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https://github.com/Cysharp/UniTask.git
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Fixed CancelationToken not being passed correctly
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@@ -34,6 +34,7 @@ namespace Cysharp.Threading.Tasks.Linq
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public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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{
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{
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this.updateTiming = updateTiming;
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this.updateTiming = updateTiming;
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this.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(this, 2);
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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PlayerLoopHelper.AddAction(updateTiming, this);
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@@ -104,6 +104,7 @@ namespace Cysharp.Threading.Tasks.Linq
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this.dueTimePhase = true;
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this.dueTimePhase = true;
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this.updateTiming = updateTiming;
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this.updateTiming = updateTiming;
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this.ignoreTimeScale = ignoreTimeScale;
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this.ignoreTimeScale = ignoreTimeScale;
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this.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(this, 2);
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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}
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@@ -223,6 +224,7 @@ namespace Cysharp.Threading.Tasks.Linq
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this.dueTimePhase = true;
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this.dueTimePhase = true;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.dueTimeFrameCount = dueTimeFrameCount;
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this.periodFrameCount = periodFrameCount;
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this.periodFrameCount = periodFrameCount;
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this.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(this, 2);
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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PlayerLoopHelper.AddAction(updateTiming, this);
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