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Author SHA1 Message Date
neuecc
936b224b2b WIP reuse and cancellation 2024-10-25 11:51:55 +09:00
23 changed files with 506 additions and 443 deletions

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@@ -5,8 +5,3 @@ updates:
directory: "/"
schedule:
interval: "weekly" # Check for updates to GitHub Actions every week
ignore:
# I just want update action when major/minor version is updated. patch updates are too noisy.
- dependency-name: '*'
update-types:
- version-update:semver-patch

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@@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- uses: Cysharp/Actions/.github/actions/checkout@main
- uses: actions/checkout@v4
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
- run: dotnet build -c Debug
- run: dotnet test -c Debug
@@ -26,20 +26,20 @@ jobs:
matrix:
unity: ["2022.3.39f1", "6000.0.12f1"] # Test with LTS
runs-on: ubuntu-latest
timeout-minutes: 30 # Unity build takes more than 20min.
timeout-minutes: 20
steps:
- name: Load secrets
id: op-load-secret
uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
uses: 1password/load-secrets-action@v2
with:
export-env: false
env:
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
UNITY_EMAIL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/username"
UNITY_PASSWORD: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/credential"
UNITY_SERIAL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/serial"
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
- uses: Cysharp/Actions/.github/actions/checkout@main
- uses: actions/checkout@v4
# Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
@@ -56,6 +56,10 @@ jobs:
targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
with:
directory: src/UniTask
# Execute UnitTest
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend IL2CPP /BuildTarget StandaloneLinux64
- name: Build UnitTest (IL2CPP)
@@ -75,10 +79,6 @@ jobs:
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_IL2CPP/test
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
with:
directory: src/UniTask
# Store artifacts.
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
if: ${{ startsWith(matrix.unity, '2021') }} # only execute 2021

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@@ -11,21 +11,21 @@ jobs:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- uses: Cysharp/Actions/.github/actions/checkout@main
- uses: Cysharp/Actions/.github/actions/checkout@main
- uses: actions/checkout@v4
- uses: actions/checkout@v4
with:
repository: Cysharp/DocfxTemplate
path: docs/_DocfxTemplate
- uses: Kirbyrawr/docfx-action@db9a22c8fe1e8693a2a21be54cb0b87dfaa72cc4
- uses: Kirbyrawr/docfx-action@master
name: Docfx metadata
with:
args: metadata docs/docfx.json
- uses: Kirbyrawr/docfx-action@db9a22c8fe1e8693a2a21be54cb0b87dfaa72cc4
- uses: Kirbyrawr/docfx-action@master
name: Docfx build
with:
args: build docs/docfx.json
- name: Publish to GitHub Pages
uses: peaceiris/actions-gh-pages@4f9cc6602d3f66b9c108549d475ec49e8ef4d45e # v4.0.0
uses: peaceiris/actions-gh-pages@v4
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: docs/_site

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@@ -26,7 +26,7 @@ jobs:
timeout-minutes: 10
steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/checkout@main
- uses: actions/checkout@v4
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
@@ -51,17 +51,17 @@ jobs:
steps:
- name: Load secrets
id: op-load-secret
uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
uses: 1password/load-secrets-action@v2
with:
export-env: false
env:
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
UNITY_EMAIL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/username"
UNITY_PASSWORD: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/credential"
UNITY_SERIAL: "op://${{ vars.OP_VAULT_ACTIONS_PUBLIC }}/UNITY_LICENSE/serial"
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/checkout@main
- uses: actions/checkout@v4
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
# Execute scripts: Export Package

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@@ -8,7 +8,8 @@ on:
jobs:
generateTOC:
name: TOC Generator
uses: Cysharp/Actions/.github/workflows/toc-generator.yaml@main
with:
TOC_TITLE: "## Table of Contents"
secrets: inherit
runs-on: ubuntu-latest
steps:
- uses: technote-space/toc-generator@v4.3.1
with:
TOC_TITLE: "## Table of Contents"

