This commit is contained in:
hadashiA
2023-11-02 04:54:10 +00:00
parent a9507b2905
commit ef94169837
13 changed files with 1289 additions and 1031 deletions

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@@ -207,31 +207,31 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">Delay(Int32, DelayType, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">Delay(Int32, DelayType, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">Delay(Int32, Boolean, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">Delay(Int32, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">Delay(TimeSpan, DelayType, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">Delay(TimeSpan, DelayType, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">Delay(TimeSpan, Boolean, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">Delay(TimeSpan, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_DelayFrame_System_Int32_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">DelayFrame(Int32, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_DelayFrame_System_Int32_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">DelayFrame(Int32, PlayerLoopTiming, CancellationToken, Boolean)</a>
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@@ -313,14 +313,14 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">NextFrame(PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">NextFrame(PlayerLoopTiming, CancellationToken, Boolean)</a>
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<td class="markdown level1 summary"><p>Similar as UniTask.Yield but guaranteed run on next frame.</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_System_Threading_CancellationToken_">NextFrame(CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_NextFrame_System_Threading_CancellationToken_System_Boolean_">NextFrame(CancellationToken, Boolean)</a>
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<td class="markdown level1 summary"><p>Similar as UniTask.Yield but guaranteed run on next frame.</p>
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@@ -515,13 +515,19 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_MonoBehaviour_System_Threading_CancellationToken_">WaitForEndOfFrame(MonoBehaviour, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_MonoBehaviour_">WaitForEndOfFrame(MonoBehaviour)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_System_Threading_CancellationToken_">WaitForEndOfFrame(CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_MonoBehaviour_System_Threading_CancellationToken_System_Boolean_">WaitForEndOfFrame(MonoBehaviour, CancellationToken, Boolean)</a>
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<td class="markdown level1 summary"></td>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_System_Threading_CancellationToken_System_Boolean_">WaitForEndOfFrame(CancellationToken, Boolean)</a>
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@@ -534,44 +540,44 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForFixedUpdate_System_Threading_CancellationToken_">WaitForFixedUpdate(CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForFixedUpdate_System_Threading_CancellationToken_System_Boolean_">WaitForFixedUpdate(CancellationToken, Boolean)</a>
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<td class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitForSeconds(Int32, Boolean, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">WaitForSeconds(Int32, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Single_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitForSeconds(Single, Boolean, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Single_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">WaitForSeconds(Single, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntil_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitUntil(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntil_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">WaitUntil(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntilCanceled_System_Threading_CancellationToken_Cysharp_Threading_Tasks_PlayerLoopTiming_">WaitUntilCanceled(CancellationToken, PlayerLoopTiming)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntilCanceled_System_Threading_CancellationToken_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Boolean_">WaitUntilCanceled(CancellationToken, PlayerLoopTiming, Boolean)</a>
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<td class="markdown level1 summary"></td>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntilValueChanged__2___0_System_Func___0___1__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Collections_Generic_IEqualityComparer___1__System_Threading_CancellationToken_">WaitUntilValueChanged&lt;T, U&gt;(T, Func&lt;T, U&gt;, PlayerLoopTiming, IEqualityComparer&lt;U&gt;, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitUntilValueChanged__2___0_System_Func___0___1__Cysharp_Threading_Tasks_PlayerLoopTiming_IEqualityComparer___1__System_Threading_CancellationToken_System_Boolean_">WaitUntilValueChanged&lt;T, U&gt;(T, Func&lt;T, U&gt;, PlayerLoopTiming, IEqualityComparer&lt;U&gt;, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitWhile_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">WaitWhile(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WaitWhile_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">WaitWhile(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken, Boolean)</a>
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@@ -583,7 +589,7 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAll_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask__">WhenAll(IEnumerable&lt;UniTask&gt;)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAll_IEnumerable_Cysharp_Threading_Tasks_UniTask__">WhenAll(IEnumerable&lt;UniTask&gt;)</a>
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@@ -595,7 +601,7 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAll__1_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___">WhenAll&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAll__1_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___">WhenAll&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</a>
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@@ -692,7 +698,7 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAny_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask__">WhenAny(IEnumerable&lt;UniTask&gt;)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAny_IEnumerable_Cysharp_Threading_Tasks_UniTask__">WhenAny(IEnumerable&lt;UniTask&gt;)</a>
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<td class="markdown level1 summary"><p>Return value is winArgumentIndex</p>
