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309 Commits

Author SHA1 Message Date
Ikiru Yoshizaki
51cc6e71e9 chore: add demo script which follows README 2021-04-27 10:43:58 +09:00
Yoshifumi Kawai
958a8e11ab Merge pull request #266 from oktomus/patch-1
Fix wording and code instructions for -batchmode usage
2021-04-21 16:51:30 +09:00
Kevin Masson
257186313b Fix wording and code instructions for -batchmode usage
`Environment.Exit(0)` didn't work for me, the process was still running. `EditorApplication.Exit(0);` works and kills the `Unity Editor` process correctly.
2021-04-20 14:31:16 +02:00
Ikiru Yoshizaki
5bd508b31c shore: skip ci supported by default 2021-04-19 18:47:10 +09:00
Yoshifumi Kawai
9e18ba332e Update README.md 2021-04-18 11:26:35 +09:00
Yoshifumi Kawai
946b9003f0 Update README.md 2021-04-13 19:03:58 +09:00
Yoshifumi Kawai
ffa55becf3 Update README.md 2021-04-13 14:09:32 +09:00
github-actions[bot]
72e620d169 feat: Update package.json to 2.2.5 2021-04-06 04:33:51 +00:00
github-actions[bot]
10ebddf892 Revert "feat: Update package.json to 2.2.5"
This reverts commit 4fc9ca315e.
2021-04-06 13:33:09 +09:00
neuecc
c51e45ee21 Merge remote-tracking branch 'origin/master' 2021-04-06 13:32:36 +09:00
neuecc
6968faf35b remove remove 2021-04-06 13:32:31 +09:00
github-actions[bot]
4fc9ca315e feat: Update package.json to 2.2.5 2021-04-06 04:24:55 +00:00
neuecc
aaf1c0eaa1 assembly signed 2021-04-06 13:23:56 +09:00
neuecc
44ce3c96bb en-us docs 2021-04-06 13:17:11 +09:00
Yoshifumi Kawai
03097f08e2 Merge pull request #259 from hadoumune/patch-1
fix typo unitySynchronizationContext
2021-04-06 13:11:28 +09:00
Yoshifumi Kawai
af82dd719e Merge pull request #260 from euglenach/master
fix typo in README.md
2021-04-06 13:11:03 +09:00
neuecc
ecd3625a08 Fix UniTaskAsyncEnumerable.Prepend does not work, #251 2021-04-06 13:08:18 +09:00
neuecc
da8f599ccb fix unittest more 2021-04-06 13:05:52 +09:00
neuecc
aa3216e48d fix invalid unit tests(BeEquilvalentTo -> Equal) 2021-04-06 13:02:50 +09:00
Euglenach
5f7148419f fix typo in README.md
Enumerbale → Enumerable
2021-04-06 00:31:18 +09:00
Ikiru Yoshizaki
89ae106ea7 fix: release tag update when package.json has change 2021-04-05 11:06:40 +09:00
hatomune
721a7d9e4e fix typo unitySynchronizationContext
When I was following the context switch flow, I found a typo, so I fixed it.
2021-04-04 01:17:23 +09:00
github-actions[bot]
18f2746f0d feat: Update package.json to 2.2.4 2021-03-12 07:36:32 +00:00
Yoshifumi Kawai
8a10f2191f Merge pull request #243 from Cysharp/playerloop-timer
Add PlayerLoopTimer
2021-03-12 16:07:11 +09:00
neuecc
8b3c8d15c4 PlayerLoopTimer unit test and fixes 2021-03-12 16:06:42 +09:00
neuecc
49ca9364f7 TimeoutController uses PlayerLoopTimer(WIP, needs test) 2021-03-12 13:01:46 +09:00
neuecc
62f6429b60 add PlayerLoopTimer 2021-03-12 11:35:46 +09:00
neuecc
b6a9836e81 WIP, playerlooptimer 2021-03-11 17:56:41 +09:00
github-actions[bot]
be34d8abf4 feat: Update package.json to 2.2.3 2021-03-02 06:19:55 +00:00
neuecc
9af15d7ab3 Merge remote-tracking branch 'origin/master' 2021-03-02 15:16:07 +09:00
neuecc
308fef2859 Fix: UniTask(not generics).ToObservable does not return error when task
Fix: UniTask(not generics).ToObservable does not return OnError when task status is already faulted or canceled
2021-03-02 15:16:00 +09:00
github-actions[bot]
3cc0c80b1e feat: Update package.json to 2.2.2 2021-03-02 02:02:01 +00:00
neuecc
cdda33a98e Add UniTask.Yield(CancellationToken), NextFrame(CancellationToken) 2021-03-01 19:08:40 +09:00
github-actions[bot]
e57a4332ec feat: Update package.json to 2.2.1 2021-02-26 09:52:12 +00:00
neuecc
e88e553cc9 2.2.1 2021-02-26 18:51:35 +09:00
github-actions[bot]
a1a38d0d7c feat: Update package.json to 2.2.0 2021-02-26 07:47:03 +00:00
Yoshifumi Kawai
c9bebd6550 Merge pull request #238 from Cysharp/custom-loop-injector
Ver 2.2.0
2021-02-26 16:42:54 +09:00
neuecc
42047070dd more ci 2021-02-26 11:42:30 +09:00
neuecc
316f3bd963 cm 2021-02-26 11:00:47 +09:00
neuecc
5f96e646d4 netcore 2021-02-26 10:27:22 +09:00
neuecc
186114996c docs: update TOC 2021-02-25 13:13:40 +00:00
neuecc
841b6e85ae fix 2021-02-25 22:13:14 +09:00
neuecc
7ac9853cf6 (BreakingChange)AsyncOperation.WithCancellation same ToUniTask(ctoken) 2021-02-25 22:11:18 +09:00
neuecc
0ec45b9da6 (Breaking Changed)UniTask.WithCancellation -> IgnoreWhenCanceled 2021-02-25 21:56:52 +09:00
neuecc
dfd0fe9fe4 Add TimeoutController 2021-02-25 20:30:44 +09:00
neuecc
4710268e0a Add PlayerLoopHelper.Initialize(InbjectPlayerLoopTimings) 2021-02-25 19:26:37 +09:00
neuecc
cae512e4de Delay automatically fallback to Realtime when run on EditMode #234 2021-02-25 19:25:48 +09:00
neuecc
6351d4c5a4 test1 2021-02-25 11:12:15 +09:00
github-actions[bot]
1173bb4f34 feat: Update package.json to 2.1.2 2021-02-08 10:44:53 +00:00
neuecc
e4272b5337 one more back to 2.1.1 2021-02-08 19:43:57 +09:00
neuecc
b660506e31 com.unity.modules.unitywebrequest 2021-02-08 19:43:32 +09:00
github-actions[bot]
2c101aef08 feat: Update package.json to 2.1.2 2021-02-08 10:37:58 +00:00
neuecc
498b2a4f81 Merge remote-tracking branch 'origin/master' 2021-02-08 19:37:25 +09:00
neuecc
a8c2fd420a back to 2.1.1 2021-02-08 19:37:09 +09:00
Yoshifumi Kawai
dade7fdc76 Merge pull request #230 from Cysharp/fix/checkout_version
chore: fix checkout version on unity
2021-02-08 19:34:19 +09:00
Ikiru Yoshizaki
1c8b16f798 chore: fix checkout version on unity 2021-02-08 19:32:53 +09:00
neuecc
89649d8777 remove unity generate csproj 2021-02-08 19:22:54 +09:00
github-actions[bot]
9894bf875b feat: Update package.json to 2.1.2 2021-02-08 10:14:07 +00:00
Yoshifumi Kawai
45a800330b Merge pull request #229 from Cysharp/moreasmdef
define UNITASK_PHYSICS_SUPPORT, UNITASK_PHYSICS2D_SUPPORT, UNITASK_PARTICLESYSTEM_SUPPORT, UNITASK_UGUI_SUPPORT, UNITASK_WEBREQUEST_SUPPORT
2021-02-08 19:11:00 +09:00
neuecc
a35e5f929d UNITASK_WEBREQUEST_SUPPORT 2021-02-08 19:09:02 +09:00
neuecc
9a3f10d4bf versionDefines for physics etc. 2021-02-08 18:08:56 +09:00
Ikiru Yoshizaki
19b5f921a1 chore: add original cli command 2021-02-08 16:53:46 +09:00
Yoshifumi Kawai
8cd577904e Merge pull request #228 from Cysharp/chore/image
chore: new docker image to build
2021-02-08 16:16:56 +09:00
Ikiru Yoshizaki
309d661bcc fix: actions name update to game-ci/unity-builder 2021-02-08 16:08:43 +09:00
Ikiru Yoshizaki
8736024d9b Merge branch 'master' into chore/image 2021-02-08 15:54:18 +09:00
Ikiru Yoshizaki
97680e57a8 chore: new unity build with unityci/editor 2021-02-08 15:54:07 +09:00
Yoshifumi Kawai
638522600a Merge pull request #220 from taigacon/master
Fix using AsyncUnityEventHandler with a already canceled token
2021-02-08 14:51:21 +09:00
Yoshifumi Kawai
081113a62c Merge pull request #224 from neilsarkar/master
Grammar edits for README.md
2021-02-08 14:01:03 +09:00
Ikiru Yoshizaki
7535c84581 chore: use unity-editor 2021-02-08 11:47:14 +09:00
Ikiru Yoshizaki
690f3a2ead chore: move 2020.1 beta to ga image 2021-02-08 11:36:39 +09:00
Ikiru Yoshizaki
88371d08b9 chore: new docker image to build 2021-02-08 11:26:31 +09:00
Yoshifumi Kawai
6d382450cf Merge pull request #226 from Cysharp/chore/release
chore: release on workflow_dispatch
2021-02-08 11:22:27 +09:00
Ikiru Yoshizaki
19f2a6f282 chore: pr build should run for master only 2021-02-04 03:01:21 +09:00
Ikiru Yoshizaki
7ed0b016ea chore: release on workflow_dispatch 2021-02-04 02:59:52 +09:00
Ikiru Yoshizaki
f72a51e13d chore: detect forgotten .meta file commit 2021-02-04 02:58:29 +09:00
Neil Sarkar
0e2dbbe754 Minor copyedit
`AsyncOpereationHandle<T>` -> `AsyncOperationHandle<T>`
2021-02-03 10:25:35 -05:00
Neil Sarkar
cff51a0425 Minor copyedit
oldest version -> lowest version
2021-02-03 10:18:32 -05:00
Neil Sarkar
7cac4bbbab Grammar fixes for README.md 2021-02-03 10:07:32 -05:00
taigacon
3f4a46bca6 Fix using AsyncUnityEventHandler with a already canceled token 2021-01-25 20:02:56 +08:00
neuecc
7d21a75ea8 2.1.1 2021-01-20 17:37:32 +09:00
neuecc
88817b7093 fix Coroutine.ToUniTask breaks pooling when coroutine return immediately 2021-01-20 17:31:55 +09:00
neuecc
52cdadc035 u 2021-01-07 17:43:35 +09:00
neuecc
5401b9b227 ready for release 2.1.0 2021-01-07 17:28:09 +09:00
neuecc
38de930f81 s 2021-01-07 17:25:03 +09:00
neuecc
9be6ef7ba6 new PlayerLoopType detector supports before 2019_4 2021-01-07 17:18:21 +09:00
neuecc
739bc6e26c add stale 2021-01-07 16:59:38 +09:00
neuecc
71879266ac Fix DelayType.Realtime does not work when use BuildPlayer in UnityEditor 2021-01-07 16:40:41 +09:00
neuecc
5ced0a1d4b Add UnityWebRequestException.ResponseHeaders #198 2021-01-07 16:03:27 +09:00
neuecc
908e361985 Add PlayerLoopTiming.TimeUpdate/LastTimeUpdate in Unity 2020.2 2021-01-07 13:02:18 +09:00
neuecc
797affae4d throw 2021-01-07 12:09:55 +09:00
Yoshifumi Kawai
ae3b825e29 Merge pull request #210 from WallyCZ/2020.2_fix
Unity 2020.2 changed order of the PlayerLoop subsystem list (should fix #208)
2021-01-07 12:01:11 +09:00
neuecc
143d97a73b update version 2021-01-07 11:59:31 +09:00
Václav Lipert
90631c54b1 More robust finding of right player loop system 2021-01-06 23:32:23 +01:00
Yoshifumi Kawai
478e2998a8 Merge pull request #204 from piti6/fix-defer
Accept calling DeferPromise.GetStatus multiple times
2021-01-06 17:45:28 +09:00
Yoshifumi Kawai
9406305b2e Merge pull request #203 from RamType0/FixCompletedTaskAsUniTaskAllocating
Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
2021-01-06 17:19:19 +09:00
Václav Lipert
1c26c81b20 2020.2 changed PlayerLoopSystem order fix 2021-01-03 00:29:00 +01:00
RamType0
a455de88b0 Suppress allocations around UniTask<T>.AsUniTask and UniTask.AsAsyncUnitUniTask
- Fix completedTask.AsUniTask or completedTask.AsAsyncUnitUniTask leaks IUniTaskSource
- UniTask.AsAsyncUnitUniTask no longer allocates when its inner IUniTaskSource is IUniTaskSource<AsyncUnit>
2020-12-17 14:28:10 +09:00
piti6
fba6942d5f Accept GetStatus calling multiple times 2020-12-17 12:31:43 +09:00
Yoshifumi Kawai
3115efb672 Merge pull request #196 from RamType0/ForceCompleteJobHandleOnApplicationQuit
Force complete awaiting JobHandles when quitted in UnityEditor
2020-11-25 09:00:21 +09:00
Ram.Type-0
fd70c031cb Force complete awaiting JobHandles when quitted in UnityEditor 2020-11-24 23:50:01 +09:00
neuecc
a2eb75df68 Merge remote-tracking branch 'origin/master' 2020-11-09 16:08:20 +09:00
neuecc
4a62d7eba6 2.0.37 2020-11-09 16:08:17 +09:00
Yoshifumi Kawai
40d2d2fe06 Merge pull request #189 from IllusionCui/master
[DoTween]:fix CancellationToken can't stop UniTask
2020-11-09 15:52:13 +09:00
neuecc
d5d2cb5937 use Dictionary instead of ConcurrentDictionary for safety of WebGL build, #179 2020-11-09 14:34:11 +09:00
neuecc
854100c075 fix invalid usage of SpinLock, #195 2020-11-09 14:20:03 +09:00
cuibeibei
5837b26208 [DoTween]:fix CancellationToken can't stop UniTask 2020-10-28 18:48:10 +08:00
Yoshifumi Kawai
da0e654e7d Merge pull request #183 from Cysharp/chore/github_Actions_security_fix
chore: replace set-env to ENV FILE $GITHUB_ENV
2020-10-14 12:39:48 +09:00
Ikiru Yoshizaki
a3e9932be7 chore: replace set-env to ENV FILE $GITHUB_ENV
fix https://github.blog/changelog/2020-10-01-github-actions-deprecating-set-env-and-add-path-commands/
2020-10-14 12:12:28 +09:00
neuecc
e82353b4d9 UNITY_WEBGL unittest 2020-10-07 10:38:27 +09:00
Yoshifumi Kawai
944b61f28c Update README.md 2020-09-25 17:32:17 +09:00
Yoshifumi Kawai
457c574865 Update README.md 2020-09-24 10:31:59 +09:00
Yoshifumi Kawai
089a509663 Update README.md 2020-09-23 17:16:09 +09:00
neuecc
3bebaef969 2.0.36 2020-09-22 10:49:04 +09:00
neuecc
37e8b4500e Add enumerator.ToUniTask(MonoBehaviour coroutineRunner), log WARN on await enumerator when yield not supported types(Coroutine, WaitForEndOfFrame, WaitForFixedUpdate). 2020-09-22 10:08:03 +09:00
neuecc
8537ddf8a6 fix Forget when source is already completed and source is manualy optimized task source, does not work correctly 2020-09-22 09:54:05 +09:00
neuecc
346b1e0a6b 2.0.35 2020-09-21 12:56:13 +09:00
neuecc
fc7b9660a5 remove OnMouse_event trigger to prevent warning on Andoird, iOS, #170 2020-09-21 12:50:25 +09:00
neuecc
21e5cc22c7 notice for WaitForEndOfFrame #169 2020-09-21 12:49:26 +09:00
neuecc
3f18b37e5f changed clear loop runner queue timing in UnityEditor and run rest action when quitted 2020-09-21 12:30:31 +09:00
neuecc
5d4a90e9bd fix broken loop-runner from 2.0.32, #172 2020-09-21 11:42:02 +09:00
neuecc
2bf9f4f062 fix 2020-09-16 09:58:30 +09:00
neuecc
d69490cb49 one more things 2020-09-16 09:55:14 +09:00
neuecc
4e460c11ca 2.0.34 2020-09-16 09:48:57 +09:00
neuecc
9313969314 2.0.33 2020-09-15 06:53:58 +09:00
neuecc
a40f89a922 Merge remote-tracking branch 'origin/master' 2020-09-15 06:35:28 +09:00
neuecc
e0d8410b62 fix IEnumerator.ToUniTask, does not work correctly when coroutine complete immediately 2020-09-15 06:35:22 +09:00
Yoshifumi Kawai
bef1bd8ad1 Merge pull request #164 from c0nd3v/master
Fixed AwaitForAllAssets()
2020-09-12 06:09:29 +09:00
c0nd3v
81b4fcfac1 Fixed AwaitForAllAssets() 2020-09-11 10:41:41 -04:00
Yoshifumi Kawai
f1e4a3c65d Merge pull request #162 from hikarin522/patch-3
Fix UniTaskExtensions.Unwrap()
2020-09-09 15:38:03 +09:00
hikari
65622b01f6 [Unwrap] add ConfigureAwait 2020-09-09 14:15:03 +09:00
hikari
87dd5f13fd [Unwrap()] fix: remove type parameter 2020-09-09 14:05:37 +09:00
Yoshifumi Kawai
79cd2c17ba Update README.md 2020-09-07 18:55:44 +09:00
neuecc
85fb08552e Merge remote-tracking branch 'origin/master' 2020-09-07 18:52:22 +09:00
neuecc
7bd4b6faf7 2.0.32 2020-09-07 18:52:11 +09:00
neuecc
0b1ae7e295 docs: update TOC 2020-09-07 08:56:35 +00:00
neuecc
35a893ad9e Add UniTask.RunOnThreadPool 2020-09-07 17:56:02 +09:00
Yoshifumi Kawai
4955ed18f1 Merge pull request #157 from RamType-0/OptimizeConsumeEnumerator
Optimize EnumeratorPromise.ConsumeEnumerator while consuming CustomYieldInstruction
2020-09-07 17:23:08 +09:00
Yoshifumi Kawai
fe462328ab Merge pull request #148 from RamType-0/TaskPoolNodeByRef
Use ref T for ITaskPoolNode<T>.NextNode
2020-09-07 15:33:22 +09:00
Yoshifumi Kawai
5136d92efa Merge pull request #147 from RamType-0/OptimizeInternalContinuationIteration
Optimize ContinuationQueue and PlayerLoopRunner iteration
2020-09-07 15:32:50 +09:00
RamType0
227f7872cb Remove comments 2020-09-02 13:19:11 +09:00
Ram.Type-0
725b2fdc35 Format comment 2020-09-01 21:25:43 +09:00
Ram.Type-0
75abc8059f Optimize EnumeratorPromise.ConsumeEnumerator while consuming CustomYieldInstruction 2020-09-01 21:18:13 +09:00
RamType0
f1193743c8 Remove deprecated comment 2020-09-01 11:53:10 +09:00
Ram.Type-0
109730eacd Add missing migration from previous one 2020-08-30 14:18:55 +09:00
Ram.Type-0
1f736afe86 Revert change for ContinuationQueue.RunCore 2020-08-30 13:53:29 +09:00
Yoshifumi Kawai
4d554a6718 Merge pull request #149 from RamType-0/PlayerLoopRunnerInitializationFix
Fix PlayerLoopRunner at PlayerLoopTiming.Initialization is not assigned to PlayerLoopHelper.runners[0]
2020-08-30 09:49:19 +09:00
Ram.Type-0
69c0c362e9 Fix PlayerLoopRunner at PlayerLoopTiming.Initialization is not assigned to PlayerLoopHelper.runners[0] 2020-08-28 21:15:45 +09:00
RamType0
3bb446556a Use ref T for ITaskPoolNode<T>.NextNode 2020-08-28 18:03:22 +09:00
RamType0
ea950d8cec Optimize ContinuationQueue and PlayerLoopRunner iteration
- Fix failing to eliminate array bounds check in PlayerLoopRunner.RunCore
- Reduce number of array bounds check of continuation iteration in ContinuationQueue.RunCore
2020-08-28 17:12:03 +09:00
Yoshifumi Kawai
a65f4da7a2 Merge pull request #145 from RamType-0/TaskPoolNodeBenchmark
Add TaskPoolRefNode benchmark
2020-08-28 11:15:57 +09:00
Ram.Type-0
0bdc933c20 Add TaskPoolRefNode benchmark 2020-08-28 10:54:33 +09:00
Yoshifumi Kawai
0c0f79c6db Merge pull request #142 from hikarin522/patch-2
Add UniTaskExtensions.Unwrap()
2020-08-28 04:51:16 +09:00
hikari
32f9b9d4ac add Unwrap 2020-08-26 15:59:40 +09:00
neuecc
53907a3719 Merge remote-tracking branch 'origin/master' 2020-08-25 07:16:16 +09:00
neuecc
4937aeee3f 2.0.31 2020-08-25 07:16:08 +09:00
Yoshifumi Kawai
5e5b8aff89 Merge pull request #140 from hikarin522/patch-1
Fix ToCancellationToken
2020-08-25 07:13:56 +09:00
Yoshifumi Kawai
a2cbbd82d0 Merge pull request #139 from Cysharp/feature/SubscribeAwait
Add UniTaskAsyncEnumerable.SubscribeAwait
2020-08-25 07:12:00 +09:00
Yoshifumi Kawai
7eac5d8ba8 Merge pull request #138 from Cysharp/hotfix/ContinueOnErrorCallingOnNext
Continue to subscribe if an exception is raised when calling onNext
2020-08-25 07:11:43 +09:00
Yoshifumi Kawai
e2b1ed55ae Merge pull request #134 from SeungHuLee/Add-TMP-Generic-BindTo
Add TMP Generic BindTo Support
2020-08-25 07:11:26 +09:00
neuecc
727c7102d3 Add more DoTween support - AwaitForComplete, AwaitForPause, AwaitForPlay, AwaitForRewind, AwaitForStepComplete. 2020-08-25 07:10:39 +09:00
neuecc
1494ea6717 removelog spam on UniTaskAsyncEnumerable.EveryValueChanged #141 2020-08-25 06:43:31 +09:00
neuecc
f1ce64dbd3 middleware sample 2020-08-25 06:43:03 +09:00
hikari
3bad5cd2bf fixup! Fix ToCancellationToken linkToken 2020-08-25 02:55:09 +09:00
hikari
7432c0073a Fix ToCancellationToken linkToken 2020-08-24 17:10:26 +09:00
Mayuki Sawatari
f1813a7c94 Continue to subscribe if an exception is raised when calling onNext 2020-08-24 14:44:48 +09:00
Mayuki Sawatari
9e45c0a4d1 Add UniTaskAsyncEnumerable.SubscribeAwait 2020-08-24 14:35:20 +09:00
LSH
2c652cdde7 Add TMP Generic BindTo Support 2020-08-20 03:30:41 +09:00
neuecc
7718d345c8 2.0.30 2020-08-14 17:36:50 +09:00
neuecc
9f39708325 Merge remote-tracking branch 'origin/master' 2020-08-14 17:29:39 +09:00
neuecc
bb6dbfa920 Fix await IEnumerator + WaitForSeconds does not follow timescale(to behave same as StartCoroutine) #133 2020-08-14 17:29:30 +09:00
Yoshifumi Kawai
ba265005bb Merge pull request #132 from RamType-0/Disable-AutoReference-EditorAssembly
Disable "Auto Referenced" of UniTask.Editor
2020-08-14 06:25:21 +09:00
Ram.Type-0
4d7cc7ed61 Disable auto reference of UniTask.Editor 2020-08-14 04:56:58 +09:00
neuecc
b64f31eb0b 2.0.28 2020-08-13 17:44:15 +09:00
neuecc
38d159b69e IEnumerator.ToUniTask() behave same as StartCoroutine #120 2020-08-13 17:44:06 +09:00
neuecc
d5455f3716 Merge remote-tracking branch 'origin/master' 2020-08-13 16:33:41 +09:00
neuecc
a72ceeba11 UNITASK_ASSETBUNDLE_SUPPORT #131 2020-08-13 16:33:32 +09:00
Yoshifumi Kawai
c6b7d332b2 Update README.md 2020-08-12 11:41:21 +09:00
neuecc
f37278f2a6 docs: update TOC 2020-08-12 02:23:09 +00:00
Yoshifumi Kawai
3f3e03b83d Update README.md 2020-08-12 11:22:52 +09:00
Yoshifumi Kawai
c99d3eb3c3 Update README.md 2020-08-05 15:55:09 +09:00
Yoshifumi Kawai
08d5183e7e Merge pull request #121 from Cysharp/chore/unity_activation
chore: remove generate unity alf (activation license file)
2020-08-04 14:54:50 +09:00
Ikiru Yoshizaki
51769b2224 chore: remove generate unity alf (activation license file) 2020-08-04 13:20:33 +09:00
neuecc
6ec0ed8d61 docs: update TOC 2020-07-29 23:18:59 +00:00
neuecc
2e35324403 ready for 2.0.27 2020-07-30 08:12:32 +09:00
neuecc
e9474649c4 Add AssetBundleRequest.AwaitForAllAssets 2020-07-30 08:12:24 +09:00
neuecc
a8e0ce50c8 Fix Addressables async extensions when autoReleaseHandle: true 2020-07-30 08:12:03 +09:00
neuecc
db7ddba735 Add UniTaskSynchronizationContext, PlayerLoopHelper.IsInjectedUniTaskPlayerLoop, DumpCurrentPlayerLoop 2020-07-30 08:11:07 +09:00
neuecc
1999d94b33 Add UniTask.WithCancellation 2020-07-30 08:10:16 +09:00
neuecc
44af123b6c Update project version to 2019.4.5f1 2020-07-30 07:01:29 +09:00
neuecc
547b700ba7 AsyncOperation/Addressables returns Cacnceled UniTask when already canceled. 2020-07-16 06:12:39 +09:00
neuecc
6b87d5d2b0 2.0.26 2020-07-16 06:05:04 +09:00
neuecc
023894d45e Merge remote-tracking branch 'origin/master' 2020-07-16 05:37:08 +09:00
Yoshifumi Kawai
009715c0da Merge pull request #115 from IllusionCui/master
[addressable]:fix CancellationToken can't stop UniTask #114
2020-07-16 05:37:01 +09:00
neuecc
c2824027d4 more strict handle cancel timing on asyncOperation.WithCancellation() 2020-07-16 05:36:21 +09:00
cuibeibei
65b6553a1a [addressable]:fix CancellationToken can't stop UniTask #114 2020-07-15 15:14:08 +08:00
neuecc
9d3b7adc8e Add CancellationToken cancellationToken = default to UniTask.Run #113 2020-07-14 11:25:30 +09:00
neuecc
3724fc204c memo of IL2CPP VM bug. 2020-07-14 06:40:32 +09:00
neuecc
b97451a915 UnityWebRequest, Addressables returns exception when already isDone and AsyncOperation has error. 2020-07-13 09:34:43 +09:00
neuecc
9ddcac4c6c ignore1 2020-07-13 01:00:16 +09:00
neuecc
b61e3c347f remove unity csproj 2020-07-11 02:19:40 +09:00
neuecc
0bb44066c0 2.0.25 2020-07-09 22:39:48 +09:00
neuecc
305c4aaa07 fix UnityWebRequestException String access is not supported #110 2020-07-09 22:17:49 +09:00
neuecc
42d627f3ba fix again #108 2020-07-09 17:29:04 +09:00
neuecc
6dd2b464a3 NRE on head request with invalid url #108 2020-07-09 01:31:27 +09:00
neuecc
32f24cf8f8 cleanup unused code 2020-07-04 22:08:48 +09:00
neuecc
4a89e3ea86 r 2020-07-04 06:44:57 +09:00
neuecc
887db5b281 2.0.24 2020-07-04 06:36:14 +09:00
neuecc
fee5518a82 Improve, Select/Where add UniTaskTracker 2020-07-04 06:29:50 +09:00
neuecc
551128e64c Add UniTaskAsyncEnumerable.Create 2020-07-04 06:29:33 +09:00
neuecc
c65ae8d18e error detail 2020-07-04 06:29:08 +09:00
neuecc
c1f75d9ebd Add UniTask.Never 2020-06-30 04:01:00 +09:00
neuecc
73a5ff6648 r 2020-06-29 03:24:10 +09:00
neuecc
1c264f380e 2.0.23 2020-06-29 03:22:33 +09:00
neuecc
f02bfa0a1e Fix lose exception stacktrace info when task is sync completed 2020-06-29 03:20:13 +09:00
neuecc
9d684006fc test 2020-06-29 03:02:23 +09:00
neuecc
c49f1ed028 r 2020-06-29 01:18:16 +09:00
neuecc
d935b226c0 2.0.22 2020-06-29 01:13:37 +09:00
neuecc
d9e20de8a5 Add UniTaskAsyncEnumerable.SkipUntil, TakeUntil. Fix SkipUntilCanceled behaviour. 2020-06-29 01:10:18 +09:00
neuecc
23997f0f93 SwitchToMainThread, ReturnToMainThread, SwitchToSynchronizationContext, ReturnToSynchronizationContext supports CancellationToken 2020-06-28 20:57:42 +09:00
neuecc
529272d11b more ignore 2020-06-28 18:01:01 +09:00
neuecc
1194c38568 Add AsyncGPUReadbackRequest await support 2020-06-28 17:59:03 +09:00
neuecc
f0d2ee2beb typo 2020-06-26 17:57:27 +09:00
neuecc
68cdda086a async UniTaskVoid Start 2020-06-26 17:53:07 +09:00
neuecc
54ceca6ceb R 2020-06-25 23:03:13 +09:00
neuecc
50bdf7460c 2.0.21 2020-06-25 23:02:40 +09:00
neuecc
c06e45d0bb ToCancellationToken(linkeToken) 2020-06-25 23:02:30 +09:00
neuecc
3ed6e28a00 Removed Timeout(bool ignoreTimeScale), changed to Timeout(DelayType delayType) 2020-06-25 22:35:55 +09:00
neuecc
ab76098895 Removed CancelAfterSlim(bool ignoreTimeScale), changed to CancelAfterSlim(DelayType delayType) 2020-06-25 22:35:35 +09:00
neuecc
0a447e43b0 Add UniTask.ToCancellationToken 2020-06-25 22:34:45 +09:00
neuecc
8df44f2768 Remove UniTask.DelayRealtime, Add UniTask.Delay(DelayType) overload 2020-06-25 22:15:44 +09:00
neuecc
a7ec64d644 more 20 2020-06-24 05:09:00 +09:00
neuecc
868e104d85 2.0.20 2020-06-24 05:04:18 +09:00
neuecc
7ced7f5764 separate external assemblies, add TMP_InputField extensions 2020-06-24 05:04:09 +09:00
neuecc
12b39c6ba1 Add UniTask.DelayRealtime 2020-06-24 01:40:43 +09:00
neuecc
93df9d7693 Prevent -> Preserve in ReadMe 2020-06-21 23:11:47 +09:00
neuecc
3980f314fa Fix UnityWebRequestExtensions obsolete warning in Unity 2020.2 2020-06-19 16:46:30 +09:00
neuecc
c2538da1cd Improve UnityWebRequestError performance 2020-06-19 16:45:55 +09:00
neuecc
5ed943bca2 Add UniTask.Post 2020-06-19 16:42:05 +09:00