View File

@@ -33,7 +33,6 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
- [AsyncEnumerable and Async LINQ](#asyncenumerable-and-async-linq)
- [Awaitable Events](#awaitable-events)
- [Channel](#channel)
- [vs Awaitable](#vs-awaitable)
- [For Unit Testing](#for-unit-testing)
- [ThreadPool limitation](#threadpool-limitation)
- [IEnumerator.ToUniTask limitation](#ienumeratortounitask-limitation)
@@ -68,7 +67,6 @@ async UniTask<string> DemoAsync()
await SceneManager.LoadSceneAsync("scene2");
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
// after Unity 2022.2, you can use `destroyCancellationToken` in MonoBehaviour
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
@@ -295,8 +293,6 @@ public class MyBehaviour : MonoBehaviour
}
```
After Unity 2022.2, Unity adds CancellationToken in [MonoBehaviour.destroyCancellationToken](https://docs.unity3d.com/ScriptReference/MonoBehaviour-destroyCancellationToken.html) and [Application.exitCancellationToken](https://docs.unity3d.com/ScriptReference/Application-exitCancellationToken.html).
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
And also `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
@@ -957,14 +953,6 @@ public class AsyncMessageBroker<T> : IDisposable
}
```
vs Awaitable
---
Unity 6 introduces the awaitable type, [Awaitable](https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Awaitable.html). To put it simply, Awaitable can be considered a subset of UniTask, and in fact, Awaitable's design was influenced by UniTask. It should be able to handle PlayerLoop-based awaits, pooled Tasks, and support for cancellation with `CancellationToken` in a similar way. With its inclusion in the standard library, you may wonder whether to continue using UniTask or migrate to Awaitable. Here's a brief guide.
First, the functionality provided by Awaitable is equivalent to what coroutines offer. Instead of `yield return`, you use await; `await NextFrameAsync()` replaces `yield return null`; and there are equivalents for `WaitForSeconds` and `EndOfFrame`. However, that's the extent of it. Being coroutine-based in terms of functionality, it lacks Task-based features. In practical application development using async/await, operations like `WhenAll` are essential. Additionally, UniTask enables many frame-based operations (such as `DelayFrame`) and more flexible PlayerLoopTiming control, which are not available in Awaitable. Of course, there's no Tracker Window either.
Therefore, I recommend using UniTask for application development. UniTask is a superset of Awaitable and includes many essential features. For library development, where you want to avoid external dependencies, using Awaitable as a return type for methods would be appropriate. Awaitable can be converted to UniTask using `AsUniTask`, so there's no issue in handling Awaitable-based functionality within the UniTask library. Of course, if you don't need to worry about dependencies, using UniTask would be the best choice even for library development.
For Unit Testing
---
Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async methods.

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@@ -10,7 +10,7 @@ namespace Cysharp.Threading.Tasks
static Action<object> continuation = SetCompletionSource;
Func<UniTask> taskFactory;
AutoResetUniTaskCompletionSource completionSource;
UniTaskCompletionSource completionSource;
UniTask.Awaiter awaiter;
object syncLock;
@@ -19,7 +19,7 @@ namespace Cysharp.Threading.Tasks
public AsyncLazy(Func<UniTask> taskFactory)
{
this.taskFactory = taskFactory;
this.completionSource = AutoResetUniTaskCompletionSource.Create();
this.completionSource = new UniTaskCompletionSource();
this.syncLock = new object();
this.initialized = false;
}
@@ -27,7 +27,7 @@ namespace Cysharp.Threading.Tasks
internal AsyncLazy(UniTask task)
{
this.taskFactory = null;
this.completionSource = AutoResetUniTaskCompletionSource.Create();
this.completionSource = new UniTaskCompletionSource();
this.syncLock = null;
this.initialized = true;
@@ -129,7 +129,7 @@ namespace Cysharp.Threading.Tasks
static Action<object> continuation = SetCompletionSource;
Func<UniTask<T>> taskFactory;
AutoResetUniTaskCompletionSource<T> completionSource;
UniTaskCompletionSource<T> completionSource;
UniTask<T>.Awaiter awaiter;
object syncLock;
@@ -138,7 +138,7 @@ namespace Cysharp.Threading.Tasks
public AsyncLazy(Func<UniTask<T>> taskFactory)
{
this.taskFactory = taskFactory;
this.completionSource = AutoResetUniTaskCompletionSource<T>.Create();
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = new object();
this.initialized = false;
}
@@ -146,7 +146,7 @@ namespace Cysharp.Threading.Tasks
internal AsyncLazy(UniTask<T> task)
{
this.taskFactory = null;
this.completionSource = AutoResetUniTaskCompletionSource<T>.Create();
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = null;
this.initialized = true;

