mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-18 21:20:10 +00:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
8
Assets/Tests/Editor.meta
Normal file
8
Assets/Tests/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 649f696fcc0c3104a8de82a2550d248c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
405
Assets/Tests/Editor/AsyncTestEditor.cs
Normal file
405
Assets/Tests/Editor/AsyncTestEditor.cs
Normal file
@@ -0,0 +1,405 @@
|
||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Scripting;
|
||||
using UniRx;
|
||||
using UniRx.Async;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
using System.Threading.Tasks;
|
||||
#endif
|
||||
using UnityEngine.Networking;
|
||||
|
||||
#if !UNITY_2019_3_OR_NEWER
|
||||
using UnityEngine.Experimental.LowLevel;
|
||||
#else
|
||||
using UnityEngine.LowLevel;
|
||||
#endif
|
||||
|
||||
#if !UNITY_WSA
|
||||
using Unity.Jobs;
|
||||
#endif
|
||||
using Unity.Collections;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
using FluentAssertions;
|
||||
|
||||
namespace UniRx.AsyncTests
|
||||
{
|
||||
public class AsyncTest
|
||||
{
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
#if !UNITY_WSA
|
||||
|
||||
public struct MyJob : IJob
|
||||
{
|
||||
public int loopCount;
|
||||
public NativeArray<int> inOut;
|
||||
public int result;
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
result = 0;
|
||||
for (int i = 0; i < loopCount; i++)
|
||||
{
|
||||
result++;
|
||||
}
|
||||
inOut[0] = result;
|
||||
}
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
|
||||
var time = Time.realtimeSinceStartup;
|
||||
|
||||
Time.timeScale = 0.5f;
|
||||
try
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(3));
|
||||
|
||||
var elapsed = Time.realtimeSinceStartup - time;
|
||||
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
}
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var time = Time.realtimeSinceStartup;
|
||||
|
||||
Time.timeScale = 0.5f;
|
||||
try
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
|
||||
|
||||
var elapsed = Time.realtimeSinceStartup - time;
|
||||
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
}
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var a = UniTask.FromResult(999);
|
||||
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
||||
var c = UniTask.DelayFrame(99);
|
||||
|
||||
var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
|
||||
a2.Should().Be(999);
|
||||
b2.Should().Be(AsyncUnit.Default);
|
||||
c2.Should().Be(99);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var a = UniTask.FromResult(999);
|
||||
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
||||
var c = UniTask.DelayFrame(99);
|
||||
|
||||
var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
|
||||
win.Should().Be(0);
|
||||
a2.hasResult.Should().Be(true);
|
||||
a2.result0.Should().Be(999);
|
||||
b2.hasResult.Should().Be(false);
|
||||
c2.hasResult.Should().Be(false);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
||||
await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
|
||||
JobHandle.ScheduleBatchedJobs();
|
||||
await job.Schedule();
|
||||
job.inOut[0].Should().Be(999);
|
||||
job.inOut.Dispose();
|
||||
});
|
||||
|
||||
class MyMyClass
|
||||
{
|
||||
public int MyProperty { get; set; }
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
bool t = false;
|
||||
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
|
||||
UniTask.DelayFrame(10,PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = true).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
bool t = true;
|
||||
|
||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = false).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var v = new MyMyClass { MyProperty = 99 };
|
||||
|
||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => v.MyProperty = 1000).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield();
|
||||
|
||||
var currentThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
//await UniTask.SwitchToThreadPool();
|
||||
//await UniTask.SwitchToThreadPool();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
|
||||
|
||||
currentThreadId.Should().NotBe(switchedThreadId);
|
||||
|
||||
|
||||
await UniTask.Yield();
|
||||
|
||||
var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
currentThreadId.Should().Be(switchedThreadId2);
|
||||
});
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// var v = await Observable.Range(1, 10).ToUniTask();
|
||||
// v.Is(10);
|
||||
|
||||
// v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
|
||||
// v.Is(1);
|
||||
|
||||
// v = await UniTask.DelayFrame(10).ToObservable().ToTask();
|
||||
// v.Is(10);
|
||||
|
||||
// v = await UniTask.FromResult(99).ToObservable();
|
||||
// v.Is(99);
|
||||
//});
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// var rp1 = new ReactiveProperty<int>(99);
|
||||
|
||||
// UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
|
||||
|
||||
// await rp1;
|
||||
|
||||
// rp1.Value.Is(100);
|
||||
|
||||
// // var delay2 = UniTask.DelayFrame(10);
|
||||
// // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
|
||||
|
||||
//});
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// var rc = new ReactiveCommand<int>();
|
||||
|
||||
// UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
|
||||
|
||||
// var v = await rc;
|
||||
|
||||
// v.Is(100);
|
||||
//});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
|
||||
|
||||
var first = Time.frameCount;
|
||||
var (canceled, value) = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
|
||||
|
||||
(Time.frameCount - first).Should().Be(11); // 10 frame canceled
|
||||
canceled.Should().Be(true);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
|
||||
|
||||
bool occur = false;
|
||||
try
|
||||
{
|
||||
var value = await UniTask.DelayFrame(100, cancellationToken: cts.Token);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
occur = true;
|
||||
}
|
||||
occur.Should().BeTrue();
|
||||
});
|
||||
|
||||
IEnumerator ToaruCoroutineEnumerator()
|
||||
{
|
||||
yield return null;
|
||||
yield return null;
|
||||
yield return null;
|
||||
yield return null;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
bool calledEx = false;
|
||||
Action<Exception> action = exx =>
|
||||
{
|
||||
calledEx = true;
|
||||
exx.Message.Should().Be("MyException");
|
||||
};
|
||||
|
||||
UniTaskScheduler.UnobservedTaskException += action;
|
||||
|
||||
var ex = InException1();
|
||||
ex = default(UniTask);
|
||||
|
||||
await UniTask.DelayFrame(3);
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
|
||||
await UniTask.DelayFrame(1);
|
||||
|
||||
calledEx.Should().BeTrue();
|
||||
|
||||
UniTaskScheduler.UnobservedTaskException -= action;
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
bool calledEx = false;
|
||||
Action<Exception> action = exx =>
|
||||
{
|
||||
calledEx = true;
|
||||
exx.Message.Should().Be("MyException");
|
||||
};
|
||||
|
||||
UniTaskScheduler.UnobservedTaskException += action;
|
||||
|
||||
var ex = InException2();
|
||||
ex = default(UniTask<int>);
|
||||
|
||||
await UniTask.DelayFrame(3);
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
|
||||
await UniTask.DelayFrame(1);
|
||||
|
||||
calledEx.Should().BeTrue();
|
||||
|
||||
UniTaskScheduler.UnobservedTaskException -= action;
|
||||
});
|
||||
|
||||
async UniTask InException1()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
throw new Exception("MyException");
|
||||
}
|
||||
|
||||
async UniTask<int> InException2()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
throw new Exception("MyException");
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator NestedEnumerator() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var time = Time.realtimeSinceStartup;
|
||||
|
||||
await ParentCoroutineEnumerator();
|
||||
|
||||
var elapsed = Time.realtimeSinceStartup - time;
|
||||
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
||||
});
|
||||
|
||||
IEnumerator ParentCoroutineEnumerator()
|
||||
{
|
||||
yield return ChildCoroutineEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator ChildCoroutineEnumerator()
|
||||
{
|
||||
yield return new WaitForSeconds(3);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/Tests/Editor/AsyncTestEditor.cs.meta
Normal file
11
Assets/Tests/Editor/AsyncTestEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 851899ba3337ac24a8331cb18fabe771
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
96
Assets/Tests/Editor/RunTestEditor.cs
Normal file
96
Assets/Tests/Editor/RunTestEditor.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Scripting;
|
||||
using UniRx;
|
||||
using UniRx.Async;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
using System.Threading.Tasks;
|
||||
#endif
|
||||
using UnityEngine.Networking;
|
||||
|
||||
#if !UNITY_2019_3_OR_NEWER
|
||||
using UnityEngine.Experimental.LowLevel;
|
||||
#else
|
||||
using UnityEngine.LowLevel;
|
||||
#endif
|
||||
|
||||
#if !UNITY_WSA
|
||||
using Unity.Jobs;
|
||||
#endif
|
||||
using Unity.Collections;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
using FluentAssertions;
|
||||
|
||||
namespace UniRx.AsyncTests
|
||||
{
|
||||
public class RunTest
|
||||
{
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
#if !UNITY_WSA
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||
// var v = await UniTask.Run(() => { return System.Threading.Thread.CurrentThread.ManagedThreadId; }, false);
|
||||
// UnityEngine.Debug.Log("Ret Value is:" + v);
|
||||
// UnityEngine.Debug.Log("Run Here and id:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
|
||||
// //v.Should().Be(3);
|
||||
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||
//});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator RunThreadConfigure() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var main = Thread.CurrentThread.ManagedThreadId;
|
||||
var v = await UniTask.Run(() => 3, true);
|
||||
v.Should().Be(3);
|
||||
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||
});
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator RunThreadException() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||
// try
|
||||
// {
|
||||
// await UniTask.Run<int>(() => throw new Exception(), false);
|
||||
// }
|
||||
// catch
|
||||
// {
|
||||
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||
// }
|
||||
//});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator RunThreadExceptionConfigure() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var main = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