neuecc
d6a0563319 ready 2.0.19 2020-06-18 03:39:44 +09:00
neuecc
af82a94b87 Fix TimeoutWithoutException does not suppress exception 2020-06-18 03:30:53 +09:00
neuecc
82219e6111 Fix UniTask.Delay does not run on threadpool thread 2020-06-18 03:28:03 +09:00
neuecc
81f9c55c7f Add UniTask.Run(Func<UniTask>) overload 2020-06-18 03:27:26 +09:00
neuecc
0640f278cc Fix AsyncLazy can not await multiple times when task is not completed 2020-06-18 03:02:01 +09:00
neuecc
769b5c6bab UniTaskCompletionSource can await multiple times(same behaviour as TaskCompletionSource) 2020-06-18 02:34:56 +09:00
neuecc
bdd569e213 fix can not close application in mono build 2020-06-17 21:37:45 +09:00
neuecc
5bfff5bc24 Subscribe ReadMe 2020-06-15 22:46:01 +09:00
neuecc
edf32496e4 re 2020-06-15 15:29:12 +09:00
neuecc
785f5837d1 Merge remote-tracking branch 'origin/master' 2020-06-15 15:28:29 +09:00
neuecc
8c9272bc9f 2.0.18 2020-06-15 15:26:28 +09:00
neuecc
3e00735b3d Add AsUniTaskAsyncEnumerable/AsAsyncEnumerable in .NET Core 2020-06-15 15:23:25 +09:00
neuecc
00a1be8666 await UnityWebRequestAsyncOperation throws UnityWebRequestException when isHttpError or isNetworkError 2020-06-15 15:23:07 +09:00
neuecc
a2783d3c8a yes meta 2020-06-15 12:29:46 +09:00
Yoshifumi Kawai
85d1a8a4a4 Update README.md 2020-06-14 15:44:40 +09:00
neuecc
bbfb8354bb 2.0.17 2020-06-14 15:32:37 +09:00
Yoshifumi Kawai
2f68e47443 Merge pull request #92 from yashihei/fix-cancellation-token
Fixed CancelationToken not being passed correctly
2020-06-14 15:08:37 +09:00
yashihei
89339ffb29 Fixed CancelationToken not being passed correctly 2020-06-14 08:24:25 +09:00
neuecc
0535862fe6 Merge remote-tracking branch 'origin/master' 2020-06-13 18:58:56 +09:00
neuecc
a9e5fd4589 Add UniTaskAsyncEnumerable.Subscribe 2020-06-13 18:58:43 +09:00
Yoshifumi Kawai
a3f3a28ea1 Update README.md 2020-06-12 17:18:31 +09:00
Yoshifumi Kawai
59020df965 Update README.md 2020-06-12 17:18:22 +09:00
Yoshifumi Kawai
ac01be79bf Update README.md 2020-06-12 16:59:14 +09:00
neuecc
de5951f208 lock q 2020-06-12 10:46:29 +09:00
neuecc
ded9a561db 2.0.16 2020-06-12 03:16:06 +09:00
neuecc
a2c18eb343 AsyncReactiveProperty document 2020-06-11 23:50:13 +09:00
neuecc
0b27c3a342 Merge remote-tracking branch 'origin/master' 2020-06-11 23:32:00 +09:00
neuecc
9c86cfb508 Add IDisposable.AddTo(cancellationToken) 2020-06-11 23:31:55 +09:00
Yoshifumi Kawai
7e5e6ed6c2 Update README.md 2020-06-11 20:21:51 +09:00
Yoshifumi Kawai
d081e5f40b Update README.md 2020-06-11 17:48:41 +09:00
neuecc
344ae0738c docs: update TOC 2020-06-11 08:44:42 +00:00
neuecc
1b553f67b0 compare table 2020-06-11 17:44:22 +09:00
neuecc
bf0adad427 test for IL2CPP bug 2020-06-11 17:10:29 +09:00
neuecc
11ca42a527 Merge remote-tracking branch 'origin/master' 2020-06-11 16:43:11 +09:00
neuecc
4898e4c7bf Add (I/ReadOnly)AsyncReactiveProperty.WaitAsync 2020-06-11 16:42:59 +09:00
Yoshifumi Kawai
d494e0b9e3 Merge pull request #88 from guitarrapc/master
chore: stop run build-unity via fork PR
2020-06-11 14:35:12 +09:00
Ikiru Yoshizaki
be26ab249b chore: strict filter 2020-06-10 18:17:53 +09:00
Ikiru Yoshizaki
611d8d5513 chore: filter build-unity to be run on Cysharp only 2020-06-10 18:06:50 +09:00
Yoshifumi Kawai
95c93b7c3d Merge pull request #87 from guitarrapc/master
feat: Android il2cpp support
2020-06-10 17:07:56 +09:00
Ikiru Yoshizaki
1dd0c49eec faet: android il2cpp 2020-06-10 13:06:45 +09:00
neuecc
5d8e0e61ad workaround for IL2CPP bug, back to zero allocation 2020-06-10 11:36:58 +09:00
neuecc
478126e256 v 2020-06-09 15:06:34 +09:00
neuecc
80704e489d Merge branch 'fix-il2cpp' 2020-06-09 14:52:23 +09:00
neuecc
3c0aa03643 if def 2020-06-09 14:52:04 +09:00
neuecc
37cd00d347 2.0.15? 2020-06-09 12:16:28 +09:00
neuecc
859c4d706f logging 2020-06-09 12:00:12 +09:00
neuecc
7289fe6e25 ToCoroutine throws exception when error detected 2020-06-09 11:26:03 +09:00
neuecc
0c33977f5a timer and delay skip current frame 2020-06-09 11:25:45 +09:00
neuecc
4d4466e801 Add UniTask.WaitForFixedUpdate 2020-06-08 02:22:10 +09:00
neuecc
79330d7cdb ReadMe 2020-06-08 01:50:20 +09:00
neuecc
680ce1098b ReadMe 2020-06-08 01:45:57 +09:00
neuecc
2337d705ec WithCancellation uses native timing of asyncOperation 2020-06-08 01:45:41 +09:00
neuecc
d2880a818f Add UniTask.NextFrame, UniTask.WaitForEndOfFrame 2020-06-08 01:44:31 +09:00
neuecc
86ea128bf4 t4gen 2020-06-08 00:30:27 +09:00
neuecc
a66f378622 // for CI 2020-06-07 00:27:33 +09:00
neuecc
265f88584b store application.datapath on initialize #86 2020-06-06 14:21:31 +09:00
neuecc
686394c861 2.0.14 pkg version 2020-06-05 17:16:34 +09:00
neuecc
8bad158ab4 fix ci 2020-06-05 17:05:36 +09:00
neuecc
5e59e7ec86 netstandard2.0 support #84 2020-06-05 16:45:40 +09:00
neuecc
8bb0a48720 workaround for struct enumerator await 2020-06-05 15:08:13 +09:00
neuecc
b4468b4eba improve DOTween Extensions 2020-06-05 12:32:16 +09:00
neuecc
0725bd1b30 Merge remote-tracking branch 'origin/master' 2020-06-05 00:44:16 +09:00
neuecc
ebd80243e0 Fix UniTask.ReturnToCurrentSynchronizationContext 2020-06-05 00:43:54 +09:00
neuecc
f1ac469058 Fix UniTask.Defer 2020-06-05 00:43:03 +09:00
neuecc
2e0b603d25 docs: update TOC 2020-06-04 08:54:24 +00:00
neuecc
1d90a40f66 more ReadMe 2020-06-04 17:53:57 +09:00
Mayuki Sawatari
1bec3f507e Merge pull request #75 from Cysharp/feature/docs
Generate and publish documentation to GitHub Pages
2020-06-04 16:16:03 +09:00
Mayuki Sawatari
1d5ecbb3ab Include sub-directory source codes 2020-06-04 15:46:21 +09:00
Mayuki Sawatari
e1a4aeb9da Update toc.yml 2020-06-04 15:46:21 +09:00
Mayuki Sawatari
43f1bb4d85 Generate and publish documentation to GitHub Pages 2020-06-04 15:46:21 +09:00
Yoshifumi Kawai
8b7a0e9b15 Update README.md 2020-06-04 15:31:42 +09:00
179 changed files with 13651 additions and 2568 deletions

View File

@@ -3,13 +3,12 @@ name: Build-Debug
on:
push:
branches:
- "**"
- "master"
tags:
- "!*" # not a tag push
pull_request:
types:
- opened
- synchronize
branches:
- "master"
jobs:
build-dotnet:
@@ -22,52 +21,65 @@ jobs:
- uses: actions/checkout@v2
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
dotnet-version: 3.1.x
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity:
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
strategy:
matrix:
unity: ['2019.3.9f1', '2020.1.0b5']
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
- unity: 2020.1.0b5
license: UNITY_2020_1
license: UNITY_LICENSE_2019
- unity: 2019.4.13f1
license: UNITY_LICENSE_2019
- unity: 2020.1.12f1
license: UNITY_LICENSE_2020
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps:
- run: apt update && apt install git -y
- uses: actions/checkout@v2
# create unity activation file and store to artifacts.
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
- uses: actions/upload-artifact@v1
with:
name: Unity_v${{ matrix.unity }}.alf
path: ./Unity_v${{ matrix.unity }}.alf
# activate Unity from manual license file(ulf)
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
# Execute scripts: RuntimeUnitTestToolkit
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
- name: Build UnitTest(Linux64, mono)
uses: game-ci/unity-builder@v2.0-alpha-6
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit
- name: Build UnitTest(Linux64, mono)
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
working-directory: src/UniTask
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: UnitTestBuilder.BuildUnitTest
customParameters: /headless /ScriptBackend mono
versioning: None
- name: Execute UnitTest
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
uses: game-ci/unity-builder@v2.0-alpha-6
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export
versioning: None
- name: check all .meta is commited
run: |
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
exit 1
else
echo "Great, all .meta files are commited."
fi
working-directory: src/UniTask
# Store artifacts.
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.unitypackage.zip
path: ./src/UniTask/*.unitypackage
name: UniTask.unitypackage-${{ matrix.unity }}.zip
path: ./src/UniTask/*.unitypackage

30
.github/workflows/build-docs.yml vendored Normal file
View File

@@ -0,0 +1,30 @@
name: build-docs
on:
push:
branches:
- master
- feature/docs
jobs:
run-docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v2
with:
repository: Cysharp/DocfxTemplate
path: docs/_DocfxTemplate
- uses: Kirbyrawr/docfx-action@master
name: Docfx metadata
with:
args: metadata docs/docfx.json
- uses: Kirbyrawr/docfx-action@master
name: Docfx build
with:
args: build docs/docfx.json
- name: Publish to GitHub Pages
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: docs/_site

View File

@@ -1,105 +1,192 @@
name: Build-Release
name: build-release
on:
push:
tags:
- "[0-9]+.[0-9]+.[0-9]+*"
workflow_dispatch:
inputs:
tag:
description: "tag: git tag you want create. (sample 1.0.0)"
required: true
dry_run:
description: "dry_run: true will never create relase/nuget."
required: true
default: "false"
env:
GIT_TAG: ${{ github.event.inputs.tag }}
DRY_RUN: ${{ github.event.inputs.dry_run }}
DRY_RUN_BRANCH_PREFIX: "test_release"
DOTNET_SDK_VERISON_3: 3.1.x
jobs:
build-dotnet:
update-packagejson:
runs-on: ubuntu-latest
env:
TARGET_FILE: ./src/UniTask/Assets/Plugins/UniTask/package.json
outputs:
sha: ${{ steps.commit.outputs.sha }}
steps:
- uses: actions/checkout@v2
- name: Output package.json (Before)
run: cat ${{ env.TARGET_FILE}}
- name: Update package.json to version ${{ env.GIT_TAG }}
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
- name: Check update
id: check_update
run: |
cat ${{ env.TARGET_FILE}}
git diff --exit-code || echo "::set-output name=changed::1"
- name: Commit files
id: commit
if: steps.check_update.outputs.changed == '1'
run: |
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
echo "::set-output name=sha::$(git rev-parse HEAD)"
- name: Check sha
run: echo "SHA ${SHA}"
env:
SHA: ${{ steps.commit.outputs.sha }}
- name: Create Tag
if: steps.check_update.outputs.changed == '1'
run: git tag ${{ env.GIT_TAG }}
- name: Push changes
if: env.DRY_RUN == 'false' && steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
tags: true
- name: Push changes (dry_run)
if: env.DRY_RUN == 'true' && steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
tags: false
build-dotnet:
needs: [update-packagejson]
runs-on: ubuntu-latest
timeout-minutes: 10
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v2
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
# build and pack
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
- run: dotnet test -c Release --no-build
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }}
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
# Store artifacts.
- uses: actions/upload-artifact@v1
with:
name: nuget
path: ./src/UniTask.NetCore/bin/Release/UniTask.${{ env.GIT_TAG }}.nupkg
path: ./publish/
build-unity:
needs: [update-packagejson]
strategy:
matrix:
unity: ['2019.3.9f1']
unity: ["2019.3.9f1"]
include:
- unity: 2019.3.9f1
license: UNITY_2019_3
license: UNITY_LICENSE_2019
runs-on: ubuntu-latest
container:
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
timeout-minutes: 15
steps:
- run: apt update && apt install git -y
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v2
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
# Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Export unitypackage
uses: game-ci/unity-builder@v2.0-alpha-6
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
with:
projectPath: src/UniTask
unityVersion: ${{ matrix.unity }}
targetPlatform: StandaloneLinux64
buildMethod: PackageExporter.Export
versioning: None
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# Execute scripts: Export Package
- name: Export unitypackage
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: check all .meta is commited
run: |
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
exit 1
else
echo "Great, all .meta files are commited."
fi
working-directory: src/UniTask
# Store artifacts.
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: UniTask.unitypackage.zip
path: ./src/UniTask/*.unitypackage
name: UniTask.${{ env.GIT_TAG }}.unitypackage
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
create-release:
needs: [build-dotnet, build-unity]
if: github.event.inputs.dry_run == 'false'
needs: [update-packagejson, build-dotnet, build-unity]
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps:
# setup dotnet for nuget push
- uses: actions/setup-dotnet@v1
with:
dotnet-version: 3.1.101
# set release tag(*.*.*) to env.GIT_TAG
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
# setup dotnet for nuget push
- uses: actions/setup-dotnet@v1
with:
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.GIT_TAG }}
release_name: Ver.${{ env.GIT_TAG }}
commitish: ${{ needs.update-packagejson.outputs.sha }}
draft: true
prerelease: false
# Download(All) Artifacts to current directory
- uses: actions/download-artifact@v2
# Upload to NuGet
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
asset_content_type: application/octet-stream
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Ver.${{ github.ref }}
# Download(All) Artifacts to current directory
- uses: actions/download-artifact@v2-preview
# Upload to NuGet
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
asset_content_type: application/octet-stream
cleanup:
if: github.event.inputs.dry_run == 'true'
needs: [build-dotnet, build-unity]
runs-on: ubuntu-latest
steps:
- name: Delete branch
uses: dawidd6/action-delete-branch@v3
with:
github_token: ${{ github.token }}
branches: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}

24
.github/workflows/stale.yml vendored Normal file
View File

@@ -0,0 +1,24 @@
name: "Close stale issues"
on:
schedule:
- cron: "0 0 * * *"
jobs:
stale:
runs-on: ubuntu-latest
steps:
- uses: actions/stale@v3
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
# enable issue
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
stale-issue-label: "stale"
# enable pr
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
stale-pr-label: "stale"
days-before-stale: 90
days-before-close: 7
exempt-issue-labels: "wip"
exempt-pr-labels: "wip"
remove-stale-when-updated: true

102
.gitignore vendored
View File

@@ -159,3 +159,105 @@ src/UniTask/UniTask.Tests.Editor.csproj
src/UniTask/UniTask.*.unitypackage
src/UniTask/UniTask.Linq.csproj
src/UniTask/DOTween.Modules.csproj
src/UniTask/Unity.Addressables.csproj
src/UniTask/Unity.Addressables.Editor.csproj
src/UniTask/Unity.Analytics.DataPrivacy.csproj
src/UniTask/Unity.Recorder.csproj
src/UniTask/Unity.Recorder.Editor.csproj
src/UniTask/Unity.ResourceManager.csproj
src/UniTask/Unity.Rider.Editor.csproj
src/UniTask/Unity.ScriptableBuildPipeline.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Editor.csproj
src/UniTask/Unity.TextMeshPro.csproj
src/UniTask/Unity.TextMeshPro.Editor.csproj
src/UniTask/Unity.Timeline.csproj
src/UniTask/Unity.Timeline.Editor.csproj
src/UniTask/Unity.VisualStudio.Editor.csproj
src/UniTask/Unity.VSCode.Editor.csproj
src/UniTask/UnityEditor.CacheServer.csproj
src/UniTask/UnityEditor.TestRunner.csproj
src/UniTask/UnityEditor.UI.csproj
src/UniTask/UnityEngine.Advertisements.csproj
src/UniTask/UnityEngine.Monetization.csproj
src/UniTask/UnityEngine.TestRunner.csproj
src/UniTask/UnityEngine.UI.csproj
src/UniTask/TempAsm.csproj
src/UniTask/UniTask.Addressables.csproj
src/UniTask/UniTask.DOTween.csproj
src/UniTask/UniTask.TextMeshPro.csproj
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
src/UniTask/TempAsm.Player.csproj
src/UniTask/UniTask.Addressables.Player.csproj
src/UniTask/UniTask.DOTween.Player.csproj
src/UniTask/UniTask.Linq.Player.csproj
src/UniTask/UniTask.Player.csproj
src/UniTask/UniTask.Tests.Player.csproj
src/UniTask/UniTask.TextMeshPro.Player.csproj
src/UniTask/Unity.Addressables.Player.csproj
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
src/UniTask/Unity.ResourceManager.Player.csproj
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
src/UniTask/Unity.TextMeshPro.Player.csproj
src/UniTask/Unity.Timeline.Player.csproj
src/UniTask/UnityEngine.Advertisements.Player.csproj
src/UniTask/UnityEngine.Monetization.Player.csproj
src/UniTask/UnityEngine.TestRunner.Player.csproj
src/UniTask/UnityEngine.UI.Player.csproj
src/UniTask/DOTween.Modules.Player.csproj
src/UniTask/Assembly-CSharp.Player.csproj
src/UniTask/Unity.EditorCoroutines.Editor.csproj
src/UniTask/.vsconfig
src/UniTask/Logs/ApiUpdaterCheck.txt
src/UniTask/Assembly-CSharp-firstpass.csproj

624
README.md
View File

@@ -2,17 +2,21 @@ UniTask
===
[![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases)
Provides an efficient async/await integration to Unity.
Provides an efficient allocation free async/await integration for Unity.
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
* All Unity AsyncOperations and Coroutine to awaitable
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc...) that enable to replace all coroutine operation
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achieve zero allocation
* Makes all Unity AsyncOperations and Coroutines awaitable
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable replacing all coroutine operations
* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
* Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc.
* Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc.
* Asynchronous LINQ, with Channel and AsyncReactiveProperty
* TaskTracker window to prevent memory leak
* TaskTracker window to prevent memory leaks
* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
For technical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
For advanced tips, see blog post: [Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask](https://medium.com/@neuecc/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846)
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
## Table of Contents
@@ -20,6 +24,7 @@ Provides an efficient async/await integration to Unity.
- [Getting started](#getting-started)
- [Basics of UniTask and AsyncOperation](#basics-of-unitask-and-asyncoperation)
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
- [Timeout handling](#timeout-handling)
- [Progress](#progress)
- [PlayerLoop](#playerloop)
- [async void vs async UniTaskVoid](#async-void-vs-async-unitaskvoid)
@@ -29,6 +34,13 @@ Provides an efficient async/await integration to Unity.
- [Awaitable Events](#awaitable-events)
- [Channel](#channel)
- [For Unit Testing](#for-unit-testing)
- [ThreadPool limitation](#threadpool-limitation)
- [IEnumerator.ToUniTask limitation](#ienumeratortounitask-limitation)
- [For UnityEditor](#for-unityeditor)
- [Compare with Standard Task API](#compare-with-standard-task-api)
- [Pooling Configuration](#pooling-configuration)
- [Allocation on Profiler](#allocation-on-profiler)
- [UniTaskSynchronizationContext](#unitasksynchronizationcontext)
- [API References](#api-references)
- [UPM Package](#upm-package)
- [Install via git URL](#install-via-git-url)
@@ -52,21 +64,33 @@ async UniTask<string> DemoAsync()
{
// You can await Unity's AsyncObject
var asset = await Resources.LoadAsync<TextAsset>("foo");
var txt = (await UnityWebRequest.Get("https://...").SendWebRequest()).downloadHandler.text;
await SceneManager.LoadSceneAsync("scene2");
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
var asset2 = await Resources.LoadAsync<TextAsset>("foo").WithCancellation(this.GetCancellationTokenOnDestroy());
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
await SceneManager.LoadSceneAsync("scene2").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
// await frame-based operation like coroutine
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
// await frame-based operation like a coroutine
await UniTask.DelayFrame(100);
// replacement of WaitForSeconds/WaitForSecondsRealtime
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
await UniTask.Delay(TimeSpan.FromSeconds(10), ignoreTimeScale: false);
// replacement of WaitForEndOfFrame(or other timing like yield return null, yield return WaitForFixedUpdate)
await UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
// yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...)
await UniTask.Yield(PlayerLoopTiming.PreLateUpdate);
// replacement of yield return null
await UniTask.Yield();
await UniTask.NextFrame();
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
await UniTask.WaitForEndOfFrame();
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
await UniTask.WaitForFixedUpdate();
// replacement of yield return WaitUntil
await UniTask.WaitUntil(() => isActive == false);
@@ -74,15 +98,20 @@ async UniTask<string> DemoAsync()
// special helper of WaitUntil
await UniTask.WaitUntilValueChanged(this, x => x.isActive);
// You can await IEnumerator coroutine
// You can await IEnumerator coroutines
await FooCoroutineEnumerator();
// You can await standard task
// You can await a standard task
await Task.Run(() => 100);
// Multithreading, run on ThreadPool under this code(use SwitchToMainThread, same as `ObserveOnMainThreadDispatcher`)
// Multithreading, run on ThreadPool under this code
await UniTask.SwitchToThreadPool();
/* work on ThreadPool */
// return to MainThread(same as `ObserveOnMainThread` in UniRx)
await UniTask.SwitchToMainThread();
// get async webrequest
async UniTask<string> GetTextAsync(UnityWebRequest req)
{
@@ -94,14 +123,11 @@ async UniTask<string> DemoAsync()
var task2 = GetTextAsync(UnityWebRequest.Get("http://bing.com"));
var task3 = GetTextAsync(UnityWebRequest.Get("http://yahoo.com"));
// concurrent async-wait and get result easily by tuple syntax
// concurrent async-wait and get results easily by tuple syntax
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
// shorthand of WhenAll, tuple can await directly
var (google2, bing2, yahoo2) = await (task1, task2, task3);
// You can handle timeout easily
await GetTextAsync(UnityWebRequest.Get("http://unity.com")).Timeout(TimeSpan.FromMilliseconds(300));
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
@@ -110,11 +136,11 @@ async UniTask<string> DemoAsync()
Basics of UniTask and AsyncOperation
---
UniTask feature rely on C# 7.0([task-like custom async method builder feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md)) so required Unity version is after `Unity 2018.3`, officialy lower support version is `Unity 2018.4.13f1`.
UniTask features rely on C# 7.0([task-like custom async method builder feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md)) so the required Unity version is after `Unity 2018.3`, the official lowest version supported is `Unity 2018.4.13f1`.
Why UniTask(custom task-like object) is required? Because Task is too heavy, not matched to Unity threading(single-thread). UniTask does not use thread and SynchronizationContext/ExecutionContext because almost Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It acquires more fast and more less allocation, completely integrated with Unity.
Why is UniTask(custom task-like object) required? Because Task is too heavy and not matched to Unity threading (single-thread). UniTask does not use threads and SynchronizationContext/ExecutionContext because Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It achieves faster and lower allocation, and is completely integrated with Unity.
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `AsyncGPUReadbackRequest`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
UniTask provides three pattern of extension methods.
