Compare commits

...

22 Commits

Author SHA1 Message Date
neuecc
868e104d85 2.0.20 2020-06-24 05:04:18 +09:00
neuecc
7ced7f5764 separate external assemblies, add TMP_InputField extensions 2020-06-24 05:04:09 +09:00
neuecc
12b39c6ba1 Add UniTask.DelayRealtime 2020-06-24 01:40:43 +09:00
neuecc
93df9d7693 Prevent -> Preserve in ReadMe 2020-06-21 23:11:47 +09:00
neuecc
3980f314fa Fix UnityWebRequestExtensions obsolete warning in Unity 2020.2 2020-06-19 16:46:30 +09:00
neuecc
c2538da1cd Improve UnityWebRequestError performance 2020-06-19 16:45:55 +09:00
neuecc
5ed943bca2 Add UniTask.Post 2020-06-19 16:42:05 +09:00
neuecc
d6a0563319 ready 2.0.19 2020-06-18 03:39:44 +09:00
neuecc
af82a94b87 Fix TimeoutWithoutException does not suppress exception 2020-06-18 03:30:53 +09:00
neuecc
82219e6111 Fix UniTask.Delay does not run on threadpool thread 2020-06-18 03:28:03 +09:00
neuecc
81f9c55c7f Add UniTask.Run(Func<UniTask>) overload 2020-06-18 03:27:26 +09:00
neuecc
0640f278cc Fix AsyncLazy can not await multiple times when task is not completed 2020-06-18 03:02:01 +09:00
neuecc
769b5c6bab UniTaskCompletionSource can await multiple times(same behaviour as TaskCompletionSource) 2020-06-18 02:34:56 +09:00
neuecc
bdd569e213 fix can not close application in mono build 2020-06-17 21:37:45 +09:00
neuecc
5bfff5bc24 Subscribe ReadMe 2020-06-15 22:46:01 +09:00
neuecc
edf32496e4 re 2020-06-15 15:29:12 +09:00
neuecc
785f5837d1 Merge remote-tracking branch 'origin/master' 2020-06-15 15:28:29 +09:00
neuecc
8c9272bc9f 2.0.18 2020-06-15 15:26:28 +09:00
neuecc
3e00735b3d Add AsUniTaskAsyncEnumerable/AsAsyncEnumerable in .NET Core 2020-06-15 15:23:25 +09:00
neuecc
00a1be8666 await UnityWebRequestAsyncOperation throws UnityWebRequestException when isHttpError or isNetworkError 2020-06-15 15:23:07 +09:00
neuecc
a2783d3c8a yes meta 2020-06-15 12:29:46 +09:00
Yoshifumi Kawai
85d1a8a4a4 Update README.md 2020-06-14 15:44:40 +09:00
74 changed files with 5458 additions and 941 deletions

View File

@@ -208,7 +208,7 @@ await task;
await task; // NG, throws Exception await task; // NG, throws Exception
``` ```
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Prevent()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope. Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
Cancellation and Exception handling Cancellation and Exception handling
--- ---
@@ -447,9 +447,11 @@ For debug use, enable tracking and capture stacktrace is useful but it it declin
External Assets External Assets
--- ---
In default, UniTask supports DOTween and Addressables(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable). In default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField` event extensions like standard uGUI `InputField`), DOTween(`Tween` as awaitable) and Addressables(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable).
For DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it. There are defined in separated asmdef like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
TextMeshPro and Addressables support are automatically enabled when import there package from package manager. However DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it.
```csharp ```csharp
// sequential // sequential
@@ -494,11 +496,19 @@ await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsy
}); });
``` ```
Fire and Forget style(for example, event handling), also you can use `Subscribe`.
```csharp
okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).Subscribe(_ =>
{
});
```
Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAsyncEnumerable` is defined in `UniTask.Linq` asmdef. Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAsyncEnumerable` is defined in `UniTask.Linq` asmdef.
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them. It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`. `UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`. The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
@@ -616,10 +626,10 @@ A pull-type asynchronous stream does not get the next values until the asynchron
```csharp ```csharp
// can not get click event during 3 seconds complete. // can not get click event during 3 seconds complete.
await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync() await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync(async x =>
{ {
await UniTask.Delay(TimeSpan.FromSeconds(3)); await UniTask.Delay(TimeSpan.FromSeconds(3));
} });
``` ```
It is useful(prevent double-click) but not useful in sometimes. It is useful(prevent double-click) but not useful in sometimes.
@@ -628,10 +638,19 @@ Using `Queue()` method, which will also queue events during asynchronous process
```csharp ```csharp
// queued message in asynchronous processing // queued message in asynchronous processing
await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync() await button.OnClickAsAsyncEnumerable().Queue().ForEachAwaitAsync(async x =>
{ {
await UniTask.Delay(TimeSpan.FromSeconds(3)); await UniTask.Delay(TimeSpan.FromSeconds(3));
} });
```
Or use `Subscribe`, fire and forget style.
```csharp
button.OnClickAsAsyncEnumerable().Subscribe(async x =>
{
await UniTask.Delay(TimeSpan.FromSeconds(3));
});
``` ```
Channel Channel
@@ -781,7 +800,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`. or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.15`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.15`. If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.19`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.19`.
