Compare commits

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116 Commits

Author SHA1 Message Date
neuecc
cc165a6897 2.0.6-rc3 2020-05-19 04:14:23 +09:00
neuecc
f99910d802 Add TaskTracker to AsyncLINQ 2020-05-19 04:13:46 +09:00
neuecc
997b0b3710 Merge remote-tracking branch 'origin/unitask2' into unitask2 2020-05-19 03:43:09 +09:00
neuecc
ec7064083a Add TaskTracker to Channel 2020-05-19 03:43:06 +09:00
neuecc
07cccfddd6 docs: update TOC 2020-05-18 18:34:05 +00:00
neuecc
f07527cd06 ECS? 2020-05-19 03:33:44 +09:00
neuecc
7b273c4bd1 Add UniTask.Defer 2020-05-19 03:10:37 +09:00
neuecc
d36e7987b3 Add SkipUntilCanceled, TakeUntilCanceled 2020-05-19 02:41:45 +09:00
neuecc
bbd5686816 Add UniTask.WaitUntilCanceled 2020-05-19 01:35:16 +09:00
neuecc
fb1152d8f4 IAsyncReadOnlyReactiveProperty -> IReadOnlyAsyncReactiveProperty, .Dipose retrurns MoveNext -> false 2020-05-19 01:20:20 +09:00
neuecc
7a306118f5 AsyncTrigger returns MoveNext -> false when destroyed 2020-05-19 01:19:46 +09:00
neuecc
efaf3ee8f5 IAsyncReadOnlyReactiveProperty.WithoutCurrent 2020-05-18 23:36:26 +09:00
neuecc
2e4fe90956 Fix ChannelReader.Completion throws UnobservedException when not touched 2020-05-18 23:33:13 +09:00
neuecc
e33d572104 2.0.5-rc2 2020-05-18 11:33:24 +09:00
neuecc
2b2af9e455 meta 2020-05-18 11:31:23 +09:00
neuecc
d003597662 Changed AsyncReactiveProperty produce current value at first, Add AsyncReactiveProperty.WithoutCurrent 2020-05-18 11:30:49 +09:00
neuecc
ec0a8f5a8b Add IUniTaskAsyncEnumerable.Queue 2020-05-18 11:30:04 +09:00
neuecc
49ba57f20a Fix IUniTaskAsyncEnumerable.Take 2020-05-18 11:29:35 +09:00
neuecc
6f4d1183cc Add BindTo<TSource, TObject>(Action<TObject, TSource> bindAction) 2020-05-18 02:35:13 +09:00
neuecc
dd18c9fff8 Add Channel.CreateSingleConsumerUnbounded 2020-05-18 02:34:29 +09:00
neuecc
21f5f78ff1 Merge remote-tracking branch 'origin/unitask2' into unitask2 2020-05-17 16:51:20 +09:00
neuecc
1729f389db fix ReactiveProperty implements IAsyncReactiveProperty 2020-05-17 16:51:10 +09:00
neuecc
6d37bb7bac docs: update TOC 2020-05-17 07:50:05 +00:00
neuecc
957adfad7a fix Await UniTaskAsyncEnumerable.Timer is not over. #76 2020-05-17 16:49:44 +09:00
neuecc
3ef889e17d no artifact name? 2020-05-17 03:02:55 +09:00
neuecc
c73af7390f removed manifestjson 2020-05-17 02:51:51 +09:00
neuecc
c5b4376486 gh-actions 2020-05-17 02:43:54 +09:00
neuecc
ba65049dd8 2.0.4-rc1 2020-05-17 01:39:56 +09:00
neuecc
ee58aab0a9 Add AsyncReactiveProperty 2020-05-17 01:29:45 +09:00
neuecc
859eaa2278 reduce AsyncTrigger allocation 2020-05-16 23:31:49 +09:00
neuecc
79f770e687 Improve Stacktrace Part2 2020-05-13 11:36:33 +09:00
neuecc
8ff4de67a1 improving stacktrace 2020-05-13 05:49:48 +09:00
neuecc
6a7a6fde5c changed AsyncEnumerable.Timer reset timing 2020-05-12 16:32:10 +09:00
neuecc
6a5e259006 fix 2020-05-12 16:09:34 +09:00
neuecc
f6622ad29c StartAsyncCoroutine returns UniTask 2020-05-12 15:55:06 +09:00
neuecc
3de29a181d fixed project structure 2020-05-12 15:44:53 +09:00
neuecc
090cacece5 Add EveryUpdate, Time, Interval, TimerFrame, IntervalFrame 2020-05-12 15:36:42 +09:00
neuecc
354fd65d58 redesigned asyncenumerable ugui and monobehaviourmessagetrigger 2020-05-12 14:29:21 +09:00
neuecc
d3538bdc8f TriggerAsyncEnumerable 2020-05-12 13:15:26 +09:00
neuecc
bd6906792d UnityAsyncEventHandler as IUniTaskAsyncEnumerable 2020-05-12 11:51:50 +09:00
Yoshifumi Kawai
7fc6c6bd36 Merge pull request #73 from Cysharp/async-enumerable
UniTask LINQ
2020-05-12 03:49:01 +09:00
neuecc
c23b9ca480 move to underunity 2020-05-12 03:48:32 +09:00
neuecc
cda59ba9c2 Do 2020-05-12 03:41:53 +09:00
neuecc
61a3744fdd Buffer 2020-05-12 03:33:11 +09:00
neuecc
72efadd0a2 DistinctUntilChanged 2020-05-12 03:01:05 +09:00
neuecc
57c414a6e0 DistinctSelector 2020-05-12 02:45:12 +09:00
neuecc
85dc70a3ab OrderBy 2020-05-12 02:21:06 +09:00
neuecc
7298686d5a Join, GroupBy, GroupJoin 2020-05-12 00:38:06 +09:00
neuecc
418586fbfb GroupBy 2020-05-11 23:17:33 +09:00
neuecc
12c507574e Join 2020-05-11 17:33:41 +09:00
neuecc
b20b37e7a5 Distinct, Except, Intersect, Union 2020-05-11 15:53:27 +09:00
neuecc
8ef7a66081 TakeLast 2020-05-11 14:01:23 +09:00
neuecc
a5f47d4095 SkipLast 2020-05-11 12:38:32 +09:00
neuecc
1316328766 Skip, Take, TakeWhile, SkipWhile 2020-05-11 12:02:02 +09:00
neuecc
c0da316cb4 zip 2020-05-11 02:29:23 +09:00
neuecc
4d13523df7 SelectMany 2020-05-11 02:01:49 +09:00
neuecc
16c527fa89 try selectmany 2020-05-11 00:27:57 +09:00
neuecc
5db5beab29 Reverse 2020-05-10 23:26:25 +09:00
neuecc
3f082f1923 defaultifempty 2020-05-10 22:52:12 +09:00
neuecc
93dd82e3d4 exception testing 2020-05-10 22:44:40 +09:00
neuecc
af6dbd8868 append prepend concat 2020-05-10 03:50:29 +09:00
neuecc
716decd199 ToDict, ToLookup, ToList, TOHashSet, ToObservable 2020-05-10 02:39:13 +09:00
neuecc
f37cd703a9 Aggregate and ForEach 2020-05-10 00:33:46 +09:00
neuecc
31b788a2c9 All, ANy, Contains, SequeuceEqual 2020-05-10 00:07:51 +09:00
neuecc
e93bcbf564 Count, LongCount 2020-05-09 23:33:27 +09:00
neuecc
aa8cb80866 First, Last, Single, ElementAt 2020-05-09 23:22:51 +09:00
neuecc
dd6a8da96f generics MinMax and tests 2020-05-09 22:06:51 +09:00
neuecc
d4511c0f67 Average, MinMax, and others 2020-05-09 15:33:46 +09:00
neuecc
c16433e0fe Never 2020-05-08 15:16:43 +09:00
neuecc
ed0990e402 generator and tests 2020-05-08 12:08:15 +09:00
neuecc
856a049dd0 WithCancellation 2020-05-08 03:48:46 +09:00
neuecc
61b798b6e9 start to implements async linq 2020-05-08 03:23:14 +09:00
neuecc
be45066773 add 2020-05-07 15:17:29 +09:00
neuecc
5d0d29dffd preview3 2020-05-07 11:28:14 +09:00
neuecc
be539fdb10 fix WhenAll,WhenAny 0-length 2020-05-07 11:27:27 +09:00
neuecc
66fa203f7c improv package exporter 2020-05-07 07:38:41 +09:00
neuecc
a78dc55875 preview2 2020-05-07 07:29:31 +09:00
neuecc
84f4d8007d implicit operator UniTask<T> -> UniTask 2020-05-07 07:28:35 +09:00
neuecc
6be955816b Improve AsyncTrigger performance 2020-05-07 07:18:51 +09:00
neuecc
ebe3065c34 delete unitypackage 2020-05-06 03:38:03 +09:00
neuecc
5f90807cb7 + 2020-05-06 02:54:52 +09:00
neuecc
81d83c17c3 Merge branch 'master' into unitask2 2020-05-06 02:51:46 +09:00
neuecc
4e9d268d1c d 2020-05-06 02:50:30 +09:00
neuecc
6c1b590fd8 export 2020-05-06 02:48:29 +09:00
neuecc
32a4e84513 def 2020-05-06 01:17:37 +09:00
neuecc
7f61f85bc7 Addressable support 2020-05-06 00:51:21 +09:00
neuecc
f0d745924a exception choice 2020-05-05 22:51:19 +09:00
neuecc
51f4003bc5 ObjectIdForDebugger 2020-05-05 21:34:11 +09:00
neuecc
b9b2925e8d DotNetCore Version 2020-05-05 21:05:32 +09:00
neuecc
7cb0b17e6a move root to src/UniTask 2020-05-05 20:04:00 +09:00
neuecc
d565f39dde renaming namspeac to Cysharp.Threading.Tasks and move to under Plugins/UniTask 2020-05-05 19:46:43 +09:00
neuecc
a26a806b0f test all passed 2020-05-05 18:12:52 +09:00
neuecc
eb379903b8 some fix 2020-05-05 05:29:52 +09:00
neuecc
6e80295ec7 add PlayerLoopTiming.Last*** 2020-05-05 05:22:49 +09:00
neuecc
75f0bd26e7 ToAsyncLazy 2020-05-05 04:17:08 +09:00
neuecc
b8d1a09224 complete implementation(triggers and etc...) 2020-05-05 04:08:53 +09:00
neuecc
7bc9ef90f1 complete except trigger 2020-05-04 01:59:22 +09:00
neuecc
28e1fa98c9 1.3.1 2020-04-26 21:50:29 +09:00
neuecc
9f7b897837 Add ObjectIdForDebugger to allow IDE stepin debug, #66, #41 2020-04-26 21:49:07 +09:00
neuecc
f28743f7f6 more working 2020-04-26 02:38:16 +09:00
Yoshifumi Kawai
341953b441 Merge pull request #65 from vc-kusuha/fix_Timeout
Fix timeoutTask continues to remain.
2020-04-24 14:57:05 +09:00
くすは
623936c7b8 Fix timeoutTask continues to remain. 2020-04-24 12:32:58 +09:00
neuecc
3654a9e2f9 WhenAll and WhenAny 2020-04-21 13:36:23 +09:00
Yoshifumi Kawai
082f3e7335 more more 2020-04-20 08:35:06 +09:00
Yoshifumi Kawai
fbec6e9a58 check playerloop 2020-04-19 03:38:30 +09:00
Yoshifumi Kawai
ef248e2e0a remove legacy UniTask(occurs many compile error) 2020-04-19 03:24:53 +09:00
Yoshifumi Kawai
86fa934510 diagnosticsext move to internal 2020-04-19 03:00:47 +09:00
Yoshifumi Kawai
ca58784c4d complete delay and factory 2020-04-19 02:55:44 +09:00
Yoshifumi Kawai
11bc28b33f Update config.yml 2020-04-18 22:17:20 +09:00
Yoshifumi Kawai
b2d3423a33 T | IUniTaskSource 2020-04-18 22:11:40 +09:00
Yoshifumi Kawai
2ccaf0a03b complete infrastructure 2020-04-18 05:07:59 +09:00
Yoshifumi Kawai
b4ec35aadd Update config.yml 2020-04-17 11:31:27 +09:00
Yoshifumi Kawai
6c64205292 add readme 2020-04-17 11:15:48 +09:00
Yoshifumi Kawai
232e2eb1f2 add readme 2020-04-17 11:15:15 +09:00
Yoshifumi Kawai
34b065520f add managed dlls 2020-04-16 21:36:22 +09:00
Yoshifumi Kawai
e6734478c5 r 2020-04-16 21:08:56 +09:00
491 changed files with 52903 additions and 12699 deletions

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@@ -1,120 +0,0 @@
version: 2.1
executors:
unity:
# https://hub.docker.com/r/gableroux/unity3d/tags
parameters:
version: {type: string}
docker:
- image: gableroux/unity3d:<< parameters.version >>
go:
docker:
- image: circleci/golang
commands:
unity_activate:
parameters:
unity_version: {type: string}
unity_license: {type: string}
steps:
# get activation file, if fail to activate unity, use this key and activate from https://license.unity3d.com/manual
- run: apt update && apt install libunwind8 -y
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- run: cat Unity_v<< parameters.unity_version >>.alf
# get from UNITY_LICENSE envvar(base64 encoded(cat foo.ulf | base64 )), this file is generated from above manual activation
- run: echo << parameters.unity_license >> | base64 -di >> .circleci/Unity.ulf
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .circleci/Unity.ulf || exit 0
jobs:
build-and-test:
parameters:
unity_version: {type: string}
unity_license: {type: string}
executor:
name: unity
version: << parameters.unity_version >>
steps:
- checkout
- unity_activate:
unity_version: << parameters.unity_version >>
unity_license: << parameters.unity_license >>
- run:
name: Build Linux(Mono)
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend Mono2x /BuildTarget StandaloneLinux64
working_directory: .
# TODO:check unity version and packages...
# - run: ./bin/UnitTest/StandaloneLinux64_Mono2x/test
build-and-create-package:
parameters:
unity_version: {type: string}
unity_license: {type: string}
executor:
name: unity
version: << parameters.unity_version >>
steps:
- checkout
- unity_activate:
unity_version: << parameters.unity_version >>
unity_license: << parameters.unity_license >>
- run:
name: Export unitypackage
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working_directory: .
- store_artifacts:
path: ./UniRx.Async.unitypackage
destination: /UniRx.Async.unitypackage
# upload to github by ghr
upload-github:
executor: go
steps:
- attach_workspace:
at: .
- run: go get github.com/tcnksm/ghr
- run: ghr -t ${GITHUB_TOKEN} -u ${CIRCLE_PROJECT_USERNAME} -r ${CIRCLE_PROJECT_REPONAME} ${CIRCLE_TAG} .
- store_artifacts:
path: UniRx.Async.unitypackage
destination: UniRx.Async.unitypackage
workflows:
version: 2
build-unity:
jobs:
# does not exists yet.
# - build-and-test:
# unity_version: 2019.3.0a2
# unity_license: ${UNITY_LICENSE_2019_3}
# - build-and-test:
# unity_version: 2019.2.0b2
# unity_license: ${UNITY_LICENSE_2019_2}
- build-and-create-package:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /.*/
- build-and-test:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /.*/
# test asmdef will not found.
# - build-and-test:
# unity_version: 2018.4.0f1
# unity_license: ${UNITY_LICENSE_2018_4}
# # UniTask minimum support version is 2018.3(C# 7.x)
# - build-and-test:
# unity_version: 2018.3.12f1
# unity_license: ${UNITY_LICENSE_2018_3}
- build-and-create-package-release:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /^\d\.\d\.\d.*/
branches:
ignore: /.*/
- upload-github:
requires:
- build-and-create-package-release
filters:
tags:
only: /^\d\.\d\.\d.*/
branches:
ignore: /.*/

73
.github/workflows/build-debug.yml vendored Normal file
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@@ -0,0 +1,73 @@
name: Build-Debug
on:
push:
branches:
- "**"
tags:
- "!*" # not a tag push
pull_request:
types:
- opened
- synchronize
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity:
strategy:
matrix:
unity: ['2019.3.9f1', '2020.1.0b5']
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
- unity: 2020.1.0b5
license: UNITY_2020_1
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
# create unity activation file and store to artifacts.
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- uses: actions/upload-artifact@v1
with:
name: Unity_v${{ matrix.unity }}.alf
path: ./Unity_v${{ matrix.unity }}.alf
# activate Unity from manual license file(ulf)
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit
- name: Build UnitTest(Linux64, mono)
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
working-directory: src/UniTask
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/UniTask
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.unitypackage.zip
path: ./src/UniTask/*.unitypackage

108
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name: Build-Release
on:
push:
tags:
- "[0-9]+.[0-9]+.[0-9]+*"
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# build CommandTools first (use dotnet run command in ZLogger.csproj)
- run: dotnet build -c Release ./tools/CommandTools/CommandTools.csproj
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
- run: dotnet test -c Release --no-build
- run: dotnet pack ./src/ZLogger/ZLogger.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }}
# Store artifacts.
- uses: actions/upload-artifact@v1
with:
name: nuget
path: ./src/ZLogger/bin/Release/ZLogger.${{ env.GIT_TAG }}.nupkg
build-unity:
strategy:
matrix:
unity: ['2019.3.9f1']
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/ZLogger.Unity
env:
UNITY_PACKAGE_VERSION: ${{ env.GIT_TAG }}
# Store artifacts.
- uses: actions/upload-artifact@v1
with:
name: ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
path: ./src/ZLogger.Unity/ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
create-release:
needs: [build-dotnet, build-unity]
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
# setup dotnet for nuget push
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Ver.${{ github.ref }}
# Download (All) Artifacts to current directory
- uses: actions/download-artifact@v2-preview
# Upload to NuGet
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage/ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
asset_name: ZLogger.Unity.${{ env.GIT_TAG }}.unitypackage
asset_content_type: application/octet-stream