View File

@@ -135,8 +135,8 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationTokenRegistration.Dispose();
core.Reset();
cancellationTokenRegistration = default;
parent.triggerEvent.Remove(this);
parent = null;
@@ -453,8 +453,8 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationTokenRegistration.Dispose();
core.Reset();
cancellationTokenRegistration = default;
parent.triggerEvent.Remove(this);
parent = null;

View File

@@ -67,13 +67,13 @@ namespace Cysharp.Threading.Tasks
return (UniTask.FromCanceled(cancellationToken), default(CancellationTokenRegistration));
}
var promise = AutoResetUniTaskCompletionSource.Create();
var promise = new UniTaskCompletionSource();
return (promise.Task, cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationTokenCallback, promise));
}
static void Callback(object state)
{
var promise = (AutoResetUniTaskCompletionSource)state;
var promise = (UniTaskCompletionSource)state;
promise.TrySetResult();
}

View File

@@ -91,7 +91,7 @@ namespace Cysharp.Threading.Tasks
{
readonly Queue<T> items;
readonly SingleConsumerUnboundedChannelReader readerSource;
AutoResetUniTaskCompletionSource completedTaskSource;
UniTaskCompletionSource completedTaskSource;
UniTask completedTask;
Exception completionError;
@@ -208,7 +208,7 @@ namespace Cysharp.Threading.Tasks
return parent.completedTask;
}
parent.completedTaskSource = AutoResetUniTaskCompletionSource.Create();
parent.completedTaskSource = new UniTaskCompletionSource();
return parent.completedTaskSource.Task;
}
}

View File

@@ -353,8 +353,8 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationRegistration.Dispose();
core.Reset();
RestoreOriginalCallback();

View File

@@ -36,11 +36,11 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync()
{
var tcs = AutoResetUniTaskCompletionSource<bool>.Create();
var tcs = new UniTaskCompletionSource<bool>();
cancellationToken.Register(state =>
{
var task = (AutoResetUniTaskCompletionSource<bool>)state;
var task = (UniTaskCompletionSource<bool>)state;
task.TrySetCanceled(cancellationToken);
}, tcs);

View File

@@ -18,13 +18,13 @@ namespace Cysharp.Threading.Tasks
#endif
/// <summary>This CancellationToken is canceled when the GameObject will be destroyed.</summary>
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
{
return gameObject.GetAsyncDestroyTrigger().CancellationToken;
}
/// <summary>This CancellationToken is canceled when the Component will be destroyed.</summary>
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
{
#if UNITY_2022_2_OR_NEWER

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@@ -255,7 +255,7 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
}
@@ -289,6 +289,7 @@ namespace Cysharp.Threading.Tasks
return false;
}
cancellationTokenRegistration.Dispose();
core.TrySetResult(null);
return false;
}
@@ -296,9 +297,9 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration.Dispose();
core.Reset();
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
@@ -366,7 +367,7 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
}
@@ -412,9 +413,9 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration.Dispose();
core.Reset();
cancellationToken = default;
cancellationTokenRegistration.Dispose();
return pool.TryPush(this);
}
}