### Install via OpenUPM ### Install via OpenUPM

View File

@@ -0,0 +1,101 @@
#if !NETSTANDARD2_0
#pragma warning disable 0649
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Threading.Tasks.Sources;
namespace Cysharp.Threading.Tasks
{
public static class AsyncEnumerableExtensions
{
public static IUniTaskAsyncEnumerable<T> AsUniTaskAsyncEnumerable<T>(this IAsyncEnumerable<T> source)
{
return new AsyncEnumerableToUniTaskAsyncEnumerable<T>(source);
}
public static IAsyncEnumerable<T> AsAsyncEnumerable<T>(this IUniTaskAsyncEnumerable<T> source)
{
return new UniTaskAsyncEnumerableToAsyncEnumerable<T>(source);
}
sealed class AsyncEnumerableToUniTaskAsyncEnumerable<T> : IUniTaskAsyncEnumerable<T>
{
readonly IAsyncEnumerable<T> source;
public AsyncEnumerableToUniTaskAsyncEnumerable(IAsyncEnumerable<T> source)
{
this.source = source;
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source.GetAsyncEnumerator(cancellationToken));
}
sealed class Enumerator : IUniTaskAsyncEnumerator<T>
{
readonly IAsyncEnumerator<T> enumerator;
public Enumerator(IAsyncEnumerator<T> enumerator)
{
this.enumerator = enumerator;
}
public T Current => enumerator.Current;
public async UniTask DisposeAsync()
{
await enumerator.DisposeAsync();
}
public async UniTask<bool> MoveNextAsync()
{
return await enumerator.MoveNextAsync();
}
}
}
sealed class UniTaskAsyncEnumerableToAsyncEnumerable<T> : IAsyncEnumerable<T>
{
readonly IUniTaskAsyncEnumerable<T> source;
public UniTaskAsyncEnumerableToAsyncEnumerable(IUniTaskAsyncEnumerable<T> source)
{
this.source = source;
}
public IAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new Enumerator(source.GetAsyncEnumerator(cancellationToken));
}
sealed class Enumerator : IAsyncEnumerator<T>
{
readonly IUniTaskAsyncEnumerator<T> enumerator;
public Enumerator(IUniTaskAsyncEnumerator<T> enumerator)
{
this.enumerator = enumerator;
}
public T Current => enumerator.Current;
public ValueTask DisposeAsync()
{
return enumerator.DisposeAsync();
}
public ValueTask<bool> MoveNextAsync()
{
return enumerator.MoveNextAsync();
}
}
}
}
}
#endif

View File

@@ -26,15 +26,14 @@ namespace Cysharp.Threading.Tasks
#endif #endif
} }
public static UniTask<T> AsUniTask<T>(this ValueTask<T> task, bool useCurrentSynchronizationContext = true) public static async UniTask<T> AsUniTask<T>(this ValueTask<T> task)
{ {
// NOTE: get _obj and _token directly for low overhead conversion but not yet implemented. return await task;
return task.AsTask().AsUniTask(useCurrentSynchronizationContext);
} }
public static UniTask AsUniTask(this ValueTask task, bool useCurrentSynchronizationContext = true) public static async UniTask AsUniTask(this ValueTask task)
{ {
return task.AsTask().AsUniTask(useCurrentSynchronizationContext); await task;
} }
#if NETSTANDARD2_0 #if NETSTANDARD2_0

View File

@@ -36,6 +36,7 @@
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs; ..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;

View File

@@ -0,0 +1,167 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class AsyncLazyTest
{
[Fact]
public async Task LazyLazy()
{
{
var l = UniTask.Lazy(() => After());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await a;
await b;
await c;
}
{
var l = UniTask.Lazy(() => AfterException());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
[Fact]
public async Task LazyImmediate()
{
{
var l = UniTask.Lazy(() => UniTask.FromResult(1).AsUniTask());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await a;
await b;
await c;
}
{
var l = UniTask.Lazy(() => UniTask.FromException(new TaskTestException()));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
static async UniTask AwaitAwait(UniTask t)
{
await t;
}
async UniTask After()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
await UniTask.Yield();
}
async UniTask AfterException()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
throw new TaskTestException();
}
}
public class AsyncLazyTest2
{
[Fact]
public async Task LazyLazy()
{
{
var l = UniTask.Lazy(() => After());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
var a2 = await a;
var b2 = await b;
var c2 = await c;
(a2, b2, c2).Should().Be((10, 10, 10));
}
{
var l = UniTask.Lazy(() => AfterException());
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
[Fact]
public async Task LazyImmediate()
{
{
var l = UniTask.Lazy(() => UniTask.FromResult(1));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
var a2 = await a;
var b2 = await b;
var c2 = await c;
(a2, b2, c2).Should().Be((1, 1, 1));
}
{
var l = UniTask.Lazy(() => UniTask.FromException<int>(new TaskTestException()));
var a = AwaitAwait(l.Task);
var b = AwaitAwait(l.Task);
var c = AwaitAwait(l.Task);
await Assert.ThrowsAsync<TaskTestException>(async () => await a);
await Assert.ThrowsAsync<TaskTestException>(async () => await b);
await Assert.ThrowsAsync<TaskTestException>(async () => await c);
}
}
static async UniTask<int> AwaitAwait(UniTask<int> t)
{
return await t;
}
async UniTask<int> After()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
await UniTask.Yield();
return 10;
}
async UniTask<int> AfterException()
{
await UniTask.Yield();
Thread.Sleep(TimeSpan.FromSeconds(1));
await UniTask.Yield();
throw new TaskTestException();
}
}
}

View File

@@ -0,0 +1,590 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Channels;
using Cysharp.Threading.Tasks.Linq;
using System.Threading.Tasks;
using Xunit;
namespace NetCoreTests
{
public class CompletionSourceTest
{
[Fact]
public async Task SetFirst()
{
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetResult();
await tcs.Task; // ok.
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task SingleOnFirst()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetResult();
await a;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiOne()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetResult();
await a;
await b;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiTwo()
{
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetResult();
await a;
await b;
await c;
await tcs.Task; // ok.
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await c);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource();
async UniTask Await()
{
await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
class TestException : Exception
{
}
}
public class CompletionSourceTest2
{
[Fact]
public async Task SetFirst()
{
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetResult(10);
var a = await tcs.Task; // ok.
var b = await tcs.Task; // ok.
a.Should().Be(10);
b.Should().Be(10);
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task SingleOnFirst()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await tcs.Task; // ok.
r1.Should().Be(10);
r2.Should().Be(10);
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiOne()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await b;
var r3 = await tcs.Task; // ok.
(r1, r2, r3).Should().Be((10, 10, 10));
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
[Fact]
public async Task MultiTwo()
{
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetResult(10);
var r1 = await a;
var r2 = await b;
var r3 = await c;
var r4 = await tcs.Task; // ok.