15
.github/workflows/toc.yml vendored Normal file
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@@ -0,0 +1,15 @@
name: TOC Generator
on:
push:
paths:
- 'README.md'
jobs:
generateTOC:
name: TOC Generator
runs-on: ubuntu-latest
steps:
- uses: technote-space/toc-generator@v2.4.0
with:
TOC_TITLE: "## Table of Contents"

10
.gitignore vendored
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@@ -147,3 +147,13 @@ Assembly-CSharp-Editor\.csproj
UniRx\.Async\.unitypackage
UniRx.Async.Tests.Editor.csproj
src/UniTask/UniTask.csproj
src/UniTask/UniTask.Editor.csproj
src/UniTask/UniTask.Tests.csproj
src/UniTask/UniTask.Tests.Editor.csproj
src/UniTask/UniTask.*.unitypackage

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@@ -1,35 +0,0 @@
#if UNITY_EDITOR
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public static class PackageExporter
{
[MenuItem("Tools/Export Unitypackage")]
public static void Export()
{
// configure
var root = "UniRx.Async";
var exportPath = "./UniRx.Async.unitypackage";
var path = Path.Combine(Application.dataPath, root);
var assets = Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories)
.Where(x => Path.GetExtension(x) == ".cs" || Path.GetExtension(x) == ".asmdef" || Path.GetExtension(x) == ".json" || Path.GetExtension(x) == ".meta")
.Select(x => "Assets" + x.Replace(Application.dataPath, "").Replace(@"\", "/"))
.ToArray();
UnityEngine.Debug.Log("Export below files" + Environment.NewLine + string.Join(Environment.NewLine, assets));
AssetDatabase.ExportPackage(
assets,
exportPath,
ExportPackageOptions.Default);
UnityEngine.Debug.Log("Export complete: " + Path.GetFullPath(exportPath));
}
}
#endif

View File

@@ -1,450 +0,0 @@
using NUnit.Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace RuntimeUnitTestToolkit
{
public class UnitTestRunner : MonoBehaviour
{
// object is IEnumerator or Func<IEnumerator>
Dictionary<string, List<KeyValuePair<string, object>>> tests = new Dictionary<string, List<KeyValuePair<string, object>>>();
List<Pair> additionalActionsOnFirst = new List<Pair>();
public Button clearButton;
public RectTransform list;
public Scrollbar listScrollBar;
public Text logText;
public Scrollbar logScrollBar;
readonly Color passColor = new Color(0f, 1f, 0f, 1f); // green
readonly Color failColor = new Color(1f, 0f, 0f, 1f); // red
readonly Color normalColor = new Color(1f, 1f, 1f, 1f); // white
bool allTestGreen = true;
void Start()
{
try
{
UnityEngine.Application.logMessageReceived += (a, b, c) =>
{
logText.text += "[" + c + "]" + a + "\n";
};
// register all test types
foreach (var item in GetTestTargetTypes())
{
RegisterAllMethods(item);
}
var executeAll = new List<Func<Coroutine>>();
foreach (var ___item in tests)
{
var actionList = ___item; // be careful, capture in lambda
executeAll.Add(() => StartCoroutine(RunTestInCoroutine(actionList)));
Add(actionList.Key, () => StartCoroutine(RunTestInCoroutine(actionList)));
}
var executeAllButton = Add("Run All Tests", () => StartCoroutine(ExecuteAllInCoroutine(executeAll)));
clearButton.gameObject.GetComponent<Image>().color = new Color(170 / 255f, 170 / 255f, 170 / 255f, 1);
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
executeAllButton.transform.SetSiblingIndex(1);
additionalActionsOnFirst.Reverse();
foreach (var item in additionalActionsOnFirst)
{
var newButton = GameObject.Instantiate(clearButton);
newButton.name = item.Name;
newButton.onClick.RemoveAllListeners();
newButton.GetComponentInChildren<Text>().text = item.Name;
newButton.onClick.AddListener(item.Action);
newButton.transform.SetParent(list);
newButton.transform.SetSiblingIndex(1);
}
clearButton.onClick.AddListener(() =>
{
logText.text = "";
foreach (var btn in list.GetComponentsInChildren<Button>())
{
btn.interactable = true;
btn.GetComponent<Image>().color = normalColor;
}
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
});
listScrollBar.value = 1;
logScrollBar.value = 1;
if (Application.isBatchMode)
{
// run immediately in player
StartCoroutine(ExecuteAllInCoroutine(executeAll));
}
}
catch (Exception ex)
{
if (Application.isBatchMode)
{
// when failed(can not start runner), quit immediately.
WriteToConsole(ex.ToString());
Application.Quit(1);
}
else
{
throw;
}
}
}
Button Add(string title, UnityAction test)
{
var newButton = GameObject.Instantiate(clearButton);
newButton.name = title;
newButton.onClick.RemoveAllListeners();
newButton.GetComponentInChildren<Text>().text = title;
newButton.onClick.AddListener(test);
newButton.transform.SetParent(list);
return newButton;
}
static IEnumerable<Type> GetTestTargetTypes()
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
var n = assembly.FullName;
if (n.StartsWith("UnityEngine")) continue;
if (n.StartsWith("mscorlib")) continue;
if (n.StartsWith("System")) continue;
foreach (var item in assembly.GetTypes())
{
foreach (var method in item.GetMethods())
{
var t1 = method.GetCustomAttribute<TestAttribute>(true);
if (t1 != null)
{
yield return item;
break;
}
var t2 = method.GetCustomAttribute<UnityTestAttribute>(true);
if (t2 != null)
{
yield return item;
break;
}
}
}
}
}
public void AddTest(string group, string title, Action test)
{
List<KeyValuePair<string, object>> list;
if (!tests.TryGetValue(group, out list))
{
list = new List<KeyValuePair<string, object>>();
tests[group] = list;
}
list.Add(new KeyValuePair<string, object>(title, test));
}
public void AddAsyncTest(string group, string title, Func<IEnumerator> asyncTestCoroutine)
{
List<KeyValuePair<string, object>> list;
if (!tests.TryGetValue(group, out list))
{
list = new List<KeyValuePair<string, object>>();
tests[group] = list;
}
list.Add(new KeyValuePair<string, object>(title, asyncTestCoroutine));
}
public void AddCutomAction(string name, UnityAction action)
{
additionalActionsOnFirst.Add(new Pair { Name = name, Action = action });
}
public void RegisterAllMethods<T>()
where T : new()
{
RegisterAllMethods(typeof(T));
}
public void RegisterAllMethods(Type testType)
{
try
{
var test = Activator.CreateInstance(testType);
var methods = testType.GetMethods(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
foreach (var item in methods)
{
try
{
var iteratorTest = item.GetCustomAttribute<UnityEngine.TestTools.UnityTestAttribute>(true);
if (iteratorTest != null)
{
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(IEnumerator))
{
var factory = (Func<IEnumerator>)Delegate.CreateDelegate(typeof(Func<IEnumerator>), test, item);
AddAsyncTest(factory.Target.GetType().Name, factory.Method.Name, factory);
}
else
{
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter or return type is invalid).");
}
}
var standardTest = item.GetCustomAttribute<NUnit.Framework.TestAttribute>(true);
if (standardTest != null)
{
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(void))
{
var invoke = (Action)Delegate.CreateDelegate(typeof(Action), test, item);
AddTest(invoke.Target.GetType().Name, invoke.Method.Name, invoke);
}
else
{
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter or return type is invalid).");
}
}
}
catch (Exception e)
{
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register method, exception: " + e.ToString());
}
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
System.Collections.IEnumerator ScrollLogToEndNextFrame()
{
yield return null;
yield return null;
logScrollBar.value = 0;
}
IEnumerator RunTestInCoroutine(KeyValuePair<string, List<KeyValuePair<string, object>>> actionList)
{
Button self = null;
foreach (var btn in list.GetComponentsInChildren<Button>())
{
btn.interactable = false;
if (btn.name == actionList.Key) self = btn;
}
if (self != null)
{
self.GetComponent<Image>().color = normalColor;
}
var allGreen = true;
logText.text += "<color=yellow>" + actionList.Key + "</color>\n";
WriteToConsole("Begin Test Class: " + actionList.Key);
yield return null;
var totalExecutionTime = new List<double>();
foreach (var item2 in actionList.Value)
{
// before start, cleanup
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
logText.text += "<color=teal>" + item2.Key + "</color>\n";
yield return null;
var v = item2.Value;
var methodStopwatch = System.Diagnostics.Stopwatch.StartNew();
Exception exception = null;
if (v is Action)
{
try
{
((Action)v).Invoke();
}
catch (Exception ex)
{
exception = ex;
}
}
else
{
var coroutineFactory = (Func<IEnumerator>)v;
IEnumerator coroutine = null;
try
{
coroutine = coroutineFactory();
}
catch (Exception ex)
{
exception = ex;
}
if (exception == null)
{
yield return StartCoroutine(UnwrapEnumerator(coroutine, ex =>
{
exception = ex;
}));
}
}
methodStopwatch.Stop();
totalExecutionTime.Add(methodStopwatch.Elapsed.TotalMilliseconds);
if (exception == null)
{
logText.text += "OK, " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms\n";
WriteToConsoleResult(item2.Key + ", " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms", true);
}
else
{
// found match line...
var line = string.Join("\n", exception.StackTrace.Split('\n').Where(x => x.Contains(actionList.Key) || x.Contains(item2.Key)).ToArray());
logText.text += "<color=red>" + exception.Message + "\n" + line + "</color>\n";
WriteToConsoleResult(item2.Key + ", " + exception.Message, false);
WriteToConsole(line);
allGreen = false;
allTestGreen = false;
}
}
logText.text += "[" + actionList.Key + "]" + totalExecutionTime.Sum().ToString("0.00") + "ms\n\n";
foreach (var btn in list.GetComponentsInChildren<Button>()) btn.interactable = true;
if (self != null)
{
self.GetComponent<Image>().color = allGreen ? passColor : failColor;
}
yield return StartCoroutine(ScrollLogToEndNextFrame());
}
IEnumerator ExecuteAllInCoroutine(List<Func<Coroutine>> tests)
{
allTestGreen = true;
foreach (var item in tests)
{
yield return item();
}
if (Application.isBatchMode)
{
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
bool disableAutoClose = (scene.name.Contains("DisableAutoClose"));
if (allTestGreen)
{
WriteToConsole("Test Complete Successfully");
if (!disableAutoClose)
{
Application.Quit();
}
}
else
{
WriteToConsole("Test Failed, please see [NG] log.");
if (!disableAutoClose)
{
Application.Quit(1);
}
}
}
}
IEnumerator UnwrapEnumerator(IEnumerator enumerator, Action<Exception> exceptionCallback)
{
var hasNext = true;
while (hasNext)
{
try
{
hasNext = enumerator.MoveNext();
}
catch (Exception ex)
{
exceptionCallback(ex);
hasNext = false;
}
if (hasNext)
{
// unwrap self for bug of Unity
// https://issuetracker.unity3d.com/issues/does-not-stop-coroutine-when-it-throws-exception-in-movenext-at-first-frame
var moreCoroutine = enumerator.Current as IEnumerator;
if (moreCoroutine != null)
{
yield return StartCoroutine(UnwrapEnumerator(moreCoroutine, ex =>
{
exceptionCallback(ex);
hasNext = false;
}));
}
else
{
yield return enumerator.Current;
}
}
}
}
static void WriteToConsole(string msg)
{
if (Application.isBatchMode)
{
Console.WriteLine(msg);
}
}
static void WriteToConsoleResult(string msg, bool green)
{
if (Application.isBatchMode)
{
if (!green)
{
var currentForeground = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("[NG]");
Console.ForegroundColor = currentForeground;
}
else
{
var currentForeground = Console.ForegroundColor;
Console.ForegroundColor = ConsoleColor.Green;
Console.Write("[OK]");
Console.ForegroundColor = currentForeground;
}
System.Console.WriteLine(msg);
}
}
struct Pair
{
public string Name;
public UnityAction Action;
}
}
}

View File

@@ -1,26 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using UniRx.Async;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class SandboxMain : MonoBehaviour
{
public Button okButton;
public Button cancelButton;
CancellationTokenSource cts;
async void Start()
{
UnityEngine.Debug.Log("DOWNLOAD START:" + Time.frameCount);
var req = await UnityWebRequest.Get(Path.Combine(Application.streamingAssetsPath, "test.txt")).SendWebRequest();
UnityEngine.Debug.Log("DOWNLOAD RESULT:" + Time.frameCount + ", " + req.downloadHandler.text);
}
}

View File

@@ -1,23 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace UniRx.Async.CompilerServices
{
internal class MoveNextRunner<TStateMachine>
where TStateMachine : IAsyncStateMachine
{
public TStateMachine StateMachine;
[DebuggerHidden]
public void Run()
{
StateMachine.MoveNext();
}
}
}
#endif

View File

@@ -1,64 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591
using System.Runtime.CompilerServices;
namespace UniRx.Async
{
public enum AwaiterStatus
{
/// <summary>The operation has not yet completed.</summary>
Pending = 0,
/// <summary>The operation completed successfully.</summary>
Succeeded = 1,
/// <summary>The operation completed with an error.</summary>
Faulted = 2,
/// <summary>The operation completed due to cancellation.</summary>
Canceled = 3
}
public interface IAwaiter : ICriticalNotifyCompletion
{
AwaiterStatus Status { get; }
bool IsCompleted { get; }
void GetResult();
}
public interface IAwaiter<out T> : IAwaiter
{
new T GetResult();
}
public static class AwaiterStatusExtensions
{
/// <summary>!= Pending.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCompleted(this AwaiterStatus status)
{
return status != AwaiterStatus.Pending;
}
/// <summary>== Succeeded.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCompletedSuccessfully(this AwaiterStatus status)
{
return status == AwaiterStatus.Succeeded;
}
/// <summary>== Canceled.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCanceled(this AwaiterStatus status)
{
return status == AwaiterStatus.Canceled;
}
/// <summary>== Faulted.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsFaulted(this AwaiterStatus status)
{
return status == AwaiterStatus.Faulted;
}
}
}
#endif

View File

@@ -1,32 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
namespace UniRx.Async.Internal
{
internal static class CancellationTokenHelper
{
public static bool TrySetOrLinkCancellationToken(ref CancellationToken field, CancellationToken newCancellationToken)
{
if (newCancellationToken == CancellationToken.None)
{
return false;
}
else if (field == CancellationToken.None)
{
field = newCancellationToken;
return true;
}
else if (field == newCancellationToken)
{
return false;
}
field = CancellationTokenSource.CreateLinkedTokenSource(field, newCancellationToken).Token;
return true;
}
}
}
#endif

View File

@@ -1,130 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace UniRx.Async.Internal
{
internal sealed class LazyPromise : IAwaiter
{
Func<UniTask> factory;
UniTask value;
public LazyPromise(Func<UniTask> factory)
{
this.factory = factory;
}
void Create()
{
var f = Interlocked.Exchange(ref factory, null);
if (f != null)
{
value = f();
}
}
public bool IsCompleted
{
get
{
Create();
return value.IsCompleted;
}
}
public AwaiterStatus Status
{
get
{
Create();
return value.Status;
}
}
public void GetResult()
{
Create();
value.GetResult();
}
void IAwaiter.GetResult()
{
GetResult();
}
public void UnsafeOnCompleted(Action continuation)
{
Create();
value.GetAwaiter().UnsafeOnCompleted(continuation);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
}
internal sealed class LazyPromise<T> : IAwaiter<T>
{
Func<UniTask<T>> factory;
UniTask<T> value;
public LazyPromise(Func<UniTask<T>> factory)
{
this.factory = factory;
}
void Create()
{
var f = Interlocked.Exchange(ref factory, null);
if (f != null)
{
value = f();
}
}
public bool IsCompleted
{
get
{
Create();
return value.IsCompleted;
}
}
public AwaiterStatus Status
{
get
{
Create();
return value.Status;
}
}
public T GetResult()
{
Create();
return value.Result;
}
void IAwaiter.GetResult()
{
GetResult();
}
public void UnsafeOnCompleted(Action continuation)
{
Create();
value.GetAwaiter().UnsafeOnCompleted(continuation);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
}
}
#endif

View File

@@ -1,34 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
namespace UniRx.Async.Internal
{
internal static class PromiseHelper
{
internal static void TrySetResultAll<TPromise, T>(IEnumerable<TPromise> source, T value)
where TPromise : class, IResolvePromise<T>
{
var rentArray = ArrayPoolUtil.Materialize(source);
var clearArray = true;
try
{
var array = rentArray.Array;
var len = rentArray.Length;
for (int i = 0; i < len; i++)
{
array[i].TrySetResult(value);
array[i] = null;
}
clearArray = false;
}
finally
{
rentArray.DisposeManually(clearArray);
}
}
}
}
#endif