@@ -124,31 +150,32 @@ UniTask provides three pattern of extension methods.
* .ToUniTask(IProgress, PlayerLoopTiming, CancellationToken);
```
`WithCancellation` is a simple version of `ToUniTask`, both returns `UniTask`. Details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
`WithCancellation` is a simple version of `ToUniTask`, both return `UniTask`. For details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
The type of `UniTask` can use utility like `UniTask.WhenAll`, `UniTask.WhenAny`. It is like Task.WhenAll/WhenAny but return type is more useful, returns value tuple so can deconsrtuct each result and pass multiple type.
> Note: await directly is returned from native timing of PlayerLoop but WithCancellation and ToUniTask are returned from specified PlayerLoopTiming. For details of timing, see: [PlayerLoop](#playerloop) section.
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
```csharp
public class SceneAssets
public async UniTaskVoid LoadManyAsync()
{
public SceneAssets()
{
// parallel load.
var (a, b, c) = await UniTask.WhenAll(
LoadAsSprite("foo"),
LoadAsSprite("bar"),
LoadAsSprite("baz"));
}
// parallel load.
var (a, b, c) = await UniTask.WhenAll(
LoadAsSprite("foo"),
LoadAsSprite("bar"),
LoadAsSprite("baz"));
}
async UniTask<Sprite> LoadAsSprite(string path)
{
var resource = await Resources.LoadAsync<Sprite>(path);
return (resource as Sprite);
}
async UniTask<Sprite> LoadAsSprite(string path)
{
var resource = await Resources.LoadAsync<Sprite>(path);
return (resource as Sprite);
}
```
If you want to convert callback to UniTask, you can use `UniTaskCompletionSource<T>` that is the lightweight edition of `TaskCompletionSource<T>`.
If you want to convert a callback to UniTask, you can use `UniTaskCompletionSource<T>` which is a lightweight edition of `TaskCompletionSource<T>`.
```csharp
public UniTask<int> WrapByUniTaskCompletionSource()
@@ -165,7 +192,7 @@ public UniTask<int> WrapByUniTaskCompletionSource()
You can convert Task -> UniTask: `AsUniTask`, `UniTask` -> `UniTask<AsyncUnit>`: `AsAsyncUnitUniTask`, `UniTask<T>` -> `UniTask`: `AsUniTask`. `UniTask<T>` -> `UniTask`'s conversion cost is free.
If you want to convert async to coroutine, you can use `.ToCoroutine()`, this is useful to use only allow coroutine system.
If you want to convert async to coroutine, you can use `.ToCoroutine()`, this is useful if you want to only allow using the coroutine system.
UniTask can not await twice. This is a similar constraint to the [ValueTask/IValueTaskSource](https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.valuetask-1?view=netcore-3.1) introduced in .NET Standard 2.1.
@@ -184,11 +211,13 @@ await task;
await task; // NG, throws Exception
```
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Prevent()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
Store to the class field, you can use `UniTask.Lazy` that supports calling multiple times. `.Preserve()` allows for multiple calls (internally cached results). This is useful when there are multiple calls in a function scope.
Also `UniTaskCompletionSource` can await multiple times and await from many callers.
Cancellation and Exception handling
---
Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
Some UniTask factory methods have a `CancellationToken cancellationToken = default` parameter. Also some async operations for Unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
You can pass `CancellationToken` to parameter by standard [`CancellationTokenSource`](https://docs.microsoft.com/en-us/dotnet/api/system.threading.cancellationtokensource).
@@ -205,18 +234,66 @@ await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().WithCancellati
await UniTask.DelayFrame(1000, cancellationToken: cts.Token);
```
CancellationToken can create by `CancellationTokenSource` or MonoBehaviour's extension method `GetCancellationTokenOnDestroy`.
CancellationToken can be created by `CancellationTokenSource` or MonoBehaviour's extension method `GetCancellationTokenOnDestroy`.
```csharp
// this CancellationToken lifecycle is same as GameObject.
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
```
When detect cancellation, all methods throws `OperationCanceledException` and propagate to upstream. `OperationCanceledException` is special exception, if not handled this exception, finally it is propagated to `UniTaskScheduler.UnobservedTaskException`.
For propagate Cancellation, all async method recommend to accept `CancellationToken cancellationToken` at last argument, and pass `CancellationToken` from root to end.
Default behaviour of received unhandled exception is write log as exception. Log level can change by `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to change custom beavhiour, set action to `UniTaskScheduler.UnobservedTaskException.`
```csharp
await FooAsync(this.GetCancellationTokenOnDestroy());
If you want to cancel behaviour in async UniTask method, throws `OperationCanceledException` manually.
// ---
async UniTask FooAsync(CancellationToken cancellationToken)
{
await BarAsync(cancellationToken);
}
async UniTask BarAsync(CancellationToken cancellationToken)
{
await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken);
}
```
`CancellationToken` means lifecycle of async. You can hold your own lifecycle insteadof default CancellationTokenOnDestroy.
```csharp
public class MyBehaviour : MonoBehaviour
{
CancellationTokenSource disableCancellation = new CancellationTokenSource();
CancellationTokenSource destroyCancellation = new CancellationTokenSource();
private void OnEnable()
{
if (disableCancellation != null)
{
disableCancellation.Dispose();
}
disableCancellation = new CancellationTokenSource();
}
private void OnDisable()
{
disableCancellation.Cancel();
}
private void OnDestroy()
{
destroyCancellation.Cancel();
destroyCancellation.Dispose();
}
}
```
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
Andalso `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
```csharp
public async UniTask<int> FooAsync()
@@ -226,7 +303,7 @@ public async UniTask<int> FooAsync()
}
```
If you handle exception but want to ignore(propagete to global cancellation handling), use exception filter.
If you handle an exception but want to ignore(propagate to global cancellation handling), use an exception filter.
```csharp
public async UniTask<int> BarAsync()
@@ -236,14 +313,14 @@ public async UniTask<int> BarAsync()
var x = await FooAsync();
return x * 2;
}
catch (Exception ex) when (!(ex is OperationCanceledException))
catch (Exception ex) when (!(ex is OperationCanceledException)) // when (ex is not OperationCanceledException) at C# 9.0
{
return -1;
}
}
```
throws/catch `OperationCanceledException` is slightly heavy, if you want to care performance, use `UniTask.SuppressCancellationThrow` to avoid OperationCanceledException throw. It returns `(bool IsCanceled, T Result)` instead of throw.
throws/catch `OperationCanceledException` is slightly heavy, so if performance is a concern, use `UniTask.SuppressCancellationThrow` to avoid OperationCanceledException throw. It returns `(bool IsCanceled, T Result)` instead of throwing.
```csharp
var (isCanceled, _) = await UniTask.DelayFrame(10, cancellationToken: cts.Token).SuppressCancellationThrow();
@@ -253,11 +330,105 @@ if (isCanceled)
}
```
Note: Only suppress throws if you call it directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not be suppressed throws.
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
Timeout handling
---
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
```csharp
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
try
{
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(cts.Token);
}
catch (OperationCanceledException ex)
{
if (ex.CancellationToken == cts.Token)
{
UnityEngine.Debug.Log("Timeout");
}
}
```
> `CancellationTokenSouce.CancelAfter` is a standard api. However in Unity you should not use it because it depends threading timer. `CancelAfterSlim` is UniTask's extension methods, it uses PlayerLoop instead.
If you want to use timeout with other source of cancellation, use `CancellationTokenSource.CreateLinkedTokenSource`.
```csharp
var cancelToken = new CancellationTokenSource();
cancelButton.onClick.AddListener(()=>
{
cancelToken.Cancel(); // cancel from button click.
});
var timeoutToken = new CancellationTokenSource();
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
try
{
// combine token
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
}
catch (OperationCanceledException ex)
{
if (timeoutToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Timeout.");
}
else if (cancelToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Cancel clicked.");
}
}
```
Optimize for reduce allocation of CancellationTokenSource for timeout per call async method, you can use UniTask's `TimeoutController`.
```csharp
TimeoutController timeoutController = new TimeoutController(); // setup to field for reuse.
async UniTask FooAsync()
{
try
{
// you can pass timeoutController.Timeout(TimeSpan) to cancellationToken.
await UnityWebRequest.Get("http://foo").SendWebRequest()
.WithCancellation(timeoutController.Timeout(TimeSpan.FromSeconds(5)));
timeoutController.Reset(); // call Reset(Stop timeout timer and ready for reuse) when succeed.
}
catch (OperationCanceledException ex)
{
if (timeoutController.IsTimeout())
{
UnityEngine.Debug.Log("timeout");
}
}
}
```
If you want to use timeout with other source of cancellation, use `new TimeoutController(CancellationToken)`.
```csharp
TimeoutController timeoutController;
CancellationTokenSource clickCancelSource;
void Start()
{
this.clickCancelSource = new CancellationTokenSource();
this.timeoutController = new TimeoutController(clickCancelSource);
}
```
Note: UniTask has `.Timeout`, `.TimeoutWithoutException` methods however, if possible, do not use these, please pass `CancellationToken`. Because `.Timeout` work from external of task, can not stop timeoutted task. `.Timeout` means ignore result when timeout. If you pass a `CancellationToken` to the method, it will act from inside of the task, so it is possible to stop a running task.
Progress
---
Some async operation for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
Some async operations for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
```csharp
var progress = Progress.Create<float>(x => Debug.Log(x));
@@ -267,9 +438,9 @@ var request = await UnityWebRequest.Get("http://google.co.jp")
.ToUniTask(progress: progress);
```
You should not use standard `new System.Progress<T>`, because it causes allocation every times. Use `Cysharp.Threading.Tasks.Progress` instead. This progress factory has two methods, `Create` and `CreateOnlyValueChanged`. `CreateOnlyValueChanged` calls only when progress value changed.
You should not use standard `new System.Progress<T>`, because it causes allocation every time. Use `Cysharp.Threading.Tasks.Progress` instead. This progress factory has two methods, `Create` and `CreateOnlyValueChanged`. `CreateOnlyValueChanged` calls only when the progress value has changed.
Implements IProgress interface to caller is more better, there is no allocation of lambda.
Implementing IProgress interface to caller is better as there is no lambda allocation.
```csharp
public class Foo : MonoBehaviour, IProgress<float>
@@ -290,7 +461,7 @@ public class Foo : MonoBehaviour, IProgress<float>
PlayerLoop
---
UniTask is run on custom [PlayerLoop](https://docs.unity3d.com/ScriptReference/LowLevel.PlayerLoop.html). UniTask's playerloop based method(such as `Delay`, `DelayFrame`, `asyncOperation.ToUniTask`, etc...) accepts this `PlayerLoopTiming`.
UniTask is run on a custom [PlayerLoop](https://docs.unity3d.com/ScriptReference/LowLevel.PlayerLoop.html). UniTask's playerloop based methods (such as `Delay`, `DelayFrame`, `asyncOperation.ToUniTask`, etc...) accept this `PlayerLoopTiming`.
```csharp
public enum PlayerLoopTiming
@@ -315,18 +486,35 @@ public enum PlayerLoopTiming
PostLateUpdate = 12,
LastPostLateUpdate = 13
#if UNITY_2020_2_OR_NEWER
TimeUpdate = 14,
LastTimeUpdate = 15,
#endif
}
```
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update is called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). If change timing to `PlayerLoopTiming.LastUpdate`, called after these Unity's update methods.
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar to `WaitForEndOfFrame` in coroutine.
`PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
> `await UniTask.WaitForEndOfFrame()` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, use a coroutine instead.
In default, UniTask's PlayerLoop is initialized at `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]`.
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
The order in which methods are called in BeforeSceneLoad is indeterminate, so if you want to use UniTask in other BeforeSceneLoad methods, you should try to initialize it before this.
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and fastest.
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
In UniTask, await directly uses native timing, `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
In the stacktrace, you can check where it is running in playerloop.
![image](https://user-images.githubusercontent.com/46207/83735571-83caea80-a68b-11ea-8d22-5e22864f0d24.png)
By default, UniTask's PlayerLoop is initialized at `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]`.
The order in which methods are called in BeforeSceneLoad is nondeterministic, so if you want to use UniTask in other BeforeSceneLoad methods, you should try to initialize it before this.
```csharp
// AfterAssembliesLoaded is called before BeforeSceneLoad
@@ -338,9 +526,9 @@ public static void InitUniTaskLoop()
}
```
If you import Unity's `Entities` package, that reset custom player loop to default at `BeforeSceneLoad` and inject ECS's loop. When Unity call ECS's inject method after UniTask's initialize method, UniTask will no longer work.
If you import Unity's `Entities` package, that resets the custom player loop to default at `BeforeSceneLoad` and injects ECS's loop. When Unity calls ECS's inject method after UniTask's initialize method, UniTask will no longer work.
To solve this issue, you can re-initialize UniTask PlayerLoop after ECS initialized.
To solve this issue, you can re-initialize the UniTask PlayerLoop after ECS is initialized.
```csharp
// Get ECS Loop.
@@ -350,9 +538,50 @@ var playerLoop = ScriptBehaviourUpdateOrder.CurrentPlayerLoop;
PlayerLoopHelper.Initialize(ref playerLoop);
```
You can diagnose whether UniTask's player loop is ready by calling `PlayerLoopHelper.IsInjectedUniTaskPlayerLoop()`. And also `PlayerLoopHelper.DumpCurrentPlayerLoop` logs all current playerloops to console.
```csharp
void Start()
{
UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
PlayerLoopHelper.DumpCurrentPlayerLoop();
}
```
You can optimize loop cost slightly by remove unuse PlayerLoopTiming injection. You can call `PlayerLoopHelper.Initialize(InjectPlayerLoopTimings)` on initialize.
```csharp
var loop = PlayerLoop.GetCurrentPlayerLoop();
PlayerLoopHelper.Initialize(ref loop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
```
`InjectPlayerLoopTimings` has three preset, `All` and `Standard`(All without last except LastPostLateUpdate), `Minimum`(`Update | FixedUpdate | LastPostLateUpdate`). Default is All and you can combine custom inject timings like `InjectPlayerLoopTimings.Update | InjectPlayerLoopTimings.FixedUpdate | InjectPlayerLoopTimings.PreLateUpdate`.
You can make error to use uninjected `PlayerLoopTiming` by [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers/blob/master/src/Microsoft.CodeAnalysis.BannedApiAnalyzers/BannedApiAnalyzers.Help.md). For example, you can setup `BannedSymbols.txt` like this for `InjectPlayerLoopTimings.Minimum`.
```txt
F:Cysharp.Threading.Tasks.PlayerLoopTiming.Initialization; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastInitialization; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.EarlyUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastEarlyUpdate; Isn't injected this PlayerLoop in this project.d
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastFixedUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreLateUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreLateUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PostLateUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.TimeUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastTimeUpdate; Isn't injected this PlayerLoop in this project.
```
You can configure `RS0030` severity to error.
![image](https://user-images.githubusercontent.com/46207/109150837-bb933880-77ac-11eb-85ba-4fd15819dbd0.png)
async void vs async UniTaskVoid
---
`async void` is a standard C# taks system so does not run on UniTask systems. It is better not to use. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and report error immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require to await it(fire and forget), use `UniTaskVoid` is better. Unfortunately to dismiss warning, require to using with `Forget()`.
`async void` is a standard C# task system so it does not run on UniTask systems. It is better not to use it. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and reports errors immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require awaiting (fire and forget), using `UniTaskVoid` is better. Unfortunately to dismiss warning, you're required to call `Forget()`.
```csharp
public async UniTaskVoid FireAndForgetMethod()
@@ -367,7 +596,7 @@ public void Caller()
}
```
Also UniTask have `Forget` method, it is similar with UniTaskVoid and same effects with it. However still UniTaskVoid is more efficient if completely do not use await。
Also UniTask has the `Forget` method, it is similar to `UniTaskVoid` and has the same effects. However `UniTaskVoid` is more efficient if you completely don't use `await`
```csharp
public async UniTask DoAsync()
@@ -382,7 +611,7 @@ public void Caller()
}
```
Using async lambda in register event, it is used `async void`. To avoid it, you can use `UniTask.Action` or `UniTask.UnityAction` that creates delegate via `async UniTaskVoid` lambda.
To use an async lambda registered to an event, don't use `async void`. Instead you can use `UniTask.Action` or `UniTask.UnityAction`, both of which create a delegate via `async UniTaskVoid` lambda.
```csharp
Action actEvent;
@@ -397,9 +626,21 @@ actEvent += UniTask.Action(async () => { await UniTask.Yield(); });
unityEvent += UniTask.UnityAction(async () => { await UniTask.Yield(); });
```
`UniTaskVoid` can also be used in MonoBehaviour's `Start` method.
```csharp
class Sample : MonoBehaviour
{
async UniTaskVoid Start()
{
// async init code.
}
}
```
UniTaskTracker
---
useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTask Tracker`.
useful for checking (leaked) UniTasks. You can open tracker window in `Window -> UniTask Tracker`.
![image](https://user-images.githubusercontent.com/46207/83527073-4434bf00-a522-11ea-86e9-3b3975b26266.png)
@@ -409,13 +650,15 @@ useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTa
* Enable Tracking(Toggle) - Start to track async/await UniTask. Performance impact: low.
* Enable StackTrace(Toggle) - Capture StackTrace when task is started. Performance impact: high.
For debug use, enable tracking and capture stacktrace is useful but it it decline performance. Recommended usage is enable both to find task leak, and when done, finally disable both.
UniTaskTracker is intended for debugging use only as enabling tracking and capturing stacktraces is useful but has a heavy performance impact. Recommended usage is to enable both tracking and stacktraces to find task leaks and to disable them both when done.
External Assets
---
In default, UniTask supports DOTween and Addressable(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable).
By default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField` event extensions like standard uGUI `InputField`), DOTween(`Tween` as awaitable) and Addressables(`AsyncOperationHandle` and `AsyncOperationHandle<T>` as awaitable).
For DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it.
There are defined in separated asmdefs like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager. However for DOTween support, it is required to import `com.demigiant.dotween` from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or to define `UNITASK_DOTWEEN_SUPPORT` to enable it.
```csharp
// sequential
@@ -430,12 +673,14 @@ await UniTask.WhenAll(
transform.DOScale(10, 3).WithCancellation(ct));
```
DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) awaits tween is killed. It works on both Complete(true/false) and Kill(true/false). But if you want to reuse tweens (`SetAutoKill(false)`), it does not work as expected. If you want to await for another timing, the following extension methods exist in Tween, `AwaitForComplete`, `AwaitForPause`, `AwaitForPlay`, `AwaitForRewind`, `AwaitForStepComplete`.
AsyncEnumerable and Async LINQ
---
Unity 2020.2.0a12 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in the async era.
```csharp
// Unity 2020.2.0a12, C# 8.0
// Unity 2020.2, C# 8.0
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
{
Debug.Log("Update() " + Time.frameCount);
@@ -460,11 +705,19 @@ await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsy
});
```
Fire and Forget style(for example, event handling), you can also use `Subscribe`.
```csharp
okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).Subscribe(_ =>
{
});
```
Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAsyncEnumerable` is defined in `UniTask.Linq` asmdef.
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`.
`UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
@@ -476,6 +729,38 @@ SelectAwaitWithCancellation(Func<T, CancellationToken, UniTask<TR>> selector)
If you want to use the `async` method inside the func, use the `***Await` or `***AwaitWithCancellation`.
How to create an async iterator: C# 8.0 supports async iterator(`async yield return`) but it only allows `IAsyncEnumerable<T>` and of course requires C# 8.0. UniTask supports `UniTaskAsyncEnumerable.Create` method to create custom async iterator.
```csharp
// IAsyncEnumerable, C# 8.0 version of async iterator. ( do not use this style, IAsyncEnumerable is not controled in UniTask).
public async IAsyncEnumerable<int> MyEveryUpdate([EnumeratorCancellation]CancellationToken cancelationToken = default)
{
var frameCount = 0;
await UniTask.Yield();
while (!token.IsCancellationRequested)
{
yield return frameCount++;
await UniTask.Yield();
}
}
// UniTaskAsyncEnumerable.Create and use `await writer.YieldAsync` instead of `yield return`.
public IUniTaskAsyncEnumerable<int> MyEveryUpdate()
{
// writer(IAsyncWriter<T>) has `YieldAsync(value)` method.
return UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
var frameCount = 0;
await UniTask.Yield();
while (!token.IsCancellationRequested)
{
await writer.YieldAsync(frameCount++); // instead of `yield return`
await UniTask.Yield();
}
});
}
```
Awaitable Events
---
All uGUI component implements `***AsAsyncEnumerable` to convert asynchronous streams of events.
@@ -520,7 +805,7 @@ async UniTask TripleClick(CancellationToken token)
}
```
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can enable by `using Cysharp.Threading.Tasks.Triggers;`.
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
```csharp
using Cysharp.Threading.Tasks.Triggers;
@@ -536,7 +821,7 @@ async UniTaskVoid MonitorCollision()
}
```
Similar as uGUI event, AsyncTrigger can get by `GetAsync***Trigger` and trigger it self is UniTaskAsyncEnumerable.
Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
```csharp
// use await multiple times, get AsyncTriggerHandler is more efficient.
@@ -553,41 +838,71 @@ await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
});
```
`AsyncReactiveProperty`, `AsyncReadOnlyReactiveProperty` is UniTask version of UniTask's ReactiveProperty.
`AsyncReactiveProperty`, `AsyncReadOnlyReactiveProperty` is UniTask's version of ReactiveProperty. `BindTo` extension method of `IUniTaskAsyncEnumerable<T>` for binding asynchronous stream values to Unity components(Text/Selectable/TMP/Text).
`BindTo` extension method of `IUniTaskAsyncEnumerable<T>` for binding asynchronous stream values to Unity components(Text/Selectable/TMP/Text).
```csharp
var rp = new AsyncReactiveProperty<int>(99);
// AsyncReactiveProperty itself is IUniTaskAsyncEnumerable, you can query by LINQ
rp.ForEachAsync(x =>
{
Debug.Log(x);
}, this.GetCancellationTokenOnDestroy()).Forget();
rp.Value = 10; // push 10 to all subscriber
rp.Value = 11; // push 11 to all subscriber
// WithoutCurrent ignore initial value
// BindTo bind stream value to unity components.
rp.WithoutCurrent().BindTo(this.textComponent);
await rp.WaitAsync(); // wait until next value set
// also exists ToReadOnlyReactiveProperty
var rp2 = new AsyncReactiveProperty<int>(99);
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyReactiveProperty();
```
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.
```csharp
// can not get click event during 3 seconds complete.
await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync()
await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
}
});
```
It is useful(prevent double-click) but not useful in sometimes.
It is useful (prevent double-click) but not useful sometimes.
Using `Queue()` method, which will also queue events during asynchronous processing.
Using the `Queue()` method will also queue events during asynchronous processing.
```csharp
// queued message in asynchronous processing
await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync()
await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
}
});
```
Or use `Subscribe`, fire and forget style.
```csharp
button.OnClickAsAsyncEnumerable().Subscribe(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
});
```
Channel
---
`Channel` is same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/ja-jp/dotnet/api/system.threading.channels?view=netcore-3.1) that is similar as GoLang Channel.
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/en-us/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
Currently only supports multiple-producer, single-consumer unbounded channel. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
Currently it only supports multiple-producer, single-consumer unbounded channels. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
For producer(`.Writer`), `TryWrite` to push value and `TryComplete` to complete channel. For consumer(`.Reader`), `TryRead`, `WaitToReadAsync`, `ReadAsync`, `Completion` and `ReadAllAsync` to read queued messages.
For producer(`.Writer`), use `TryWrite` to push value and `TryComplete` to complete channel. For consumer(`.Reader`), use `TryRead`, `WaitToReadAsync`, `ReadAsync`, `Completion` and `ReadAllAsync` to read queued messages.
`ReadAllAsync` returns `IUniTaskAsyncEnumerable<T>` so query LINQ operators. Reader only allows single-consumer but use `.Publish()` query operator to enable multicast message. For example, make pub/sub utility.
`ReadAllAsync` returns `IUniTaskAsyncEnumerable<T>` so query LINQ operators. Reader only allows single-consumer but uses `.Publish()` query operator to enable multicast message. For example, make pub/sub utility.
```csharp
public class AsyncMessageBroker<T> : IDisposable
@@ -624,7 +939,7 @@ public class AsyncMessageBroker<T> : IDisposable
For Unit Testing
---
Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async method.
Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async methods.
```csharp
[UnityTest]
@@ -647,19 +962,126 @@ public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
});
```
UniTask itself's unit test is written by Unity Test Runner and [Cysharp/RuntimeUnitTestToolkit](https://github.com/Cysharp/RuntimeUnitTestToolkit) to check on CI and IL2CPP working.
UniTask's own unit tests are written using Unity Test Runner and [Cysharp/RuntimeUnitTestToolkit](https://github.com/Cysharp/RuntimeUnitTestToolkit) to integrate with CI and check if IL2CPP is working.
ThreadPool limitation
---
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run` and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. If you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
IEnumerator.ToUniTask limitation
---
You can convert coroutine(IEnumerator) to UniTask(or await directly) but it has some limitations.
* `WaitForEndOfFrame`/`WaitForFixedUpdate`/`Coroutine` is not supported.
* Consuming loop timing is not the same as `StartCoroutine`, it uses the specified `PlayerLoopTiming` and the default `PlayerLoopTiming.Update` is run before MonoBehaviour's `Update` and `StartCoroutine`'s loop.
If you want fully compatible conversion from coroutine to async, use the `IEnumerator.ToUniTask(MonoBehaviour coroutineRunner)` overload. It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.
For UnityEditor
---
UniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.
* UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time.
* All PlayerLoopTiming run on the timing `EditorApplication.update`.
* `-batchmode` with `-quit` does not work because Unity does not run `EditorApplication.update` and quit after a single frame. Instead, don't use `-quit` and quit manually with `EditorApplication.Exit(0)`.
Compare with Standard Task API
---
UniTask has many standard Task-like APIs. This table shows what the alternative apis are.
Use standard type.
| .NET Type | UniTask Type |
| --- | --- |
| `IProgress<T>` | --- |
| `CancellationToken` | --- |
| `CancellationTokenSource` | --- |
Use UniTask type.
| .NET Type | UniTask Type |
| --- | --- |
| `Task`/`ValueTask` | `UniTask` |
| `Task<T>`/`ValueTask<T>` | `UniTask<T>` |
| `async void` | `async UniTaskVoid` |
| `+= async () => { }` | `UniTask.Void`, `UniTask.Action`, `UniTask.UnityAction` |
| --- | `UniTaskCompletionSource` |
| `TaskCompletionSource<T>` | `UniTaskCompletionSource<T>`/`AutoResetUniTaskCompletionSource<T>` |
| `ManualResetValueTaskSourceCore<T>` | `UniTaskCompletionSourceCore<T>` |
| `IValueTaskSource` | `IUniTaskSource` |
| `IValueTaskSource<T>` | `IUniTaskSource<T>` |
| `ValueTask.IsCompleted` | `UniTask.Status.IsCompleted()` |
| `ValueTask<T>.IsCompleted` | `UniTask<T>.Status.IsCompleted()` |
| `new Progress<T>` | `Progress.Create<T>` |
| `CancellationToken.Register(UnsafeRegister)` | `CancellationToken.RegisterWithoutCaptureExecutionContext` |
| `CancellationTokenSource.CancelAfter` | `CancellationTokenSource.CancelAfterSlim` |
| `Channel.CreateUnbounded<T>(false){ SingleReader = true }` | `Channel.CreateSingleConsumerUnbounded<T>` |
| `IAsyncEnumerable<T>` | `IUniTaskAsyncEnumerable<T>` |
| `IAsyncEnumerator<T>` | `IUniTaskAsyncEnumerator<T>` |
| `IAsyncDisposable` | `IUniTaskAsyncDisposable` |
| `Task.Delay` | `UniTask.Delay` |
| `Task.Yield` | `UniTask.Yield` |
| `Task.Run` | `UniTask.Run` |
| `Task.WhenAll` | `UniTask.WhenAll` |
| `Task.WhenAny` | `UniTask.WhenAny` |
| `Task.CompletedTask` | `UniTask.CompletedTask` |
| `Task.FromException` | `UniTask.FromException` |
| `Task.FromResult` | `UniTask.FromResult` |
| `Task.FromCanceled` | `UniTask.FromCanceled` |
| `Task.ContinueWith` | `UniTask.ContinueWith` |
| `TaskScheduler.UnobservedTaskException` | `UniTaskScheduler.UnobservedTaskException` |
Pooling Configuration
---
UniTask aggressively caches async promise objects to achieve zero allocation (for technical details, see blog post [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)). By default, it caches all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns currently cached objects in pool.
