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380 Commits

Author SHA1 Message Date
neuecc
7d21a75ea8 2.1.1 2021-01-20 17:37:32 +09:00
neuecc
88817b7093 fix Coroutine.ToUniTask breaks pooling when coroutine return immediately 2021-01-20 17:31:55 +09:00
neuecc
52cdadc035 u 2021-01-07 17:43:35 +09:00
neuecc
5401b9b227 ready for release 2.1.0 2021-01-07 17:28:09 +09:00
neuecc
38de930f81 s 2021-01-07 17:25:03 +09:00
neuecc
9be6ef7ba6 new PlayerLoopType detector supports before 2019_4 2021-01-07 17:18:21 +09:00
neuecc
739bc6e26c add stale 2021-01-07 16:59:38 +09:00
neuecc
71879266ac Fix DelayType.Realtime does not work when use BuildPlayer in UnityEditor 2021-01-07 16:40:41 +09:00
neuecc
5ced0a1d4b Add UnityWebRequestException.ResponseHeaders #198 2021-01-07 16:03:27 +09:00
neuecc
908e361985 Add PlayerLoopTiming.TimeUpdate/LastTimeUpdate in Unity 2020.2 2021-01-07 13:02:18 +09:00
neuecc
797affae4d throw 2021-01-07 12:09:55 +09:00
Yoshifumi Kawai
ae3b825e29 Merge pull request #210 from WallyCZ/2020.2_fix
Unity 2020.2 changed order of the PlayerLoop subsystem list (should fix #208)
2021-01-07 12:01:11 +09:00
neuecc
143d97a73b update version 2021-01-07 11:59:31 +09:00
Václav Lipert
90631c54b1 More robust finding of right player loop system 2021-01-06 23:32:23 +01:00
Yoshifumi Kawai
478e2998a8 Merge pull request #204 from piti6/fix-defer
Accept calling DeferPromise.GetStatus multiple times
2021-01-06 17:45:28 +09:00
Yoshifumi Kawai
9406305b2e Merge pull request #203 from RamType0/FixCompletedTaskAsUniTaskAllocating
Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
2021-01-06 17:19:19 +09:00
Václav Lipert
1c26c81b20 2020.2 changed PlayerLoopSystem order fix 2021-01-03 00:29:00 +01:00
RamType0
a455de88b0 Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
- Fix completedTask.AsUniTask or completedTask.AsAsyncUnitUniTask leaks IUniTaskSource
- UniTask.AsAsyncUnitUniTask no longer allocates when its inner IUniTaskSource is IUniTaskSource<AsyncUnit>
2020-12-17 14:28:10 +09:00
piti6
fba6942d5f Accept GetStatus calling multiple times 2020-12-17 12:31:43 +09:00
Yoshifumi Kawai
3115efb672 Merge pull request #196 from RamType0/ForceCompleteJobHandleOnApplicationQuit
Force complete awaiting JobHandles when quitted in UnityEditor
2020-11-25 09:00:21 +09:00
Ram.Type-0
fd70c031cb Force complete awaiting JobHandles when quitted in UnityEditor 2020-11-24 23:50:01 +09:00
neuecc
a2eb75df68 Merge remote-tracking branch 'origin/master' 2020-11-09 16:08:20 +09:00
neuecc
4a62d7eba6 2.0.37 2020-11-09 16:08:17 +09:00
Yoshifumi Kawai
40d2d2fe06 Merge pull request #189 from IllusionCui/master
[DoTween]:fix CancellationToken can't stop UniTask
2020-11-09 15:52:13 +09:00
neuecc
d5d2cb5937 use Dictionary instead of ConcurrentDictionary for safety of WebGL build, #179 2020-11-09 14:34:11 +09:00
neuecc
854100c075 fix invalid usage of SpinLock, #195 2020-11-09 14:20:03 +09:00
cuibeibei
5837b26208 [DoTween]:fix CancellationToken can't stop UniTask 2020-10-28 18:48:10 +08:00
Yoshifumi Kawai
da0e654e7d Merge pull request #183 from Cysharp/chore/github_Actions_security_fix
chore: replace set-env to ENV FILE $GITHUB_ENV
2020-10-14 12:39:48 +09:00
Ikiru Yoshizaki
a3e9932be7 chore: replace set-env to ENV FILE $GITHUB_ENV
fix https://github.blog/changelog/2020-10-01-github-actions-deprecating-set-env-and-add-path-commands/
2020-10-14 12:12:28 +09:00
neuecc
e82353b4d9 UNITY_WEBGL unittest 2020-10-07 10:38:27 +09:00
Yoshifumi Kawai
944b61f28c Update README.md 2020-09-25 17:32:17 +09:00
Yoshifumi Kawai
457c574865 Update README.md 2020-09-24 10:31:59 +09:00
Yoshifumi Kawai
089a509663 Update README.md 2020-09-23 17:16:09 +09:00
neuecc
3bebaef969 2.0.36 2020-09-22 10:49:04 +09:00
neuecc
37e8b4500e Add enumerator.ToUniTask(MonoBehaviour coroutineRunner), log WARN on await enumerator when yield not supported types(Coroutine, WaitForEndOfFrame, WaitForFixedUpdate). 2020-09-22 10:08:03 +09:00
neuecc
8537ddf8a6 fix Forget when source is already completed and source is manualy optimized task source, does not work correctly 2020-09-22 09:54:05 +09:00
neuecc
346b1e0a6b 2.0.35 2020-09-21 12:56:13 +09:00
neuecc
fc7b9660a5 remove OnMouse_event trigger to prevent warning on Andoird, iOS, #170 2020-09-21 12:50:25 +09:00
neuecc
21e5cc22c7 notice for WaitForEndOfFrame #169 2020-09-21 12:49:26 +09:00
neuecc
3f18b37e5f changed clear loop runner queue timing in UnityEditor and run rest action when quitted 2020-09-21 12:30:31 +09:00
neuecc
5d4a90e9bd fix broken loop-runner from 2.0.32, #172 2020-09-21 11:42:02 +09:00
neuecc
2bf9f4f062 fix 2020-09-16 09:58:30 +09:00
neuecc
d69490cb49 one more things 2020-09-16 09:55:14 +09:00
neuecc
4e460c11ca 2.0.34 2020-09-16 09:48:57 +09:00
neuecc
9313969314 2.0.33 2020-09-15 06:53:58 +09:00
neuecc
a40f89a922 Merge remote-tracking branch 'origin/master' 2020-09-15 06:35:28 +09:00
neuecc
e0d8410b62 fix IEnumerator.ToUniTask, does not work correctly when coroutine complete immediately 2020-09-15 06:35:22 +09:00
Yoshifumi Kawai
bef1bd8ad1 Merge pull request #164 from c0nd3v/master
Fixed AwaitForAllAssets()
2020-09-12 06:09:29 +09:00
c0nd3v
81b4fcfac1 Fixed AwaitForAllAssets() 2020-09-11 10:41:41 -04:00
Yoshifumi Kawai
f1e4a3c65d Merge pull request #162 from hikarin522/patch-3
Fix UniTaskExtensions.Unwrap()
2020-09-09 15:38:03 +09:00
hikari
65622b01f6 [Unwrap] add ConfigureAwait 2020-09-09 14:15:03 +09:00
hikari
87dd5f13fd [Unwrap()] fix: remove type parameter 2020-09-09 14:05:37 +09:00
Yoshifumi Kawai
79cd2c17ba Update README.md 2020-09-07 18:55:44 +09:00
neuecc
85fb08552e Merge remote-tracking branch 'origin/master' 2020-09-07 18:52:22 +09:00
neuecc
7bd4b6faf7 2.0.32 2020-09-07 18:52:11 +09:00
neuecc
0b1ae7e295 docs: update TOC 2020-09-07 08:56:35 +00:00
neuecc
35a893ad9e Add UniTask.RunOnThreadPool 2020-09-07 17:56:02 +09:00
Yoshifumi Kawai
4955ed18f1 Merge pull request #157 from RamType-0/OptimizeConsumeEnumerator
Optimize EnumeratorPromise.ConsumeEnumerator while consuming CustomYieldInstruction
2020-09-07 17:23:08 +09:00
Yoshifumi Kawai
fe462328ab Merge pull request #148 from RamType-0/TaskPoolNodeByRef
Use ref T for ITaskPoolNode<T>.NextNode
2020-09-07 15:33:22 +09:00
Yoshifumi Kawai
5136d92efa Merge pull request #147 from RamType-0/OptimizeInternalContinuationIteration
Optimize ContinuationQueue and PlayerLoopRunner iteration
2020-09-07 15:32:50 +09:00
RamType0
227f7872cb Remove comments 2020-09-02 13:19:11 +09:00
Ram.Type-0
725b2fdc35 Format comment 2020-09-01 21:25:43 +09:00
Ram.Type-0
75abc8059f Optimize EnumeratorPromise.ConsumeEnumerator while consuming CustomYieldInstruction 2020-09-01 21:18:13 +09:00
RamType0
f1193743c8 Remove deprecated comment 2020-09-01 11:53:10 +09:00
Ram.Type-0
109730eacd Add missing migration from previous one 2020-08-30 14:18:55 +09:00
Ram.Type-0
1f736afe86 Revert change for ContinuationQueue.RunCore 2020-08-30 13:53:29 +09:00
Yoshifumi Kawai
4d554a6718 Merge pull request #149 from RamType-0/PlayerLoopRunnerInitializationFix
Fix PlayerLoopRunner at PlayerLoopTiming.Initialization is not assigned to PlayerLoopHelper.runners[0]
2020-08-30 09:49:19 +09:00
Ram.Type-0
69c0c362e9 Fix PlayerLoopRunner at PlayerLoopTiming.Initialization is not assigned to PlayerLoopHelper.runners[0] 2020-08-28 21:15:45 +09:00
RamType0
3bb446556a Use ref T for ITaskPoolNode<T>.NextNode 2020-08-28 18:03:22 +09:00
RamType0
ea950d8cec Optimize ContinuationQueue and PlayerLoopRunner iteration
- Fix failing to eliminate array bounds check in PlayerLoopRunner.RunCore
- Reduce number of array bounds check of continuation iteration in ContinuationQueue.RunCore
2020-08-28 17:12:03 +09:00
Yoshifumi Kawai
a65f4da7a2 Merge pull request #145 from RamType-0/TaskPoolNodeBenchmark
Add TaskPoolRefNode benchmark
2020-08-28 11:15:57 +09:00
Ram.Type-0
0bdc933c20 Add TaskPoolRefNode benchmark 2020-08-28 10:54:33 +09:00
Yoshifumi Kawai
0c0f79c6db Merge pull request #142 from hikarin522/patch-2
Add UniTaskExtensions.Unwrap()
2020-08-28 04:51:16 +09:00
hikari
32f9b9d4ac add Unwrap 2020-08-26 15:59:40 +09:00
neuecc
53907a3719 Merge remote-tracking branch 'origin/master' 2020-08-25 07:16:16 +09:00
neuecc
4937aeee3f 2.0.31 2020-08-25 07:16:08 +09:00
Yoshifumi Kawai
5e5b8aff89 Merge pull request #140 from hikarin522/patch-1
Fix ToCancellationToken
2020-08-25 07:13:56 +09:00
Yoshifumi Kawai
a2cbbd82d0 Merge pull request #139 from Cysharp/feature/SubscribeAwait
Add UniTaskAsyncEnumerable.SubscribeAwait
2020-08-25 07:12:00 +09:00
Yoshifumi Kawai
7eac5d8ba8 Merge pull request #138 from Cysharp/hotfix/ContinueOnErrorCallingOnNext
Continue to subscribe if an exception is raised when calling onNext
2020-08-25 07:11:43 +09:00
Yoshifumi Kawai
e2b1ed55ae Merge pull request #134 from SeungHuLee/Add-TMP-Generic-BindTo
Add TMP Generic BindTo Support
2020-08-25 07:11:26 +09:00
neuecc
727c7102d3 Add more DoTween support - AwaitForComplete, AwaitForPause, AwaitForPlay, AwaitForRewind, AwaitForStepComplete. 2020-08-25 07:10:39 +09:00
neuecc
1494ea6717 removelog spam on UniTaskAsyncEnumerable.EveryValueChanged #141 2020-08-25 06:43:31 +09:00
neuecc
f1ce64dbd3 middleware sample 2020-08-25 06:43:03 +09:00
hikari
3bad5cd2bf fixup! Fix ToCancellationToken linkToken 2020-08-25 02:55:09 +09:00
hikari
7432c0073a Fix ToCancellationToken linkToken 2020-08-24 17:10:26 +09:00
Mayuki Sawatari
f1813a7c94 Continue to subscribe if an exception is raised when calling onNext 2020-08-24 14:44:48 +09:00
Mayuki Sawatari
9e45c0a4d1 Add UniTaskAsyncEnumerable.SubscribeAwait 2020-08-24 14:35:20 +09:00
LSH
2c652cdde7 Add TMP Generic BindTo Support 2020-08-20 03:30:41 +09:00
neuecc
7718d345c8 2.0.30 2020-08-14 17:36:50 +09:00
neuecc
9f39708325 Merge remote-tracking branch 'origin/master' 2020-08-14 17:29:39 +09:00
neuecc
bb6dbfa920 Fix await IEnumerator + WaitForSeconds does not follow timescale(to behave same as StartCoroutine) #133 2020-08-14 17:29:30 +09:00
Yoshifumi Kawai
ba265005bb Merge pull request #132 from RamType-0/Disable-AutoReference-EditorAssembly
Disable "Auto Referenced" of UniTask.Editor
2020-08-14 06:25:21 +09:00
Ram.Type-0
4d7cc7ed61 Disable auto reference of UniTask.Editor 2020-08-14 04:56:58 +09:00
neuecc
b64f31eb0b 2.0.28 2020-08-13 17:44:15 +09:00
neuecc
38d159b69e IEnumerator.ToUniTask() behave same as StartCoroutine #120 2020-08-13 17:44:06 +09:00
neuecc
d5455f3716 Merge remote-tracking branch 'origin/master' 2020-08-13 16:33:41 +09:00
neuecc
a72ceeba11 UNITASK_ASSETBUNDLE_SUPPORT #131 2020-08-13 16:33:32 +09:00
Yoshifumi Kawai
c6b7d332b2 Update README.md 2020-08-12 11:41:21 +09:00
neuecc
f37278f2a6 docs: update TOC 2020-08-12 02:23:09 +00:00
Yoshifumi Kawai
3f3e03b83d Update README.md 2020-08-12 11:22:52 +09:00
Yoshifumi Kawai
c99d3eb3c3 Update README.md 2020-08-05 15:55:09 +09:00
Yoshifumi Kawai
08d5183e7e Merge pull request #121 from Cysharp/chore/unity_activation
chore: remove generate unity alf (activation license file)
2020-08-04 14:54:50 +09:00
Ikiru Yoshizaki
51769b2224 chore: remove generate unity alf (activation license file) 2020-08-04 13:20:33 +09:00
neuecc
6ec0ed8d61 docs: update TOC 2020-07-29 23:18:59 +00:00
neuecc
2e35324403 ready for 2.0.27 2020-07-30 08:12:32 +09:00
neuecc
e9474649c4 Add AssetBundleRequest.AwaitForAllAssets 2020-07-30 08:12:24 +09:00
neuecc
a8e0ce50c8 Fix Addressables async extensions when autoReleaseHandle: true 2020-07-30 08:12:03 +09:00
neuecc
db7ddba735 Add UniTaskSynchronizationContext, PlayerLoopHelper.IsInjectedUniTaskPlayerLoop, DumpCurrentPlayerLoop 2020-07-30 08:11:07 +09:00
neuecc
1999d94b33 Add UniTask.WithCancellation 2020-07-30 08:10:16 +09:00
neuecc
44af123b6c Update project version to 2019.4.5f1 2020-07-30 07:01:29 +09:00
neuecc
547b700ba7 AsyncOperation/Addressables returns Cacnceled UniTask when already canceled. 2020-07-16 06:12:39 +09:00
neuecc
6b87d5d2b0 2.0.26 2020-07-16 06:05:04 +09:00
neuecc
023894d45e Merge remote-tracking branch 'origin/master' 2020-07-16 05:37:08 +09:00
Yoshifumi Kawai
009715c0da Merge pull request #115 from IllusionCui/master
[addressable]:fix CancellationToken can't stop UniTask #114
2020-07-16 05:37:01 +09:00
neuecc
c2824027d4 more strict handle cancel timing on asyncOperation.WithCancellation() 2020-07-16 05:36:21 +09:00
cuibeibei
65b6553a1a [addressable]:fix CancellationToken can't stop UniTask #114 2020-07-15 15:14:08 +08:00
neuecc
9d3b7adc8e Add CancellationToken cancellationToken = default to UniTask.Run #113 2020-07-14 11:25:30 +09:00
neuecc
3724fc204c memo of IL2CPP VM bug. 2020-07-14 06:40:32 +09:00
neuecc
b97451a915 UnityWebRequest, Addressables returns exception when already isDone and AsyncOperation has error. 2020-07-13 09:34:43 +09:00
neuecc
9ddcac4c6c ignore1 2020-07-13 01:00:16 +09:00
neuecc
b61e3c347f remove unity csproj 2020-07-11 02:19:40 +09:00
neuecc
0bb44066c0 2.0.25 2020-07-09 22:39:48 +09:00
neuecc
305c4aaa07 fix UnityWebRequestException String access is not supported #110 2020-07-09 22:17:49 +09:00
neuecc
42d627f3ba fix again #108 2020-07-09 17:29:04 +09:00
neuecc
6dd2b464a3 NRE on head request with invalid url #108 2020-07-09 01:31:27 +09:00
neuecc
32f24cf8f8 cleanup unused code 2020-07-04 22:08:48 +09:00
neuecc
4a89e3ea86 r 2020-07-04 06:44:57 +09:00
neuecc
887db5b281 2.0.24 2020-07-04 06:36:14 +09:00
neuecc
fee5518a82 Improve, Select/Where add UniTaskTracker 2020-07-04 06:29:50 +09:00
neuecc
551128e64c Add UniTaskAsyncEnumerable.Create 2020-07-04 06:29:33 +09:00
neuecc
c65ae8d18e error detail 2020-07-04 06:29:08 +09:00
neuecc
c1f75d9ebd Add UniTask.Never 2020-06-30 04:01:00 +09:00
neuecc
73a5ff6648 r 2020-06-29 03:24:10 +09:00
neuecc
1c264f380e 2.0.23 2020-06-29 03:22:33 +09:00
neuecc
f02bfa0a1e Fix lose exception stacktrace info when task is sync completed 2020-06-29 03:20:13 +09:00
neuecc
9d684006fc test 2020-06-29 03:02:23 +09:00
neuecc
c49f1ed028 r 2020-06-29 01:18:16 +09:00
neuecc
d935b226c0 2.0.22 2020-06-29 01:13:37 +09:00
neuecc
d9e20de8a5 Add UniTaskAsyncEnumerable.SkipUntil, TakeUntil. Fix SkipUntilCanceled behaviour. 2020-06-29 01:10:18 +09:00
neuecc
23997f0f93 SwitchToMainThread, ReturnToMainThread, SwitchToSynchronizationContext, ReturnToSynchronizationContext supports CancellationToken 2020-06-28 20:57:42 +09:00
neuecc
529272d11b more ignore 2020-06-28 18:01:01 +09:00
neuecc
1194c38568 Add AsyncGPUReadbackRequest await support 2020-06-28 17:59:03 +09:00
neuecc
f0d2ee2beb typo 2020-06-26 17:57:27 +09:00
neuecc
68cdda086a async UniTaskVoid Start 2020-06-26 17:53:07 +09:00
neuecc
54ceca6ceb R 2020-06-25 23:03:13 +09:00
neuecc
50bdf7460c 2.0.21 2020-06-25 23:02:40 +09:00
neuecc
c06e45d0bb ToCancellationToken(linkeToken) 2020-06-25 23:02:30 +09:00
neuecc
3ed6e28a00 Removed Timeout(bool ignoreTimeScale), changed to Timeout(DelayType delayType) 2020-06-25 22:35:55 +09:00
neuecc
ab76098895 Removed CancelAfterSlim(bool ignoreTimeScale), changed to CancelAfterSlim(DelayType delayType) 2020-06-25 22:35:35 +09:00
neuecc
0a447e43b0 Add UniTask.ToCancellationToken 2020-06-25 22:34:45 +09:00
neuecc
8df44f2768 Remove UniTask.DelayRealtime, Add UniTask.Delay(DelayType) overload 2020-06-25 22:15:44 +09:00
neuecc
a7ec64d644 more 20 2020-06-24 05:09:00 +09:00
neuecc
868e104d85 2.0.20 2020-06-24 05:04:18 +09:00
neuecc
7ced7f5764 separate external assemblies, add TMP_InputField extensions 2020-06-24 05:04:09 +09:00
neuecc
12b39c6ba1 Add UniTask.DelayRealtime 2020-06-24 01:40:43 +09:00
neuecc
93df9d7693 Prevent -> Preserve in ReadMe 2020-06-21 23:11:47 +09:00
neuecc
3980f314fa Fix UnityWebRequestExtensions obsolete warning in Unity 2020.2 2020-06-19 16:46:30 +09:00
neuecc
c2538da1cd Improve UnityWebRequestError performance 2020-06-19 16:45:55 +09:00
neuecc
5ed943bca2 Add UniTask.Post 2020-06-19 16:42:05 +09:00
neuecc
d6a0563319 ready 2.0.19 2020-06-18 03:39:44 +09:00
neuecc
af82a94b87 Fix TimeoutWithoutException does not suppress exception 2020-06-18 03:30:53 +09:00
neuecc
82219e6111 Fix UniTask.Delay does not run on threadpool thread 2020-06-18 03:28:03 +09:00
neuecc
81f9c55c7f Add UniTask.Run(Func<UniTask>) overload 2020-06-18 03:27:26 +09:00
neuecc
0640f278cc Fix AsyncLazy can not await multiple times when task is not completed 2020-06-18 03:02:01 +09:00
neuecc
769b5c6bab UniTaskCompletionSource can await multiple times(same behaviour as TaskCompletionSource) 2020-06-18 02:34:56 +09:00
neuecc
bdd569e213 fix can not close application in mono build 2020-06-17 21:37:45 +09:00
neuecc
5bfff5bc24 Subscribe ReadMe 2020-06-15 22:46:01 +09:00
neuecc
edf32496e4 re 2020-06-15 15:29:12 +09:00
neuecc
785f5837d1 Merge remote-tracking branch 'origin/master' 2020-06-15 15:28:29 +09:00
neuecc
8c9272bc9f 2.0.18 2020-06-15 15:26:28 +09:00
neuecc
3e00735b3d Add AsUniTaskAsyncEnumerable/AsAsyncEnumerable in .NET Core 2020-06-15 15:23:25 +09:00
neuecc
00a1be8666 await UnityWebRequestAsyncOperation throws UnityWebRequestException when isHttpError or isNetworkError 2020-06-15 15:23:07 +09:00
neuecc
a2783d3c8a yes meta 2020-06-15 12:29:46 +09:00
Yoshifumi Kawai
85d1a8a4a4 Update README.md 2020-06-14 15:44:40 +09:00
neuecc
bbfb8354bb 2.0.17 2020-06-14 15:32:37 +09:00
Yoshifumi Kawai
2f68e47443 Merge pull request #92 from yashihei/fix-cancellation-token
Fixed CancelationToken not being passed correctly
2020-06-14 15:08:37 +09:00
yashihei
89339ffb29 Fixed CancelationToken not being passed correctly 2020-06-14 08:24:25 +09:00
neuecc
0535862fe6 Merge remote-tracking branch 'origin/master' 2020-06-13 18:58:56 +09:00
neuecc
a9e5fd4589 Add UniTaskAsyncEnumerable.Subscribe 2020-06-13 18:58:43 +09:00
Yoshifumi Kawai
a3f3a28ea1 Update README.md 2020-06-12 17:18:31 +09:00
Yoshifumi Kawai
59020df965 Update README.md 2020-06-12 17:18:22 +09:00
Yoshifumi Kawai
ac01be79bf Update README.md 2020-06-12 16:59:14 +09:00
neuecc
de5951f208 lock q 2020-06-12 10:46:29 +09:00
neuecc
ded9a561db 2.0.16 2020-06-12 03:16:06 +09:00
neuecc
a2c18eb343 AsyncReactiveProperty document 2020-06-11 23:50:13 +09:00
neuecc
0b27c3a342 Merge remote-tracking branch 'origin/master' 2020-06-11 23:32:00 +09:00
neuecc
9c86cfb508 Add IDisposable.AddTo(cancellationToken) 2020-06-11 23:31:55 +09:00
Yoshifumi Kawai
7e5e6ed6c2 Update README.md 2020-06-11 20:21:51 +09:00
Yoshifumi Kawai
d081e5f40b Update README.md 2020-06-11 17:48:41 +09:00
neuecc
344ae0738c docs: update TOC 2020-06-11 08:44:42 +00:00
neuecc
1b553f67b0 compare table 2020-06-11 17:44:22 +09:00
neuecc
bf0adad427 test for IL2CPP bug 2020-06-11 17:10:29 +09:00
neuecc
11ca42a527 Merge remote-tracking branch 'origin/master' 2020-06-11 16:43:11 +09:00
neuecc
4898e4c7bf Add (I/ReadOnly)AsyncReactiveProperty.WaitAsync 2020-06-11 16:42:59 +09:00
Yoshifumi Kawai
d494e0b9e3 Merge pull request #88 from guitarrapc/master
chore: stop run build-unity via fork PR
2020-06-11 14:35:12 +09:00
Ikiru Yoshizaki
be26ab249b chore: strict filter 2020-06-10 18:17:53 +09:00
Ikiru Yoshizaki
611d8d5513 chore: filter build-unity to be run on Cysharp only 2020-06-10 18:06:50 +09:00
Yoshifumi Kawai
95c93b7c3d Merge pull request #87 from guitarrapc/master
feat: Android il2cpp support
2020-06-10 17:07:56 +09:00
Ikiru Yoshizaki
1dd0c49eec faet: android il2cpp 2020-06-10 13:06:45 +09:00
neuecc
5d8e0e61ad workaround for IL2CPP bug, back to zero allocation 2020-06-10 11:36:58 +09:00
neuecc
478126e256 v 2020-06-09 15:06:34 +09:00
neuecc
80704e489d Merge branch 'fix-il2cpp' 2020-06-09 14:52:23 +09:00
neuecc
3c0aa03643 if def 2020-06-09 14:52:04 +09:00
neuecc
37cd00d347 2.0.15? 2020-06-09 12:16:28 +09:00
neuecc
859c4d706f logging 2020-06-09 12:00:12 +09:00
neuecc
7289fe6e25 ToCoroutine throws exception when error detected 2020-06-09 11:26:03 +09:00
neuecc
0c33977f5a timer and delay skip current frame 2020-06-09 11:25:45 +09:00
neuecc
4d4466e801 Add UniTask.WaitForFixedUpdate 2020-06-08 02:22:10 +09:00
neuecc
79330d7cdb ReadMe 2020-06-08 01:50:20 +09:00
neuecc
680ce1098b ReadMe 2020-06-08 01:45:57 +09:00
neuecc
2337d705ec WithCancellation uses native timing of asyncOperation 2020-06-08 01:45:41 +09:00
neuecc
d2880a818f Add UniTask.NextFrame, UniTask.WaitForEndOfFrame 2020-06-08 01:44:31 +09:00
neuecc
86ea128bf4 t4gen 2020-06-08 00:30:27 +09:00
neuecc
a66f378622 // for CI 2020-06-07 00:27:33 +09:00
neuecc
265f88584b store application.datapath on initialize #86 2020-06-06 14:21:31 +09:00
neuecc
686394c861 2.0.14 pkg version 2020-06-05 17:16:34 +09:00
neuecc
8bad158ab4 fix ci 2020-06-05 17:05:36 +09:00
neuecc
5e59e7ec86 netstandard2.0 support #84 2020-06-05 16:45:40 +09:00
neuecc
8bb0a48720 workaround for struct enumerator await 2020-06-05 15:08:13 +09:00
neuecc
b4468b4eba improve DOTween Extensions 2020-06-05 12:32:16 +09:00
neuecc
0725bd1b30 Merge remote-tracking branch 'origin/master' 2020-06-05 00:44:16 +09:00
neuecc
ebd80243e0 Fix UniTask.ReturnToCurrentSynchronizationContext 2020-06-05 00:43:54 +09:00
neuecc
f1ac469058 Fix UniTask.Defer 2020-06-05 00:43:03 +09:00
neuecc
2e0b603d25 docs: update TOC 2020-06-04 08:54:24 +00:00
neuecc
1d90a40f66 more ReadMe 2020-06-04 17:53:57 +09:00
Mayuki Sawatari
1bec3f507e Merge pull request #75 from Cysharp/feature/docs
Generate and publish documentation to GitHub Pages
2020-06-04 16:16:03 +09:00
Mayuki Sawatari
1d5ecbb3ab Include sub-directory source codes 2020-06-04 15:46:21 +09:00
Mayuki Sawatari
e1a4aeb9da Update toc.yml 2020-06-04 15:46:21 +09:00
Mayuki Sawatari
43f1bb4d85 Generate and publish documentation to GitHub Pages 2020-06-04 15:46:21 +09:00
Yoshifumi Kawai
8b7a0e9b15 Update README.md 2020-06-04 15:31:42 +09:00
neuecc
da329e19d1 CI more 2020-06-04 15:24:09 +09:00
Yoshifumi Kawai
b8260d4e91 Merge pull request #61 from Cysharp/unitask2
UniTask2
2020-06-04 15:17:19 +09:00
neuecc
345e32aaf0 CI again 2020-06-04 15:14:40 +09:00
neuecc
d7bef8c5b5 setup release 2020-06-04 15:11:51 +09:00
neuecc
b2f82df4d3 fix action 2020-06-04 14:58:11 +09:00
neuecc
83596b3d1f docs: update TOC 2020-06-04 05:53:07 +00:00
neuecc
0022598a1c readme 2020-06-04 14:52:42 +09:00
neuecc
f4294d3752 Task Pool moved from Internal 2020-06-04 14:52:36 +09:00
neuecc
a1444c0b39 refactor DistinctUntilChanged 2020-06-03 02:03:31 +09:00
neuecc
e1d5359d73 refactor Where 2020-06-03 01:18:39 +09:00
neuecc
239bf749b6 refactor UniTaskAsyncEnumerable.Select 2020-06-03 00:50:39 +09:00
neuecc
2bf3b1e172 pj 2020-06-02 23:27:42 +09:00
neuecc
d225de201f gitignore 2020-06-02 23:00:47 +09:00
neuecc
c3b8a3852d UniTask.Linq.asmdef 2020-06-02 23:00:20 +09:00
neuecc
c31dab888e fix UnITaskTracker causes Stackoverflow 2020-06-02 22:49:40 +09:00
neuecc
d4cf59bd2f CI 2020-06-01 14:50:25 +09:00
neuecc
d5edc3acd3 guard for trigger invalid ops 2020-06-01 13:51:37 +09:00
neuecc
130286e8c2 TriggerEvent becomes linkedlist 2020-06-01 13:40:35 +09:00
neuecc
a9baa52309 Add ReturnToMainThread, ReturnToSynchronizationContext, ReturnToCurrentSynchronizationContext 2020-05-31 04:30:03 +09:00
neuecc
3001996298 Q check 2020-05-31 04:28:05 +09:00
neuecc
bfcd18aabb MoveNextRunner -> StateMachineRunner 2020-05-29 14:35:50 +09:00
neuecc
96aa299e7e support version -> unity 2018.4 2020-05-29 14:25:26 +09:00
neuecc
24faa34418 TaskPoolMonitor -> TaskPool 2020-05-29 03:58:22 +09:00
neuecc
21bf08a6b3 replace all promisepool to new taskpool system 2020-05-29 03:43:18 +09:00
neuecc
d5db96b913 rename StackNode to TaskPool 2020-05-29 02:08:11 +09:00
neuecc
a8455af16d Improve pooling mechanism 2020-05-29 01:22:46 +09:00
neuecc
2290b14532 reduce AsyncBuilder heap allocation 2020-05-28 22:20:06 +09:00
neuecc
90c5a6311b check il2cpp generics limitation 2020-05-28 21:18:35 +09:00
neuecc
6e0ad3623b non public 2020-05-27 09:16:46 +09:00
neuecc
005e02a1fa sealed 2020-05-27 07:39:19 +09:00
neuecc
10fb8060fa use PooledDelegate to avoid convert Action to Action<AsyncOperation> allocation 2020-05-27 07:37:16 +09:00
neuecc
35b933730b 2.0.11-rc8 2020-05-25 19:44:57 +09:00
neuecc
7ab9467069 IObservable<T>.ToUniTask parameter order changed from CancellationToken cancellationToken, bool useFirst to bool useFirst, CancellationToken cancellationToken 2020-05-25 19:42:51 +09:00
neuecc
598312ba61 DOTween's WithCancellation remove = default 2020-05-25 19:38:08 +09:00
neuecc
985aa5c43a add allocationchecker in netcore sandbox project 2020-05-25 19:37:11 +09:00
neuecc
10eff95a42 fix: does not work zero-allocation mechanism in release build 2020-05-25 19:36:39 +09:00
neuecc
d27d6d5d9d UniTask.Yield in .NET Core becomes zero allocation 2020-05-25 19:33:54 +09:00
neuecc
b8c109848e UniTaskVoid can not await. 2020-05-25 19:33:11 +09:00
neuecc
8b7f832c0f JobHandle.WaitAsync accepts CancellationToken 2020-05-25 09:58:06 +09:00
neuecc
7cce0f48e5 call webRequest.Abort() on canceled 2020-05-25 09:54:26 +09:00
neuecc
8a56838111 modify cannot await twice message 2020-05-25 01:55:35 +09:00
neuecc
ff15e00003 f 2020-05-24 03:33:25 +09:00
neuecc
f60d2c51fb fix in UnityEditor performance issue 2020-05-24 03:27:05 +09:00
neuecc
6dfb969015 Add ValueTask.AsUniTask only for .NET Core 2020-05-24 01:30:52 +09:00
neuecc
da7e9fc4b3 UniTask marked StructLayout(LayoutKind.Auto) 2020-05-24 01:30:33 +09:00
neuecc
70385c4115 Fix channel's cancellationTokenRegistration does not handle correctly 2020-05-24 00:19:13 +09:00
neuecc
51ba740413 In .NET Core, IUniTaskSource implements IValueTaskSource and implicit, zero overhead conversion 2020-05-24 00:18:39 +09:00
neuecc
f3e3ba8864 fix DOTweenExt's TweenCancelBehaviour.CancelAwait 2020-05-23 02:53:48 +09:00
neuecc
07cf65c1ec lower support is 2019.1 2020-05-23 02:12:19 +09:00
neuecc
eca5b1c096 2.0.10-rc7 2020-05-23 02:11:00 +09:00
neuecc
c74ce14ad1 DoTween -> DOTween 2020-05-23 02:10:18 +09:00
neuecc
f59c56506f Remove ConfigureAwait method from all async object extensions(renamed to ToUniTask). Add WithCancellation method to all async object extensions. Improved performance when async object is done. 2020-05-23 02:07:46 +09:00
neuecc
896eef1ee4 Add DoTween Extension 2020-05-23 01:10:04 +09:00
neuecc
ec0123eec7 rename UniTask.VoidAction -> UniTask.Action, UniTask.VoidUnityAction -> UniTask.UnityAction, there return type Func<UniTask> -> Func<UniTaskVoid> 2020-05-22 21:42:23 +09:00
neuecc
78f56b9b33 OCS 2020-05-22 17:15:36 +09:00
neuecc
1d88ed85bc fix ComibineLatest 2020-05-22 11:08:03 +09:00
neuecc
2b7986da19 2.0.9-rc6 2020-05-22 10:45:16 +09:00
neuecc
c3d22968e1 State rename to AsyncReadOnlyReactiveProperty and removed setter and implicit conversion. 2020-05-22 10:44:41 +09:00
neuecc
0e25122ee2 Add Pairwise 2020-05-22 03:19:54 +09:00
neuecc
4504d84aa8 cl2 2020-05-22 02:34:04 +09:00
neuecc
2b87cadba3 Add CombineLatest 2020-05-22 02:25:36 +09:00
neuecc
21dc83c641 2.0.8-rc5 2020-05-21 02:26:55 +09:00
neuecc
3b593f349c Add UnityEvent<T> and InputField AsyncEventHandler and extensions 2020-05-21 02:26:09 +09:00
neuecc
962c215e3b Fix UniTask.WaitUntilValueChanged does not handle UnityEngine.Object is destroyed correctly 2020-05-21 02:24:12 +09:00
neuecc
42dcfdbcdc Add UniTaskAsyncEnumerable.EveryValueChanged 2020-05-21 02:23:40 +09:00
neuecc
6d7e6ec871 Impl AsyncReactiveProperty.ToString, Add State 2020-05-21 02:22:24 +09:00
neuecc
36d53a3bcb rc4 2020-05-20 11:05:58 +09:00
neuecc
ea9e61c2e1 Add CancellationToken.WaitUntilCanceled 2020-05-20 11:04:59 +09:00
neuecc
a52c26102b guard for ForEachAsync 2020-05-20 10:48:28 +09:00
neuecc
e31c87b8a8 Add IUniTaskAsyncEnumerable.Publish 2020-05-19 15:58:04 +09:00
neuecc
cc165a6897 2.0.6-rc3 2020-05-19 04:14:23 +09:00
neuecc
f99910d802 Add TaskTracker to AsyncLINQ 2020-05-19 04:13:46 +09:00
neuecc
997b0b3710 Merge remote-tracking branch 'origin/unitask2' into unitask2 2020-05-19 03:43:09 +09:00
neuecc
ec7064083a Add TaskTracker to Channel 2020-05-19 03:43:06 +09:00
neuecc
07cccfddd6 docs: update TOC 2020-05-18 18:34:05 +00:00
neuecc
f07527cd06 ECS? 2020-05-19 03:33:44 +09:00
neuecc
7b273c4bd1 Add UniTask.Defer 2020-05-19 03:10:37 +09:00
neuecc
d36e7987b3 Add SkipUntilCanceled, TakeUntilCanceled 2020-05-19 02:41:45 +09:00
neuecc
bbd5686816 Add UniTask.WaitUntilCanceled 2020-05-19 01:35:16 +09:00
neuecc
fb1152d8f4 IAsyncReadOnlyReactiveProperty -> IReadOnlyAsyncReactiveProperty, .Dipose retrurns MoveNext -> false 2020-05-19 01:20:20 +09:00
neuecc
7a306118f5 AsyncTrigger returns MoveNext -> false when destroyed 2020-05-19 01:19:46 +09:00
neuecc
efaf3ee8f5 IAsyncReadOnlyReactiveProperty.WithoutCurrent 2020-05-18 23:36:26 +09:00
neuecc
2e4fe90956 Fix ChannelReader.Completion throws UnobservedException when not touched 2020-05-18 23:33:13 +09:00
neuecc
e33d572104 2.0.5-rc2 2020-05-18 11:33:24 +09:00
neuecc
2b2af9e455 meta 2020-05-18 11:31:23 +09:00
neuecc
d003597662 Changed AsyncReactiveProperty produce current value at first, Add AsyncReactiveProperty.WithoutCurrent 2020-05-18 11:30:49 +09:00
neuecc
ec0a8f5a8b Add IUniTaskAsyncEnumerable.Queue 2020-05-18 11:30:04 +09:00
neuecc
49ba57f20a Fix IUniTaskAsyncEnumerable.Take 2020-05-18 11:29:35 +09:00
neuecc
6f4d1183cc Add BindTo<TSource, TObject>(Action<TObject, TSource> bindAction) 2020-05-18 02:35:13 +09:00
neuecc
dd18c9fff8 Add Channel.CreateSingleConsumerUnbounded 2020-05-18 02:34:29 +09:00
neuecc
21f5f78ff1 Merge remote-tracking branch 'origin/unitask2' into unitask2 2020-05-17 16:51:20 +09:00
neuecc
1729f389db fix ReactiveProperty implements IAsyncReactiveProperty 2020-05-17 16:51:10 +09:00
neuecc
6d37bb7bac docs: update TOC 2020-05-17 07:50:05 +00:00
neuecc
957adfad7a fix Await UniTaskAsyncEnumerable.Timer is not over. #76 2020-05-17 16:49:44 +09:00
neuecc
3ef889e17d no artifact name? 2020-05-17 03:02:55 +09:00
neuecc
c73af7390f removed manifestjson 2020-05-17 02:51:51 +09:00
neuecc
c5b4376486 gh-actions 2020-05-17 02:43:54 +09:00
neuecc
ba65049dd8 2.0.4-rc1 2020-05-17 01:39:56 +09:00
neuecc
ee58aab0a9 Add AsyncReactiveProperty 2020-05-17 01:29:45 +09:00
neuecc
859eaa2278 reduce AsyncTrigger allocation 2020-05-16 23:31:49 +09:00
neuecc
79f770e687 Improve Stacktrace Part2 2020-05-13 11:36:33 +09:00
neuecc
8ff4de67a1 improving stacktrace 2020-05-13 05:49:48 +09:00
neuecc
6a7a6fde5c changed AsyncEnumerable.Timer reset timing 2020-05-12 16:32:10 +09:00
neuecc
6a5e259006 fix 2020-05-12 16:09:34 +09:00
neuecc
f6622ad29c StartAsyncCoroutine returns UniTask 2020-05-12 15:55:06 +09:00
neuecc
3de29a181d fixed project structure 2020-05-12 15:44:53 +09:00
neuecc
090cacece5 Add EveryUpdate, Time, Interval, TimerFrame, IntervalFrame 2020-05-12 15:36:42 +09:00
neuecc
354fd65d58 redesigned asyncenumerable ugui and monobehaviourmessagetrigger 2020-05-12 14:29:21 +09:00
neuecc
d3538bdc8f TriggerAsyncEnumerable 2020-05-12 13:15:26 +09:00
neuecc
bd6906792d UnityAsyncEventHandler as IUniTaskAsyncEnumerable 2020-05-12 11:51:50 +09:00
Yoshifumi Kawai
7fc6c6bd36 Merge pull request #73 from Cysharp/async-enumerable
UniTask LINQ
2020-05-12 03:49:01 +09:00
neuecc
c23b9ca480 move to underunity 2020-05-12 03:48:32 +09:00
neuecc
cda59ba9c2 Do 2020-05-12 03:41:53 +09:00
neuecc
61a3744fdd Buffer 2020-05-12 03:33:11 +09:00
neuecc
72efadd0a2 DistinctUntilChanged 2020-05-12 03:01:05 +09:00
neuecc
57c414a6e0 DistinctSelector 2020-05-12 02:45:12 +09:00
neuecc
85dc70a3ab OrderBy 2020-05-12 02:21:06 +09:00
neuecc
7298686d5a Join, GroupBy, GroupJoin 2020-05-12 00:38:06 +09:00
neuecc
418586fbfb GroupBy 2020-05-11 23:17:33 +09:00
neuecc
12c507574e Join 2020-05-11 17:33:41 +09:00
neuecc
b20b37e7a5 Distinct, Except, Intersect, Union 2020-05-11 15:53:27 +09:00
neuecc
8ef7a66081 TakeLast 2020-05-11 14:01:23 +09:00
neuecc
a5f47d4095 SkipLast 2020-05-11 12:38:32 +09:00
neuecc
1316328766 Skip, Take, TakeWhile, SkipWhile 2020-05-11 12:02:02 +09:00
neuecc
c0da316cb4 zip 2020-05-11 02:29:23 +09:00
neuecc
4d13523df7 SelectMany 2020-05-11 02:01:49 +09:00
neuecc
16c527fa89 try selectmany 2020-05-11 00:27:57 +09:00
neuecc
5db5beab29 Reverse 2020-05-10 23:26:25 +09:00
neuecc
3f082f1923 defaultifempty 2020-05-10 22:52:12 +09:00
neuecc
93dd82e3d4 exception testing 2020-05-10 22:44:40 +09:00
neuecc
af6dbd8868 append prepend concat 2020-05-10 03:50:29 +09:00
neuecc
716decd199 ToDict, ToLookup, ToList, TOHashSet, ToObservable 2020-05-10 02:39:13 +09:00
neuecc
f37cd703a9 Aggregate and ForEach 2020-05-10 00:33:46 +09:00
neuecc
31b788a2c9 All, ANy, Contains, SequeuceEqual 2020-05-10 00:07:51 +09:00
neuecc
e93bcbf564 Count, LongCount 2020-05-09 23:33:27 +09:00
neuecc
aa8cb80866 First, Last, Single, ElementAt 2020-05-09 23:22:51 +09:00
neuecc
dd6a8da96f generics MinMax and tests 2020-05-09 22:06:51 +09:00
neuecc
d4511c0f67 Average, MinMax, and others 2020-05-09 15:33:46 +09:00
neuecc
c16433e0fe Never 2020-05-08 15:16:43 +09:00
neuecc
ed0990e402 generator and tests 2020-05-08 12:08:15 +09:00
neuecc
856a049dd0 WithCancellation 2020-05-08 03:48:46 +09:00
neuecc
61b798b6e9 start to implements async linq 2020-05-08 03:23:14 +09:00
neuecc
be45066773 add 2020-05-07 15:17:29 +09:00
neuecc
5d0d29dffd preview3 2020-05-07 11:28:14 +09:00
neuecc
be539fdb10 fix WhenAll,WhenAny 0-length 2020-05-07 11:27:27 +09:00
neuecc
66fa203f7c improv package exporter 2020-05-07 07:38:41 +09:00
neuecc
a78dc55875 preview2 2020-05-07 07:29:31 +09:00
neuecc
84f4d8007d implicit operator UniTask<T> -> UniTask 2020-05-07 07:28:35 +09:00
neuecc
6be955816b Improve AsyncTrigger performance 2020-05-07 07:18:51 +09:00
neuecc
ebe3065c34 delete unitypackage 2020-05-06 03:38:03 +09:00
442 changed files with 61454 additions and 5786 deletions