View File

@@ -1,395 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace UniRx.Async.Internal
{
// public for some types uses it.
public abstract class ReusablePromise : IAwaiter
{
ExceptionDispatchInfo exception;
object continuation; // Action or Queue<Action>
AwaiterStatus status;
public UniTask Task => new UniTask(this);
// can override for control 'start/reset' timing.
public virtual bool IsCompleted => status.IsCompleted();
public virtual void GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
return;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
throw new OperationCanceledException();
default:
break;
}
throw new InvalidOperationException("Invalid Status:" + status);
}
public AwaiterStatus Status => status;
void IAwaiter.GetResult()
{
GetResult();
}
public void ResetStatus(bool forceReset)
{
if (forceReset)
{
status = AwaiterStatus.Pending;
}
else if (status == AwaiterStatus.Succeeded)
{
status = AwaiterStatus.Pending;
}
}
public virtual bool TrySetCanceled()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Canceled;
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetException(Exception ex)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Faulted;
exception = ExceptionDispatchInfo.Capture(ex);
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetResult()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Succeeded;
TryInvokeContinuation();
return true;
}
return false;
}
void TryInvokeContinuation()
{
if (continuation == null) return;
if (continuation is Action act)
{
continuation = null;
act();
}
else
{
// reuse Queue(don't null clear)
var q = (MinimumQueue<Action>)continuation;
var size = q.Count;
for (int i = 0; i < size; i++)
{
q.Dequeue().Invoke();
}
}
}
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
public void UnsafeOnCompleted(Action action)
{
if (continuation == null)
{
continuation = action;
return;
}
else
{
if (continuation is Action act)
{
var q = new MinimumQueue<Action>(4);
q.Enqueue(act);
q.Enqueue(action);
continuation = q;
return;
}
else
{
((MinimumQueue<Action>)continuation).Enqueue(action);
}
}
}
}
public abstract class ReusablePromise<T> : IAwaiter<T>
{
T result;
ExceptionDispatchInfo exception;
object continuation; // Action or Queue<Action>
AwaiterStatus status;
public UniTask<T> Task => new UniTask<T>(this);
// can override for control 'start/reset' timing.
public virtual bool IsCompleted => status.IsCompleted();
protected T RawResult => result;
protected void ForceSetResult(T result)
{
this.result = result;
}
public virtual T GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
return result;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
throw new OperationCanceledException();
default:
break;
}
throw new InvalidOperationException("Invalid Status:" + status);
}
public AwaiterStatus Status => status;
void IAwaiter.GetResult()
{
GetResult();
}
public void ResetStatus(bool forceReset)
{
if (forceReset)
{
status = AwaiterStatus.Pending;
}
else if (status == AwaiterStatus.Succeeded)
{
status = AwaiterStatus.Pending;
}
}
public virtual bool TrySetCanceled()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Canceled;
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetException(Exception ex)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Faulted;
exception = ExceptionDispatchInfo.Capture(ex);
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetResult(T result)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Succeeded;
this.result = result;
TryInvokeContinuation();
return true;
}
return false;
}
protected void TryInvokeContinuation()
{
if (continuation == null) return;
if (continuation is Action act)
{
continuation = null;
act();
}
else
{
// reuse Queue(don't null clear)
var q = (MinimumQueue<Action>)continuation;
var size = q.Count;
for (int i = 0; i < size; i++)
{
q.Dequeue().Invoke();
}
}
}
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
public void UnsafeOnCompleted(Action action)
{
if (continuation == null)
{
continuation = action;
return;
}
else
{
if (continuation is Action act)
{
var q = new MinimumQueue<Action>(4);
q.Enqueue(act);
q.Enqueue(action);
continuation = q;
return;
}
else
{
((MinimumQueue<Action>)continuation).Enqueue(action);
}
}
}
}
public abstract class PlayerLoopReusablePromiseBase : ReusablePromise, IPlayerLoopItem
{
readonly PlayerLoopTiming timing;
protected readonly CancellationToken cancellationToken;
bool isRunning = false;
#if UNITY_EDITOR
string capturedStackTraceForDebugging;
#endif
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
{
this.timing = timing;
this.cancellationToken = cancellationToken;
#if UNITY_EDITOR
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
#endif
}
public override bool IsCompleted
{
get
{
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
if (!isRunning)
{
isRunning = true;
ResetStatus(false);
OnRunningStart();
#if UNITY_EDITOR
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
#endif
PlayerLoopHelper.AddAction(timing, this);
}
return false;
}
}
protected abstract void OnRunningStart();
protected void Complete()
{
isRunning = false;
#if UNITY_EDITOR
TaskTracker.RemoveTracking(this);
#endif
}
public abstract bool MoveNext();
}
public abstract class PlayerLoopReusablePromiseBase<T> : ReusablePromise<T>, IPlayerLoopItem
{
readonly PlayerLoopTiming timing;
protected readonly CancellationToken cancellationToken;
bool isRunning = false;
#if UNITY_EDITOR
string capturedStackTraceForDebugging;
#endif
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
{
this.timing = timing;
this.cancellationToken = cancellationToken;
#if UNITY_EDITOR
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
#endif
}
public override bool IsCompleted
{
get
{
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
if (!isRunning)
{
isRunning = true;
ResetStatus(false);
OnRunningStart();
#if UNITY_EDITOR
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
#endif
PlayerLoopHelper.AddAction(timing, this);
}
return false;
}
}
protected abstract void OnRunningStart();
protected void Complete()
{
isRunning = false;
#if UNITY_EDITOR
TaskTracker.RemoveTracking(this);
#endif
}
public abstract bool MoveNext();
}
}
#endif

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@@ -1,192 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Linq;
using UnityEngine;
using UniRx.Async.Internal;
using System.Threading;
#if UNITY_2019_3_OR_NEWER
using UnityEngine.LowLevel;
#else
using UnityEngine.Experimental.LowLevel;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UniRx.Async
{
public static class UniTaskLoopRunners
{
public struct UniTaskLoopRunnerInitialization { };
public struct UniTaskLoopRunnerEarlyUpdate { };
public struct UniTaskLoopRunnerFixedUpdate { };
public struct UniTaskLoopRunnerPreUpdate { };
public struct UniTaskLoopRunnerUpdate { };
public struct UniTaskLoopRunnerPreLateUpdate { };
public struct UniTaskLoopRunnerPostLateUpdate { };
// Yield
public struct UniTaskLoopRunnerYieldInitialization { };
public struct UniTaskLoopRunnerYieldEarlyUpdate { };
public struct UniTaskLoopRunnerYieldFixedUpdate { };
public struct UniTaskLoopRunnerYieldPreUpdate { };
public struct UniTaskLoopRunnerYieldUpdate { };
public struct UniTaskLoopRunnerYieldPreLateUpdate { };
public struct UniTaskLoopRunnerYieldPostLateUpdate { };
}
public enum PlayerLoopTiming
{
Initialization = 0,
EarlyUpdate = 1,
FixedUpdate = 2,
PreUpdate = 3,
Update = 4,
PreLateUpdate = 5,
PostLateUpdate = 6
}
public interface IPlayerLoopItem
{
bool MoveNext();
}
public static class PlayerLoopHelper
{
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
public static int MainThreadId => mainThreadId;
static int mainThreadId;
static SynchronizationContext unitySynchronizationContetext;
static ContinuationQueue[] yielders;
static PlayerLoopRunner[] runners;
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType,
ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
{
#if UNITY_EDITOR
EditorApplication.playModeStateChanged += (state) =>
{
if (state == PlayModeStateChange.EnteredEditMode ||
state == PlayModeStateChange.EnteredPlayMode) return;
if (runner != null)
runner.Clear();
if (cq != null)
cq.Clear();
};
#endif
var yieldLoop = new PlayerLoopSystem
{
type = loopRunnerYieldType,
updateDelegate = cq.Run
};
var runnerLoop = new PlayerLoopSystem
{
type = loopRunnerType,
updateDelegate = runner.Run
};
var source = loopSystem.subSystemList // Remove items from previous initializations.
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType).ToArray();
var dest = new PlayerLoopSystem[source.Length + 2];
Array.Copy(source, 0, dest, 2, source.Length);
dest[0] = yieldLoop;
dest[1] = runnerLoop;
return dest;
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Init()
{
// capture default(unity) sync-context.
unitySynchronizationContetext = SynchronizationContext.Current;
mainThreadId = Thread.CurrentThread.ManagedThreadId;
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
// When domain reload is disabled, re-initialization is required when entering play mode;
// otherwise, pending tasks will leak between play mode sessions.
var domainReloadDisabled = UnityEditor.EditorSettings.enterPlayModeOptionsEnabled &&
UnityEditor.EditorSettings.enterPlayModeOptions.HasFlag(UnityEditor.EnterPlayModeOptions.DisableDomainReload);
if (!domainReloadDisabled && runners != null) return;
#else
if (runners != null) return; // already initialized
#endif
var playerLoop =
#if UNITY_2019_3_OR_NEWER
PlayerLoop.GetCurrentPlayerLoop();
#else
PlayerLoop.GetDefaultPlayerLoop();
#endif
Initialize(ref playerLoop);
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
static void InitOnEditor()
{
//Execute the play mode init method
Init();
//register an Editor update delegate, used to forcing playerLoop update
EditorApplication.update += ForceEditorPlayerLoopUpdate;
}
private static void ForceEditorPlayerLoopUpdate()
{
if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling ||
EditorApplication.isUpdating)
{
// Not in Edit mode, don't interfere
return;
}
//force unity to update PlayerLoop callbacks
EditorApplication.QueuePlayerLoopUpdate();
}
#endif
public static void Initialize(ref PlayerLoopSystem playerLoop)
{
yielders = new ContinuationQueue[7];
runners = new PlayerLoopRunner[7];
var copyList = playerLoop.subSystemList.ToArray();
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner());
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[1] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[1] = new PlayerLoopRunner());
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[2] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[2] = new PlayerLoopRunner());
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[3] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[3] = new PlayerLoopRunner());
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[4] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[4] = new PlayerLoopRunner());
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[5] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[5] = new PlayerLoopRunner());
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[6] = new ContinuationQueue(), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[6] = new PlayerLoopRunner());
playerLoop.subSystemList = copyList;
PlayerLoop.SetPlayerLoop(playerLoop);
}
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
{
runners[(int)timing].AddAction(action);
}
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
{
yielders[(int)timing].Enqueue(continuation);
}
}
}
#endif

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@@ -1,54 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncAnimatorTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<int> onAnimatorIK;
AsyncTriggerPromiseDictionary<int> onAnimatorIKs;
AsyncTriggerPromise<AsyncUnit> onAnimatorMove;
AsyncTriggerPromiseDictionary<AsyncUnit> onAnimatorMoves;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onAnimatorIK, onAnimatorIKs, onAnimatorMove, onAnimatorMoves);
}
void OnAnimatorIK(int layerIndex)
{
TrySetResult(onAnimatorIK, onAnimatorIKs, layerIndex);
}
public UniTask<int> OnAnimatorIKAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onAnimatorIK, ref onAnimatorIKs, cancellationToken);
}
void OnAnimatorMove()
{
TrySetResult(onAnimatorMove, onAnimatorMoves, AsyncUnit.Default);
}
public UniTask OnAnimatorMoveAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onAnimatorMove, ref onAnimatorMoves, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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MonoImporter:
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@@ -1,55 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncAwakeTrigger : MonoBehaviour
{
bool called = false;
UniTaskCompletionSource promise;
void Awake()
{
called = true;
promise?.TrySetResult();
}
public UniTask AwakeAsync()
{
if (called) return UniTask.CompletedTask;
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
return new UniTask(promise ?? (promise = new UniTaskCompletionSource()));
}
private void OnDestroy()
{
promise?.TrySetCanceled();
}
class AwakeMonitor : IPlayerLoopItem
{
readonly AsyncAwakeTrigger trigger;
public AwakeMonitor(AsyncAwakeTrigger trigger)
{
this.trigger = trigger;
}
public bool MoveNext()
{
if (trigger.called) return false;
if (trigger == null)
{
trigger.OnDestroy();
return false;
}
return true;
}
}
}
}
#endif

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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncBeginDragTrigger : AsyncTriggerBase, IBeginDragHandler
{
AsyncTriggerPromise<PointerEventData> onBeginDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onBeginDrags;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onBeginDrag, onBeginDrags);
}
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
{
TrySetResult(onBeginDrag, onBeginDrags, eventData);
}
public UniTask<PointerEventData> OnBeginDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onBeginDrag, ref onBeginDrags, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncCancelTrigger : AsyncTriggerBase, ICancelHandler
{
AsyncTriggerPromise<BaseEventData> onCancel;
AsyncTriggerPromiseDictionary<BaseEventData> onCancels;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onCancel, onCancels);
}
void ICancelHandler.OnCancel(BaseEventData eventData)
{
TrySetResult(onCancel, onCancels, eventData);
}
public UniTask<BaseEventData> OnCancelAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCancel, ref onCancels, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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serializedVersion: 2
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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncCanvasGroupChangedTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> onCanvasGroupChanged;
AsyncTriggerPromiseDictionary<AsyncUnit> onCanvasGroupChangeds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onCanvasGroupChanged, onCanvasGroupChangeds);
}
void OnCanvasGroupChanged()
{
TrySetResult(onCanvasGroupChanged, onCanvasGroupChangeds, AsyncUnit.Default);
}
public UniTask OnCanvasGroupChangedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCanvasGroupChanged, ref onCanvasGroupChangeds, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,69 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncCollision2DTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<Collision2D> onCollisionEnter2D;
AsyncTriggerPromiseDictionary<Collision2D> onCollisionEnter2Ds;
AsyncTriggerPromise<Collision2D> onCollisionExit2D;
AsyncTriggerPromiseDictionary<Collision2D> onCollisionExit2Ds;
AsyncTriggerPromise<Collision2D> onCollisionStay2D;
AsyncTriggerPromiseDictionary<Collision2D> onCollisionStay2Ds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onCollisionEnter2D, onCollisionEnter2Ds, onCollisionExit2D, onCollisionExit2Ds, onCollisionStay2D, onCollisionStay2Ds);
}
void OnCollisionEnter2D(Collision2D coll)
{
TrySetResult(onCollisionEnter2D, onCollisionEnter2Ds, coll);
}
public UniTask<Collision2D> OnCollisionEnter2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCollisionEnter2D, ref onCollisionEnter2Ds, cancellationToken);
}
void OnCollisionExit2D(Collision2D coll)
{
TrySetResult(onCollisionExit2D, onCollisionExit2Ds, coll);
}
public UniTask<Collision2D> OnCollisionExit2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCollisionExit2D, ref onCollisionExit2Ds, cancellationToken);
}
void OnCollisionStay2D(Collision2D coll)
{
TrySetResult(onCollisionStay2D, onCollisionStay2Ds, coll);
}
public UniTask<Collision2D> OnCollisionStay2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCollisionStay2D, ref onCollisionStay2Ds, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,69 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncCollisionTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<Collision> onCollisionEnter;
AsyncTriggerPromiseDictionary<Collision> onCollisionEnters;
AsyncTriggerPromise<Collision> onCollisionExit;
AsyncTriggerPromiseDictionary<Collision> onCollisionExits;
AsyncTriggerPromise<Collision> onCollisionStay;
AsyncTriggerPromiseDictionary<Collision> onCollisionStays;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onCollisionEnter, onCollisionEnters, onCollisionExit, onCollisionExits, onCollisionStay, onCollisionStays);
}
void OnCollisionEnter(Collision collision)
{
TrySetResult(onCollisionEnter, onCollisionEnters, collision);
}
public UniTask<Collision> OnCollisionEnterAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCollisionEnter, ref onCollisionEnters, cancellationToken);
}
void OnCollisionExit(Collision collisionInfo)
{
TrySetResult(onCollisionExit, onCollisionExits, collisionInfo);
}
public UniTask<Collision> OnCollisionExitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCollisionExit, ref onCollisionExits, cancellationToken);
}
void OnCollisionStay(Collision collisionInfo)
{
TrySetResult(onCollisionStay, onCollisionStays, collisionInfo);
}
public UniTask<Collision> OnCollisionStayAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCollisionStay, ref onCollisionStays, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncDeselectTrigger : AsyncTriggerBase, IDeselectHandler
{
AsyncTriggerPromise<BaseEventData> onDeselect;
AsyncTriggerPromiseDictionary<BaseEventData> onDeselects;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onDeselect, onDeselects);
}
void IDeselectHandler.OnDeselect(BaseEventData eventData)
{
TrySetResult(onDeselect, onDeselects, eventData);
}
public UniTask<BaseEventData> OnDeselectAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDeselect, ref onDeselects, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,93 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UniRx.Async.Internal;
using UnityEngine;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncDestroyTrigger : MonoBehaviour
{
bool called = false;
UniTaskCompletionSource promise;
CancellationTokenSource cancellationTokenSource; // main cancellation
object canellationTokenSourceOrQueue; // external from AddCancellationTriggerOnDestroy
public CancellationToken CancellationToken
{
get
{
if (cancellationTokenSource == null)
{
cancellationTokenSource = new CancellationTokenSource();
}
return cancellationTokenSource.Token;
}
}
/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
void OnDestroy()
{
called = true;
promise?.TrySetResult();
cancellationTokenSource?.Cancel();
cancellationTokenSource?.Dispose();
if (canellationTokenSourceOrQueue != null)
{
if (canellationTokenSourceOrQueue is CancellationTokenSource cts)
{
cts.Cancel();
cts.Dispose();
}
else
{
var q = (MinimumQueue<CancellationTokenSource>)canellationTokenSourceOrQueue;
while (q.Count != 0)
{
var c = q.Dequeue();
c.Cancel();
c.Dispose();
}
}
canellationTokenSourceOrQueue = null;
}
}
/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
public UniTask OnDestroyAsync()
{
if (called) return UniTask.CompletedTask;
return new UniTask(promise ?? (promise = new UniTaskCompletionSource()));
}
/// <summary>Add Cancellation Triggers on destroy</summary>
public void AddCancellationTriggerOnDestroy(CancellationTokenSource cts)
{
if (called)
{
cts.Cancel();
cts.Dispose();
}
if (canellationTokenSourceOrQueue == null)
{
canellationTokenSourceOrQueue = cts;
}
else if (canellationTokenSourceOrQueue is CancellationTokenSource c)
{
var q = new MinimumQueue<CancellationTokenSource>(4);
q.Enqueue(c);
q.Enqueue(cts);
canellationTokenSourceOrQueue = q;
}
else
{
((MinimumQueue<CancellationTokenSource>)canellationTokenSourceOrQueue).Enqueue(cts);
}
}
}
}
#endif