```csharp
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
{
Debug.Log(type + ":" + size);
}
```
Allocation on Profiler
---
In UnityEditor the profiler shows allocation of compiler generated AsyncStateMachine but it only occurs in debug(development) build. C# Compiler generates AsyncStateMachine as class on Debug build and as struct on Release build.
Unity supports Code Optimization option starting in 2020.1 (right, footer).
![](https://user-images.githubusercontent.com/46207/89967342-2f944600-dc8c-11ea-99fc-0b74527a16f6.png)
You can change C# compiler optimization to release to remove AsyncStateMachine allocation in development builds. This optimization option can also be set via `Compilation.CompilationPipeline-codeOptimization`, and `Compilation.CodeOptimization`.
UniTaskSynchronizationContext
---
Unity's default SynchronizationContext(`UnitySynchronizationContext`) is a poor implementation for performance. UniTask bypasses `SynchronizationContext`(and `ExecutionContext`) so it does not use it but if exists in `async Task`, still used it. `UniTaskSynchronizationContext` is a replacement of `UnitySynchronizationContext` which is better for performance.
```csharp
public class SyncContextInjecter
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
public static void Inject()
{
SynchronizationContext.SetSynchronizationContext(new UniTaskSynchronizationContext());
}
}
```
This is an optional choice and is not always recommended; `UniTaskSynchronizationContext` is less performant than `async UniTask` and is not a complete UniTask replacement. It also does not guarantee full behavioral compatibility with the `UnitySynchronizationContext`.
API References
---
UniTask's API References is hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).
UniTask's API References are hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).
For example, UniTask's factory methods can see at [UniTask#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.UniTask.html#methods-1). UniTaskAsyncEnumerable's factory/extension methods can see at [UniTaskAsyncEnumerable#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.Linq.UniTaskAsyncEnumerable.html#methods-1).
For example, UniTask's factory methods can be seen at [UniTask#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.UniTask.html#methods-1). UniTaskAsyncEnumerable's factory/extension methods can be seen at [UniTaskAsyncEnumerable#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.Linq.UniTaskAsyncEnumerable.html#methods-1).
UPM Package
---
### Install via git URL
After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of git package. You can add `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask` to Package Manager
Requires a version of unity that supports path query parameter for git packages (Unity >= 2019.3.4f1, Unity >= 2020.1a21). You can add `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask` to Package Manager
![image](https://user-images.githubusercontent.com/46207/79450714-3aadd100-8020-11ea-8aae-b8d87fc4d7be.png)
@@ -667,7 +1089,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.13`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.13`.
If you want to set a target version, UniTask uses the `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
### Install via OpenUPM
@@ -683,11 +1105,11 @@ For .NET Core, use NuGet.
> PM> Install-Package [UniTask](https://www.nuget.org/packages/UniTask)
UniTask of .NET Core version is a subset of Unity UniTask, removed PlayerLoop dependent methods.
UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed.
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
If you use UniTask internally, but provide ValueTask as an external API, you can write like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
```csharp
public class ZeroAllocAsyncAwaitInDotNetCore
@@ -706,12 +1128,22 @@ public class ZeroAllocAsyncAwaitInDotNetCore
}
}
}
// UniTask does not return to original SynchronizationContext but you can use helper `ReturnToCurrentSynchronizationContext`.
public ValueTask TestAsync()
{
await using (UniTask.ReturnToCurrentSynchronizationContext())
{
await UniTask.SwitchToThreadPool();
// do anything..
}
}
```
.NET Core version is intended to allow users to use UniTask as an interface when sharing code with Unity (such as [Cysharp/MagicOnion](https://github.com/Cysharp/MagicOnion/)). .NET Core version of UniTask enables smooth code sharing.
Utility methods such as WhenAll which is equivalent to UniTask are provided as [Cysharp/ValueTaskSupplement](https://github.com/Cysharp/ValueTaskSupplement).
Utility methods such as WhenAll which are equivalent to UniTask are provided as [Cysharp/ValueTaskSupplement](https://github.com/Cysharp/ValueTaskSupplement).
License
---
This library is under the MIT License.
This library is under the MIT License.

10
docs/.gitignore vendored Normal file
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@@ -0,0 +1,10 @@
###############
# folder #
###############
/**/DROP/
/**/TEMP/
/**/packages/
/**/bin/
/**/obj/
_site
_DocfxTemplate

5
docs/api/.gitignore vendored Normal file
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@@ -0,0 +1,5 @@
###############
# temp file #
###############
*.yml
.manifest

70
docs/docfx.json Normal file
View File

@@ -0,0 +1,70 @@
{
"metadata": [
{
"src": [
{
"files": [
"UniTask/Assets/Plugins/UniTask/Runtime/**/*.cs"
],
"src": "../src"
}
],
"dest": "api",
"disableGitFeatures": false,
"disableDefaultFilter": false
}
],
"build": {
"globalMetadata": {
"_disableContribution": true,
"_appTitle": "UniTask"
},
"content": [
{
"files": [
"api/**.yml",
"api/index.md"
]
},
{
"files": [
"articles/**.md",
"articles/**/toc.yml",
"toc.yml",
"*.md"
]
}
],
"resource": [
{
"files": [
"images/**"
]
}
],
"overwrite": [
{
"files": [
"apidoc/**.md"
],
"exclude": [
"obj/**",
"_site/**"
]
}
],
"dest": "_site",
"globalMetadataFiles": [],
"fileMetadataFiles": [],
"template": [
"_DocfxTemplate/templates/default-v2.5.2",
"_DocfxTemplate/templates/cysharp"
],
"postProcessors": [],
"markdownEngineName": "markdig",
"noLangKeyword": false,
"keepFileLink": false,
"cleanupCacheHistory": false
}
}

8
docs/index.md Normal file
View File

@@ -0,0 +1,8 @@
---
title: Home
---
# UniTask
Provides an efficient async/await integration to Unity.
https://github.com/Cysharp/UniTask

11
docs/toc.yml Normal file
View File

@@ -0,0 +1,11 @@
- name: API Documentation
href: api/
homepage: api/Cysharp.Threading.Tasks.html
- name: Repository
href: https://github.com/Cysharp/UniTask
homepage: https://github.com/Cysharp/UniTask
- name: Releases
href: https://github.com/Cysharp/UniTask/releases
homepage: https://github.com/Cysharp/UniTask/releases

View File

@@ -0,0 +1,101 @@
#if !NETSTANDARD2_0
#pragma warning disable 0649
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Threading.Tasks.Sources;
namespace Cysharp.Threading.Tasks
{
public static class AsyncEnumerableExtensions
{
public static IUniTaskAsyncEnumerable<T> AsUniTaskAsyncEnumerable<T>(this IAsyncEnumerable<T> source)
{
return new AsyncEnumerableToUniTaskAsyncEnumerable<T>(source);
}
public static IAsyncEnumerable<T> AsAsyncEnumerable<T>(this IUniTaskAsyncEnumerable<T> source)
{
return new UniTaskAsyncEnumerableToAsyncEnumerable<T>(source);
}
sealed class AsyncEnumerableToUniTaskAsyncEnumerable<T> : IUniTaskAsyncEnumerable<T>
{
readonly IAsyncEnumerable<T> source;
public AsyncEnumerableToUniTaskAsyncEnumerable(IAsyncEnumerable<T> source)
{
this.source = source;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source.GetAsyncEnumerator(cancellationToken));
}
sealed class Enumerator : IUniTaskAsyncEnumerator<T>
{
readonly IAsyncEnumerator<T> enumerator;
public Enumerator(IAsyncEnumerator<T> enumerator)
{
this.enumerator = enumerator;
}
public T Current => enumerator.Current;
public async UniTask DisposeAsync()
{
await enumerator.DisposeAsync();
}
public async UniTask<bool> MoveNextAsync()
{
return await enumerator.MoveNextAsync();
}
}
}
sealed class UniTaskAsyncEnumerableToAsyncEnumerable<T> : IAsyncEnumerable<T>
{
readonly IUniTaskAsyncEnumerable<T> source;
public UniTaskAsyncEnumerableToAsyncEnumerable(IUniTaskAsyncEnumerable<T> source)
{
this.source = source;
}
public IAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source.GetAsyncEnumerator(cancellationToken));
}
sealed class Enumerator : IAsyncEnumerator<T>
{
readonly IUniTaskAsyncEnumerator<T> enumerator;
public Enumerator(IUniTaskAsyncEnumerator<T> enumerator)
{
this.enumerator = enumerator;
}
public T Current => enumerator.Current;
public ValueTask DisposeAsync()
{
return enumerator.DisposeAsync();
}
public ValueTask<bool> MoveNextAsync()
{
return enumerator.MoveNextAsync();
}
}
}
}
}
#endif

View File

@@ -1,6 +1,8 @@
#pragma warning disable 0649
using System;
using System.Threading.Tasks;
using System.Threading.Tasks.Sources;
namespace Cysharp.Threading.Tasks
{
@@ -8,23 +10,88 @@ namespace Cysharp.Threading.Tasks
{
public static ValueTask AsValueTask(this in UniTask task)
{
#if NETSTANDARD2_0
return new ValueTask(new UniTaskValueTaskSource(task), 0);
#else
return task;
#endif
}
public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task)
{
#if NETSTANDARD2_0
return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0);
#else
return task;
#endif
}
public static UniTask<T> AsUniTask<T>(this ValueTask<T> task, bool useCurrentSynchronizationContext = true)
public static async UniTask<T> AsUniTask<T>(this ValueTask<T> task)
{
// NOTE: get _obj and _token directly for low overhead conversion but not yet implemented.
return task.AsTask().AsUniTask(useCurrentSynchronizationContext);
return await task;
}
public static UniTask AsUniTask(this ValueTask task, bool useCurrentSynchronizationContext = true)
public static async UniTask AsUniTask(this ValueTask task)
{
return task.AsTask().AsUniTask(useCurrentSynchronizationContext);
await task;
}
#if NETSTANDARD2_0
class UniTaskValueTaskSource : IValueTaskSource
{
readonly UniTask task;
readonly UniTask.Awaiter awaiter;
public UniTaskValueTaskSource(UniTask task)
{
this.task = task;
this.awaiter = task.GetAwaiter();
}
public void GetResult(short token)
{
awaiter.GetResult();
}
public ValueTaskSourceStatus GetStatus(short token)
{
return (ValueTaskSourceStatus)task.Status;
}
public void OnCompleted(Action<object> continuation, object state, short token, ValueTaskSourceOnCompletedFlags flags)
{
awaiter.SourceOnCompleted(continuation, state);
}
}
class UniTaskValueTaskSource<T> : IValueTaskSource<T>
{
readonly UniTask<T> task;
readonly UniTask<T>.Awaiter awaiter;
public UniTaskValueTaskSource(UniTask<T> task)
{
this.task = task;
this.awaiter = task.GetAwaiter();
}
public T GetResult(short token)
{
return awaiter.GetResult();
}
public ValueTaskSourceStatus GetStatus(short token)
{
return (ValueTaskSourceStatus)task.Status;
}
public void OnCompleted(Action<object> continuation, object state, short token, ValueTaskSourceOnCompletedFlags flags)
{
awaiter.SourceOnCompleted(continuation, state);
}
}
#endif
}
}

View File

@@ -62,7 +62,8 @@ namespace Cysharp.Threading.Tasks
sealed class ThreadPoolWorkItem : IThreadPoolWorkItem, ITaskPoolNode<ThreadPoolWorkItem>
{
static TaskPool<ThreadPoolWorkItem> pool;
public ThreadPoolWorkItem NextNode { get; set; }
ThreadPoolWorkItem nextNode;
public ref ThreadPoolWorkItem NextNode => ref nextNode;
static ThreadPoolWorkItem()
{

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netcoreapp3.1;netstandard2.1</TargetFrameworks>
<TargetFrameworks>netcoreapp3.1;netstandard2.1;netstandard2.0</TargetFrameworks>
<AssemblyName>UniTask</AssemblyName>
<LangVersion>8.0</LangVersion>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
@@ -19,6 +19,8 @@
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageIcon>Icon.png</PackageIcon>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
@@ -26,29 +28,8 @@
</ItemGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;&#xD;&#xA;" />
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
</ItemGroup>
<ItemGroup>

Binary file not shown.

View File

@@ -1,4 +1,6 @@
using Cysharp.Threading.Tasks;
#pragma warning disable CS1998
using Cysharp.Threading.Tasks;
using System.Linq;
using System;
@@ -56,6 +58,24 @@ namespace NetCoreSandbox
}
class Foo
{
public async UniTask MethodFooAsync()
{
await MethodBarAsync();
}
private async UniTask MethodBarAsync()
{
Throw();
}
private void Throw()
{
throw new Exception();
}
}
public struct TestAwaiter : ICriticalNotifyCompletion
{
@@ -275,49 +295,25 @@ namespace NetCoreSandbox
//await new ComparisonBenchmarks().ViaUniTaskT();
return;
#endif
// await new AllocationCheck().ViaUniTaskVoid();
// AsyncTest().Forget();
await WhereSelect();
SynchronizationContext.SetSynchronizationContext(new MySyncContext());
await Aaa();
//AsyncTest().Forget();
// AsyncTest().Forget();
ThreadPool.SetMinThreads(100, 100);
//List<UniTask<int>> list = new List<UniTask<int>>();
for (int i = 0; i < short.MaxValue; i++)
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
//// list.Add(AsyncTest());
await YieldCore();
for (int i = 0; i < 5; i++)
{
Console.WriteLine($"Start {i}");
await writer.YieldAsync(i);
Console.WriteLine($"End {i}");
}
});
var ee = e.GetAsyncEnumerator();
while (await ee.MoveNextAsync())
{
Console.WriteLine("ForEach " + ee.Current);
}
//await UniTask.WhenAll(list);
//Console.WriteLine("TOGO");
//var a = await AsyncTest();
//var b = AsyncTest();
//var c = AsyncTest();
await YieldCore();
//await b;
//await c;
//foreach (var item in Cysharp.Threading.Tasks.Internal.TaskPool.GetCacheSizeInfo())
//{
// Console.WriteLine(item);
//}
Console.ReadLine();
}
static async UniTask YieldCore()

View File

@@ -10,11 +10,14 @@ public class QueueCheck
{
Node node1 = new Node();
Node node2 = new Node();
RefNode refNode1 = new RefNode();
RefNode refNode2 = new RefNode();
Queue<Node> q1 = new Queue<Node>();
Stack<Node> s1 = new Stack<Node>();
ConcurrentQueue<Node> cq = new ConcurrentQueue<Node>();
ConcurrentStack<Node> cs = new ConcurrentStack<Node>();
static TaskPool<Node> pool;
static TaskPoolRefNode<RefNode> poolRefNode;
static TaskPoolEqualNull<Node> poolEqualNull;
static TaskPoolClass<Node> poolClass = new TaskPoolClass<Node>();
static TaskPoolWithoutSize<Node> poolWithoutSize;
@@ -82,6 +85,14 @@ public class QueueCheck
pool.TryPop(out _);
pool.TryPop(out _);
}
[Benchmark]
public void TaskPoolRefNode()
{
poolRefNode.TryPush(refNode1);
poolRefNode.TryPush(refNode2);
poolRefNode.TryPop(out _);
poolRefNode.TryPop(out _);
}
[Benchmark]
public void TaskPoolEqualNull()
@@ -130,6 +141,18 @@ public interface ITaskPoolNode<T>
T NextNode { get; set; }
}
public sealed class RefNode :ITaskPoolRefNode<RefNode>
{
RefNode nextNode;
public ref RefNode NextNode => ref nextNode;
}
public interface ITaskPoolRefNode<T>
{
ref T NextNode { get; }
}
// mutable struct, don't mark readonly.
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolWithoutLock<T>
@@ -237,6 +260,60 @@ public struct TaskPool<T>
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolRefNode<T>
where T : class, ITaskPoolRefNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolEqualNull<T>

View File

@@ -0,0 +1,167 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class AsyncLazyTest
{
[Fact]
public async Task LazyLazy()
{
{
var l = UniTask.Lazy(() => After());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await a;
await b;
await c;
}
{
var l = UniTask.Lazy(() => AfterException());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
[Fact]
public async Task LazyImmediate()
{
{
var l = UniTask.Lazy(() => UniTask.FromResult(1).AsUniTask());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await a;
await b;
await c;
}
{
var l = UniTask.Lazy(() => UniTask.FromException(new TaskTestException()));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
static async UniTask AwaitAwait(UniTask t)
{
await t;
}
async UniTask After()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
await UniTask.Yield();
}
async UniTask AfterException()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
throw new TaskTestException();
}
}
public class AsyncLazyTest2
{
[Fact]
public async Task LazyLazy()
{
{
var l = UniTask.Lazy(() => After());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
var a2 = await a;
var b2 = await b;
var c2 = await c;
(a2, b2, c2).Should().Be((10, 10, 10));
}
{
var l = UniTask.Lazy(() => AfterException());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
[Fact]
public async Task LazyImmediate()
{
{
var l = UniTask.Lazy(() => UniTask.FromResult(1));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
var a2 = await a;
var b2 = await b;
var c2 = await c;
(a2, b2, c2).Should().Be((1, 1, 1));
}
{
var l = UniTask.Lazy(() => UniTask.FromException<int>(new TaskTestException()));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
static async UniTask<int> AwaitAwait(UniTask<int> t)
{
return await t;
}
async UniTask<int> After()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
await UniTask.Yield();
return 10;
}
async UniTask<int> AfterException()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
throw new TaskTestException();
}
}
}

View File

@@ -31,7 +31,7 @@ namespace NetCoreTests
var ar = await array;
ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
}
[Fact]
@@ -49,7 +49,7 @@ namespace NetCoreTests
var ar = await array;
ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
}
//[Fact]
@@ -70,7 +70,7 @@ namespace NetCoreTests
// var ar = await array;
// ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
// ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
//}
//[Fact]
@@ -88,7 +88,7 @@ namespace NetCoreTests
// var ar = await array;
// ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
// ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
//}
@@ -112,6 +112,85 @@ namespace NetCoreTests
state.Value.Should().Be(20);
}
[Fact]
public async Task WaitAsyncTest()
{
var rp = new AsyncReactiveProperty<int>(128);
var f = await rp.FirstAsync();
f.Should().Be(128);
{
var t = rp.WaitAsync();
rp.Value = 99;
rp.Value = 100;
var v = await t;
v.Should().Be(99);
}
{
var t = rp.WaitAsync();
rp.Value = 99;
rp.Value = 100;
var v = await t;
v.Should().Be(99);
}
}
[Fact]
public async Task WaitAsyncCancellationTest()
{
var cts = new CancellationTokenSource();
var rp = new AsyncReactiveProperty<int>(128);
var t = rp.WaitAsync(cts.Token);
cts.Cancel();
rp.Value = 99;
rp.Value = 100;
await Assert.ThrowsAsync<OperationCanceledException>(async () => { await t; });
}
[Fact]
public async Task ReadOnlyWaitAsyncTest()
{
var rp = new AsyncReactiveProperty<int>(128);
var rrp = rp.ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
var t = rrp.WaitAsync();
rp.Value = 99;
rp.Value = 100;
var v = await t;
v.Should().Be(99);
}
[Fact]
public async Task ReadOnlyWaitAsyncCancellationTest()
{
var cts = new CancellationTokenSource();
var rp = new AsyncReactiveProperty<int>(128);
var rrp = rp.ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
var t = rrp.WaitAsync(cts.Token);
cts.Cancel();
rp.Value = 99;
rp.Value = 100;
await Assert.ThrowsAsync<OperationCanceledException>(async () => { await t; });
}
}

View File

@@ -276,8 +276,8 @@ namespace NetCoreTests
reference.Writer.TryComplete();
channel.Writer.TryComplete();
(await ta1).Should().BeEquivalentTo(new[] { 10, 20, 30 });
(await ta2).Should().BeEquivalentTo(new[] { 10, 20, 30 });
(await ta1).Should().Equal(new[] { 10, 20, 30 });
(await ta2).Should().Equal(new[] { 10, 20, 30 });
}
[Fact]

View File

@@ -0,0 +1,590 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class CompletionSourceTest
{
[Fact]
public async Task SetFirst()
{
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetResult();
await tcs.Task; // ok.
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task SingleOnFirst()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetResult();
await a;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiOne()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetResult();
await a;
await b;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiTwo()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetResult();
await a;
await b;
await c;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await c);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
class TestException : Exception
{
}
}
public class CompletionSourceTest2
{
[Fact]
public async Task SetFirst()
{
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetResult(10);
var a = await tcs.Task; // ok.
var b = await tcs.Task; // ok.
a.Should().Be(10);
b.Should().Be(10);
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task SingleOnFirst()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await tcs.Task; // ok.
r1.Should().Be(10);
r2.Should().Be(10);
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiOne()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await b;
var r3 = await tcs.Task; // ok.
(r1, r2, r3).Should().Be((10, 10, 10));
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiTwo()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await b;
var r3 = await c;
var r4 = await tcs.Task; // ok.
(r1, r2, r3, r4).Should().Be((10, 10, 10, 10));
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await c);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
class TestException : Exception
{
}
}
}

View File

@@ -481,7 +481,7 @@ namespace NetCoreTests.Linq
list.Add(x);
});
list.Should().BeEquivalentTo(Enumerable.Range(1, 10));
list.Should().Equal(Enumerable.Range(1, 10));
var list2 = new List<(int, int)>();
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
@@ -490,7 +490,7 @@ namespace NetCoreTests.Linq
});
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
list2.Should().BeEquivalentTo(list3);
list2.Should().Equal(list3);
}
}
}

View File

@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
var ys = Enumerable.Range(start, count).Append(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -50,7 +50,7 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = l.Concat(r).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -119,17 +119,17 @@ namespace NetCoreTests.Linq
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
// Throw
{

View File

@@ -34,11 +34,11 @@ namespace NetCoreTests.Linq
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
xs.Should().BeEquivalentTo(Enumerable.Range(1, 10));
xs.Should().Equal(Enumerable.Range(1, 10));
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
xs.Should().BeEquivalentTo(Enumerable.Range(1, 0));
xs.Should().Equal(Enumerable.Range(1, 0));
}
}
@@ -70,21 +70,21 @@ namespace NetCoreTests.Linq
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Range(1, 100).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -95,25 +95,25 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
}
@@ -126,34 +126,34 @@ namespace NetCoreTests.Linq
var ys = arr.ToLookup(x => x);
xs.Count.Should().Be(ys.Count);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
foreach (var key in xs.Select(x => x.Key))
{
xs[key].Should().BeEquivalentTo(ys[key]);
xs[key].Should().Equal(ys[key]);
}
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
var ys = arr.ToLookup(x => x, x => x * 2);
xs.Count.Should().Be(ys.Count);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
foreach (var key in xs.Select(x => x.Key))
{
xs[key].Should().BeEquivalentTo(ys[key]);
xs[key].Should().Equal(ys[key]);
}
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
}
@@ -164,13 +164,13 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
var ys = Enumerable.Range(1, 100).ToList();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
var ys = Enumerable.Empty<int>().ToList();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -181,13 +181,13 @@ namespace NetCoreTests.Linq
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
xs.OrderBy(x => x).Should().BeEquivalentTo(ys.OrderBy(x => x));
xs.OrderBy(x => x).Should().Equal(ys.OrderBy(x => x));
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
var ys = Enumerable.Empty<int>().ToHashSet();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}

View File

@@ -0,0 +1,170 @@
#pragma warning disable CS1998
#pragma warning disable CS0162
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests.Linq
{
public class CreateTest
{
[Fact]
public async Task SyncCreation()
{
var from = 10;
var count = 100;
var xs = await UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < count; i++)
{
await writer.YieldAsync(from + i);
}
}).ToArrayAsync();
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
xs.Should().Equal(ys);
}
[Fact]
public async Task SyncManually()
{
var list = new List<int>();
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
list.Add(100);
await writer.YieldAsync(10);
list.Add(200);
await writer.YieldAsync(20);
list.Add(300);
await writer.YieldAsync(30);
list.Add(400);
});
list.Should().BeEmpty();
var e = xs.GetAsyncEnumerator();
list.Should().BeEmpty();
await e.MoveNextAsync();
list.Should().Equal(100);
e.Current.Should().Be(10);
await e.MoveNextAsync();
list.Should().Equal(100, 200);
e.Current.Should().Be(20);
await e.MoveNextAsync();
list.Should().Equal(100, 200, 300);
e.Current.Should().Be(30);
(await e.MoveNextAsync()).Should().BeFalse();
list.Should().Equal(100, 200, 300, 400);
}
[Fact]
public async Task SyncExceptionFirst()
{
var from = 10;
var count = 100;
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < count; i++)
{
throw new UniTaskTestException();
await writer.YieldAsync(from + i);
}
});
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs.ToArrayAsync());
}
[Fact]
public async Task SyncException()
{
var from = 10;
var count = 100;
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < count; i++)
{
await writer.YieldAsync(from + i);
if (i == 15)
{
throw new UniTaskTestException();
}
}
});
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs.ToArrayAsync());
}
[Fact]
public async Task ASyncManually()
{
var list = new List<int>();
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
await UniTask.Yield();
list.Add(100);
await writer.YieldAsync(10);
await UniTask.Yield();
list.Add(200);
await writer.YieldAsync(20);
await UniTask.Yield();
list.Add(300);
await UniTask.Yield();
await writer.YieldAsync(30);
await UniTask.Yield();
list.Add(400);
});
list.Should().BeEmpty();
var e = xs.GetAsyncEnumerator();
list.Should().BeEmpty();
await e.MoveNextAsync();
list.Should().Equal(100);
e.Current.Should().Be(10);
await e.MoveNextAsync();
list.Should().Equal(100, 200);
e.Current.Should().Be(20);
await e.MoveNextAsync();
list.Should().Equal(100, 200, 300);
e.Current.Should().Be(30);
(await e.MoveNextAsync()).Should().BeFalse();
list.Should().Equal(100, 200, 300, 400);
}
async IAsyncEnumerable<int> Range(int from, int count)
{
for (int i = 0; i < count; i++)
{
yield return from + i;
}
}
}
}

View File

@@ -22,7 +22,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
var ys = Enumerable.Range(start, count).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Theory]
@@ -36,7 +36,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
var ys = Enumerable.Repeat(value, count).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -45,7 +45,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
var ys = Enumerable.Empty<int>().ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Theory]

View File

@@ -23,26 +23,26 @@ namespace NetCoreTests.Linq
{
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
var expected = range.Where(x => x % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
}
{
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
}
{
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
var expected = range.Where(x => x % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
b.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
b.Should().Equal(expected);
}
{
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
b.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
b.Should().Equal(expected);
}
}
@@ -79,7 +79,7 @@ namespace NetCoreTests.Linq
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
var b = data.OfType<int>().ToArray();
a.Should().BeEquivalentTo(b);
a.Should().Equal(b);
}
@@ -101,7 +101,7 @@ namespace NetCoreTests.Linq
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
var b = data.Cast<int>().ToArray();
a.Should().BeEquivalentTo(b);
a.Should().Equal(b);
}

View File

@@ -38,7 +38,7 @@ namespace NetCoreTests.Linq
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
@@ -66,7 +66,7 @@ namespace NetCoreTests.Linq
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
@@ -94,7 +94,7 @@ namespace NetCoreTests.Linq
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
@@ -123,7 +123,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
@@ -131,7 +131,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
{
@@ -139,7 +139,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
@@ -147,7 +147,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
{
@@ -155,7 +155,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
@@ -163,7 +163,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
}
@@ -199,21 +199,21 @@ namespace NetCoreTests.Linq
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}

View File

@@ -27,7 +27,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -52,7 +52,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -77,7 +77,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -103,7 +103,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -130,37 +130,37 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -213,37 +213,37 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}

View File

@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
var ys = Enumerable.Range(start, count).Reverse().ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -46,18 +46,18 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
zs.Should().BeEquivalentTo(ys);
zs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
zs.Should().BeEquivalentTo(ys);
zs.Should().Equal(ys);
}
}
@@ -98,22 +98,22 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
// await
@@ -121,22 +121,22 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
// with cancel
@@ -144,22 +144,22 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -219,17 +219,17 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
[Fact]
@@ -288,7 +288,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Theory]
@@ -305,7 +305,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -402,7 +402,7 @@ namespace NetCoreTests.Linq
public async Task PariwiseImmediate()
{
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
xs.Should().BeEquivalentTo((1, 2), (2, 3), (3, 4), (4, 5));
xs.Should().Equal((1, 2), (2, 3), (3, 4), (4, 5));
}
[Fact]
@@ -426,7 +426,7 @@ namespace NetCoreTests.Linq
await complete;
list.Should().BeEquivalentTo((10, 20), (20, 30), (30, 40), (40, 50));
list.Should().Equal((10, 20), (20, 30), (30, 40), (40, 50));
}
class MyException : Exception

View File

@@ -26,7 +26,7 @@ namespace NetCoreTests.Linq
rp.Value = 2;
(await b).Should().BeEquivalentTo(1, 2);
(await b).Should().Equal(1, 2);
var c = multicast.ToArrayAsync();
@@ -36,8 +36,8 @@ namespace NetCoreTests.Linq
rp.Dispose();
(await a).Should().BeEquivalentTo(1, 2, 3, 4, 5);
(await c).Should().BeEquivalentTo(3, 4, 5);
(await a).Should().Equal(1, 2, 3, 4, 5);
(await c).Should().Equal(3, 4, 5);
disp.Dispose();
}
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
rp.Value = 2;
(await b).Should().BeEquivalentTo(1, 2);
(await b).Should().Equal(1, 2);
var c = multicast.ToArrayAsync();

View File

@@ -23,7 +23,7 @@ namespace NetCoreTests.Linq
l.Add(x);
});
l.Should().BeEquivalentTo(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
l.Should().Equal(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
}
}
}

View File

@@ -34,10 +34,10 @@ namespace NetCoreTests.Linq
{
var ys = array.Distinct().ToArray();
{
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
}
}
@@ -71,10 +71,10 @@ namespace NetCoreTests.Linq
{
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
{
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
}
}
@@ -112,7 +112,7 @@ namespace NetCoreTests.Linq
{
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Except(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}
@@ -141,7 +141,7 @@ namespace NetCoreTests.Linq
{
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Intersect(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}
@@ -170,7 +170,7 @@ namespace NetCoreTests.Linq
{
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Union(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}

View File

@@ -59,32 +59,32 @@ namespace NetCoreTests.Linq
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -125,14 +125,14 @@ namespace NetCoreTests.Linq
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
a.Should().Equal(a2);
b.Should().Equal(b2);
c.Should().Equal(c2);
d.Should().Equal(d2);
e.Should().Equal(e2);
f.Should().Equal(f2);
g.Should().Equal(g2);
h.Should().Equal(h2);
}
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
@@ -144,14 +144,14 @@ namespace NetCoreTests.Linq
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
a.Should().Equal(a2);
b.Should().Equal(b2);
c.Should().Equal(c2);
d.Should().Equal(d2);
e.Should().Equal(e2);
f.Should().Equal(f2);
g.Should().Equal(g2);
h.Should().Equal(h2);
}
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
@@ -163,14 +163,14 @@ namespace NetCoreTests.Linq
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
a.Should().Equal(a2);
b.Should().Equal(b2);
c.Should().Equal(c2);
d.Should().Equal(d2);
e.Should().Equal(e2);
f.Should().Equal(f2);
g.Should().Equal(g2);
h.Should().Equal(h2);
}
}
}

View File

@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
rp.Value = 4;
rp.Value = 5;
(await xs).Should().BeEquivalentTo(1, 2, 3, 4, 5);
(await xs).Should().Equal(1, 2, 3, 4, 5);
}
[Fact]
@@ -39,11 +39,11 @@ namespace NetCoreTests.Linq
rp.Value = 4;
rp.Value = 5;
(await xs).Should().BeEquivalentTo(1, 2, 3, 4);
(await xs).Should().Equal(1, 2, 3, 4);
}
[Fact]
public async Task TakeUntil()
public async Task TakeUntilCanceled()
{
var cts = new CancellationTokenSource();
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
foo.Should().Equal(new[] { 1, 10, 20 });
async Task CancelAsync()
{
@@ -72,7 +72,7 @@ namespace NetCoreTests.Linq
}
[Fact]
public async Task SkipUntil()
public async Task SkipUntilCanceled()
{
var cts = new CancellationTokenSource();
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 30, 40 });
foo.Should().Equal(new[] { 20, 30, 40 });
async Task CancelAsync()
{
@@ -102,5 +102,64 @@ namespace NetCoreTests.Linq
}
}
[Fact]
public async Task TakeUntil()
{
var cts = new AsyncReactiveProperty<int>(0);
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.TakeUntil(cts.WaitAsync()).ToArrayAsync();
var c = CancelAsync();
await c;
var foo = await xs;
foo.Should().Equal(new[] { 1, 10, 20 });
async Task CancelAsync()
{
rp.Value = 10;
await Task.Yield();
rp.Value = 20;
await Task.Yield();
cts.Value = 9999;
rp.Value = 30;
await Task.Yield();
rp.Value = 40;
}
}
[Fact]
public async Task SkipUntil()
{
var cts = new AsyncReactiveProperty<int>(0);
var rp = new AsyncReactiveProperty<int>(1);
var xs = rp.SkipUntil(cts.WaitAsync()).ToArrayAsync();
var c = CancelAsync();
await c;
var foo = await xs;
foo.Should().Equal(new[] { 20, 30, 40 });
async Task CancelAsync()
{
rp.Value = 10;
await Task.Yield();
rp.Value = 20;
await Task.Yield();
cts.Value = 9999;
rp.Value = 30;
await Task.Yield();
rp.Value = 40;
rp.Dispose(); // complete.