View File

@@ -1,114 +0,0 @@
version: 2.1
executors:
unity:
# https://hub.docker.com/r/gableroux/unity3d/tags
parameters:
version: {type: string}
docker:
- image: gableroux/unity3d:<< parameters.version >>
go:
docker:
- image: circleci/golang
commands:
unity_activate:
parameters:
unity_version: {type: string}
unity_license: {type: string}
steps:
# get activation file, if fail to activate unity, use this key and activate from https://license.unity3d.com/manual
- run: apt update && apt install libunwind8 -y
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- run: cat Unity_v<< parameters.unity_version >>.alf
# get from UNITY_LICENSE envvar(base64 encoded(cat foo.ulf | base64 )), this file is generated from above manual activation
- run: echo << parameters.unity_license >> | base64 -di >> .circleci/Unity.ulf
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .circleci/Unity.ulf || exit 0
jobs:
build-and-test:
parameters:
unity_version: {type: string}
unity_license: {type: string}
executor:
name: unity
version: << parameters.unity_version >>
steps:
- checkout
- unity_activate:
unity_version: << parameters.unity_version >>
unity_license: << parameters.unity_license >>
- run:
name: Build Linux(Mono)
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend Mono2x /BuildTarget StandaloneLinux64
working_directory: .
# TODO:check unity version and packages...
# - run: ./bin/UnitTest/StandaloneLinux64_Mono2x/test
build-and-create-package:
parameters:
unity_version: {type: string}
unity_license: {type: string}
executor:
name: unity
version: << parameters.unity_version >>
steps:
- checkout
- unity_activate:
unity_version: << parameters.unity_version >>
unity_license: << parameters.unity_license >>
- run:
name: Export unitypackage
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working_directory: .
- store_artifacts:
path: ./UniRx.Async.unitypackage
destination: /UniRx.Async.unitypackage
# upload to github by ghr
upload-github:
executor: go
steps:
- attach_workspace:
at: .
- run: go get github.com/tcnksm/ghr
- run: ghr -t ${GITHUB_TOKEN} -u ${CIRCLE_PROJECT_USERNAME} -r ${CIRCLE_PROJECT_REPONAME} ${CIRCLE_TAG} .
- store_artifacts:
path: UniRx.Async.unitypackage
destination: UniRx.Async.unitypackage
workflows:
version: 2
build-unity:
jobs:
# does not exists yet.
# - build-and-test:
# unity_version: 2019.3.0a2
# unity_license: ${UNITY_LICENSE_2019_3}
# - build-and-test:
# unity_version: 2019.2.0b2
# unity_license: ${UNITY_LICENSE_2019_2}
- build-and-test:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /.*/
# test asmdef will not found.
# - build-and-test:
# unity_version: 2018.4.0f1
# unity_license: ${UNITY_LICENSE_2018_4}
# # UniTask minimum support version is 2018.3(C# 7.x)
# - build-and-test:
# unity_version: 2018.3.12f1
# unity_license: ${UNITY_LICENSE_2018_3}
- build-and-create-package:
unity_version: 2019.1.2f1
unity_license: ${UNITY_LICENSE_2019_1}
filters:
tags:
only: /^\d\.\d\.\d.*/
branches:
ignore: /.*/
- upload-github:
requires:
- build-and-create-package
filters:
tags:
only: /^\d\.\d\.\d.*/
branches:
ignore: /.*/

67
.github/workflows/build-debug.yml vendored Normal file
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@@ -0,0 +1,67 @@
name: Build-Debug
on:
push:
branches:
- "master"
tags:
- "!*" # not a tag push
pull_request:
types:
- opened
- synchronize
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.x
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity:
if: "(github.event == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')"
strategy:
matrix:
unity: ["2019.3.9f1", "2020.1.0b5"]
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
- unity: 2020.1.0b5
license: UNITY_2020_1
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit
- name: Build UnitTest(Linux64, mono)
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
working-directory: src/UniTask
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/UniTask
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.unitypackage.zip
path: ./src/UniTask/*.unitypackage

31
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@@ -0,0 +1,31 @@
name: build-docs
on:
push:
branches:
- master
- feature/docs
jobs:
run-docfx:
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v2
with:
repository: Cysharp/DocfxTemplate
path: docs/_DocfxTemplate
- uses: Kirbyrawr/docfx-action@master
name: Docfx metadata
with:
args: metadata docs/docfx.json
- uses: Kirbyrawr/docfx-action@master
name: Docfx build
with:
args: build docs/docfx.json
- name: Publish to GitHub Pages
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: docs/_site

105
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@@ -0,0 +1,105 @@
name: Build-Release
on:
push:
tags:
- "[0-9]+.[0-9]+.[0-9]+*"
jobs:
build-dotnet:
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.x
# set release tag(*.*.*) to env.GIT_TAG
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
# build and pack
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
- run: dotnet test -c Release --no-build
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }}
# Store artifacts.
- uses: actions/upload-artifact@v1
with:
name: nuget
path: ./src/UniTask.NetCore/bin/Release/UniTask.${{ env.GIT_TAG }}.nupkg
build-unity:
strategy:
matrix:
unity: ["2019.3.9f1"]
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# set release tag(*.*.*) to env.GIT_TAG
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory: src/UniTask
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.${{ env.GIT_TAG }}.unitypackage
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
create-release:
needs: [build-dotnet, build-unity]
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
# setup dotnet for nuget push
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.x
# set release tag(*.*.*) to env.GIT_TAG
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Ver.${{ github.ref }}
# Download(All) Artifacts to current directory
- uses: actions/download-artifact@v2-preview
# Upload to NuGet
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
asset_content_type: application/octet-stream

24
.github/workflows/stale.yml vendored Normal file
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@@ -0,0 +1,24 @@
name: "Close stale issues"
on:
schedule:
- cron: "0 0 * * *"
jobs:
stale:
runs-on: ubuntu-latest
steps:
- uses: actions/stale@v3
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
# enable issue
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
stale-issue-label: "stale"
# enable pr
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
stale-pr-label: "stale"
days-before-stale: 90
days-before-close: 7
exempt-issue-labels: "wip"
exempt-pr-labels: "wip"
remove-stale-when-updated: true

15
.github/workflows/toc.yml vendored Normal file
View File

@@ -0,0 +1,15 @@
name: TOC Generator
on:
push:
paths:
- 'README.md'
jobs:
generateTOC:
name: TOC Generator
runs-on: ubuntu-latest
steps:
- uses: technote-space/toc-generator@v2.4.0
with:
TOC_TITLE: "## Table of Contents"

104
.gitignore vendored
View File

@@ -155,3 +155,107 @@ src/UniTask/UniTask.Editor.csproj
src/UniTask/UniTask.Tests.csproj
src/UniTask/UniTask.Tests.Editor.csproj
src/UniTask/UniTask.*.unitypackage
src/UniTask/UniTask.Linq.csproj
src/UniTask/DOTween.Modules.csproj
src/UniTask/Unity.Addressables.csproj
src/UniTask/Unity.Addressables.Editor.csproj
src/UniTask/Unity.Analytics.DataPrivacy.csproj
src/UniTask/Unity.Recorder.csproj
src/UniTask/Unity.Recorder.Editor.csproj
src/UniTask/Unity.ResourceManager.csproj
src/UniTask/Unity.Rider.Editor.csproj
src/UniTask/Unity.ScriptableBuildPipeline.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Editor.csproj
src/UniTask/Unity.TextMeshPro.csproj
src/UniTask/Unity.TextMeshPro.Editor.csproj
src/UniTask/Unity.Timeline.csproj
src/UniTask/Unity.Timeline.Editor.csproj
src/UniTask/Unity.VisualStudio.Editor.csproj
src/UniTask/Unity.VSCode.Editor.csproj
src/UniTask/UnityEditor.CacheServer.csproj
src/UniTask/UnityEditor.TestRunner.csproj
src/UniTask/UnityEditor.UI.csproj
src/UniTask/UnityEngine.Advertisements.csproj
src/UniTask/UnityEngine.Monetization.csproj
src/UniTask/UnityEngine.TestRunner.csproj
src/UniTask/UnityEngine.UI.csproj
src/UniTask/TempAsm.csproj
src/UniTask/UniTask.Addressables.csproj
src/UniTask/UniTask.DOTween.csproj
src/UniTask/UniTask.TextMeshPro.csproj
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
src/UniTask/TempAsm.Player.csproj
src/UniTask/UniTask.Addressables.Player.csproj
src/UniTask/UniTask.DOTween.Player.csproj
src/UniTask/UniTask.Linq.Player.csproj
src/UniTask/UniTask.Player.csproj
src/UniTask/UniTask.Tests.Player.csproj
src/UniTask/UniTask.TextMeshPro.Player.csproj
src/UniTask/Unity.Addressables.Player.csproj
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
src/UniTask/Unity.ResourceManager.Player.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
src/UniTask/Unity.TextMeshPro.Player.csproj
src/UniTask/Unity.Timeline.Player.csproj
src/UniTask/UnityEngine.Advertisements.Player.csproj
src/UniTask/UnityEngine.Monetization.Player.csproj
src/UniTask/UnityEngine.TestRunner.Player.csproj
src/UniTask/UnityEngine.UI.Player.csproj
src/UniTask/DOTween.Modules.Player.csproj
src/UniTask/Assembly-CSharp.Player.csproj
src/UniTask/Unity.EditorCoroutines.Editor.csproj
src/UniTask/.vsconfig
src/UniTask/Logs/ApiUpdaterCheck.txt