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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncDragTrigger : AsyncTriggerBase, IDragHandler
{
AsyncTriggerPromise<PointerEventData> onDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onDrags;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onDrag, onDrags);
}
void IDragHandler.OnDrag(PointerEventData eventData)
{
TrySetResult(onDrag, onDrags, eventData);
}
public UniTask<PointerEventData> OnDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDrag, ref onDrags, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncDropTrigger : AsyncTriggerBase, IDropHandler
{
AsyncTriggerPromise<PointerEventData> onDrop;
AsyncTriggerPromiseDictionary<PointerEventData> onDrops;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onDrop, onDrops);
}
void IDropHandler.OnDrop(PointerEventData eventData)
{
TrySetResult(onDrop, onDrops, eventData);
}
public UniTask<PointerEventData> OnDropAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDrop, ref onDrops, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncEnableDisableTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> onEnable;
AsyncTriggerPromiseDictionary<AsyncUnit> onEnables;
AsyncTriggerPromise<AsyncUnit> onDisable;
AsyncTriggerPromiseDictionary<AsyncUnit> onDisables;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onEnable, onEnables, onDisable, onDisables);
}
void OnEnable()
{
TrySetResult(onEnable, onEnables, AsyncUnit.Default);
}
public UniTask OnEnableAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onEnable, ref onEnables, cancellationToken);
}
void OnDisable()
{
TrySetResult(onDisable, onDisables, AsyncUnit.Default);
}
public UniTask OnDisableAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDisable, ref onDisables, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncEndDragTrigger : AsyncTriggerBase, IEndDragHandler
{
AsyncTriggerPromise<PointerEventData> onEndDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onEndDrags;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onEndDrag, onEndDrags);
}
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
{
TrySetResult(onEndDrag, onEndDrags, eventData);
}
public UniTask<PointerEventData> OnEndDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onEndDrag, ref onEndDrags, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,264 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncEventTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<BaseEventData> onDeselect;
AsyncTriggerPromiseDictionary<BaseEventData> onDeselects;
AsyncTriggerPromise<AxisEventData> onMove;
AsyncTriggerPromiseDictionary<AxisEventData> onMoves;
AsyncTriggerPromise<PointerEventData> onPointerDown;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerDowns;
AsyncTriggerPromise<PointerEventData> onPointerEnter;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerEnters;
AsyncTriggerPromise<PointerEventData> onPointerExit;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerExits;
AsyncTriggerPromise<PointerEventData> onPointerUp;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerUps;
AsyncTriggerPromise<BaseEventData> onSelect;
AsyncTriggerPromiseDictionary<BaseEventData> onSelects;
AsyncTriggerPromise<PointerEventData> onPointerClick;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerClicks;
AsyncTriggerPromise<BaseEventData> onSubmit;
AsyncTriggerPromiseDictionary<BaseEventData> onSubmits;
AsyncTriggerPromise<PointerEventData> onDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onDrags;
AsyncTriggerPromise<PointerEventData> onBeginDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onBeginDrags;
AsyncTriggerPromise<PointerEventData> onEndDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onEndDrags;
AsyncTriggerPromise<PointerEventData> onDrop;
AsyncTriggerPromiseDictionary<PointerEventData> onDrops;
AsyncTriggerPromise<BaseEventData> onUpdateSelected;
AsyncTriggerPromiseDictionary<BaseEventData> onUpdateSelecteds;
AsyncTriggerPromise<PointerEventData> onInitializePotentialDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onInitializePotentialDrags;
AsyncTriggerPromise<BaseEventData> onCancel;
AsyncTriggerPromiseDictionary<BaseEventData> onCancels;
AsyncTriggerPromise<PointerEventData> onScroll;
AsyncTriggerPromiseDictionary<PointerEventData> onScrolls;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onDeselect, onDeselects, onMove, onMoves, onPointerDown, onPointerDowns, onPointerEnter, onPointerEnters, onPointerExit, onPointerExits, onPointerUp, onPointerUps, onSelect, onSelects, onPointerClick, onPointerClicks, onSubmit, onSubmits, onDrag, onDrags, onBeginDrag, onBeginDrags, onEndDrag, onEndDrags, onDrop, onDrops, onUpdateSelected, onUpdateSelecteds, onInitializePotentialDrag, onInitializePotentialDrags, onCancel, onCancels, onScroll, onScrolls);
}
void OnDeselect(BaseEventData eventData)
{
TrySetResult(onDeselect, onDeselects, eventData);
}
public UniTask<BaseEventData> OnDeselectAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDeselect, ref onDeselects, cancellationToken);
}
void OnMove(AxisEventData eventData)
{
TrySetResult(onMove, onMoves, eventData);
}
public UniTask<AxisEventData> OnMoveAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMove, ref onMoves, cancellationToken);
}
void OnPointerDown(PointerEventData eventData)
{
TrySetResult(onPointerDown, onPointerDowns, eventData);
}
public UniTask<PointerEventData> OnPointerDownAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerDown, ref onPointerDowns, cancellationToken);
}
void OnPointerEnter(PointerEventData eventData)
{
TrySetResult(onPointerEnter, onPointerEnters, eventData);
}
public UniTask<PointerEventData> OnPointerEnterAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerEnter, ref onPointerEnters, cancellationToken);
}
void OnPointerExit(PointerEventData eventData)
{
TrySetResult(onPointerExit, onPointerExits, eventData);
}
public UniTask<PointerEventData> OnPointerExitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerExit, ref onPointerExits, cancellationToken);
}
void OnPointerUp(PointerEventData eventData)
{
TrySetResult(onPointerUp, onPointerUps, eventData);
}
public UniTask<PointerEventData> OnPointerUpAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerUp, ref onPointerUps, cancellationToken);
}
void OnSelect(BaseEventData eventData)
{
TrySetResult(onSelect, onSelects, eventData);
}
public UniTask<BaseEventData> OnSelectAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onSelect, ref onSelects, cancellationToken);
}
void OnPointerClick(PointerEventData eventData)
{
TrySetResult(onPointerClick, onPointerClicks, eventData);
}
public UniTask<PointerEventData> OnPointerClickAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerClick, ref onPointerClicks, cancellationToken);
}
void OnSubmit(BaseEventData eventData)
{
TrySetResult(onSubmit, onSubmits, eventData);
}
public UniTask<BaseEventData> OnSubmitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onSubmit, ref onSubmits, cancellationToken);
}
void OnDrag(PointerEventData eventData)
{
TrySetResult(onDrag, onDrags, eventData);
}
public UniTask<PointerEventData> OnDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDrag, ref onDrags, cancellationToken);
}
void OnBeginDrag(PointerEventData eventData)
{
TrySetResult(onBeginDrag, onBeginDrags, eventData);
}
public UniTask<PointerEventData> OnBeginDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onBeginDrag, ref onBeginDrags, cancellationToken);
}
void OnEndDrag(PointerEventData eventData)
{
TrySetResult(onEndDrag, onEndDrags, eventData);
}
public UniTask<PointerEventData> OnEndDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onEndDrag, ref onEndDrags, cancellationToken);
}
void OnDrop(PointerEventData eventData)
{
TrySetResult(onDrop, onDrops, eventData);
}
public UniTask<PointerEventData> OnDropAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onDrop, ref onDrops, cancellationToken);
}
void OnUpdateSelected(BaseEventData eventData)
{
TrySetResult(onUpdateSelected, onUpdateSelecteds, eventData);
}
public UniTask<BaseEventData> OnUpdateSelectedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onUpdateSelected, ref onUpdateSelecteds, cancellationToken);
}
void OnInitializePotentialDrag(PointerEventData eventData)
{
TrySetResult(onInitializePotentialDrag, onInitializePotentialDrags, eventData);
}
public UniTask<PointerEventData> OnInitializePotentialDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onInitializePotentialDrag, ref onInitializePotentialDrags, cancellationToken);
}
void OnCancel(BaseEventData eventData)
{
TrySetResult(onCancel, onCancels, eventData);
}
public UniTask<BaseEventData> OnCancelAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onCancel, ref onCancels, cancellationToken);
}
void OnScroll(PointerEventData eventData)
{
TrySetResult(onScroll, onScrolls, eventData);
}
public UniTask<PointerEventData> OnScrollAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onScroll, ref onScrolls, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncFixedUpdateTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> fixedUpdate;
AsyncTriggerPromiseDictionary<AsyncUnit> fixedUpdates;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(fixedUpdate, fixedUpdates);
}
void FixedUpdate()
{
TrySetResult(fixedUpdate, fixedUpdates, AsyncUnit.Default);
}
public UniTask FixedUpdateAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref fixedUpdate, ref fixedUpdates, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncInitializePotentialDragTrigger : AsyncTriggerBase, IInitializePotentialDragHandler
{
AsyncTriggerPromise<PointerEventData> onInitializePotentialDrag;
AsyncTriggerPromiseDictionary<PointerEventData> onInitializePotentialDrags;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onInitializePotentialDrag, onInitializePotentialDrags);
}
void IInitializePotentialDragHandler.OnInitializePotentialDrag(PointerEventData eventData)
{
TrySetResult(onInitializePotentialDrag, onInitializePotentialDrags, eventData);
}
public UniTask<PointerEventData> OnInitializePotentialDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onInitializePotentialDrag, ref onInitializePotentialDrags, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncJointTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<float> onJointBreak;
AsyncTriggerPromiseDictionary<float> onJointBreaks;
AsyncTriggerPromise<Joint2D> onJointBreak2D;
AsyncTriggerPromiseDictionary<Joint2D> onJointBreak2Ds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onJointBreak, onJointBreaks, onJointBreak2D, onJointBreak2Ds);
}
void OnJointBreak(float breakForce)
{
TrySetResult(onJointBreak, onJointBreaks, breakForce);
}
public UniTask<float> OnJointBreakAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onJointBreak, ref onJointBreaks, cancellationToken);
}
void OnJointBreak2D(Joint2D brokenJoint)
{
TrySetResult(onJointBreak2D, onJointBreak2Ds, brokenJoint);
}
public UniTask<Joint2D> OnJointBreak2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onJointBreak2D, ref onJointBreak2Ds, cancellationToken);
}
}
}
#endif

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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncLateUpdateTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> lateUpdate;
AsyncTriggerPromiseDictionary<AsyncUnit> lateUpdates;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(lateUpdate, lateUpdates);
}
void LateUpdate()
{
TrySetResult(lateUpdate, lateUpdates, AsyncUnit.Default);
}
public UniTask LateUpdateAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref lateUpdate, ref lateUpdates, cancellationToken);
}
}
}
#endif

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#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncMouseTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> onMouseDown;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseDowns;
AsyncTriggerPromise<AsyncUnit> onMouseDrag;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseDrags;
AsyncTriggerPromise<AsyncUnit> onMouseEnter;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseEnters;
AsyncTriggerPromise<AsyncUnit> onMouseExit;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseExits;
AsyncTriggerPromise<AsyncUnit> onMouseOver;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseOvers;
AsyncTriggerPromise<AsyncUnit> onMouseUp;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseUps;
AsyncTriggerPromise<AsyncUnit> onMouseUpAsButton;
AsyncTriggerPromiseDictionary<AsyncUnit> onMouseUpAsButtons;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onMouseDown, onMouseDowns, onMouseDrag, onMouseDrags, onMouseEnter, onMouseEnters, onMouseExit, onMouseExits, onMouseOver, onMouseOvers, onMouseUp, onMouseUps, onMouseUpAsButton, onMouseUpAsButtons);
}
void OnMouseDown()
{
TrySetResult(onMouseDown, onMouseDowns, AsyncUnit.Default);
}
public UniTask OnMouseDownAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseDown, ref onMouseDowns, cancellationToken);
}
void OnMouseDrag()
{
TrySetResult(onMouseDrag, onMouseDrags, AsyncUnit.Default);
}
public UniTask OnMouseDragAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseDrag, ref onMouseDrags, cancellationToken);
}
void OnMouseEnter()
{
TrySetResult(onMouseEnter, onMouseEnters, AsyncUnit.Default);
}
public UniTask OnMouseEnterAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseEnter, ref onMouseEnters, cancellationToken);
}
void OnMouseExit()
{
TrySetResult(onMouseExit, onMouseExits, AsyncUnit.Default);
}
public UniTask OnMouseExitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseExit, ref onMouseExits, cancellationToken);
}
void OnMouseOver()
{
TrySetResult(onMouseOver, onMouseOvers, AsyncUnit.Default);
}
public UniTask OnMouseOverAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseOver, ref onMouseOvers, cancellationToken);
}
void OnMouseUp()
{
TrySetResult(onMouseUp, onMouseUps, AsyncUnit.Default);
}
public UniTask OnMouseUpAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseUp, ref onMouseUps, cancellationToken);
}
void OnMouseUpAsButton()
{
TrySetResult(onMouseUpAsButton, onMouseUpAsButtons, AsyncUnit.Default);
}
public UniTask OnMouseUpAsButtonAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMouseUpAsButton, ref onMouseUpAsButtons, cancellationToken);
}
}
}
#endif
#endif

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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncMoveTrigger : AsyncTriggerBase, IMoveHandler
{
AsyncTriggerPromise<AxisEventData> onMove;
AsyncTriggerPromiseDictionary<AxisEventData> onMoves;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onMove, onMoves);
}
void IMoveHandler.OnMove(AxisEventData eventData)
{
TrySetResult(onMove, onMoves, eventData);
}
public UniTask<AxisEventData> OnMoveAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onMove, ref onMoves, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncParticleTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<GameObject> onParticleCollision;
AsyncTriggerPromiseDictionary<GameObject> onParticleCollisions;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onParticleCollision, onParticleCollisions);
}
void OnParticleCollision(GameObject other)
{
TrySetResult(onParticleCollision, onParticleCollisions, other);
}
public UniTask<GameObject> OnParticleCollisionAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onParticleCollision, ref onParticleCollisions, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncPointerClickTrigger : AsyncTriggerBase, IPointerClickHandler
{
AsyncTriggerPromise<PointerEventData> onPointerClick;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerClicks;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onPointerClick, onPointerClicks);
}
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
{
TrySetResult(onPointerClick, onPointerClicks, eventData);
}
public UniTask<PointerEventData> OnPointerClickAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerClick, ref onPointerClicks, cancellationToken);
}
}
}
#endif