await UniTask.Run<int>(() => throw new Exception(), true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/Tests/Editor/RunTestEditor.cs.meta
Normal file
11
Assets/Tests/Editor/RunTestEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76d078e5d960ac2429ce67a930c29ade
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Assets/Tests/Editor/UniRx.Async.Tests.Editor.asmdef
Normal file
23
Assets/Tests/Editor/UniRx.Async.Tests.Editor.asmdef
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "UniRx.Async.Tests.Editor",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"UniRx.Async",
|
||||
"UniRx.Async.Tests"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": []
|
||||
}
|
||||
7
Assets/Tests/Editor/UniRx.Async.Tests.Editor.asmdef.meta
Normal file
7
Assets/Tests/Editor/UniRx.Async.Tests.Editor.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2431de67d1d97a48afcaf18f333a0b4
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
Assets/Tests/Editor/WhenAnyTestEditor.cs
Normal file
44
Assets/Tests/Editor/WhenAnyTestEditor.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Scripting;
|
||||
using UniRx;
|
||||
using UniRx.Async;
|
||||
using Unity.Collections;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine.TestTools;
|
||||
using FluentAssertions;
|
||||
|
||||
namespace UniRx.AsyncTests
|
||||
{
|
||||
public class WhenAnyTest
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator WhenAnyCanceled() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var successDelayTask = UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||
var cancelTask = UniTask.Delay(TimeSpan.FromSeconds(1), cancellationToken: cts.Token);
|
||||
cts.CancelAfterSlim(200);
|
||||
|
||||
try
|
||||
{
|
||||
var r = await UniTask.WhenAny(new[] { successDelayTask, cancelTask });
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ex.Should().BeAssignableTo<OperationCanceledException>();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/Tests/Editor/WhenAnyTestEditor.cs.meta
Normal file
11
Assets/Tests/Editor/WhenAnyTestEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5addd9aa1a794441af032a71208b495
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -64,6 +64,15 @@ namespace UniRx.Async.Internal
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
actionListCount = 0;
|
||||
actionList = new Action[InitialSize];
|
||||
|
||||
waitingListCount = 0;
|
||||
waitingList = new Action[InitialSize];
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
{
|
||||
|
||||
@@ -45,6 +45,17 @@ namespace UniRx.Async.Internal
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (arrayLock)
|
||||
{
|
||||
for (var index = 0; index < loopItems.Length; index++)
|
||||
{
|
||||
loopItems[index] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
lock (runningAndQueueLock)
|
||||
|
||||
@@ -13,6 +13,10 @@ using UnityEngine.LowLevel;
|
||||
using UnityEngine.Experimental.LowLevel;
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace UniRx.Async
|
||||
{
|
||||
public static class UniTaskLoopRunners
|
||||
@@ -62,38 +66,32 @@ namespace UniRx.Async
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
|
||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
|
||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType,
|
||||
ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += (state) =>
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredEditMode ||
|
||||
state == PlayModeStateChange.EnteredPlayMode) return;
|
||||
|
||||
if (runner != null)
|
||||
runner.Clear();
|
||||
if (cq != null)
|
||||
cq.Clear();
|
||||
};
|
||||
#endif
|
||||
|
||||
var yieldLoop = new PlayerLoopSystem
|
||||
{
|
||||
type = loopRunnerYieldType,
|
||||
#if UNITY_EDITOR
|
||||
updateDelegate = () =>
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
cq.Run();
|
||||
}
|
||||
}
|
||||
#else
|
||||
updateDelegate = cq.Run
|
||||
#endif
|
||||
};
|
||||
|
||||
var runnerLoop = new PlayerLoopSystem
|
||||
{
|
||||
type = loopRunnerType,
|
||||
#if UNITY_EDITOR
|
||||
updateDelegate = () =>
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
runner.Run();
|
||||
}
|
||||
}
|
||||
#else
|
||||
updateDelegate = runner.Run
|
||||
#endif
|
||||
};
|
||||
|
||||
var source = loopSystem.subSystemList // Remove items from previous initializations.
|
||||
@@ -132,6 +130,34 @@ namespace UniRx.Async
|
||||
Initialize(ref playerLoop);
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[InitializeOnLoadMethod]
|
||||
static void InitOnEditor()
|
||||
{
|
||||
//Execute the play mode init method
|
||||
Init();
|
||||
|
||||
//register an Editor update delegate, used to forcing playerLoop update
|
||||
EditorApplication.update += ForceEditorPlayerLoopUpdate;
|
||||
}
|
||||
|
||||
|
||||
private static void ForceEditorPlayerLoopUpdate()
|
||||
{
|
||||
if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling ||
|
||||
EditorApplication.isUpdating)
|
||||
{
|
||||
// Not in Edit mode, don't interfere
|
||||
return;
|
||||
}
|
||||
|
||||
//force unity to update PlayerLoop callbacks
|
||||
EditorApplication.QueuePlayerLoopUpdate();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||
{
|
||||
yielders = new ContinuationQueue[7];
|
||||
|
||||
Reference in New Issue
Block a user