From 8b7a0e9b15215886185074f3179b0c4d0ad6e4ea Mon Sep 17 00:00:00 2001 From: Yoshifumi Kawai Date: Thu, 4 Jun 2020 15:31:42 +0900 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c11f792..11790db 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Provides an efficient async/await integration to Unity. * Struct based `UniTask` and custom AsyncMethodBuilder to achive zero allocation * All Unity AsyncOperations and Coroutine to awaitable -* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc...) that enable to replace all coroutine operation +* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable to replace all coroutine operation * MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable * Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc. * Asynchronous LINQ, with Channel and AsyncReactiveProperty @@ -714,4 +714,4 @@ Utility methods such as WhenAll which is equivalent to UniTask are provided as [ License --- -This library is under the MIT License. \ No newline at end of file +This library is under the MIT License.