ -92,7 +95,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
|
||||
{
|
||||
@@ -179,6 +182,10 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayType.ManualTime:
|
||||
{
|
||||
return new UniTask(DelayManualPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
{
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
@@ -229,7 +236,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
@@ -320,6 +327,7 @@ namespace Cysharp.Threading.Tasks
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
PlayerLoopTiming timing = PlayerLoopTiming.Update;
|
||||
|
||||
NextFramePromise()
|
||||
{
|
||||
@@ -337,8 +345,9 @@ namespace Cysharp.Threading.Tasks
|
||||
result = new NextFramePromise();
|
||||
}
|
||||
|
||||
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.frameCount = PlayerLoopHelper.IsMainThread ?(timing == PlayerLoopTiming.ManualUpdate ? UniTask.frameCount : Time.frameCount) : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.timing = timing;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
@@ -400,7 +409,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return false;
|
||||
}
|
||||
|
||||
if (frameCount == Time.frameCount)
|
||||
if (frameCount == (timing == PlayerLoopTiming.ManualUpdate ? UniTask.frameCount : Time.frameCount))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -695,6 +704,138 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayManualPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayManualPromise>
|
||||
{
|
||||
static TaskPool<DelayManualPromise> pool;
|
||||
DelayManualPromise nextNode;
|
||||
public ref DelayManualPromise NextNode => ref nextNode;
|
||||
|
||||
static DelayManualPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(DelayManualPromise), () => pool.Size);
|
||||
}
|
||||
|
||||
int initialFrame;
|
||||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
DelayManualPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new DelayManualPromise();
|
||||
}
|
||||
|
||||
result.elapsed = 0.0f;
|
||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayManualPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (elapsed == 0.0f)
|
||||
{
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed >= delayTimeSpan)
|
||||
{
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
|
||||
{
|
||||
static TaskPool<DelayPromise> pool;
|
||||
|
||||
Reference in New Issue
Block a user