mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-20 06:00:11 +00:00
remove legacy UniTask(occurs many compile error)
This commit is contained in:
@@ -10,274 +10,8 @@ using System.Security;
|
||||
|
||||
namespace UniRx.Async.CompilerServices
|
||||
{
|
||||
// TODO:Remove
|
||||
public struct AsyncUniTaskMethodBuilder
|
||||
{
|
||||
UniTaskCompletionSource promise;
|
||||
Action moveNext;
|
||||
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
public static AsyncUniTaskMethodBuilder Create()
|
||||
{
|
||||
var builder = new AsyncUniTaskMethodBuilder();
|
||||
return builder;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property.
|
||||
[DebuggerHidden]
|
||||
public UniTask Task
|
||||
{
|
||||
get
|
||||
{
|
||||
if (promise != null)
|
||||
{
|
||||
return promise.Task;
|
||||
}
|
||||
|
||||
if (moveNext == null)
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
else
|
||||
{
|
||||
promise = new UniTaskCompletionSource();
|
||||
return promise.Task;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. SetException
|
||||
[DebuggerHidden]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource();
|
||||
}
|
||||
if (exception is OperationCanceledException ex)
|
||||
{
|
||||
promise.TrySetCanceled(ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
promise.TrySetException(exception);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. SetResult
|
||||
[DebuggerHidden]
|
||||
public void SetResult()
|
||||
{
|
||||
if (moveNext == null)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource();
|
||||
}
|
||||
promise.TrySetResult();
|
||||
}
|
||||
}
|
||||
|
||||
// 5. AwaitOnCompleted
|
||||
[DebuggerHidden]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : INotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (moveNext == null)
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource(); // built future.
|
||||
}
|
||||
|
||||
var runner = new MoveNextRunner<TStateMachine>();
|
||||
moveNext = runner.Run;
|
||||
runner.StateMachine = stateMachine; // set after create delegate.
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(moveNext);
|
||||
}
|
||||
|
||||
// 6. AwaitUnsafeOnCompleted
|
||||
[DebuggerHidden]
|
||||
[SecuritySafeCritical]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : ICriticalNotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (moveNext == null)
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource(); // built future.
|
||||
}
|
||||
|
||||
var runner = new MoveNextRunner<TStateMachine>();
|
||||
moveNext = runner.Run;
|
||||
runner.StateMachine = stateMachine; // set after create delegate.
|
||||
}
|
||||
|
||||
awaiter.UnsafeOnCompleted(moveNext);
|
||||
}
|
||||
|
||||
// 7. Start
|
||||
[DebuggerHidden]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
// 8. SetStateMachine
|
||||
[DebuggerHidden]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// TODO:Remove
|
||||
public struct AsyncUniTaskMethodBuilder<T>
|
||||
{
|
||||
T result;
|
||||
UniTaskCompletionSource<T> promise;
|
||||
Action moveNext;
|
||||
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
public static AsyncUniTaskMethodBuilder<T> Create()
|
||||
{
|
||||
var builder = new AsyncUniTaskMethodBuilder<T>();
|
||||
return builder;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property.
|
||||
[DebuggerHidden]
|
||||
public UniTask<T> Task
|
||||
{
|
||||
get
|
||||
{
|
||||
if (promise != null)
|
||||
{
|
||||
return new UniTask<T>(promise);
|
||||
}
|
||||
|
||||
if (moveNext == null)
|
||||
{
|
||||
return new UniTask<T>(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
promise = new UniTaskCompletionSource<T>();
|
||||
return new UniTask<T>(promise);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. SetException
|
||||
[DebuggerHidden]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource<T>();
|
||||
}
|
||||
if (exception is OperationCanceledException ex)
|
||||
{
|
||||
promise.TrySetCanceled(ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
promise.TrySetException(exception);
|
||||
}
|
||||
}
|
||||
|
||||
// 4. SetResult
|
||||
[DebuggerHidden]
|
||||
public void SetResult(T result)
|
||||
{
|
||||
if (moveNext == null)
|
||||
{
|
||||
this.result = result;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource<T>();
|
||||
}
|
||||
promise.TrySetResult(result);
|
||||
}
|
||||
}
|
||||
|
||||
// 5. AwaitOnCompleted
|
||||
[DebuggerHidden]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : INotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (moveNext == null)
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource<T>(); // built future.
|
||||
}
|
||||
|
||||
var runner = new MoveNextRunner<TStateMachine>();
|
||||
moveNext = runner.Run;
|
||||
runner.StateMachine = stateMachine; // set after create delegate.
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(moveNext);
|
||||
}
|
||||
|
||||
// 6. AwaitUnsafeOnCompleted
|
||||
[DebuggerHidden]
|
||||
[SecuritySafeCritical]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
||||
where TAwaiter : ICriticalNotifyCompletion
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
if (moveNext == null)
|
||||
{
|
||||
if (promise == null)
|
||||
{
|
||||
promise = new UniTaskCompletionSource<T>(); // built future.
|
||||
}
|
||||
|
||||
var runner = new MoveNextRunner<TStateMachine>();
|
||||
moveNext = runner.Run;
|
||||
runner.StateMachine = stateMachine; // set after create delegate.