818
README.md
View File

@@ -1,50 +1,116 @@
# UniTask
UniTask
===
[![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases)
[![CircleCI](https://circleci.com/gh/Cysharp/UniTask.svg?style=svg)](https://circleci.com/gh/Cysharp/UniTask)
Provides an efficient allocation free async/await integration to Unity.
Provides an efficient async/await integration to Unity.
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
* All Unity AsyncOperations and Coroutine to awaitable
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable to replace all coroutine operation
* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
* Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc.
* Asynchronous LINQ, with Channel and AsyncReactiveProperty
* TaskTracker window to prevent memory leak
* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
> UniTask was included in UniRx before v7 but now completely separated, it no dependent each other.
Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
Advanced tips, see blog post: [Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask](https://medium.com/@neuecc/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846)
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
## Table of Contents
- [Getting started](#getting-started)
- [Basics of UniTask and AsyncOperation](#basics-of-unitask-and-asyncoperation)
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
- [Progress](#progress)
- [PlayerLoop](#playerloop)
- [async void vs async UniTaskVoid](#async-void-vs-async-unitaskvoid)
- [UniTaskTracker](#unitasktracker)
- [External Assets](#external-assets)
- [AsyncEnumerable and Async LINQ](#asyncenumerable-and-async-linq)
- [Awaitable Events](#awaitable-events)
- [Channel](#channel)
- [For Unit Testing](#for-unit-testing)
- [ThreadPool limitation](#threadpool-limitation)
- [IEnumerator.ToUniTask limitation](#ienumeratortounitask-limitation)
- [For UnityEditor](#for-unityeditor)
- [Compare with Standard Task API](#compare-with-standard-task-api)
- [Pooling Configuration](#pooling-configuration)
- [Allocation on Profiler](#allocation-on-profiler)
- [UniTaskSynchronizationContext](#unitasksynchronizationcontext)
- [API References](#api-references)
- [UPM Package](#upm-package)
- [Install via git URL](#install-via-git-url)
- [Install via OpenUPM](#install-via-openupm)
- [.NET Core](#net-core)
- [License](#license)
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
Getting started
---
Install package(`UniRx.Async.unitypackage`) is available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases) page.
Install via [UPM package](#upm-package) or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases) page.
```csharp
// extension awaiter/methods can be used by this namespace
using UniRx.Async;
using Cysharp.Threading.Tasks;
// You can return type as struct UniTask<T>(or UniTask), it is unity specialized lightweight alternative of Task<T>
// no(or less) allocation and fast excution for zero overhead async/await integrate with Unity
// zero allocation and fast excution for zero overhead async/await integrate with Unity
async UniTask<string> DemoAsync()
{
// You can await Unity's AsyncObject
var asset = await Resources.LoadAsync<TextAsset>("foo");
// .ConfigureAwait accepts progress callback
await SceneManager.LoadSceneAsync("scene2").ConfigureAwait(Progress.Create<float>(x => Debug.Log(x)));
var txt = (await UnityWebRequest.Get("https://...").SendWebRequest()).downloadHandler.text;
await SceneManager.LoadSceneAsync("scene2");
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
// await frame-based operation like coroutine
await UniTask.DelayFrame(100);
// replacement of WaitForSeconds/WaitForSecondsRealtime
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
await UniTask.Delay(TimeSpan.FromSeconds(10), ignoreTimeScale: false);
// replacement of WaitForEndOfFrame(or other timing like yield return null, yield return WaitForFixedUpdate)
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
// yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...)
await UniTask.Yield(PlayerLoopTiming.PreLateUpdate);
// replacement of yield return null
await UniTask.Yield();
await UniTask.NextFrame();
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
await UniTask.WaitForEndOfFrame();
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
await UniTask.WaitForFixedUpdate();
// replacement of yield return WaitUntil
await UniTask.WaitUntil(() => isActive == false);
// special helper of WaitUntil
await UniTask.WaitUntilValueChanged(this, x => x.isActive);
// You can await IEnumerator coroutine
await FooCoroutineEnumerator();
// You can await standard task
await Task.Run(() => 100);
// Multithreading, run on ThreadPool under this code(use SwitchToMainThread, same as `ObserveOnMainThreadDispatcher`)
// Multithreading, run on ThreadPool under this code
await UniTask.SwitchToThreadPool();
/* work on ThreadPool */
// return to MainThread(same as `ObserveOnMainThread` in UniRx)
await UniTask.SwitchToMainThread();
// get async webrequest
async UniTask<string> GetTextAsync(UnityWebRequest req)
{
@@ -58,6 +124,9 @@ async UniTask<string> DemoAsync()
// concurrent async-wait and get result easily by tuple syntax
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
// shorthand of WhenAll, tuple can await directly
var (google2, bing2, yahoo2) = await (task1, task2, task3);
// You can handle timeout easily
await GetTextAsync(UnityWebRequest.Get("http://unity.com")).Timeout(TimeSpan.FromMilliseconds(300));
@@ -67,54 +136,44 @@ async UniTask<string> DemoAsync()
}
```
`UniTask<T>`
Basics of UniTask and AsyncOperation
---
UniTask feature rely on C# 7.0([task-like custom async method builder feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md)) so required Unity version is after `Unity 2018.3`.
UniTask feature rely on C# 7.0([task-like custom async method builder feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md)) so required Unity version is after `Unity 2018.3`, officialy lower support version is `Unity 2018.4.13f1`.
Why UniTask(custom task-like object) is required? Because Task is too heavy, not matched to Unity threading(single-thread). UniTask does not use thread and SynchronizationContext because almost Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It acquires more fast and more less allocation, completely integrated with Unity.
Why UniTask(custom task-like object) is required? Because Task is too heavy, not matched to Unity threading(single-thread). UniTask does not use thread and SynchronizationContext/ExecutionContext because almost Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It acquires more fast and more less allocation, completely integrated with Unity.
> More details, please see this slide: [Deep Dive async/await in Unity with UniTask(EN)
](https://www.slideshare.net/neuecc/deep-dive-asyncawait-in-unity-with-unitasken)
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `AsyncGPUReadbackRequest`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
You can await `AsyncOperation`, `ResourceRequest`, `UnityWebRequestAsyncOperation`, `IEnumerator` and others when using `UniRx.Async`.
`UniTask.Delay`, `UniTask.Yield`, `UniTask.Timeout` that is frame-based timer operators(no uses thread so works on WebGL publish) driven by custom PlayerLoop(Unity 2018 experimental feature). In default, UniTask initialize automatically when application begin, but it is override all. If you want to append PlayerLoop, please call `PlayerLoopHelper.Initialize(ref yourCustomizedPlayerLoop)` manually.
> Before Unity 2019.3, Unity does not have `PlayerLooop.GetCurrentPlayerLoop` so you can't use with Unity ECS package in default. If you want to use with ECS and before Unity 2019.3, you can use this hack below.
UniTask provides three pattern of extension methods.
```csharp
// Get ECS Loop.
var playerLoop = ScriptBehaviourUpdateOrder.CurrentPlayerLoop;
// Setup UniTask's PlayerLoop.
PlayerLoopHelper.Initialize(ref playerLoop);
* await asyncOperation;
* .WithCancellation(CancellationToken);
* .ToUniTask(IProgress, PlayerLoopTiming, CancellationToken);
```
`UniTask.WhenAll`, `UniTask.WhenAny` is like Task.WhenAll/WhenAny but return type is more useful.
`WithCancellation` is a simple version of `ToUniTask`, both returns `UniTask`. Details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
`UniTask.ctor(Func<UniTask>)` is like the embeded [`AsyncLazy<T>`](https://blogs.msdn.microsoft.com/pfxteam/2011/01/15/asynclazyt/)
> Note: WithCancellation is returned from native timing of PlayerLoop but ToUniTask is returned from specified PlayerLoopTiming. Details of timing, see: [PlayerLoop](#playerloop) section.
> Note: AssetBundleRequest has `asset` and `allAssets`, in default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
The type of `UniTask` can use utility like `UniTask.WhenAll`, `UniTask.WhenAny`. It is like Task.WhenAll/WhenAny but return type is more useful, returns value tuple so can deconsrtuct each result and pass multiple type.
```csharp
public class SceneAssets
public async UniTaskVoid LoadManyAsync()
{
public readonly UniTask<Sprite> Front;
public readonly UniTask<Sprite> Background;
public readonly UniTask<Sprite> Effect;
// parallel load.
var (a, b, c) = await UniTask.WhenAll(
LoadAsSprite("foo"),
LoadAsSprite("bar"),
LoadAsSprite("baz"));
}
public SceneAssets()
{
// ctor(Func) overload is AsyncLazy, initialized once when await.
// and after it, await returns zero-allocation value immediately.
Front = new UniTask<Sprite>(() => LoadAsSprite("foo"));
Background = new UniTask<Sprite>(() => LoadAsSprite("bar"));
Effect = new UniTask<Sprite>(() => LoadAsSprite("baz"));
}
async UniTask<Sprite> LoadAsSprite(string path)
{
var resource = await Resources.LoadAsync<Sprite>(path);
return (resource as Sprite);
}
async UniTask<Sprite> LoadAsSprite(string path)
{
var resource = await Resources.LoadAsync<Sprite>(path);
return (resource as Sprite);
}
```
@@ -133,13 +192,34 @@ public UniTask<int> WrapByUniTaskCompletionSource()
}
```
You can convert Task -> UniTask: `AsUniTask`, `UniTask` -> `UniTask<AsyncUnit>`: `AsAsyncUnitUniTask`(this is useful to use WhenAll/WhenAny), `UniTask<T>` -> `UniTask`: `AsUniTask`.
You can convert Task -> UniTask: `AsUniTask`, `UniTask` -> `UniTask<AsyncUnit>`: `AsAsyncUnitUniTask`, `UniTask<T>` -> `UniTask`: `AsUniTask`. `UniTask<T>` -> `UniTask`'s conversion cost is free.
If you want to convert async to coroutine, you can use `UniTask.ToCoroutine`, this is useful to use only allow coroutine system.
If you want to convert async to coroutine, you can use `.ToCoroutine()`, this is useful to use only allow coroutine system.
UniTask can not await twice. This is a similar constraint to the [ValueTask/IValueTaskSource](https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.valuetask-1?view=netcore-3.1) introduced in .NET Standard 2.1.
> The following operations should never be performed on a ValueTask<TResult> instance:
>
> * Awaiting the instance multiple times.
> * Calling AsTask multiple times.
> * Using .Result or .GetAwaiter().GetResult() when the operation hasn't yet completed, or using them multiple times.
> * Using more than one of these techniques to consume the instance.
>
> If you do any of the above, the results are undefined.
```csharp
var task = UniTask.DelayFrame(10);
await task;
await task; // NG, throws Exception
```
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
Also `UniTaskCompletionSource` can await multipletimes and await from many caller.
Cancellation and Exception handling
---
Some UniTask factory methods have `CancellationToken cancellation = default(CancellationToken)` parameter. Andalso some async operation for unity have `ConfigureAwait(..., CancellationToken cancellation = default(CancellationToken))` extension methods.
Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
You can pass `CancellationToken` to parameter by standard [`CancellationTokenSource`](https://docs.microsoft.com/en-us/dotnet/api/system.threading.cancellationtokensource).
@@ -151,7 +231,7 @@ cancelButton.onClick.AddListener(() =>
cts.Cancel();
});
await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().ConfigureAwait(cancellation: cts.Token);
await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().WithCancellation(cts.Token);
await UniTask.DelayFrame(1000, cancellationToken: cts.Token);
```
@@ -165,7 +245,7 @@ await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDes
When detect cancellation, all methods throws `OperationCanceledException` and propagate to upstream. `OperationCanceledException` is special exception, if not handled this exception, finally it is propagated to `UniTaskScheduler.UnobservedTaskException`.
Default behaviour of received unhandled exception is write log as warning. Log level can change by `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to change custom beavhiour, set action to `UniTaskScheduler.UnobservedTaskException.`
Default behaviour of received unhandled exception is write log as exception. Log level can change by `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to change custom beavhiour, set action to `UniTaskScheduler.UnobservedTaskException.`
If you want to cancel behaviour in async UniTask method, throws `OperationCanceledException` manually.
@@ -204,23 +284,23 @@ if (isCanceled)
}
```
Note: Only suppress throws if you call it directly into the most source method.
Note: Only suppress throws if you call it directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not be suppressed throws.
Progress
---
Some async operation for unity have `ConfigureAwait(IProgress<float> progress = null, ...)` extension methods.
Some async operation for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
```csharp
var progress = Progress.Create<float>(x => Debug.Log(x));
var request = await UnityWebRequest.Get("http://google.co.jp")
.SendWebRequest()
.ConfigureAwait(progress: progress);
.ToUniTask(progress: progress);
```
Should not use `new System.Progress<T>`, because it allocate every times. Use `UniRx.Async.Progress` instead. Progress factory has two methods, `Create` and `CreateOnlyValueChanged`. `CreateOnlyValueChanged` calls only when progress value changed. Should not use `new System.Progress<T>`, it allocate every times.
You should not use standard `new System.Progress<T>`, because it causes allocation every times. Use `Cysharp.Threading.Tasks.Progress` instead. This progress factory has two methods, `Create` and `CreateOnlyValueChanged`. `CreateOnlyValueChanged` calls only when progress value changed.
Implements interface is more better.
Implements IProgress interface to caller is more better, there is no allocation of lambda.
```csharp
public class Foo : MonoBehaviour, IProgress<float>
@@ -234,7 +314,155 @@ public class Foo : MonoBehaviour, IProgress<float>
{
var request = await UnityWebRequest.Get("http://google.co.jp")
.SendWebRequest()
.ConfigureAwait(progress: this); // pass this
.ToUniTask(progress: this); // pass this
}
}
```
PlayerLoop
---
UniTask is run on custom [PlayerLoop](https://docs.unity3d.com/ScriptReference/LowLevel.PlayerLoop.html). UniTask's playerloop based method(such as `Delay`, `DelayFrame`, `asyncOperation.ToUniTask`, etc...) accepts this `PlayerLoopTiming`.
```csharp
public enum PlayerLoopTiming
{
Initialization = 0,
LastInitialization = 1,
EarlyUpdate = 2,
LastEarlyUpdate = 3,
FixedUpdate = 4,
LastFixedUpdate = 5,
PreUpdate = 6,
LastPreUpdate = 7,
Update = 8,
LastUpdate = 9,
PreLateUpdate = 10,
LastPreLateUpdate = 11,
PostLateUpdate = 12,
LastPostLateUpdate = 13
#if UNITY_2020_2_OR_NEWER
TimeUpdate = 14,
LastTimeUpdate = 15,
#endif
}
```
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
> `await UniTask.WaitForEndOfFrame()` is not equilavelnt to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) does not work correctly when replace to async/await. In that case, use a coroutine.
`yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`.
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster.
AsyncOperation is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after called, loaded scene's `Start` called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
In UniTask, await directly and `WithCancellation` use native timing, `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, causes different order of Start and continuation after await. so recommend not to use `LoadSceneAsync.ToUniTask`.
In stacktrace, you can check where is running in playerloop.
![image](https://user-images.githubusercontent.com/46207/83735571-83caea80-a68b-11ea-8d22-5e22864f0d24.png)
In default, UniTask's PlayerLoop is initialized at `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]`.
The order in which methods are called in BeforeSceneLoad is indeterminate, so if you want to use UniTask in other BeforeSceneLoad methods, you should try to initialize it before this.
```csharp
// AfterAssembliesLoaded is called before BeforeSceneLoad
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
public static void InitUniTaskLoop()
{
var loop = PlayerLoop.GetCurrentPlayerLoop();
Cysharp.Threading.Tasks.PlayerLoopHelper.Initialize(ref loop);
}
```
If you import Unity's `Entities` package, that reset custom player loop to default at `BeforeSceneLoad` and inject ECS's loop. When Unity call ECS's inject method after UniTask's initialize method, UniTask will no longer work.
To solve this issue, you can re-initialize UniTask PlayerLoop after ECS initialized.
```csharp
// Get ECS Loop.
var playerLoop = ScriptBehaviourUpdateOrder.CurrentPlayerLoop;
// Setup UniTask's PlayerLoop.
PlayerLoopHelper.Initialize(ref playerLoop);
```
You can diagnostic UniTask's player loop is ready by `PlayerLoopHelper.IsInjectedUniTaskPlayerLoop()`. And also `PlayerLoopHelper.DumpCurrentPlayerLoop` shows current all playerloop to console.
```csharp
void Start()
{
UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
PlayerLoopHelper.DumpCurrentPlayerLoop();
}
```
async void vs async UniTaskVoid
---
`async void` is a standard C# task system so does not run on UniTask systems. It is better not to use. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and report error immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require to await it(fire and forget), use `UniTaskVoid` is better. Unfortunately to dismiss warning, require to using with `Forget()`.
```csharp
public async UniTaskVoid FireAndForgetMethod()
{
// do anything...
await UniTask.Yield();
}
public void Caller()
{
FireAndForgetMethod().Forget();
}
```
Also UniTask have `Forget` method, it is similar with UniTaskVoid and same effects with it. However still UniTaskVoid is more efficient if completely do not use await。
```csharp
public async UniTask DoAsync()
{
// do anything...
await UniTask.Yield();
}
public void Caller()
{
DoAsync().Forget();
}
```
Using async lambda in register event, it is used `async void`. To avoid it, you can use `UniTask.Action` or `UniTask.UnityAction` that creates delegate via `async UniTaskVoid` lambda.
```csharp
Action actEvent;
UnityAction unityEvent; // especially used in uGUI
// Bad: async void
actEvent += async () => { };
unityEvent += async () => { };
// Ok: create Action delegate by lambda
actEvent += UniTask.Action(async () => { await UniTask.Yield(); });
unityEvent += UniTask.UnityAction(async () => { await UniTask.Yield(); });
```
`UniTaskVoid` can also use in MonoBehaviour's `Start` method.
```csharp
class Sample : MonoBehaviour
{
async UniTaskVoid Start()
{
// async init code.
}
}
```
@@ -243,7 +471,7 @@ UniTaskTracker
---
useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTask Tracker`.
![](https://user-images.githubusercontent.com/46207/50421527-abf1cf80-0883-11e9-928a-ffcd47b8c454.png)
![image](https://user-images.githubusercontent.com/46207/83527073-4434bf00-a522-11ea-86e9-3b3975b26266.png)
* Enable AutoReload(Toggle) - Reload automatically.
* Reload - Reload view.
@@ -253,38 +481,133 @@ useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTa
For debug use, enable tracking and capture stacktrace is useful but it it decline performance. Recommended usage is enable both to find task leak, and when done, finally disable both.
Reusable Promises
External Assets
---
Some UniTask factory can reuse to reduce allocation. The list is `Yield`, `Delay`, `DelayFrame`, `WaitUntil`, `WaitWhile`, `WaitUntilValueChanged`.
In default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField` event extensions like standard uGUI `InputField`), DOTween(`Tween` as awaitable) and Addressables(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable).
There are defined in separated asmdef like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
TextMeshPro and Addressables support are automatically enabled when import there package from package manager. However DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it.
```csharp
var reusePromise = UniTask.DelayFrame(10);
// sequential
await transform.DOMoveX(2, 10);
await transform.DOMoveZ(5, 20);
for (int i = 0; i < 10; i++)
// parallel with cancellation
var ct = this.GetCancellationTokenOnDestroy();
await UniTask.WhenAll(
transform.DOMoveX(10, 3).WithCancellation(ct),
transform.DOScale(10, 3).WithCancellation(ct));
```
DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) awaits tween is killed. It works both Complete(true/false) and Kill(true/false). But if you want to tween reuse(`SetAutoKill(false)`), it does not work you expected. Or, if you want to await for another timing, the following extension methods exist in Tween, `AwaitForComplete`, `AwaitForPause`, `AwaitForPlay`, `AwaitForRewind`, `AwaitForStepComplete`.
AsyncEnumerable and Async LINQ
---
Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
```csharp
// Unity 2020.2, C# 8.0
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
{
await reusePromise;
Debug.Log("Update() " + Time.frameCount);
}
```
awaitable Events
---
Unity events can await like `OnClickAsync`, `OnCollisionEnterAsync`. It can use by `UniRx.Async.Triggers`.
In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost the same way.
```csharp
using UniRx.Async.Triggers;
async UniTask TripleClick(CancellationToken token)
// C# 7.3(Unity 2018.3~)
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
{
await button.OnClickAsync(token);
await button.OnClickAsync(token);
await button.OnClickAsync(token);
Debug.Log("Update() " + Time.frameCount);
});
```
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
```csharp
await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsync(_ =>
{
});
```
Fire and Forget style(for example, event handling), also you can use `Subscribe`.
```csharp
okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).Subscribe(_ =>
{
});
```
Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAsyncEnumerable` is defined in `UniTask.Linq` asmdef.
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
```csharp
Select(Func<T, TR> selector)
SelectAwait(Func<T, UniTask<TR>> selector)
SelectAwaitWithCancellation(Func<T, CancellationToken, UniTask<TR>> selector)
```
If you want to use the `async` method inside the func, use the `***Await` or `***AwaitWithCancellation`.
How to create async iterator, C# 8.0 supports async iterator(`async yield return`) but it only allows `IAsyncEnumerable<T>` and of course requires C# 8.0. UniTask supports `UniTaskAsyncEnumerable.Create` method to create custom async iterator.
```csharp
// IAsyncEnumerable, C# 8.0 version of async iterator. ( do not use this style, IAsyncEnumerable is not controled in UniTask).
public async IAsyncEnumerable<int> MyEveryUpdate([EnumeratorCancellation]CancellationToken cancelationToken = default)
{
var frameCount = 0;
await UniTask.Yield();
while (!token.IsCancellationRequested)
{
yield return frameCount++;
await UniTask.Yield();
}
}
// UniTaskAsyncEnumerable.Create and use `await writer.YieldAsync` instead of `yield return`.
public IUniTaskAsyncEnumerable<int> MyEveryUpdate()
{
// writer(IAsyncWriter<T>) has `YieldAsync(value)` method.
return UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
var frameCount = 0;
await UniTask.Yield();
while (!token.IsCancellationRequested)
{
await writer.YieldAsync(frameCount++); // instead of `yield return`
await UniTask.Yield();
}
});
}
```
Awaitable Events
---
All uGUI component implements `***AsAsyncEnumerable` to convert asynchronous streams of events.
```csharp
async UniTask TripleClick()
{
// In default, used button.GetCancellationTokenOnDestroy to manage lieftime of async
await button.OnClickAsync();
await button.OnClickAsync();
await button.OnClickAsync();
Debug.Log("Three times clicked");
}
// more efficient way
async UniTask TripleClick(CancellationToken token)
async UniTask TripleClick()
{
using (var handler = button.GetAsyncClickEventHandler(token))
using (var handler = button.GetAsyncClickEventHandler())
{
await handler.OnClickAsync();
await handler.OnClickAsync();
@@ -292,11 +615,156 @@ async UniTask TripleClick(CancellationToken token)
Debug.Log("Three times clicked");
}
}
// use async LINQ
async UniTask TripleClick(CancellationToken token)
{
await button.OnClickAsAsyncEnumerable().Take(3).Last();
Debug.Log("Three times clicked");
}
// use async LINQ2
async UniTask TripleClick(CancellationToken token)
{
await button.OnClickAsAsyncEnumerable().Take(3).ForEachAsync(_ =>
{
Debug.Log("Every clicked");
});
Debug.Log("Three times clicked, complete.");
}
```
async void vs async UniTask/UniTaskVoid
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can enable by `using Cysharp.Threading.Tasks.Triggers;`.
```csharp
using Cysharp.Threading.Tasks.Triggers;
async UniTaskVoid MonitorCollision()
{
await gameObject.OnCollisionEnterAsync();
Debug.Log("Collision Enter");
/* do anything */
await gameObject.OnCollisionExitAsync();
Debug.Log("Collision Exit");
}
```
Similar as uGUI event, AsyncTrigger can get by `GetAsync***Trigger` and trigger it self is UniTaskAsyncEnumerable.
```csharp
// use await multiple times, get AsyncTriggerHandler is more efficient.
using(var trigger = this.GetOnCollisionEnterAsyncHandler())
{
await OnCollisionEnterAsync();
await OnCollisionEnterAsync();
await OnCollisionEnterAsync();
}
// every moves.
await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
{
});
```
`AsyncReactiveProperty`, `AsyncReadOnlyReactiveProperty` is UniTask version of UniTask's ReactiveProperty. `BindTo` extension method of `IUniTaskAsyncEnumerable<T>` for binding asynchronous stream values to Unity components(Text/Selectable/TMP/Text).
```csharp
var rp = new AsyncReactiveProperty<int>(99);
// AsyncReactiveProperty itself is IUniTaskAsyncEnumerable, you can query by LINQ
rp.ForEachAsync(x =>
{
Debug.Log(x);
}, this.GetCancellationTokenOnDestroy()).Forget();
rp.Value = 10; // push 10 to all subscriber
rp.Value = 11; // push 11 to all subscriber
// WithoutCurrent ignore initial value
// BindTo bind stream value to unity components.
rp.WithoutCurrent().BindTo(this.textComponent);
await rp.WaitAsync(); // wait until next value set
// also exists ToReadOnlyReactiveProperty
var rp2 = new AsyncReactiveProperty<int>(99);
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyReactiveProperty();
```
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.
```csharp
// can not get click event during 3 seconds complete.
await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
});
```
It is useful(prevent double-click) but not useful in sometimes.
Using `Queue()` method, which will also queue events during asynchronous processing.
```csharp
// queued message in asynchronous processing
await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
});
```
Or use `Subscribe`, fire and forget style.
```csharp
button.OnClickAsAsyncEnumerable().Subscribe(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
});
```
Channel
---
`async void` is standard C# system so does not run on UniTask systems. It is better not to use. `async UniTaskVoid` is lightweight version of `async UniTask` because it does not have awaitable completion. If you don't require to await it(fire and forget), use `UniTaskVoid` is better. Unfortunately to dismiss warning, require to using with `Forget()`.
`Channel` is same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/ja-jp/dotnet/api/system.threading.channels?view=netcore-3.1) that is similar as GoLang Channel.
Currently only supports multiple-producer, single-consumer unbounded channel. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
For producer(`.Writer`), `TryWrite` to push value and `TryComplete` to complete channel. For consumer(`.Reader`), `TryRead`, `WaitToReadAsync`, `ReadAsync`, `Completion` and `ReadAllAsync` to read queued messages.
`ReadAllAsync` returns `IUniTaskAsyncEnumerable<T>` so query LINQ operators. Reader only allows single-consumer but use `.Publish()` query operator to enable multicast message. For example, make pub/sub utility.
```csharp
public class AsyncMessageBroker<T> : IDisposable
{
Channel<T> channel;
IConnectableUniTaskAsyncEnumerable<T> multicastSource;
IDisposable connection;
public AsyncMessageBroker()
{
channel = Channel.CreateSingleConsumerUnbounded<T>();
multicastSource = channel.Reader.ReadAllAsync().Publish();
connection = multicastSource.Connect(); // Publish returns IConnectableUniTaskAsyncEnumerable.
}
public void Publish(T value)
{
channel.Writer.TryWrite(value);
}
public IUniTaskAsyncEnumerable<T> Subscribe()
{
return multicastSource;
}
public void Dispose()
{
channel.Writer.TryComplete();
connection.Dispose();
}
}
```
For Unit Testing
---
@@ -323,37 +791,187 @@ public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
});
```
Method List
UniTask itself's unit test is written by Unity Test Runner and [Cysharp/RuntimeUnitTestToolkit](https://github.com/Cysharp/RuntimeUnitTestToolkit) to check on CI and IL2CPP working.
ThreadPool limitation
---
Most UniTask methods run in a single thread (PlayerLoop), but only `UniTask.Run` and `UniTask.SwitchToThreadPool` run on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. Also, if you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
IEnumerator.ToUniTask limitation
---
You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
* `WaitForEndOfFrame`/`WaitForFixedUpdate`/`Coroutine` is not supported.
* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
If you want to convert fully compatible from coroutine to async, use `IEnumerator.ToUniTask(MonoBehaviour coroutineRunner)` overload. It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.
For UnityEditor
---
UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
* Delay, DelayFrame is not work correctly because can not get deltaTime in editor. Return the result of the await immediately; you can use `DelayType.Realtime` to wait for the right time.
* All PlayerLoopTiming run on timing, `EditorApplication.update`.
Compare with Standard Task API
---
UniTask has many standard Task-like APIs. This table shows what is the alternative apis.
Use standard type.
| .NET Type | UniTask Type |
| --- | --- |
| `IProgress<T>` | --- |
| `CancellationToken` | --- |
| `CancellationTokenSource` | --- |
Use UniTask type.
| .NET Type | UniTask Type |
| --- | --- |
| `Task`/`ValueTask` | `UniTask` |
| `Task<T>`/`ValueTask<T>` | `UniTask<T>` |
| `async void` | `async UniTaskVoid` |
| `+= async () => { }` | `UniTask.Void`, `UniTask.Action`, `UniTask.UnityAction` |
| --- | `UniTaskCompletionSource` |
| `TaskCompletionSource<T>` | `UniTaskCompletionSource<T>`/`AutoResetUniTaskCompletionSource<T>` |
| `ManualResetValueTaskSourceCore<T>` | `UniTaskCompletionSourceCore<T>` |
| `IValueTaskSource` | `IUniTaskSource` |
| `IValueTaskSource<T>` | `IUniTaskSource<T>` |
| `ValueTask.IsCompleted` | `UniTask.Status.IsCompleted()` |
| `ValueTask<T>.IsCompleted` | `UniTask<T>.Status.IsCompleted()` |
| `new Progress<T>` | `Progress.Create<T>` |
| `CancellationToken.Register(UnsafeRegister)` | `CancellationToken.RegisterWithoutCaptureExecutionContext` |
| `CancellationTokenSource.CancelAfter` | `CancellationTokenSource.CancelAfterSlim` |
| `Channel.CreateUnbounded<T>(false){ SingleReader = true }` | `Channel.CreateSingleConsumerUnbounded<T>` |
| `IAsyncEnumerable<T>` | `IUniTaskAsyncEnumerable<T>` |
| `IAsyncEnumerator<T>` | `IUniTaskAsyncEnumerator<T>` |
| `IAsyncDisposable` | `IUniTaskAsyncDisposable` |
| `Task.Delay` | `UniTask.Delay` |
| `Task.Yield` | `UniTask.Yield` |
| `Task.Run` | `UniTask.Run` |
| `Task.WhenAll` | `UniTask.WhenAll` |
| `Task.WhenAny` | `UniTask.WhenAny` |
| `Task.CompletedTask` | `UniTask.CompletedTask` |
| `Task.FromException` | `UniTask.FromException` |
| `Task.FromResult` | `UniTask.FromResult` |
| `Task.FromCanceled` | `UniTask.FromCanceled` |
| `Task.ContinueWith` | `UniTask.ContinueWith` |
| `TaskScheduler.UnobservedTaskException` | `UniTaskScheduler.UnobservedTaskException` |
Pooling Configuration
---
UniTask is aggressively caching async promise object to achive zero allocation(technical details, see blog post [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)). In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
```csharp
UniTask.WaitUntil
UniTask.WaitWhile
UniTask.WaitUntilValueChanged
UniTask.SwitchToThreadPool
UniTask.SwitchToTaskPool
UniTask.SwitchToMainThread
UniTask.SwitchToSynchronizationContext
UniTask.Yield
UniTask.Run
UniTask.Lazy
UniTask.Void
UniTask.ConfigureAwait
UniTask.DelayFrame
UniTask.Delay(..., bool ignoreTimeScale = false, ...) parameter
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
{
Debug.Log(type + ":" + size);
}
```
Allocation on Profiler
---
In UnityEditor profiler shows allocation of compiler generated AsyncStateMachine but it only occurs in debug(development) build. C# Compiler generate AsyncStateMachine as class on Debug build and as struct on Release build.
After Unity 2020.1 supports Code Optimization option on UnityEditor(right, footer).
![](https://user-images.githubusercontent.com/46207/89967342-2f944600-dc8c-11ea-99fc-0b74527a16f6.png)
You can change C# compiler optimization to release, it removes AsyncStateMachine allocation. Andalso optimization option can set via `Compilation.CompilationPipeline-codeOptimization`, and `Compilation.CodeOptimization`.
UniTaskSynchronizationContext
---
Unity's default SynchronizationContext(`UnitySynchronizationContext`) is poor implementation for performance. UniTask itself is bypass `SynchronizationContext`(and `ExecutionContext`) so does not use it but if exists in `async Task`, still used it. `UniTaskSynchronizationContext` is replacement of `UnitySynchronizationContext`, it is better for performance.
```csharp
public class SyncContextInjecter
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Inject()
{
SynchronizationContext.SetSynchronizationContext(new UniTaskSynchronizationContext());
}
}
```
This is an optional choice and is not always recommended; `UniTaskSynchronizationContext` is less performance than `async UniTask` and is not a complete UniTask replacement. It also does not guarantee full behavioral compatibility with the `UnitySynchronizationContext`.
API References
---
UniTask's API References is hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).
For example, UniTask's factory methods can see at [UniTask#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.UniTask.html#methods-1). UniTaskAsyncEnumerable's factory/extension methods can see at [UniTaskAsyncEnumerable#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.Linq.UniTaskAsyncEnumerable.html#methods-1).
UPM Package
---
After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of git package. You can add `https://github.com/Cysharp/UniTask.git?path=Assets/UniRx.Async` to Package Manager
### Install via git URL
After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of git package. You can add `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask` to Package Manager
![image](https://user-images.githubusercontent.com/46207/79450714-3aadd100-8020-11ea-8aae-b8d87fc4d7be.png)
![image](https://user-images.githubusercontent.com/46207/79450774-56b17280-8020-11ea-91eb-21e1f51eb60c.png)
![image](https://user-images.githubusercontent.com/46207/83702872-e0f17c80-a648-11ea-8183-7469dcd4f810.png)
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=Assets/UniRx.Async"` to `Packages/manifest.json`.
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#1.3.0`. For example `https://github.com/Cysharp/UniTask.git?path=Assets/UniRx.Async#1.3.1`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
### Install via OpenUPM
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
```
openupm add com.cysharp.unitask
```
.NET Core
---
For .NET Core, use NuGet.
> PM> Install-Package [UniTask](https://www.nuget.org/packages/UniTask)
UniTask of .NET Core version is a subset of Unity UniTask, removed PlayerLoop dependent methods.
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
If you use UniTask internally, but provide ValueTask as an external API, you can write like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
```csharp
public class ZeroAllocAsyncAwaitInDotNetCore
{
public ValueTask<int> DoAsync(int x, int y)
{
return Core(this, x, y);
static async UniTask<int> Core(ZeroAllocAsyncAwaitInDotNetCore self, int x, int y)
{
// do anything...
await Task.Delay(TimeSpan.FromSeconds(x + y));
await UniTask.Yield();
return 10;
}
}
}
// UniTask does not return to original SynchronizationContext but you can use helper `ReturnToCurrentSynchronizationContext`.
public ValueTask TestAsync()
{
await using (UniTask.ReturnToCurrentSynchronizationContext())
{
await UniTask.SwitchToThreadPool();
// do anything..
}
}
```
.NET Core version is intended to allow users to use UniTask as an interface when sharing code with Unity (such as [Cysharp/MagicOnion](https://github.com/Cysharp/MagicOnion/)). .NET Core version of UniTask enables smooth code sharing.
Utility methods such as WhenAll which is equivalent to UniTask are provided as [Cysharp/ValueTaskSupplement](https://github.com/Cysharp/ValueTaskSupplement).
License
---
This library is under the MIT License.
This library is under the MIT License.

10
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###############
# folder #
###############
/**/DROP/
/**/TEMP/
/**/packages/
/**/bin/
/**/obj/
_site
_DocfxTemplate

5
docs/api/.gitignore vendored Normal file
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###############
# temp file #
###############
*.yml
.manifest

70
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@@ -0,0 +1,70 @@
{
"metadata": [
{
"src": [
{
"files": [
"UniTask/Assets/Plugins/UniTask/Runtime/**/*.cs"
],
"src": "../src"
}
],
"dest": "api",
"disableGitFeatures": false,
"disableDefaultFilter": false
}
],
"build": {
"globalMetadata": {
"_disableContribution": true,
"_appTitle": "UniTask"
},
"content": [
{
"files": [
"api/**.yml",
"api/index.md"
]
},
{
"files": [
"articles/**.md",
"articles/**/toc.yml",
"toc.yml",
"*.md"
]
}
],
"resource": [
{
"files": [
"images/**"
]
}
],
"overwrite": [
{
"files": [
"apidoc/**.md"
],
"exclude": [
"obj/**",
"_site/**"
]
}
],
"dest": "_site",
"globalMetadataFiles": [],
"fileMetadataFiles": [],
"template": [
"_DocfxTemplate/templates/default-v2.5.2",
"_DocfxTemplate/templates/cysharp"
],
"postProcessors": [],
"markdownEngineName": "markdig",
"noLangKeyword": false,
"keepFileLink": false,
"cleanupCacheHistory": false
}
}

8
docs/index.md Normal file
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---
title: Home
---
# UniTask
Provides an efficient async/await integration to Unity.
https://github.com/Cysharp/UniTask

11
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- name: API Documentation
href: api/
homepage: api/Cysharp.Threading.Tasks.html
- name: Repository
href: https://github.com/Cysharp/UniTask
homepage: https://github.com/Cysharp/UniTask
- name: Releases
href: https://github.com/Cysharp/UniTask/releases
homepage: https://github.com/Cysharp/UniTask/releases

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#if !NETSTANDARD2_0
#pragma warning disable 0649
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Threading.Tasks.Sources;
namespace Cysharp.Threading.Tasks
{
public static class AsyncEnumerableExtensions
{
public static IUniTaskAsyncEnumerable<T> AsUniTaskAsyncEnumerable<T>(this IAsyncEnumerable<T> source)
{
return new AsyncEnumerableToUniTaskAsyncEnumerable<T>(source);
}
public static IAsyncEnumerable<T> AsAsyncEnumerable<T>(this IUniTaskAsyncEnumerable<T> source)
{
return new UniTaskAsyncEnumerableToAsyncEnumerable<T>(source);
}
sealed class AsyncEnumerableToUniTaskAsyncEnumerable<T> : IUniTaskAsyncEnumerable<T>
{
readonly IAsyncEnumerable<T> source;
public AsyncEnumerableToUniTaskAsyncEnumerable(IAsyncEnumerable<T> source)
{
this.source = source;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source.GetAsyncEnumerator(cancellationToken));
}
sealed class Enumerator : IUniTaskAsyncEnumerator<T>
{
readonly IAsyncEnumerator<T> enumerator;
public Enumerator(IAsyncEnumerator<T> enumerator)
{
this.enumerator = enumerator;
}
public T Current => enumerator.Current;
public async UniTask DisposeAsync()
{
await enumerator.DisposeAsync();
}
public async UniTask<bool> MoveNextAsync()
{
return await enumerator.MoveNextAsync();
}
}
}
sealed class UniTaskAsyncEnumerableToAsyncEnumerable<T> : IAsyncEnumerable<T>
{
readonly IUniTaskAsyncEnumerable<T> source;
public UniTaskAsyncEnumerableToAsyncEnumerable(IUniTaskAsyncEnumerable<T> source)
{
this.source = source;
}
public IAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source.GetAsyncEnumerator(cancellationToken));
}
sealed class Enumerator : IAsyncEnumerator<T>
{
readonly IUniTaskAsyncEnumerator<T> enumerator;
public Enumerator(IUniTaskAsyncEnumerator<T> enumerator)
{
this.enumerator = enumerator;
}
public T Current => enumerator.Current;
public ValueTask DisposeAsync()
{
return enumerator.DisposeAsync();
}
public ValueTask<bool> MoveNextAsync()
{
return enumerator.MoveNextAsync();
}
}
}
}
}
#endif

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@@ -0,0 +1,97 @@
#pragma warning disable 0649
using System;
using System.Threading.Tasks;
using System.Threading.Tasks.Sources;
namespace Cysharp.Threading.Tasks
{
public static class UniTaskValueTaskExtensions
{
public static ValueTask AsValueTask(this in UniTask task)
{
#if NETSTANDARD2_0
return new ValueTask(new UniTaskValueTaskSource(task), 0);
#else
return task;
#endif
}
public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task)
{
#if NETSTANDARD2_0
return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0);
#else
return task;
#endif
}
public static async UniTask<T> AsUniTask<T>(this ValueTask<T> task)
{
return await task;
}
public static async UniTask AsUniTask(this ValueTask task)
{
await task;
}
#if NETSTANDARD2_0
class UniTaskValueTaskSource : IValueTaskSource
{
readonly UniTask task;
readonly UniTask.Awaiter awaiter;
public UniTaskValueTaskSource(UniTask task)
{
this.task = task;
this.awaiter = task.GetAwaiter();
}
public void GetResult(short token)
{
awaiter.GetResult();
}
public ValueTaskSourceStatus GetStatus(short token)
{
return (ValueTaskSourceStatus)task.Status;
}
public void OnCompleted(Action<object> continuation, object state, short token, ValueTaskSourceOnCompletedFlags flags)
{
awaiter.SourceOnCompleted(continuation, state);
}
}
class UniTaskValueTaskSource<T> : IValueTaskSource<T>
{
readonly UniTask<T> task;
readonly UniTask<T>.Awaiter awaiter;
public UniTaskValueTaskSource(UniTask<T> task)
{
this.task = task;
this.awaiter = task.GetAwaiter();
}
public T GetResult(short token)
{
return awaiter.GetResult();
}
public ValueTaskSourceStatus GetStatus(short token)
{
return (ValueTaskSourceStatus)task.Status;
}
public void OnCompleted(Action<object> continuation, object state, short token, ValueTaskSourceOnCompletedFlags flags)
{
awaiter.SourceOnCompleted(continuation, state);
}
}
#endif
}
}

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@@ -0,0 +1,39 @@
//using Cysharp.Threading.Tasks.Internal;
//using System;
//using System.Collections.Concurrent;
//using System.Runtime.CompilerServices;
//using System.Threading;
//namespace Cysharp.Threading.Tasks
//{
// public partial struct UniTask
// {
// public static UniTask Delay()
// {
// return default;
// }
// sealed class DelayPromise : IUniTaskSource
// {
// public void GetResult(short token)
// {
// throw new NotImplementedException();
// }
// public UniTaskStatus GetStatus(short token)
// {
// throw new NotImplementedException();
// }
// public void OnCompleted(Action<object> continuation, object state, short token)
// {
// throw new NotImplementedException();
// }
// public UniTaskStatus UnsafeGetStatus()
// {
// throw new NotImplementedException();
// }
// }
// }
//}