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@@ -1,41 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncPointerDownTrigger : AsyncTriggerBase, IPointerDownHandler
{
AsyncTriggerPromise<PointerEventData> onPointerDown;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerDowns;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onPointerDown, onPointerDowns);
}
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
{
TrySetResult(onPointerDown, onPointerDowns, eventData);
}
public UniTask<PointerEventData> OnPointerDownAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerDown, ref onPointerDowns, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncPointerEnterTrigger : AsyncTriggerBase, IPointerEnterHandler
{
AsyncTriggerPromise<PointerEventData> onPointerEnter;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerEnters;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onPointerEnter, onPointerEnters);
}
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
{
TrySetResult(onPointerEnter, onPointerEnters, eventData);
}
public UniTask<PointerEventData> OnPointerEnterAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerEnter, ref onPointerEnters, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncPointerExitTrigger : AsyncTriggerBase, IPointerExitHandler
{
AsyncTriggerPromise<PointerEventData> onPointerExit;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerExits;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onPointerExit, onPointerExits);
}
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
{
TrySetResult(onPointerExit, onPointerExits, eventData);
}
public UniTask<PointerEventData> OnPointerExitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerExit, ref onPointerExits, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncPointerUpTrigger : AsyncTriggerBase, IPointerUpHandler
{
AsyncTriggerPromise<PointerEventData> onPointerUp;
AsyncTriggerPromiseDictionary<PointerEventData> onPointerUps;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onPointerUp, onPointerUps);
}
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
{
TrySetResult(onPointerUp, onPointerUps, eventData);
}
public UniTask<PointerEventData> OnPointerUpAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onPointerUp, ref onPointerUps, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncRectTransformTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> onRectTransformDimensionsChange;
AsyncTriggerPromiseDictionary<AsyncUnit> onRectTransformDimensionsChanges;
AsyncTriggerPromise<AsyncUnit> onRectTransformRemoved;
AsyncTriggerPromiseDictionary<AsyncUnit> onRectTransformRemoveds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onRectTransformDimensionsChange, onRectTransformDimensionsChanges, onRectTransformRemoved, onRectTransformRemoveds);
}
void OnRectTransformDimensionsChange()
{
TrySetResult(onRectTransformDimensionsChange, onRectTransformDimensionsChanges, AsyncUnit.Default);
}
public UniTask OnRectTransformDimensionsChangeAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onRectTransformDimensionsChange, ref onRectTransformDimensionsChanges, cancellationToken);
}
void OnRectTransformRemoved()
{
TrySetResult(onRectTransformRemoved, onRectTransformRemoveds, AsyncUnit.Default);
}
public UniTask OnRectTransformRemovedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onRectTransformRemoved, ref onRectTransformRemoveds, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncScrollTrigger : AsyncTriggerBase, IScrollHandler
{
AsyncTriggerPromise<PointerEventData> onScroll;
AsyncTriggerPromiseDictionary<PointerEventData> onScrolls;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onScroll, onScrolls);
}
void IScrollHandler.OnScroll(PointerEventData eventData)
{
TrySetResult(onScroll, onScrolls, eventData);
}
public UniTask<PointerEventData> OnScrollAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onScroll, ref onScrolls, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncSelectTrigger : AsyncTriggerBase, ISelectHandler
{
AsyncTriggerPromise<BaseEventData> onSelect;
AsyncTriggerPromiseDictionary<BaseEventData> onSelects;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onSelect, onSelects);
}
void ISelectHandler.OnSelect(BaseEventData eventData)
{
TrySetResult(onSelect, onSelects, eventData);
}
public UniTask<BaseEventData> OnSelectAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onSelect, ref onSelects, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using UnityEngine;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncStartTrigger : MonoBehaviour
{
bool awakeCalled = false;
bool called = false;
UniTaskCompletionSource promise;
void Awake()
{
awakeCalled = true;
}
void Start()
{
called = true;
promise?.TrySetResult();
}
public UniTask StartAsync()
{
if (called) return UniTask.CompletedTask;
if (!awakeCalled)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
return new UniTask(promise ?? (promise = new UniTaskCompletionSource()));
}
private void OnDestroy()
{
promise?.TrySetCanceled();
}
class AwakeMonitor : IPlayerLoopItem
{
readonly AsyncStartTrigger trigger;
public AwakeMonitor(AsyncStartTrigger trigger)
{
this.trigger = trigger;
}
public bool MoveNext()
{
if (trigger.awakeCalled) return false;
if (trigger == null)
{
trigger.OnDestroy();
return false;
}
return true;
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncSubmitTrigger : AsyncTriggerBase, ISubmitHandler
{
AsyncTriggerPromise<BaseEventData> onSubmit;
AsyncTriggerPromiseDictionary<BaseEventData> onSubmits;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onSubmit, onSubmits);
}
void ISubmitHandler.OnSubmit(BaseEventData eventData)
{
TrySetResult(onSubmit, onSubmits, eventData);
}
public UniTask<BaseEventData> OnSubmitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onSubmit, ref onSubmits, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncTransformChangedTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> onBeforeTransformParentChanged;
AsyncTriggerPromiseDictionary<AsyncUnit> onBeforeTransformParentChangeds;
AsyncTriggerPromise<AsyncUnit> onTransformParentChanged;
AsyncTriggerPromiseDictionary<AsyncUnit> onTransformParentChangeds;
AsyncTriggerPromise<AsyncUnit> onTransformChildrenChanged;
AsyncTriggerPromiseDictionary<AsyncUnit> onTransformChildrenChangeds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onBeforeTransformParentChanged, onBeforeTransformParentChangeds, onTransformParentChanged, onTransformParentChangeds, onTransformChildrenChanged, onTransformChildrenChangeds);
}
void OnBeforeTransformParentChanged()
{
TrySetResult(onBeforeTransformParentChanged, onBeforeTransformParentChangeds, AsyncUnit.Default);
}
public UniTask OnBeforeTransformParentChangedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onBeforeTransformParentChanged, ref onBeforeTransformParentChangeds, cancellationToken);
}
void OnTransformParentChanged()
{
TrySetResult(onTransformParentChanged, onTransformParentChangeds, AsyncUnit.Default);
}
public UniTask OnTransformParentChangedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTransformParentChanged, ref onTransformParentChangeds, cancellationToken);
}
void OnTransformChildrenChanged()
{
TrySetResult(onTransformChildrenChanged, onTransformChildrenChangeds, AsyncUnit.Default);
}
public UniTask OnTransformChildrenChangedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTransformChildrenChanged, ref onTransformChildrenChangeds, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncTrigger2DTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<Collider2D> onTriggerEnter2D;
AsyncTriggerPromiseDictionary<Collider2D> onTriggerEnter2Ds;
AsyncTriggerPromise<Collider2D> onTriggerExit2D;
AsyncTriggerPromiseDictionary<Collider2D> onTriggerExit2Ds;
AsyncTriggerPromise<Collider2D> onTriggerStay2D;
AsyncTriggerPromiseDictionary<Collider2D> onTriggerStay2Ds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onTriggerEnter2D, onTriggerEnter2Ds, onTriggerExit2D, onTriggerExit2Ds, onTriggerStay2D, onTriggerStay2Ds);
}
void OnTriggerEnter2D(Collider2D other)
{
TrySetResult(onTriggerEnter2D, onTriggerEnter2Ds, other);
}
public UniTask<Collider2D> OnTriggerEnter2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTriggerEnter2D, ref onTriggerEnter2Ds, cancellationToken);
}
void OnTriggerExit2D(Collider2D other)
{
TrySetResult(onTriggerExit2D, onTriggerExit2Ds, other);
}
public UniTask<Collider2D> OnTriggerExit2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTriggerExit2D, ref onTriggerExit2Ds, cancellationToken);
}
void OnTriggerStay2D(Collider2D other)
{
TrySetResult(onTriggerStay2D, onTriggerStay2Ds, other);
}
public UniTask<Collider2D> OnTriggerStay2DAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTriggerStay2D, ref onTriggerStay2Ds, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Threading;
using UniRx.Async.Internal;
using UnityEngine;
namespace UniRx.Async.Triggers
{
public interface ICancelablePromise
{
CancellationToken RegisteredCancellationToken { get; }
bool TrySetCanceled();
}
public class AsyncTriggerPromise<T> : ReusablePromise<T>, IPromise<T>, ICancelablePromise
{
public CancellationToken RegisteredCancellationToken { get; private set; }
public AsyncTriggerPromise()
: this(CancellationToken.None)
{
}
public AsyncTriggerPromise(CancellationToken cancellationToken)
{
this.RegisteredCancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this);
}
public override T GetResult()
{
if (Status == AwaiterStatus.Pending) return RawResult;
return base.GetResult();
}
public override bool TrySetResult(T result)
{
if (Status == AwaiterStatus.Pending)
{
// keep status as Pending.
this.ForceSetResult(result);
TryInvokeContinuation();
return true;
}
return false;
}
public override bool TrySetCanceled()
{
if (Status == AwaiterStatus.Canceled) return false;
TaskTracker.RemoveTracking(this);
return base.TrySetCanceled();
}
}
public interface ICancellationTokenKeyDictionary
{
void Remove(CancellationToken token);
}
public class AsyncTriggerPromiseDictionary<TPromiseType> :
Dictionary<CancellationToken, AsyncTriggerPromise<TPromiseType>>,
ICancellationTokenKeyDictionary,
IEnumerable<ICancelablePromise>
{
public AsyncTriggerPromiseDictionary()
: base(CancellationTokenEqualityComparer.Default)
{
}
IEnumerator<ICancelablePromise> IEnumerable<ICancelablePromise>.GetEnumerator()
{
return Values.GetEnumerator();
}
void ICancellationTokenKeyDictionary.Remove(CancellationToken token)
{
this.Remove(token);
}
}
public abstract class AsyncTriggerBase : MonoBehaviour
{
static readonly Action<object> Callback = CancelCallback;
bool calledAwake = false;
bool destroyCalled = false;
CancellationTokenRegistration[] registeredCancellations;
int registeredCancellationsCount;
protected abstract IEnumerable<ICancelablePromise> GetPromises();
static protected IEnumerable<ICancelablePromise> Concat(ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
}
static protected IEnumerable<ICancelablePromise> Concat(
ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
if (p2 != null) yield return p2;
if (p2s != null) foreach (var item in p2s) yield return item;
}
static protected IEnumerable<ICancelablePromise> Concat(
ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s,
ICancelablePromise p3, IEnumerable<ICancelablePromise> p3s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
if (p2 != null) yield return p2;
if (p2s != null) foreach (var item in p2s) yield return item;
if (p3 != null) yield return p3;
if (p3s != null) foreach (var item in p3s) yield return item;
}
static protected IEnumerable<ICancelablePromise> Concat(
ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s,
ICancelablePromise p3, IEnumerable<ICancelablePromise> p3s,
ICancelablePromise p4, IEnumerable<ICancelablePromise> p4s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
if (p2 != null) yield return p2;
if (p2s != null) foreach (var item in p2s) yield return item;
if (p3 != null) yield return p3;
if (p3s != null) foreach (var item in p3s) yield return item;
if (p4 != null) yield return p4;
if (p4s != null) foreach (var item in p4s) yield return item;
}
// otherwise...
static protected IEnumerable<ICancelablePromise> Concat(params object[] promises)
{
foreach (var item in promises)
{
if (item is ICancelablePromise p)
{
yield return p;
}
else if (item is IEnumerable<ICancelablePromise> ps)
{
foreach (var p2 in ps)
{
yield return p2;
}
}
}
}
protected UniTask<T> GetOrAddPromise<T>(ref AsyncTriggerPromise<T> promise, ref AsyncTriggerPromiseDictionary<T> promises, CancellationToken cancellationToken)
{
if (destroyCalled) return UniTask.FromCanceled<T>();
if (!cancellationToken.CanBeCanceled)
{
if (promise == null)
{
promise = new AsyncTriggerPromise<T>();
if (!calledAwake)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
}
return promise.Task;
}
if (promises == null) promises = new AsyncTriggerPromiseDictionary<T>();
if (promises.TryGetValue(cancellationToken, out var cancellablePromise))
{
return cancellablePromise.Task;
}
cancellablePromise = new AsyncTriggerPromise<T>();
promises.Add(cancellationToken, cancellablePromise);
if (!calledAwake)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
var registrationToken = cancellationToken.RegisterWithoutCaptureExecutionContext(Callback, Tuple.Create((ICancellationTokenKeyDictionary)promises, (ICancelablePromise)cancellablePromise));
if (registeredCancellations == null)
{
registeredCancellations = ArrayPool<CancellationTokenRegistration>.Shared.Rent(4);
}
ArrayPoolUtil.EnsureCapacity(ref registeredCancellations, registeredCancellationsCount + 1, ArrayPool<CancellationTokenRegistration>.Shared);
registeredCancellations[registeredCancellationsCount++] = registrationToken;
return cancellablePromise.Task;
}
static void CancelCallback(object state)
{
var tuple = (Tuple<ICancellationTokenKeyDictionary, ICancelablePromise>)state;
var dict = tuple.Item1;
var promise = tuple.Item2;
promise.TrySetCanceled();
dict.Remove(promise.RegisteredCancellationToken);
}
protected void TrySetResult<T>(ReusablePromise<T> promise, AsyncTriggerPromiseDictionary<T> promises, T value)
{
if (promise != null)
{
promise.TrySetResult(value);
}
if (promises != null)
{
PromiseHelper.TrySetResultAll(promises.Values, value);
}
}
void Awake()
{
calledAwake = true;
}
void OnDestroy()
{
if (destroyCalled) return;
destroyCalled = true;
foreach (var item in GetPromises())
{
item.TrySetCanceled();
}
if (registeredCancellations != null)
{
for (int i = 0; i < registeredCancellationsCount; i++)
{
registeredCancellations[i].Dispose();
registeredCancellations[i] = default(CancellationTokenRegistration);
}
ArrayPool<CancellationTokenRegistration>.Shared.Return(registeredCancellations);
}
}
class AwakeMonitor : IPlayerLoopItem
{
readonly AsyncTriggerBase trigger;
public AwakeMonitor(AsyncTriggerBase trigger)
{
this.trigger = trigger;
}
public bool MoveNext()
{
if (trigger.calledAwake) return false;
if (trigger == null)
{
trigger.OnDestroy();
return false;
}
return true;
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UnityEngine;
using UniRx.Async.Triggers;
namespace UniRx.Async
{
public static class UniTaskCancellationExtensions
{
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
{
return gameObject.GetAsyncDestroyTrigger().CancellationToken;
}
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
{
return component.GetAsyncDestroyTrigger().CancellationToken;
}
}
}
namespace UniRx.Async.Triggers
{
public static class AsyncTriggerExtensions
{
// Util.
static T GetOrAddComponent<T>(GameObject gameObject)
where T : Component
{
var component = gameObject.GetComponent<T>();
if (component == null)
{
component = gameObject.AddComponent<T>();
}
return component;
}
// Special for single operation.
/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
public static UniTask OnDestroyAsync(this GameObject gameObject)
{
return gameObject.GetAsyncDestroyTrigger().OnDestroyAsync();
}
/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
public static UniTask OnDestroyAsync(this Component component)
{
return component.GetAsyncDestroyTrigger().OnDestroyAsync();
}
public static UniTask StartAsync(this GameObject gameObject)
{
return gameObject.GetAsyncStartTrigger().StartAsync();
}
public static UniTask StartAsync(this Component component)
{
return component.GetAsyncStartTrigger().StartAsync();
}
public static UniTask AwakeAsync(this GameObject gameObject)
{
return gameObject.GetAsyncAwakeTrigger().AwakeAsync();
}
public static UniTask AwakeAsync(this Component component)
{
return component.GetAsyncAwakeTrigger().AwakeAsync();
}
// Get Triggers.
/// <summary>Get for OnAnimatorIKAsync | OnAnimatorMoveAsync.</summary>
public static AsyncAnimatorTrigger GetAsyncAnimatorTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncAnimatorTrigger>(gameObject);
}
/// <summary>Get for OnAnimatorIKAsync | OnAnimatorMoveAsync.</summary>
public static AsyncAnimatorTrigger GetAsyncAnimatorTrigger(this Component component)
{
return component.gameObject.GetAsyncAnimatorTrigger();
}
/// <summary>Get for AwakeAsync.</summary>
public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncAwakeTrigger>(gameObject);
}
/// <summary>Get for AwakeAsync.</summary>
public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this Component component)
{
return component.gameObject.GetAsyncAwakeTrigger();
}
/// <summary>Get for OnBeginDragAsync.</summary>
public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncBeginDragTrigger>(gameObject);
}
/// <summary>Get for OnBeginDragAsync.</summary>
public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this Component component)
{
return component.gameObject.GetAsyncBeginDragTrigger();
}
/// <summary>Get for OnCancelAsync.</summary>
public static AsyncCancelTrigger GetAsyncCancelTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCancelTrigger>(gameObject);
}
/// <summary>Get for OnCancelAsync.</summary>
public static AsyncCancelTrigger GetAsyncCancelTrigger(this Component component)
{
return component.gameObject.GetAsyncCancelTrigger();
}
/// <summary>Get for OnCanvasGroupChangedAsync.</summary>
public static AsyncCanvasGroupChangedTrigger GetAsyncCanvasGroupChangedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCanvasGroupChangedTrigger>(gameObject);
}
/// <summary>Get for OnCanvasGroupChangedAsync.</summary>
public static AsyncCanvasGroupChangedTrigger GetAsyncCanvasGroupChangedTrigger(this Component component)
{
return component.gameObject.GetAsyncCanvasGroupChangedTrigger();
}
/// <summary>Get for OnCollisionEnter2DAsync | OnCollisionExit2DAsync | OnCollisionStay2DAsync.</summary>
public static AsyncCollision2DTrigger GetAsyncCollision2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollision2DTrigger>(gameObject);
}
/// <summary>Get for OnCollisionEnter2DAsync | OnCollisionExit2DAsync | OnCollisionStay2DAsync.</summary>
public static AsyncCollision2DTrigger GetAsyncCollision2DTrigger(this Component component)
{
return component.gameObject.GetAsyncCollision2DTrigger();
}
/// <summary>Get for OnCollisionEnterAsync | OnCollisionExitAsync | OnCollisionStayAsync.</summary>
public static AsyncCollisionTrigger GetAsyncCollisionTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionTrigger>(gameObject);
}
/// <summary>Get for OnCollisionEnterAsync | OnCollisionExitAsync | OnCollisionStayAsync.</summary>
public static AsyncCollisionTrigger GetAsyncCollisionTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionTrigger();
}
/// <summary>Get for OnDeselectAsync.</summary>
public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDeselectTrigger>(gameObject);
}
/// <summary>Get for OnDeselectAsync.</summary>
public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this Component component)
{
return component.gameObject.GetAsyncDeselectTrigger();
}
/// <summary>Get for OnDestroyAsync.</summary>
public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDestroyTrigger>(gameObject);
}
/// <summary>Get for OnDestroyAsync.</summary>
public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this Component component)
{
return component.gameObject.GetAsyncDestroyTrigger();
}
/// <summary>Get for OnDragAsync.</summary>
public static AsyncDragTrigger GetAsyncDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDragTrigger>(gameObject);
}
/// <summary>Get for OnDragAsync.</summary>
public static AsyncDragTrigger GetAsyncDragTrigger(this Component component)
{
return component.gameObject.GetAsyncDragTrigger();
}
/// <summary>Get for OnDropAsync.</summary>
public static AsyncDropTrigger GetAsyncDropTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDropTrigger>(gameObject);
}
/// <summary>Get for OnDropAsync.</summary>
public static AsyncDropTrigger GetAsyncDropTrigger(this Component component)
{
return component.gameObject.GetAsyncDropTrigger();
}
/// <summary>Get for OnEnableAsync | OnDisableAsync.</summary>
public static AsyncEnableDisableTrigger GetAsyncEnableDisableTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncEnableDisableTrigger>(gameObject);
}
/// <summary>Get for OnEnableAsync | OnDisableAsync.</summary>
public static AsyncEnableDisableTrigger GetAsyncEnableDisableTrigger(this Component component)
{
return component.gameObject.GetAsyncEnableDisableTrigger();
}
/// <summary>Get for OnEndDragAsync.</summary>
public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncEndDragTrigger>(gameObject);
}
/// <summary>Get for OnEndDragAsync.</summary>
public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this Component component)
{
return component.gameObject.GetAsyncEndDragTrigger();
}
/// <summary>Get for FixedUpdateAsync.</summary>
public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncFixedUpdateTrigger>(gameObject);
}
/// <summary>Get for FixedUpdateAsync.</summary>
public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this Component component)
{
return component.gameObject.GetAsyncFixedUpdateTrigger();
}
/// <summary>Get for OnInitializePotentialDragAsync.</summary>
public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncInitializePotentialDragTrigger>(gameObject);
}
/// <summary>Get for OnInitializePotentialDragAsync.</summary>
public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this Component component)
{
return component.gameObject.GetAsyncInitializePotentialDragTrigger();
}
/// <summary>Get for OnJointBreakAsync.</summary>
public static AsyncJointTrigger GetAsyncJointTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncJointTrigger>(gameObject);
}
/// <summary>Get for OnJointBreakAsync.</summary>
public static AsyncJointTrigger GetAsyncJointTrigger(this Component component)
{
return component.gameObject.GetAsyncJointTrigger();
}
/// <summary>Get for LateUpdateAsync.</summary>
public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncLateUpdateTrigger>(gameObject);
}
/// <summary>Get for LateUpdateAsync.</summary>
public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this Component component)
{
return component.gameObject.GetAsyncLateUpdateTrigger();
}
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
/// <summary>Get for OnMouseDownAsync | OnMouseDragAsync | OnMouseEnterAsync | OnMouseExitAsync | OnMouseOverAsync | OnMouseUpAsync | OnMouseUpAsButtonAsync.</summary>
public static AsyncMouseTrigger GetAsyncMouseTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseTrigger>(gameObject);
}
/// <summary>Get for OnMouseDownAsync | OnMouseDragAsync | OnMouseEnterAsync | OnMouseExitAsync | OnMouseOverAsync | OnMouseUpAsync | OnMouseUpAsButtonAsync.</summary>
public static AsyncMouseTrigger GetAsyncMouseTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseTrigger();
}
#endif
/// <summary>Get for OnMoveAsync.</summary>
public static AsyncMoveTrigger GetAsyncMoveTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMoveTrigger>(gameObject);
}
/// <summary>Get for OnMoveAsync.</summary>
public static AsyncMoveTrigger GetAsyncMoveTrigger(this Component component)
{
return component.gameObject.GetAsyncMoveTrigger();
}
/// <summary>Get for OnParticleCollisionAsync | OnParticleTriggerAsync.</summary>
public static AsyncParticleTrigger GetAsyncParticleTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncParticleTrigger>(gameObject);
}
/// <summary>Get for OnParticleCollisionAsync | OnParticleTriggerAsync.</summary>
public static AsyncParticleTrigger GetAsyncParticleTrigger(this Component component)
{
return component.gameObject.GetAsyncParticleTrigger();
}
/// <summary>Get for OnPointerClickAsync.</summary>
public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerClickTrigger>(gameObject);
}
/// <summary>Get for OnPointerClickAsync.</summary>
public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerClickTrigger();
}
/// <summary>Get for OnPointerDownAsync.</summary>
public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerDownTrigger>(gameObject);
}
/// <summary>Get for OnPointerDownAsync.</summary>
public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerDownTrigger();
}
/// <summary>Get for OnPointerEnterAsync.</summary>
public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerEnterTrigger>(gameObject);
}
/// <summary>Get for OnPointerEnterAsync.</summary>
public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerEnterTrigger();
}
/// <summary>Get for OnPointerExitAsync.</summary>
public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerExitTrigger>(gameObject);
}
/// <summary>Get for OnPointerExitAsync.</summary>
public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerExitTrigger();
}
/// <summary>Get for OnPointerUpAsync.</summary>
public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerUpTrigger>(gameObject);
}
/// <summary>Get for OnPointerUpAsync.</summary>
public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerUpTrigger();
}
/// <summary>Get for OnRectTransformDimensionsChange | OnRectTransformDimensionsChangeAsync | OnRectTransformRemoved | OnRectTransformRemovedAsync.</summary>
public static AsyncRectTransformTrigger GetAsyncRectTransformTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncRectTransformTrigger>(gameObject);
}
/// <summary>Get for OnRectTransformDimensionsChange | OnRectTransformDimensionsChangeAsync | OnRectTransformRemoved | OnRectTransformRemovedAsync.</summary>
public static AsyncRectTransformTrigger GetAsyncRectTransformTrigger(this Component component)
{
return component.gameObject.GetAsyncRectTransformTrigger();
}
/// <summary>Get for OnScrollAsync.</summary>
public static AsyncScrollTrigger GetAsyncScrollTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncScrollTrigger>(gameObject);
}
/// <summary>Get for OnScrollAsync.</summary>
public static AsyncScrollTrigger GetAsyncScrollTrigger(this Component component)
{
return component.gameObject.GetAsyncScrollTrigger();
}
/// <summary>Get for OnSelectAsync.</summary>
public static AsyncSelectTrigger GetAsyncSelectTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncSelectTrigger>(gameObject);
}
/// <summary>Get for OnSelectAsync.</summary>
public static AsyncSelectTrigger GetAsyncSelectTrigger(this Component component)
{
return component.gameObject.GetAsyncSelectTrigger();
}
/// <summary>Get for StartAsync.</summary>
public static AsyncStartTrigger GetAsyncStartTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncStartTrigger>(gameObject);
}
/// <summary>Get for StartAsync.</summary>
public static AsyncStartTrigger GetAsyncStartTrigger(this Component component)
{
return component.gameObject.GetAsyncStartTrigger();
}
/// <summary>Get for OnSubmitAsync.</summary>
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncSubmitTrigger>(gameObject);
}
/// <summary>Get for OnSubmitAsync.</summary>
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this Component component)
{
return component.gameObject.GetAsyncSubmitTrigger();
}
/// <summary>Get for OnBeforeTransformParentChangedAsync | OnTransformParentChangedAsync | OnTransformChildrenChangedAsync.</summary>
public static AsyncTransformChangedTrigger GetAsyncTransformChangedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTransformChangedTrigger>(gameObject);
}
/// <summary>Get for OnBeforeTransformParentChangedAsync | OnTransformParentChangedAsync | OnTransformChildrenChangedAsync.</summary>
public static AsyncTransformChangedTrigger GetAsyncTransformChangedTrigger(this Component component)
{
return component.gameObject.GetAsyncTransformChangedTrigger();
}
/// <summary>Get for OnTriggerEnter2DAsync | OnTriggerExit2DAsync | OnTriggerStay2DAsync.</summary>
public static AsyncTrigger2DTrigger GetAsyncTrigger2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTrigger2DTrigger>(gameObject);
}
/// <summary>Get for OnTriggerEnter2DAsync | OnTriggerExit2DAsync | OnTriggerStay2DAsync.</summary>
public static AsyncTrigger2DTrigger GetAsyncTrigger2DTrigger(this Component component)
{
return component.gameObject.GetAsyncTrigger2DTrigger();
}
/// <summary>Get for OnTriggerEnterAsync | OnTriggerExitAsync | OnTriggerStayAsync.</summary>
public static AsyncTriggerTrigger GetAsyncTriggerTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerTrigger>(gameObject);
}
/// <summary>Get for OnTriggerEnterAsync | OnTriggerExitAsync | OnTriggerStayAsync.</summary>
public static AsyncTriggerTrigger GetAsyncTriggerTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerTrigger();
}
/// <summary>Get for OnUpdateSelectedAsync.</summary>
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncUpdateSelectedTrigger>(gameObject);
}
/// <summary>Get for OnUpdateSelectedAsync.</summary>
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this Component component)
{
return component.gameObject.GetAsyncUpdateSelectedTrigger();
}
/// <summary>Get for UpdateAsync.</summary>
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncUpdateTrigger>(gameObject);
}
/// <summary>Get for UpdateAsync.</summary>
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this Component component)
{
return component.gameObject.GetAsyncUpdateTrigger();
}
/// <summary>Get for OnBecameInvisibleAsync | OnBecameVisibleAsync.</summary>
public static AsyncVisibleTrigger GetAsyncVisibleTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncVisibleTrigger>(gameObject);
}
/// <summary>Get for OnBecameInvisibleAsync | OnBecameVisibleAsync.</summary>
public static AsyncVisibleTrigger GetAsyncVisibleTrigger(this Component component)
{
return component.gameObject.GetAsyncVisibleTrigger();
}
}
}
#endif