(r1, r2, r3, r4).Should().Be((10, 10, 10, 10));
tcs.Task.Status.Should().Be(UniTaskStatus.Succeeded);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new TestException());
await Assert.ThrowsAsync<TestException>(async () => await a);
await Assert.ThrowsAsync<TestException>(async () => await b);
await Assert.ThrowsAsync<TestException>(async () => await c);
await Assert.ThrowsAsync<TestException>(async () => await tcs.Task);
tcs.Task.Status.Should().Be(UniTaskStatus.Faulted);
}
var cts = new CancellationTokenSource();
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetException(new OperationCanceledException(cts.Token));
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
{
var tcs = new UniTaskCompletionSource<int>();
async UniTask<int> Await()
{
return await tcs.Task;
}
var a = Await();
var b = Await();
var c = Await();
tcs.TrySetCanceled(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await a)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await b)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await c)).CancellationToken.Should().Be(cts.Token);
(await Assert.ThrowsAsync<OperationCanceledException>(async () => await tcs.Task)).CancellationToken.Should().Be(cts.Token);
tcs.Task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
class TestException : Exception
{
}
}
}

View File

@@ -7,113 +7,239 @@ namespace Cysharp.Threading.Tasks
{ {
public class AsyncLazy public class AsyncLazy
{ {
Func<UniTask> valueFactory; static Action<object> continuation = SetCompletionSource;
UniTask target;
Func<UniTask> taskFactory;
UniTaskCompletionSource completionSource;
UniTask.Awaiter awaiter;
object syncLock; object syncLock;
bool initialized; bool initialized;
public AsyncLazy(Func<UniTask> valueFactory) public AsyncLazy(Func<UniTask> taskFactory)
{ {
this.valueFactory = valueFactory; this.taskFactory = taskFactory;
this.target = default; this.completionSource = new UniTaskCompletionSource();
this.syncLock = new object(); this.syncLock = new object();
this.initialized = false; this.initialized = false;
} }
internal AsyncLazy(UniTask value) internal AsyncLazy(UniTask task)
{ {
this.valueFactory = null; this.taskFactory = null;
this.target = value; this.completionSource = new UniTaskCompletionSource();
this.syncLock = null; this.syncLock = null;
this.initialized = true; this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
} }
public UniTask Task => EnsureInitialized(); public UniTask Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask.Awaiter GetAwaiter() => EnsureInitialized().GetAwaiter();
UniTask EnsureInitialized() public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{ {
if (Volatile.Read(ref initialized)) if (Volatile.Read(ref initialized))
{ {
return target; return;
} }
return EnsureInitializedCore(); EnsureInitializedCore();
} }
UniTask EnsureInitializedCore() void EnsureInitializedCore()
{ {
lock (syncLock) lock (syncLock)
{ {
if (!Volatile.Read(ref initialized)) if (!Volatile.Read(ref initialized))
{ {
var f = Interlocked.Exchange(ref valueFactory, null); var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null) if (f != null)
{ {
target = f().Preserve(); // with preserve(allow multiple await). var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true); Volatile.Write(ref initialized, true);
} }
} }
} }
}
return target; void SetCompletionSource(in UniTask.Awaiter awaiter)
{
try
{
awaiter.GetResult();
completionSource.TrySetResult();
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy)state;
try
{
self.awaiter.GetResult();
self.completionSource.TrySetResult();
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
} }
} }
public class AsyncLazy<T> public class AsyncLazy<T>
{ {
Func<UniTask<T>> valueFactory; static Action<object> continuation = SetCompletionSource;
UniTask<T> target;
Func<UniTask<T>> taskFactory;
UniTaskCompletionSource<T> completionSource;
UniTask<T>.Awaiter awaiter;
object syncLock; object syncLock;
bool initialized; bool initialized;
public AsyncLazy(Func<UniTask<T>> valueFactory) public AsyncLazy(Func<UniTask<T>> taskFactory)
{ {
this.valueFactory = valueFactory; this.taskFactory = taskFactory;
this.target = default; this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = new object(); this.syncLock = new object();
this.initialized = false; this.initialized = false;
} }
internal AsyncLazy(UniTask<T> value) internal AsyncLazy(UniTask<T> task)
{ {
this.valueFactory = null; this.taskFactory = null;
this.target = value; this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = null; this.syncLock = null;
this.initialized = true; this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
} }
public UniTask<T> Task => EnsureInitialized(); public UniTask<T> Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask<T>.Awaiter GetAwaiter() => EnsureInitialized().GetAwaiter();
UniTask<T> EnsureInitialized() public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{ {
if (Volatile.Read(ref initialized)) if (Volatile.Read(ref initialized))
{ {
return target; return;
} }
return EnsureInitializedCore(); EnsureInitializedCore();
} }
UniTask<T> EnsureInitializedCore() void EnsureInitializedCore()
{ {
lock (syncLock) lock (syncLock)
{ {
if (!Volatile.Read(ref initialized)) if (!Volatile.Read(ref initialized))
{ {
var f = Interlocked.Exchange(ref valueFactory, null); var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null) if (f != null)
{ {
target = f().Preserve(); // with preserve(allow multiple await). var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true); Volatile.Write(ref initialized, true);
} }
} }
} }
}
return target; void SetCompletionSource(in UniTask<T>.Awaiter awaiter)
{
try
{
var result = awaiter.GetResult();
completionSource.TrySetResult(result);
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy<T>)state;
try
{
var result = self.awaiter.GetResult();
self.completionSource.TrySetResult(result);
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
} }
} }
} }

View File

@@ -143,14 +143,6 @@ namespace Cysharp.Threading.Tasks
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitAsyncSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
static void CancellationCallback(object state) static void CancellationCallback(object state)
{ {
var self = (WaitAsyncSource)state; var self = (WaitAsyncSource)state;
@@ -468,14 +460,6 @@ namespace Cysharp.Threading.Tasks
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitAsyncSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
static void CancellationCallback(object state) static void CancellationCallback(object state)
{ {
var self = (WaitAsyncSource)state; var self = (WaitAsyncSource)state;

View File

@@ -239,14 +239,6 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~AsyncUniTask()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
internal sealed class AsyncUniTask<TStateMachine, T> : IStateMachineRunnerPromise<T>, IUniTaskSource<T>, ITaskPoolNode<AsyncUniTask<TStateMachine, T>> internal sealed class AsyncUniTask<TStateMachine, T> : IStateMachineRunnerPromise<T>, IUniTaskSource<T>, ITaskPoolNode<AsyncUniTask<TStateMachine, T>>
