Update README.md

This commit is contained in:
Yoshifumi Kawai
2020-06-04 15:31:42 +09:00
committed by GitHub
parent da329e19d1
commit 8b7a0e9b15

View File

@@ -6,7 +6,7 @@ Provides an efficient async/await integration to Unity.
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
* All Unity AsyncOperations and Coroutine to awaitable
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc...) that enable to replace all coroutine operation
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable to replace all coroutine operation
* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
* Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc.
* Asynchronous LINQ, with Channel and AsyncReactiveProperty
@@ -714,4 +714,4 @@ Utility methods such as WhenAll which is equivalent to UniTask are provided as [
License
---
This library is under the MIT License.
This library is under the MIT License.