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@@ -1,69 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncTriggerTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<Collider> onTriggerEnter;
AsyncTriggerPromiseDictionary<Collider> onTriggerEnters;
AsyncTriggerPromise<Collider> onTriggerExit;
AsyncTriggerPromiseDictionary<Collider> onTriggerExits;
AsyncTriggerPromise<Collider> onTriggerStay;
AsyncTriggerPromiseDictionary<Collider> onTriggerStays;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onTriggerEnter, onTriggerEnters, onTriggerExit, onTriggerExits, onTriggerStay, onTriggerStays);
}
void OnTriggerEnter(Collider other)
{
TrySetResult(onTriggerEnter, onTriggerEnters, other);
}
public UniTask<Collider> OnTriggerEnterAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTriggerEnter, ref onTriggerEnters, cancellationToken);
}
void OnTriggerExit(Collider other)
{
TrySetResult(onTriggerExit, onTriggerExits, other);
}
public UniTask<Collider> OnTriggerExitAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTriggerExit, ref onTriggerExits, cancellationToken);
}
void OnTriggerStay(Collider other)
{
TrySetResult(onTriggerStay, onTriggerStays, other);
}
public UniTask<Collider> OnTriggerStayAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onTriggerStay, ref onTriggerStays, cancellationToken);
}
}
}
#endif

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@@ -1,11 +0,0 @@
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncUpdateSelectedTrigger : AsyncTriggerBase, IUpdateSelectedHandler
{
AsyncTriggerPromise<BaseEventData> onUpdateSelected;
AsyncTriggerPromiseDictionary<BaseEventData> onUpdateSelecteds;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onUpdateSelected, onUpdateSelecteds);
}
void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
{
TrySetResult(onUpdateSelected, onUpdateSelecteds, eventData);
}
public UniTask<BaseEventData> OnUpdateSelectedAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onUpdateSelected, ref onUpdateSelecteds, cancellationToken);
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncUpdateTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> update;
AsyncTriggerPromiseDictionary<AsyncUnit> updates;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(update, updates);
}
void Update()
{
TrySetResult(update, updates, AsyncUnit.Default);
}
public UniTask UpdateAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref update, ref updates, cancellationToken);
}
}
}
#endif

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fileFormatVersion: 2
guid: c6053bbe25af0d6439712f7c5fc4afc7
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serializedVersion: 2
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Async.Triggers
{
[DisallowMultipleComponent]
public class AsyncVisibleTrigger : AsyncTriggerBase
{
AsyncTriggerPromise<AsyncUnit> onBecameInvisible;
AsyncTriggerPromiseDictionary<AsyncUnit> onBecameInvisibles;
AsyncTriggerPromise<AsyncUnit> onBecameVisible;
AsyncTriggerPromiseDictionary<AsyncUnit> onBecameVisibles;
protected override IEnumerable<ICancelablePromise> GetPromises()
{
return Concat(onBecameInvisible, onBecameInvisibles, onBecameVisible, onBecameVisibles);
}
void OnBecameInvisible()
{
TrySetResult(onBecameInvisible, onBecameInvisibles, AsyncUnit.Default);
}
public UniTask OnBecameInvisibleAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onBecameInvisible, ref onBecameInvisibles, cancellationToken);
}
void OnBecameVisible()
{
TrySetResult(onBecameVisible, onBecameVisibles, AsyncUnit.Default);
}
public UniTask OnBecameVisibleAsync(CancellationToken cancellationToken = default(CancellationToken))
{
return GetOrAddPromise(ref onBecameVisible, ref onBecameVisibles, cancellationToken);
}
}
}
#endif

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@@ -1,12 +0,0 @@
{
"name": "UniRx.Async",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}

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@@ -1,246 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using UniRx.Async.Internal;
using UnityEngine;
namespace UniRx.Async
{
public partial struct UniTask
{
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
// optimized for single continuation
return new YieldAwaitable(timing);
}
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask(new YieldPromise(timing, cancellationToken));
}
public static UniTask<int> DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
}
var source = new DelayFramePromise(delayFrameCount, delayTiming, cancellationToken);
return source.Task;
}
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayTimeSpan:" + delayTimeSpan);
}
return (ignoreTimeScale)
? new DelayIgnoreTimeScalePromise(delayTimeSpan, delayTiming, cancellationToken).Task
: new DelayPromise(delayTimeSpan, delayTiming, cancellationToken).Task;
}
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayTimeSpan:" + delayTimeSpan);
}
return (ignoreTimeScale)
? new DelayIgnoreTimeScalePromise(delayTimeSpan, delayTiming, cancellationToken).Task
: new DelayPromise(delayTimeSpan, delayTiming, cancellationToken).Task;
}
class YieldPromise : PlayerLoopReusablePromiseBase
{
public YieldPromise(PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
}
protected override void OnRunningStart()
{
}
public override bool MoveNext()
{
Complete();
if (cancellationToken.IsCancellationRequested)
{
TrySetCanceled();
}
else
{
TrySetResult();
}
return false;
}
}
class DelayFramePromise : PlayerLoopReusablePromiseBase<int>
{
readonly int delayFrameCount;
int currentFrameCount;
public DelayFramePromise(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
this.delayFrameCount = delayFrameCount;
this.currentFrameCount = 0;
}
protected override void OnRunningStart()
{
currentFrameCount = 0;
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
if (currentFrameCount == delayFrameCount)
{
Complete();
TrySetResult(currentFrameCount);
return false;
}
currentFrameCount++;
return true;
}
}
class DelayPromise : PlayerLoopReusablePromiseBase
{
readonly float delayFrameTimeSpan;
float elapsed;
public DelayPromise(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
this.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
}
protected override void OnRunningStart()
{
this.elapsed = 0.0f;
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
elapsed += Time.deltaTime;
if (elapsed >= delayFrameTimeSpan)
{
Complete();
TrySetResult();
return false;
}
return true;
}
}
class DelayIgnoreTimeScalePromise : PlayerLoopReusablePromiseBase
{
readonly float delayFrameTimeSpan;
float elapsed;
public DelayIgnoreTimeScalePromise(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 2)
{
this.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
}
protected override void OnRunningStart()
{
this.elapsed = 0.0f;
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
elapsed += Time.unscaledDeltaTime;
if (elapsed >= delayFrameTimeSpan)
{
Complete();
TrySetResult();
return false;
}
return true;
}
}
}
public struct YieldAwaitable
{
readonly PlayerLoopTiming timing;
public YieldAwaitable(PlayerLoopTiming timing)
{
this.timing = timing;
}
public Awaiter GetAwaiter()
{
return new Awaiter(timing);
}
public UniTask ToUniTask()
{
return UniTask.Yield(timing, CancellationToken.None);
}
public struct Awaiter : ICriticalNotifyCompletion
{
readonly PlayerLoopTiming timing;
public Awaiter(PlayerLoopTiming timing)
{
this.timing = timing;
}
public bool IsCompleted => false;
public void GetResult() { }
public void OnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(timing, continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(timing, continuation);
}
}
}
}
#endif

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@@ -1,121 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace UniRx.Async
{
public partial struct UniTask
{
static readonly UniTask CanceledUniTask = new Func<UniTask>(() =>
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
promise.TrySetCanceled();
promise.MarkHandled();
return new UniTask(promise);
})();
public static UniTask CompletedTask
{
get
{
return new UniTask();
}
}
public static UniTask FromException(Exception ex)
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
promise.TrySetException(ex);
promise.MarkHandled();
return new UniTask(promise);
}
public static UniTask<T> FromException<T>(Exception ex)
{
var promise = new UniTaskCompletionSource<T>();
promise.TrySetException(ex);
promise.MarkHandled();
return new UniTask<T>(promise);
}
public static UniTask<T> FromResult<T>(T value)
{
return new UniTask<T>(value);
}
public static UniTask FromCanceled()
{
return CanceledUniTask;
}
public static UniTask<T> FromCanceled<T>()
{
return CanceledUniTaskCache<T>.Task;
}
public static UniTask FromCanceled(CancellationToken token)
{
var promise = new UniTaskCompletionSource<AsyncUnit>();
promise.TrySetException(new OperationCanceledException(token));
promise.MarkHandled();
return new UniTask(promise);
}
public static UniTask<T> FromCanceled<T>(CancellationToken token)
{
var promise = new UniTaskCompletionSource<T>();
promise.TrySetException(new OperationCanceledException(token));
promise.MarkHandled();
return new UniTask<T>(promise);
}
/// <summary>shorthand of new UniTask[T](Func[UniTask[T]] factory)</summary>
public static UniTask<T> Lazy<T>(Func<UniTask<T>> factory)
{
return new UniTask<T>(factory);
}
/// <summary>
/// helper of create add UniTaskVoid to delegate.
/// For example: FooEvent += () => UniTask.Void(async () => { /* */ })
/// </summary>
public static void Void(Func<UniTask> asyncAction)
{
asyncAction().Forget();
}
/// <summary>
/// helper of create add UniTaskVoid to delegate.
/// For example: FooEvent += (sender, e) => UniTask.Void(async arg => { /* */ }, (sender, e))
/// </summary>
public static void Void<T>(Func<T, UniTask> asyncAction, T state)
{
asyncAction(state).Forget();
}
static class CanceledUniTaskCache<T>
{
public static readonly UniTask<T> Task;
static CanceledUniTaskCache()
{
var promise = new UniTaskCompletionSource<T>();
promise.TrySetCanceled();
promise.MarkHandled();
Task = new UniTask<T>(promise);
}
}
}
internal static class CompletedTasks
{
public static readonly UniTask<bool> True = UniTask.FromResult(true);
public static readonly UniTask<bool> False = UniTask.FromResult(false);
public static readonly UniTask<int> Zero = UniTask.FromResult(0);
public static readonly UniTask<int> MinusOne = UniTask.FromResult(-1);
public static readonly UniTask<int> One = UniTask.FromResult(1);
}
}
#endif

