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Fix AwaitForAllAssets stackoverflow #394
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@@ -21,7 +21,7 @@ namespace Cysharp.Threading.Tasks
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
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{
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{
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return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
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return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
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}
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}
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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