@@ -376,14 +368,6 @@ namespace Cysharp.Threading.Tasks.CompilerServices
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~AsyncUniTask()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
} }

View File

@@ -134,14 +134,6 @@ namespace Cysharp.Threading.Tasks
return pool.TryPush(this); return pool.TryPush(this);
} }
~EnumeratorPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
// Unwrap YieldInstructions // Unwrap YieldInstructions
static IEnumerator ConsumeEnumerator(IEnumerator enumerator) static IEnumerator ConsumeEnumerator(IEnumerator enumerator)

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a5b9231662e24c942b544bd85d4b39cb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -11,7 +11,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
namespace Cysharp.Threading.Tasks namespace Cysharp.Threading.Tasks
{ {
public static class AddressableAsyncExtensions public static class AddressablesAsyncExtensions
{ {
#region AsyncOperationHandle #region AsyncOperationHandle
@@ -193,14 +193,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AsyncOperationHandleWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource> sealed class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource>
@@ -314,14 +306,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AsyncOperationHandleConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion
@@ -512,14 +496,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AsyncOperationHandleWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>> sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
@@ -637,14 +613,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AsyncOperationHandleConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion

View File

@@ -0,0 +1,22 @@
{
"name": "UniTask.Addressables",
"references": [
"UniTask",
"Unity.ResourceManager"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.addressables",
"expression": "",
"define": "UNITASK_ADDRESSABLE_SUPPORT"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 593a5b492d29ac6448b1ebf7f035ef33
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 25cb2f742bfeb1d48a4e65d3140b955d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -278,14 +278,6 @@ namespace Cysharp.Threading.Tasks
originalUpdateAction = default; originalUpdateAction = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~TweenConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
} }

View File

@@ -0,0 +1,22 @@
{
"name": "UniTask.DOTween",
"references": [
"UniTask",
"DOTween.Modules"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.demigiant.dotween",
"expression": "",
"define": "UNITASK_DOTWEEN_SUPPORT"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 029c1c1b674aaae47a6841a0b89ad80e
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f89da606bde9a4e4e94ae1189a029887
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,224 @@
#if UNITASK_TEXTMESHPRO_SUPPORT
using System;
using System.Threading;
using TMPro;
namespace Cysharp.Threading.Tasks
{
public static partial class TextMeshProAsyncExtensions
{
public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, cancellationToken, false);
}
public static UniTask<string> OnValueChangedAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnValueChangedAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnValueChangedAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnValueChangedAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onValueChanged, cancellationToken);
}
public static IAsyncEndEditEventHandler<string> GetAsyncEndEditEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncEndEditEventHandler<string> GetAsyncEndEditEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, cancellationToken, false);
}
public static UniTask<string> OnEndEditAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnEndEditAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnEndEditAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnEndEditAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onEndEdit, cancellationToken);
}
public static IAsyncEndTextSelectionEventHandler<(string, int, int)> GetAsyncEndTextSelectionEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncEndTextSelectionEventHandler<(string, int, int)> GetAsyncEndTextSelectionEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken, false);
}
public static UniTask<(string, int, int)> OnEndTextSelectionAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<(string, int, int)> OnEndTextSelectionAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnEndTextSelectionAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnEndTextSelectionAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken);
}
public static IAsyncTextSelectionEventHandler<(string, int, int)> GetAsyncTextSelectionEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncTextSelectionEventHandler<(string, int, int)> GetAsyncTextSelectionEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken, false);
}
public static UniTask<(string, int, int)> OnTextSelectionAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<(string, int, int)> OnTextSelectionAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnTextSelectionAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<(string, int, int)> OnTextSelectionAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken);
}
public static IAsyncDeselectEventHandler<string> GetAsyncDeselectEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncDeselectEventHandler<string> GetAsyncDeselectEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, cancellationToken, false);
}
public static UniTask<string> OnDeselectAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnDeselectAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onDeselect, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnDeselectAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnDeselectAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onDeselect, cancellationToken);
}
public static IAsyncSelectEventHandler<string> GetAsyncSelectEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncSelectEventHandler<string> GetAsyncSelectEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, cancellationToken, false);
}
public static UniTask<string> OnSelectAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnSelectAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSelect, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnSelectAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnSelectAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSelect, cancellationToken);
}
public static IAsyncSubmitEventHandler<string> GetAsyncSubmitEventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsyncSubmitEventHandler<string> GetAsyncSubmitEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, cancellationToken, false);
}