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@@ -1,235 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Threading;
using UniRx.Async.Internal;
namespace UniRx.Async
{
public partial struct UniTask
{
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
var promise = new WaitUntilPromise(predicate, timing, cancellationToken);
return promise.Task;
}
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
var promise = new WaitWhilePromise(predicate, timing, cancellationToken);
return promise.Task;
}
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
where T : class
{
var unityObject = target as UnityEngine.Object;
var isUnityObject = !object.ReferenceEquals(target, null); // don't use (unityObject == null)
return (isUnityObject)
? new WaitUntilValueChangedUnityObjectPromise<T, U>(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken).Task
: new WaitUntilValueChangedStandardObjectPromise<T, U>(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken).Task;
}
class WaitUntilPromise : PlayerLoopReusablePromiseBase
{
readonly Func<bool> predicate;
public WaitUntilPromise(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 1)
{
this.predicate = predicate;
}
protected override void OnRunningStart()
{
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
bool result = default(bool);
try
{
result = predicate();
}
catch (Exception ex)
{
Complete();
TrySetException(ex);
return false;
}
if (result)
{
Complete();
TrySetResult();
return false;
}
return true;
}
}
class WaitWhilePromise : PlayerLoopReusablePromiseBase
{
readonly Func<bool> predicate;
public WaitWhilePromise(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 1)
{
this.predicate = predicate;
}
protected override void OnRunningStart()
{
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
Complete();
TrySetCanceled();
return false;
}
bool result = default(bool);
try
{
result = predicate();
}
catch (Exception ex)
{
Complete();
TrySetException(ex);
return false;
}
if (!result)
{
Complete();
TrySetResult();
return false;
}
return true;
}
}
// where T : UnityEngine.Object, can not add constraint
class WaitUntilValueChangedUnityObjectPromise<T, U> : PlayerLoopReusablePromiseBase<U>
{
readonly T target;
readonly Func<T, U> monitorFunction;
readonly IEqualityComparer<U> equalityComparer;
U currentValue;
public WaitUntilValueChangedUnityObjectPromise(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 1)
{
this.target = target;
this.monitorFunction = monitorFunction;
this.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
this.currentValue = monitorFunction(target);
}
protected override void OnRunningStart()
{
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested || target == null) // destroyed = cancel.
{
Complete();
TrySetCanceled();
return false;
}
U nextValue = default(U);
try
{
nextValue = monitorFunction(target);
if (equalityComparer.Equals(currentValue, nextValue))
{
return true;
}
}
catch (Exception ex)
{
Complete();
TrySetException(ex);
return false;
}
Complete();
currentValue = nextValue;
TrySetResult(nextValue);
return false;
}
}
class WaitUntilValueChangedStandardObjectPromise<T, U> : PlayerLoopReusablePromiseBase<U>
where T : class
{
readonly WeakReference<T> target;
readonly Func<T, U> monitorFunction;
readonly IEqualityComparer<U> equalityComparer;
U currentValue;
public WaitUntilValueChangedStandardObjectPromise(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken)
: base(timing, cancellationToken, 1)
{
this.target = new WeakReference<T>(target, false); // wrap in WeakReference.
this.monitorFunction = monitorFunction;
this.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
this.currentValue = monitorFunction(target);
}
protected override void OnRunningStart()
{
}
public override bool MoveNext()
{
if (cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
{
Complete();
TrySetCanceled();
return false;
}
U nextValue = default(U);
try
{
nextValue = monitorFunction(t);
if (equalityComparer.Equals(currentValue, nextValue))
{
return true;
}
}
catch (Exception ex)
{
Complete();
TrySetException(ex);
return false;
}
Complete();
currentValue = nextValue;
TrySetResult(nextValue);
return false;
}
}
}
}
#endif

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Threading;
using UniRx.Async.Internal;
namespace UniRx.Async
{
public partial struct UniTask
{
// UniTask
public static async UniTask<T[]> WhenAll<T>(params UniTask<T>[] tasks)
{
return await new WhenAllPromise<T>(tasks, tasks.Length);
}
public static async UniTask<T[]> WhenAll<T>(IEnumerable<UniTask<T>> tasks)
{
WhenAllPromise<T> promise;
using (var span = ArrayPoolUtil.Materialize(tasks))
{
promise = new WhenAllPromise<T>(span.Array, span.Length);
}
return await promise;
}
public static async UniTask WhenAll(params UniTask[] tasks)
{
await new WhenAllPromise(tasks, tasks.Length);
}
public static async UniTask WhenAll(IEnumerable<UniTask> tasks)
{
WhenAllPromise promise;
using (var span = ArrayPoolUtil.Materialize(tasks))
{
promise = new WhenAllPromise(span.Array, span.Length);
}
await promise;
}
class WhenAllPromise<T>
{
readonly T[] result;
int completeCount;
Action whenComplete;
ExceptionDispatchInfo exception;
public WhenAllPromise(UniTask<T>[] tasks, int tasksLength)
{
this.completeCount = 0;
this.whenComplete = null;
this.exception = null;
this.result = new T[tasksLength];
for (int i = 0; i < tasksLength; i++)
{
if (tasks[i].IsCompleted)
{
T value = default(T);
try
{
value = tasks[i].Result;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
continue;
}
result[i] = value;
var count = Interlocked.Increment(ref completeCount);
if (count == result.Length)
{
TryCallContinuation();
}
}
else
{
RunTask(tasks[i], i).Forget();
}
}
}
void TryCallContinuation()
{
var action = Interlocked.Exchange(ref whenComplete, null);
if (action != null)
{
action.Invoke();
}
}
async UniTaskVoid RunTask(UniTask<T> task, int index)
{
T value = default(T);
try
{
value = await task;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
return;
}
result[index] = value;
var count = Interlocked.Increment(ref completeCount);
if (count == result.Length)
{
TryCallContinuation();
}
}
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
public struct Awaiter : ICriticalNotifyCompletion
{
WhenAllPromise<T> parent;
public Awaiter(WhenAllPromise<T> parent)
{
this.parent = parent;
}
public bool IsCompleted
{
get
{
return parent.exception != null || parent.result.Length == parent.completeCount;
}
}
public T[] GetResult()
{
if (parent.exception != null)
{
parent.exception.Throw();
}
return parent.result;
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
parent.whenComplete = continuation;
if (IsCompleted)
{
var action = Interlocked.Exchange(ref parent.whenComplete, null);
if (action != null)
{
action();
}
}
}
}
}
class WhenAllPromise
{
int completeCount;
int resultLength;
Action whenComplete;
ExceptionDispatchInfo exception;
public WhenAllPromise(UniTask[] tasks, int tasksLength)
{
this.completeCount = 0;
this.whenComplete = null;
this.exception = null;
this.resultLength = tasksLength;
for (int i = 0; i < tasksLength; i++)
{
if (tasks[i].IsCompleted)
{
try
{
tasks[i].GetResult();
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
continue;
}
var count = Interlocked.Increment(ref completeCount);
if (count == resultLength)
{
TryCallContinuation();
}
}
else
{
RunTask(tasks[i], i).Forget();
}
}
}
void TryCallContinuation()
{
var action = Interlocked.Exchange(ref whenComplete, null);
if (action != null)
{
action.Invoke();
}
}
async UniTaskVoid RunTask(UniTask task, int index)
{
try
{
await task;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
return;
}
var count = Interlocked.Increment(ref completeCount);
if (count == resultLength)
{
TryCallContinuation();
}
}
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
public struct Awaiter : ICriticalNotifyCompletion
{
WhenAllPromise parent;
public Awaiter(WhenAllPromise parent)
{
this.parent = parent;
}
public bool IsCompleted
{
get
{
return parent.exception != null || parent.resultLength == parent.completeCount;
}
}
public void GetResult()
{
if (parent.exception != null)
{
parent.exception.Throw();
}
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
parent.whenComplete = continuation;
if (IsCompleted)
{
var action = Interlocked.Exchange(ref parent.whenComplete, null);
if (action != null)
{
action();
}
}
}
}
}
}
}
#endif

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@@ -1,374 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace UniRx.Async
{
public partial struct UniTask
{
// UniTask
public static async UniTask<(bool hasResultLeft, T0 result)> WhenAny<T0>(UniTask<T0> task0, UniTask task1)
{
return await new UnitWhenAnyPromise<T0>(task0, task1);
}
public static async UniTask<(int winArgumentIndex, T result)> WhenAny<T>(params UniTask<T>[] tasks)
{
return await new WhenAnyPromise<T>(tasks);
}
/// <summary>Return value is winArgumentIndex</summary>
public static async UniTask<int> WhenAny(params UniTask[] tasks)
{
return await new WhenAnyPromise(tasks);
}
class UnitWhenAnyPromise<T0>
{
T0 result0;
ExceptionDispatchInfo exception;
Action whenComplete;
int completeCount;
int winArgumentIndex;
bool IsCompleted => exception != null || Volatile.Read(ref winArgumentIndex) != -1;
public UnitWhenAnyPromise(UniTask<T0> task0, UniTask task1)
{
this.whenComplete = null;
this.exception = null;
this.completeCount = 0;
this.winArgumentIndex = -1;
this.result0 = default(T0);
RunTask0(task0).Forget();
RunTask1(task1).Forget();
}
void TryCallContinuation()
{
var action = Interlocked.Exchange(ref whenComplete, null);
if (action != null)
{
action.Invoke();
}
}
async UniTaskVoid RunTask0(UniTask<T0> task)
{
T0 value;
try
{
value = await task;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
return;
}
var count = Interlocked.Increment(ref completeCount);
if (count == 1)
{
result0 = value;
Volatile.Write(ref winArgumentIndex, 0);
TryCallContinuation();
}
}
async UniTaskVoid RunTask1(UniTask task)
{
try
{
await task;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
return;
}
var count = Interlocked.Increment(ref completeCount);
if (count == 1)
{
Volatile.Write(ref winArgumentIndex, 1);
TryCallContinuation();
}
}
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
public struct Awaiter : ICriticalNotifyCompletion
{
UnitWhenAnyPromise<T0> parent;
public Awaiter(UnitWhenAnyPromise<T0> parent)
{
this.parent = parent;
}
public bool IsCompleted
{
get
{
return parent.IsCompleted;
}
}
public (bool, T0) GetResult()
{
if (parent.exception != null)
{
parent.exception.Throw();
}
return (parent.winArgumentIndex == 0, parent.result0);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
parent.whenComplete = continuation;
if (IsCompleted)
{
var action = Interlocked.Exchange(ref parent.whenComplete, null);
if (action != null)
{
action();
}
}
}
}
}
class WhenAnyPromise<T>
{
T result;
int completeCount;
int winArgumentIndex;
Action whenComplete;
ExceptionDispatchInfo exception;
public bool IsComplete => exception != null || Volatile.Read(ref winArgumentIndex) != -1;
public WhenAnyPromise(UniTask<T>[] tasks)
{
this.completeCount = 0;
this.winArgumentIndex = -1;
this.whenComplete = null;
this.exception = null;
this.result = default(T);
for (int i = 0; i < tasks.Length; i++)
{
RunTask(tasks[i], i).Forget();
}
}
async UniTaskVoid RunTask(UniTask<T> task, int index)
{
T value;
try
{
value = await task;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
return;
}
var count = Interlocked.Increment(ref completeCount);
if (count == 1)
{
result = value;
Volatile.Write(ref winArgumentIndex, index);
TryCallContinuation();
}
}
void TryCallContinuation()
{
var action = Interlocked.Exchange(ref whenComplete, null);
if (action != null)
{
action.Invoke();
}
}
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
public struct Awaiter : ICriticalNotifyCompletion
{
WhenAnyPromise<T> parent;
public Awaiter(WhenAnyPromise<T> parent)
{
this.parent = parent;
}
public bool IsCompleted
{
get
{
return parent.IsComplete;
}
}
public (int, T) GetResult()
{
if (parent.exception != null)
{
parent.exception.Throw();
}
return (parent.winArgumentIndex, parent.result);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
parent.whenComplete = continuation;
if (IsCompleted)
{
var action = Interlocked.Exchange(ref parent.whenComplete, null);
if (action != null)
{
action();
}
}
}
}
}
class WhenAnyPromise
{
int completeCount;
int winArgumentIndex;
Action whenComplete;
ExceptionDispatchInfo exception;
public bool IsComplete => exception != null || Volatile.Read(ref winArgumentIndex) != -1;
public WhenAnyPromise(UniTask[] tasks)
{
this.completeCount = 0;
this.winArgumentIndex = -1;
this.whenComplete = null;
this.exception = null;
for (int i = 0; i < tasks.Length; i++)
{
RunTask(tasks[i], i).Forget();
}
}
async UniTaskVoid RunTask(UniTask task, int index)
{
try
{
await task;
}
catch (Exception ex)
{
exception = ExceptionDispatchInfo.Capture(ex);
TryCallContinuation();
return;
}
var count = Interlocked.Increment(ref completeCount);
if (count == 1)
{
Volatile.Write(ref winArgumentIndex, index);
TryCallContinuation();
}
}
void TryCallContinuation()
{
var action = Interlocked.Exchange(ref whenComplete, null);
if (action != null)
{
action.Invoke();
}
}
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
public struct Awaiter : ICriticalNotifyCompletion
{
WhenAnyPromise parent;
public Awaiter(WhenAnyPromise parent)
{
this.parent = parent;
}
public bool IsCompleted
{
get
{
return parent.IsComplete;
}
}
public int GetResult()
{
if (parent.exception != null)
{
parent.exception.Throw();
}
return parent.winArgumentIndex;
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
parent.whenComplete = continuation;
if (IsCompleted)
{
var action = Interlocked.Exchange(ref parent.whenComplete, null);
if (action != null)
{
action();
}
}
}
}
}
}
}
#endif