View File

@@ -16,11 +16,11 @@ namespace Cysharp.Threading.Tasks
/// </summary>
public static UniTask<T> AsUniTask<T>(this Task<T> task, bool useCurrentSynchronizationContext = true)
{
var promise = AutoResetUniTaskCompletionSource<T>.Create();
var promise = new UniTaskCompletionSource<T>();
task.ContinueWith((x, state) =>
{
var p = (AutoResetUniTaskCompletionSource<T>)state;
var p = (UniTaskCompletionSource<T>)state;
switch (x.Status)
{
@@ -46,11 +46,11 @@ namespace Cysharp.Threading.Tasks
/// </summary>
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
{
var promise = AutoResetUniTaskCompletionSource.Create();
var promise = new UniTaskCompletionSource();
task.ContinueWith((x, state) =>
{
var p = (AutoResetUniTaskCompletionSource)state;
var p = (UniTaskCompletionSource)state;
switch (x.Status)
{

View File

@@ -11,7 +11,7 @@ namespace Cysharp.Threading.Tasks
{
public static UniTask<T> ToUniTask<T>(this IObservable<T> source, bool useFirstValue = false, CancellationToken cancellationToken = default)
{
var promise = AutoResetUniTaskCompletionSource<T>.Create();
var promise = new UniTaskCompletionSource<T>();
var disposable = new SingleAssignmentDisposable();
var observer = useFirstValue
@@ -109,7 +109,7 @@ namespace Cysharp.Threading.Tasks
{
static readonly Action<object> callback = OnCanceled;
readonly IPromise<T> promise;
readonly UniTaskCompletionSource<T> promise;
readonly SingleAssignmentDisposable disposable;
readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration registration;
@@ -117,7 +117,7 @@ namespace Cysharp.Threading.Tasks
bool hasValue;
T latestValue;
public ToUniTaskObserver(IPromise<T> promise, SingleAssignmentDisposable disposable, CancellationToken cancellationToken)
public ToUniTaskObserver(UniTaskCompletionSource<T> promise, SingleAssignmentDisposable disposable, CancellationToken cancellationToken)
{
this.promise = promise;
this.disposable = disposable;
@@ -180,14 +180,14 @@ namespace Cysharp.Threading.Tasks
{
static readonly Action<object> callback = OnCanceled;
readonly IPromise<T> promise;
readonly UniTaskCompletionSource<T> promise;
readonly SingleAssignmentDisposable disposable;
readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration registration;
bool hasValue;
public FirstValueToUniTaskObserver(IPromise<T> promise, SingleAssignmentDisposable disposable, CancellationToken cancellationToken)
public FirstValueToUniTaskObserver(UniTaskCompletionSource<T> promise, SingleAssignmentDisposable disposable, CancellationToken cancellationToken)
{
this.promise = promise;
this.disposable = disposable;