View File

@@ -1,97 +1,112 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public partial struct UniTask
{
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>Run action on the threadPool and return to current SynchronizationContext if configureAwait = true.</summary>
public static async UniTask Run(Action action, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
var current = SynchronizationContext.Current;
await UniTask.SwitchToThreadPool();
try
{
action();
}
finally
{
await UniTask.Yield();
if (current != null)
{
await UniTask.SwitchToSynchronizationContext(current);
}
}
}
else
{
await UniTask.SwitchToThreadPool();
action();
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>Run action on the threadPool and return to current SynchronizationContext if configureAwait = true.</summary>
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
var current = SynchronizationContext.Current;
await UniTask.SwitchToThreadPool();
try
{
action(state);
}
finally
{
await UniTask.Yield();
if (current != null)
{
await UniTask.SwitchToSynchronizationContext(current);
}
}
}
else
{
await UniTask.SwitchToThreadPool();
action(state);
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>Run action on the threadPool and return to current SynchronizationContext if configureAwait = true.</summary>
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
var current = SynchronizationContext.Current;
await UniTask.SwitchToThreadPool();
try
{
return func();
}
finally
{
await UniTask.Yield();
if (current != null)
{
await UniTask.SwitchToSynchronizationContext(current);
}
}
}
else
{
await UniTask.SwitchToThreadPool();
return func();
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>Run action on the threadPool and return to current SynchronizationContext if configureAwait = true.</summary>
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
var current = SynchronizationContext.Current;
await UniTask.SwitchToThreadPool();
try
{
return func(state);
}
finally
{
await UniTask.Yield();
if (current != null)
{
await UniTask.SwitchToSynchronizationContext(current);
}
}
}
else
{
await UniTask.SwitchToThreadPool();
return func(state);
}
}
}
}
}

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@@ -0,0 +1,103 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public partial struct UniTask
{
public static UniTask.YieldAwaitable Yield()
{
return default;
}
public readonly struct YieldAwaitable
{
public Awaiter GetAwaiter()
{
return default;
}
public readonly struct Awaiter : ICriticalNotifyCompletion
{
static readonly SendOrPostCallback SendOrPostCallbackDelegate = Continuation;
static readonly WaitCallback WaitCallbackDelegate = Continuation;
public bool IsCompleted => false;
public void GetResult() { }
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
var syncContext = SynchronizationContext.Current;
if (syncContext != null)
{
syncContext.Post(SendOrPostCallbackDelegate, continuation);
}
else
{
#if NETCOREAPP3_1
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
#else
ThreadPool.UnsafeQueueUserWorkItem(WaitCallbackDelegate, continuation);
#endif
}
}
static void Continuation(object state)
{
((Action)state).Invoke();
}
}
#if NETCOREAPP3_1
sealed class ThreadPoolWorkItem : IThreadPoolWorkItem, ITaskPoolNode<ThreadPoolWorkItem>
{
static TaskPool<ThreadPoolWorkItem> pool;
ThreadPoolWorkItem nextNode;
public ref ThreadPoolWorkItem NextNode => ref nextNode;
static ThreadPoolWorkItem()
{
TaskPool.RegisterSizeGetter(typeof(ThreadPoolWorkItem), () => pool.Size);
}
Action continuation;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ThreadPoolWorkItem Create(Action continuation)
{
if (!pool.TryPop(out var item))
{
item = new ThreadPoolWorkItem();
}
item.continuation = continuation;
return item;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Execute()
{
var call = continuation;
continuation = null;
if (call != null)
{
pool.TryPush(this);
call.Invoke();
}
}
}
#endif
}
}
}

View File

@@ -1,31 +1,58 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<TargetFrameworks>netcoreapp3.1;netstandard2.1;netstandard2.0</TargetFrameworks>
<AssemblyName>UniTask</AssemblyName>
<LangVersion>8.0</LangVersion>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
<!-- NuGet Packaging -->
<Id>UniTask</Id>
<PackageVersion>$(Version)</PackageVersion>
<Company>Cysharp</Company>
<Authors>Cysharp</Authors>
<Copyright>© Cysharp, Inc.</Copyright>
<PackageTags>task;async</PackageTags>
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageIcon>Icon.png</PackageIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\**\*.cs"
Exclude="..\UniTask\Assets\Plugins\UniTask\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.uGUI.cs;
..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.MonoBehaviour.cs;
"/>
<None Include="Icon.png" Pack="true" PackagePath="/" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,258 @@
using BenchmarkDotNet.Attributes;
using System.Linq;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Running;
using Cysharp.Threading.Tasks;
using PooledAwait;
using System;
using System.Runtime.ExceptionServices;
using System.Threading.Tasks;
using System.Threading;
using System.Runtime.CompilerServices;
using Cysharp.Threading.Tasks.CompilerServices;
using System.Collections.Concurrent;
[Config(typeof(BenchmarkConfig))]
public class AllocationCheck
{
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
// iterations, so that we're only really measuring the inner loop
private const int InnerOps = 1000;
[Benchmark(OperationsPerInvoke = InnerOps)]
public async Task ViaUniTask()
{
for (int i = 0; i < InnerOps; i++)
{
var a = Core();
var b = Core();
var c = Core();
await a;
await b;
await c;
}
static async UniTask Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
}
}
[Benchmark(OperationsPerInvoke = InnerOps)]
public async Task<int> ViaUniTaskT()
{
var sum = 0;
for (int i = 0; i < InnerOps; i++)
{
var a = Core();
var b = Core();
var c = Core();
sum += await a;
sum += await b;
sum += await c;
}
return sum;
static async UniTask<int> Core()
{
var a = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
var b = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
var c = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
return 10;
}
}
//[Benchmark(OperationsPerInvoke = InnerOps)]
//[Benchmark]
public void ViaUniTaskVoid()
{
for (int i = 0; i < InnerOps; i++)
{
Core().Forget();
Core().Forget();
Core().Forget();
}
static async UniTaskVoid Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
}
}
struct Foo : IAsyncStateMachine
{
public AsyncUniTaskVoidMethodBuilder builder;
public TestAwaiter awaiter;
public TestAwaiter awaiterawaiter;
public int state;
public void MoveNext()
{
switch (state)
{
case -1:
awaiterawaiter = awaiter.GetAwaiter();
if (awaiterawaiter.IsCompleted)
{
goto case 0;
}
else
{
state = 0;
builder.AwaitUnsafeOnCompleted(ref awaiterawaiter, ref this);
return;
}
case 0:
default:
goto END;
}
END:
builder.SetResult();
}
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
}
public class TaskTestException : Exception
{
}
public struct TestAwaiter : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
public TestAwaiter(bool isCompleted, UniTaskStatus status)
{
this.isCompleted = isCompleted;
this.status = status;
}
public TestAwaiter GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public void GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
break;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
}
public struct TestAwaiter<T> : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
readonly T value;
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
{
this.isCompleted = isCompleted;
this.status = status;
this.value = value;
}
public TestAwaiter<T> GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public T GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
return value;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
}
public sealed class ThreadPoolWorkItem : IThreadPoolWorkItem
{
public static readonly ConcurrentQueue<ThreadPoolWorkItem> pool = new ConcurrentQueue<ThreadPoolWorkItem>();
public static void CreatePoolItems(int count)
{
for (int i = 0; i < count; i++)
{
pool.Enqueue(new ThreadPoolWorkItem());
}
}
Action continuation;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ThreadPoolWorkItem Create(Action continuation)
{
if (!pool.TryDequeue(out var item))
{
item = new ThreadPoolWorkItem();
}
item.continuation = continuation;
return item;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Execute()
{
var call = continuation;
continuation = null;
pool.Enqueue(this);
call.Invoke();
}
}

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@@ -0,0 +1,283 @@
using BenchmarkDotNet.Attributes;
using System.Linq;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Running;
using Cysharp.Threading.Tasks;
using PooledAwait;
using System;
using System.Runtime.ExceptionServices;
using System.Threading.Tasks;
using System.Threading;
using System.Runtime.CompilerServices;
using Cysharp.Threading.Tasks.CompilerServices;
//class Program
//{
// static void Main(string[] args)
// {
// var switcher = new BenchmarkSwitcher(new[]
// {
// typeof(StandardBenchmark)
// });
//#if DEBUG
// var b = new StandardBenchmark();
//#else
// switcher.Run(args);
//#endif
// }
//}
public class BenchmarkConfig : ManualConfig
{
public BenchmarkConfig()
{
AddDiagnoser(MemoryDiagnoser.Default);
AddJob(Job.ShortRun.WithLaunchCount(1).WithIterationCount(1).WithWarmupCount(1)/*.RunOncePerIteration()*/);
}
}
// borrowed from PooledAwait
[Config(typeof(BenchmarkConfig))]
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
[CategoriesColumn]
public class ComparisonBenchmarks
{
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
// iterations, so that we're only really measuring the inner loop
private const int InnerOps = 1000;
public bool ConfigureAwait { get; set; } = false;
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("Task<T>")]
public async Task<int> ViaTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async Task<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("Task")]
public async Task ViaTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async Task Inner()
{
await Task.Yield();
await Task.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("ValueTask<T>")]
public async Task<int> ViaValueTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async ValueTask<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("ValueTask")]
public async Task ViaValueTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async ValueTask Inner()
{
await Task.Yield();
await Task.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("ValueTask<T>")]
public async Task<int> ViaPooledValueTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async PooledValueTask<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("ValueTask")]
public async Task ViaPooledValueTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async PooledValueTask Inner()
{
await Task.Yield();
await Task.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("Task<T>")]
public async Task<int> ViaPooledTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async PooledTask<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("Task")]
public async Task ViaPooledTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async PooledTask Inner()
{
await Task.Yield();
await Task.Yield();
}
}
// ---
//[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskVoid")]
//[BenchmarkCategory("UniTask")]
//public async Task ViaUniTaskVoid()
//{
// for (int i = 0; i < InnerOps; i++)
// {
// await Inner();
// }
// static async UniTaskVoid Inner()
// {
// await UniTask.Yield();
// await UniTask.Yield();
// }
//}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTask")]
[BenchmarkCategory("UniTask")]
public async Task ViaUniTask()
{
for (int i = 0; i < InnerOps; i++)
{
await Inner();
}
static async UniTask Inner()
{
await UniTask.Yield();
await UniTask.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskT")]
[BenchmarkCategory("UniTask")]
public async Task<int> ViaUniTaskT()
{
var sum = 0;
for (int i = 0; i < InnerOps; i++)
{
sum += await Inner(1, 2);
}
return sum;
static async UniTask<int> Inner(int x, int y)
{
int i = x;
await UniTask.Yield();
i *= y;
await UniTask.Yield();
return 5 * i;
}
}
}
public struct MyAwaiter : ICriticalNotifyCompletion
{
public MyAwaiter GetAwaiter() => this;
public bool IsCompleted => false;
public void GetResult()
{
}
public void OnCompleted(Action continuation)
{
continuation();
}
public void UnsafeOnCompleted(Action continuation)
{
continuation();
}
}
public struct MyTestStateMachine : IAsyncStateMachine
{
public void MoveNext()
{
//throw new NotImplementedException();
}
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
//throw new NotImplementedException();
}
}

View File

@@ -1,38 +1,515 @@
using Cysharp.Threading.Tasks;
#pragma warning disable CS1998
using Cysharp.Threading.Tasks;
using System.Linq;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Collections;
using System.Text;
using System.Text.RegularExpressions;
using System.Runtime.CompilerServices;
using Cysharp.Threading.Tasks.Linq;
using System.Reactive.Linq;
using System.Reactive.Concurrency;
namespace NetCoreSandbox
{
class Program
public class MySyncContext : SynchronizationContext
{
static async Task Main(string[] args)
public MySyncContext()
{
Console.WriteLine("Foo");
var v = await outer().AsTask();
Console.WriteLine("Bar:" + v);
}
static async UniTask<int> outer()
public override void Post(SendOrPostCallback d, object state)
{
var v = await DoAsync();
return v;
Console.WriteLine("Called SyncContext Post!");
base.Post(d, state);
}
}
public class Text
{
static async UniTask<int> DoAsync()
public string text { get; set; }
}
public class ZeroAllocAsyncAwaitInDotNetCore
{
public ValueTask<int> NanikaAsync(int x, int y)
{
var tcs = new UniTaskCompletionSource<int>();
return Core(this, x, y);
tcs.TrySetResult(100);
static async UniTask<int> Core(ZeroAllocAsyncAwaitInDotNetCore self, int x, int y)
{
// nanika suru...
await Task.Delay(TimeSpan.FromSeconds(x + y));
var v = await tcs.Task;
return v;
return 10;
}
}
}
public class TaskTestException : Exception
{
}
class Foo
{
public async UniTask MethodFooAsync()
{
await MethodBarAsync();
}
private async UniTask MethodBarAsync()
{
Throw();
}
private void Throw()
{
throw new Exception();
}
}
public struct TestAwaiter : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
public TestAwaiter(bool isCompleted, UniTaskStatus status)
{
this.isCompleted = isCompleted;
this.status = status;
}
public TestAwaiter GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public void GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
break;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
}
}
public struct TestAwaiter<T> : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
readonly T value;
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
{
this.isCompleted = isCompleted;
this.status = status;
this.value = value;
}
public TestAwaiter<T> GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public T GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
return value;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
}
}
public static partial class UnityUIComponentExtensions
{
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
{
AAAACORECORE(source, text).Forget();
async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
{
var e = source2.GetAsyncEnumerator();
try
{
while (await e.MoveNextAsync())
{
text2.text = e.Current;
// action(e.Current);
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
}
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
//{
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
//}
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
//{
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
//}
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
//{
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
//}
}
class Program
{
static string FlattenGenArgs(Type type)
{
if (type.IsGenericType)
{
var t = string.Join(", ", type.GetGenericArguments().Select(x => FlattenGenArgs(x)));
return Regex.Replace(type.Name, "`.+", "") + "<" + t + ">";
}
//x.ReturnType.GetGenericArguments()
else
{
return type.Name;
}
}
static async IAsyncEnumerable<int> FooAsync([EnumeratorCancellation]CancellationToken cancellationToken = default)
{
yield return 1;
await Task.Delay(10, cancellationToken);
}
public class MyDisposable : IDisposable
{
public void Dispose()
{
}
}
static void Test()
{
var disp = new MyDisposable();
using var _ = new MyDisposable();
Console.WriteLine("tako");
}
static async UniTask FooBarAsync()
{
await using (UniTask.ReturnToCurrentSynchronizationContext())
{
await UniTask.SwitchToThreadPool();
}
}
static async UniTask Aaa()
{
await FooBarAsync();
Console.WriteLine("FooBarAsync End");
}
static async UniTask WhereSelect()
{
await foreach (var item in UniTaskAsyncEnumerable.Range(1, 10)
.SelectAwait(async x =>
{
await UniTask.Yield();
return x;
})
.Where(x => x % 2 == 0))
{
Console.WriteLine(item);
}
}
static async Task Main(string[] args)
{
#if !DEBUG
//await new AllocationCheck().ViaUniTaskVoid();
//Console.ReadLine();
BenchmarkDotNet.Running.BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
//await new ComparisonBenchmarks().ViaUniTaskT();
return;
#endif
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < 5; i++)
{
Console.WriteLine($"Start {i}");
await writer.YieldAsync(i);
Console.WriteLine($"End {i}");
}
});
var ee = e.GetAsyncEnumerator();
while (await ee.MoveNextAsync())
{
Console.WriteLine("ForEach " + ee.Current);
}
}
static async UniTask YieldCore()
{
await UniTask.Yield();
}
#pragma warning disable CS1998
static async UniTask<int> AsyncTest()
{
// empty
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(true, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
return 10;
}
#pragma warning restore CS1998
void Foo()
{
// AsyncEnumerable.Range(1,10).Do(
// AsyncEnumerable.t
var sb = new StringBuilder();
sb.AppendLine(@"using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
");
var chako = typeof(AsyncEnumerable).GetMethods()
.OrderBy(x => x.Name)
.Select(x =>
{
var ret = FlattenGenArgs(x.ReturnType);
var generics = string.Join(", ", x.GetGenericArguments().Select(x => x.Name));
if (x.GetParameters().Length == 0) return "";
var self = x.GetParameters().First();
if (x.GetCustomAttributes(typeof(ExtensionAttribute), true).Length == 0)
{
return "";
}
var arg1Type = FlattenGenArgs(x.GetParameters().First().ParameterType);
var others = string.Join(", ", x.GetParameters().Skip(1).Select(y => FlattenGenArgs(y.ParameterType) + " " + y.Name));
if (!string.IsNullOrEmpty(others))
{
others = ", " + others;
}
var template = $"public static {ret} {x.Name}<{generics}>(this {arg1Type} {self.Name}{others})";
return template.Replace("ValueTask", "UniTask").Replace("IAsyncEnumerable", "IUniTaskAsyncEnumerable").Replace("<>", "");
})
.Where(x => x != "")
.Select(x => x + "\r\n{\r\n throw new NotImplementedException();\r\n}")
.ToArray();
var huga = string.Join("\r\n\r\n", chako);
foreach (var item in typeof(AsyncEnumerable).GetMethods().Select(x => x.Name).Distinct())
{
if (item.EndsWith("AwaitAsync") || item.EndsWith("AwaitWithCancellationAsync") || item.EndsWith("WithCancellation"))
{
continue;
}
var item2 = item.Replace("Async", "");
item2 = item2.Replace("Await", "");
var format = @"
internal sealed class {0}
{{
}}
";
sb.Append(string.Format(format, item2));
}
sb.Append("}");
Console.WriteLine(sb.ToString());
}
public static async IAsyncEnumerable<int> AsyncGen()
{
await UniTask.SwitchToThreadPool();
yield return 10;
await UniTask.SwitchToThreadPool();
yield return 100;
}
}
class MyEnumerable : IEnumerable<int>
{
public IEnumerator<int> GetEnumerator()
{
return new MyEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
class MyEnumerator : IEnumerator<int>
{
public int Current => throw new NotImplementedException();
object IEnumerator.Current => throw new NotImplementedException();
public void Dispose()
{
Console.WriteLine("Called Dispose");
}
public bool MoveNext()
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
}
public class MyClass<T>
{
public CustomAsyncEnumerator<T> GetAsyncEnumerator()
{
//IAsyncEnumerable
return new CustomAsyncEnumerator<T>();
}
}
public struct CustomAsyncEnumerator<T>
{
int count;
public T Current
{
get
{
return default;
}
}
public UniTask<bool> MoveNextAsync()
{
if (count++ == 3)
{
return UniTask.FromResult(false);
//return false;
}
return UniTask.FromResult(true);
}
public UniTask DisposeAsync()
{
return default;
}
}
}

View File

@@ -0,0 +1,473 @@
using BenchmarkDotNet.Attributes;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
[Config(typeof(BenchmarkConfig))]
public class QueueCheck
{
Node node1 = new Node();
Node node2 = new Node();
RefNode refNode1 = new RefNode();
RefNode refNode2 = new RefNode();
Queue<Node> q1 = new Queue<Node>();
Stack<Node> s1 = new Stack<Node>();
ConcurrentQueue<Node> cq = new ConcurrentQueue<Node>();
ConcurrentStack<Node> cs = new ConcurrentStack<Node>();
static TaskPool<Node> pool;
static TaskPoolRefNode<RefNode> poolRefNode;
static TaskPoolEqualNull<Node> poolEqualNull;
static TaskPoolClass<Node> poolClass = new TaskPoolClass<Node>();
static TaskPoolWithoutSize<Node> poolWithoutSize;
static TaskPoolWithoutLock<Node> poolWithoutLock;
[Benchmark]
public void Queue()
{
q1.Enqueue(node1);
q1.Enqueue(node1);
q1.TryDequeue(out _);
q1.TryDequeue(out _);
}
[Benchmark]
public void QueueLock()
{
lock (q1) { q1.Enqueue(node1); }
lock (q1) { q1.Enqueue(node1); }
lock (q1) { q1.TryDequeue(out _); }
lock (q1) { q1.TryDequeue(out _); }
}
[Benchmark]
public void Stack()
{
s1.Push(node1);
s1.Push(node2);
s1.TryPop(out _);
s1.TryPop(out _);
}
[Benchmark]
public void StackLock()
{
lock (s1) { s1.Push(node1); }
lock (s1) { s1.Push(node2); }
lock (s1) { s1.TryPop(out _); }
lock (s1) { s1.TryPop(out _); }
}
[Benchmark]
public void ConcurrentQueue()
{
cq.Enqueue(node1);
cq.Enqueue(node1);
cq.TryDequeue(out _);
cq.TryDequeue(out _);
}
[Benchmark]
public void ConcurrentStack()
{
cs.Push(node1);
cs.Push(node2);
cs.TryPop(out _);
cs.TryPop(out _);
}
[Benchmark]
public void TaskPool()
{
pool.TryPush(node1);
pool.TryPush(node2);
pool.TryPop(out _);
pool.TryPop(out _);
}
[Benchmark]
public void TaskPoolRefNode()
{
poolRefNode.TryPush(refNode1);
poolRefNode.TryPush(refNode2);
poolRefNode.TryPop(out _);
poolRefNode.TryPop(out _);
}
[Benchmark]
public void TaskPoolEqualNull()
{
poolEqualNull.TryPush(node1);
poolEqualNull.TryPush(node2);
poolEqualNull.TryPop(out _);
poolEqualNull.TryPop(out _);
}
[Benchmark]
public void TaskPoolClass()
{
poolClass.TryPush(node1);
poolClass.TryPush(node2);
poolClass.TryPop(out _);
poolClass.TryPop(out _);
}
[Benchmark]
public void TaskPoolWithoutSize()
{
poolWithoutSize.TryPush(node1);
poolWithoutSize.TryPush(node2);
poolWithoutSize.TryPop(out _);
poolWithoutSize.TryPop(out _);
}
[Benchmark]
public void TaskPoolWithoutLock()
{
poolWithoutLock.TryPush(node1);
poolWithoutLock.TryPush(node2);
poolWithoutLock.TryPop(out _);
poolWithoutLock.TryPop(out _);
}
}
public sealed class Node : ITaskPoolNode<Node>
{
public Node NextNode { get; set; }
}
public interface ITaskPoolNode<T>
{
T NextNode { get; set; }
}
public sealed class RefNode :ITaskPoolRefNode<RefNode>
{
RefNode nextNode;
public ref RefNode NextNode => ref nextNode;
}
public interface ITaskPoolRefNode<T>
{
ref T NextNode { get; }
}
// mutable struct, don't mark readonly.
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolWithoutLock<T>
where T : class, ITaskPoolNode<T>
{
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
// Volatile.Write(ref gate, 0);
return true;
}
//Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
// Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
//return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPool<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolRefNode<T>
where T : class, ITaskPoolRefNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolEqualNull<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (v != null)
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
public class TaskPoolClass<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolWithoutSize<T>
where T : class, ITaskPoolNode<T>
{
int gate;
T root;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}

View File

@@ -6,6 +6,13 @@
<RootNamespace>NetCoreSandbox</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="PooledAwait" Version="1.0.49" />
<PackageReference Include="System.Interactive.Async" Version="4.1.1" />
<PackageReference Include="System.Reactive" Version="4.4.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
</ItemGroup>

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@@ -0,0 +1,167 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class AsyncLazyTest
{
[Fact]
public async Task LazyLazy()
{
{
var l = UniTask.Lazy(() => After());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await a;
await b;
await c;
}
{
var l = UniTask.Lazy(() => AfterException());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
[Fact]
public async Task LazyImmediate()
{
{
var l = UniTask.Lazy(() => UniTask.FromResult(1).AsUniTask());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await a;
await b;
await c;
}
{
var l = UniTask.Lazy(() => UniTask.FromException(new TaskTestException()));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
static async UniTask AwaitAwait(UniTask t)
{
await t;
}
async UniTask After()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
await UniTask.Yield();
}
async UniTask AfterException()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
throw new TaskTestException();
}
}
public class AsyncLazyTest2
{
[Fact]
public async Task LazyLazy()
{
{
var l = UniTask.Lazy(() => After());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
var a2 = await a;
var b2 = await b;
var c2 = await c;
(a2, b2, c2).Should().Be((10, 10, 10));
}
{
var l = UniTask.Lazy(() => AfterException());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
[Fact]
public async Task LazyImmediate()
{
{
var l = UniTask.Lazy(() => UniTask.FromResult(1));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
var a2 = await a;
var b2 = await b;
var c2 = await c;
(a2, b2, c2).Should().Be((1, 1, 1));
}
{
var l = UniTask.Lazy(() => UniTask.FromException<int>(new TaskTestException()));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
static async UniTask<int> AwaitAwait(UniTask<int> t)
{
return await t;
}
async UniTask<int> After()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
await UniTask.Yield();
return 10;
}
async UniTask<int> AfterException()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
throw new TaskTestException();
}
}
}

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@@ -0,0 +1,197 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class AsyncReactivePropertyTest
{
[Fact]
public async Task Iteration()
{
var rp = new AsyncReactiveProperty<int>(99);
var f = await rp.FirstAsync();
f.Should().Be(99);
var array = rp.Take(5).ToArrayAsync();
rp.Value = 100;
rp.Value = 100;
rp.Value = 100;
rp.Value = 131;
var ar = await array;
ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
}
[Fact]
public async Task WithoutCurrent()
{
var rp = new AsyncReactiveProperty<int>(99);
var array = rp.WithoutCurrent().Take(5).ToArrayAsync();
rp.Value = 100;
rp.Value = 100;
rp.Value = 100;
rp.Value = 131;
rp.Value = 191;
var ar = await array;
ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
}
//[Fact]
//public async Task StateIteration()
//{
// var rp = new ReadOnlyAsyncReactiveProperty<int>(99);
// var setter = rp.GetSetter();
// var f = await rp.FirstAsync();
// f.Should().Be(99);
// var array = rp.Take(5).ToArrayAsync();
// setter(100);
// setter(100);
// setter(100);
// setter(131);
// var ar = await array;
// ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
//}
//[Fact]
//public async Task StateWithoutCurrent()
//{
// var rp = new ReadOnlyAsyncReactiveProperty<int>(99);
// var setter = rp.GetSetter();
// var array = rp.WithoutCurrent().Take(5).ToArrayAsync();
// setter(100);
// setter(100);
// setter(100);
// setter(131);
// setter(191);
// var ar = await array;
// ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
//}
[Fact]
public void StateFromEnumeration()
{
var rp = new AsyncReactiveProperty<int>(10);
var state = rp.ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
rp.Value = 10;
state.Value.Should().Be(10);
rp.Value = 20;
state.Value.Should().Be(20);
state.Dispose();
rp.Value = 30;
state.Value.Should().Be(20);
}
[Fact]
public async Task WaitAsyncTest()
{
var rp = new AsyncReactiveProperty<int>(128);
var f = await rp.FirstAsync();
f.Should().Be(128);
{
var t = rp.WaitAsync();
rp.Value = 99;
rp.Value = 100;
var v = await t;
v.Should().Be(99);
}
{
var t = rp.WaitAsync();
rp.Value = 99;
rp.Value = 100;
var v = await t;
v.Should().Be(99);
}
}
[Fact]
public async Task WaitAsyncCancellationTest()
{
var cts = new CancellationTokenSource();
var rp = new AsyncReactiveProperty<int>(128);
var t = rp.WaitAsync(cts.Token);
cts.Cancel();
rp.Value = 99;
rp.Value = 100;
await Assert.ThrowsAsync<OperationCanceledException>(async () => { await t; });
}
[Fact]
public async Task ReadOnlyWaitAsyncTest()
{
var rp = new AsyncReactiveProperty<int>(128);
var rrp = rp.ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
var t = rrp.WaitAsync();
rp.Value = 99;
rp.Value = 100;
var v = await t;
v.Should().Be(99);
}
[Fact]
public async Task ReadOnlyWaitAsyncCancellationTest()
{
var cts = new CancellationTokenSource();
var rp = new AsyncReactiveProperty<int>(128);
var rrp = rp.ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
var t = rrp.WaitAsync(cts.Token);
cts.Cancel();
rp.Value = 99;
rp.Value = 100;
await Assert.ThrowsAsync<OperationCanceledException>(async () => { await t; });
}
}
}

View File

@@ -0,0 +1,51 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class CancellationTokenTest
{
[Fact]
public async Task WaitUntilCanceled()
{
var cts = new CancellationTokenSource();
cts.CancelAfter(TimeSpan.FromSeconds(1.5));
var now = DateTime.UtcNow;
await cts.Token.WaitUntilCanceled();
var elapsed = DateTime.UtcNow - now;
elapsed.Should().BeGreaterThan(TimeSpan.FromSeconds(1));
}
[Fact]
public void AlreadyCanceled()
{
var cts = new CancellationTokenSource();
cts.Cancel();
cts.Token.WaitUntilCanceled().GetAwaiter().IsCompleted.Should().BeTrue();
}
[Fact]
public void None()
{
CancellationToken.None.WaitUntilCanceled().GetAwaiter().IsCompleted.Should().BeTrue();
}
}
}