}
}
}
}

View File

@@ -34,7 +34,7 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -46,7 +46,7 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
}
// after removed, onemore
@@ -59,7 +59,7 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -71,7 +71,7 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
}
}
@@ -102,10 +102,10 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -120,11 +120,11 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
}
@@ -145,10 +145,10 @@ namespace NetCoreTests
ev.SetResult(30);
ev.Add(four);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -163,11 +163,11 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
}
}
@@ -190,9 +190,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
ev.Remove(one);
@@ -200,9 +200,9 @@ namespace NetCoreTests
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
}
}
[Fact]
@@ -222,9 +222,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
ev.Remove(two);
@@ -232,9 +232,9 @@ namespace NetCoreTests
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
}
}
[Fact]
@@ -254,9 +254,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
ev.Remove(three);
@@ -264,9 +264,9 @@ namespace NetCoreTests
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().Equal(10, 20, 30);
}
}
@@ -321,9 +321,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run2()
@@ -342,9 +342,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run3()
@@ -363,9 +363,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
}
@@ -390,9 +390,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run2()
@@ -412,9 +412,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run3()
@@ -434,9 +434,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10);
three.NextCalled.Should().Equal(10, 20, 30);
}
}
@@ -464,10 +464,10 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Count.Should().Be(0);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
}
public void Run2()
@@ -490,10 +490,10 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
one.NextCalled.Should().Equal(10);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Count.Should().Be(0);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
}
@@ -533,10 +533,10 @@ namespace NetCoreTests
ev.SetResult(30);
ev.SetResult(40);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
three.NextCalled.Should().BeEquivalentTo(30, 40);
four.NextCalled.Should().BeEquivalentTo(40);
one.NextCalled.Should().Equal(10, 20, 30, 40);
two.NextCalled.Should().Equal(20, 30, 40);
three.NextCalled.Should().Equal(30, 40);
four.NextCalled.Should().Equal(40);
}
public void Run2()
@@ -573,10 +573,10 @@ namespace NetCoreTests
ev.SetResult(30);
ev.SetResult(40);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
three.NextCalled.Should().BeEquivalentTo(30, 40);
four.NextCalled.Should().BeEquivalentTo(40);
one.NextCalled.Should().Equal(10, 20, 30, 40);
two.NextCalled.Should().Equal(20, 30, 40);
three.NextCalled.Should().Equal(30, 40);
four.NextCalled.Should().Equal(40);
}
}
}

View File

@@ -0,0 +1,40 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class WithCancellationTest
{
[Fact]
public async Task Standard()
{
CancellationTokenSource cts = new CancellationTokenSource();
var v = await UniTask.Run(() => 10).AttachExternalCancellation(cts.Token);
v.Should().Be(10);
}
[Fact]
public async Task Cancel()
{
CancellationTokenSource cts = new CancellationTokenSource();
var t = UniTask.Create(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
return 10;
}).AttachExternalCancellation(cts.Token);
cts.Cancel();
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await t)).CancellationToken.Should().Be(cts.Token);
}
}
}

View File

@@ -20,8 +20,9 @@ public static class EditorRunnerChecker
{
Debug.Log("Start");
var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
Debug.Log(r.downloadHandler.text.Substring(0, 100));
//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
//Debug.Log(r.downloadHandler.text.Substring(0, 100));
await UniTask.Yield();
Debug.Log("End");
}

View File

@@ -10,7 +10,7 @@
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false

View File

@@ -7,113 +7,239 @@ namespace Cysharp.Threading.Tasks
{
public class AsyncLazy
{
Func<UniTask> valueFactory;
UniTask target;
static Action<object> continuation = SetCompletionSource;
Func<UniTask> taskFactory;
UniTaskCompletionSource completionSource;
UniTask.Awaiter awaiter;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask> valueFactory)
public AsyncLazy(Func<UniTask> taskFactory)
{
this.valueFactory = valueFactory;
this.target = default;
this.taskFactory = taskFactory;
this.completionSource = new UniTaskCompletionSource();
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask value)
internal AsyncLazy(UniTask task)
{
this.valueFactory = null;
this.target = value;
this.taskFactory = null;
this.completionSource = new UniTaskCompletionSource();
this.syncLock = null;
this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
}
public UniTask Task => EnsureInitialized();
public UniTask Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask.Awaiter GetAwaiter() => EnsureInitialized().GetAwaiter();
UniTask EnsureInitialized()
public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return target;
return;
}
return EnsureInitializedCore();
EnsureInitializedCore();
}
UniTask EnsureInitializedCore()
void EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref valueFactory, null);
var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null)
{
target = f().Preserve(); // with preserve(allow multiple await).
var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true);
}
}
}
}
return target;
void SetCompletionSource(in UniTask.Awaiter awaiter)
{
try
{
awaiter.GetResult();
completionSource.TrySetResult();
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy)state;
try
{
self.awaiter.GetResult();
self.completionSource.TrySetResult();
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
}
}
public class AsyncLazy<T>
{
Func<UniTask<T>> valueFactory;
UniTask<T> target;
static Action<object> continuation = SetCompletionSource;
Func<UniTask<T>> taskFactory;
UniTaskCompletionSource<T> completionSource;
UniTask<T>.Awaiter awaiter;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask<T>> valueFactory)
public AsyncLazy(Func<UniTask<T>> taskFactory)
{
this.valueFactory = valueFactory;
this.target = default;
this.taskFactory = taskFactory;
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask<T> value)
internal AsyncLazy(UniTask<T> task)
{
this.valueFactory = null;
this.target = value;
this.taskFactory = null;
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = null;
this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
}
public UniTask<T> Task => EnsureInitialized();
public UniTask<T> Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask<T>.Awaiter GetAwaiter() => EnsureInitialized().GetAwaiter();
UniTask<T> EnsureInitialized()
public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return target;
return;
}
return EnsureInitializedCore();
EnsureInitializedCore();
}
UniTask<T> EnsureInitializedCore()
void EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref valueFactory, null);
var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null)
{
target = f().Preserve(); // with preserve(allow multiple await).
var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true);
}
}
}
}
return target;
void SetCompletionSource(in UniTask<T>.Awaiter awaiter)
{
try
{
var result = awaiter.GetResult();
completionSource.TrySetResult(result);
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy<T>)state;
try
{
var result = self.awaiter.GetResult();
self.completionSource.TrySetResult(result);
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
}
}
}

View File

@@ -7,6 +7,7 @@ namespace Cysharp.Threading.Tasks
{
T Value { get; }
IUniTaskAsyncEnumerable<T> WithoutCurrent();
UniTask<T> WaitAsync(CancellationToken cancellationToken = default);
}
public interface IAsyncReactiveProperty<T> : IReadOnlyAsyncReactiveProperty<T>
@@ -69,6 +70,11 @@ namespace Cysharp.Threading.Tasks
return latestValue?.ToString();
}
public UniTask<T> WaitAsync(CancellationToken cancellationToken = default)
{
return new UniTask<T>(WaitAsyncSource.Create(this, cancellationToken, out var token), token);
}
static bool isValueType;
static AsyncReactiveProperty()
@@ -76,7 +82,136 @@ namespace Cysharp.Threading.Tasks
isValueType = typeof(T).IsValueType;
}
class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
sealed class WaitAsyncSource : IUniTaskSource<T>, ITriggerHandler<T>, ITaskPoolNode<WaitAsyncSource>
{
static Action<object> cancellationCallback = CancellationCallback;
static TaskPool<WaitAsyncSource> pool;
WaitAsyncSource nextNode;
ref WaitAsyncSource ITaskPoolNode<WaitAsyncSource>.NextNode => ref nextNode;
static WaitAsyncSource()
{
TaskPool.RegisterSizeGetter(typeof(WaitAsyncSource), () => pool.Size);
}
AsyncReactiveProperty<T> parent;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
UniTaskCompletionSourceCore<T> core;
WaitAsyncSource()
{
}
public static IUniTaskSource<T> Create(AsyncReactiveProperty<T> parent, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitAsyncSource();
}
result.parent = parent;
result.cancellationToken = cancellationToken;
if (cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, result);
}
result.parent.triggerEvent.Add(result);
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationTokenRegistration.Dispose();
cancellationTokenRegistration = default;
parent.triggerEvent.Remove(this);
parent = null;
cancellationToken = default;
return pool.TryPush(this);
}
static void CancellationCallback(object state)
{
var self = (WaitAsyncSource)state;
self.OnCanceled(self.cancellationToken);
}
// IUniTaskSource
public T GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
// ITriggerHandler
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public void OnCanceled(CancellationToken cancellationToken)
{
core.TrySetCanceled(cancellationToken);
}
public void OnCompleted()
{
// Complete as Cancel.
core.TrySetCanceled(CancellationToken.None);
}
public void OnError(Exception ex)
{
core.TrySetException(ex);
}
public void OnNext(T value)
{
core.TrySetResult(value);
}
}
sealed class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
{
readonly AsyncReactiveProperty<T> parent;
@@ -253,6 +388,11 @@ namespace Cysharp.Threading.Tasks
return latestValue?.ToString();
}
public UniTask<T> WaitAsync(CancellationToken cancellationToken = default)
{
return new UniTask<T>(WaitAsyncSource.Create(this, cancellationToken, out var token), token);
}
static bool isValueType;
static ReadOnlyAsyncReactiveProperty()
@@ -260,7 +400,136 @@ namespace Cysharp.Threading.Tasks
isValueType = typeof(T).IsValueType;
}
class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
sealed class WaitAsyncSource : IUniTaskSource<T>, ITriggerHandler<T>, ITaskPoolNode<WaitAsyncSource>
{
static Action<object> cancellationCallback = CancellationCallback;
static TaskPool<WaitAsyncSource> pool;
WaitAsyncSource nextNode;
ref WaitAsyncSource ITaskPoolNode<WaitAsyncSource>.NextNode => ref nextNode;
static WaitAsyncSource()
{
TaskPool.RegisterSizeGetter(typeof(WaitAsyncSource), () => pool.Size);
}
ReadOnlyAsyncReactiveProperty<T> parent;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
UniTaskCompletionSourceCore<T> core;
WaitAsyncSource()
{
}
public static IUniTaskSource<T> Create(ReadOnlyAsyncReactiveProperty<T> parent, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<T>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitAsyncSource();
}
result.parent = parent;
result.cancellationToken = cancellationToken;
if (cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, result);
}
result.parent.triggerEvent.Add(result);
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
cancellationTokenRegistration.Dispose();
cancellationTokenRegistration = default;
parent.triggerEvent.Remove(this);
parent = null;
cancellationToken = default;
return pool.TryPush(this);
}
static void CancellationCallback(object state)
{
var self = (WaitAsyncSource)state;
self.OnCanceled(self.cancellationToken);
}
// IUniTaskSource
public T GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
// ITriggerHandler
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public void OnCanceled(CancellationToken cancellationToken)
{
core.TrySetCanceled(cancellationToken);
}
public void OnCompleted()
{
// Complete as Cancel.
core.TrySetCanceled(CancellationToken.None);
}
public void OnError(Exception ex)
{
core.TrySetException(ex);
}
public void OnNext(T value)
{
core.TrySetResult(value);
}
}
sealed class WithoutCurrentEnumerable : IUniTaskAsyncEnumerable<T>
{
readonly ReadOnlyAsyncReactiveProperty<T> parent;

View File

@@ -9,6 +9,56 @@ namespace Cysharp.Threading.Tasks
public static class CancellationTokenExtensions
{
static readonly Action<object> cancellationTokenCallback = Callback;
static readonly Action<object> disposeCallback = DisposeCallback;
public static CancellationToken ToCancellationToken(this UniTask task)
{
var cts = new CancellationTokenSource();
ToCancellationTokenCore(task, cts).Forget();
return cts.Token;
}
public static CancellationToken ToCancellationToken(this UniTask task, CancellationToken linkToken)
{
if (linkToken.IsCancellationRequested)
{
return linkToken;
}
if (!linkToken.CanBeCanceled)
{
return ToCancellationToken(task);
}
var cts = CancellationTokenSource.CreateLinkedTokenSource(linkToken);
ToCancellationTokenCore(task, cts).Forget();
return cts.Token;
}
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task)
{
return ToCancellationToken(task.AsUniTask());
}
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task, CancellationToken linkToken)
{
return ToCancellationToken(task.AsUniTask(), linkToken);
}
static async UniTaskVoid ToCancellationTokenCore(UniTask task, CancellationTokenSource cts)
{
try
{
await task;
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
cts.Cancel();
cts.Dispose();
}
public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cancellationToken)
{
@@ -75,6 +125,17 @@ namespace Cysharp.Threading.Tasks
}
}
}
public static CancellationTokenRegistration AddTo(this IDisposable disposable, CancellationToken cancellationToken)
{
return cancellationToken.RegisterWithoutCaptureExecutionContext(disposeCallback, disposable);
}
static void DisposeCallback(object state)
{
var d = (IDisposable)state;
d.Dispose();
}
}
public struct CancellationTokenAwaitable

View File

@@ -4,31 +4,29 @@ using System.Threading;
using UnityEngine;
using Cysharp.Threading.Tasks.Triggers;
using System;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
public static class CancellationTokenSourceExtensions
public static partial class CancellationTokenSourceExtensions
{
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
static void CancelCancellationTokenSourceState(object state)
{
var delay = UniTask.Delay(millisecondsDelay, ignoreTimeScale, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
var cts = (CancellationTokenSource)state;
cts.Cancel();
}
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var delay = UniTask.Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
}
static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var alreadyCanceled = await delayTask.SuppressCancellationThrow();
if (!alreadyCanceled)
{
cts.Cancel();
cts.Dispose();
}
return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
}
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
@@ -39,11 +37,7 @@ namespace Cysharp.Threading.Tasks
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
{
var trigger = gameObject.GetAsyncDestroyTrigger();
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var cts2 = (CancellationTokenSource)state;
cts2.Cancel();
}, cts);
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
}
}
}

View File

@@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder
{
internal IStateMachineRunnerPromise runnerPromise;
IStateMachineRunnerPromise runnerPromise;
Exception ex;
// 1. Static Create method.
@@ -80,7 +80,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
if (runnerPromise == null)
{
AsyncUniTask<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.OnCompleted(runnerPromise.MoveNext);
@@ -96,7 +96,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
if (runnerPromise == null)
{
AsyncUniTask<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
AsyncUniTask<TStateMachine>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);
@@ -138,7 +138,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskMethodBuilder<T>
{
internal IStateMachineRunnerPromise<T> runnerPromise;
IStateMachineRunnerPromise<T> runnerPromise;
Exception ex;
T result;
@@ -211,7 +211,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
if (runnerPromise == null)
{
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref this, ref stateMachine);
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.OnCompleted(runnerPromise.MoveNext);
@@ -227,7 +227,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
if (runnerPromise == null)
{
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref this, ref stateMachine);
AsyncUniTask<TStateMachine, T>.SetStateMachine(ref stateMachine, ref runnerPromise);
}
awaiter.UnsafeOnCompleted(runnerPromise.MoveNext);

View File

@@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[StructLayout(LayoutKind.Auto)]
public struct AsyncUniTaskVoidMethodBuilder
{
internal IStateMachineRunner runner;
IStateMachineRunner runner;
// 1. Static Create method.
[DebuggerHidden]
@@ -41,7 +41,12 @@ namespace Cysharp.Threading.Tasks.CompilerServices
// runner is finished, return first.
if (runner != null)
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
#else
runner.Return();
#endif
runner = null;
}
@@ -56,7 +61,12 @@ namespace Cysharp.Threading.Tasks.CompilerServices
// runner is finished, return.
if (runner != null)
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, runner.ReturnAction);
#else
runner.Return();
#endif
runner = null;
}
}
@@ -70,7 +80,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
if (runner == null)
{
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
}
awaiter.OnCompleted(runner.MoveNext);
@@ -86,7 +96,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
if (runner == null)
{
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref this, ref stateMachine);
AsyncUniTaskVoid<TStateMachine>.SetStateMachine(ref stateMachine, ref runner);
}
awaiter.UnsafeOnCompleted(runner.MoveNext);

View File

@@ -1,16 +1,25 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS1591
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Linq;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Cysharp.Threading.Tasks.CompilerServices
{
// #ENABLE_IL2CPP in this file is to avoid bug of IL2CPP VM.
// Issue is tracked on https://issuetracker.unity3d.com/issues/il2cpp-incorrect-results-when-calling-a-method-from-outside-class-in-a-struct
// but currently it is labeled `Won't Fix`.
internal interface IStateMachineRunner
{
Action MoveNext { get; }
void Return();
#if ENABLE_IL2CPP
Action ReturnAction { get; }
#endif
}
internal interface IStateMachineRunnerPromise : IUniTaskSource
@@ -29,11 +38,26 @@ namespace Cysharp.Threading.Tasks.CompilerServices
void SetException(Exception exception);
}
internal static class StateMachineUtility
{
// Get AsyncStateMachine internal state to check IL2CPP bug
public static int GetState(IAsyncStateMachine stateMachine)
{
var info = stateMachine.GetType().GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.First(x => x.Name.EndsWith("__state"));
return (int)info.GetValue(stateMachine);
}
}
internal sealed class AsyncUniTaskVoid<TStateMachine> : IStateMachineRunner, ITaskPoolNode<AsyncUniTaskVoid<TStateMachine>>, IUniTaskSource
where TStateMachine : IAsyncStateMachine
{
static TaskPool<AsyncUniTaskVoid<TStateMachine>> pool;
#if ENABLE_IL2CPP
public Action ReturnAction { get; }
#endif
TStateMachine stateMachine;
public Action MoveNext { get; }
@@ -41,9 +65,12 @@ namespace Cysharp.Threading.Tasks.CompilerServices
public AsyncUniTaskVoid()
{
MoveNext = Run;
#if ENABLE_IL2CPP
ReturnAction = Return;
#endif
}
public static void SetStateMachine(ref AsyncUniTaskVoidMethodBuilder builder, ref TStateMachine stateMachine)
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunner runnerFieldRef)
{
if (!pool.TryPop(out var result))
{
@@ -51,7 +78,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
}
TaskTracker.TrackActiveTask(result, 3);
builder.runner = result; // set runner before copied.
runnerFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
}
@@ -60,7 +87,8 @@ namespace Cysharp.Threading.Tasks.CompilerServices
TaskPool.RegisterSizeGetter(typeof(AsyncUniTaskVoid<TStateMachine>), () => pool.Size);
}
public AsyncUniTaskVoid<TStateMachine> NextNode { get; set; }
AsyncUniTaskVoid<TStateMachine> nextNode;
public ref AsyncUniTaskVoid<TStateMachine> NextNode => ref nextNode;
public void Return()
{
@@ -102,18 +130,23 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
static TaskPool<AsyncUniTask<TStateMachine>> pool;
TStateMachine stateMachine;
#if ENABLE_IL2CPP
readonly Action returnDelegate;
#endif
public Action MoveNext { get; }
TStateMachine stateMachine;
UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncUniTask()
{
MoveNext = Run;
#if ENABLE_IL2CPP
returnDelegate = Return;
#endif
}
public static void SetStateMachine(ref AsyncUniTaskMethodBuilder builder, ref TStateMachine stateMachine)
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise runnerPromiseFieldRef)
{
if (!pool.TryPop(out var result))
{
@@ -121,17 +154,26 @@ namespace Cysharp.Threading.Tasks.CompilerServices
}
TaskTracker.TrackActiveTask(result, 3);
builder.runnerPromise = result; // set runner before copied.
runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
}
public AsyncUniTask<TStateMachine> NextNode { get; set; }
AsyncUniTask<TStateMachine> nextNode;
public ref AsyncUniTask<TStateMachine> NextNode => ref nextNode;
static AsyncUniTask()
{
TaskPool.RegisterSizeGetter(typeof(AsyncUniTask<TStateMachine>), () => pool.Size);
}
void Return()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stateMachine = default;
pool.TryPush(this);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
@@ -177,7 +219,12 @@ namespace Cysharp.Threading.Tasks.CompilerServices
}
finally
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, returnDelegate);
#else
TryReturn();
#endif
}
}
@@ -198,14 +245,6 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
core.OnCompleted(continuation, state, token);
}
~AsyncUniTask()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
}
internal sealed class AsyncUniTask<TStateMachine, T> : IStateMachineRunnerPromise<T>, IUniTaskSource<T>, ITaskPoolNode<AsyncUniTask<TStateMachine, T>>
@@ -213,18 +252,24 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
static TaskPool<AsyncUniTask<TStateMachine, T>> pool;
TStateMachine stateMachine;
#if ENABLE_IL2CPP
readonly Action returnDelegate;
#endif
public Action MoveNext { get; }
TStateMachine stateMachine;
UniTaskCompletionSourceCore<T> core;
AsyncUniTask()
{
MoveNext = Run;
#if ENABLE_IL2CPP
returnDelegate = Return;
#endif
}
public static void SetStateMachine(ref AsyncUniTaskMethodBuilder<T> builder, ref TStateMachine stateMachine)
public static void SetStateMachine(ref TStateMachine stateMachine, ref IStateMachineRunnerPromise<T> runnerPromiseFieldRef)
{
if (!pool.TryPop(out var result))
{
@@ -232,17 +277,26 @@ namespace Cysharp.Threading.Tasks.CompilerServices
}
TaskTracker.TrackActiveTask(result, 3);
builder.runnerPromise = result; // set runner before copied.
runnerPromiseFieldRef = result; // set runner before copied.
result.stateMachine = stateMachine; // copy struct StateMachine(in release build).