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@@ -711,7 +717,7 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAny__1_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___">WhenAny&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_WhenAny__1_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___">WhenAny&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</a>
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@@ -813,13 +819,13 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Yield_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_">Yield(PlayerLoopTiming, CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Yield_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_">Yield(PlayerLoopTiming, CancellationToken, Boolean)</a>
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<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Yield_System_Threading_CancellationToken_">Yield(CancellationToken)</a>
<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html#Cysharp_Threading_Tasks_UniTask_Yield_System_Threading_CancellationToken_System_Boolean_">Yield(CancellationToken, Boolean)</a>
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<td class="markdown level1 summary"></td>
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@@ -1218,12 +1224,12 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_Delay_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.Int32,Cysharp.Threading.Tasks.DelayType,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">Delay(Int32, DelayType, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.Int32,Cysharp.Threading.Tasks.DelayType,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">Delay(Int32, DelayType, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
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@@ -1237,6 +1243,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -1261,12 +1269,12 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_Delay_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.Int32,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">Delay(Int32, Boolean, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.Int32,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">Delay(Int32, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
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<section>
@@ -1280,6 +1288,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -1304,12 +1314,12 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_Delay_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.TimeSpan,Cysharp.Threading.Tasks.DelayType,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">Delay(TimeSpan, DelayType, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.TimeSpan,Cysharp.Threading.Tasks.DelayType,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">Delay(TimeSpan, DelayType, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
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@@ -1323,6 +1333,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -1347,12 +1359,12 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_Delay_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.TimeSpan,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">Delay(TimeSpan, Boolean, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_Delay_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.Delay(System.TimeSpan,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">Delay(TimeSpan, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -1366,6 +1378,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -1390,12 +1404,12 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_DelayFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.DelayFrame*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_DelayFrame_System_Int32_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.DelayFrame(System.Int32,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">DelayFrame(Int32, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_DelayFrame_System_Int32_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.DelayFrame(System.Int32,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">DelayFrame(Int32, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -1407,6 +1421,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -1900,13 +1916,13 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_NextFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame(Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">NextFrame(PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_NextFrame_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame(Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">NextFrame(PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"><p>Similar as UniTask.Yield but guaranteed run on next frame.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -1916,6 +1932,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -1940,13 +1958,13 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_NextFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_NextFrame_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame(System.Threading.CancellationToken)">NextFrame(CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_NextFrame_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.NextFrame(System.Threading.CancellationToken,System.Boolean)">NextFrame(CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"><p>Similar as UniTask.Yield but guaranteed run on next frame.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask NextFrame(CancellationToken cancellationToken)</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask NextFrame(CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -1954,6 +1972,8 @@ For example: FooAction = UniTask.Action(async () =&gt; { /* */ })</p>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -2981,7 +3001,7 @@ public static UniTask&lt;T&gt; Run&lt;T&gt;(Func&lt;object, UniTask&lt;T&gt;&gt;
<section>
<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="xref">System.Collections.Generic.IEnumerator</span></dt>
<dt><span class="xref">IEnumerator</span></dt>
<dd></dd>
</dl>
</section>
@@ -3166,12 +3186,12 @@ public static YieldAwaitable WaitForEndOfFrame()</code></pre>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_MonoBehaviour_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(MonoBehaviour,System.Threading.CancellationToken)">WaitForEndOfFrame(MonoBehaviour, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_MonoBehaviour_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(MonoBehaviour)">WaitForEndOfFrame(MonoBehaviour)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)</code></pre>
</div>
<section>
@@ -3179,8 +3199,6 @@ public static YieldAwaitable WaitForEndOfFrame()</code></pre>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>coroutineRunner</code></span> <span class="xref">MonoBehaviour</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
