mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-22 15:50:10 +00:00
Add null checks to diagnostics helper functions
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@@ -524,11 +524,19 @@ namespace Cysharp.Threading.Tasks
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{
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{
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sb.AppendFormat("------{0}------", header.type.Name);
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sb.AppendFormat("------{0}------", header.type.Name);
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sb.AppendLine();
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sb.AppendLine();
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if (header.subSystemList is null)
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{
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sb.AppendFormat("{0} has no subsystems!", header.ToString());
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sb.AppendLine();
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continue;
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}
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foreach (var subSystem in header.subSystemList)
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foreach (var subSystem in header.subSystemList)
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{
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{
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sb.AppendFormat("{0}", subSystem.type.Name);
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sb.AppendFormat("{0}", subSystem.type.Name);
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sb.AppendLine();
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sb.AppendLine();
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if (subSystem.subSystemList != null)
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if (subSystem.subSystemList != null)
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{
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{
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UnityEngine.Debug.LogWarning("More Subsystem:" + subSystem.subSystemList.Length);
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UnityEngine.Debug.LogWarning("More Subsystem:" + subSystem.subSystemList.Length);
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@@ -545,6 +553,11 @@ namespace Cysharp.Threading.Tasks
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foreach (var header in playerLoop.subSystemList)
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foreach (var header in playerLoop.subSystemList)
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{
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{
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if (header.subSystemList is null)
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{
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continue;
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}
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foreach (var subSystem in header.subSystemList)
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foreach (var subSystem in header.subSystemList)
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{
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{
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if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
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if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
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