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@@ -211,8 +211,6 @@ namespace Cysharp.Threading.Tasks
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EditorApplication.update += ForceEditorPlayerLoopUpdate;
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}
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static double beforeCalledTime;
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private static void ForceEditorPlayerLoopUpdate()
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{
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if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling || EditorApplication.isUpdating)
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