public static UniTask<string> OnSubmitAsync(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<string> OnSubmitAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<string>(inputField.onSubmit, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<string> OnSubmitAsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<string> OnSubmitAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSubmit, cancellationToken);
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 79f4f2475e0b2c44e97ed1dee760627b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
<#
var handlers = new (string name, string type)[] {
("ValueChanged", "string"),
("EndEdit", "string"),
("EndTextSelection", "(string, int, int)"),
("TextSelection", "(string, int, int)"),
("Deselect", "string"),
("Select", "string"),
("Submit", "string"),
};
Func<string, bool> shouldConvert = x => x.EndsWith("TextSelection");
Func<string, string> eventName = x => shouldConvert(x) ? $"new TextSelectionEventConverter(inputField.on{x})" : $"inputField.on{x}";
#>
#if UNITASK_TEXTMESHPRO_SUPPORT
using System;
using System.Threading;
using TMPro;
namespace Cysharp.Threading.Tasks
{
public static partial class TextMeshProAsyncExtensions
{
<# foreach(var (name, type) in handlers) { #>
public static IAsync<#= (name) #>EventHandler<<#= type #>> GetAsync<#= (name) #>EventHandler(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy(), false);
}
public static IAsync<#= (name) #>EventHandler<<#= type #>> GetAsync<#= (name) #>EventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, cancellationToken, false);
}
public static UniTask<<#= type #>> On<#= (name) #>Async(this TMP_InputField inputField)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
}
public static UniTask<<#= type #>> On<#= (name) #>Async(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, cancellationToken, true).OnInvokeAsync();
}
public static IUniTaskAsyncEnumerable<<#= type #>> On<#= (name) #>AsAsyncEnumerable(this TMP_InputField inputField)
{
return new UnityEventHandlerAsyncEnumerable<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy());
}
public static IUniTaskAsyncEnumerable<<#= type #>> On<#= (name) #>AsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
{
return new UnityEventHandlerAsyncEnumerable<<#= type #>>(<#= eventName(name) #>, cancellationToken);
}
<# } #>
}
}
#endif

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e9bb9fc551a975d44a7180e022a2debe
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,68 @@
#if UNITASK_TEXTMESHPRO_SUPPORT
using System;
using System.Threading;
using TMPro;
using UnityEngine.Events;
namespace Cysharp.Threading.Tasks
{
public static partial class TextMeshProAsyncExtensions
{
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMP_Text text, bool rebindOnError = true)
{
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
}
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
}
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
{
var repeat = false;
BIND_AGAIN:
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (true)
{
bool moveNext;
try
{
moveNext = await e.MoveNextAsync();
repeat = false;
}
catch (Exception ex)
{
if (ex is OperationCanceledException) return;
if (rebindOnError && !repeat)
{
repeat = true;
goto BIND_AGAIN;
}
else
{
throw;
}
}
if (!moveNext) return;
text.text = e.Current;
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b6ba480edafb67d4e91bb10feb64fae5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,22 @@
{
"name": "UniTask.TextMeshPro",
"references": [
"UniTask",
"Unity.TextMeshPro"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.textmeshpro",
"expression": "",
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: dc47925d1a5fa2946bdd37746b2b5d48
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,7 +9,7 @@ namespace Cysharp.Threading.Tasks.Internal
{ {
const int MaxArrayLength = 0X7FEFFFFF; const int MaxArrayLength = 0X7FEFFFFF;
const int InitialSize = 16; const int InitialSize = 16;
readonly PlayerLoopTiming timing; readonly PlayerLoopTiming timing;
SpinLock gate = new SpinLock(); SpinLock gate = new SpinLock();
@@ -173,7 +173,14 @@ namespace Cysharp.Threading.Tasks.Internal
var action = actionList[i]; var action = actionList[i];
actionList[i] = null; actionList[i] = null;
action(); try
{
action();
}
catch (Exception ex)
{
UnityEngine.Debug.LogException(ex);
}
} }
{ {

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine.Networking;
namespace Cysharp.Threading.Tasks.Internal
{
internal static class UnityWebRequestResultExtensions
{
public static bool IsError(this UnityWebRequest unityWebRequest)
{
#if UNITY_2020_2_OR_NEWER
var result = unityWebRequest.result;
return (result == UnityWebRequest.Result.ConnectionError)
|| (result == UnityWebRequest.Result.DataProcessingError)
|| (result == UnityWebRequest.Result.ProtocolError);
#else
return unityWebRequest.isHttpError || unityWebRequest.isNetworkError;
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 111ba0e639de1d7428af6c823ead4918
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,35 @@
using System;
using System.Diagnostics;
namespace Cysharp.Threading.Tasks.Internal
{
internal readonly struct ValueStopwatch
{
static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
readonly long startTimestamp;
public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
ValueStopwatch(long startTimestamp)
{
this.startTimestamp = startTimestamp;
}
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
public long ElapsedTicks
{
get
{
if (startTimestamp == 0)
{
throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew().");
}
var delta = Stopwatch.GetTimestamp() - startTimestamp;
return (long)(delta * TimestampToTicks);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f16fb466974ad034c8732c79c7fd67ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -29,6 +29,16 @@ namespace Cysharp.Threading.Tasks.Linq
return cts; return cts;
} }
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTaskVoid> action)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
var cts = new CancellationTokenDisposable();
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cts.Token).Forget();
return cts;
}
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> action, CancellationToken cancellationToken) public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> action, CancellationToken cancellationToken)
{ {
Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(source, nameof(source));
@@ -45,6 +55,14 @@ namespace Cysharp.Threading.Tasks.Linq
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget(); Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
} }
public static void Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTaskVoid> action, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(action, nameof(action));
Subscribes.SubscribeCore(source, action, Subscribes.NopError, Subscribes.NopCompleted, cancellationToken).Forget();
}
// OnNext, OnError // OnNext, OnError
public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action<Exception> onError) public static IDisposable Subscribe<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Action<TSource> onNext, Action<Exception> onError)