View File

@@ -0,0 +1,370 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class ChannelTest
{
(System.Threading.Channels.Channel<int>, Cysharp.Threading.Tasks.Channel<int>) CreateChannel()
{
var reference = System.Threading.Channels.Channel.CreateUnbounded<int>(new UnboundedChannelOptions
{
AllowSynchronousContinuations = true,
SingleReader = true,
SingleWriter = false
});
var channel = Cysharp.Threading.Tasks.Channel.CreateSingleConsumerUnbounded<int>();
return (reference, channel);
}
[Fact]
public async Task SingleWriteSingleRead()
{
var (reference, channel) = CreateChannel();
foreach (var item in new[] { 10, 20, 30 })
{
var t1 = reference.Reader.WaitToReadAsync();
var t2 = channel.Reader.WaitToReadAsync();
t1.IsCompleted.Should().BeFalse();
t2.Status.IsCompleted().Should().BeFalse();
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
(await t1).Should().BeTrue();
(await t2).Should().BeTrue();
reference.Reader.TryRead(out var refitem).Should().BeTrue();
channel.Reader.TryRead(out var chanitem).Should().BeTrue();
refitem.Should().Be(item);
chanitem.Should().Be(item);
}
}
[Fact]
public async Task MultiWrite()
{
var (reference, channel) = CreateChannel();
foreach (var item in new[] { 10, 20, 30 })
{
var t1 = reference.Reader.WaitToReadAsync();
var t2 = channel.Reader.WaitToReadAsync();
t1.IsCompleted.Should().BeFalse();
t2.Status.IsCompleted().Should().BeFalse();
foreach (var i in Enumerable.Range(1, 3))
{
reference.Writer.TryWrite(item * i);
channel.Writer.TryWrite(item * i);
}
(await t1).Should().BeTrue();
(await t2).Should().BeTrue();
foreach (var i in Enumerable.Range(1, 3))
{
(await reference.Reader.WaitToReadAsync()).Should().BeTrue();
(await channel.Reader.WaitToReadAsync()).Should().BeTrue();
reference.Reader.TryRead(out var refitem).Should().BeTrue();
channel.Reader.TryRead(out var chanitem).Should().BeTrue();
refitem.Should().Be(item * i);
chanitem.Should().Be(item * i);
}
}
}
[Fact]
public async Task CompleteOnEmpty()
{
var (reference, channel) = CreateChannel();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
reference.Reader.TryRead(out var refitem);
channel.Reader.TryRead(out var chanitem);
}
// Empty.
var completion1 = reference.Reader.Completion;
var wait1 = reference.Reader.WaitToReadAsync();
var completion2 = channel.Reader.Completion;
var wait2 = channel.Reader.WaitToReadAsync();
reference.Writer.TryComplete();
channel.Writer.TryComplete();
completion1.Status.Should().Be(TaskStatus.RanToCompletion);
completion2.Status.Should().Be(UniTaskStatus.Succeeded);
(await wait1).Should().BeFalse();
(await wait2).Should().BeFalse();
}
[Fact]
public async Task CompleteErrorOnEmpty()
{
var (reference, channel) = CreateChannel();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
reference.Reader.TryRead(out var refitem);
channel.Reader.TryRead(out var chanitem);
}
// Empty.
var completion1 = reference.Reader.Completion;
var wait1 = reference.Reader.WaitToReadAsync();
var completion2 = channel.Reader.Completion;
var wait2 = channel.Reader.WaitToReadAsync();
var ex = new Exception();
reference.Writer.TryComplete(ex);
channel.Writer.TryComplete(ex);
completion1.Status.Should().Be(TaskStatus.Faulted);
completion2.Status.Should().Be(UniTaskStatus.Faulted);
(await Assert.ThrowsAsync<Exception>(async () => await wait1)).Should().Be(ex);
(await Assert.ThrowsAsync<Exception>(async () => await wait2)).Should().Be(ex);
}
[Fact]
public async Task CompleteWithRest()
{
var (reference, channel) = CreateChannel();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
// Three Item2.
var completion1 = reference.Reader.Completion;
var wait1 = reference.Reader.WaitToReadAsync();
var completion2 = channel.Reader.Completion;
var wait2 = channel.Reader.WaitToReadAsync();
reference.Writer.TryComplete();
channel.Writer.TryComplete();
// completion1.Status.Should().Be(TaskStatus.WaitingForActivation);
completion2.Status.Should().Be(UniTaskStatus.Pending);
(await wait1).Should().BeTrue();
(await wait2).Should().BeTrue();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Reader.TryRead(out var i1).Should().BeTrue();
channel.Reader.TryRead(out var i2).Should().BeTrue();
i1.Should().Be(item);
i2.Should().Be(item);
}
(await reference.Reader.WaitToReadAsync()).Should().BeFalse();
(await channel.Reader.WaitToReadAsync()).Should().BeFalse();
completion1.Status.Should().Be(TaskStatus.RanToCompletion);
completion2.Status.Should().Be(UniTaskStatus.Succeeded);
}
[Fact]
public async Task CompleteErrorWithRest()
{
var (reference, channel) = CreateChannel();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
// Three Item2.
var completion1 = reference.Reader.Completion;
var wait1 = reference.Reader.WaitToReadAsync();
var completion2 = channel.Reader.Completion;
var wait2 = channel.Reader.WaitToReadAsync();
var ex = new Exception();
reference.Writer.TryComplete(ex);
channel.Writer.TryComplete(ex);
// completion1.Status.Should().Be(TaskStatus.WaitingForActivation);
completion2.Status.Should().Be(UniTaskStatus.Pending);
(await wait1).Should().BeTrue();
(await wait2).Should().BeTrue();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Reader.TryRead(out var i1).Should().BeTrue();
channel.Reader.TryRead(out var i2).Should().BeTrue();
i1.Should().Be(item);
i2.Should().Be(item);
}
wait1 = reference.Reader.WaitToReadAsync();
wait2 = channel.Reader.WaitToReadAsync();
(await Assert.ThrowsAsync<Exception>(async () => await wait1)).Should().Be(ex);
(await Assert.ThrowsAsync<Exception>(async () => await wait2)).Should().Be(ex);
completion1.Status.Should().Be(TaskStatus.Faulted);
completion2.Status.Should().Be(UniTaskStatus.Faulted);
}
[Fact]
public async Task Cancellation()
{
var (reference, channel) = CreateChannel();
var cts = new CancellationTokenSource();
var wait1 = reference.Reader.WaitToReadAsync(cts.Token);
var wait2 = channel.Reader.WaitToReadAsync(cts.Token);
cts.Cancel();
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await wait1)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await wait2)).CancellationToken.Should().Be(cts.Token);
}
[Fact]
public async Task AsyncEnumerator()
{
var (reference, channel) = CreateChannel();
var ta1 = reference.Reader.ReadAllAsync().ToArrayAsync();
var ta2 = channel.Reader.ReadAllAsync().ToArrayAsync();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
reference.Writer.TryComplete();
channel.Writer.TryComplete();
(await ta1).Should().BeEquivalentTo(new[] { 10, 20, 30 });
(await ta2).Should().BeEquivalentTo(new[] { 10, 20, 30 });
}
[Fact]
public async Task AsyncEnumeratorCancellation()
{
// Token1, Token2 and Cancel1
{
var cts1 = new CancellationTokenSource();
var cts2 = new CancellationTokenSource();
var (reference, channel) = CreateChannel();
var ta1 = reference.Reader.ReadAllAsync(cts1.Token).ToArrayAsync(cts2.Token);
var ta2 = channel.Reader.ReadAllAsync(cts1.Token).ToArrayAsync(cts2.Token);
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
cts1.Cancel();
await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta1);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta2)).CancellationToken.Should().Be(cts1.Token);
}
// Token1, Token2 and Cancel2
{
var cts1 = new CancellationTokenSource();
var cts2 = new CancellationTokenSource();
var (reference, channel) = CreateChannel();
var ta1 = reference.Reader.ReadAllAsync(cts1.Token).ToArrayAsync(cts2.Token);
var ta2 = channel.Reader.ReadAllAsync(cts1.Token).ToArrayAsync(cts2.Token);
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
cts2.Cancel();
await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta1);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta2)).CancellationToken.Should().Be(cts2.Token);
}
// Token1 and Cancel1
{
var cts1 = new CancellationTokenSource();
var (reference, channel) = CreateChannel();
var ta1 = reference.Reader.ReadAllAsync(cts1.Token).ToArrayAsync();
var ta2 = channel.Reader.ReadAllAsync(cts1.Token).ToArrayAsync();
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
cts1.Cancel();
await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta1);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta2)).CancellationToken.Should().Be(cts1.Token);
}
// Token2 and Cancel2
{
var cts2 = new CancellationTokenSource();
var (reference, channel) = CreateChannel();
var ta1 = reference.Reader.ReadAllAsync().ToArrayAsync(cts2.Token);
var ta2 = channel.Reader.ReadAllAsync().ToArrayAsync(cts2.Token);
foreach (var item in new[] { 10, 20, 30 })
{
reference.Writer.TryWrite(item);
channel.Writer.TryWrite(item);
}
cts2.Cancel();
await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta1);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await ta2)).CancellationToken.Should().Be(cts2.Token);
}
}
}
}

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@@ -0,0 +1,590 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class CompletionSourceTest
{
[Fact]
public async Task SetFirst()
{
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetResult();
await tcs.Task; // ok.
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task SingleOnFirst()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetResult();
await a;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiOne()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetResult();
await a;
await b;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiTwo()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetResult();
await a;
await b;
await c;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await c);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
class TestException : Exception
{
}
}
public class CompletionSourceTest2
{
[Fact]
public async Task SetFirst()
{
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetResult(10);
var a = await tcs.Task; // ok.
var b = await tcs.Task; // ok.
a.Should().Be(10);
b.Should().Be(10);
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task SingleOnFirst()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await tcs.Task; // ok.
r1.Should().Be(10);
r2.Should().Be(10);
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiOne()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await b;
var r3 = await tcs.Task; // ok.
(r1, r2, r3).Should().Be((10, 10, 10));
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiTwo()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await b;
var r3 = await c;
var r4 = await tcs.Task; // ok.
(r1, r2, r3, r4).Should().Be((10, 10, 10, 10));
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await c);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
class TestException : Exception
{
}
}
}

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@@ -0,0 +1,47 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class DeferTest
{
[Fact]
public async Task D()
{
var created = false;
var v = UniTask.Defer(() => { created = true; return UniTask.Run(() => 10); });
created.Should().BeFalse();
var t = await v;
created.Should().BeTrue();
t.Should().Be(10);
}
[Fact]
public async Task D2()
{
var created = false;
var v = UniTask.Defer(() => { created = true; return UniTask.Run(() => 10).AsUniTask(); });
created.Should().BeFalse();
await v;
created.Should().BeTrue();
}
}
}

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@@ -0,0 +1,496 @@
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Aggregate
{
[Theory]
[InlineData(0, 10)]
[InlineData(0, 1)]
[InlineData(10, 0)]
[InlineData(1, 11)]
public async Task Sum(int start, int count)
{
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).SumAsync();
var ys = Enumerable.Range(start, count).Sum();
xs.Should().Be(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).SumAsync(x => x * 2);
var ys = Enumerable.Range(start, count).Sum(x => x * 2);
xs.Should().Be(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).SumAwaitAsync(x => UniTask.Run(() => x));
var ys = Enumerable.Range(start, count).Sum(x => x);
xs.Should().Be(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).SumAwaitWithCancellationAsync((x, _) => UniTask.Run(() => x));
var ys = Enumerable.Range(start, count).Sum(x => x);
xs.Should().Be(ys);
}
}
public static IEnumerable<object[]> array1 = new object[][]
{
new object[]{new int[] { 1, 10, 100 } },
new object[]{new int?[] { 1, null, 100 } },
new object[]{new float[] { 1, 10, 100 } },
new object[]{new float?[] { 1, null, 100 } },
new object[]{new double[] { 1, 10, 100 } },
new object[]{new double?[] { 1, null, 100 } },
new object[]{new decimal[] { 1, 10, 100 } },
new object[]{new decimal?[] { 1, null, 100 } },
};
[Theory]
[MemberData(nameof(array1))]
public async Task Average<T>(T arr)
{
switch (arr)
{
case int[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case int?[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case float[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case float?[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case double[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case double?[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case decimal[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
case decimal?[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().AverageAsync();
var ys = array.Average();
xs.Should().Be(ys);
}
break;
default:
break;
}
}
public static IEnumerable<object[]> array2 = new object[][]
{
new object[]{new int[] { } },
new object[]{new int[] { 5 } },
new object[]{new int[] { 5, 10, 100 } },
new object[]{new int[] { 10, 5,100 } },
new object[]{new int[] { 100, 10, 5 } },
new object[]{new int?[] { } },
new object[]{new int?[] { 5 } },
new object[]{new int?[] { null, null, null } },
new object[]{new int?[] { null, 5, 10, 100 } },
new object[]{new int?[] { 10, 5,100, null } },
new object[]{new int?[] { 100, 10, 5 } },
new object[]{new X[] { } },
new object[]{new X[] { new X(5) } },
new object[]{new X[] { new X(5), new X(10), new X(100) } },
new object[]{new X[] { new X(10),new X( 5),new X(100) } },
new object[]{new X[] { new X(100), new X(10),new X(5) } },
new object[]{new XX[] { } },
new object[]{new XX[] { new XX(new X(5)) } },
new object[]{new XX[] { new XX(new X(5)), new XX(new X(10)), new XX(new X(100)) } },
new object[]{new XX[] { new XX(new X(10)),new XX(new X( 5)),new XX(new X(100)) } },
new object[]{new XX[] { new XX(new X(100)), new XX(new X(10)),new XX(new X(5)) } },
};
[Theory]
[MemberData(nameof(array2))]
public async Task Min<T>(T arr)
{
switch (arr)
{
case int[] array:
{
{
if (array.Length == 0)
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().MinAsync());
Assert.Throws<InvalidOperationException>(() => array.Min());
}
else
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync();
var ys = array.Min();
xs.Should().Be(ys);
}
}
{
if (array.Length == 0)
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().MinAsync(x => x * 2));
Assert.Throws<InvalidOperationException>(() => array.Min(x => x * 2));
}
else
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync(x => x * 2);
var ys = array.Min(x => x * 2);
xs.Should().Be(ys);
}
}
}
break;
case int?[] array:
{
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync();
var ys = array.Min();
xs.Should().Be(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync(x => x);
var ys = array.Min(x => x);
xs.Should().Be(ys);
}
}
break;
case X[] array:
{
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync();
var ys = array.Min();
xs.Should().Be(ys);
}
{
if (array.Length == 0)
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().MinAsync(x => x.Value));
Assert.Throws<InvalidOperationException>(() => array.Min(x => x.Value));
}
else
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync(x => x.Value);
var ys = array.Min(x => x.Value);
xs.Should().Be(ys);
}
}
}
break;
case XX[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().MinAsync(x => x.Value);
var ys = array.Min(x => x.Value);
xs.Should().Be(ys);
}
break;
default:
break;
}
}
[Theory]
[MemberData(nameof(array2))]
public async Task Max<T>(T arr)
{
switch (arr)
{
case int[] array:
{
{
if (array.Length == 0)
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().MaxAsync());
Assert.Throws<InvalidOperationException>(() => array.Max());
}
else
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync();
var ys = array.Max();
xs.Should().Be(ys);
}
}
{
if (array.Length == 0)
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().MaxAsync(x => x * 2));
Assert.Throws<InvalidOperationException>(() => array.Max(x => x * 2));
}
else
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync(x => x * 2);
var ys = array.Max(x => x * 2);
xs.Should().Be(ys);
}
}
}
break;
case int?[] array:
{
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync();
var ys = array.Max();
xs.Should().Be(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync(x => x);
var ys = array.Max(x => x);
xs.Should().Be(ys);
}
}
break;
case X[] array:
{
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync();
var ys = array.Max();
xs.Should().Be(ys);
}
{
if (array.Length == 0)
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().MaxAsync(x => x.Value));
Assert.Throws<InvalidOperationException>(() => array.Max(x => x.Value));
}
else
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync(x => x.Value);
var ys = array.Max(x => x.Value);
xs.Should().Be(ys);
}
}
}
break;
case XX[] array:
{
var xs = await array.ToUniTaskAsyncEnumerable().MaxAsync(x => x.Value);
var ys = array.Max(x => x.Value);
xs.Should().Be(ys);
}
break;
default:
break;
}
}
public class XX
{
public readonly X Value;
public XX(X value)
{
this.Value = value;
}
}
public class X : IComparable<X>
{
public readonly int Value;
public X(int value)
{
Value = value;
}
public int CompareTo([AllowNull] X other)
{
return Comparer<int>.Default.Compare(Value, other.Value);
}
}
[Theory]
[InlineData(0, 10)]
[InlineData(0, 1)]
[InlineData(10, 0)]
[InlineData(1, 11)]
public async Task Count(int start, int count)
{
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).CountAsync();
var ys = Enumerable.Range(start, count).Count();
xs.Should().Be(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).CountAsync(x => x % 2 == 0);
var ys = Enumerable.Range(start, count).Count(x => x % 2 == 0);
xs.Should().Be(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).LongCountAsync();
var ys = Enumerable.Range(start, count).LongCount();
xs.Should().Be(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).LongCountAsync(x => x % 2 == 0);
var ys = Enumerable.Range(start, count).LongCount(x => x % 2 == 0);
xs.Should().Be(ys);
}
}
[Fact]
public async Task AggregateTest1()
{
// 0
await Assert.ThrowsAsync<InvalidOperationException>(async () => await new int[] { }.ToUniTaskAsyncEnumerable().AggregateAsync((x, y) => x + y));
Assert.Throws<InvalidOperationException>(() => new int[] { }.Aggregate((x, y) => x + y));
// 1
{
var a = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().AggregateAsync((x, y) => x + y);
var b = Enumerable.Range(1, 1).Aggregate((x, y) => x + y);
a.Should().Be(b);
}
// 2
{
var a = await Enumerable.Range(1, 2).ToUniTaskAsyncEnumerable().AggregateAsync((x, y) => x + y);
var b = Enumerable.Range(1, 2).Aggregate((x, y) => x + y);
a.Should().Be(b);
}
// 10
{
var a = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().AggregateAsync((x, y) => x + y);
var b = Enumerable.Range(1, 10).Aggregate((x, y) => x + y);
a.Should().Be(b);
}
}
[Fact]
public async Task AggregateTest2()
{
// 0
{
var a = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y);
var b = Enumerable.Range(1, 1).Aggregate(1000, (x, y) => x + y);
a.Should().Be(b);
}
// 1
{
var a = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y);
var b = Enumerable.Range(1, 1).Aggregate(1000, (x, y) => x + y);
a.Should().Be(b);
}
// 2
{
var a = await Enumerable.Range(1, 2).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y);
var b = Enumerable.Range(1, 2).Aggregate(1000, (x, y) => x + y);
a.Should().Be(b);
}
// 10
{
var a = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y);
var b = Enumerable.Range(1, 10).Aggregate(1000, (x, y) => x + y);
a.Should().Be(b);
}
}
[Fact]
public async Task AggregateTest3()
{
// 0
{
var a = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y, x => (x * 99).ToString());
var b = Enumerable.Range(1, 1).Aggregate(1000, (x, y) => x + y, x => (x * 99).ToString());
a.Should().Be(b);
}
// 1
{
var a = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y, x => (x * 99).ToString());
var b = Enumerable.Range(1, 1).Aggregate(1000, (x, y) => x + y, x => (x * 99).ToString());
a.Should().Be(b);
}
// 2
{
var a = await Enumerable.Range(1, 2).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y, x => (x * 99).ToString());
var b = Enumerable.Range(1, 2).Aggregate(1000, (x, y) => x + y, x => (x * 99).ToString());
a.Should().Be(b);
}
// 10
{
var a = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().AggregateAsync(1000, (x, y) => x + y, x => (x * 99).ToString());
var b = Enumerable.Range(1, 10).Aggregate(1000, (x, y) => x + y, x => (x * 99).ToString());
a.Should().Be(b);
}
}
[Fact]
public async Task ForEach()
{
var list = new List<int>();
await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().ForEachAsync(x =>
{
list.Add(x);
});
list.Should().BeEquivalentTo(Enumerable.Range(1, 10));
var list2 = new List<(int, int)>();
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
{
list2.Add((index, x));
});
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
list2.Should().BeEquivalentTo(list3);
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class AllAny
{
[Theory]
[InlineData(0, 0)]
[InlineData(1, 1)]
[InlineData(1, 2)]
[InlineData(1, 3)]
[InlineData(0, 10)]
[InlineData(0, 11)]
public async Task AllTest(int start, int count)
{
var range = Enumerable.Range(start, count);
var x = await range.ToUniTaskAsyncEnumerable().AllAsync(x => x % 2 == 0);
var y = range.All(x => x % 2 == 0);
x.Should().Be(y);
}
[Theory]
[InlineData(0, 0)]
[InlineData(1, 1)]
[InlineData(1, 2)]
[InlineData(1, 3)]
[InlineData(0, 10)]
[InlineData(0, 11)]
public async Task AnyTest(int start, int count)
{
var range = Enumerable.Range(start, count);
{
var x = await range.ToUniTaskAsyncEnumerable().AnyAsync();
var y = range.Any();
x.Should().Be(y);
}
{
var x = await range.ToUniTaskAsyncEnumerable().AnyAsync(x => x % 2 == 0);
var y = range.Any(x => x % 2 == 0);
x.Should().Be(y);
}
}
[Theory]
[InlineData(0, 0)]
[InlineData(1, 1)]
[InlineData(1, 2)]
[InlineData(1, 3)]
[InlineData(0, 10)]
[InlineData(0, 11)]
public async Task ContainsTest(int start, int count)
{
var range = Enumerable.Range(start, count);
foreach (var c in Enumerable.Range(0, 15))
{
var x = await range.ToUniTaskAsyncEnumerable().ContainsAsync(c);
var y = range.Contains(c);
x.Should().Be(y);
}
}
[Fact]
public async Task SequenceEqual()
{
// empty and empty
(await new int[0].ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[0].ToUniTaskAsyncEnumerable())).Should().BeTrue();
(new int[0].SequenceEqual(new int[0])).Should().BeTrue();
// empty and exists
(await new int[0].ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1 }.ToUniTaskAsyncEnumerable())).Should().BeFalse();
(new int[0].SequenceEqual(new int[] { 1 })).Should().BeFalse();
// exists and empty
(await new int[] { 1 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[0].ToUniTaskAsyncEnumerable())).Should().BeFalse();
(new int[] { 1 }.SequenceEqual(new int[] { })).Should().BeFalse();
// samelength same value
(await new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable())).Should().BeTrue();
(new int[] { 1, 2, 3 }.SequenceEqual(new int[] { 1, 2, 3 })).Should().BeTrue();
// samelength different value(first)
(await new int[] { 5, 2, 3 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable())).Should().BeFalse();
// samelength different value(middle)
(await new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1, 5, 3 }.ToUniTaskAsyncEnumerable())).Should().BeFalse();
// samelength different value(last)
(await new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1, 2, 5 }.ToUniTaskAsyncEnumerable())).Should().BeFalse();
// left is long
(await new int[] { 1, 2, 3, 4 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable())).Should().BeFalse();
(new int[] { 1, 2, 3, 4 }.SequenceEqual(new int[] { 1, 2, 3 })).Should().BeFalse();
// right is long
(await new int[] { 1, 2, 3 }.ToUniTaskAsyncEnumerable().SequenceEqualAsync(new int[] { 1, 2, 3, 4 }.ToUniTaskAsyncEnumerable())).Should().BeFalse();
(new int[] { 1, 2, 3 }.SequenceEqual(new int[] { 1, 2, 3, 4 })).Should().BeFalse();
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Concat
{
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(0, 2)]
[InlineData(0, 10)]
public async Task Append(int start, int count)
{
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
var ys = Enumerable.Range(start, count).Append(99).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task AppendThrow()
{
var xs = UniTaskTestException.ThrowImmediate().Append(99).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
var ys = UniTaskTestException.ThrowAfter().Append(99).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
var zs = UniTaskTestException.ThrowInMoveNext().Append(99).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await zs);
}
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(0, 2)]
[InlineData(0, 10)]
public async Task Prepend(int start, int count)
{
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task PrependThrow()
{
var xs = UniTaskTestException.ThrowImmediate().Prepend(99).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
var ys = UniTaskTestException.ThrowAfter().Prepend(99).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
var zs = UniTaskTestException.ThrowInMoveNext().Prepend(99).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await zs);
}
public static IEnumerable<object[]> array1 = new object[][]
{
new object[] { (0, 0), (0, 0) }, // empty + empty
new object[] { (0, 1), (0, 0) }, // 1 + empty
new object[] { (0, 0), (0, 1) }, // empty + 1
new object[] { (0, 5), (0, 0) }, // 5 + empty
new object[] { (0, 0), (0, 5) }, // empty + 5
new object[] { (0, 5), (0, 5) }, // 5 + 5
};
[Theory]
[MemberData(nameof(array1))]
public async Task ConcatTest((int, int) left, (int, int) right)
{
var l = Enumerable.Range(left.Item1, left.Item2);
var r = Enumerable.Range(right.Item1, right.Item2);
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = l.Concat(r).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task ConcatThrow()
{
{
var xs = UniTaskTestException.ThrowImmediate().Concat(UniTaskAsyncEnumerable.Range(1, 10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
var ys = UniTaskTestException.ThrowAfter().Concat(UniTaskAsyncEnumerable.Range(1, 10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
var zs = UniTaskTestException.ThrowInMoveNext().Concat(UniTaskAsyncEnumerable.Range(1, 10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await zs);
}
{
var xs = UniTaskAsyncEnumerable.Range(1, 10).Concat(UniTaskTestException.ThrowImmediate()).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
var ys = UniTaskAsyncEnumerable.Range(1, 10).Concat(UniTaskTestException.ThrowAfter()).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
var zs = UniTaskAsyncEnumerable.Range(1, 10).Concat(UniTaskTestException.ThrowInMoveNext()).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await zs);
}
}
[Fact]
public async Task DefaultIfEmpty()
{
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
}
// Throw
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.DefaultIfEmpty().ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Convert
{
[Fact]
public async Task ToAsyncEnumerable()
{
{
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
xs.Length.Should().Be(100);
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToArrayAsync();
xs.Length.Should().Be(0);
}
}
[Fact]
public async Task ToObservable()
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
xs.Should().BeEquivalentTo(Enumerable.Range(1, 10));
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
xs.Should().BeEquivalentTo(Enumerable.Range(1, 0));
}
}
[Fact]
public async Task ToAsyncEnumerableTask()
{
var t = Task.FromResult(100);
var xs = await t.ToUniTaskAsyncEnumerable().ToArrayAsync();
xs.Length.Should().Be(1);
xs[0].Should().Be(100);
}
[Fact]
public async Task ToAsyncEnumerableUniTask()
{
var t = UniTask.FromResult(100);
var xs = await t.ToUniTaskAsyncEnumerable().ToArrayAsync();
xs.Length.Should().Be(1);
xs[0].Should().Be(100);
}
[Fact]
public async Task ToAsyncEnumerableObservable()
{
{
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Range(1, 100).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task ToDictionary()
{
{
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
}
[Fact]
public async Task ToLookup()
{
var arr = new[] { 1, 4, 10, 10, 4, 5, 10, 9 };
{
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
var ys = arr.ToLookup(x => x);
xs.Count.Should().Be(ys.Count);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
foreach (var key in xs.Select(x => x.Key))
{
xs[key].Should().BeEquivalentTo(ys[key]);
}
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
var ys = arr.ToLookup(x => x, x => x * 2);
xs.Count.Should().Be(ys.Count);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
foreach (var key in xs.Select(x => x.Key))
{
xs[key].Should().BeEquivalentTo(ys[key]);
}
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
}
[Fact]
public async Task ToList()
{
{
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
var ys = Enumerable.Range(1, 100).ToList();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
var ys = Enumerable.Empty<int>().ToList();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task ToHashSet()
{
{
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
xs.OrderBy(x => x).Should().BeEquivalentTo(ys.OrderBy(x => x));
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
var ys = Enumerable.Empty<int>().ToHashSet();
xs.Should().BeEquivalentTo(ys);
}
}
}
}

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#pragma warning disable CS1998
#pragma warning disable CS0162
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class CreateTest
{
[Fact]
public async Task SyncCreation()
{
var from = 10;
var count = 100;
var xs = await UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < count; i++)
{
await writer.YieldAsync(from + i);
}
}).ToArrayAsync();
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task SyncManually()
{
var list = new List<int>();
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
list.Add(100);
await writer.YieldAsync(10);
list.Add(200);
await writer.YieldAsync(20);
list.Add(300);
await writer.YieldAsync(30);
list.Add(400);
});
list.Should().BeEmpty();
var e = xs.GetAsyncEnumerator();
list.Should().BeEmpty();
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100);
e.Current.Should().Be(10);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200);
e.Current.Should().Be(20);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200, 300);
e.Current.Should().Be(30);
(await e.MoveNextAsync()).Should().BeFalse();
list.Should().BeEquivalentTo(100, 200, 300, 400);
}
[Fact]
public async Task SyncExceptionFirst()
{
var from = 10;
var count = 100;
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < count; i++)
{
throw new UniTaskTestException();
await writer.YieldAsync(from + i);
}
});
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs.ToArrayAsync());
}
[Fact]
public async Task SyncException()
{
var from = 10;
var count = 100;
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < count; i++)
{
await writer.YieldAsync(from + i);
if (i == 15)
{
throw new UniTaskTestException();
}
}
});
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs.ToArrayAsync());
}
[Fact]
public async Task ASyncManually()
{
var list = new List<int>();
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
await UniTask.Yield();
list.Add(100);
await writer.YieldAsync(10);
await UniTask.Yield();
list.Add(200);
await writer.YieldAsync(20);
await UniTask.Yield();
list.Add(300);
await UniTask.Yield();
await writer.YieldAsync(30);
await UniTask.Yield();
list.Add(400);
});
list.Should().BeEmpty();
var e = xs.GetAsyncEnumerator();
list.Should().BeEmpty();
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100);
e.Current.Should().Be(10);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200);
e.Current.Should().Be(20);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200, 300);
e.Current.Should().Be(30);
(await e.MoveNextAsync()).Should().BeFalse();
list.Should().BeEquivalentTo(100, 200, 300, 400);
}
async IAsyncEnumerable<int> Range(int from, int count)
{
for (int i = 0; i < count; i++)
{
yield return from + i;
}
}
}
}