}
public AsyncUniTask<TStateMachine, T> NextNode { get; set; }
AsyncUniTask<TStateMachine, T> nextNode;
public ref AsyncUniTask<TStateMachine, T> NextNode => ref nextNode;
static AsyncUniTask()
{
TaskPool.RegisterSizeGetter(typeof(AsyncUniTask<TStateMachine, T>), () => pool.Size);
}
void Return()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stateMachine = default;
pool.TryPush(this);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
@@ -255,6 +309,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
// UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine));
stateMachine.MoveNext();
}
@@ -288,7 +343,12 @@ namespace Cysharp.Threading.Tasks.CompilerServices
}
finally
{
#if ENABLE_IL2CPP
// workaround for IL2CPP bug.
PlayerLoopHelper.AddContinuation(PlayerLoopTiming.LastPostLateUpdate, returnDelegate);
#else
TryReturn();
#endif
}
}
@@ -315,14 +375,6 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{
core.OnCompleted(continuation, state, token);
}
~AsyncUniTask()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
}
}

View File

@@ -12,10 +12,12 @@ namespace Cysharp.Threading.Tasks
{
public static class EnumeratorAsyncExtensions
{
public static UniTask.Awaiter GetAwaiter(this IEnumerator enumerator)
public static UniTask.Awaiter GetAwaiter<T>(this T enumerator)
where T : IEnumerator
{
Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
var e = (IEnumerator)enumerator;
Error.ThrowArgumentNullException(e, nameof(enumerator));
return new UniTask(EnumeratorPromise.Create(e, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
}
public static UniTask WithCancellation(this IEnumerator enumerator, CancellationToken cancellationToken)
@@ -30,10 +32,24 @@ namespace Cysharp.Threading.Tasks
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
}
public static UniTask ToUniTask(this IEnumerator enumerator, MonoBehaviour coroutineRunner)
{
var source = AutoResetUniTaskCompletionSource.Create();
coroutineRunner.StartCoroutine(Core(enumerator, coroutineRunner, source));
return source.Task;
}
static IEnumerator Core(IEnumerator inner, MonoBehaviour coroutineRunner, AutoResetUniTaskCompletionSource source)
{
yield return coroutineRunner.StartCoroutine(inner);
source.TrySetResult();
}
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
{
static TaskPool<EnumeratorPromise> pool;
public EnumeratorPromise NextNode { get; set; }
EnumeratorPromise nextNode;
public ref EnumeratorPromise NextNode => ref nextNode;
static EnumeratorPromise()
{
@@ -42,6 +58,9 @@ namespace Cysharp.Threading.Tasks
IEnumerator innerEnumerator;
CancellationToken cancellationToken;
int initialFrame;
bool loopRunning;
bool calledGetResult;
UniTaskCompletionSourceCore<object> core;
@@ -64,10 +83,18 @@ namespace Cysharp.Threading.Tasks
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
result.cancellationToken = cancellationToken;
PlayerLoopHelper.AddAction(timing, result);
result.loopRunning = true;
result.calledGetResult = false;
result.initialFrame = -1;
token = result.core.Version;
// run immediately.
if (result.MoveNext())
{
PlayerLoopHelper.AddAction(timing, result);
}
return result;
}
@@ -75,11 +102,15 @@ namespace Cysharp.Threading.Tasks
{
try
{
calledGetResult = true;
core.GetResult(token);
}
finally
{
TryReturn();
if (!loopRunning)
{
TryReturn();
}
}
}
@@ -100,12 +131,38 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (calledGetResult)
{
loopRunning = false;
TryReturn();
return false;
}
if (innerEnumerator == null) // invalid status, returned but loop running?
{
return false;
}
if (cancellationToken.IsCancellationRequested)
{
loopRunning = false;
core.TrySetCanceled(cancellationToken);
return false;
}
if (initialFrame == -1)
{
// Time can not touch in threadpool.
if (PlayerLoopHelper.IsMainThread)
{
initialFrame = Time.frameCount;
}
}
else if (initialFrame == Time.frameCount)
{
return true; // already executed in first frame, skip.
}
try
{
if (innerEnumerator.MoveNext())
@@ -115,10 +172,12 @@ namespace Cysharp.Threading.Tasks
}
catch (Exception ex)
{
loopRunning = false;
core.TrySetException(ex);
return false;
}
loopRunning = false;
core.TrySetResult(null);
return false;
}
@@ -129,15 +188,8 @@ namespace Cysharp.Threading.Tasks
core.Reset();
innerEnumerator = default;
cancellationToken = default;
return pool.TryPush(this);
}
~EnumeratorPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
return pool.TryPush(this);
}
// Unwrap YieldInstructions
@@ -151,11 +203,10 @@ namespace Cysharp.Threading.Tasks
{
yield return null;
}
else if (current is CustomYieldInstruction)
else if (current is CustomYieldInstruction cyi)
{
// WWW, WaitForSecondsRealtime
var e2 = UnwrapWaitCustomYieldInstruction((CustomYieldInstruction)current);
while (e2.MoveNext())
while (cyi.keepWaiting)
{
yield return null;
}
@@ -181,7 +232,7 @@ namespace Cysharp.Threading.Tasks
}
else
{
yield return null;
goto WARN;
}
}
else if (current is IEnumerator e3)
@@ -194,17 +245,14 @@ namespace Cysharp.Threading.Tasks
}
else
{
// WaitForEndOfFrame, WaitForFixedUpdate, others.
yield return null;
goto WARN;
}
}
}
// WWW and others as CustomYieldInstruction.
static IEnumerator UnwrapWaitCustomYieldInstruction(CustomYieldInstruction yieldInstruction)
{
while (yieldInstruction.keepWaiting)
{
continue;
WARN:
// WaitForEndOfFrame, WaitForFixedUpdate, others.
UnityEngine.Debug.LogWarning($"yield {current.GetType().Name} is not supported on await IEnumerator or IEnumerator.ToUniTask(), please use ToUniTask(MonoBehaviour coroutineRunner) instead.");
yield return null;
}
}
@@ -214,12 +262,12 @@ namespace Cysharp.Threading.Tasks
static IEnumerator UnwrapWaitForSeconds(WaitForSeconds waitForSeconds)
{
var second = (float)waitForSeconds_Seconds.GetValue(waitForSeconds);
var startTime = DateTimeOffset.UtcNow;
var elapsed = 0.0f;
while (true)
{
yield return null;
var elapsed = (DateTimeOffset.UtcNow - startTime).TotalSeconds;
elapsed += Time.deltaTime;
if (elapsed >= second)
{
break;
@@ -236,5 +284,4 @@ namespace Cysharp.Threading.Tasks
}
}
}
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a5b9231662e24c942b544bd85d4b39cb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,24 +11,39 @@ using UnityEngine.ResourceManagement.AsyncOperations;
namespace Cysharp.Threading.Tasks
{
public static class AddressableAsyncExtensions
public static class AddressablesAsyncExtensions
{
#region AsyncOperationHandle
#region AsyncOperationHandle
public static AsyncOperationHandleAwaiter GetAwaiter(this AsyncOperationHandle handle)
public static UniTask.Awaiter GetAwaiter(this AsyncOperationHandle handle)
{
return new AsyncOperationHandleAwaiter(handle);
return ToUniTask(handle).GetAwaiter();
}
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken)
{
if (handle.IsDone) return UniTask.CompletedTask;
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
return ToUniTask(handle, cancellationToken: cancellationToken);
}
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (handle.IsDone) return UniTask.CompletedTask;
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
if (!handle.IsValid())
{
// autoReleaseHandle:true handle is invalid(immediately internal handle == null) so return completed.
return UniTask.CompletedTask;
}
if (handle.IsDone)
{
if (handle.Status == AsyncOperationStatus.Failed)
{
return UniTask.FromException(handle.OperationException);
}
return UniTask.CompletedTask;
}
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token);
}
@@ -80,22 +95,25 @@ namespace Cysharp.Threading.Tasks
sealed class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource>
{
static TaskPool<AsyncOperationHandleConfiguredSource> pool;
public AsyncOperationHandleConfiguredSource NextNode { get; set; }
AsyncOperationHandleConfiguredSource nextNode;
public ref AsyncOperationHandleConfiguredSource NextNode => ref nextNode;
static AsyncOperationHandleConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
}
readonly Action<AsyncOperationHandle> continuationAction;
AsyncOperationHandle handle;
IProgress<float> progress;
CancellationToken cancellationToken;
IProgress<float> progress;
bool completed;
UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationHandleConfiguredSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
@@ -113,26 +131,47 @@ namespace Cysharp.Threading.Tasks
result.handle = handle;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
handle.Completed += result.continuationAction;
token = result.core.Version;
return result;
}
public void GetResult(short token)
void Continuation(AsyncOperationHandle _)
{
try
{
handle.Completed -= continuationAction;
core.GetResult(token);
}
finally
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else if (handle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(handle.OperationException);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
public void GetResult(short token)
{
core.GetResult(token);
}
public UniTaskStatus GetStatus(short token)
@@ -152,138 +191,95 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
if (progress != null && handle.IsValid())
{
progress.Report(handle.PercentComplete);
}
if (handle.IsDone)
{
if (handle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(handle.OperationException);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
return false;
}
return true;
}
bool TryReturn()
{
core.Reset();
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
cancellationToken = default;
return pool.TryPush(this);
}
~AsyncOperationHandleConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
}
#endregion
#endregion
#region AsyncOperationHandle_T
#region AsyncOperationHandle_T
public static AsyncOperationHandleAwaiter<T> GetAwaiter<T>(this AsyncOperationHandle<T> handle)
public static UniTask<T>.Awaiter GetAwaiter<T>(this AsyncOperationHandle<T> handle)
{
return new AsyncOperationHandleAwaiter<T>(handle);
return ToUniTask(handle).GetAwaiter();
}
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken)
{
if (handle.IsDone) return UniTask.FromResult(handle.Result);
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
return ToUniTask(handle, cancellationToken: cancellationToken);
}
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (handle.IsDone) return UniTask.FromResult(handle.Result);
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token);
}
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
public struct AsyncOperationHandleAwaiter<T> : ICriticalNotifyCompletion
{
AsyncOperationHandle<T> handle;
Action<AsyncOperationHandle> continuationAction;
public AsyncOperationHandleAwaiter(AsyncOperationHandle<T> handle)
if (!handle.IsValid())
{
this.handle = handle;
this.continuationAction = null;
throw new Exception("Attempting to use an invalid operation handle");
}
public bool IsCompleted => handle.IsDone;
public T GetResult()
if (handle.IsDone)
{
if (continuationAction != null)
{
handle.CompletedTypeless -= continuationAction;
continuationAction = null;
}
if (handle.Status == AsyncOperationStatus.Failed)
{
var e = handle.OperationException;
handle = default;
ExceptionDispatchInfo.Capture(e).Throw();
return UniTask.FromException<T>(handle.OperationException);
}
var result = handle.Result;
handle = default;
return result;
return UniTask.FromResult(handle.Result);
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
continuationAction = PooledDelegate<AsyncOperationHandle>.Create(continuation);
handle.CompletedTypeless += continuationAction;
}
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token);
}
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
{
static TaskPool<AsyncOperationHandleConfiguredSource<T>> pool;
public AsyncOperationHandleConfiguredSource<T> NextNode { get; set; }
AsyncOperationHandleConfiguredSource<T> nextNode;
public ref AsyncOperationHandleConfiguredSource<T> NextNode => ref nextNode;
static AsyncOperationHandleConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
}
readonly Action<AsyncOperationHandle<T>> continuationAction;
AsyncOperationHandle<T> handle;
IProgress<float> progress;
CancellationToken cancellationToken;
IProgress<float> progress;
bool completed;
UniTaskCompletionSourceCore<T> core;
AsyncOperationHandleConfiguredSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
@@ -299,27 +295,49 @@ namespace Cysharp.Threading.Tasks
}
result.handle = handle;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.completed = false;
result.progress = progress;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
handle.Completed += result.continuationAction;
token = result.core.Version;
return result;
}
public T GetResult(short token)
void Continuation(AsyncOperationHandle<T> argHandle)
{
try
{
return core.GetResult(token);
}
finally
handle.Completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else if (argHandle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(argHandle.OperationException);
}
else
{
core.TrySetResult(argHandle.Result);
}
}
}
public T GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
@@ -344,30 +362,24 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
if (progress != null && handle.IsValid())
{
progress.Report(handle.PercentComplete);
}
if (handle.IsDone)
{
if (handle.Status == AsyncOperationStatus.Failed)
{
core.TrySetException(handle.OperationException);
}
else
{
core.TrySetResult(handle.Result);
}
return false;
}
return true;
}
@@ -380,17 +392,9 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default;
return pool.TryPush(this);
}
~AsyncOperationHandleConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
}
#endregion
#endregion
}
}

View File

@@ -0,0 +1,22 @@
{
"name": "UniTask.Addressables",
"references": [
"UniTask",
"Unity.ResourceManager"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.addressables",
"expression": "",
"define": "UNITASK_ADDRESSABLE_SUPPORT"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 593a5b492d29ac6448b1ebf7f035ef33
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 25cb2f742bfeb1d48a4e65d3140b955d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,458 @@
// asmdef Version Defines, enabled when com.demigiant.dotween is imported.
#if UNITASK_DOTWEEN_SUPPORT
using Cysharp.Threading.Tasks.Internal;
using DG.Tweening;
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public enum TweenCancelBehaviour
{
Kill,
KillWithCompleteCallback,
Complete,
CompleteWithSeqeunceCallback,
CancelAwait,
// AndCancelAwait
KillAndCancelAwait,
KillWithCompleteCallbackAndCancelAwait,
CompleteAndCancelAwait,
CompleteWithSeqeunceCallbackAndCancelAwait
}
public static class DOTweenAsyncExtensions
{
enum CallbackType
{
Kill,
Complete,
Pause,
Play,
Rewind,
StepComplete
}
public static TweenAwaiter GetAwaiter(this Tween tween)
{
return new TweenAwaiter(tween);
}
public static UniTask WithCancellation(this Tween tween, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, TweenCancelBehaviour.Kill, cancellationToken, CallbackType.Kill, out var token), token);
}
public static UniTask ToUniTask(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Kill, out var token), token);
}
public static UniTask AwaitForComplete(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Complete, out var token), token);
}
public static UniTask AwaitForPause(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Pause, out var token), token);
}
public static UniTask AwaitForPlay(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Play, out var token), token);
}
public static UniTask AwaitForRewind(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Rewind, out var token), token);
}
public static UniTask AwaitForStepComplete(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.StepComplete, out var token), token);
}
public struct TweenAwaiter : ICriticalNotifyCompletion
{
readonly Tween tween;
// killed(non active) as completed.
public bool IsCompleted => !tween.IsActive();
public TweenAwaiter(Tween tween)
{
this.tween = tween;
}
public TweenAwaiter GetAwaiter()
{
return this;
}
public void GetResult()
{
}
public void OnCompleted(System.Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(System.Action continuation)
{
// onKill is called after OnCompleted, both Complete(false/true) and Kill(false/true).
tween.onKill = PooledTweenCallback.Create(continuation);
}
}
sealed class TweenConfiguredSource : IUniTaskSource, ITaskPoolNode<TweenConfiguredSource>
{
static TaskPool<TweenConfiguredSource> pool;
TweenConfiguredSource nextNode;
public ref TweenConfiguredSource NextNode => ref nextNode;
static TweenConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
}
static readonly TweenCallback EmptyTweenCallback = () => { };
readonly TweenCallback onCompleteCallbackDelegate;
readonly TweenCallback onUpdateDelegate;
Tween tween;
TweenCancelBehaviour cancelBehaviour;
CancellationToken cancellationToken;
CallbackType callbackType;
bool canceled;
TweenCallback originalUpdateAction;
UniTaskCompletionSourceCore<AsyncUnit> core;
TweenConfiguredSource()
{
onCompleteCallbackDelegate = OnCompleteCallbackDelegate;
onUpdateDelegate = OnUpdate;
}
public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
DoCancelBeforeCreate(tween, cancelBehaviour);
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new TweenConfiguredSource();
}
result.tween = tween;
result.cancelBehaviour = cancelBehaviour;
result.cancellationToken = cancellationToken;
result.callbackType = callbackType;
result.originalUpdateAction = tween.onUpdate;
result.canceled = false;
if (result.originalUpdateAction == result.onUpdateDelegate)
{
result.originalUpdateAction = null;
}
tween.onUpdate = result.onUpdateDelegate;
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = result.onCompleteCallbackDelegate;
break;
case CallbackType.Complete:
tween.onComplete = result.onCompleteCallbackDelegate;
break;
case CallbackType.Pause:
tween.onPause = result.onCompleteCallbackDelegate;
break;
case CallbackType.Play:
tween.onPlay = result.onCompleteCallbackDelegate;
break;
case CallbackType.Rewind:
tween.onRewind = result.onCompleteCallbackDelegate;
break;
case CallbackType.StepComplete:
tween.onStepComplete = result.onCompleteCallbackDelegate;
break;
default:
break;
}
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
void OnCompleteCallbackDelegate()
{
if (cancellationToken.IsCancellationRequested)
{
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
{
canceled = true;
}
}
if (canceled)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
void OnUpdate()
{
originalUpdateAction?.Invoke();
if (!cancellationToken.IsCancellationRequested)
{
return;
}
switch (this.cancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
this.tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
this.canceled = true;
this.tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
this.tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
this.canceled = true;
this.tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
this.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
this.canceled = true;
this.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
this.tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
this.canceled = true;
this.tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
// replace to empty(avoid callback after Canceled(instance is returned to pool.)
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = EmptyTweenCallback;
break;
case CallbackType.Complete:
tween.onComplete = EmptyTweenCallback;
break;
case CallbackType.Pause:
tween.onPause = EmptyTweenCallback;
break;
case CallbackType.Play:
tween.onPlay = EmptyTweenCallback;
break;
case CallbackType.Rewind:
tween.onRewind = EmptyTweenCallback;
break;
case CallbackType.StepComplete:
tween.onStepComplete = EmptyTweenCallback;
break;
default:
break;
}
this.core.TrySetCanceled(this.cancellationToken);
break;
}
}
static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour)
{
switch (tweenCancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
break;
}
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
TryReturn();
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
tween.onUpdate = originalUpdateAction;
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = null;
break;
case CallbackType.Complete:
tween.onComplete = null;
break;
case CallbackType.Pause:
tween.onPause = null;
break;
case CallbackType.Play:
tween.onPlay = null;
break;
case CallbackType.Rewind:
tween.onRewind = null;
break;
case CallbackType.StepComplete:
tween.onStepComplete = null;
break;
default:
break;
}
tween = default;
cancellationToken = default;
originalUpdateAction = default;
return pool.TryPush(this);
}
}
}
sealed class PooledTweenCallback
{
static readonly ConcurrentQueue<PooledTweenCallback> pool = new ConcurrentQueue<PooledTweenCallback>();
readonly TweenCallback runDelegate;
Action continuation;
PooledTweenCallback()
{
runDelegate = Run;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TweenCallback Create(Action continuation)
{
if (!pool.TryDequeue(out var item))
{
item = new PooledTweenCallback();
}
item.continuation = continuation;
return item.runDelegate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
var call = continuation;
continuation = null;
if (call != null)
{
pool.Enqueue(this);
call.Invoke();
}
}
}
}
#endif

View File

@@ -0,0 +1,22 @@
{
"name": "UniTask.DOTween",
"references": [
"UniTask",
"DOTween.Modules"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.demigiant.dotween",
"expression": "",
"define": "UNITASK_DOTWEEN_SUPPORT"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 029c1c1b674aaae47a6841a0b89ad80e
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,290 +0,0 @@
// asmdef Version Defines, enabled when com.demigiant.dotween is imported.
#if UNITASK_DOTWEEN_SUPPORT
using Cysharp.Threading.Tasks.Internal;
using DG.Tweening;
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
// The idea of TweenCancelBehaviour is borrowed from https://www.shibuya24.info/entry/dotween_async_await
public enum TweenCancelBehaviour
{
Kill,
KillWithCompleteCallback,
Complete,
CompleteWithSeqeunceCallback,
CancelAwait,
// AndCancelAwait
KillAndCancelAwait,
KillWithCompleteCallbackAndCancelAwait,
CompleteAndCancelAwait,
CompleteWithSeqeunceCallbackAndCancelAwait
}
public static class DOTweenAsyncExtensions
{
public static TweenAwaiter GetAwaiter(this Tween tween)
{
return new TweenAwaiter(tween);
}
public static UniTask WithCancellation(this Tween tween, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, TweenCancelBehaviour.Kill, cancellationToken, out var token), token);
}
public static UniTask ToUniTask(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, out var token), token);
}
public struct TweenAwaiter : ICriticalNotifyCompletion
{
readonly Tween tween;
// killed(non active) as completed.
public bool IsCompleted => !tween.IsActive();
public TweenAwaiter(Tween tween)
{
this.tween = tween;
}
public TweenAwaiter GetAwaiter()
{
return this;
}
public void GetResult()
{
}
public void OnCompleted(System.Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(System.Action continuation)
{
// onKill is called after OnCompleted, both Complete(false/true) and Kill(false/true).
tween.onKill = PooledTweenCallback.Create(continuation);
}
}
sealed class TweenConfiguredSource : IUniTaskSource, ITaskPoolNode<TweenConfiguredSource>
{
static TaskPool<TweenConfiguredSource> pool;
public TweenConfiguredSource NextNode { get; set; }
static TweenConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
}
static readonly Action<object> CancellationCallbackDelegate = CancellationCallback;
static readonly TweenCallback EmptyTweenCallback = () => { };
readonly TweenCallback onKillDelegate;
Tween tween;
TweenCancelBehaviour cancelBehaviour;
CancellationToken cancellationToken;
bool canceled;
CancellationTokenRegistration cancellationTokenRegistration;
UniTaskCompletionSourceCore<AsyncUnit> core;
TweenConfiguredSource()
{
onKillDelegate = OnKill;
}
public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new TweenConfiguredSource();
}
result.tween = tween;
result.cancelBehaviour = cancelBehaviour;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
result.RegisterEvent();
token = result.core.Version;
return result;
}
void RegisterEvent()
{
if (cancellationToken.CanBeCanceled)
{
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(CancellationCallbackDelegate, this);
}
tween.OnKill(onKillDelegate);
}
void OnKill()
{
cancellationTokenRegistration.Dispose();
if (canceled)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
static void CancellationCallback(object state)
{
var self = (TweenConfiguredSource)state;
switch (self.cancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
self.tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
self.canceled = true;
self.tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
self.tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
self.canceled = true;
self.tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
self.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
self.canceled = true;
self.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
self.tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
self.canceled = true;
self.tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
self.tween.onKill = EmptyTweenCallback; // replace to empty(avoid callback after Caceled(instance is returned to pool.)
self.core.TrySetCanceled(self.cancellationToken);
break;
}
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
TryReturn();
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
tween = default;
cancellationToken = default;
return pool.TryPush(this);
}
~TweenConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
}
}
sealed class PooledTweenCallback
{
static readonly ConcurrentQueue<PooledTweenCallback> pool = new ConcurrentQueue<PooledTweenCallback>();
readonly TweenCallback runDelegate;
Action continuation;
PooledTweenCallback()
{
runDelegate = Run;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TweenCallback Create(Action continuation)
{
if (!pool.TryDequeue(out var item))
{
item = new PooledTweenCallback();
}
item.continuation = continuation;
return item.runDelegate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
var call = continuation;
continuation = null;
if (call != null)
{
pool.Enqueue(this);
call.Invoke();
}
}
}
}
#endif

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f89da606bde9a4e4e94ae1189a029887
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,224 @@
#if UNITASK_TEXTMESHPRO_SUPPORT
using System;
using System.Threading;
using TMPro;
namespace Cysharp.Threading.Tasks
{
public static partial class TextMeshProAsyncExtensions
{
public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, cancellationToken, false);
}
public static UniTask<string> OnValueChangedAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnValueChangedAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnValueChangedAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnValueChangedAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onValueChanged, cancellationToken);
}
public static IAsyncEndEditEventHandler<string> GetAsyncEndEditEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncEndEditEventHandler<string> GetAsyncEndEditEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, cancellationToken, false);
}
public static UniTask<string> OnEndEditAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnEndEditAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnEndEditAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnEndEditAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onEndEdit, cancellationToken);
}
public static IAsyncEndTextSelectionEventHandler<(string, int, int)> GetAsyncEndTextSelectionEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncEndTextSelectionEventHandler<(string, int, int)> GetAsyncEndTextSelectionEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken, false);
}
public static UniTask<(string, int, int)> OnEndTextSelectionAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<(string, int, int)> OnEndTextSelectionAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnEndTextSelectionAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnEndTextSelectionAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken);
}
public static IAsyncTextSelectionEventHandler<(string, int, int)> GetAsyncTextSelectionEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncTextSelectionEventHandler<(string, int, int)> GetAsyncTextSelectionEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken, false);
}
public static UniTask<(string, int, int)> OnTextSelectionAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<(string, int, int)> OnTextSelectionAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnTextSelectionAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnTextSelectionAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken);
}
public static IAsyncDeselectEventHandler<string> GetAsyncDeselectEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncDeselectEventHandler<string> GetAsyncDeselectEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, cancellationToken, false);
}
public static UniTask<string> OnDeselectAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnDeselectAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnDeselectAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnDeselectAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onDeselect, cancellationToken);
}
public static IAsyncSelectEventHandler<string> GetAsyncSelectEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncSelectEventHandler<string> GetAsyncSelectEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, cancellationToken, false);
}
public static UniTask<string> OnSelectAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnSelectAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnSelectAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnSelectAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSelect, cancellationToken);
}
public static IAsyncSubmitEventHandler<string> GetAsyncSubmitEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncSubmitEventHandler<string> GetAsyncSubmitEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, cancellationToken, false);
}
public static UniTask<string> OnSubmitAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnSubmitAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnSubmitAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnSubmitAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSubmit, cancellationToken);
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 79f4f2475e0b2c44e97ed1dee760627b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
<#
var handlers = new (string name, string type)[] {
("ValueChanged", "string"),
("EndEdit", "string"),
("EndTextSelection", "(string, int, int)"),
("TextSelection", "(string, int, int)"),
("Deselect", "string"),
("Select", "string"),
("Submit", "string"),
};
Func<string, bool> shouldConvert = x => x.EndsWith("TextSelection");
Func<string, string> eventName = x => shouldConvert(x) ? $"new TextSelectionEventConverter(inputField.on{x})" : $"inputField.on{x}";
#>
#if UNITASK_TEXTMESHPRO_SUPPORT
using System;
using System.Threading;
using TMPro;
namespace Cysharp.Threading.Tasks
{
public static partial class TextMeshProAsyncExtensions
{
<# foreach(var (name, type) in handlers) { #>
public static IAsync<#= (name) #>EventHandler<<#= type #>> GetAsync<#= (name) #>EventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsync<#= (name) #>EventHandler<<#= type #>> GetAsync<#= (name) #>EventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, cancellationToken, false);
}
public static UniTask<<#= type #>> On<#= (name) #>Async(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<<#= type #>> On<#= (name) #>Async(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<<#= type #>> On<#= (name) #>AsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<<#= type #>> On<#= (name) #>AsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<<#= type #>>(<#= eventName(name) #>, cancellationToken);
}
<# } #>
}
}
#endif

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e9bb9fc551a975d44a7180e022a2debe
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,130 @@
#if UNITASK_TEXTMESHPRO_SUPPORT
using System;
using System.Threading;
using TMPro;
using UnityEngine.Events;
namespace Cysharp.Threading.Tasks
{
public static partial class TextMeshProAsyncExtensions
{
// <string> -> Text
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMP_Text text, bool rebindOnError = true)
{
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
}
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
}
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
{
var repeat = false;
BIND_AGAIN:
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (true)
{
bool moveNext;
try
{
moveNext = await e.MoveNextAsync();
repeat = false;
}
catch (Exception ex)
{
if (ex is OperationCanceledException) return;
if (rebindOnError && !repeat)
{
repeat = true;
goto BIND_AGAIN;
}
else
{
throw;
}
}
if (!moveNext) return;
text.text = e.Current;
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
// <T> -> Text
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, TMP_Text text, bool rebindOnError = true)
{
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
}
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
}
public static void BindTo<T>(this AsyncReactiveProperty<T> source, TMP_Text text, bool rebindOnError = true)
{
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
}
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
{
var repeat = false;
BIND_AGAIN:
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (true)
{
bool moveNext;
try
{
moveNext = await e.MoveNextAsync();
repeat = false;
}
catch (Exception ex)
{
if (ex is OperationCanceledException) return;
if (rebindOnError && !repeat)
{
repeat = true;
goto BIND_AGAIN;
}
else
{
throw;
}
}
if (!moveNext) return;
text.text = e.Current.ToString();
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b6ba480edafb67d4e91bb10feb64fae5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,22 @@
{
"name": "UniTask.TextMeshPro",
"references": [
"UniTask",
"Unity.TextMeshPro"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.textmeshpro",
"expression": "",
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: dc47925d1a5fa2946bdd37746b2b5d48
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -19,7 +19,7 @@ namespace Cysharp.Threading.Tasks
// similar as IValueTaskSource
public interface IUniTaskSource
#if !UNITY_2018_3_OR_NEWER
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
: System.Threading.Tasks.Sources.IValueTaskSource
#pragma warning disable CS0108
#endif
@@ -30,7 +30,7 @@ namespace Cysharp.Threading.Tasks
UniTaskStatus UnsafeGetStatus(); // only for debug use.