</dl>
</section>
@@ -3205,13 +3223,54 @@ public static YieldAwaitable WaitForEndOfFrame()</code></pre>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(System.Threading.CancellationToken)">WaitForEndOfFrame(CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_MonoBehaviour_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(MonoBehaviour,System.Threading.CancellationToken,System.Boolean)">WaitForEndOfFrame(MonoBehaviour, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>coroutineRunner</code></span> <span class="xref">MonoBehaviour</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
<section>
<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a></dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForEndOfFrame_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForEndOfFrame(System.Threading.CancellationToken,System.Boolean)">WaitForEndOfFrame(CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).&quot;)]
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</code></pre>
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -3219,6 +3278,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3274,13 +3335,13 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitForFixedUpdate_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForFixedUpdate*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForFixedUpdate_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForFixedUpdate(System.Threading.CancellationToken)">WaitForFixedUpdate(CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForFixedUpdate_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForFixedUpdate(System.Threading.CancellationToken,System.Boolean)">WaitForFixedUpdate(CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"><p>Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -3288,6 +3349,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3312,12 +3375,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds(System.Int32,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">WaitForSeconds(Int32, Boolean, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Int32_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds(System.Int32,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">WaitForSeconds(Int32, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -3331,6 +3394,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3355,12 +3420,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Single_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds(System.Single,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">WaitForSeconds(Single, Boolean, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitForSeconds_System_Single_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitForSeconds(System.Single,System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">WaitForSeconds(Single, Boolean, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -3374,6 +3439,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3398,12 +3465,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitUntil_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntil*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitUntil_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntil(System.Func{System.Boolean},Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">WaitUntil(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitUntil_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntil(System.Func{System.Boolean},Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">WaitUntil(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitUntil(Func&lt;bool&gt; predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitUntil(Func&lt;bool&gt; predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -3415,6 +3482,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3439,12 +3508,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitUntilCanceled_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntilCanceled*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitUntilCanceled_System_Threading_CancellationToken_Cysharp_Threading_Tasks_PlayerLoopTiming_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntilCanceled(System.Threading.CancellationToken,Cysharp.Threading.Tasks.PlayerLoopTiming)">WaitUntilCanceled(CancellationToken, PlayerLoopTiming)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitUntilCanceled_System_Threading_CancellationToken_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntilCanceled(System.Threading.CancellationToken,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Boolean)">WaitUntilCanceled(CancellationToken, PlayerLoopTiming, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update)</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)</code></pre>
</div>
<section>
@@ -3454,6 +3523,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>timing</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>completeImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3478,12 +3549,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitUntilValueChanged_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntilValueChanged*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitUntilValueChanged__2___0_System_Func___0___1__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Collections_Generic_IEqualityComparer___1__System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntilValueChanged``2(``0,System.Func{``0,``1},Cysharp.Threading.Tasks.PlayerLoopTiming,System.Collections.Generic.IEqualityComparer{``1},System.Threading.CancellationToken)">WaitUntilValueChanged&lt;T, U&gt;(T, Func&lt;T, U&gt;, PlayerLoopTiming, IEqualityComparer&lt;U&gt;, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitUntilValueChanged__2___0_System_Func___0___1__Cysharp_Threading_Tasks_PlayerLoopTiming_IEqualityComparer___1__System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitUntilValueChanged``2(``0,System.Func{``0,``1},Cysharp.Threading.Tasks.PlayerLoopTiming,IEqualityComparer{``1},System.Threading.CancellationToken,System.Boolean)">WaitUntilValueChanged&lt;T, U&gt;(T, Func&lt;T, U&gt;, PlayerLoopTiming, IEqualityComparer&lt;U&gt;, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask&lt;U&gt; WaitUntilValueChanged&lt;T, U&gt;(T target, Func&lt;T, U&gt; monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer&lt;U&gt; equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
<pre><code class="lang-csharp hljs">public static UniTask&lt;U&gt; WaitUntilValueChanged&lt;T, U&gt;(T target, Func&lt;T, U&gt; monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer&lt;U&gt; equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
where T : class</code></pre>
</div>