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using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Factory
{
[Theory]
[InlineData(0, 10)]
[InlineData(0, 0)]
[InlineData(1, 5)]
[InlineData(1, 0)]
[InlineData(0, 11)]
[InlineData(1, 11)]
public async Task RangeTest(int start, int count)
{
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
var ys = Enumerable.Range(start, count).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Theory]
[InlineData("foo", 0)]
[InlineData("bar", 1)]
[InlineData("baz", 3)]
[InlineData("foobar", 10)]
[InlineData("foobarbaz", 11)]
public async Task RepeatTest(string value, int count)
{
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
var ys = Enumerable.Repeat(value, count).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task EmptyTest()
{
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
var ys = Enumerable.Empty<int>().ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Theory]
[InlineData(100)]
[InlineData((string)null)]
[InlineData("foo")]
public async Task ReturnTest<T>(T value)
{
var xs = await UniTaskAsyncEnumerable.Return(value).ToArrayAsync();
xs.Length.Should().Be(1);
xs[0].Should().Be(value);
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Filtering
{
[Fact]
public async Task Where()
{
var range = Enumerable.Range(1, 10);
var src = range.ToUniTaskAsyncEnumerable();
{
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
var expected = range.Where(x => x % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
}
{
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
}
{
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
var expected = range.Where(x => x % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
b.Should().BeEquivalentTo(expected);
}
{
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
b.Should().BeEquivalentTo(expected);
}
}
[Fact]
public async Task WhereException()
{
foreach (var item in UniTaskTestException.Throws())
{
{
var xs = item.Where(x => x % 2 == 0).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.Where((x, i) => x % 2 == 0).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.WhereAwait((x, i) => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
[Fact]
public async Task OfType()
{
var data = new object[] { 0, null, 10, 30, null, "foo", 99 };
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
var b = data.OfType<int>().ToArray();
a.Should().BeEquivalentTo(b);
}
[Fact]
public async Task OfTypeException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Select(x => (object)x).OfType<int>().ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Fact]
public async Task Cast()
{
var data = new object[] { 0, 10, 30, 99 };
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
var b = data.Cast<int>().ToArray();
a.Should().BeEquivalentTo(b);
}
[Fact]
public async Task CastException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Select(x => (object)x).Cast<int>().ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class FirstLast
{
[Fact]
public async Task FirstTest()
{
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().FirstAsync());
Assert.Throws<InvalidOperationException>(() => Enumerable.Empty<int>().First());
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().FirstAsync();
var y = new[] { 99 }.First();
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().FirstAsync(x => x % 98 == 0));
Assert.Throws<InvalidOperationException>(() => array.First(x => x % 98 == 0));
var x = await array.ToUniTaskAsyncEnumerable().FirstAsync(x => x % 2 == 0);
var y = array.First(x => x % 2 == 0);
x.Should().Be(y);
}
{
var x = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().FirstOrDefaultAsync();
var y = Enumerable.Empty<int>().FirstOrDefault();
x.Should().Be(y);
}
{
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().FirstOrDefaultAsync();
var y = new[] { 99 }.FirstOrDefault();
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
var x = await array.ToUniTaskAsyncEnumerable().FirstOrDefaultAsync(x => x % 98 == 0);
var y = array.FirstOrDefault(x => x % 98 == 0);
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
var x = await array.ToUniTaskAsyncEnumerable().FirstAsync(x => x % 2 == 0);
var y = array.FirstOrDefault(x => x % 2 == 0);
x.Should().Be(y);
}
}
[Fact]
public async Task LastTest()
{
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().LastAsync());
Assert.Throws<InvalidOperationException>(() => Enumerable.Empty<int>().Last());
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().LastAsync();
var y = new[] { 99 }.Last();
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().LastAsync(x => x % 98 == 0));
Assert.Throws<InvalidOperationException>(() => array.Last(x => x % 98 == 0));
var x = await array.ToUniTaskAsyncEnumerable().LastAsync(x => x % 2 == 0);
var y = array.Last(x => x % 2 == 0);
x.Should().Be(y);
}
{
var x = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().LastOrDefaultAsync();
var y = Enumerable.Empty<int>().LastOrDefault();
x.Should().Be(y);
}
{
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().LastOrDefaultAsync();
var y = new[] { 99 }.LastOrDefault();
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
var x = await array.ToUniTaskAsyncEnumerable().LastOrDefaultAsync(x => x % 98 == 0);
var y = array.LastOrDefault(x => x % 98 == 0);
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
var x = await array.ToUniTaskAsyncEnumerable().LastOrDefaultAsync(x => x % 2 == 0);
var y = array.LastOrDefault(x => x % 2 == 0);
x.Should().Be(y);
}
}
[Fact]
public async Task SingleTest()
{
{
await Assert.ThrowsAsync<InvalidOperationException>(async () => await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().SingleAsync());
Assert.Throws<InvalidOperationException>(() => Enumerable.Empty<int>().Single());
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().SingleAsync();
var y = new[] { 99 }.Single();
x.Should().Be(y);
var array = new[] { 99, 11, 135, 10, 144, 800 };
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().SingleAsync());
Assert.Throws<InvalidOperationException>(() => array.Single());
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
// not found
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().SingleAsync(x => x % 999 == 0));
Assert.Throws<InvalidOperationException>(() => array.Single(x => x % 999 == 0));
// found multi
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().SingleAsync(x => x % 2 == 0));
Assert.Throws<InvalidOperationException>(() => array.Single(x => x % 2 == 0));
{
var x = await array.ToUniTaskAsyncEnumerable().SingleAsync(x => x % 144 == 0);
var y = array.Single(x => x % 144 == 0);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().SingleAsync(x => x % 800 == 0);
var y = array.Single(x => x % 800 == 0);
x.Should().Be(y);
}
}
{
{
var x = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().SingleOrDefaultAsync();
var y = Enumerable.Empty<int>().SingleOrDefault();
x.Should().Be(y);
}
{
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().SingleOrDefaultAsync();
var y = new[] { 99 }.SingleOrDefault();
x.Should().Be(y);
var array = new[] { 99, 11, 135, 10, 144, 800 };
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().SingleOrDefaultAsync());
Assert.Throws<InvalidOperationException>(() => array.SingleOrDefault());
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
// not found
{
var x = await array.ToUniTaskAsyncEnumerable().SingleOrDefaultAsync(x => x % 999 == 0);
var y = array.SingleOrDefault(x => x % 999 == 0);
x.Should().Be(y);
}
// found multi
await Assert.ThrowsAsync<InvalidOperationException>(async () => await array.ToUniTaskAsyncEnumerable().SingleOrDefaultAsync(x => x % 2 == 0));
Assert.Throws<InvalidOperationException>(() => array.SingleOrDefault(x => x % 2 == 0));
// normal
{
var x = await array.ToUniTaskAsyncEnumerable().SingleOrDefaultAsync(x => x % 144 == 0);
var y = array.SingleOrDefault(x => x % 144 == 0);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().SingleOrDefaultAsync(x => x % 800 == 0);
var y = array.SingleOrDefault(x => x % 800 == 0);
x.Should().Be(y);
}
}
}
}
[Fact]
public async Task ElementAtTest()
{
{
await Assert.ThrowsAsync<ArgumentOutOfRangeException>(async () => await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ElementAtAsync(0));
Assert.Throws<ArgumentOutOfRangeException>(() => Enumerable.Empty<int>().ElementAt(0));
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().ElementAtAsync(0);
var y = new[] { 99 }.ElementAt(0);
x.Should().Be(y);
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
await Assert.ThrowsAsync<ArgumentOutOfRangeException>(async () => await array.ToUniTaskAsyncEnumerable().ElementAtAsync(10));
Assert.Throws<ArgumentOutOfRangeException>(() => array.ElementAt(10));
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtAsync(0);
var y = array.ElementAt(0);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtAsync(3);
var y = array.ElementAt(3);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtAsync(5);
var y = array.ElementAt(5);
x.Should().Be(y);
}
}
{
{
var x = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ElementAtOrDefaultAsync(0);
var y = Enumerable.Empty<int>().ElementAtOrDefault(0);
x.Should().Be(y);
}
{
var x = await new[] { 99 }.ToUniTaskAsyncEnumerable().ElementAtOrDefaultAsync(0);
var y = new[] { 99 }.ElementAtOrDefault(0);
x.Should().Be(y);
}
}
{
var array = new[] { 99, 11, 135, 10, 144, 800 };
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtOrDefaultAsync(10);
var y = array.ElementAtOrDefault(10);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtOrDefaultAsync(0);
var y = array.ElementAtOrDefault(0);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtOrDefaultAsync(3);
var y = array.ElementAtOrDefault(3);
x.Should().Be(y);
}
{
var x = await array.ToUniTaskAsyncEnumerable().ElementAtOrDefaultAsync(5);
var y = array.ElementAtOrDefault(5);
x.Should().Be(y);
}
}
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Joins
{
static int rd;
static UniTask<T> RandomRun<T>(T value)
{
if (Interlocked.Increment(ref rd) % 2 == 0)
{
return UniTask.Run(() => value);
}
else
{
return UniTask.FromResult(value);
}
}
[Fact]
public async Task Join()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task JoinThrow()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
foreach (var item in UniTaskTestException.Throws())
{
var xs = outer.ToUniTaskAsyncEnumerable().Join(item, x => x, x => x, (x, y) => x + y).ToArrayAsync();
var ys = item.Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => x + y).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
}
[Fact]
public async Task JoinAwait()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task JoinAwaitThrow()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
foreach (var item in UniTaskTestException.Throws())
{
var xs = outer.ToUniTaskAsyncEnumerable().JoinAwait(item, x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun(x + y)).ToArrayAsync();
var ys = item.Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => x + y).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
}
[Fact]
public async Task JoinAwaitCt()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task JoinAwaitCtThrow()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
foreach (var item in UniTaskTestException.Throws())
{
var xs = outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(item, (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun(x + y)).ToArrayAsync();
var ys = item.JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun(x + y)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
}
[Fact]
public async Task GroupBy()
{
var arr = new[] { 1, 4, 10, 10, 4, 5, 10, 9 };
{
var xs = await arr.ToUniTaskAsyncEnumerable().GroupBy(x => x).ToArrayAsync();
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArrayAsync();
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().GroupByAwait(x => RandomRun(x)).ToArrayAsync();
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().GroupByAwait(x => RandomRun(x), (key, xs) => RandomRun((key, xs.ToArray()))).ToArrayAsync();
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().GroupByAwaitWithCancellation((x, _) => RandomRun(x)).ToArrayAsync();
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().GroupByAwaitWithCancellation((x, _) => RandomRun(x), (key, xs, _) => RandomRun((key, xs.ToArray()))).ToArrayAsync();
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
}
[Fact]
public async Task GroupByThrow()
{
var arr = new[] { 1, 4, 10, 10, 4, 5, 10, 9 };
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.GroupBy(x => x).ToArrayAsync();
var ys = item.GroupByAwait(x => RandomRun(x)).ToArrayAsync();
var zs = item.GroupByAwaitWithCancellation((x, _) => RandomRun(x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await zs);
}
}
[Fact]
public async Task GroupJoin()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 };
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 };
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoin(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task GroupJoinThrow()
{
var outer = new[] { 1, 2, 4, 5, 8, 10, 14, 4, 8, 1, 2, 10 }.ToUniTaskAsyncEnumerable();
var inner = new[] { 1, 2, 1, 2, 1, 14, 2 }.ToUniTaskAsyncEnumerable();
foreach (var item in UniTaskTestException.Throws())
{
{
var xs = item.GroupJoin(outer, x => x, x => x, (x, y) => x).ToArrayAsync();
var ys = inner.GroupJoin(item, x => x, x => x, (x, y) => x).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
{
var xs = item.GroupJoinAwait(outer, x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun(x)).ToArrayAsync();
var ys = inner.GroupJoinAwait(item, x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun(x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
{
var xs = item.GroupJoinAwaitWithCancellation(outer, (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun(x)).ToArrayAsync();
var ys = inner.GroupJoinAwaitWithCancellation(item, (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun(x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
}
}
}
}

View File

@@ -0,0 +1,285 @@
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Paging
{
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(9, 0)]
[InlineData(9, 1)]
[InlineData(9, 5)]
[InlineData(9, 9)]
[InlineData(9, 15)]
public async Task Skip(int collection, int skipCount)
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task SkipException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Skip(5).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(9, 0)]
[InlineData(9, 1)]
[InlineData(9, 5)]
[InlineData(9, 9)]
[InlineData(9, 15)]
public async Task SkipLast(int collection, int skipCount)
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task SkipLastException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipLast(5).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(9, 0)]
[InlineData(9, 1)]
[InlineData(9, 5)]
[InlineData(9, 9)]
[InlineData(9, 15)]
public async Task TakeLast(int collection, int takeCount)
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task TakeLastException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeLast(5).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(9, 0)]
[InlineData(9, 1)]
[InlineData(9, 5)]
[InlineData(9, 9)]
[InlineData(9, 15)]
public async Task Take(int collection, int takeCount)
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task TakeException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Take(5).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(9, 0)]
[InlineData(9, 1)]
[InlineData(9, 5)]
[InlineData(9, 9)]
[InlineData(9, 15)]
public async Task SkipWhile(int collection, int skipCount)
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task SkipWhileException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipWhile(x => x < 2).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipWhile((x, i) => x < 2).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipWhileAwait((x) => UniTask.Run(() => x < 2)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipWhileAwait((x, i) => UniTask.Run(() => x < 2)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < 2)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < 2)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(9, 0)]
[InlineData(9, 1)]
[InlineData(9, 5)]
[InlineData(9, 9)]
[InlineData(9, 15)]
public async Task TakeWhile(int collection, int skipCount)
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task TakeWhileException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeWhile(x => x < 5).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeWhile((x, i) => x < 5).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeWhileAwait((x) => UniTask.Run(() => x < 5)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeWhileAwait((x, i) => UniTask.Run(() => x < 5)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < 5)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < 5)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
}

View File

@@ -0,0 +1,437 @@
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Projection
{
[Theory]
[InlineData(0, 0)]
[InlineData(0, 1)]
[InlineData(0, 2)]
[InlineData(0, 10)]
public async Task Reverse(int start, int count)
{
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
var ys = Enumerable.Range(start, count).Reverse().ToArray();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task ReverseException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Reverse().ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0)]
[InlineData(1)]
[InlineData(9)]
public async Task Select(int count)
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
xs.Should().BeEquivalentTo(ys);
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
zs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
xs.Should().BeEquivalentTo(ys);
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
zs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task SelectException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Select(x => UniTaskAsyncEnumerable.Range(0, 1)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
// await
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SelectAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(0, 1))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
// cancel
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SelectAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(0, 1))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 9)] // empty + exists
[InlineData(9, 0)] // exists + empty
[InlineData(9, 9)] // exists + exists
public async Task SelectMany(int leftCount, int rightCount)
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
}
// await
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
}
// with cancel
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task SelectManyException()
{
// error + exists
// exists + error
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SelectMany(x => UniTaskAsyncEnumerable.Range(0, 1)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Range(0, 1).SelectMany(x => item).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
// await
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(0, 1))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Range(0, 1).SelectManyAwait(x => UniTask.Run(() => item)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
// with c
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(0, 1))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Range(0, 1).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => item)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
[InlineData(0, 9)] // empty + exists
[InlineData(9, 0)] // exists + empty
[InlineData(9, 9)] // same
[InlineData(9, 4)] // leftlong
[InlineData(4, 9)] // rightlong
public async Task Zip(int leftCount, int rightCount)
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task ZipException()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Zip(UniTaskAsyncEnumerable.Range(1, 10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Range(1, 10).Zip(item).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
// a
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.ZipAwait(UniTaskAsyncEnumerable.Range(1, 10), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Range(1, 10).ZipAwait(item, (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
// c
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(1, 10), (x, y, c) => UniTask.Run(() => (x, y))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Range(1, 10).ZipAwaitWithCancellation(item, (x, y, c) => UniTask.Run(() => (x, y))).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Theory]
// [InlineData(0, 0)]
[InlineData(0, 3)]
[InlineData(9, 1)]
[InlineData(9, 2)]
[InlineData(9, 3)]
[InlineData(17, 3)]
[InlineData(17, 16)]
[InlineData(17, 17)]
[InlineData(17, 27)]
public async Task Buffer(int rangeCount, int bufferCount)
{
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
}
[Theory]
// [InlineData(0, 0)]
[InlineData(0, 3, 2)]
[InlineData(9, 1, 1)]
[InlineData(9, 2, 3)]
[InlineData(9, 3, 4)]
[InlineData(17, 3, 3)]
[InlineData(17, 16, 5)]
[InlineData(17, 17, 19)]
public async Task BufferSkip(int rangeCount, int bufferCount, int skipCount)
{
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
}
[Fact]
public async Task BufferError()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Buffer(3).ToArrayAsync();
var ys = item.Buffer(3, 2).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await ys);
}
}
[Fact]
public async Task CombineLatestOK()
{
var a = new AsyncReactiveProperty<int>(0);
var b = new AsyncReactiveProperty<int>(0);
var list = new List<(int, int)>();
var complete = a.WithoutCurrent().CombineLatest(b.WithoutCurrent(), (x, y) => (x, y)).ForEachAsync(x => list.Add(x));
list.Count.Should().Be(0);
a.Value = 10;
list.Count.Should().Be(0);
a.Value = 20;
list.Count.Should().Be(0);
b.Value = 1;
list.Count.Should().Be(1);
list[0].Should().Be((20, 1));
a.Value = 30;
list.Last().Should().Be((30, 1));
b.Value = 2;
list.Last().Should().Be((30, 2));
a.Dispose();
b.Value = 3;
list.Last().Should().Be((30, 3));
b.Dispose();
await complete;
}
[Fact]
public async Task CombineLatestLong()
{
var a = UniTaskAsyncEnumerable.Range(1, 100000);
var b = new AsyncReactiveProperty<int>(0);
var list = new List<(int, int)>();
var complete = a.CombineLatest(b.WithoutCurrent(), (x, y) => (x, y)).ForEachAsync(x => list.Add(x));
b.Value = 1;
list[0].Should().Be((100000, 1));
b.Dispose();
await complete;
}
[Fact]
public async Task CombineLatestError()
{
var a = new AsyncReactiveProperty<int>(0);
var b = new AsyncReactiveProperty<int>(0);
var list = new List<(int, int)>();
var complete = a.WithoutCurrent()
.Select(x => { if (x == 0) { throw new MyException(); } return x; })
.CombineLatest(b.WithoutCurrent(), (x, y) => (x, y)).ForEachAsync(x => list.Add(x));
a.Value = 10;
b.Value = 1;
list.Last().Should().Be((10, 1));
a.Value = 0;
await Assert.ThrowsAsync<MyException>(async () => await complete);
}
[Fact]
public async Task PariwiseImmediate()
{
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
xs.Should().BeEquivalentTo((1, 2), (2, 3), (3, 4), (4, 5));
}
[Fact]
public async Task Pariwise()
{
var a = new AsyncReactiveProperty<int>(0);
var list = new List<(int, int)>();
var complete = a.WithoutCurrent().Pairwise().ForEachAsync(x => list.Add(x));
list.Count.Should().Be(0);
a.Value = 10;
list.Count.Should().Be(0);
a.Value = 20;
list.Count.Should().Be(1);
a.Value = 30;
a.Value = 40;
a.Value = 50;
a.Dispose();
await complete;
list.Should().BeEquivalentTo((10, 20), (20, 30), (30, 40), (40, 50));
}
class MyException : Exception
{
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class PublishTest
{
[Fact]
public async Task Normal()
{
var rp = new AsyncReactiveProperty<int>(1);
var multicast = rp.Publish();
var a = multicast.ToArrayAsync();
var b = multicast.Take(2).ToArrayAsync();
var disp = multicast.Connect();
rp.Value = 2;
(await b).Should().BeEquivalentTo(1, 2);
var c = multicast.ToArrayAsync();
rp.Value = 3;
rp.Value = 4;
rp.Value = 5;
rp.Dispose();
(await a).Should().BeEquivalentTo(1, 2, 3, 4, 5);
(await c).Should().BeEquivalentTo(3, 4, 5);
disp.Dispose();
}
[Fact]
public async Task Cancel()
{
var rp = new AsyncReactiveProperty<int>(1);
var multicast = rp.Publish();
var a = multicast.ToArrayAsync();
var b = multicast.Take(2).ToArrayAsync();
var disp = multicast.Connect();
rp.Value = 2;
(await b).Should().BeEquivalentTo(1, 2);
var c = multicast.ToArrayAsync();
rp.Value = 3;
disp.Dispose();
rp.Value = 4;
rp.Value = 5;
rp.Dispose();
await Assert.ThrowsAsync<OperationCanceledException>(async () => await a);
await Assert.ThrowsAsync<OperationCanceledException>(async () => await c);
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class QueueTest
{
[Fact]
public async Task Q()
{
var rp = new AsyncReactiveProperty<int>(100);
var l = new List<int>();
await rp.Take(10).Queue().ForEachAsync(x =>
{
rp.Value += 10;
l.Add(x);
});
l.Should().BeEquivalentTo(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class Sets
{
public static IEnumerable<object[]> array1 = new object[][]
{
new object[] { new int[] { } }, // empty
new object[] { new int[] { 1, 2, 3 } }, // no dup
new object[] { new int[] { 1, 2, 3, 3, 4, 5, 2 } }, // dup
};
public static IEnumerable<object[]> array2 = new object[][]
{
new object[] { new int[] { } }, // empty
new object[] { new int[] { 1, 2 } },
new object[] { new int[] { 1, 2, 4, 5, 9 } }, // dup
};
[Theory]
[MemberData(nameof(array1))]
public async Task Distinct(int[] array)
{
var ys = array.Distinct().ToArray();
{
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task DistinctThrow()
{
foreach (var item in UniTaskTestException.Throws())
{
{
var xs = item.Distinct().ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.Distinct(x => x).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
[Theory]
[MemberData(nameof(array1))]
public async Task DistinctUntilChanged(int[] array)
{
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
{
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task DistinctUntilChangedThrow()
{
foreach (var item in UniTaskTestException.Throws())
{
{
var xs = item.DistinctUntilChanged().ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.DistinctUntilChanged(x => x).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
{
var xs = item.DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
[Fact]
public async Task Except()
{
foreach (var a1 in array1.First().Cast<int[]>())
{
foreach (var a2 in array2.First().Cast<int[]>())
{
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Except(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
}
[Fact]
public async Task ExceptThrow()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Except(UniTaskAsyncEnumerable.Return(10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Return(10).Except(item).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Fact]
public async Task Intersect()
{
foreach (var a1 in array1.First().Cast<int[]>())
{
foreach (var a2 in array2.First().Cast<int[]>())
{
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Intersect(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
}
[Fact]
public async Task IntersectThrow()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Intersect(UniTaskAsyncEnumerable.Return(10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Return(10).Intersect(item).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
[Fact]
public async Task Union()
{
foreach (var a1 in array1.First().Cast<int[]>())
{
foreach (var a2 in array2.First().Cast<int[]>())
{
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Union(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
}
[Fact]
public async Task UnionThrow()
{
foreach (var item in UniTaskTestException.Throws())
{
var xs = item.Union(UniTaskAsyncEnumerable.Return(10)).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
foreach (var item in UniTaskTestException.Throws())
{
var xs = UniTaskAsyncEnumerable.Return(10).Union(item).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs);
}
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class SortCheck
{
public int Age { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public override string ToString()
{
return (Age, FirstName, LastName).ToString();
}
}
public class Sort
{
static int rd;
static UniTask<T> RandomRun<T>(T value)
{
if (Interlocked.Increment(ref rd) % 2 == 0)
{
return UniTask.Run(() => value);
}
else
{
return UniTask.FromResult(value);
}
}
static UniTask<T> RandomRun<T>(T value, CancellationToken ct)
{
if (Interlocked.Increment(ref rd) % 2 == 0)
{
return UniTask.Run(() => value);
}
else
{
return UniTask.FromResult(value);
}
}
[Fact]
public async Task OrderBy()
{
var array = new[] { 1, 99, 32, 4, 536, 7, 8 };
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
}
}
[Fact]
public async Task ThenBy()
{
var array = new[]
{
new SortCheck { Age = 99, FirstName = "ABC", LastName = "DEF" },
new SortCheck { Age = 49, FirstName = "ABC", LastName = "DEF" },
new SortCheck { Age = 49, FirstName = "ABC", LastName = "ZKH" },
new SortCheck { Age = 12, FirstName = "ABC", LastName = "DEF" },
new SortCheck { Age = 49, FirstName = "ABC", LastName = "MEF" },
new SortCheck { Age = 12, FirstName = "QQQ", LastName = "DEF" },
new SortCheck { Age = 19, FirstName = "ZKN", LastName = "DEF" },
new SortCheck { Age = 39, FirstName = "APO", LastName = "REF" },
new SortCheck { Age = 59, FirstName = "ABC", LastName = "DEF" },
new SortCheck { Age = 99, FirstName = "DBC", LastName = "DEF" },
new SortCheck { Age = 99, FirstName = "DBC", LastName = "MEF" },
};
{
var a = array.OrderBy(x => x.Age).ThenBy(x => x.FirstName).ThenBy(x => x.LastName).ToArray();
var b = array.OrderBy(x => x.Age).ThenBy(x => x.FirstName).ThenByDescending(x => x.LastName).ToArray();
var c = array.OrderBy(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArray();
var d = array.OrderBy(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArray();
var e = array.OrderByDescending(x => x.Age).ThenBy(x => x.FirstName).ThenBy(x => x.LastName).ToArray();
var f = array.OrderByDescending(x => x.Age).ThenBy(x => x.FirstName).ThenByDescending(x => x.LastName).ToArray();
var g = array.OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArray();
var h = array.OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArray();
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x.Age).ThenBy(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
var b2 = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x.Age).ThenBy(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
var c2 = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
var d2 = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
var e2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenBy(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
var f2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenBy(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
}
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var b2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var c2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var d2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var e2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var f2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
}
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var b2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var c2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var d2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var e2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var f2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
}
}
}
[Fact]
public async Task Throws()
{
foreach (var item in UniTaskTestException.Throws())
{
{
var a = item.OrderBy(x => x).ToArrayAsync();
var b = item.OrderByDescending(x => x).ToArrayAsync();
var c = item.OrderBy(x => x).ThenBy(x => x).ToArrayAsync();
var d = item.OrderBy(x => x).ThenByDescending(x => x).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await a);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await b);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await c);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await d);
}
{
var a = item.OrderByAwait(RandomRun).ToArrayAsync();
var b = item.OrderByDescendingAwait(RandomRun).ToArrayAsync();
var c = item.OrderByAwait(RandomRun).ThenByAwait(RandomRun).ToArrayAsync();
var d = item.OrderByAwait(RandomRun).ThenByDescendingAwait(RandomRun).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await a);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await b);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await c);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await d);
}
{
var a = item.OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
var b = item.OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
var c = item.OrderByAwaitWithCancellation(RandomRun).ThenByAwaitWithCancellation(RandomRun).ToArrayAsync();
var d = item.OrderByAwaitWithCancellation(RandomRun).ThenByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
await Assert.ThrowsAsync<UniTaskTestException>(async () => await a);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await b);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await c);
await Assert.ThrowsAsync<UniTaskTestException>(async () => await d);
}
}
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class TakeInfinityTest
{
[Fact]
public async Task Take()
{
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.Take(5).ToArrayAsync();
rp.Value = 2;
rp.Value = 3;
rp.Value = 4;
rp.Value = 5;
(await xs).Should().BeEquivalentTo(1, 2, 3, 4, 5);
}
[Fact]
public async Task TakeWhile()
{
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.TakeWhile(x => x != 5).ToArrayAsync();
rp.Value = 2;
rp.Value = 3;
rp.Value = 4;
rp.Value = 5;
(await xs).Should().BeEquivalentTo(1, 2, 3, 4);
}
[Fact]
public async Task TakeUntilCanceled()
{
var cts = new CancellationTokenSource();
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.TakeUntilCanceled(cts.Token).ToArrayAsync();
var c = CancelAsync();
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
async Task CancelAsync()
{
rp.Value = 10;
await Task.Yield();
rp.Value = 20;
await Task.Yield();
cts.Cancel();
rp.Value = 30;
await Task.Yield();
rp.Value = 40;
}
}
[Fact]
public async Task SkipUntilCanceled()
{
var cts = new CancellationTokenSource();
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.SkipUntilCanceled(cts.Token).ToArrayAsync();
var c = CancelAsync();
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
async Task CancelAsync()
{
rp.Value = 10;
await Task.Yield();
rp.Value = 20;
await Task.Yield();
cts.Cancel();
rp.Value = 30;
await Task.Yield();
rp.Value = 40;
rp.Dispose(); // complete.
}
}
[Fact]
public async Task TakeUntil()
{
var cts = new AsyncReactiveProperty<int>(0);
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.TakeUntil(cts.WaitAsync()).ToArrayAsync();
var c = CancelAsync();
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
async Task CancelAsync()
{
rp.Value = 10;
await Task.Yield();
rp.Value = 20;
await Task.Yield();
cts.Value = 9999;
rp.Value = 30;
await Task.Yield();
rp.Value = 40;
}
}
[Fact]
public async Task SkipUntil()
{
var cts = new AsyncReactiveProperty<int>(0);
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.SkipUntil(cts.WaitAsync()).ToArrayAsync();
var c = CancelAsync();
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
async Task CancelAsync()
{
rp.Value = 10;
await Task.Yield();
rp.Value = 20;
await Task.Yield();
cts.Value = 9999;
rp.Value = 30;
await Task.Yield();
rp.Value = 40;
rp.Dispose(); // complete.
}
}
}
}

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using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System;
using System.Collections.Generic;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace NetCoreTests.Linq
{
public class UniTaskTestException : Exception
{
public static IUniTaskAsyncEnumerable<int> ThrowImmediate()
{
return UniTaskAsyncEnumerable.Throw<int>(new UniTaskTestException());
}
public static IUniTaskAsyncEnumerable<int> ThrowAfter()
{
return new ThrowAfter<int>(new UniTaskTestException());
}
public static IUniTaskAsyncEnumerable<int> ThrowInMoveNext()
{
return new ThrowIn<int>(new UniTaskTestException());
}
public static IEnumerable<IUniTaskAsyncEnumerable<int>> Throws(int count = 3)
{
yield return ThrowImmediate();
yield return ThrowAfter();
yield return ThrowInMoveNext();
yield return UniTaskAsyncEnumerable.Range(1, count).Concat(ThrowImmediate());
yield return UniTaskAsyncEnumerable.Range(1, count).Concat(ThrowAfter());
yield return UniTaskAsyncEnumerable.Range(1, count).Concat(ThrowInMoveNext());
}
}
internal class ThrowIn<TValue> : IUniTaskAsyncEnumerable<TValue>
{
readonly Exception exception;
public ThrowIn(Exception exception)
{
this.exception = exception;
}
public IUniTaskAsyncEnumerator<TValue> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(exception, cancellationToken);
}
class Enumerator : IUniTaskAsyncEnumerator<TValue>
{
readonly Exception exception;
CancellationToken cancellationToken;
public Enumerator(Exception exception, CancellationToken cancellationToken)
{
this.exception = exception;
this.cancellationToken = cancellationToken;
}
public TValue Current => default;
public UniTask<bool> MoveNextAsync()
{
ExceptionDispatchInfo.Capture(exception).Throw();
return new UniTask<bool>(false);
}
public UniTask DisposeAsync()
{
return default;
}
}
}
internal class ThrowAfter<TValue> : IUniTaskAsyncEnumerable<TValue>
{
readonly Exception exception;
public ThrowAfter(Exception exception)
{
this.exception = exception;
}
public IUniTaskAsyncEnumerator<TValue> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(exception, cancellationToken);
}
class Enumerator : IUniTaskAsyncEnumerator<TValue>
{
readonly Exception exception;
CancellationToken cancellationToken;
public Enumerator(Exception exception, CancellationToken cancellationToken)
{
this.exception = exception;
this.cancellationToken = cancellationToken;
}
public TValue Current => default;
public UniTask<bool> MoveNextAsync()
{
cancellationToken.ThrowIfCancellationRequested();
var tcs = new UniTaskCompletionSource<bool>();
var awaiter = UniTask.Yield().GetAwaiter();
awaiter.UnsafeOnCompleted(() =>
{
Thread.Sleep(1);
tcs.TrySetException(exception);
});
return tcs.Task;
}
public UniTask DisposeAsync()
{
return default;
}
}
}
}

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#pragma warning disable CS1998
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
using System.Runtime.CompilerServices;
namespace NetCoreTests
{
public class UniTaskBuilderTest
{
[Fact]
public async Task Empty()
{
await Core();
static async UniTask Core()
{
}
}
[Fact]
public async Task EmptyThrow()
{
await Assert.ThrowsAsync<TaskTestException>(async () => await Core());
static async UniTask Core()
{
throw new TaskTestException();
}
}
[Fact]
public async Task Task_Done()
{
await Core();
static async UniTask Core()
{
await new TestAwaiter(true, UniTaskStatus.Succeeded);
}
}
[Fact]
public async Task Task_Fail()
{
await Assert.ThrowsAsync<TaskTestException>(async () => await Core());
static async UniTask Core()
{
await new TestAwaiter(true, UniTaskStatus.Faulted);
}
}
[Fact]
public async Task Task_Cancel()
{
await Assert.ThrowsAsync<OperationCanceledException>(async () => await Core());
static async UniTask Core()
{
await new TestAwaiter(true, UniTaskStatus.Canceled);
}
}
[Fact]
public async Task AwaitUnsafeOnCompletedCall_Task_SetResult()
{
await Core();
static async UniTask Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
}
}
[Fact]
public async Task AwaitUnsafeOnCompletedCall_Task_SetException()
{
await Assert.ThrowsAsync<TaskTestException>(async () => await Core());
static async UniTask Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Faulted);
throw new InvalidOperationException();
}
}
[Fact]
public async Task AwaitUnsafeOnCompletedCall_Task_SetCancelException()
{
await Assert.ThrowsAsync<OperationCanceledException>(async () => await Core());
static async UniTask Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Canceled);
throw new InvalidOperationException();
}
}
}
public class UniTask_T_BuilderTest
{
[Fact]
public async Task Empty()
{
(await Core()).Should().Be(10);
static async UniTask<int> Core()
{
return 10;
}
}
[Fact]
public async Task EmptyThrow()
{
await Assert.ThrowsAsync<TaskTestException>(async () => await Core());
static async UniTask<int> Core()
{
throw new TaskTestException();
}
}
[Fact]
public async Task Task_Done()
{
(await Core()).Should().Be(10);
static async UniTask<int> Core()
{
return await new TestAwaiter<int>(true, UniTaskStatus.Succeeded, 10);
}
}
[Fact]
public async Task Task_Fail()
{
await Assert.ThrowsAsync<TaskTestException>(async () => await Core());
static async UniTask<int> Core()
{
return await new TestAwaiter<int>(true, UniTaskStatus.Faulted, 10);
}
}
[Fact]
public async Task Task_Cancel()
{
await Assert.ThrowsAsync<OperationCanceledException>(async () => await Core());
static async UniTask<int> Core()
{
return await new TestAwaiter<int>(true, UniTaskStatus.Canceled, 10);
}
}
[Fact]
public async Task AwaitUnsafeOnCompletedCall_Task_SetResult()
{
(await Core()).Should().Be(6);
static async UniTask<int> Core()
{
var sum = 0;
sum += await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 1);
sum += await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 2);
sum += await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 3);
return sum;
}
}
[Fact]
public async Task AwaitUnsafeOnCompletedCall_Task_SetException()
{
await Assert.ThrowsAsync<TaskTestException>(async () => await Core());
static async UniTask<int> Core()
{
await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
await new TestAwaiter<int>(false, UniTaskStatus.Faulted, 10);
throw new InvalidOperationException();
}
}
[Fact]
public async Task AwaitUnsafeOnCompletedCall_Task_SetCancelException()
{
await Assert.ThrowsAsync<OperationCanceledException>(async () => await Core());
static async UniTask<int> Core()
{
await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
await new TestAwaiter<int>(false, UniTaskStatus.Canceled, 10);
throw new InvalidOperationException();
}
}
}
public class TaskTestException : Exception
{
}
public struct TestAwaiter : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
public TestAwaiter(bool isCompleted, UniTaskStatus status)
{
this.isCompleted = isCompleted;
this.status = status;
}
public TestAwaiter GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public void GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
break;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
}
}
public struct TestAwaiter<T> : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
readonly T value;
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
{
this.isCompleted = isCompleted;
this.status = status;
this.value = value;
}
public TestAwaiter<T> GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public T GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
return value;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
}
}
}

