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Add check if UnityWebRequest was destroyed
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@@ -900,7 +900,11 @@ namespace Cysharp.Threading.Tasks
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if (asyncOperation.isDone)
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{
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if (asyncOperation.webRequest.IsError())
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if (asyncOperation.webRequest == null)
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{
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core.TrySetException(new ObjectDisposedException("The webRequest has been destroyed."));
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}
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else if (asyncOperation.webRequest.IsError())
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{
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core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
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}
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