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complete implementation(triggers and etc...)
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@@ -137,7 +137,7 @@ namespace UniRx.Async
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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TaskTracker2.TrackActiveTask(result, 3);
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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@@ -149,7 +149,7 @@ namespace UniRx.Async
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{
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try
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{
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TaskTracker2.RemoveTracking(this);
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TaskTracker.RemoveTracking(this);
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<# if (!IsVoid(t)) { #>
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return core.GetResult(token);
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