|
||||
}
|
||||
|
||||
awaiter.UnsafeOnCompleted(moveNext);
|
||||
}
|
||||
|
||||
// 7. Start
|
||||
[DebuggerHidden]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
// 8. SetStateMachine
|
||||
[DebuggerHidden]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct AsyncUniTask2MethodBuilder
|
||||
public struct AsyncUniTaskMethodBuilder
|
||||
{
|
||||
// cache items.
|
||||
AutoResetUniTaskCompletionSource promise;
|
||||
@@ -286,13 +20,13 @@ namespace UniRx.Async.CompilerServices
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static AsyncUniTask2MethodBuilder Create()
|
||||
public static AsyncUniTaskMethodBuilder Create()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property.
|
||||
public UniTask2 Task
|
||||
public UniTask Task
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -305,7 +39,7 @@ namespace UniRx.Async.CompilerServices
|
||||
|
||||
if (runner == null)
|
||||
{
|
||||
return UniTask2.CompletedTask;
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
promise = AutoResetUniTaskCompletionSource.Create();
|
||||
@@ -363,7 +97,7 @@ namespace UniRx.Async.CompilerServices
|
||||
}
|
||||
if (runner == null)
|
||||
{
|
||||
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
||||
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.CallMoveNext);
|
||||
@@ -382,7 +116,7 @@ namespace UniRx.Async.CompilerServices
|
||||
}
|
||||
if (runner == null)
|
||||
{
|
||||
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
||||
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.CallMoveNext);
|
||||
@@ -405,7 +139,7 @@ namespace UniRx.Async.CompilerServices
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct AsyncUniTask2MethodBuilder<T>
|
||||
public struct AsyncUniTaskMethodBuilder<T>
|
||||
{
|
||||
// cache items.
|
||||
AutoResetUniTaskCompletionSource<T> promise;
|
||||
@@ -415,14 +149,14 @@ namespace UniRx.Async.CompilerServices
|
||||
// 1. Static Create method.
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static AsyncUniTask2MethodBuilder<T> Create()
|
||||
public static AsyncUniTaskMethodBuilder<T> Create()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// 2. TaskLike Task property.
|
||||
[DebuggerHidden]
|
||||
public UniTask2<T> Task
|
||||
public UniTask<T> Task
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -433,7 +167,7 @@ namespace UniRx.Async.CompilerServices
|
||||
|
||||
if (runner == null)
|
||||
{
|
||||
return UniTask2.FromResult(result);
|
||||
return UniTask.FromResult(result);
|
||||
}
|
||||
|
||||
promise = AutoResetUniTaskCompletionSource<T>.Create();
|
||||
@@ -494,7 +228,7 @@ namespace UniRx.Async.CompilerServices
|
||||
}
|
||||
if (runner == null)
|
||||
{
|
||||
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
||||
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.CallMoveNext);
|
||||
@@ -513,7 +247,7 @@ namespace UniRx.Async.CompilerServices
|
||||
}
|
||||
if (runner == null)
|
||||
{
|
||||
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
||||
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.CallMoveNext);
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace UniRx.Async.CompilerServices
|
||||
{
|
||||
if (runner == null)
|
||||
{
|
||||
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
||||
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.CallMoveNext);
|
||||
@@ -81,7 +81,7 @@ namespace UniRx.Async.CompilerServices
|
||||
{
|
||||
if (runner == null)
|
||||
{
|
||||
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
||||
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
|
||||
}
|
||||
|
||||
awaiter.OnCompleted(runner.CallMoveNext);
|
||||
|
||||
@@ -9,43 +9,30 @@ using UniRx.Async.Internal;
|
||||
|
||||
namespace UniRx.Async.CompilerServices
|
||||
{
|
||||
// TODO: Remove it.
|
||||
internal class MoveNextRunner<TStateMachine>
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
public TStateMachine StateMachine;
|
||||
|
||||
[DebuggerHidden]
|
||||
public void Run()
|
||||
{
|
||||
StateMachine.MoveNext();
|
||||
}
|
||||
}
|
||||
|
||||
internal interface IMoveNextRunner
|
||||
{
|
||||
Action CallMoveNext { get; }
|
||||
void Return();
|
||||
}
|
||||
|
||||
internal class MoveNextRunner2<TStateMachine> : IMoveNextRunner, IPromisePoolItem
|
||||
internal class MoveNextRunner<TStateMachine> : IMoveNextRunner, IPromisePoolItem
|
||||
where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
static PromisePool<MoveNextRunner2<TStateMachine>> pool = new PromisePool<MoveNextRunner2<TStateMachine>>();
|
||||
static PromisePool<MoveNextRunner<TStateMachine>> pool = new PromisePool<MoveNextRunner<TStateMachine>>();
|
||||
|
||||
TStateMachine stateMachine;
|
||||
internal readonly Action callMoveNext;
|
||||
|
||||
public Action CallMoveNext => callMoveNext;
|
||||
|
||||
MoveNextRunner2()
|
||||
MoveNextRunner()
|
||||
{
|
||||
callMoveNext = MoveNext;
|
||||
}
|
||||
|
||||
public static MoveNextRunner2<TStateMachine> Create(ref TStateMachine stateMachine)
|
||||
public static MoveNextRunner<TStateMachine> Create(ref TStateMachine stateMachine)
|
||||
{
|
||||
var result = pool.TryRent() ?? new MoveNextRunner2<TStateMachine>();
|
||||
var result = pool.TryRent() ?? new MoveNextRunner<TStateMachine>();
|
||||
result.stateMachine = stateMachine;
|
||||
return result;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user