@@ -234,6 +252,38 @@ namespace Cysharp.Threading.Tasks.Linq
} }
} }
public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTaskVoid> onNext, Action<Exception> onError, Action onCompleted, CancellationToken cancellationToken)
{
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (await e.MoveNextAsync())
{
onNext(e.Current, cancellationToken).Forget();
}
onCompleted();
}
catch (Exception ex)
{
if (onError == NopError)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
return;
}
if (ex is OperationCanceledException) return;
onError(ex);
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, IObserver<TSource> observer, CancellationToken cancellationToken) public static async UniTaskVoid SubscribeCore<TSource>(IUniTaskAsyncEnumerable<TSource> source, IObserver<TSource> observer, CancellationToken cancellationToken)
{ {
var e = source.GetAsyncEnumerator(cancellationToken); var e = source.GetAsyncEnumerator(cancellationToken);

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 263479eb04c189741931fc0e2f615c2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -100,7 +100,7 @@ namespace Cysharp.Threading.Tasks.Linq
if (this.period <= 0) this.period = 1; if (this.period <= 0) this.period = 1;
} }
this.initialFrame = Time.frameCount; this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
this.dueTimePhase = true; this.dueTimePhase = true;
this.updateTiming = updateTiming; this.updateTiming = updateTiming;
this.ignoreTimeScale = ignoreTimeScale; this.ignoreTimeScale = ignoreTimeScale;
@@ -220,7 +220,7 @@ namespace Cysharp.Threading.Tasks.Linq
if (periodFrameCount <= 0) periodFrameCount = 1; if (periodFrameCount <= 0) periodFrameCount = 1;
} }
this.initialFrame = Time.frameCount; this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
this.dueTimePhase = true; this.dueTimePhase = true;
this.dueTimeFrameCount = dueTimeFrameCount; this.dueTimeFrameCount = dueTimeFrameCount;
this.periodFrameCount = periodFrameCount; this.periodFrameCount = periodFrameCount;

View File

@@ -94,6 +94,8 @@ namespace Cysharp.Threading.Tasks
public static int MainThreadId => mainThreadId; public static int MainThreadId => mainThreadId;
internal static string ApplicationDataPath => applicationDataPath; internal static string ApplicationDataPath => applicationDataPath;
public static bool IsMainThread => Thread.CurrentThread.ManagedThreadId == mainThreadId;
static int mainThreadId; static int mainThreadId;
static string applicationDataPath; static string applicationDataPath;
static SynchronizationContext unitySynchronizationContetext; static SynchronizationContext unitySynchronizationContetext;

View File

@@ -1,5 +1,6 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using Cysharp.Threading.Tasks.Internal;
using System; using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
@@ -95,6 +96,16 @@ namespace Cysharp.Threading.Tasks
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token); : new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
} }
public static UniTask DelayRealtime(TimeSpan delayTimeSpan, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
}
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
}
sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise> sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
{ {
static TaskPool<YieldPromise> pool; static TaskPool<YieldPromise> pool;
@@ -181,14 +192,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~YieldPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class NextFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<NextFramePromise> sealed class NextFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<NextFramePromise>
@@ -221,7 +224,7 @@ namespace Cysharp.Threading.Tasks
result = new NextFramePromise(); result = new NextFramePromise();
} }
result.frameCount = Time.frameCount; result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@@ -283,14 +286,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~NextFramePromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise> sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
@@ -328,7 +323,7 @@ namespace Cysharp.Threading.Tasks
result.delayFrameCount = delayFrameCount; result.delayFrameCount = delayFrameCount;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.initialFrame = Time.frameCount; result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@@ -406,14 +401,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~DelayFramePromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise> sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
@@ -427,7 +414,7 @@ namespace Cysharp.Threading.Tasks
} }
int initialFrame; int initialFrame;
float delayFrameTimeSpan; float delayTimeSpan;
float elapsed; float elapsed;
CancellationToken cancellationToken; CancellationToken cancellationToken;
@@ -437,7 +424,7 @@ namespace Cysharp.Threading.Tasks
{ {
} }
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token) public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{ {
if (cancellationToken.IsCancellationRequested) if (cancellationToken.IsCancellationRequested)
{ {
@@ -450,9 +437,9 @@ namespace Cysharp.Threading.Tasks
} }
result.elapsed = 0.0f; result.elapsed = 0.0f;
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds; result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
result.initialFrame = Time.frameCount; result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@@ -506,7 +493,7 @@ namespace Cysharp.Threading.Tasks
} }
elapsed += Time.deltaTime; elapsed += Time.deltaTime;
if (elapsed >= delayFrameTimeSpan) if (elapsed >= delayTimeSpan)
{ {
core.TrySetResult(null); core.TrySetResult(null);
return false; return false;
@@ -519,19 +506,11 @@ namespace Cysharp.Threading.Tasks
{ {
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
core.Reset(); core.Reset();
delayFrameTimeSpan = default; delayTimeSpan = default;
elapsed = default; elapsed = default;
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~DelayPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class DelayIgnoreTimeScalePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayIgnoreTimeScalePromise> sealed class DelayIgnoreTimeScalePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayIgnoreTimeScalePromise>
@@ -569,7 +548,7 @@ namespace Cysharp.Threading.Tasks
result.elapsed = 0.0f; result.elapsed = 0.0f;
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds; result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
result.initialFrame = Time.frameCount; result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.cancellationToken = cancellationToken; result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
@@ -642,13 +621,103 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
}
~DelayIgnoreTimeScalePromise() sealed class DelayRealtimePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayRealtimePromise>
{
static TaskPool<DelayRealtimePromise> pool;
public DelayRealtimePromise NextNode { get; set; }
static DelayRealtimePromise()
{ {