#if !UNITY_2018_3_OR_NEWER
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
#pragma warning restore CS0108
System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token)
@@ -53,13 +53,13 @@ namespace Cysharp.Threading.Tasks
}
public interface IUniTaskSource<out T> : IUniTaskSource
#if !UNITY_2018_3_OR_NEWER
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
, System.Threading.Tasks.Sources.IValueTaskSource<T>
#endif
{
new T GetResult(short token);
#if !UNITY_2018_3_OR_NEWER
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
new public UniTaskStatus GetStatus(short token)
{

View File

@@ -9,10 +9,10 @@ namespace Cysharp.Threading.Tasks.Internal
{
const int MaxArrayLength = 0X7FEFFFFF;
const int InitialSize = 16;
readonly PlayerLoopTiming timing;
SpinLock gate = new SpinLock();
SpinLock gate = new SpinLock(false);
bool dequing = false;
int actionListCount = 0;
@@ -70,13 +70,17 @@ namespace Cysharp.Threading.Tasks.Internal
}
}
public void Clear()
public int Clear()
{
var rest = actionListCount + waitingListCount;
actionListCount = 0;
actionList = new Action[InitialSize];
waitingListCount = 0;
waitingList = new Action[InitialSize];
return rest;
}
// delegate entrypoint.
@@ -128,6 +132,14 @@ namespace Cysharp.Threading.Tasks.Internal
case PlayerLoopTiming.LastPostLateUpdate:
LastPostLateUpdate();
break;
#if UNITY_2020_2_OR_NEWER
case PlayerLoopTiming.TimeUpdate:
TimeUpdate();
break;
case PlayerLoopTiming.LastTimeUpdate:
LastTimeUpdate();
break;
#endif
default:
break;
}
@@ -150,6 +162,10 @@ namespace Cysharp.Threading.Tasks.Internal
void LastPreLateUpdate() => RunCore();
void PostLateUpdate() => RunCore();
void LastPostLateUpdate() => RunCore();
#if UNITY_2020_2_OR_NEWER
void TimeUpdate() => RunCore();
void LastTimeUpdate() => RunCore();
#endif
[System.Diagnostics.DebuggerHidden]
void RunCore()
@@ -170,10 +186,17 @@ namespace Cysharp.Threading.Tasks.Internal
for (int i = 0; i < actionListCount; i++)
{
var action = actionList[i];
actionList[i] = null;
action();
try
{
action();
}
catch (Exception ex)
{
UnityEngine.Debug.LogException(ex);
}
}
{

View File

@@ -239,7 +239,7 @@ namespace Cysharp.Threading.Tasks.Internal
}
else
{
var fname = fi.FullName.Replace(Path.DirectorySeparatorChar, '/').Replace(Application.dataPath, "");
var fname = fi.FullName.Replace(Path.DirectorySeparatorChar, '/').Replace(PlayerLoopHelper.ApplicationDataPath, "");
var withAssetsPath = "Assets/" + fname;
return "<a href=\"" + withAssetsPath + "\" line=\"" + line + "\">" + withAssetsPath + ":" + line + "</a>";
}

View File

@@ -48,14 +48,24 @@ namespace Cysharp.Threading.Tasks.Internal
}
}
public void Clear()
public int Clear()
{
lock (arrayLock)
{
var rest = 0;
for (var index = 0; index < loopItems.Length; index++)
{
if (loopItems[index] != null)
{
rest++;
}
loopItems[index] = null;
}
tail = 0;
return rest;
}
}
@@ -108,6 +118,14 @@ namespace Cysharp.Threading.Tasks.Internal
case PlayerLoopTiming.LastPostLateUpdate:
LastPostLateUpdate();
break;
#if UNITY_2020_2_OR_NEWER
case PlayerLoopTiming.TimeUpdate:
TimeUpdate();
break;
case PlayerLoopTiming.LastTimeUpdate:
LastTimeUpdate();
break;
#endif
default:
break;
}
@@ -130,6 +148,10 @@ namespace Cysharp.Threading.Tasks.Internal
void LastPreLateUpdate() => RunCore();
void PostLateUpdate() => RunCore();
void LastPostLateUpdate() => RunCore();
#if UNITY_2020_2_OR_NEWER
void TimeUpdate() => RunCore();
void LastTimeUpdate() => RunCore();
#endif
[System.Diagnostics.DebuggerHidden]
void RunCore()
@@ -143,7 +165,6 @@ namespace Cysharp.Threading.Tasks.Internal
{
var j = tail - 1;
// eliminate array-bound check for i
for (int i = 0; i < loopItems.Length; i++)
{
var action = loopItems[i];

View File

@@ -7,7 +7,8 @@ namespace Cysharp.Threading.Tasks.Internal
{
static TaskPool<PooledDelegate<T>> pool;
public PooledDelegate<T> NextNode { get; set; }
PooledDelegate<T> nextNode;
public ref PooledDelegate<T> NextNode => ref nextNode;
static PooledDelegate()
{

View File

@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine.Networking;
namespace Cysharp.Threading.Tasks.Internal
{
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
internal static class UnityWebRequestResultExtensions
{
public static bool IsError(this UnityWebRequest unityWebRequest)
{
#if UNITY_2020_2_OR_NEWER
var result = unityWebRequest.result;
return (result == UnityWebRequest.Result.ConnectionError)
|| (result == UnityWebRequest.Result.DataProcessingError)
|| (result == UnityWebRequest.Result.ProtocolError);
#else
return unityWebRequest.isHttpError || unityWebRequest.isNetworkError;
#endif
}
}
#endif
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 111ba0e639de1d7428af6c823ead4918
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using System;
using System.Diagnostics;
namespace Cysharp.Threading.Tasks.Internal
{
internal readonly struct ValueStopwatch
{
static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
readonly long startTimestamp;
public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
ValueStopwatch(long startTimestamp)
{
this.startTimestamp = startTimestamp;
}
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
public bool IsInvalid => startTimestamp == 0;
public long ElapsedTicks
{
get
{
if (startTimestamp == 0)
{
throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew().");
}
var delta = Stopwatch.GetTimestamp() - startTimestamp;
return (long)(delta * TimestampToTicks);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f16fb466974ad034c8732c79c7fd67ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -17,7 +17,7 @@ namespace Cysharp.Threading.Tasks.Linq
{
Error.ThrowArgumentNullException(source, nameof(source));
return new AppendPrepend<TSource>(source, element, true);
return new AppendPrepend<TSource>(source, element, false);
}
}
@@ -79,7 +79,7 @@ namespace Cysharp.Threading.Tasks.Linq
if (enumerator == null)
{
if (state == State.RequireAppend)
if (state == State.RequirePrepend)
{
Current = element;
state = State.None;

View File

@@ -0,0 +1,174 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<T> Create<T>(Func<IAsyncWriter<T>, CancellationToken, UniTask> create)
{
Error.ThrowArgumentNullException(create, nameof(create));
return new Create<T>(create);
}
}
public interface IAsyncWriter<T>
{
UniTask YieldAsync(T value);
}
internal sealed class Create<T> : IUniTaskAsyncEnumerable<T>
{
readonly Func<IAsyncWriter<T>, CancellationToken, UniTask> create;
public Create(Func<IAsyncWriter<T>, CancellationToken, UniTask> create)
{
this.create = create;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _Create(create, cancellationToken);
}
sealed class _Create : MoveNextSource, IUniTaskAsyncEnumerator<T>
{
readonly Func<IAsyncWriter<T>, CancellationToken, UniTask> create;
readonly CancellationToken cancellationToken;
int state = -1;
AsyncWriter writer;
public _Create(Func<IAsyncWriter<T>, CancellationToken, UniTask> create, CancellationToken cancellationToken)
{
this.create = create;
this.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this, 3);
}
public T Current { get; private set; }
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return default;
}
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
try
{
switch (state)
{
case -1: // init
{
writer = new AsyncWriter(this);
RunWriterTask(create(writer, cancellationToken)).Forget();
if (Volatile.Read(ref state) == -2)
{
return; // complete synchronously
}
state = 0; // wait YieldAsync, it set TrySetResult(true)
return;
}
case 0:
writer.SignalWriter();
return;
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
}
async UniTaskVoid RunWriterTask(UniTask task)
{
try
{
await task;
goto DONE;
}
catch (Exception ex)
{
Volatile.Write(ref state, -2);
completionSource.TrySetException(ex);
return;
}
DONE:
Volatile.Write(ref state, -2);
completionSource.TrySetResult(false);
}
public void SetResult(T value)
{
Current = value;
completionSource.TrySetResult(true);
}
}
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>
{
readonly _Create enumerator;
UniTaskCompletionSourceCore<AsyncUnit> core;
public AsyncWriter(_Create enumerator)
{
this.enumerator = enumerator;
}
public void GetResult(short token)
{
core.GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public UniTask YieldAsync(T value)
{
core.Reset();
enumerator.SetResult(value);
return new UniTask(this, core.Version);
}
public void SignalWriter()
{
core.TrySetResult(AsyncUnit.Default);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0202f723469f93945afa063bfb440d15
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -88,6 +88,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.selector = selector;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TResult Current { get; private set; }
@@ -156,6 +157,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -195,6 +197,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.selector = selector;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TResult Current { get; private set; }
@@ -263,6 +266,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -302,6 +306,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.selector = selector;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TResult Current { get; private set; }
@@ -382,6 +387,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -422,6 +428,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.selector = selector;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TResult Current { get; private set; }
@@ -502,6 +509,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -541,6 +549,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.selector = selector;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TResult Current { get; private set; }
@@ -621,6 +630,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -661,6 +671,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.selector = selector;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TResult Current { get; private set; }
@@ -741,6 +752,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}

View File

@@ -0,0 +1,187 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TSource> SkipUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, UniTask other)
{
Error.ThrowArgumentNullException(source, nameof(source));
return new SkipUntil<TSource>(source, other, null);
}
public static IUniTaskAsyncEnumerable<TSource> SkipUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<CancellationToken, UniTask> other)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(source, nameof(other));
return new SkipUntil<TSource>(source, default, other);
}
}
internal sealed class SkipUntil<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly UniTask other;
readonly Func<CancellationToken, UniTask> other2;
public SkipUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, Func<CancellationToken, UniTask> other2)
{
this.source = source;
this.other = other;
this.other2 = other2;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
if (other2 != null)
{
return new _SkipUntil(source, this.other2(cancellationToken), cancellationToken);
}
else
{
return new _SkipUntil(source, this.other, cancellationToken);
}
}
sealed class _SkipUntil : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
static readonly Action<object> CancelDelegate1 = OnCanceled1;
static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
readonly IUniTaskAsyncEnumerable<TSource> source;
CancellationToken cancellationToken1;
bool completed;
CancellationTokenRegistration cancellationTokenRegistration1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
bool continueNext;
Exception exception;
public _SkipUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, CancellationToken cancellationToken1)
{
this.source = source;
this.cancellationToken1 = cancellationToken1;
if (cancellationToken1.CanBeCanceled)
{
this.cancellationTokenRegistration1 = cancellationToken1.RegisterWithoutCaptureExecutionContext(CancelDelegate1, this);
}
TaskTracker.TrackActiveTask(this, 3);
RunOther(other).Forget();
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (exception != null)
{
return UniTask.FromException<bool>(exception);
}
if (cancellationToken1.IsCancellationRequested)
{
return UniTask.FromCanceled<bool>(cancellationToken1);
}
if (enumerator == null)
{
enumerator = source.GetAsyncEnumerator(cancellationToken1);
}
completionSource.Reset();
if (completed)
{
SourceMoveNext();
}
return new UniTask<bool>(this, completionSource.Version);
}
void SourceMoveNext()
{
try
{
LOOP:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
continueNext = true;
MoveNextCore(this);
if (continueNext)
{
continueNext = false;
goto LOOP;
}
}
else
{
awaiter.SourceOnCompleted(MoveNextCoreDelegate, this);
}
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void MoveNextCore(object state)
{
var self = (_SkipUntil)state;
if (self.TryGetResult(self.awaiter, out var result))
{
if (result)
{
self.Current = self.enumerator.Current;
self.completionSource.TrySetResult(true);
if (self.continueNext)
{
self.SourceMoveNext();
}
}
else
{
self.completionSource.TrySetResult(false);
}
}
}
async UniTaskVoid RunOther(UniTask other)
{
try
{
await other;
completed = true;
SourceMoveNext();
}
catch (Exception ex)
{
exception = ex;
completionSource.TrySetException(ex);
}
}
static void OnCanceled1(object state)
{
var self = (_SkipUntil)state;
self.completionSource.TrySetCanceled(self.cancellationToken1);
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration1.Dispose();
if (enumerator != null)
{
return enumerator.DisposeAsync();
}
return default;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: de932d79c8d9f3841a066d05ff29edc9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -32,13 +32,17 @@ namespace Cysharp.Threading.Tasks.Linq
sealed class _SkipUntilCanceled : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
static readonly Action<object> CancelDelegate1 = OnCanceled1;
static readonly Action<object> CancelDelegate2 = OnCanceled2;
static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
readonly IUniTaskAsyncEnumerable<TSource> source;
CancellationToken cancellationToken1;
CancellationToken cancellationToken2;
CancellationTokenRegistration cancellationTokenRegistration1;
CancellationTokenRegistration cancellationTokenRegistration2;
bool isCanceled;
int isCanceled;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
bool continueNext;
@@ -48,6 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
this.source = source;
this.cancellationToken1 = cancellationToken1;
this.cancellationToken2 = cancellationToken2;
if (cancellationToken1.CanBeCanceled)
{
this.cancellationTokenRegistration1 = cancellationToken1.RegisterWithoutCaptureExecutionContext(CancelDelegate1, this);
}
if (cancellationToken1 != cancellationToken2 && cancellationToken2.CanBeCanceled)
{
this.cancellationTokenRegistration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(CancelDelegate2, this);
}
TaskTracker.TrackActiveTask(this, 3);
}
@@ -55,15 +67,18 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask<bool> MoveNextAsync()
{
if (cancellationToken1.IsCancellationRequested) isCanceled = true;
if (cancellationToken2.IsCancellationRequested) isCanceled = true;
if (enumerator == null)
{
if (cancellationToken1.IsCancellationRequested) isCanceled = 1;
if (cancellationToken2.IsCancellationRequested) isCanceled = 1;
enumerator = source.GetAsyncEnumerator(cancellationToken2); // use only AsyncEnumerator provided token.
}
completionSource.Reset();
SourceMoveNext();
if (isCanceled != 0)
{
SourceMoveNext();
}
return new UniTask<bool>(this, completionSource.Version);
}
@@ -102,25 +117,11 @@ namespace Cysharp.Threading.Tasks.Linq
{
if (result)
{
AGAIN:
if (self.isCanceled)
self.Current = self.enumerator.Current;
self.completionSource.TrySetResult(true);
if (self.continueNext)
{
self.continueNext = false;
self.Current = self.enumerator.Current;
self.completionSource.TrySetResult(true);
}
else
{
if (self.cancellationToken1.IsCancellationRequested) self.isCanceled = true;
if (self.cancellationToken2.IsCancellationRequested) self.isCanceled = true;
if (self.isCanceled) goto AGAIN;
if (!self.continueNext)
{
self.SourceMoveNext();
}
self.SourceMoveNext();
}
}
else
@@ -130,9 +131,37 @@ namespace Cysharp.Threading.Tasks.Linq
}
}
static void OnCanceled1(object state)
{
var self = (_SkipUntilCanceled)state;
if (self.isCanceled == 0)
{
if (Interlocked.Increment(ref self.isCanceled) == 1)
{
self.cancellationTokenRegistration2.Dispose();
self.SourceMoveNext();
}
}
}
static void OnCanceled2(object state)
{
var self = (_SkipUntilCanceled)state;
if (self.isCanceled == 0)
{
if (Interlocked.Increment(ref self.isCanceled) == 1)
{
self.cancellationTokenRegistration2.Dispose();
self.SourceMoveNext();
}
}
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration1.Dispose();
cancellationTokenRegistration2.Dispose();
if (enumerator != null)
{
return enumerator.DisposeAsync();

View File

@@ -0,0 +1,536 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
using Subscribes = Cysharp.Threading.Tasks.Linq.Subscribe;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
// OnNext
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> action)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> action)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTaskVoid> action)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> action, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> action, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTaskVoid> action, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static IDisposable SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static IDisposable SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
}
// OnNext, OnError
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action<Exception> onError)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, onNext, onError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> onNext, Action<Exception> onError)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, onNext, onError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action<Exception> onError, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
Subscribes.SubscribeCore(source, onNext, onError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> onNext, Action<Exception> onError, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
Subscribes.SubscribeCore(source, onNext, onError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static IDisposable SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext, Action<Exception> onError)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeAwaitCore(source, onNext, onError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext, Action<Exception> onError, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
Subscribes.SubscribeAwaitCore(source, onNext, onError, Subscribes.NopCompleted, cancellationToken).Forget();
}
public static IDisposable SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext, Action<Exception> onError)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeAwaitCore(source, onNext, onError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext, Action<Exception> onError, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onError, nameof(onError));
Subscribes.SubscribeAwaitCore(source, onNext, onError, Subscribes.NopCompleted, cancellationToken).Forget();
}
// OnNext, OnCompleted
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action onCompleted)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, onNext, Subscribes.NopError, onCompleted, cts.Token).Forget();
return cts;
}
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> onNext, Action onCompleted)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, onNext, Subscribes.NopError, onCompleted, cts.Token).Forget();
return cts;
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action onCompleted, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
Subscribes.SubscribeCore(source, onNext, Subscribes.NopError, onCompleted, cancellationToken).Forget();
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> onNext, Action onCompleted, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
Subscribes.SubscribeCore(source, onNext, Subscribes.NopError, onCompleted, cancellationToken).Forget();
}
public static IDisposable SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext, Action onCompleted)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, onCompleted, cts.Token).Forget();
return cts;
}
public static void SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext, Action onCompleted, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, onCompleted, cancellationToken).Forget();
}
public static IDisposable SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext, Action onCompleted)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, onCompleted, cts.Token).Forget();
return cts;
}
public static void SubscribeAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext, Action onCompleted, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(onNext, nameof(onNext));
Error.ThrowArgumentNullException(onCompleted, nameof(onCompleted));
Subscribes.SubscribeAwaitCore(source, onNext, Subscribes.NopError, onCompleted, cancellationToken).Forget();
}
// IObserver
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, IObserver<TSource> observer)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(observer, nameof(observer));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, observer, cts.Token).Forget();
return cts;
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, IObserver<TSource> observer, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(observer, nameof(observer));
Subscribes.SubscribeCore(source, observer, cancellationToken).Forget();
}
}
internal sealed class CancellationTokenDisposable : IDisposable
{
readonly CancellationTokenSource cts = new CancellationTokenSource();
public CancellationToken Token => cts.Token;
public void Dispose()
{
if (!cts.IsCancellationRequested)
{
cts.Cancel();
}
}
}
internal static class Subscribe
{
public static readonly Action<Exception> NopError = _ => { };
public static readonly Action NopCompleted = () => { };
public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action<Exception> onError, Action onCompleted, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
try
{
onNext(e.Current);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
onCompleted();
}
catch (Exception ex)
{
if (onError == NopError)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
return;
}
if (ex is OperationCanceledException) return;
onError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTaskVoid> onNext, Action<Exception> onError, Action onCompleted, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
try
{
onNext(e.Current).Forget();
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
onCompleted();
}
catch (Exception ex)
{
if (onError == NopError)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
return;
}
if (ex is OperationCanceledException) return;
onError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTaskVoid> onNext, Action<Exception> onError, Action onCompleted, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
try
{
onNext(e.Current, cancellationToken).Forget();
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
onCompleted();
}
catch (Exception ex)
{
if (onError == NopError)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
return;
}
if (ex is OperationCanceledException) return;
onError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, IObserver<TSource> observer, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
try
{
observer.OnNext(e.Current);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
observer.OnCompleted();
}
catch (Exception ex)
{
if (ex is OperationCanceledException) return;
observer.OnError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
public static async UniTaskVoid SubscribeAwaitCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask> onNext, Action<Exception> onError, Action onCompleted, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
try
{
await onNext(e.Current);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
onCompleted();
}
catch (Exception ex)
{
if (onError == NopError)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
return;
}
if (ex is OperationCanceledException) return;
onError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
public static async UniTaskVoid SubscribeAwaitCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask> onNext, Action<Exception> onError, Action onCompleted, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
try
{
await onNext(e.Current, cancellationToken);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
onCompleted();
}
catch (Exception ex)
{
if (onError == NopError)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
return;
}
if (ex is OperationCanceledException) return;
onError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 263479eb04c189741931fc0e2f615c2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,190 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TSource> TakeUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, UniTask other)
{
Error.ThrowArgumentNullException(source, nameof(source));
return new TakeUntil<TSource>(source, other, null);
}
public static IUniTaskAsyncEnumerable<TSource> TakeUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<CancellationToken, UniTask> other)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(source, nameof(other));
return new TakeUntil<TSource>(source, default, other);
}
}
internal sealed class TakeUntil<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly UniTask other;
readonly Func<CancellationToken, UniTask> other2;
public TakeUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, Func<CancellationToken, UniTask> other2)
{
this.source = source;
this.other = other;
this.other2 = other2;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
if (other2 != null)
{
return new _TakeUntil(source, this.other2(cancellationToken), cancellationToken);
}
else
{
return new _TakeUntil(source, this.other, cancellationToken);
}
}
sealed class _TakeUntil : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
static readonly Action<object> CancelDelegate1 = OnCanceled1;
static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
readonly IUniTaskAsyncEnumerable<TSource> source;
CancellationToken cancellationToken1;
CancellationTokenRegistration cancellationTokenRegistration1;
bool completed;
Exception exception;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
public _TakeUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, CancellationToken cancellationToken1)
{
this.source = source;
this.cancellationToken1 = cancellationToken1;
if (cancellationToken1.CanBeCanceled)
{
this.cancellationTokenRegistration1 = cancellationToken1.RegisterWithoutCaptureExecutionContext(CancelDelegate1, this);
}
TaskTracker.TrackActiveTask(this, 3);
RunOther(other).Forget();
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (completed)
{
return CompletedTasks.False;
}
if (exception != null)
{
return UniTask.FromException<bool>(exception);
}
if (cancellationToken1.IsCancellationRequested)
{
return UniTask.FromCanceled<bool>(cancellationToken1);
}
if (enumerator == null)
{
enumerator = source.GetAsyncEnumerator(cancellationToken1);
}
completionSource.Reset();
SourceMoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void SourceMoveNext()
{
try
{
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
MoveNextCore(this);
}
else
{
awaiter.SourceOnCompleted(MoveNextCoreDelegate, this);
}
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void MoveNextCore(object state)
{
var self = (_TakeUntil)state;
if (self.TryGetResult(self.awaiter, out var result))
{
if (result)
{
if (self.exception != null)
{
self.completionSource.TrySetException(self.exception);
}
else if (self.cancellationToken1.IsCancellationRequested)
{
self.completionSource.TrySetCanceled(self.cancellationToken1);
}
else
{
self.Current = self.enumerator.Current;
self.completionSource.TrySetResult(true);
}
}
else
{
self.completionSource.TrySetResult(false);
}
}
}
async UniTaskVoid RunOther(UniTask other)
{
try
{
await other;
completed = true;
completionSource.TrySetResult(false);
}
catch (Exception ex)
{
exception = ex;
completionSource.TrySetException(ex);
}
}
static void OnCanceled1(object state)
{
var self = (_TakeUntil)state;
self.completionSource.TrySetCanceled(self.cancellationToken1);
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
cancellationTokenRegistration1.Dispose();
if (enumerator != null)
{
return enumerator.DisposeAsync();
}
return default;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 12bda324162f15349afefc2c152ac07f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -248,15 +248,18 @@ namespace Cysharp.Threading.Tasks.Linq
return current;
}
if (queuedResult.Count != 0)
lock (queuedResult)
{
current = queuedResult.Dequeue();
useCachedCurrent = true;
return current;
}
else
{
return default; // undefined.
if (queuedResult.Count != 0)
{
current = queuedResult.Dequeue();
useCachedCurrent = true;
return current;
}
else
{
return default; // undefined.
}
}
}
}

View File

@@ -34,6 +34,7 @@ namespace Cysharp.Threading.Tasks.Linq
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
{
this.updateTiming = updateTiming;
this.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this);

View File

@@ -208,7 +208,6 @@ namespace Cysharp.Threading.Tasks.Linq
public bool MoveNext()
{
UnityEngine.Debug.Log("TRY_RESULT:" + target.TryGetTarget(out var _));
if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
{
completionSource.TrySetResult(false);

View File

@@ -1,5 +1,6 @@
using System;
using System.Threading;
using UnityEngine;
namespace Cysharp.Threading.Tasks.Linq
{
@@ -22,16 +23,34 @@ namespace Cysharp.Threading.Tasks.Linq
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
{
if (dueTimeFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
}
return new TimerFrame(dueTimeFrameCount, null, updateTiming);
}
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
{
if (dueTimeFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
}
if (periodFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
}
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
}
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
{
if (intervalFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
}
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
}
}
@@ -64,6 +83,7 @@ namespace Cysharp.Threading.Tasks.Linq
readonly bool ignoreTimeScale;
CancellationToken cancellationToken;
int initialFrame;
float elapsed;
bool dueTimePhase;
bool completed;
@@ -80,9 +100,11 @@ namespace Cysharp.Threading.Tasks.Linq
if (this.period <= 0) this.period = 1;
}
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
this.dueTimePhase = true;
this.updateTiming = updateTiming;
this.ignoreTimeScale = ignoreTimeScale;
this.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this);
}
@@ -119,9 +141,19 @@ namespace Cysharp.Threading.Tasks.Linq
return false;
}
elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
if (dueTimePhase)
{
if (elapsed == 0)
{
// skip in initial frame.