@@ -3496,10 +3567,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>monitorTiming</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>equalityComparer</code></span> <span class="xref">System.Collections.Generic.IEqualityComparer</span>&lt;U&gt;</dt>
<dt><span class="parametername"><code>equalityComparer</code></span> <span class="xref">IEqualityComparer</span>&lt;U&gt;</dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3533,12 +3606,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WaitWhile_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitWhile*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitWhile_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitWhile(System.Func{System.Boolean},Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">WaitWhile(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WaitWhile_System_Func_System_Boolean__Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.WaitWhile(System.Func{System.Boolean},Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">WaitWhile(Func&lt;Boolean&gt;, PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask WaitWhile(Func&lt;bool&gt; predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask WaitWhile(Func&lt;bool&gt; predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -3550,6 +3623,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -3611,7 +3686,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WhenAll_" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAll*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAll_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask__" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAll(System.Collections.Generic.IEnumerable{Cysharp.Threading.Tasks.UniTask})">WhenAll(IEnumerable&lt;UniTask&gt;)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAll_IEnumerable_Cysharp_Threading_Tasks_UniTask__" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAll(IEnumerable{Cysharp.Threading.Tasks.UniTask})">WhenAll(IEnumerable&lt;UniTask&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@@ -3622,7 +3697,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a>&gt;</dt>
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a>&gt;</dt>
<dd></dd>
</dl>
</section>
@@ -3692,7 +3767,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WhenAll_" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAll*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAll__1_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAll``1(System.Collections.Generic.IEnumerable{Cysharp.Threading.Tasks.UniTask{``0}})">WhenAll&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAll__1_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAll``1(IEnumerable{Cysharp.Threading.Tasks.UniTask{``0}})">WhenAll&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@@ -3703,7 +3778,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask-1.html">UniTask</a>&lt;T&gt;&gt;</dt>
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask-1.html">UniTask</a>&lt;T&gt;&gt;</dt>
<dd></dd>
</dl>
</section>
@@ -4810,7 +4885,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WhenAny_" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAny*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAny_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask__" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAny(System.Collections.Generic.IEnumerable{Cysharp.Threading.Tasks.UniTask})">WhenAny(IEnumerable&lt;UniTask&gt;)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAny_IEnumerable_Cysharp_Threading_Tasks_UniTask__" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAny(IEnumerable{Cysharp.Threading.Tasks.UniTask})">WhenAny(IEnumerable&lt;UniTask&gt;)</h4>
<div class="markdown level1 summary"><p>Return value is winArgumentIndex</p>
</div>
<div class="markdown level1 conceptual"></div>
@@ -4822,7 +4897,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a>&gt;</dt>
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask.html">UniTask</a>&gt;</dt>
<dd></dd>
</dl>
</section>
@@ -4938,7 +5013,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_WhenAny_" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAny*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAny__1_System_Collections_Generic_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAny``1(System.Collections.Generic.IEnumerable{Cysharp.Threading.Tasks.UniTask{``0}})">WhenAny&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_WhenAny__1_IEnumerable_Cysharp_Threading_Tasks_UniTask___0___" data-uid="Cysharp.Threading.Tasks.UniTask.WhenAny``1(IEnumerable{Cysharp.Threading.Tasks.UniTask{``0}})">WhenAny&lt;T&gt;(IEnumerable&lt;UniTask&lt;T&gt;&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@@ -4949,7 +5024,7 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask-1.html">UniTask</a>&lt;T&gt;&gt;</dt>
<dt><span class="parametername"><code>tasks</code></span> <span class="xref">IEnumerable</span>&lt;<a class="xref" href="Cysharp.Threading.Tasks.UniTask-1.html">UniTask</a>&lt;T&gt;&gt;</dt>
<dd></dd>
</dl>
</section>
@@ -6085,12 +6160,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_Yield_" data-uid="Cysharp.Threading.Tasks.UniTask.Yield*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_Yield_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.Yield(Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken)">Yield(PlayerLoopTiming, CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_Yield_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.Yield(Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Boolean)">Yield(PlayerLoopTiming, CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -6100,6 +6175,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
@@ -6124,12 +6201,12 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
</section>
<section>
<a id="Cysharp_Threading_Tasks_UniTask_Yield_" data-uid="Cysharp.Threading.Tasks.UniTask.Yield*"></a>
<h4 id="Cysharp_Threading_Tasks_UniTask_Yield_System_Threading_CancellationToken_" data-uid="Cysharp.Threading.Tasks.UniTask.Yield(System.Threading.CancellationToken)">Yield(CancellationToken)</h4>
<h4 id="Cysharp_Threading_Tasks_UniTask_Yield_System_Threading_CancellationToken_System_Boolean_" data-uid="Cysharp.Threading.Tasks.UniTask.Yield(System.Threading.CancellationToken,System.Boolean)">Yield(CancellationToken, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UniTask Yield(CancellationToken cancellationToken)</code></pre>
<pre><code class="lang-csharp hljs">public static UniTask Yield(CancellationToken cancellationToken, bool cancelImmediately = false)</code></pre>
</div>
<section>
@@ -6137,6 +6214,8 @@ public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)</co
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>cancelImmediately</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>