View File

@@ -42,6 +42,7 @@ namespace Cysharp.Threading.Tasks
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
}
#if !UNITY_2023_1_OR_NEWER
public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
{
AsyncOperation asyncOperation;
@@ -81,6 +82,7 @@ namespace Cysharp.Threading.Tasks
asyncOperation.completed += continuationAction;
}
}
#endif
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
{
@@ -99,6 +101,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
bool allowReturn;
UniTaskCompletionSourceCore<AsyncUnit> core;
@@ -126,7 +129,8 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
result.allowReturn = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
@@ -154,9 +158,16 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
if (allowReturn)
{
TryReturn();
}
else
{
allowReturn = true;
}
}
else
{
@@ -183,9 +194,15 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
if (allowReturn)
{
TryReturn();
return false;
}
if (completed)
{
allowReturn = true;
return false;
}
@@ -202,6 +219,8 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone)
{
cancellationTokenRegistration.Dispose();
allowReturn = true;
core.TrySetResult(AsyncUnit.Default);
return false;
}
@@ -212,29 +231,31 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration.Dispose();
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
cancellationTokenRegistration.Dispose();
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
core.TrySetResult(AsyncUnit.Default);
}
}
@@ -329,6 +350,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
bool allowReturn;
UniTaskCompletionSourceCore<UnityEngine.Object> core;
@@ -356,7 +378,8 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
result.allowReturn = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
@@ -384,9 +407,16 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
if (allowReturn)
{
TryReturn();
}
else
{
allowReturn = true;
}
}
else
{
@@ -417,9 +447,15 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
if (allowReturn)
{
TryReturn();
return false;
}
if (completed)
{
allowReturn = true;
return false;
}
@@ -436,6 +472,8 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone)
{
cancellationTokenRegistration.Dispose();
allowReturn = true;
core.TrySetResult(asyncOperation.asset);
return false;
}
@@ -446,29 +484,31 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration.Dispose();
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
cancellationTokenRegistration.Dispose();
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
core.TrySetResult(asyncOperation.asset);
}
}
@@ -564,6 +604,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
bool allowReturn;
UniTaskCompletionSourceCore<UnityEngine.Object> core;
@@ -591,7 +632,8 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
result.allowReturn = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
@@ -619,9 +661,16 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
if (allowReturn)
{
TryReturn();
}
else
{
allowReturn = true;
}
}
else
{
@@ -652,9 +701,15 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
if (allowReturn)
{
TryReturn();
return false;
}
if (completed)
{
allowReturn = true;
return false;
}
@@ -671,6 +726,8 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone)
{
cancellationTokenRegistration.Dispose();
allowReturn = true;
core.TrySetResult(asyncOperation.asset);
return false;
}
@@ -681,29 +738,31 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration.Dispose();
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
cancellationTokenRegistration.Dispose();
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
core.TrySetResult(asyncOperation.asset);
}
}
@@ -800,6 +859,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
bool allowReturn;
UniTaskCompletionSourceCore<AssetBundle> core;
@@ -827,7 +887,8 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
result.allowReturn = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
@@ -855,9 +916,16 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
if (allowReturn)
{
TryReturn();
}
else
{
allowReturn = true;
}
}
else
{
@@ -888,9 +956,15 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
if (allowReturn)
{
TryReturn();
return false;
}
if (completed)
{
allowReturn = true;
return false;
}
@@ -907,6 +981,8 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone)
{
cancellationTokenRegistration.Dispose();
allowReturn = true;
core.TrySetResult(asyncOperation.assetBundle);
return false;
}
@@ -916,30 +992,32 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
cancellationTokenRegistration.Dispose();
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
cancellationTokenRegistration.Dispose();
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
core.TrySetResult(asyncOperation.assetBundle);
}
}
@@ -1051,6 +1129,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
bool completed;
bool allowReturn;
UniTaskCompletionSourceCore<UnityWebRequest> core;
@@ -1078,7 +1157,8 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
result.allowReturn = false;
asyncOperation.completed += result.continuationAction;
if (cancelImmediately && cancellationToken.CanBeCanceled)
@@ -1107,9 +1187,16 @@ namespace Cysharp.Threading.Tasks
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
if (!cancellationToken.IsCancellationRequested)
{
TryReturn();
if (allowReturn)
{
TryReturn();
}
else
{
allowReturn = true;
}
}
else
{
@@ -1140,15 +1227,20 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
// Already completed
if (completed || asyncOperation == null)
if (allowReturn)
{
TryReturn();
return false;
}
if (completed)
{
allowReturn = true;
return false;
}
if (cancellationToken.IsCancellationRequested)
{
asyncOperation.webRequest.Abort();
core.TrySetCanceled(cancellationToken);
return false;
}
@@ -1160,14 +1252,9 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone)
{
if (asyncOperation.webRequest.IsError())
{
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
}
else
{
core.TrySetResult(asyncOperation.webRequest);
}
cancellationTokenRegistration.Dispose();
allowReturn = true;
core.TrySetResult(asyncOperation.webRequest);
return false;
}
@@ -1176,24 +1263,22 @@ namespace Cysharp.Threading.Tasks
bool TryReturn()
{
cancellationTokenRegistration.Dispose();
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation.completed -= continuationAction;
asyncOperation = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
void Continuation(AsyncOperation _)
{
if (completed)
{
return;
}
completed = true;
cancellationTokenRegistration.Dispose();
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
@@ -1204,6 +1289,11 @@ namespace Cysharp.Threading.Tasks
}
else
{
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
core.TrySetResult(asyncOperation.webRequest);
}
}