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using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class TriggerEventTest
{
[Fact]
public void SimpleAdd()
{
var ev = new TriggerEvent<int>();
// do nothing
ev.SetResult(0);
ev.SetError(null);
ev.SetCompleted();
ev.SetCanceled(default);
{
var one = new TestEvent(1);
ev.Add(one);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.SetCompleted();
one.CompletedCalled.Count.Should().Be(1);
// do nothing
ev.SetResult(0);
ev.SetError(null);
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
}
// after removed, onemore
{
var one = new TestEvent(1);
ev.Add(one);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.SetCompleted();
one.CompletedCalled.Count.Should().Be(1);
// do nothing
ev.SetResult(0);
ev.SetError(null);
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
}
}
[Fact]
public void AddFour()
{
var ev = new TriggerEvent<int>();
// do nothing
ev.SetResult(0);
ev.SetError(null);
ev.SetCompleted();
ev.SetCanceled(default);
{
var one = new TestEvent(1);
var two = new TestEvent(2);
var three = new TestEvent(3);
var four = new TestEvent(4);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.Add(four);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.SetCompleted();
one.CompletedCalled.Count.Should().Be(1);
two.CompletedCalled.Count.Should().Be(1);
three.CompletedCalled.Count.Should().Be(1);
// do nothing
ev.SetResult(0);
ev.SetError(null);
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
}
// after removed, onemore.
{
var one = new TestEvent(1);
var two = new TestEvent(2);
var three = new TestEvent(3);
var four = new TestEvent(4);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.Add(four);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
ev.Add(four);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.SetCompleted();
one.CompletedCalled.Count.Should().Be(1);
two.CompletedCalled.Count.Should().Be(1);
three.CompletedCalled.Count.Should().Be(1);
// do nothing
ev.SetResult(0);
ev.SetError(null);
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
}
}
[Fact]
public void OneRemove()
{
var ev = new TriggerEvent<int>();
{
var one = new TestEvent(1);
var two = new TestEvent(2);
var three = new TestEvent(3);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.Remove(one);
ev.SetResult(40);
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
}
}
[Fact]
public void TwoRemove()
{
var ev = new TriggerEvent<int>();
{
var one = new TestEvent(1);
var two = new TestEvent(2);
var three = new TestEvent(3);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.Remove(two);
ev.SetResult(40);
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
}
}
[Fact]
public void ThreeRemove()
{
var ev = new TriggerEvent<int>();
{
var one = new TestEvent(1);
var two = new TestEvent(2);
var three = new TestEvent(3);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
ev.Remove(three);
ev.SetResult(40);
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
}
[Fact]
public void RemoveSelf()
{
new RemoveMe().Run1();
new RemoveMe().Run2();
new RemoveMe().Run3();
}
[Fact]
public void RemoveNextInIterating()
{
new RemoveNext().Run1();
new RemoveNext().Run2();
new RemoveNext().Run3();
}
[Fact]
public void RemoveNextNextTest()
{
new RemoveNextNext().Run1();
new RemoveNextNext().Run2();
}
[Fact]
public void AddTest()
{
new AddMe().Run1();
new AddMe().Run2();
}
public class RemoveMe
{
TriggerEvent<int> ev;
public void Run1()
{
TestEvent one = default;
one = new TestEvent(1, () => ev.Remove(one));
var two = new TestEvent(2);
var three = new TestEvent(3);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
public void Run2()
{
TestEvent one = default;
one = new TestEvent(1, () => ev.Remove(one));
var two = new TestEvent(2);
var three = new TestEvent(3);
ev.Add(two);
ev.Add(one); // add second.
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
public void Run3()
{
TestEvent one = default;
one = new TestEvent(1, () => ev.Remove(one));
var two = new TestEvent(2);
var three = new TestEvent(3);
ev.Add(two);
ev.Add(three);
ev.Add(one); // add thired.
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
}
public class RemoveNext
{
TriggerEvent<int> ev;
public void Run1()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
one = new TestEvent(1, () => ev.Remove(two));
two = new TestEvent(2);
three = new TestEvent(3);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
public void Run2()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
one = new TestEvent(1, () => ev.Remove(two));
two = new TestEvent(2);
three = new TestEvent(3);
ev.Add(two);
ev.Add(one); // add second
ev.Add(three);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
public void Run3()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
one = new TestEvent(1, () => ev.Remove(two));
two = new TestEvent(2);
three = new TestEvent(3);
ev.Add(two);
ev.Add(three);
ev.Add(one); // add thired.
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
}
public class RemoveNextNext
{
TriggerEvent<int> ev;
public void Run1()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
TestEvent four = default;
one = new TestEvent(1, () => { ev.Remove(two); ev.Remove(three); });
two = new TestEvent(2);
three = new TestEvent(3);
four = new TestEvent(4);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.Add(four);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Count.Should().Be(0);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
public void Run2()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
TestEvent four = default;
one = new TestEvent(1, () => { ev.Remove(one); ev.Remove(two); ev.Remove(three); });
two = new TestEvent(2);
three = new TestEvent(3);
four = new TestEvent(4);
ev.Add(one);
ev.Add(two);
ev.Add(three);
ev.Add(four);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Count.Should().Be(0);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
}
}
public class AddMe
{
TriggerEvent<int> ev;
public void Run1()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
TestEvent four = default;
one = new TestEvent(1, () =>
{
if (two == null)
{
ev.Add(two = new TestEvent(2));
}
else if (three == null)
{
ev.Add(three = new TestEvent(3));
}
else if (four == null)
{
ev.Add(four = new TestEvent(4));
}
});
ev.Add(one);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
ev.SetResult(40);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
three.NextCalled.Should().BeEquivalentTo(30, 40);
four.NextCalled.Should().BeEquivalentTo(40);
}
public void Run2()
{
TestEvent one = default;
TestEvent two = default;
TestEvent three = default;
TestEvent four = default;
one = new TestEvent(1, () =>
{
if (two == null)
{
ev.Add(two = new TestEvent(2, () =>
{
if (three == null)
{
ev.Add(three = new TestEvent(3, () =>
{
if (four == null)
{
ev.Add(four = new TestEvent(4));
}
}));
}
}));
}
});
ev.Add(one);
ev.SetResult(10);
ev.SetResult(20);
ev.SetResult(30);
ev.SetResult(40);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
three.NextCalled.Should().BeEquivalentTo(30, 40);
four.NextCalled.Should().BeEquivalentTo(40);
}
}
}
public class TestEvent : ITriggerHandler<int>
{
public readonly int Id;
readonly Action iteratingEvent;
public TestEvent(int id)
{
this.Id = id;
}
public TestEvent(int id, Action iteratingEvent)
{
this.Id = id;
this.iteratingEvent = iteratingEvent;
}
public List<int> NextCalled = new List<int>();
public List<Exception> ErrorCalled = new List<Exception>();
public List<object> CompletedCalled = new List<object>();
public List<CancellationToken> CancelCalled = new List<CancellationToken>();
public ITriggerHandler<int> Prev { get; set; }
public ITriggerHandler<int> Next { get; set; }
public void OnCanceled(CancellationToken cancellationToken)
{
CancelCalled.Add(cancellationToken);
}
public void OnCompleted()
{
CompletedCalled.Add(new object());
}
public void OnError(Exception ex)
{
ErrorCalled.Add(ex);
}
public void OnNext(int value)
{
NextCalled.Add(value);
iteratingEvent?.Invoke();
}
public override string ToString()
{
return Id.ToString();
}
}
}

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
@@ -9,10 +9,20 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="xunit" Version="2.4.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0" />
<PackageReference Include="coverlet.collector" Version="1.0.1" />
<PackageReference Include="FluentAssertions" Version="5.10.3" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="System.Interactive.Async" Version="4.1.1" />
<PackageReference Include="System.Linq.Async" Version="4.1.1" />
<PackageReference Include="System.Reactive" Version="4.4.1" />
<PackageReference Include="xunit" Version="2.4.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,14 +0,0 @@
using System;
using Xunit;
namespace UniTask.NetCoreTests
{
public class UnitTest1
{
[Fact]
public void Test1()
{
}
}
}

View File

@@ -0,0 +1,40 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class WithCancellationTest
{
[Fact]
public async Task Standard()
{
CancellationTokenSource cts = new CancellationTokenSource();
var v = await UniTask.Run(() => 10).WithCancellation(cts.Token);
v.Should().Be(10);
}
[Fact]
public async Task Cancel()
{
CancellationTokenSource cts = new CancellationTokenSource();
var t = UniTask.Create(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
return 10;
}).WithCancellation(cts.Token);
cts.Cancel();
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await t)).CancellationToken.Should().Be(cts.Token);
}
}
}

View File

@@ -0,0 +1,30 @@
#if UNITY_EDITOR
using Cysharp.Threading.Tasks;
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
public static class EditorRunnerChecker
{
[MenuItem("Tools/UniTaskEditorRunnerChecker")]
public static void RunUniTaskAsync()
{
RunCore().Forget();
}
static async UniTaskVoid RunCore()
{
Debug.Log("Start");
var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
Debug.Log(r.downloadHandler.text.Substring(0, 100));
Debug.Log("End");
}
}
#endif

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4d5a9a3e1f0f069478969f752fde29a9
guid: e51b78c06cb410f42b36e0af9de3b065
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -11,9 +11,11 @@ public static class PackageExporter
[MenuItem("Tools/Export Unitypackage")]
public static void Export()
{
// configure
var root = "Plugins/UniTask";
var exportPath = "./UniTask.unitypackage";
var version = GetVersion(root);
var fileName = string.IsNullOrEmpty(version) ? "UniTask.unitypackage" : $"UniTask.{version}.unitypackage";
var exportPath = "./" + fileName;
var path = Path.Combine(Application.dataPath, root);
var assets = Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories)
@@ -30,6 +32,42 @@ public static class PackageExporter
UnityEngine.Debug.Log("Export complete: " + Path.GetFullPath(exportPath));
}
static string GetVersion(string root)
{
var version = Environment.GetEnvironmentVariable("UNITY_PACKAGE_VERSION");
var versionJson = Path.Combine(Application.dataPath, root, "package.json");
if (File.Exists(versionJson))
{
var v = JsonUtility.FromJson<Version>(File.ReadAllText(versionJson));
if (!string.IsNullOrEmpty(version))
{
if (v.version != version)
{
var msg = $"package.json and env version are mismatched. UNITY_PACKAGE_VERSION:{version}, package.json:{v.version}";
if (Application.isBatchMode)
{
Console.WriteLine(msg);
Application.Quit(1);
}
throw new Exception("package.json and env version are mismatched.");
}
}
version = v.version;
}
return version;
}
public class Version
{
public string version;
}
}
#endif

View File

@@ -1,119 +0,0 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public class AsyncLazy
{
Func<UniTask> valueFactory;
UniTask target;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask> valueFactory)
{
this.valueFactory = valueFactory;
this.target = default;
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask value)
{
this.valueFactory = null;
this.target = value;
this.syncLock = null;
this.initialized = true;
}
public UniTask Task => EnsureInitialized();
public UniTask.Awaiter GetAwaiter() => EnsureInitialized().GetAwaiter();
UniTask EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return target;
}
return EnsureInitializedCore();
}
UniTask EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref valueFactory, null);
if (f != null)
{
target = f().Preserve(); // with preserve(allow multiple await).
Volatile.Write(ref initialized, true);
}
}
}
return target;
}
}
public class AsyncLazy<T>
{
Func<UniTask<T>> valueFactory;
UniTask<T> target;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask<T>> valueFactory)
{
this.valueFactory = valueFactory;
this.target = default;
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask<T> value)
{
this.valueFactory = null;
this.target = value;
this.syncLock = null;
this.initialized = true;
}
public UniTask<T> Task => EnsureInitialized();
public UniTask<T>.Awaiter GetAwaiter() => EnsureInitialized().GetAwaiter();
UniTask<T> EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return target;
}
return EnsureInitializedCore();
}
UniTask<T> EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref valueFactory, null);
if (f != null)
{
target = f().Preserve(); // with preserve(allow multiple await).
Volatile.Write(ref initialized, true);
}
}
}
return target;
}
}
}

View File

@@ -1,74 +0,0 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public static class CancellationTokenExtensions
{
static readonly Action<object> cancellationTokenCallback = Callback;
public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cts)
{
if (cts.IsCancellationRequested)
{
return (UniTask.FromCanceled(cts), default(CancellationTokenRegistration));
}
var promise = new UniTaskCompletionSource();
return (promise.Task, cts.RegisterWithoutCaptureExecutionContext(cancellationTokenCallback, promise));
}
static void Callback(object state)
{
var promise = (UniTaskCompletionSource)state;
promise.TrySetResult();
}
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action callback)
{
var restoreFlow = false;
if (!ExecutionContext.IsFlowSuppressed())
{
ExecutionContext.SuppressFlow();
restoreFlow = true;
}
try
{
return cancellationToken.Register(callback, false);
}
finally
{
if (restoreFlow)
{
ExecutionContext.RestoreFlow();
}
}
}
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action<object> callback, object state)
{
var restoreFlow = false;
if (!ExecutionContext.IsFlowSuppressed())
{
ExecutionContext.SuppressFlow();
restoreFlow = true;
}
try
{
return cancellationToken.Register(callback, state, false);
}
finally
{
if (restoreFlow)
{
ExecutionContext.RestoreFlow();
}
}
}
}
}

View File

@@ -1,57 +0,0 @@

#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks.CompilerServices
{
internal interface IMoveNextRunner
{
Action CallMoveNext { get; }
void Return();
}
internal sealed class MoveNextRunner<TStateMachine> : IMoveNextRunner, IPromisePoolItem
where TStateMachine : IAsyncStateMachine
{
static PromisePool<MoveNextRunner<TStateMachine>> pool = new PromisePool<MoveNextRunner<TStateMachine>>();
TStateMachine stateMachine;
internal readonly Action callMoveNext;
public Action CallMoveNext => callMoveNext;
MoveNextRunner()
{
callMoveNext = MoveNext;
}
public static MoveNextRunner<TStateMachine> Create(ref TStateMachine stateMachine)
{
var result = pool.TryRent() ?? new MoveNextRunner<TStateMachine>();
result.stateMachine = stateMachine;
return result;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void MoveNext()
{
stateMachine.MoveNext();
}
public void Return()
{
pool.TryReturn(this);
}
void IPromisePoolItem.Reset()
{
stateMachine = default;
}
}
}

View File

@@ -10,7 +10,7 @@
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false

View File

@@ -1,66 +0,0 @@
#pragma warning disable CS1591
using System;
using System.Runtime.CompilerServices;
namespace Cysharp.Threading.Tasks
{
public enum UniTaskStatus
{
/// <summary>The operation has not yet completed.</summary>
Pending = 0,
/// <summary>The operation completed successfully.</summary>
Succeeded = 1,
/// <summary>The operation completed with an error.</summary>
Faulted = 2,
/// <summary>The operation completed due to cancellation.</summary>
Canceled = 3
}
// similar as IValueTaskSource
public interface IUniTaskSource
{
UniTaskStatus GetStatus(short token);
void OnCompleted(Action<object> continuation, object state, short token);
void GetResult(short token);
UniTaskStatus UnsafeGetStatus(); // only for debug use.
}
public interface IUniTaskSource<out T> : IUniTaskSource
{
new T GetResult(short token);
}
public static class UniTaskStatusExtensions
{
/// <summary>status != Pending.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCompleted(this UniTaskStatus status)
{
return status != UniTaskStatus.Pending;
}
/// <summary>status == Succeeded.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCompletedSuccessfully(this UniTaskStatus status)
{
return status == UniTaskStatus.Succeeded;
}
/// <summary>status == Canceled.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsCanceled(this UniTaskStatus status)
{
return status == UniTaskStatus.Canceled;
}
/// <summary>status == Faulted.</summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsFaulted(this UniTaskStatus status)
{
return status == UniTaskStatus.Faulted;
}
}
}

View File

@@ -1,23 +0,0 @@
#if NET_4_6 || NET_STANDARD_2_0 || CSHARP_7_OR_LATER
using System;
namespace Cysharp.Threading.Tasks.Internal
{
internal static class FuncExtensions
{
// avoid lambda capture
internal static Action<T> AsFuncOfT<T>(this Action action)
{
return new Action<T>(action.Invoke);
}
static void Invoke<T>(this Action action, T unused)
{
action();
}
}
}
#endif

View File

@@ -1,53 +0,0 @@
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Cysharp.Threading.Tasks.Internal
{
internal interface IPromisePoolItem
{
void Reset();
}
internal class PromisePool<T>
where T : class, IPromisePoolItem
{
int count = 0;
readonly ConcurrentQueue<T> queue = new ConcurrentQueue<T>();
readonly int maxSize;
public PromisePool(int maxSize = 256)
{
this.maxSize = maxSize;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T TryRent()
{
if (queue.TryDequeue(out var value))
{
Interlocked.Decrement(ref count);
return value;
}
return null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryReturn(T value)
{
value.Reset(); // reset when return.
if (count < maxSize)
{
queue.Enqueue(value);
Interlocked.Increment(ref count);
return true;
}
else
{
return false;
}
}
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: aa765154468d4b34eb34304100d39e64
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,245 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public class AsyncLazy
{
static Action<object> continuation = SetCompletionSource;
Func<UniTask> taskFactory;
UniTaskCompletionSource completionSource;
UniTask.Awaiter awaiter;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask> taskFactory)
{
this.taskFactory = taskFactory;
this.completionSource = new UniTaskCompletionSource();
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask task)
{
this.taskFactory = null;
this.completionSource = new UniTaskCompletionSource();
this.syncLock = null;
this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
}
public UniTask Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return;
}
EnsureInitializedCore();
}
void EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null)
{
var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true);
}
}
}
}
void SetCompletionSource(in UniTask.Awaiter awaiter)
{
try
{
awaiter.GetResult();
completionSource.TrySetResult();
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy)state;
try
{
self.awaiter.GetResult();
self.completionSource.TrySetResult();
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
}
}
public class AsyncLazy<T>
{
static Action<object> continuation = SetCompletionSource;
Func<UniTask<T>> taskFactory;
UniTaskCompletionSource<T> completionSource;
UniTask<T>.Awaiter awaiter;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask<T>> taskFactory)
{
this.taskFactory = taskFactory;
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask<T> task)
{
this.taskFactory = null;
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = null;
this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
}
public UniTask<T> Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return;
}
EnsureInitializedCore();
}
void EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null)
{
var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true);
}
}
}
}
void SetCompletionSource(in UniTask<T>.Awaiter awaiter)
{
try
{
var result = awaiter.GetResult();
completionSource.TrySetResult(result);
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy<T>)state;
try
{
var result = self.awaiter.GetResult();
self.completionSource.TrySetResult(result);
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
}
}
}

View File

@@ -0,0 +1,644 @@
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public interface IReadOnlyAsyncReactiveProperty<T> : IUniTaskAsyncEnumerable<T>
{
T Value { get; }
IUniTaskAsyncEnumerable<T> WithoutCurrent();
UniTask<T> WaitAsync(CancellationToken cancellationToken = default);
}
public interface IAsyncReactiveProperty<T> : IReadOnlyAsyncReactiveProperty<T>
{
new T Value { get; set; }
}
[Serializable]
public class AsyncReactiveProperty<T> : IAsyncReactiveProperty<T>, IDisposable
{
TriggerEvent<T> triggerEvent;
#if UNITY_2018_3_OR_NEWER
[UnityEngine.SerializeField]
#endif
T latestValue;
public T Value
{
get
{
return latestValue;
}
set
{
this.latestValue = value;
triggerEvent.SetResult(value);
}
}
public AsyncReactiveProperty(T value)
{
this.latestValue = value;
this.triggerEvent = default;
}
public IUniTaskAsyncEnumerable<T> WithoutCurrent()
{
return new WithoutCurrentEnumerable(this);
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
{
return new Enumerator(this, cancellationToken, true);
}
public void Dispose()
{
triggerEvent.SetCompleted();
}
public static implicit operator T(AsyncReactiveProperty<T> value)
{
return value.Value;
}
public override string ToString()
{
if (isValueType) return latestValue.ToString();
return latestValue?.ToString();
}
public UniTask<T> WaitAsync(CancellationToken cancellationToken = default)
{
return new UniTask<T>(WaitAsyncSource.Create(this, cancellationToken, out var token), token);
}
static bool isValueType;
static AsyncReactiveProperty()
{
isValueType = typeof(T).IsValueType;
}
sealed class WaitAsyncSource : IUniTaskSource<T>, ITriggerHandler<T>, ITaskPoolNode<WaitAsyncSource>
{
static Action<object> cancellationCallback = CancellationCallback;
static TaskPool<WaitAsyncSource> pool;
WaitAsyncSource nextNode;
ref WaitAsyncSource ITaskPoolNode<WaitAsyncSource>.NextNode => ref nextNode;
static WaitAsyncSource()
{
TaskPool.RegisterSizeGetter(typeof(WaitAsyncSource), () => pool.Size);
}
AsyncReactiveProperty<T> parent;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
UniTaskCompletionSourceCore<T> core;
WaitAsyncSource()
{
}
public static IUniTaskSource<T> Create(AsyncReactiveProperty<T> parent, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitAsyncSource();
}
result.parent = parent;
result.cancellationToken = cancellationToken;
if (cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, result);
}
result.parent.triggerEvent.Add(result);
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationTokenRegistration.Dispose();
cancellationTokenRegistration = default;
parent.triggerEvent.Remove(this);
parent = null;
cancellationToken = default;
return pool.TryPush(this);
}
static void CancellationCallback(object state)
{
var self = (WaitAsyncSource)state;
self.OnCanceled(self.cancellationToken);
}
// IUniTaskSource
public T GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
// ITriggerHandler
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public void OnCanceled(CancellationToken cancellationToken)
{
core.TrySetCanceled(cancellationToken);
}
public void OnCompleted()
{
// Complete as Cancel.
core.TrySetCanceled(CancellationToken.None);
}
public void OnError(Exception ex)
{
core.TrySetException(ex);
}
public void OnNext(T value)
{
core.TrySetResult(value);
}
}
sealed class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
{
readonly AsyncReactiveProperty<T> parent;
public WithoutCurrentEnumerable(AsyncReactiveProperty<T> parent)
{
this.parent = parent;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(parent, cancellationToken, false);
}
}
sealed class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, ITriggerHandler<T>
{
static Action<object> cancellationCallback = CancellationCallback;
readonly AsyncReactiveProperty<T> parent;
readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
T value;
bool isDisposed;
bool firstCall;
public Enumerator(AsyncReactiveProperty<T> parent, CancellationToken cancellationToken, bool publishCurrentValue)
{
this.parent = parent;
this.cancellationToken = cancellationToken;
this.firstCall = publishCurrentValue;
parent.triggerEvent.Add(this);
TaskTracker.TrackActiveTask(this, 3);
if (cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
}
}
public T Current => value;
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public UniTask<bool> MoveNextAsync()
{
// raise latest value on first call.
if (firstCall)
{
firstCall = false;
value = parent.Value;
return CompletedTasks.True;
}
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!isDisposed)
{
isDisposed = true;
TaskTracker.RemoveTracking(this);
completionSource.TrySetCanceled(cancellationToken);
parent.triggerEvent.Remove(this);
}
return default;
}
public void OnNext(T value)
{
this.value = value;
completionSource.TrySetResult(true);
}
public void OnCanceled(CancellationToken cancellationToken)
{
DisposeAsync().Forget();
}
public void OnCompleted()
{
completionSource.TrySetResult(false);
}
public void OnError(Exception ex)
{
completionSource.TrySetException(ex);
}
static void CancellationCallback(object state)
{
var self = (Enumerator)state;
self.DisposeAsync().Forget();
}
}
}
public class ReadOnlyAsyncReactiveProperty<T> : IReadOnlyAsyncReactiveProperty<T>, IDisposable
{
TriggerEvent<T> triggerEvent;
T latestValue;
IUniTaskAsyncEnumerator<T> enumerator;
public T Value
{
get
{
return latestValue;
}
}
public ReadOnlyAsyncReactiveProperty(T initialValue, IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
{
latestValue = initialValue;
ConsumeEnumerator(source, cancellationToken).Forget();
}
public ReadOnlyAsyncReactiveProperty(IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
{
ConsumeEnumerator(source, cancellationToken).Forget();
}
async UniTaskVoid ConsumeEnumerator(IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
{
enumerator = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await enumerator.MoveNextAsync())
{
var value = enumerator.Current;
this.latestValue = value;
triggerEvent.SetResult(value);
}
}
finally
{
await enumerator.DisposeAsync();
enumerator = null;
}
}
public IUniTaskAsyncEnumerable<T> WithoutCurrent()
{
return new WithoutCurrentEnumerable(this);
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken)
{
return new Enumerator(this, cancellationToken, true);
}
public void Dispose()
{
if (enumerator != null)
{
enumerator.DisposeAsync().Forget();
}
triggerEvent.SetCompleted();
}
public static implicit operator T(ReadOnlyAsyncReactiveProperty<T> value)
{
return value.Value;
}
public override string ToString()
{
if (isValueType) return latestValue.ToString();
return latestValue?.ToString();
}
public UniTask<T> WaitAsync(CancellationToken cancellationToken = default)
{
return new UniTask<T>(WaitAsyncSource.Create(this, cancellationToken, out var token), token);
}
static bool isValueType;
static ReadOnlyAsyncReactiveProperty()
{
isValueType = typeof(T).IsValueType;
}
sealed class WaitAsyncSource : IUniTaskSource<T>, ITriggerHandler<T>, ITaskPoolNode<WaitAsyncSource>
{
static Action<object> cancellationCallback = CancellationCallback;
static TaskPool<WaitAsyncSource> pool;
WaitAsyncSource nextNode;
ref WaitAsyncSource ITaskPoolNode<WaitAsyncSource>.NextNode => ref nextNode;
static WaitAsyncSource()
{
TaskPool.RegisterSizeGetter(typeof(WaitAsyncSource), () => pool.Size);
}
ReadOnlyAsyncReactiveProperty<T> parent;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
UniTaskCompletionSourceCore<T> core;
WaitAsyncSource()
{
}
public static IUniTaskSource<T> Create(ReadOnlyAsyncReactiveProperty<T> parent, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitAsyncSource();
}
result.parent = parent;
result.cancellationToken = cancellationToken;
if (cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, result);
}
result.parent.triggerEvent.Add(result);
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationTokenRegistration.Dispose();
cancellationTokenRegistration = default;
parent.triggerEvent.Remove(this);
parent = null;
cancellationToken = default;
return pool.TryPush(this);
}
static void CancellationCallback(object state)
{
var self = (WaitAsyncSource)state;
self.OnCanceled(self.cancellationToken);
}
// IUniTaskSource
public T GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
// ITriggerHandler
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public void OnCanceled(CancellationToken cancellationToken)
{
core.TrySetCanceled(cancellationToken);
}
public void OnCompleted()
{
// Complete as Cancel.
core.TrySetCanceled(CancellationToken.None);
}
public void OnError(Exception ex)
{
core.TrySetException(ex);
}
public void OnNext(T value)
{
core.TrySetResult(value);
}
}
sealed class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
{
readonly ReadOnlyAsyncReactiveProperty<T> parent;
public WithoutCurrentEnumerable(ReadOnlyAsyncReactiveProperty<T> parent)
{
this.parent = parent;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(parent, cancellationToken, false);
}
}
sealed class Enumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, ITriggerHandler<T>
{
static Action<object> cancellationCallback = CancellationCallback;
readonly ReadOnlyAsyncReactiveProperty<T> parent;
readonly CancellationToken cancellationToken;
readonly CancellationTokenRegistration cancellationTokenRegistration;
T value;
bool isDisposed;
bool firstCall;
public Enumerator(ReadOnlyAsyncReactiveProperty<T> parent, CancellationToken cancellationToken, bool publishCurrentValue)
{
this.parent = parent;
this.cancellationToken = cancellationToken;
this.firstCall = publishCurrentValue;
parent.triggerEvent.Add(this);
TaskTracker.TrackActiveTask(this, 3);
if (cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
}
}
public T Current => value;
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public UniTask<bool> MoveNextAsync()
{
// raise latest value on first call.
if (firstCall)
{
firstCall = false;
value = parent.Value;
return CompletedTasks.True;
}
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!isDisposed)
{
isDisposed = true;
TaskTracker.RemoveTracking(this);
completionSource.TrySetCanceled(cancellationToken);
parent.triggerEvent.Remove(this);
}
return default;
}
public void OnNext(T value)
{
this.value = value;
completionSource.TrySetResult(true);
}
public void OnCanceled(CancellationToken cancellationToken)
{
DisposeAsync().Forget();
}
public void OnCompleted()
{
completionSource.TrySetResult(false);
}
public void OnError(Exception ex)
{
completionSource.TrySetException(ex);
}
static void CancellationCallback(object state)
{
var self = (Enumerator)state;
self.DisposeAsync().Forget();
}
}
}
public static class StateExtensions
{
public static ReadOnlyAsyncReactiveProperty<T> ToReadOnlyAsyncReactiveProperty<T>(this IUniTaskAsyncEnumerable<T> source, CancellationToken cancellationToken)
{
return new ReadOnlyAsyncReactiveProperty<T>(source, cancellationToken);
}
public static ReadOnlyAsyncReactiveProperty<T> ToReadOnlyAsyncReactiveProperty<T>(this IUniTaskAsyncEnumerable<T> source, T initialValue, CancellationToken cancellationToken)
{
return new ReadOnlyAsyncReactiveProperty<T>(initialValue, source, cancellationToken);
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: fcb1f7467a3e2b64c8a016c8aee2f9b4
guid: 8ef320b87f537ee4fb2282e765dc6166
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -4,7 +4,7 @@ using System;
namespace Cysharp.Threading.Tasks
{
public struct AsyncUnit : IEquatable<AsyncUnit>
public readonly struct AsyncUnit : IEquatable<AsyncUnit>
{
public static readonly AsyncUnit Default = new AsyncUnit();

View File

@@ -0,0 +1,182 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public static class CancellationTokenExtensions
{
static readonly Action<object> cancellationTokenCallback = Callback;
static readonly Action<object> disposeCallback = DisposeCallback;
public static CancellationToken ToCancellationToken(this UniTask task)
{
var cts = new CancellationTokenSource();
ToCancellationTokenCore(task, cts).Forget();
return cts.Token;
}
public static CancellationToken ToCancellationToken(this UniTask task, CancellationToken linkToken)
{
if (linkToken.IsCancellationRequested)
{
return linkToken;
}
if (!linkToken.CanBeCanceled)
{
return ToCancellationToken(task);
}
var cts = CancellationTokenSource.CreateLinkedTokenSource(linkToken);
ToCancellationTokenCore(task, cts).Forget();
return cts.Token;
}
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task)
{
return ToCancellationToken(task.AsUniTask());
}
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task, CancellationToken linkToken)
{
return ToCancellationToken(task.AsUniTask(), linkToken);
}
static async UniTaskVoid ToCancellationTokenCore(UniTask task, CancellationTokenSource cts)
{
try
{
await task;
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
cts.Cancel();
cts.Dispose();
}
public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cancellationToken)
{
if (cancellationToken.IsCancellationRequested)
{
return (UniTask.FromCanceled(cancellationToken), default(CancellationTokenRegistration));
}
var promise = new UniTaskCompletionSource();
return (promise.Task, cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationTokenCallback, promise));
}
static void Callback(object state)
{
var promise = (UniTaskCompletionSource)state;
promise.TrySetResult();
}
public static CancellationTokenAwaitable WaitUntilCanceled(this CancellationToken cancellationToken)
{
return new CancellationTokenAwaitable(cancellationToken);
}
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action callback)
{
var restoreFlow = false;
if (!ExecutionContext.IsFlowSuppressed())
{
ExecutionContext.SuppressFlow();
restoreFlow = true;
}
try
{
return cancellationToken.Register(callback, false);
}
finally
{
if (restoreFlow)
{
ExecutionContext.RestoreFlow();
}
}
}
public static CancellationTokenRegistration RegisterWithoutCaptureExecutionContext(this CancellationToken cancellationToken, Action<object> callback, object state)
{
var restoreFlow = false;
if (!ExecutionContext.IsFlowSuppressed())
{
ExecutionContext.SuppressFlow();
restoreFlow = true;
}
try
{
return cancellationToken.Register(callback, state, false);
}
finally
{
if (restoreFlow)
{
ExecutionContext.RestoreFlow();
}
}
}
public static CancellationTokenRegistration AddTo(this IDisposable disposable, CancellationToken cancellationToken)
{
return cancellationToken.RegisterWithoutCaptureExecutionContext(disposeCallback, disposable);
}
static void DisposeCallback(object state)
{
var d = (IDisposable)state;
d.Dispose();
}
}
public struct CancellationTokenAwaitable
{
CancellationToken cancellationToken;
public CancellationTokenAwaitable(CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
}
public Awaiter GetAwaiter()
{
return new Awaiter(cancellationToken);
}
public struct Awaiter : ICriticalNotifyCompletion
{
CancellationToken cancellationToken;
public Awaiter(CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
}
public bool IsCompleted => !cancellationToken.CanBeCanceled || cancellationToken.IsCancellationRequested;
public void GetResult()
{
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
cancellationToken.RegisterWithoutCaptureExecutionContext(continuation);
}
}
}
}

View File

@@ -9,15 +9,15 @@ namespace Cysharp.Threading.Tasks
{
public static class CancellationTokenSourceExtensions
{
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var delay = UniTask.Delay(millisecondsDelay, ignoreTimeScale, delayTiming, cts.Token);
var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
}
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var delay = UniTask.Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cts.Token);
var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
}

