From a51632cd4b2512e7f14e89e5ffcf91dd3bf742d8 Mon Sep 17 00:00:00 2001
From: dvsilch <64416955+dvsilch@users.noreply.github.com>
Date: Mon, 30 Sep 2024 10:13:29 +0800
Subject: [PATCH] fix: add overloads for CancellationToken
---
.../UniTask/Runtime/UniTask.Factory.cs | 36 +++++++++++++++++++
1 file changed, 36 insertions(+)
diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.Factory.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.Factory.cs
index 1a0030f..8bdec75 100644
--- a/src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.Factory.cs
+++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.Factory.cs
@@ -220,6 +220,42 @@ namespace Cysharp.Threading.Tasks
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3).Forget();
}
+ //
+ /// Create async void(UniTaskVoid) UnityAction.
+ /// For example: onClick.AddListener(UniTask.UnityAction(async (T arg, CancellationToken cancellationToken) => { /* */ } ))
+ ///
+ public static UnityEngine.Events.UnityAction UnityAction(Func asyncAction, CancellationToken cancellationToken)
+ {
+ return (arg) => asyncAction(arg, cancellationToken).Forget();
+ }
+
+ ///
+ /// Create async void(UniTaskVoid) UnityAction.
+ /// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, CancellationToken cancellationToken) => { /* */ } ))
+ ///
+ public static UnityEngine.Events.UnityAction UnityAction(Func asyncAction, CancellationToken cancellationToken)
+ {
+ return (arg0, arg1) => asyncAction(arg0, arg1, cancellationToken).Forget();
+ }
+
+ ///
+ /// Create async void(UniTaskVoid) UnityAction.
+ /// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, CancellationToken cancellationToken) => { /* */ } ))
+ ///
+ public static UnityEngine.Events.UnityAction UnityAction(Func asyncAction, CancellationToken cancellationToken)
+ {
+ return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2, cancellationToken).Forget();
+ }
+
+ ///
+ /// Create async void(UniTaskVoid) UnityAction.
+ /// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3, CancellationToken cancellationToken) => { /* */ } ))
+ ///
+ public static UnityEngine.Events.UnityAction UnityAction(Func asyncAction, CancellationToken cancellationToken)
+ {
+ return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3, cancellationToken).Forget();
+ }
+
#endif
///