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fix typo
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@@ -96,7 +96,7 @@ namespace UniRx.Async
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#endif
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};
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var source = loopSystem.subSystemList // Remove items form previous initializations.
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var source = loopSystem.subSystemList // Remove items from previous initializations.
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.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType).ToArray();
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var dest = new PlayerLoopSystem[source.Length + 2];
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Array.Copy(source, 0, dest, 2, source.Length);
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