if (TryReturn()) TaskPool.RegisterSizeGetter(typeof(DelayRealtimePromise), () => pool.Size);
}
long delayTimeSpanTicks;
ValueStopwatch stopwatch;
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<AsyncUnit> core;
DelayRealtimePromise()
{
}
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{ {
GC.ReRegisterForFinalize(this); return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
} }
if (!pool.TryPop(out var result))
{
result = new DelayRealtimePromise();
}
result.stopwatch = ValueStopwatch.StartNew();
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
TryReturn();
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
{
core.TrySetResult(AsyncUnit.Default);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
stopwatch = default;
cancellationToken = default;
return pool.TryPush(this);
} }
} }
} }

View File

@@ -11,10 +11,7 @@ namespace Cysharp.Threading.Tasks
{ {
static readonly UniTask CanceledUniTask = new Func<UniTask>(() => static readonly UniTask CanceledUniTask = new Func<UniTask>(() =>
{ {
var promise = new UniTaskCompletionSource(); return new UniTask(new CanceledResultSource(CancellationToken.None), 0);
promise.TrySetCanceled(CancellationToken.None);
promise.MarkHandled();
return promise.Task;
})(); })();
static class CanceledUniTaskCache<T> static class CanceledUniTaskCache<T>
@@ -23,10 +20,7 @@ namespace Cysharp.Threading.Tasks
static CanceledUniTaskCache() static CanceledUniTaskCache()
{ {
var promise = new UniTaskCompletionSource<T>(); Task = new UniTask<T>(new CanceledResultSource<T>(CancellationToken.None), 0);
promise.TrySetCanceled(CancellationToken.None);
promise.MarkHandled();
Task = promise.Task;
} }
} }
@@ -34,18 +28,22 @@ namespace Cysharp.Threading.Tasks
public static UniTask FromException(Exception ex) public static UniTask FromException(Exception ex)
{ {
var promise = new UniTaskCompletionSource(); if (ex is OperationCanceledException oce)
promise.TrySetException(ex); {
promise.MarkHandled(); return FromCanceled(oce.CancellationToken);
return promise.Task; }
return new UniTask(new ExceptionResultSource(ex), 0);
} }
public static UniTask<T> FromException<T>(Exception ex) public static UniTask<T> FromException<T>(Exception ex)
{ {
var promise = new UniTaskCompletionSource<T>(); if (ex is OperationCanceledException oce)
promise.TrySetException(ex); {
promise.MarkHandled(); return FromCanceled<T>(oce.CancellationToken);
return promise.Task; }
return new UniTask<T>(new ExceptionResultSource<T>(ex), 0);
} }
public static UniTask<T> FromResult<T>(T value) public static UniTask<T> FromResult<T>(T value)
@@ -61,10 +59,7 @@ namespace Cysharp.Threading.Tasks
} }
else else
{ {
var promise = new UniTaskCompletionSource(); return new UniTask(new CanceledResultSource(cancellationToken), 0);
promise.TrySetCanceled(cancellationToken);
promise.MarkHandled();
return promise.Task;
} }
} }
@@ -76,10 +71,7 @@ namespace Cysharp.Threading.Tasks
} }
else else
{ {
var promise = new UniTaskCompletionSource<T>(); return new UniTask<T>(new CanceledResultSource<T>(cancellationToken), 0);
promise.TrySetCanceled(cancellationToken);
promise.MarkHandled();
return promise.Task;
} }
} }
@@ -182,6 +174,136 @@ namespace Cysharp.Threading.Tasks
return new UniTask<T>(new DeferPromise<T>(factory), 0); return new UniTask<T>(new DeferPromise<T>(factory), 0);
} }
sealed class ExceptionResultSource : IUniTaskSource
{
readonly Exception exception;
public ExceptionResultSource(Exception exception)
{
this.exception = exception;
}
public void GetResult(short token)
{
throw exception;
}
public UniTaskStatus GetStatus(short token)
{
return UniTaskStatus.Faulted;
}
public UniTaskStatus UnsafeGetStatus()
{
return UniTaskStatus.Faulted;
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
continuation(state);
}
}
sealed class ExceptionResultSource<T> : IUniTaskSource<T>
{
readonly Exception exception;
public ExceptionResultSource(Exception exception)
{
this.exception = exception;
}
public T GetResult(short token)
{
throw exception;
}
void IUniTaskSource.GetResult(short token)
{
throw exception;
}
public UniTaskStatus GetStatus(short token)
{
return UniTaskStatus.Faulted;
}
public UniTaskStatus UnsafeGetStatus()
{
return UniTaskStatus.Faulted;
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
continuation(state);
}
}
sealed class CanceledResultSource : IUniTaskSource
{
readonly CancellationToken cancellationToken;
public CanceledResultSource(CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
}
public void GetResult(short token)
{
throw new OperationCanceledException(cancellationToken);
}
public UniTaskStatus GetStatus(short token)
{
return UniTaskStatus.Canceled;
}
public UniTaskStatus UnsafeGetStatus()
{
return UniTaskStatus.Canceled;
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
continuation(state);
}
}
sealed class CanceledResultSource<T> : IUniTaskSource<T>
{
readonly CancellationToken cancellationToken;
public CanceledResultSource(CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
}
public T GetResult(short token)
{
throw new OperationCanceledException(cancellationToken);
}
void IUniTaskSource.GetResult(short token)
{
throw new OperationCanceledException(cancellationToken);
}
public UniTaskStatus GetStatus(short token)
{
return UniTaskStatus.Canceled;
}
public UniTaskStatus UnsafeGetStatus()
{
return UniTaskStatus.Canceled;
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
continuation(state);
}
}
sealed class DeferPromise : IUniTaskSource sealed class DeferPromise : IUniTaskSource
{ {
Func<UniTask> factory; Func<UniTask> factory;

View File

@@ -50,6 +50,50 @@ namespace Cysharp.Threading.Tasks
} }
} }
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
try
{
await action();
}
finally
{
await UniTask.Yield();
}
}
else
{
await action();
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
try
{
await action(state);
}
finally
{
await UniTask.Yield();
}
}
else
{
await action(state);
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary> /// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true) public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true)
{ {
@@ -71,6 +115,27 @@ namespace Cysharp.Threading.Tasks
} }
} }
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
try
{
return await func();
}
finally
{
await UniTask.Yield();
}
}
else
{
return await func();
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary> /// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true) public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true)
{ {
@@ -92,6 +157,28 @@ namespace Cysharp.Threading.Tasks
return func(state); return func(state);
} }
} }
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true)
{
await UniTask.SwitchToThreadPool();
if (configureAwait)
{
try
{
return await func(state);
}
finally
{
await UniTask.Yield();
}
}
else
{
return await func(state);
}
}
} }
} }

View File

@@ -44,6 +44,14 @@ namespace Cysharp.Threading.Tasks
return new ReturnToMainThread(timing); return new ReturnToMainThread(timing);
} }
/// <summary>
/// Queue the action to PlayerLoop.