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
if (elapsed >= dueTime)
{
dueTimePhase = false;
@@ -137,6 +169,8 @@ namespace Cysharp.Threading.Tasks.Linq
return false;
}
elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
if (elapsed >= period)
{
completionSource.TrySetResult(true);
@@ -172,6 +206,7 @@ namespace Cysharp.Threading.Tasks.Linq
readonly int? periodFrameCount;
CancellationToken cancellationToken;
int initialFrame;
int currentFrame;
bool dueTimePhase;
bool completed;
@@ -185,9 +220,11 @@ namespace Cysharp.Threading.Tasks.Linq
if (periodFrameCount <= 0) periodFrameCount = 1;
}
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
this.dueTimePhase = true;
this.dueTimeFrameCount = dueTimeFrameCount;
this.periodFrameCount = periodFrameCount;
this.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(updateTiming, this);
@@ -228,11 +265,30 @@ namespace Cysharp.Threading.Tasks.Linq
if (dueTimePhase)
{
if (currentFrame++ >= dueTimeFrameCount)
if (currentFrame == 0)
{
if (dueTimeFrameCount == 0)
{
dueTimePhase = false;
completionSource.TrySetResult(true);
return true;
}
// skip in initial frame.
if (initialFrame == Time.frameCount)
{
return true;
}
}
if (++currentFrame >= dueTimeFrameCount)
{
dueTimePhase = false;
completionSource.TrySetResult(true);
}
else
{
}
}
else
{

View File

@@ -88,6 +88,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
@@ -165,6 +166,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -204,6 +206,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
@@ -281,6 +284,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -320,6 +324,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
@@ -410,6 +415,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -450,6 +456,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
@@ -540,6 +547,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -579,6 +587,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
@@ -669,6 +678,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
@@ -709,6 +719,7 @@ namespace Cysharp.Threading.Tasks.Linq
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
@@ -799,6 +810,7 @@ namespace Cysharp.Threading.Tasks.Linq
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}

View File

@@ -8,8 +8,10 @@ using System.Threading;
#if UNITY_2019_3_OR_NEWER
using UnityEngine.LowLevel;
using PlayerLoopType = UnityEngine.PlayerLoop;
#else
using UnityEngine.Experimental.LowLevel;
using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
#endif
#if UNITY_EDITOR
@@ -57,6 +59,13 @@ namespace Cysharp.Threading.Tasks
public struct UniTaskLoopRunnerLastYieldUpdate { };
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
#if UNITY_2020_2_OR_NEWER
public struct UniTaskLoopRunnerTimeUpdate { };
public struct UniTaskLoopRunnerLastTimeUpdate { };
public struct UniTaskLoopRunnerYieldTimeUpdate { };
public struct UniTaskLoopRunnerLastYieldTimeUpdate { };
#endif
}
public enum PlayerLoopTiming
@@ -80,7 +89,86 @@ namespace Cysharp.Threading.Tasks
LastPreLateUpdate = 11,
PostLateUpdate = 12,
LastPostLateUpdate = 13
LastPostLateUpdate = 13,
#if UNITY_2020_2_OR_NEWER
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
TimeUpdate = 14,
LastTimeUpdate = 15,
#endif
}
[Flags]
public enum InjectPlayerLoopTimings
{
/// <summary>
/// Preset: All loops(default).
/// </summary>
All =
Initialization | LastInitialization |
EarlyUpdate | LastEarlyUpdate |
FixedUpdate | LastFixedUpdate |
PreUpdate | LastPreUpdate |
Update | LastUpdate |
PreLateUpdate | LastPreLateUpdate |
PostLateUpdate | LastPostLateUpdate
#if UNITY_2020_2_OR_NEWER
| TimeUpdate | LastTimeUpdate,
#else
,
#endif
/// <summary>
/// Preset: All without last except LastPostLateUpdate.
/// </summary>
Standard =
Initialization |
EarlyUpdate |
FixedUpdate |
PreUpdate |
Update |
PreLateUpdate |
PostLateUpdate | LastPostLateUpdate
#if UNITY_2020_2_OR_NEWER
| TimeUpdate
#endif
,
/// <summary>
/// Preset: Minimum pattern, Update | FixedUpdate | LastPostLateUpdate
/// </summary>
Minimum =
Update | FixedUpdate | LastPostLateUpdate,
// PlayerLoopTiming
Initialization = 1,
LastInitialization = 2,
EarlyUpdate = 4,
LastEarlyUpdate = 8,
FixedUpdate = 16,
LastFixedUpdate = 32,
PreUpdate = 64,
LastPreUpdate = 128,
Update = 256,
LastUpdate = 512,
PreLateUpdate = 1024,
LastPreLateUpdate = 2048,
PostLateUpdate = 4096,
LastPostLateUpdate = 8192
#if UNITY_2020_2_OR_NEWER
,
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
TimeUpdate = 16384,
LastTimeUpdate = 32768
#endif
}
public interface IPlayerLoopItem
@@ -90,43 +178,45 @@ namespace Cysharp.Threading.Tasks
public static class PlayerLoopHelper
{
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
public static int MainThreadId => mainThreadId;
internal static string ApplicationDataPath => applicationDataPath;
public static bool IsMainThread => Thread.CurrentThread.ManagedThreadId == mainThreadId;
static int mainThreadId;
static SynchronizationContext unitySynchronizationContetext;
static string applicationDataPath;
static SynchronizationContext unitySynchronizationContext;
static ContinuationQueue[] yielders;
static PlayerLoopRunner[] runners;
internal static bool IsEditorApplicationQuitting { get; private set; }
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
bool injectOnFirst,
Type loopRunnerYieldType, ContinuationQueue cq,
Type loopRunnerType, PlayerLoopRunner runner)
{
#if UNITY_EDITOR
EditorApplication.playModeStateChanged += (state) =>
{
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.ExitingEditMode)
{
return;
}
if (runner != null)
{
runner.Clear();
}
if (lastRunner != null)
{
lastRunner.Clear();
}
if (cq != null)
{
cq.Clear();
}
if (lastCq != null)
{
lastCq.Clear();
IsEditorApplicationQuitting = true;
// run rest action before clear.
if (runner != null)
{
runner.Run();
runner.Clear();
}
if (cq != null)
{
cq.Run();
cq.Clear();
}
IsEditorApplicationQuitting = false;
}
};
#endif
@@ -137,46 +227,75 @@ namespace Cysharp.Threading.Tasks
updateDelegate = cq.Run
};
var lastYieldLoop = new PlayerLoopSystem
{
type = lastLoopRunnerYieldType,
updateDelegate = lastCq.Run
};
var runnerLoop = new PlayerLoopSystem
{
type = loopRunnerType,
updateDelegate = runner.Run
};
var lastRunnerLoop = new PlayerLoopSystem
// Remove items from previous initializations.
var source = RemoveRunner(loopSystem, loopRunnerYieldType, loopRunnerType);
var dest = new PlayerLoopSystem[source.Length + 2];
Array.Copy(source, 0, dest, injectOnFirst ? 2 : 0, source.Length);
if (injectOnFirst)
{
type = lastLoopRunnerType,
updateDelegate = lastRunner.Run
dest[0] = yieldLoop;
dest[1] = runnerLoop;
}
else
{
dest[dest.Length - 2] = yieldLoop;
dest[dest.Length - 1] = runnerLoop;
}
return dest;
}
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
{
return loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
.ToArray();
}
static PlayerLoopSystem[] InsertUniTaskSynchronizationContext(PlayerLoopSystem loopSystem)
{
var loop = new PlayerLoopSystem
{
type = typeof(UniTaskSynchronizationContext),
updateDelegate = UniTaskSynchronizationContext.Run
};
// Remove items from previous initializations.
var source = loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType && ls.type != lastLoopRunnerYieldType && ls.type != lastLoopRunnerType)
.Where(ls => ls.type != typeof(UniTaskSynchronizationContext))
.ToArray();
var dest = new PlayerLoopSystem[source.Length + 4];
var dest = new System.Collections.Generic.List<PlayerLoopSystem>(source);
Array.Copy(source, 0, dest, 2, source.Length);
dest[0] = yieldLoop;
dest[1] = runnerLoop;
dest[dest.Length - 2] = lastYieldLoop;
dest[dest.Length - 1] = lastRunnerLoop;
var index = dest.FindIndex(x => x.type.Name == "ScriptRunDelayedTasks");
if (index == -1)
{
index = dest.FindIndex(x => x.type.Name == "UniTaskLoopRunnerUpdate");
}
return dest;
dest.Insert(index + 1, loop);
return dest.ToArray();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Init()
{
// capture default(unity) sync-context.
unitySynchronizationContetext = SynchronizationContext.Current;
unitySynchronizationContext = SynchronizationContext.Current;
mainThreadId = Thread.CurrentThread.ManagedThreadId;
try
{
applicationDataPath = Application.dataPath;
}
catch { }
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
// When domain reload is disabled, re-initialization is required when entering play mode;
@@ -237,52 +356,130 @@ namespace Cysharp.Threading.Tasks
if (item != null) item.Run();
}
}
UniTaskSynchronizationContext.Run();
}
#endif
public static void Initialize(ref PlayerLoopSystem playerLoop)
private static int FindLoopSystemIndex(PlayerLoopSystem[] playerLoopList, Type systemType)
{
for (int i = 0; i < playerLoopList.Length; i++)
{
if (playerLoopList[i].type == systemType)
{
return i;
}
}
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
}
static void InsertLoop(PlayerLoopSystem[] copyList, InjectPlayerLoopTimings injectTimings, Type loopType, InjectPlayerLoopTimings targetTimings,
int index, bool injectOnFirst, Type loopRunnerYieldType, Type loopRunnerType, PlayerLoopTiming playerLoopTiming)
{
var i = FindLoopSystemIndex(copyList, loopType);
if ((injectTimings & targetTimings) == targetTimings)
{
copyList[i].subSystemList = InsertRunner(copyList[i], injectOnFirst,
loopRunnerYieldType, yielders[index] = new ContinuationQueue(playerLoopTiming),
loopRunnerType, runners[index] = new PlayerLoopRunner(playerLoopTiming));
}
else
{
copyList[i].subSystemList = RemoveRunner(copyList[i], loopRunnerYieldType, loopRunnerType);
}
}
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
{
#if UNITY_2020_2_OR_NEWER
yielders = new ContinuationQueue[16];
runners = new PlayerLoopRunner[16];
#else
yielders = new ContinuationQueue[14];
runners = new PlayerLoopRunner[14];
#endif
var copyList = playerLoop.subSystemList.ToArray();
// Initialization
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
InjectPlayerLoopTimings.Initialization, 0, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), PlayerLoopTiming.Initialization);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
InjectPlayerLoopTimings.LastInitialization, 1, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), PlayerLoopTiming.LastInitialization);
// EarlyUpdate
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
InjectPlayerLoopTimings.EarlyUpdate, 2, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), PlayerLoopTiming.EarlyUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
InjectPlayerLoopTimings.LastEarlyUpdate, 3, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), PlayerLoopTiming.LastEarlyUpdate);
// FixedUpdate
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
InjectPlayerLoopTimings.FixedUpdate, 4, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), PlayerLoopTiming.FixedUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
InjectPlayerLoopTimings.LastFixedUpdate, 5, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), PlayerLoopTiming.LastFixedUpdate);
// PreUpdate
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
InjectPlayerLoopTimings.PreUpdate, 6, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), PlayerLoopTiming.PreUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
InjectPlayerLoopTimings.LastPreUpdate, 7, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), PlayerLoopTiming.LastPreUpdate);
// Update
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
InjectPlayerLoopTimings.Update, 8, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), PlayerLoopTiming.Update);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
InjectPlayerLoopTimings.LastUpdate, 9, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), PlayerLoopTiming.LastUpdate);
// PreLateUpdate
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
InjectPlayerLoopTimings.PreLateUpdate, 10, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), PlayerLoopTiming.PreLateUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
InjectPlayerLoopTimings.LastPreLateUpdate, 11, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), PlayerLoopTiming.LastPreLateUpdate);
// PostLateUpdate
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
InjectPlayerLoopTimings.PostLateUpdate, 12, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), PlayerLoopTiming.PostLateUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
InjectPlayerLoopTimings.LastPostLateUpdate, 13, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), PlayerLoopTiming.LastPostLateUpdate);
#if UNITY_2020_2_OR_NEWER
// TimeUpdate
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
InjectPlayerLoopTimings.TimeUpdate, 14, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), PlayerLoopTiming.TimeUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
InjectPlayerLoopTimings.LastTimeUpdate, 15, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), PlayerLoopTiming.LastTimeUpdate);
#endif
// Insert UniTaskSynchronizationContext to Update loop
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
playerLoop.subSystemList = copyList;
PlayerLoop.SetPlayerLoop(playerLoop);
@@ -290,13 +487,78 @@ namespace Cysharp.Threading.Tasks
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
{
runners[(int)timing].AddAction(action);
var runner = runners[(int)timing];
if (runner == null)
{
ThrowInvalidLoopTiming(timing);
}
runner.AddAction(action);
}
static void ThrowInvalidLoopTiming(PlayerLoopTiming playerLoopTiming)
{
throw new InvalidOperationException("Target playerLoopTiming is not injected. Please check PlayerLoopHelper.Initialize. PlayerLoopTiming:" + playerLoopTiming);
}
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
{
yielders[(int)timing].Enqueue(continuation);
var q = yielders[(int)timing];
if (q == null)
{
ThrowInvalidLoopTiming(timing);
}
q.Enqueue(continuation);
}
// Diagnostics helper
#if UNITY_2019_3_OR_NEWER
public static void DumpCurrentPlayerLoop()
{
var playerLoop = UnityEngine.LowLevel.PlayerLoop.GetCurrentPlayerLoop();
var sb = new System.Text.StringBuilder();
sb.AppendLine($"PlayerLoop List");
foreach (var header in playerLoop.subSystemList)
{
sb.AppendFormat("------{0}------", header.type.Name);
sb.AppendLine();
foreach (var subSystem in header.subSystemList)
{
sb.AppendFormat("{0}", subSystem.type.Name);
sb.AppendLine();
if (subSystem.subSystemList != null)
{
UnityEngine.Debug.LogWarning("More Subsystem:" + subSystem.subSystemList.Length);
}
}
}
UnityEngine.Debug.Log(sb.ToString());
}
public static bool IsInjectedUniTaskPlayerLoop()
{
var playerLoop = UnityEngine.LowLevel.PlayerLoop.GetCurrentPlayerLoop();
foreach (var header in playerLoop.subSystemList)
{
foreach (var subSystem in header.subSystemList)
{
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
{
return true;
}
}
}
return false;
}
#endif
}
}

View File

@@ -0,0 +1,262 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using System;
using Cysharp.Threading.Tasks.Internal;
using UnityEngine;
namespace Cysharp.Threading.Tasks
{
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
{
readonly CancellationToken cancellationToken;
readonly Action<object> timerCallback;
readonly object state;
readonly PlayerLoopTiming playerLoopTiming;
readonly bool periodic;
bool isRunning;
bool tryStop;
bool isDisposed;
protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
this.periodic = periodic;
this.playerLoopTiming = playerLoopTiming;
this.cancellationToken = cancellationToken;
this.timerCallback = timerCallback;
this.state = state;
}
public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
#if UNITY_EDITOR
// force use Realtime.
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
{
delayType = DelayType.Realtime;
}
#endif
switch (delayType)
{
case DelayType.UnscaledDeltaTime:
return new IgnoreTimeScalePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
case DelayType.Realtime:
return new RealtimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
case DelayType.DeltaTime:
default:
return new DeltaTimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
}
}
public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
var timer = Create(interval, periodic, delayType, playerLoopTiming, cancellationToken, timerCallback, state);
timer.Restart();
return timer;
}
/// <summary>
/// Restart(Reset and Start) timer.
/// </summary>
public void Restart()
{
if (isDisposed) throw new ObjectDisposedException(null);
ResetCore(null); // init state
if (!isRunning)
{
isRunning = true;
PlayerLoopHelper.AddAction(playerLoopTiming, this);
}
tryStop = false;
}
/// <summary>
/// Restart(Reset and Start) and change interval.
/// </summary>
public void Restart(TimeSpan interval)
{
if (isDisposed) throw new ObjectDisposedException(null);
ResetCore(interval); // init state
if (!isRunning)
{
isRunning = true;
PlayerLoopHelper.AddAction(playerLoopTiming, this);
}
tryStop = false;
}
/// <summary>
/// Stop timer.
/// </summary>
public void Stop()
{
tryStop = true;
}
protected abstract void ResetCore(TimeSpan? newInterval);
public void Dispose()
{
isDisposed = true;
}
bool IPlayerLoopItem.MoveNext()
{
if (isDisposed)
{
isRunning = false;
return false;
}
if (tryStop)
{
isRunning = false;
return false;
}
if (cancellationToken.IsCancellationRequested)
{
isRunning = false;
return false;
}
if (!MoveNextCore())
{
timerCallback(state);
if (periodic)
{
ResetCore(null);
return true;
}
else
{
isRunning = false;
return false;
}
}
return true;
}
protected abstract bool MoveNextCore();
}
sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
{
int initialFrame;
float elapsed;
float interval;
public DeltaTimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
{
ResetCore(interval);
}
protected override bool MoveNextCore()
{
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.deltaTime;
if (elapsed >= interval)
{
return false;
}
return true;
}
protected override void ResetCore(TimeSpan? interval)
{
this.elapsed = 0.0f;
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
if (interval != null)
{
this.interval = (float)interval.Value.TotalSeconds;
}
}
}
sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
{
int initialFrame;
float elapsed;
float interval;
public IgnoreTimeScalePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
{
ResetCore(interval);
}
protected override bool MoveNextCore()
{
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.unscaledDeltaTime;
if (elapsed >= interval)
{
return false;
}
return true;
}
protected override void ResetCore(TimeSpan? interval)
{
this.elapsed = 0.0f;
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
if (interval != null)
{
this.interval = (float)interval.Value.TotalSeconds;
}
}
}
sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
{
ValueStopwatch stopwatch;
long intervalTicks;
public RealtimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
{
ResetCore(interval);
}
protected override bool MoveNextCore()
{
if (stopwatch.ElapsedTicks >= intervalTicks)
{
return false;
}
return true;
}
protected override void ResetCore(TimeSpan? interval)
{
this.stopwatch = ValueStopwatch.StartNew();
if (interval != null)
{
this.intervalTicks = interval.Value.Ticks;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 57095a17fdca7ee4380450910afc7f26
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,7 +12,9 @@ namespace Cysharp.Threading.Tasks
public static class TaskPool
{
internal static int MaxPoolSize;
static ConcurrentDictionary<Type, Func<int>> sizes = new ConcurrentDictionary<Type, Func<int>>();
// avoid to use ConcurrentDictionary for safety of WebGL build.
static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
static TaskPool()
{
@@ -40,22 +42,27 @@ namespace Cysharp.Threading.Tasks
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
{
foreach (var item in sizes)
lock (sizes)
{
yield return (item.Key, item.Value());
foreach (var item in sizes)
{
yield return (item.Key, item.Value());
}
}
}
public static void RegisterSizeGetter(Type type, Func<int> getSize)
{
sizes[type] = getSize;
lock (sizes)
{
sizes[type] = getSize;
}
}
}
public interface ITaskPoolNode<T>
{
T NextNode { get; set; }
ref T NextNode { get; }
}
// mutable struct, don't mark readonly.
@@ -77,8 +84,9 @@ namespace Cysharp.Threading.Tasks
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);

View File

@@ -0,0 +1,129 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
// CancellationTokenSource itself can not reuse but CancelAfter(Timeout.InfiniteTimeSpan) allows reuse if did not reach timeout.
// Similar discussion:
// https://github.com/dotnet/runtime/issues/4694
// https://github.com/dotnet/runtime/issues/48492
// This TimeoutController emulate similar implementation, using CancelAfterSlim; to achieve zero allocation timeout.
public sealed class TimeoutController : IDisposable
{
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
static void CancelCancellationTokenSourceState(object state)
{
var cts = (CancellationTokenSource)state;
cts.Cancel();
}
CancellationTokenSource timeoutSource;
CancellationTokenSource linkedSource;
PlayerLoopTimer timer;
bool isDisposed;
readonly DelayType delayType;
readonly PlayerLoopTiming delayTiming;
readonly CancellationTokenSource originalLinkCancellationTokenSource;
public TimeoutController(DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
this.timeoutSource = new CancellationTokenSource();
this.originalLinkCancellationTokenSource = null;
this.linkedSource = null;
this.delayType = delayType;
this.delayTiming = delayTiming;
}
public TimeoutController(CancellationTokenSource linkCancellationTokenSource, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
this.timeoutSource = new CancellationTokenSource();
this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
this.delayType = delayType;
this.delayTiming = delayTiming;
}
public CancellationToken Timeout(int millisecondsTimeout)
{
return Timeout(TimeSpan.FromMilliseconds(millisecondsTimeout));
}
public CancellationToken Timeout(TimeSpan timeout)
{
if (originalLinkCancellationTokenSource != null && originalLinkCancellationTokenSource.IsCancellationRequested)
{
return originalLinkCancellationTokenSource.Token;
}
// Timeouted, create new source and timer.
if (timeoutSource.IsCancellationRequested)
{
timeoutSource.Dispose();
timeoutSource = new CancellationTokenSource();
if (linkedSource != null)
{
this.linkedSource.Cancel();
this.linkedSource.Dispose();
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
}
timer?.Dispose();
timer = null;
}
var useSource = (linkedSource != null) ? linkedSource : timeoutSource;
var token = useSource.Token;
if (timer == null)
{
// Timer complete => timeoutSource.Cancel() -> linkedSource will be canceled.
// (linked)token is canceled => stop timer
timer = PlayerLoopTimer.StartNew(timeout, false, delayType, delayTiming, token, CancelCancellationTokenSourceStateDelegate, timeoutSource);
}
else
{
timer.Restart(timeout);
}
return token;
}
public bool IsTimeout()
{
return timeoutSource.IsCancellationRequested;
}
public void Reset()
{
timer.Stop();
}
public void Dispose()
{
if (isDisposed) return;
try
{
// stop timer.
timer.Dispose();
// cancel and dispose.
timeoutSource.Cancel();
timeoutSource.Dispose();
if (linkedSource != null)
{
linkedSource.Cancel();
linkedSource.Dispose();
}
}
finally
{
isDisposed = true;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6347ab34d2db6d744a654e8d62d96b96
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2,7 +2,9 @@
using System.Threading;
using UnityEngine;
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
using UnityEngine.EventSystems;
#endif
namespace Cysharp.Threading.Tasks.Triggers
{
@@ -715,6 +717,7 @@ namespace Cysharp.Threading.Tasks.Triggers
#endregion
#region CollisionEnter
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnCollisionEnterHandler
{
@@ -771,9 +774,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionEnterAsync();
}
}
#endif
#endregion
#region CollisionEnter2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnCollisionEnter2DHandler
{
@@ -830,9 +835,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionEnter2DAsync();
}
}
#endif
#endregion
#region CollisionExit
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnCollisionExitHandler
{
@@ -889,9 +896,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionExitAsync();
}
}
#endif
#endregion
#region CollisionExit2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnCollisionExit2DHandler
{
@@ -948,9 +957,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionExit2DAsync();
}
}
#endif
#endregion
#region CollisionStay
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnCollisionStayHandler
{
@@ -1007,9 +1018,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionStayAsync();
}
}
#endif
#endregion
#region CollisionStay2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnCollisionStay2DHandler
{
@@ -1066,9 +1079,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionStay2DAsync();
}
}
#endif
#endregion
#region ControllerColliderHit
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnControllerColliderHitHandler
{
@@ -1125,6 +1140,7 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, true)).OnControllerColliderHitAsync();
}
}
#endif
#endregion
#region Disable
@@ -1423,6 +1439,7 @@ namespace Cysharp.Threading.Tasks.Triggers
#endregion
#region JointBreak
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnJointBreakHandler
{
@@ -1479,9 +1496,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, cancellationToken, true)).OnJointBreakAsync();
}
}
#endif
#endregion
#region JointBreak2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnJointBreak2DHandler
{
@@ -1538,9 +1557,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, cancellationToken, true)).OnJointBreak2DAsync();
}
}
#endif
#endregion
#region MouseDown
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseDownHandler
{
@@ -1597,9 +1618,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
}
}
#endif
#endregion
#region MouseDrag
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseDragHandler
{
@@ -1656,9 +1679,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
}
}
#endif
#endregion
#region MouseEnter
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseEnterHandler
{
@@ -1715,9 +1740,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
}
}
#endif
#endregion
#region MouseExit
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseExitHandler
{
@@ -1774,9 +1801,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
}
}
#endif
#endregion
#region MouseOver
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseOverHandler
{
@@ -1833,9 +1862,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
}
}
#endif
#endregion
#region MouseUp
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseUpHandler
{
@@ -1892,9 +1923,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
}
}
#endif
#endregion
#region MouseUpAsButton
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseUpAsButtonHandler
{
@@ -1951,6 +1984,7 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
}
}
#endif
#endregion
#region ParticleCollision
@@ -2131,7 +2165,7 @@ namespace Cysharp.Threading.Tasks.Triggers
#endregion
#region ParticleUpdateJobScheduled
#if UNITY_2019_3_OR_NEWER
#if UNITY_2019_3_OR_NEWER && (!UNITY_2019_1_OR_NEWER || UNITASK_PARTICLESYSTEM_SUPPORT)
public interface IAsyncOnParticleUpdateJobScheduledHandler
{
@@ -2782,6 +2816,7 @@ namespace Cysharp.Threading.Tasks.Triggers
#endregion
#region TriggerEnter
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnTriggerEnterHandler
{
@@ -2838,9 +2873,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerEnterAsync();
}
}
#endif
#endregion
#region TriggerEnter2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnTriggerEnter2DHandler
{
@@ -2897,9 +2934,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerEnter2DAsync();
}
}
#endif
#endregion
#region TriggerExit
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnTriggerExitHandler
{
@@ -2956,9 +2995,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerExitAsync();
}
}
#endif
#endregion
#region TriggerExit2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnTriggerExit2DHandler
{
@@ -3015,9 +3056,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerExit2DAsync();
}
}
#endif
#endregion
#region TriggerStay
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnTriggerStayHandler
{
@@ -3074,9 +3117,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerStayAsync();
}
}
#endif
#endregion
#region TriggerStay2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnTriggerStay2DHandler
{
@@ -3133,6 +3178,7 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerStay2DAsync();
}
}
#endif
#endregion
#region Validate
@@ -3372,6 +3418,7 @@ namespace Cysharp.Threading.Tasks.Triggers
#endregion
#region BeginDrag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnBeginDragHandler
{
@@ -3428,9 +3475,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnBeginDragAsync();
}
}
#endif
#endregion
#region Cancel
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnCancelHandler
{
@@ -3487,9 +3536,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnCancelAsync();
}
}
#endif
#endregion
#region Deselect
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnDeselectHandler
{
@@ -3546,9 +3597,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnDeselectAsync();
}
}
#endif
#endregion
#region Drag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnDragHandler
{
@@ -3605,9 +3658,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDragAsync();
}
}
#endif
#endregion
#region Drop
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnDropHandler
{
@@ -3664,9 +3719,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDropAsync();
}
}
#endif
#endregion
#region EndDrag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnEndDragHandler
{
@@ -3723,9 +3780,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnEndDragAsync();
}
}
#endif
#endregion
#region InitializePotentialDrag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnInitializePotentialDragHandler
{
@@ -3782,9 +3841,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnInitializePotentialDragAsync();
}
}
#endif
#endregion
#region Move
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnMoveHandler
{
@@ -3841,9 +3902,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, true)).OnMoveAsync();
}
}
#endif
#endregion
#region PointerClick
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerClickHandler
{
@@ -3900,9 +3963,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerClickAsync();
}
}
#endif
#endregion
#region PointerDown
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerDownHandler
{
@@ -3959,9 +4024,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerDownAsync();
}
}
#endif
#endregion
#region PointerEnter
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerEnterHandler
{
@@ -4018,9 +4085,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerEnterAsync();
}
}
#endif
#endregion
#region PointerExit
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerExitHandler
{
@@ -4077,9 +4146,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerExitAsync();
}
}
#endif
#endregion
#region PointerUp
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerUpHandler
{
@@ -4136,9 +4207,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerUpAsync();
}
}
#endif
#endregion
#region Scroll
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnScrollHandler
{
@@ -4195,9 +4268,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnScrollAsync();
}
}
#endif
#endregion
#region Select
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnSelectHandler
{
@@ -4254,9 +4329,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSelectAsync();
}
}
#endif
#endregion
#region Submit
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnSubmitHandler
{
@@ -4313,9 +4390,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSubmitAsync();
}
}
#endif
#endregion
#region UpdateSelected
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnUpdateSelectedHandler
{
@@ -4372,6 +4451,7 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnUpdateSelectedAsync();
}
}
#endif
#endregion
}

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