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@@ -1,480 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS0436
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using UniRx.Async.CompilerServices;
using UniRx.Async.Internal;
namespace UniRx.Async
{
/// <summary>
/// Lightweight unity specified task-like object.
/// </summary>
[AsyncMethodBuilder(typeof(AsyncUniTaskMethodBuilder))]
public partial struct UniTask : IEquatable<UniTask>
{
static readonly UniTask<AsyncUnit> DefaultAsyncUnitTask = new UniTask<AsyncUnit>(AsyncUnit.Default);
readonly IAwaiter awaiter;
[DebuggerHidden]
public UniTask(IAwaiter awaiter)
{
this.awaiter = awaiter;
}
[DebuggerHidden]
public UniTask(Func<UniTask> factory)
{
this.awaiter = new LazyPromise(factory);
}
[DebuggerHidden]
public AwaiterStatus Status
{
get
{
return awaiter == null ? AwaiterStatus.Succeeded : awaiter.Status;
}
}
[DebuggerHidden]
public bool IsCompleted
{
get
{
return awaiter == null ? true : awaiter.IsCompleted;
}
}
[DebuggerHidden]
public void GetResult()
{
if (awaiter != null)
{
awaiter.GetResult();
}
}
[DebuggerHidden]
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
/// <summary>
/// returns (bool IsCanceled) instead of throws OperationCanceledException.
/// </summary>
public UniTask<bool> SuppressCancellationThrow()
{
var status = Status;
if (status == AwaiterStatus.Succeeded) return CompletedTasks.False;
if (status == AwaiterStatus.Canceled) return CompletedTasks.True;
return new UniTask<bool>(new IsCanceledAwaiter(awaiter));
}
public bool Equals(UniTask other)
{
if (this.awaiter == null && other.awaiter == null)
{
return true;
}
else if (this.awaiter != null && other.awaiter != null)
{
return this.awaiter == other.awaiter;
}
else
{
return false;
}
}
public override int GetHashCode()
{
if (this.awaiter == null)
{
return 0;
}
else
{
return this.awaiter.GetHashCode();
}
}
public override string ToString()
{
return (this.awaiter == null) ? "()"
: (this.awaiter.Status == AwaiterStatus.Succeeded) ? "()"
: "(" + this.awaiter.Status + ")";
}
public static implicit operator UniTask<AsyncUnit>(UniTask task)
{
if (task.awaiter != null)
{
if (task.awaiter.IsCompleted)
{
return DefaultAsyncUnitTask;
}
else
{
// UniTask<T> -> UniTask is free but UniTask -> UniTask<T> requires wrapping cost.
return new UniTask<AsyncUnit>(new AsyncUnitAwaiter(task.awaiter));
}
}
else
{
return DefaultAsyncUnitTask;
}
}
class AsyncUnitAwaiter : IAwaiter<AsyncUnit>
{
readonly IAwaiter awaiter;
public AsyncUnitAwaiter(IAwaiter awaiter)
{
this.awaiter = awaiter;
}
public bool IsCompleted => awaiter.IsCompleted;
public AwaiterStatus Status => awaiter.Status;
public AsyncUnit GetResult()
{
awaiter.GetResult();
return AsyncUnit.Default;
}
public void OnCompleted(Action continuation)
{
awaiter.OnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
awaiter.UnsafeOnCompleted(continuation);
}
void IAwaiter.GetResult()
{
awaiter.GetResult();
}
}
class IsCanceledAwaiter : IAwaiter<bool>
{
readonly IAwaiter awaiter;
public IsCanceledAwaiter(IAwaiter awaiter)
{
this.awaiter = awaiter;
}
public bool IsCompleted => awaiter.IsCompleted;
public AwaiterStatus Status => awaiter.Status;
public bool GetResult()
{
if (awaiter.Status == AwaiterStatus.Canceled)
{
return true;
}
awaiter.GetResult();
return false;
}
public void OnCompleted(Action continuation)
{
awaiter.OnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
awaiter.UnsafeOnCompleted(continuation);
}
void IAwaiter.GetResult()
{
awaiter.GetResult();
}
}
public struct Awaiter : IAwaiter
{
readonly UniTask task;
[DebuggerHidden]
public Awaiter(UniTask task)
{
this.task = task;
}
[DebuggerHidden]
public bool IsCompleted => task.IsCompleted;
[DebuggerHidden]
public AwaiterStatus Status => task.Status;
[DebuggerHidden]
public void GetResult() => task.GetResult();
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.OnCompleted(continuation);
}
else
{
continuation();
}
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.UnsafeOnCompleted(continuation);
}
else
{
continuation();
}
}
}
}
/// <summary>
/// Lightweight unity specified task-like object.
/// </summary>
[AsyncMethodBuilder(typeof(AsyncUniTaskMethodBuilder<>))]
public struct UniTask<T> : IEquatable<UniTask<T>>
{
readonly T result;
readonly IAwaiter<T> awaiter;
[DebuggerHidden]
public UniTask(T result)
{
this.result = result;
this.awaiter = null;
}
[DebuggerHidden]
public UniTask(IAwaiter<T> awaiter)
{
this.result = default(T);
this.awaiter = awaiter;
}
[DebuggerHidden]
public UniTask(Func<UniTask<T>> factory)
{
this.result = default(T);
this.awaiter = new LazyPromise<T>(factory);
}
[DebuggerHidden]
public AwaiterStatus Status
{
get
{
return awaiter == null ? AwaiterStatus.Succeeded : awaiter.Status;
}
}
[DebuggerHidden]
public bool IsCompleted
{
get
{
return awaiter == null ? true : awaiter.IsCompleted;
}
}
[DebuggerHidden]
public T Result
{
get
{
if (awaiter == null)
{
return result;
}
else
{
return awaiter.GetResult();
}
}
}
[DebuggerHidden]
public Awaiter GetAwaiter()
{
return new Awaiter(this);
}
/// <summary>
/// returns (bool IsCanceled, T Result) instead of throws OperationCanceledException.
/// </summary>
public UniTask<(bool IsCanceled, T Result)> SuppressCancellationThrow()
{
var status = Status;
if (status == AwaiterStatus.Succeeded)
{
return new UniTask<(bool, T)>((false, Result));
}
else if (status == AwaiterStatus.Canceled)
{
return new UniTask<(bool, T)>((true, default(T)));
}
return new UniTask<(bool, T)>(new IsCanceledAwaiter(awaiter));
}
public bool Equals(UniTask<T> other)
{
if (this.awaiter == null && other.awaiter == null)
{
return EqualityComparer<T>.Default.Equals(this.result, other.result);
}
else if (this.awaiter != null && other.awaiter != null)
{
return this.awaiter == other.awaiter;
}
else
{
return false;
}
}
public override int GetHashCode()
{
if (this.awaiter == null)
{
if (result == null) return 0;
return result.GetHashCode();
}
else
{
return this.awaiter.GetHashCode();
}
}
public override string ToString()
{
return (this.awaiter == null) ? result.ToString()
: (this.awaiter.Status == AwaiterStatus.Succeeded) ? this.awaiter.GetResult().ToString()
: "(" + this.awaiter.Status + ")";
}
public static implicit operator UniTask(UniTask<T> task)
{
if (task.awaiter != null)
{
return new UniTask(task.awaiter);
}
else
{
return new UniTask();
}
}
class IsCanceledAwaiter : IAwaiter<(bool, T)>
{
readonly IAwaiter<T> awaiter;
public IsCanceledAwaiter(IAwaiter<T> awaiter)
{
this.awaiter = awaiter;
}
public bool IsCompleted => awaiter.IsCompleted;
public AwaiterStatus Status => awaiter.Status;
public (bool, T) GetResult()
{
if (awaiter.Status == AwaiterStatus.Canceled)
{
return (true, default(T));
}
return (false, awaiter.GetResult());
}
public void OnCompleted(Action continuation)
{
awaiter.OnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
awaiter.UnsafeOnCompleted(continuation);
}
void IAwaiter.GetResult()
{
awaiter.GetResult();
}
}
public struct Awaiter : IAwaiter<T>
{
readonly UniTask<T> task;
[DebuggerHidden]
public Awaiter(UniTask<T> task)
{
this.task = task;
}
[DebuggerHidden]
public bool IsCompleted => task.IsCompleted;
[DebuggerHidden]
public AwaiterStatus Status => task.Status;
[DebuggerHidden]
void IAwaiter.GetResult() => GetResult();
[DebuggerHidden]
public T GetResult() => task.Result;
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.OnCompleted(continuation);
}
else
{
continuation();
}
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
if (task.awaiter != null)
{
task.awaiter.UnsafeOnCompleted(continuation);
}
else
{
continuation();
}
}
}
}
}
#endif

View File

@@ -1,413 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Threading;
using UniRx.Async.Internal;
namespace UniRx.Async
{
internal class ExceptionHolder
{
ExceptionDispatchInfo exception;
bool calledGet = false;
public ExceptionHolder(ExceptionDispatchInfo exception)
{
this.exception = exception;
}
public ExceptionDispatchInfo GetException()
{
if (!calledGet)
{
calledGet = true;
GC.SuppressFinalize(this);
}
return exception;
}
~ExceptionHolder()
{
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
}
}
public interface IResolvePromise
{
bool TrySetResult();
}
public interface IResolvePromise<T>
{
bool TrySetResult(T value);
}
public interface IRejectPromise
{
bool TrySetException(Exception exception);
}
public interface ICancelPromise
{
bool TrySetCanceled();
}
public interface IPromise<T> : IResolvePromise<T>, IRejectPromise, ICancelPromise
{
}
public interface IPromise : IResolvePromise, IRejectPromise, ICancelPromise
{
}
public class UniTaskCompletionSource : IAwaiter, IPromise
{
// State(= AwaiterStatus)
const int Pending = 0;
const int Succeeded = 1;
const int Faulted = 2;
const int Canceled = 3;
int state = 0;
bool handled = false;
ExceptionHolder exception;
object continuation; // action or list
AwaiterStatus IAwaiter.Status => (AwaiterStatus)state;
bool IAwaiter.IsCompleted => state != Pending;
public UniTask Task => new UniTask(this);
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[Conditional("UNITY_EDITOR")]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
TaskTracker.RemoveTracking(this);
}
}
void IAwaiter.GetResult()
{
MarkHandled();
if (state == Succeeded)
{
return;
}
else if (state == Faulted)
{
exception.GetException().Throw();
}
else if (state == Canceled)
{
if (exception != null)
{
exception.GetException().Throw(); // guranteed operation canceled exception.
}
throw new OperationCanceledException();
}
else // Pending
{
throw new NotSupportedException("UniTask does not allow call GetResult directly when task not completed. Please use 'await'.");
}
}
void ICriticalNotifyCompletion.UnsafeOnCompleted(Action action)
{
if (Interlocked.CompareExchange(ref continuation, (object)action, null) == null)
{
if (state != Pending)
{
TryInvokeContinuation();
}
}
else
{
var c = continuation;
if (c is Action)
{
var list = new List<Action>();
list.Add((Action)c);
list.Add(action);
if (Interlocked.CompareExchange(ref continuation, list, c) == c)
{
goto TRYINVOKE;
}
}
var l = (List<Action>)continuation;
lock (l)
{
l.Add(action);
}
TRYINVOKE:
if (state != Pending)
{
TryInvokeContinuation();
}
}
}
void TryInvokeContinuation()
{
var c = Interlocked.Exchange(ref continuation, null);
if (c != null)
{
if (c is Action)
{
((Action)c).Invoke();
}
else
{
var l = (List<Action>)c;
var cnt = l.Count;
for (int i = 0; i < cnt; i++)
{
l[i].Invoke();
}
}
}
}
public bool TrySetResult()
{
if (Interlocked.CompareExchange(ref state, Succeeded, Pending) == Pending)
{
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetException(Exception exception)
{
if (Interlocked.CompareExchange(ref state, Faulted, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled()
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled(OperationCanceledException exception)
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
void INotifyCompletion.OnCompleted(Action continuation)
{
((ICriticalNotifyCompletion)this).UnsafeOnCompleted(continuation);
}
}
public class UniTaskCompletionSource<T> : IAwaiter<T>, IPromise<T>
{
// State(= AwaiterStatus)
const int Pending = 0;
const int Succeeded = 1;
const int Faulted = 2;
const int Canceled = 3;
int state = 0;
T value;
bool handled = false;
ExceptionHolder exception;
object continuation; // action or list
bool IAwaiter.IsCompleted => state != Pending;
public UniTask<T> Task => new UniTask<T>(this);
public UniTask UnitTask => new UniTask(this);
AwaiterStatus IAwaiter.Status => (AwaiterStatus)state;
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[Conditional("UNITY_EDITOR")]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
TaskTracker.RemoveTracking(this);
}
}
T IAwaiter<T>.GetResult()
{
MarkHandled();
if (state == Succeeded)
{
return value;
}
else if (state == Faulted)
{
exception.GetException().Throw();
}
else if (state == Canceled)
{
if (exception != null)
{
exception.GetException().Throw(); // guranteed operation canceled exception.
}
throw new OperationCanceledException();
}
else // Pending
{
throw new NotSupportedException("UniTask does not allow call GetResult directly when task not completed. Please use 'await'.");
}
return default(T);
}
void ICriticalNotifyCompletion.UnsafeOnCompleted(Action action)
{
if (Interlocked.CompareExchange(ref continuation, (object)action, null) == null)
{
if (state != Pending)
{
TryInvokeContinuation();
}
}
else
{
var c = continuation;
if (c is Action)
{
var list = new List<Action>();
list.Add((Action)c);
list.Add(action);
if (Interlocked.CompareExchange(ref continuation, list, c) == c)
{
goto TRYINVOKE;
}
}
var l = (List<Action>)continuation;
lock (l)
{
l.Add(action);
}
TRYINVOKE:
if (state != Pending)
{
TryInvokeContinuation();
}
}
}
void TryInvokeContinuation()
{
var c = Interlocked.Exchange(ref continuation, null);
if (c != null)
{
if (c is Action)
{
((Action)c).Invoke();
}
else
{
var l = (List<Action>)c;
var cnt = l.Count;
for (int i = 0; i < cnt; i++)
{
l[i].Invoke();
}
}
}
}
public bool TrySetResult(T value)
{
if (Interlocked.CompareExchange(ref state, Succeeded, Pending) == Pending)
{
this.value = value;
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetException(Exception exception)
{
if (Interlocked.CompareExchange(ref state, Faulted, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled()
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
TryInvokeContinuation();
return true;
}
return false;
}
public bool TrySetCanceled(OperationCanceledException exception)
{
if (Interlocked.CompareExchange(ref state, Canceled, Pending) == Pending)
{
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
TryInvokeContinuation();
return true;
}
return false;
}
void IAwaiter.GetResult()
{
((IAwaiter<T>)this).GetResult();
}
void INotifyCompletion.OnCompleted(Action continuation)
{
((ICriticalNotifyCompletion)this).UnsafeOnCompleted(continuation);
}
}
}
#endif

View File

@@ -1,53 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Collections.Generic;
namespace UniRx.Async
{
public static partial class UniTaskExtensions
{
// shorthand of WhenAll
public static UniTask.Awaiter GetAwaiter(this IEnumerable<UniTask> tasks)
{
return UniTask.WhenAll(tasks).GetAwaiter();
}
public static UniTask<T[]>.Awaiter GetAwaiter<T>(this IEnumerable<UniTask<T>> tasks)
{
return UniTask.WhenAll(tasks).GetAwaiter();
}
public static UniTask<(T1 result1, T2 result2)>.Awaiter GetAwaiter<T1, T2>(this (UniTask<T1> task1, UniTask<T2> task2) tasks)
{
return UniTask.WhenAll(tasks.task1, tasks.task2).GetAwaiter();
}
public static UniTask<(T1 result1, T2 result2, T3 result3)> WhenAll<T1, T2, T3>(this (UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3) tasks)
{
return UniTask.WhenAll<T1, T2, T3>(tasks.task1, tasks.task2, tasks.task3);
}
public static UniTask<(T1 result1, T2 result2, T3 result3, T4 result4)> WhenAll<T1, T2, T3, T4>(this (UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4) tasks)
{
return UniTask.WhenAll<T1, T2, T3, T4>(tasks.task1, tasks.task2, tasks.task3, tasks.task4);
}
public static UniTask<(T1 result1, T2 result2, T3 result3, T4 result4, T5 result5)> WhenAll<T1, T2, T3, T4, T5>(this (UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5) tasks)
{
return UniTask.WhenAll<T1, T2, T3, T4, T5>(tasks.task1, tasks.task2, tasks.task3, tasks.task4, tasks.task5);
}
public static UniTask<(T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6)> WhenAll<T1, T2, T3, T4, T5, T6>(this (UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6) tasks)
{
return UniTask.WhenAll<T1, T2, T3, T4, T5, T6>(tasks.task1, tasks.task2, tasks.task3, tasks.task4, tasks.task5, tasks.task6);
}
public static UniTask<(T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7)> WhenAll<T1, T2, T3, T4, T5, T6, T7>(this (UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7) tasks)
{
return UniTask.WhenAll<T1, T2, T3, T4, T5, T6, T7>(tasks.task1, tasks.task2, tasks.task3, tasks.task4, tasks.task5, tasks.task6, tasks.task7);
}
}
}
#endif

View File

@@ -1,140 +0,0 @@
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6)) && ENABLE_MANAGED_JOBS
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
using UniRx.Async.Internal;
using Unity.Jobs;
namespace UniRx.Async
{
public static partial class UnityAsyncExtensions
{
public static IAwaiter GetAwaiter(this JobHandle jobHandle)
{
var awaiter = new JobHandleAwaiter(jobHandle, CancellationToken.None);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
}
return awaiter;
}
public static UniTask ToUniTask(this JobHandle jobHandle, CancellationToken cancellation = default(CancellationToken))
{
var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, awaiter);
PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, awaiter);
}
return new UniTask(awaiter);
}
public static UniTask ConfigureAwait(this JobHandle jobHandle, PlayerLoopTiming waitTiming, CancellationToken cancellation = default(CancellationToken))
{
var awaiter = new JobHandleAwaiter(jobHandle, cancellation);
if (!awaiter.IsCompleted)
{
PlayerLoopHelper.AddAction(waitTiming, awaiter);
}
return new UniTask(awaiter);
}
class JobHandleAwaiter : IAwaiter, IPlayerLoopItem
{
JobHandle jobHandle;
CancellationToken cancellationToken;
AwaiterStatus status;
Action continuation;
public JobHandleAwaiter(JobHandle jobHandle, CancellationToken cancellationToken, int skipFrame = 2)
{
this.status = cancellationToken.IsCancellationRequested ? AwaiterStatus.Canceled
: jobHandle.IsCompleted ? AwaiterStatus.Succeeded
: AwaiterStatus.Pending;
if (this.status.IsCompleted()) return;
this.jobHandle = jobHandle;
this.cancellationToken = cancellationToken;
this.status = AwaiterStatus.Pending;
this.continuation = null;
TaskTracker.TrackActiveTask(this, skipFrame);
}
public bool IsCompleted => status.IsCompleted();
public AwaiterStatus Status => status;
public void GetResult()
{
if (status == AwaiterStatus.Succeeded)
{
return;
}
else if (status == AwaiterStatus.Canceled)
{
Error.ThrowOperationCanceledException();
}
Error.ThrowNotYetCompleted();
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
// Call jobHandle.Complete after finished.
PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, new JobHandleAwaiter(jobHandle, CancellationToken.None, 1));
InvokeContinuation(AwaiterStatus.Canceled);
return false;
}
if (jobHandle.IsCompleted)
{
jobHandle.Complete();
InvokeContinuation(AwaiterStatus.Succeeded);
return false;
}
return true;
}
void InvokeContinuation(AwaiterStatus status)
{
this.status = status;
var cont = this.continuation;
// cleanup
TaskTracker.RemoveTracking(this);
this.continuation = null;
this.cancellationToken = CancellationToken.None;
this.jobHandle = default(JobHandle);
if (cont != null) cont.Invoke();
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
this.continuation = continuation;
}
}
}
}
#endif

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