View File

@@ -2,7 +2,7 @@
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
"version": "2.5.10",
"version": "2.5.9",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b055f3837a55b4a44abf9bf4bcb3594f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1 @@
MyTEST

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 49ccc900467d35543bb602a3de4d786a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -21,7 +21,6 @@ using System.Linq.Expressions;
using UnityEngine.Events;
// using DG.Tweening;
@@ -180,7 +179,7 @@ public class SandboxMain : MonoBehaviour
//UnityAction action;
return 10;
}
@@ -592,69 +591,78 @@ public class SandboxMain : MonoBehaviour
async UniTaskVoid Start()
{
await new WhenEachTest().Each();
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
// TestAsync(cts.Token).Forget();
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
var p = Progress.Create<float>(x =>
{
await UniTask.WaitForEndOfFrame(this);
var texture = new Texture2D(Screen.width, Screen.height);
texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
texture.Apply();
Debug.Log(x);
});
var foo = await Resources.LoadAsync("test2").ToUniTask(progress: p) as TextAsset;
Debug.Log(foo.text);
//var foo2 = await Resources.LoadAsync("test2").ToUniTask() as TextAsset;
//Debug.Log(foo2.text); // onemore?
var jpg = texture.EncodeToJPG();
File.WriteAllBytes("testscreencapture.jpg", jpg);
Debug.Log("ok?");
//var texture = ScreenCapture.CaptureScreenshotAsTexture();
//if (texture == null)
//{
// Debug.Log("fail");
//}
//else
//{
// var jpg = texture.EncodeToJPG();
// File.WriteAllBytes("testscreencapture.jpg", jpg);
// Debug.Log("ok?");
//}
}));
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
//clickCancelSource.Cancel();
//await new WhenEachTest().Each();
//RunCheck(PlayerLoopTiming.Initialization).Forget();
//RunCheck(PlayerLoopTiming.LastInitialization).Forget();
//RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
//RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
//RunCheck(PlayerLoopTiming.PreUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
//RunCheck(PlayerLoopTiming.Update).Forget();
//RunCheck(PlayerLoopTiming.LastUpdate).Forget();
//RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
//RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
await UniTask.Yield();
}));
//// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
await UniTask.Yield();
//var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
//PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
//// TestAsync(cts.Token).Forget();
//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
//{
// await UniTask.WaitForEndOfFrame(this);
// var texture = new Texture2D(Screen.width, Screen.height);
// texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
// texture.Apply();
// var jpg = texture.EncodeToJPG();
// File.WriteAllBytes("testscreencapture.jpg", jpg);
// Debug.Log("ok?");
// //var texture = ScreenCapture.CaptureScreenshotAsTexture();
// //if (texture == null)
// //{
// // Debug.Log("fail");
// //}
// //else
// //{
// // var jpg = texture.EncodeToJPG();
// // File.WriteAllBytes("testscreencapture.jpg", jpg);
// // Debug.Log("ok?");
// //}
//}));
//cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
//{
// //clickCancelSource.Cancel();
// //RunCheck(PlayerLoopTiming.Initialization).Forget();
// //RunCheck(PlayerLoopTiming.LastInitialization).Forget();
// //RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
// //RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
// //RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
// //RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
// //RunCheck(PlayerLoopTiming.PreUpdate).Forget();
// //RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
// //RunCheck(PlayerLoopTiming.Update).Forget();
// //RunCheck(PlayerLoopTiming.LastUpdate).Forget();
// //RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
// //RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
// //RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
// //RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
// await UniTask.Yield();
//}));
}
async UniTaskVoid RunCheck(PlayerLoopTiming timing)