fixed typo (AysncLocal)

This commit is contained in:
Ivan Rybalko
2022-11-10 20:28:07 +00:00
parent b992a061fb
commit 8dc3ffd552
2 changed files with 2 additions and 2 deletions

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@@ -1088,7 +1088,7 @@ For .NET Core, use NuGet.
UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed.
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AsyncLocal` also does not work because it ignores ExecutionContext.
If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).