View File

@@ -0,0 +1,450 @@
using System;
using System.Collections.Generic;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public static class Channel
{
public static Channel<T> CreateSingleConsumerUnbounded<T>()
{
return new SingleConsumerUnboundedChannel<T>();
}
}
public abstract class Channel<TWrite, TRead>
{
public ChannelReader<TRead> Reader { get; protected set; }
public ChannelWriter<TWrite> Writer { get; protected set; }
public static implicit operator ChannelReader<TRead>(Channel<TWrite, TRead> channel) => channel.Reader;
public static implicit operator ChannelWriter<TWrite>(Channel<TWrite, TRead> channel) => channel.Writer;
}
public abstract class Channel<T> : Channel<T, T>
{
}
public abstract class ChannelReader<T>
{
public abstract bool TryRead(out T item);
public abstract UniTask<bool> WaitToReadAsync(CancellationToken cancellationToken = default(CancellationToken));
public abstract UniTask Completion { get; }
public virtual UniTask<T> ReadAsync(CancellationToken cancellationToken = default(CancellationToken))
{
if (this.TryRead(out var item))
{
return UniTask.FromResult(item);
}
return ReadAsyncCore(cancellationToken);
}
async UniTask<T> ReadAsyncCore(CancellationToken cancellationToken = default(CancellationToken))
{
if (await WaitToReadAsync(cancellationToken))
{
if (TryRead(out var item))
{
return item;
}
}
throw new ChannelClosedException();
}
public abstract IUniTaskAsyncEnumerable<T> ReadAllAsync(CancellationToken cancellationToken = default(CancellationToken));
}
public abstract class ChannelWriter<T>
{
public abstract bool TryWrite(T item);
public abstract bool TryComplete(Exception error = null);
public void Complete(Exception error = null)
{
if (!TryComplete(error))
{
throw new ChannelClosedException();
}
}
}
public partial class ChannelClosedException : InvalidOperationException
{
public ChannelClosedException() :
base("Channel is already closed.")
{ }
public ChannelClosedException(string message) : base(message) { }
public ChannelClosedException(Exception innerException) :
base("Channel is already closed", innerException)
{ }
public ChannelClosedException(string message, Exception innerException) : base(message, innerException) { }
}
internal class SingleConsumerUnboundedChannel<T> : Channel<T>
{
readonly Queue<T> items;
readonly SingleConsumerUnboundedChannelReader readerSource;
UniTaskCompletionSource completedTaskSource;
UniTask completedTask;
Exception completionError;
bool closed;
public SingleConsumerUnboundedChannel()
{
items = new Queue<T>();
Writer = new SingleConsumerUnboundedChannelWriter(this);
readerSource = new SingleConsumerUnboundedChannelReader(this);
Reader = readerSource;
}
sealed class SingleConsumerUnboundedChannelWriter : ChannelWriter<T>
{
readonly SingleConsumerUnboundedChannel<T> parent;
public SingleConsumerUnboundedChannelWriter(SingleConsumerUnboundedChannel<T> parent)
{
this.parent = parent;
}
public override bool TryWrite(T item)
{
bool waiting;
lock (parent.items)
{
if (parent.closed) return false;
parent.items.Enqueue(item);
waiting = parent.readerSource.isWaiting;
}
if (waiting)
{
parent.readerSource.SingalContinuation();
}
return true;
}
public override bool TryComplete(Exception error = null)
{
bool waiting;
lock (parent.items)
{
if (parent.closed) return false;
parent.closed = true;
waiting = parent.readerSource.isWaiting;
if (parent.items.Count == 0)
{
if (error == null)
{
if (parent.completedTaskSource != null)
{
parent.completedTaskSource.TrySetResult();
}
else
{
parent.completedTask = UniTask.CompletedTask;
}
}
else
{
if (parent.completedTaskSource != null)
{
parent.completedTaskSource.TrySetException(error);
}
else
{
parent.completedTask = UniTask.FromException(error);
}
}
if (waiting)
{
parent.readerSource.SingalCompleted(error);
}
}
parent.completionError = error;
}
return true;
}
}
sealed class SingleConsumerUnboundedChannelReader : ChannelReader<T>, IUniTaskSource<bool>
{
readonly Action<object> CancellationCallbackDelegate = CancellationCallback;
readonly SingleConsumerUnboundedChannel<T> parent;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
UniTaskCompletionSourceCore<bool> core;
internal bool isWaiting;
public SingleConsumerUnboundedChannelReader(SingleConsumerUnboundedChannel<T> parent)
{
this.parent = parent;
TaskTracker.TrackActiveTask(this, 4);
}
public override UniTask Completion
{
get
{
if (parent.completedTaskSource != null) return parent.completedTaskSource.Task;
if (parent.closed)
{
return parent.completedTask;
}
parent.completedTaskSource = new UniTaskCompletionSource();
return parent.completedTaskSource.Task;
}
}
public override bool TryRead(out T item)
{
lock (parent.items)
{
if (parent.items.Count != 0)
{
item = parent.items.Dequeue();
// complete when all value was consumed.
if (parent.closed && parent.items.Count == 0)
{
if (parent.completionError != null)
{
if (parent.completedTaskSource != null)
{
parent.completedTaskSource.TrySetException(parent.completionError);
}
else
{
parent.completedTask = UniTask.FromException(parent.completionError);
}
}
else
{
if (parent.completedTaskSource != null)
{
parent.completedTaskSource.TrySetResult();
}
else
{
parent.completedTask = UniTask.CompletedTask;
}
}
}
}
else
{
item = default;
return false;
}
}
return true;
}
public override UniTask<bool> WaitToReadAsync(CancellationToken cancellationToken)
{
if (cancellationToken.IsCancellationRequested)
{
return UniTask.FromCanceled<bool>(cancellationToken);
}
lock (parent.items)
{
if (parent.items.Count != 0)
{
return CompletedTasks.True;
}
if (parent.closed)
{
if (parent.completionError == null)
{
return CompletedTasks.False;
}
else
{
return UniTask.FromException<bool>(parent.completionError);
}
}
cancellationTokenRegistration.Dispose();
core.Reset();
isWaiting = true;
this.cancellationToken = cancellationToken;
if (this.cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = this.cancellationToken.RegisterWithoutCaptureExecutionContext(CancellationCallbackDelegate, this);
}
return new UniTask<bool>(this, core.Version);
}
}
public void SingalContinuation()
{
core.TrySetResult(true);
}
public void SingalCancellation(CancellationToken cancellationToken)
{
TaskTracker.RemoveTracking(this);
core.TrySetCanceled(cancellationToken);
}
public void SingalCompleted(Exception error)
{
if (error != null)
{
TaskTracker.RemoveTracking(this);
core.TrySetException(error);
}
else
{
TaskTracker.RemoveTracking(this);
core.TrySetResult(false);
}
}
public override IUniTaskAsyncEnumerable<T> ReadAllAsync(CancellationToken cancellationToken = default)
{
return new ReadAllAsyncEnumerable(this, cancellationToken);
}
bool IUniTaskSource<bool>.GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
{
core.GetResult(token);
}
UniTaskStatus IUniTaskSource.GetStatus(short token)
{
return core.GetStatus(token);
}
void IUniTaskSource.OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
UniTaskStatus IUniTaskSource.UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
static void CancellationCallback(object state)
{
var self = (SingleConsumerUnboundedChannelReader)state;
self.SingalCancellation(self.cancellationToken);
}
sealed class ReadAllAsyncEnumerable : IUniTaskAsyncEnumerable<T>, IUniTaskAsyncEnumerator<T>
{
readonly Action<object> CancellationCallback1Delegate = CancellationCallback1;
readonly Action<object> CancellationCallback2Delegate = CancellationCallback2;
readonly SingleConsumerUnboundedChannelReader parent;
CancellationToken cancellationToken1;
CancellationToken cancellationToken2;
CancellationTokenRegistration cancellationTokenRegistration1;
CancellationTokenRegistration cancellationTokenRegistration2;
T current;
bool cacheValue;
bool running;
public ReadAllAsyncEnumerable(SingleConsumerUnboundedChannelReader parent, CancellationToken cancellationToken)
{
this.parent = parent;
this.cancellationToken1 = cancellationToken;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
if (running)
{
throw new InvalidOperationException("Enumerator is already running, does not allow call GetAsyncEnumerator twice.");
}
if (this.cancellationToken1 != cancellationToken)
{
this.cancellationToken2 = cancellationToken;
}
if (this.cancellationToken1.CanBeCanceled)
{
this.cancellationTokenRegistration1 = this.cancellationToken1.RegisterWithoutCaptureExecutionContext(CancellationCallback1Delegate, this);
}
if (this.cancellationToken2.CanBeCanceled)
{
this.cancellationTokenRegistration2 = this.cancellationToken2.RegisterWithoutCaptureExecutionContext(CancellationCallback2Delegate, this);
}
running = true;
return this;
}
public T Current
{
get
{
if (cacheValue)
{
return current;
}
parent.TryRead(out current);
return current;
}
}
public UniTask<bool> MoveNextAsync()
{
cacheValue = false;
return parent.WaitToReadAsync(CancellationToken.None); // ok to use None, registered in ctor.
}
public UniTask DisposeAsync()
{
cancellationTokenRegistration1.Dispose();
cancellationTokenRegistration2.Dispose();
return default;
}
static void CancellationCallback1(object state)
{
var self = (ReadAllAsyncEnumerable)state;
self.parent.SingalCancellation(self.cancellationToken1);
}
static void CancellationCallback2(object state)
{
var self = (ReadAllAsyncEnumerable)state;
self.parent.SingalCancellation(self.cancellationToken2);
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5ceb3107bbdd1f14eb39091273798360
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,9 +12,8 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder
{
// cache items.
AutoResetUniTaskCompletionSource promise;
IMoveNextRunner runner;
IStateMachineRunnerPromise runnerPromise;
Exception ex;
// 1. Static Create method.
[DebuggerHidden]
@@ -31,98 +30,81 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
if (promise != null)
if (runnerPromise != null)
{
return promise.Task;
return runnerPromise.Task;
}
if (runner == null)
else if (ex != null)
{
return UniTask.FromException(ex);
}
else
{
return UniTask.CompletedTask;
}
promise = AutoResetUniTaskCompletionSource.Create();
return promise.Task;
}
}
// 3. SetException
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
// runner is finished, return first.
if (runner != null)
if (runnerPromise == null)
{
runner.Return();
runner = null;
}
if (promise != null)
{
promise.TrySetException(exception);
ex = exception;
}
else
{
promise = AutoResetUniTaskCompletionSource.CreateFromException(exception, out _);
runnerPromise.SetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult()
{
// runner is finished, return first.
if (runner != null)
if (runnerPromise != null)
{
runner.Return();
runner = null;
}
if (promise != null)
{
promise.TrySetResult();
runnerPromise.SetResult();
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
if (runnerPromise == null)
{
promise = AutoResetUniTaskCompletionSource.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.OnCompleted(runner.CallMoveNext);
awaiter.OnCompleted(runnerPromise.MoveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
if (runnerPromise == null)
{
promise = AutoResetUniTaskCompletionSource.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.OnCompleted(runner.CallMoveNext);
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
}
// 7. Start
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{
@@ -156,9 +138,8 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder<T>
{
// cache items.
AutoResetUniTaskCompletionSource<T> promise;
IMoveNextRunner runner;
IStateMachineRunnerPromise<T> runnerPromise;
Exception ex;
T result;
// 1. Static Create method.
@@ -170,106 +151,91 @@ namespace Cysharp.Threading.Tasks.CompilerServices
}
// 2. TaskLike Task property.
[DebuggerHidden]
public UniTask<T> Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
if (promise != null)
if (runnerPromise != null)
{
return promise.Task;
return runnerPromise.Task;
}
if (runner == null)
else if (ex != null)
{
return UniTask.FromException<T>(ex);
}
else
{
return UniTask.FromResult(result);
}
promise = AutoResetUniTaskCompletionSource<T>.Create();
return promise.Task;
}
}
// 3. SetException
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
// runner is finished, return first.
if (runner != null)
if (runnerPromise == null)
{
runner.Return();
runner = null;
}
if (promise == null)
{
promise = AutoResetUniTaskCompletionSource<T>.CreateFromException(exception, out _);
ex = exception;
}
else
{
promise.TrySetException(exception);
runnerPromise.SetException(exception);
}
}
// 4. SetResult
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult(T result)
{
// runner is finished, return first.
if (runner != null)
{
runner.Return();
runner = null;
}
if (promise == null)
if (runnerPromise == null)
{
this.result = result;
return;
}
promise.TrySetResult(result);
else
{
runnerPromise.SetResult(result);
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
if (runnerPromise == null)
{
promise = AutoResetUniTaskCompletionSource<T>.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.OnCompleted(runner.CallMoveNext);
awaiter.OnCompleted(runnerPromise.MoveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (promise == null)
if (runnerPromise == null)
{
promise = AutoResetUniTaskCompletionSource<T>.Create();
}
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.OnCompleted(runner.CallMoveNext);
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
}
// 7. Start
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine
{

View File

@@ -4,13 +4,15 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
namespace Cysharp.Threading.Tasks.CompilerServices
{
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskVoidMethodBuilder
{
IMoveNextRunner runner;
IStateMachineRunner runner;
// 1. Static Create method.
[DebuggerHidden]
@@ -33,12 +35,18 @@ namespace Cysharp.Threading.Tasks.CompilerServices
// 3. SetException
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
// runner is finished, return first.
if (runner != null)
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
#else
runner.Return();
#endif
runner = null;
}
@@ -47,43 +55,51 @@ namespace Cysharp.Threading.Tasks.CompilerServices
// 4. SetResult
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult()
{
// runner is finished, return.
if (runner != null)
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
#else
runner.Return();
#endif
runner = null;
}
}
// 5. AwaitOnCompleted
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
}
awaiter.OnCompleted(runner.CallMoveNext);
awaiter.OnCompleted(runner.MoveNext);
}
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
if (runner == null)
{
runner = MoveNextRunner<TStateMachine>.Create(ref stateMachine);
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
}
awaiter.OnCompleted(runner.CallMoveNext);
awaiter.UnsafeOnCompleted(runner.MoveNext);
}
// 7. Start

View File

@@ -0,0 +1,380 @@
#pragma warning disable CS1591
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Linq;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Cysharp.Threading.Tasks.CompilerServices
{
// #ENABLE_IL2CPP in this file is to avoid bug of IL2CPP VM.
// Issue is tracked on https://issuetracker.unity3d.com/issues/il2cpp-incorrect-results-when-calling-a-method-from-outside-class-in-a-struct
// but currently it is labeled `Won't Fix`.
internal interface IStateMachineRunner
{
Action MoveNext { get; }
void Return();
#if ENABLE_IL2CPP
Action ReturnAction { get; }
#endif
}
internal interface IStateMachineRunnerPromise : IUniTaskSource
{
Action MoveNext { get; }
UniTask Task { get; }
void SetResult();
void SetException(Exception exception);
}
internal interface IStateMachineRunnerPromise<T> : IUniTaskSource<T>
{
Action MoveNext { get; }
UniTask<T> Task { get; }
void SetResult(T result);
void SetException(Exception exception);
}
internal static class StateMachineUtility
{
// Get AsyncStateMachine internal state to check IL2CPP bug
public static int GetState(IAsyncStateMachine stateMachine)
{
var info = stateMachine.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.First(x => x.Name.EndsWith("__state"));
return (int)info.GetValue(stateMachine);
}
}
internal sealed class AsyncUniTaskVoid<TStateMachine> : IStateMachineRunner, ITaskPoolNode<AsyncUniTaskVoid<TStateMachine>>, IUniTaskSource
where TStateMachine : IAsyncStateMachine
{
static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
#if ENABLE_IL2CPP
public Action ReturnAction { get; }
#endif
TStateMachine stateMachine;
public Action MoveNext { get; }
public AsyncUniTaskVoid()
{
MoveNext = Run;
#if ENABLE_IL2CPP
ReturnAction = Return;
#endif
}
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunner runnerFieldRef)
{
if (!pool.TryPop(out var result))
{
result = new AsyncUniTaskVoid<TStateMachine>();
}
TaskTracker.TrackActiveTask(result, 3);
runnerFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
}
static AsyncUniTaskVoid()
{
TaskPool.RegisterSizeGetter(typeof(AsyncUniTaskVoid<TStateMachine>), () => pool.Size);
}
AsyncUniTaskVoid<TStateMachine> nextNode;
public ref AsyncUniTaskVoid<TStateMachine> NextNode => ref nextNode;
public void Return()
{
TaskTracker.RemoveTracking(this);
stateMachine = default;
pool.TryPush(this);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
stateMachine.MoveNext();
}
// dummy interface implementation for TaskTracker.
UniTaskStatus IUniTaskSource.GetStatus(short token)
{
return UniTaskStatus.Pending;
}
UniTaskStatus IUniTaskSource.UnsafeGetStatus()
{
return UniTaskStatus.Pending;
}
void IUniTaskSource.OnCompleted(Action<object> continuation, object state, short token)
{
}
void IUniTaskSource.GetResult(short token)
{
}
}
internal sealed class AsyncUniTask<TStateMachine> : IStateMachineRunnerPromise, IUniTaskSource, ITaskPoolNode<AsyncUniTask<TStateMachine>>
where TStateMachine : IAsyncStateMachine
{
static TaskPool<AsyncUniTask<TStateMachine>> pool;
#if ENABLE_IL2CPP
readonly Action returnDelegate;
#endif
public Action MoveNext { get; }
TStateMachine stateMachine;
UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncUniTask()
{
MoveNext = Run;
#if ENABLE_IL2CPP
returnDelegate = Return;
#endif
}
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise runnerPromiseFieldRef)
{
if (!pool.TryPop(out var result))
{
result = new AsyncUniTask<TStateMachine>();
}
TaskTracker.TrackActiveTask(result, 3);
runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
}
AsyncUniTask<TStateMachine> nextNode;
public ref AsyncUniTask<TStateMachine> NextNode => ref nextNode;
static AsyncUniTask()
{
TaskPool.RegisterSizeGetter(typeof(AsyncUniTask<TStateMachine>), () => pool.Size);
}
void Return()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stateMachine = default;
pool.TryPush(this);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stateMachine = default;
return pool.TryPush(this);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
stateMachine.MoveNext();
}
public UniTask Task
{
[DebuggerHidden]
get
{
return new UniTask(this, core.Version);
}
}
[DebuggerHidden]
public void SetResult()
{
core.TrySetResult(AsyncUnit.Default);
}
[DebuggerHidden]
public void SetException(Exception exception)
{
core.TrySetException(exception);
}
[DebuggerHidden]
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, returnDelegate);
#else
TryReturn();
#endif
}
}
[DebuggerHidden]
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
[DebuggerHidden]
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
[DebuggerHidden]
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
}
internal sealed class AsyncUniTask<TStateMachine, T> : IStateMachineRunnerPromise<T>, IUniTaskSource<T>, ITaskPoolNode<AsyncUniTask<TStateMachine, T>>
where TStateMachine : IAsyncStateMachine
{
static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
#if ENABLE_IL2CPP
readonly Action returnDelegate;
#endif
public Action MoveNext { get; }
TStateMachine stateMachine;
UniTaskCompletionSourceCore<T> core;
AsyncUniTask()
{
MoveNext = Run;
#if ENABLE_IL2CPP
returnDelegate = Return;
#endif
}
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise<T> runnerPromiseFieldRef)
{
if (!pool.TryPop(out var result))
{
result = new AsyncUniTask<TStateMachine, T>();
}
TaskTracker.TrackActiveTask(result, 3);
runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
}
AsyncUniTask<TStateMachine, T> nextNode;
public ref AsyncUniTask<TStateMachine, T> NextNode => ref nextNode;
static AsyncUniTask()
{
TaskPool.RegisterSizeGetter(typeof(AsyncUniTask<TStateMachine, T>), () => pool.Size);
}
void Return()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stateMachine = default;
pool.TryPush(this);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stateMachine = default;
return pool.TryPush(this);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
stateMachine.MoveNext();
}
public UniTask<T> Task
{
[DebuggerHidden]
get
{
return new UniTask<T>(this, core.Version);
}
}
[DebuggerHidden]
public void SetResult(T result)
{
core.TrySetResult(result);
}
[DebuggerHidden]
public void SetException(Exception exception)
{
core.TrySetException(exception);
}
[DebuggerHidden]
public T GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, returnDelegate);
#else
TryReturn();
#endif
}
}
[DebuggerHidden]
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
[DebuggerHidden]
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
[DebuggerHidden]
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
[DebuggerHidden]
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
}
}

View File

@@ -12,27 +12,55 @@ namespace Cysharp.Threading.Tasks
{
public static class EnumeratorAsyncExtensions
{
public static UniTask.Awaiter GetAwaiter(this IEnumerator enumerator)
public static UniTask.Awaiter GetAwaiter<T>(this T enumerator)
where T : IEnumerator
{
return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
var e = (IEnumerator)enumerator;
Error.ThrowArgumentNullException(e, nameof(enumerator));
return new UniTask(EnumeratorPromise.Create(e, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
}
public static UniTask ToUniTask(this IEnumerator enumerator)
public static UniTask WithCancellation(this IEnumerator enumerator, CancellationToken cancellationToken)
{
return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, cancellationToken, out var token), token);
}
public static UniTask ConfigureAwait(this IEnumerator enumerator, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
public static UniTask ToUniTask(this IEnumerator enumerator, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
}
class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
public static UniTask ToUniTask(this IEnumerator enumerator, MonoBehaviour coroutineRunner)
{
static readonly PromisePool<EnumeratorPromise> pool = new PromisePool<EnumeratorPromise>();
var source = AutoResetUniTaskCompletionSource.Create();
coroutineRunner.StartCoroutine(Core(enumerator, coroutineRunner, source));
return source.Task;
}
static IEnumerator Core(IEnumerator inner, MonoBehaviour coroutineRunner, AutoResetUniTaskCompletionSource source)
{
yield return coroutineRunner.StartCoroutine(inner);
source.TrySetResult();
}
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
{
static TaskPool<EnumeratorPromise> pool;
EnumeratorPromise nextNode;
public ref EnumeratorPromise NextNode => ref nextNode;
static EnumeratorPromise()
{
TaskPool.RegisterSizeGetter(typeof(EnumeratorPromise), () => pool.Size);
}
IEnumerator innerEnumerator;
CancellationToken cancellationToken;
int initialFrame;
bool loopRunning;
bool calledGetResult;
UniTaskCompletionSourceCore<object> core;
@@ -47,16 +75,26 @@ namespace Cysharp.Threading.Tasks
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new EnumeratorPromise();
if (!pool.TryPop(out var result))
{
result = new EnumeratorPromise();
}
TaskTracker.TrackActiveTask(result, 3);
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
result.loopRunning = true;
result.calledGetResult = false;
result.initialFrame = -1;
token = result.core.Version;
// run immediately.
if (result.MoveNext())
{
PlayerLoopHelper.AddAction(timing, result);
}
return result;
}
@@ -64,12 +102,15 @@ namespace Cysharp.Threading.Tasks
{
try
{
TaskTracker.RemoveTracking(this);
calledGetResult = true;
core.GetResult(token);
}
finally
{
pool.TryReturn(this);
if (!loopRunning)
{
TryReturn();
}
}
}
@@ -90,12 +131,38 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (calledGetResult)
{
loopRunning = false;
TryReturn();
return false;
}
if (innerEnumerator == null) // invalid status, returned but loop running?
{
return false;
}
if (cancellationToken.IsCancellationRequested)
{
loopRunning = false;
core.TrySetCanceled(cancellationToken);
return false;
}
if (initialFrame == -1)
{
// Time can not touch in threadpool.
if (PlayerLoopHelper.IsMainThread)
{
initialFrame = Time.frameCount;
}
}
else if (initialFrame == Time.frameCount)
{
return true; // already executed in first frame, skip.
}
try
{
if (innerEnumerator.MoveNext())
@@ -105,27 +172,24 @@ namespace Cysharp.Threading.Tasks
}
catch (Exception ex)
{
loopRunning = false;
core.TrySetException(ex);
return false;
}
loopRunning = false;
core.TrySetResult(null);
return false;
}
public void Reset()
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
innerEnumerator = default;
cancellationToken = default;
}
~EnumeratorPromise()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
return pool.TryPush(this);
}
// Unwrap YieldInstructions
@@ -139,11 +203,10 @@ namespace Cysharp.Threading.Tasks
{
yield return null;
}
else if (current is CustomYieldInstruction)
else if (current is CustomYieldInstruction cyi)
{
// WWW, WaitForSecondsRealtime
var e2 = UnwrapWaitCustomYieldInstruction((CustomYieldInstruction)current);
while (e2.MoveNext())
while (cyi.keepWaiting)
{
yield return null;
}
@@ -169,7 +232,7 @@ namespace Cysharp.Threading.Tasks
}
else
{
yield return null;
goto WARN;
}
}
else if (current is IEnumerator e3)
@@ -182,17 +245,14 @@ namespace Cysharp.Threading.Tasks
}
else
{
// WaitForEndOfFrame, WaitForFixedUpdate, others.
yield return null;
goto WARN;
}
}
}
// WWW and others as CustomYieldInstruction.
static IEnumerator UnwrapWaitCustomYieldInstruction(CustomYieldInstruction yieldInstruction)
{
while (yieldInstruction.keepWaiting)
{
continue;
WARN:
// WaitForEndOfFrame, WaitForFixedUpdate, others.
UnityEngine.Debug.LogWarning($"yield {current.GetType().Name} is not supported on await IEnumerator or IEnumerator.ToUniTask(), please use ToUniTask(MonoBehaviour coroutineRunner) instead.");
yield return null;
}
}
@@ -202,12 +262,12 @@ namespace Cysharp.Threading.Tasks
static IEnumerator UnwrapWaitForSeconds(WaitForSeconds waitForSeconds)
{
var second = (float)waitForSeconds_Seconds.GetValue(waitForSeconds);
var startTime = DateTimeOffset.UtcNow;
var elapsed = 0.0f;
while (true)
{
yield return null;
var elapsed = (DateTimeOffset.UtcNow - startTime).TotalSeconds;
elapsed += Time.deltaTime;
if (elapsed >= second)
{
break;
@@ -224,5 +284,4 @@ namespace Cysharp.Threading.Tasks
}
}
}
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a5b9231662e24c942b544bd85d4b39cb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,23 +11,40 @@ using UnityEngine.ResourceManagement.AsyncOperations;
namespace Cysharp.Threading.Tasks
{
public static class AddressableAsyncExtensions
public static class AddressablesAsyncExtensions
{
#region AsyncOperationHandle
public static AsyncOperationHandleAwaiter GetAwaiter(this AsyncOperationHandle handle)
public static UniTask.Awaiter GetAwaiter(this AsyncOperationHandle handle)
{
return new AsyncOperationHandleAwaiter(handle);
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this AsyncOperationHandle handle)
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken)
{
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
return ToUniTask(handle, cancellationToken: cancellationToken);
}
public static UniTask ConfigureAwait(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellation, out var token), token);
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
if (!handle.IsValid())
{
// autoReleaseHandle:true handle is invalid(immediately internal handle == null) so return completed.
return UniTask.CompletedTask;
}
if (handle.IsDone)
{
if (handle.Status == AsyncOperationStatus.Failed)
{
return UniTask.FromException(handle.OperationException);
}
return UniTask.CompletedTask;
}
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token);
}
public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
@@ -70,24 +87,33 @@ namespace Cysharp.Threading.Tasks
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
continuationAction = continuation.AsFuncOfT<AsyncOperationHandle>(); // allocate delegate.
continuationAction = PooledDelegate<AsyncOperationHandle>.Create(continuation);
handle.Completed += continuationAction;
}
}
class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
sealed class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource>
{
static readonly PromisePool<AsyncOperationHandleConfiguredSource> pool = new PromisePool<AsyncOperationHandleConfiguredSource>();
static TaskPool<AsyncOperationHandleConfiguredSource> pool;
AsyncOperationHandleConfiguredSource nextNode;
public ref AsyncOperationHandleConfiguredSource NextNode => ref nextNode;
static AsyncOperationHandleConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
}
readonly Action<AsyncOperationHandle> continuationAction;
AsyncOperationHandle handle;
IProgress<float> progress;
CancellationToken cancellationToken;
IProgress<float> progress;
bool completed;
UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationHandleConfiguredSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
@@ -97,31 +123,55 @@ namespace Cysharp.Threading.Tasks
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new AsyncOperationHandleConfiguredSource();
if (!pool.TryPop(out var result))
{
result = new AsyncOperationHandleConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
handle.Completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperationHandle _)
{
handle.Completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else if (handle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(handle.OperationException);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
public void GetResult(short token)
{
try
{
TaskTracker.RemoveTracking(this);
core.GetResult(token);
}
finally
{
pool.TryReturn(this);
}
core.GetResult(token);
}
public UniTaskStatus GetStatus(short token)
@@ -141,47 +191,35 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
if (progress != null && handle.IsValid())
{
progress.Report(handle.PercentComplete);
}
if (handle.IsDone)
{
if (handle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(handle.OperationException);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
return false;
}
return true;
}
public void Reset()
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
cancellationToken = default;
}
~AsyncOperationHandleConfiguredSource()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
return pool.TryPush(this);
}
}
@@ -189,80 +227,59 @@ namespace Cysharp.Threading.Tasks
#region AsyncOperationHandle_T
public static AsyncOperationHandleAwaiter<T> GetAwaiter<T>(this AsyncOperationHandle<T> handle)
public static UniTask<T>.Awaiter GetAwaiter<T>(this AsyncOperationHandle<T> handle)
{
return new AsyncOperationHandleAwaiter<T>(handle);
return ToUniTask(handle).GetAwaiter();
}
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle)
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken)
{
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
return ToUniTask(handle, cancellationToken: cancellationToken);
}
public static UniTask<T> ConfigureAwait<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellation, out var token), token);
}
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
public struct AsyncOperationHandleAwaiter<T> : ICriticalNotifyCompletion
{
AsyncOperationHandle<T> handle;
Action<AsyncOperationHandle> continuationAction;
public AsyncOperationHandleAwaiter(AsyncOperationHandle<T> handle)
if (!handle.IsValid())
{
this.handle = handle;
this.continuationAction = null;
throw new Exception("Attempting to use an invalid operation handle");
}
public bool IsCompleted => handle.IsDone;
public T GetResult()
if (handle.IsDone)
{
if (continuationAction != null)
{
handle.CompletedTypeless -= continuationAction;
continuationAction = null;
}
if (handle.Status == AsyncOperationStatus.Failed)
{
var e = handle.OperationException;
handle = default;
ExceptionDispatchInfo.Capture(e).Throw();
return UniTask.FromException<T>(handle.OperationException);
}
var result = handle.Result;
handle = default;
return result;
return UniTask.FromResult(handle.Result);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
continuationAction = continuation.AsFuncOfT<AsyncOperationHandle>(); // allocate delegate.
handle.CompletedTypeless += continuationAction;
}
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token);
}
class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, IPromisePoolItem
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
{
static readonly PromisePool<AsyncOperationHandleConfiguredSource<T>> pool = new PromisePool<AsyncOperationHandleConfiguredSource<T>>();
static TaskPool<AsyncOperationHandleConfiguredSource<T>> pool;
AsyncOperationHandleConfiguredSource<T> nextNode;
public ref AsyncOperationHandleConfiguredSource<T> NextNode => ref nextNode;
static AsyncOperationHandleConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
}
readonly Action<AsyncOperationHandle<T>> continuationAction;
AsyncOperationHandle<T> handle;
IProgress<float> progress;
CancellationToken cancellationToken;
IProgress<float> progress;
bool completed;
UniTaskCompletionSourceCore<T> core;
AsyncOperationHandleConfiguredSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
@@ -272,32 +289,55 @@ namespace Cysharp.Threading.Tasks
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new AsyncOperationHandleConfiguredSource<T>();
if (!pool.TryPop(out var result))
{
result = new AsyncOperationHandleConfiguredSource<T>();
}
result.handle = handle;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.completed = false;
result.progress = progress;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
handle.Completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperationHandle<T> argHandle)
{
handle.Completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else if (argHandle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(argHandle.OperationException);
}
else
{
core.TrySetResult(argHandle.Result);
}
}
}
public T GetResult(short token)
{
try
{
TaskTracker.RemoveTracking(this);
return core.GetResult(token);
}
finally
{
pool.TryReturn(this);
}
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
@@ -322,47 +362,35 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
if (progress != null && handle.IsValid())
{
progress.Report(handle.PercentComplete);
}
if (handle.IsDone)
{
if (handle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(handle.OperationException);
}
else
{
core.TrySetResult(handle.Result);
}
return false;
}
return true;
}
public void Reset()
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
cancellationToken = default;
}
~AsyncOperationHandleConfiguredSource()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
return pool.TryPush(this);
}
}

View File

@@ -1,6 +1,7 @@
{
"name": "UniTask",
"name": "UniTask.Addressables",
"references": [
"UniTask",
"Unity.ResourceManager"
],
"includePlatforms": [],

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 593a5b492d29ac6448b1ebf7f035ef33
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 25cb2f742bfeb1d48a4e65d3140b955d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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