complete implementation(triggers and etc...)

This commit is contained in:
neuecc
2020-05-05 04:08:53 +09:00
parent 7bc9ef90f1
commit b8d1a09224
100 changed files with 5364 additions and 3794 deletions

View File

@@ -3,136 +3,117 @@
using System;
using System.Threading;
using UniRx.Async.Internal;
using Unity.Jobs;
namespace UniRx.Async
{
public static partial class UnityAsyncExtensions
{
public static IAwaiter GetAwaiter(this JobHandle jobHandle)
public static UniTask.Awaiter GetAwaiter(this JobHandle jobHandle)
{
var awaiter = new JobHandleAwaiter(jobHandle, CancellationToken.None);
if (!awaiter.IsCompleted)
var handler = JobHandlePromise.Create(jobHandle, CancellationToken.None, out var token);
if (handler.GetStatus(token).IsCompleted() && handler is JobHandlePromise loopItem)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, loopItem);
}
return awaiter;
return new UniTask(handler, token).GetAwaiter();
}
public static UniTask ToUniTask(this JobHandle jobHandle, CancellationToken cancellation = default(CancellationToken))
{
var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
if (!awaiter.IsCompleted)
var handler = JobHandlePromise.Create(jobHandle, cancellation, out var token);
if (handler.GetStatus(token).IsCompleted() && handler is JobHandlePromise loopItem)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, loopItem);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, loopItem);
}
return new UniTask(awaiter);
return new UniTask(handler, token);
}
public static UniTask ConfigureAwait(this JobHandle jobHandle, PlayerLoopTiming waitTiming, CancellationToken cancellation = default(CancellationToken))
{
var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
if (!awaiter.IsCompleted)
var handler = JobHandlePromise.Create(jobHandle, cancellation, out var token);
if (handler.GetStatus(token).IsCompleted() && handler is JobHandlePromise loopItem)
{
PlayerLoopHelper.AddAction(waitTiming, awaiter);
PlayerLoopHelper.AddAction(waitTiming, loopItem);
}
return new UniTask(awaiter);
return new UniTask(handler, token);
}
class JobHandleAwaiter : IAwaiter, IPlayerLoopItem
sealed class JobHandlePromise : IUniTaskSource, IPlayerLoopItem
{
JobHandle jobHandle;
CancellationToken cancellationToken;
UniTaskStatus status;
Action continuation;
public JobHandleAwaiter(JobHandle jobHandle, CancellationToken cancellationToken, int skipFrame = 2)
UniTaskCompletionSourceCore<AsyncUnit> core;
public static IUniTaskSource Create(JobHandle jobHandle, CancellationToken cancellationToken, out short token)
{
this.status = cancellationToken.IsCancellationRequested ? UniTaskStatus.Canceled
: jobHandle.IsCompleted ? UniTaskStatus.Succeeded
: UniTaskStatus.Pending;
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (this.status.IsCompleted()) return;
// not use pool.
var result = new JobHandlePromise();
this.jobHandle = jobHandle;
this.cancellationToken = cancellationToken;
this.status = UniTaskStatus.Pending;
this.continuation = null;
result.jobHandle = jobHandle;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this, skipFrame);
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
public bool IsCompleted => status.IsCompleted();
public UniTaskStatus Status => status;
public void GetResult()
public void GetResult(short token)
{
if (status == UniTaskStatus.Succeeded)
{
return;
}
else if (status == UniTaskStatus.Canceled)
{
Error.ThrowOperationCanceledException();
}
TaskTracker.RemoveTracking(this);
core.GetResult(token);
}
Error.ThrowNotYetCompleted();
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
// Call jobHandle.Complete after finished.
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, new JobHandleAwaiter(jobHandle, CancellationToken.None, 1));
InvokeContinuation(UniTaskStatus.Canceled);
core.TrySetCanceled(cancellationToken);
return false;
}
if (jobHandle.IsCompleted)
{
jobHandle.Complete();
InvokeContinuation(UniTaskStatus.Succeeded);
core.TrySetResult(AsyncUnit.Default);
return false;
}
return true;
}
void InvokeContinuation(UniTaskStatus status)
{
this.status = status;
var cont = this.continuation;
// cleanup
TaskTracker.RemoveTracking(this);
this.continuation = null;
this.cancellationToken = CancellationToken.None;
this.jobHandle = default(JobHandle);
if (cont != null) cont.Invoke();
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
this.continuation = continuation;
}
}
}
}