/// </summary>
public static void Post(Action action, PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
PlayerLoopHelper.AddContinuation(timing, action);
}
#endif #endif
public static SwitchToThreadPoolAwaitable SwitchToThreadPool() public static SwitchToThreadPoolAwaitable SwitchToThreadPool()

View File

@@ -137,14 +137,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitUntilPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise> sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
@@ -249,14 +241,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitWhilePromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise> sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
@@ -344,14 +328,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitUntilCanceledPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
// where T : UnityEngine.Object, can not add constraint // where T : UnityEngine.Object, can not add constraint
@@ -475,14 +451,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitUntilValueChangedUnityObjectPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class WaitUntilValueChangedStandardObjectPromise<T, U> : IUniTaskSource<U>, IPlayerLoopItem, ITaskPoolNode<WaitUntilValueChangedStandardObjectPromise<T, U>> sealed class WaitUntilValueChangedStandardObjectPromise<T, U> : IUniTaskSource<U>, IPlayerLoopItem, ITaskPoolNode<WaitUntilValueChangedStandardObjectPromise<T, U>>
@@ -604,14 +572,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~WaitUntilValueChangedStandardObjectPromise()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
} }
} }

View File

@@ -131,11 +131,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3)> WhenAll<T1, T2, T3>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3) public static UniTask<(T1, T2, T3)> WhenAll<T1, T2, T3>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3)
@@ -295,11 +290,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4)> WhenAll<T1, T2, T3, T4>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4) public static UniTask<(T1, T2, T3, T4)> WhenAll<T1, T2, T3, T4>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4)
@@ -495,11 +485,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5)> WhenAll<T1, T2, T3, T4, T5>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5) public static UniTask<(T1, T2, T3, T4, T5)> WhenAll<T1, T2, T3, T4, T5>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5)
@@ -731,11 +716,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6)> WhenAll<T1, T2, T3, T4, T5, T6>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6) public static UniTask<(T1, T2, T3, T4, T5, T6)> WhenAll<T1, T2, T3, T4, T5, T6>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6)
@@ -1003,11 +983,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7)> WhenAll<T1, T2, T3, T4, T5, T6, T7>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7) public static UniTask<(T1, T2, T3, T4, T5, T6, T7)> WhenAll<T1, T2, T3, T4, T5, T6, T7>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7)
@@ -1311,11 +1286,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8)
@@ -1655,11 +1625,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9)
@@ -2035,11 +2000,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10)
@@ -2451,11 +2411,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11)
@@ -2903,11 +2858,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12)
@@ -3391,11 +3341,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13)
@@ -3915,11 +3860,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14)
@@ -4475,11 +4415,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14, UniTask<T15> task15) public static UniTask<(T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15)> WhenAll<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14, UniTask<T15> task15)
@@ -5071,11 +5006,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
} }
} }

View File

@@ -45,7 +45,7 @@ namespace Cysharp.Threading.Tasks
public WhenAllPromise(<#= args #>) public WhenAllPromise(<#= args #>)
{ {
TaskTracker2.TrackActiveTask(this, 3); TaskTracker.TrackActiveTask(this, 3);
this.completedCount = 0; this.completedCount = 0;
<# for(var j = 1; j <= i; j++) { #> <# for(var j = 1; j <= i; j++) { #>
@@ -92,7 +92,7 @@ namespace Cysharp.Threading.Tasks
public (<#= t #>) GetResult(short token) public (<#= t #>) GetResult(short token)
{ {
TaskTracker2.RemoveTracking(this); TaskTracker.RemoveTracking(this);
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
return core.GetResult(token); return core.GetResult(token);
} }
@@ -116,11 +116,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
<# } #> <# } #>
} }

View File

@@ -142,11 +142,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
sealed class WhenAllPromise : IUniTaskSource sealed class WhenAllPromise : IUniTaskSource
@@ -237,11 +232,6 @@ namespace Cysharp.Threading.Tasks
{ {
core.OnCompleted(continuation, state, token); core.OnCompleted(continuation, state, token);
} }
~WhenAllPromise()
{
core.Reset();
}
} }
} }
} }

View File

@@ -127,11 +127,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3)> WhenAny<T1, T2, T3>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3)> WhenAny<T1, T2, T3>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3)
@@ -289,11 +284,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4)> WhenAny<T1, T2, T3, T4>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4)> WhenAny<T1, T2, T3, T4>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4)
@@ -488,11 +478,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5)> WhenAny<T1, T2, T3, T4, T5>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5)> WhenAny<T1, T2, T3, T4, T5>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5)
@@ -724,11 +709,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6)> WhenAny<T1, T2, T3, T4, T5, T6>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6)> WhenAny<T1, T2, T3, T4, T5, T6>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6)
@@ -997,11 +977,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7)> WhenAny<T1, T2, T3, T4, T5, T6, T7>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7)> WhenAny<T1, T2, T3, T4, T5, T6, T7>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7)
@@ -1307,11 +1282,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8)
@@ -1654,11 +1624,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9)
@@ -2038,11 +2003,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10)
@@ -2459,11 +2419,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11)
@@ -2917,11 +2872,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12)
@@ -3412,11 +3362,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12, T13 result13)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12, T13 result13)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13)
@@ -3944,11 +3889,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12, T13 result13, T14 result14)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12, T13 result13, T14 result14)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14)
@@ -4513,11 +4453,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12, T13 result13, T14 result14, T15 result15)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14, UniTask<T15> task15) public static UniTask<(int winArgumentIndex, T1 result1, T2 result2, T3 result3, T4 result4, T5 result5, T6 result6, T7 result7, T8 result8, T9 result9, T10 result10, T11 result11, T12 result12, T13 result13, T14 result14, T15 result15)> WhenAny<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(UniTask<T1> task1, UniTask<T2> task2, UniTask<T3> task3, UniTask<T4> task4, UniTask<T5> task5, UniTask<T6> task6, UniTask<T7> task7, UniTask<T8> task8, UniTask<T9> task9, UniTask<T10> task10, UniTask<T11> task11, UniTask<T12> task12, UniTask<T13> task13, UniTask<T14> task14, UniTask<T15> task15)
@@ -5119,11 +5054,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
} }

View File

@@ -37,7 +37,7 @@ namespace Cysharp.Threading.Tasks
public WhenAnyPromise(<#= args #>) public WhenAnyPromise(<#= args #>)
{ {
TaskTracker2.TrackActiveTask(this, 3); TaskTracker.TrackActiveTask(this, 3);
this.completedCount = 0; this.completedCount = 0;
<# for(var j = 1; j <= i; j++) { #> <# for(var j = 1; j <= i; j++) { #>
@@ -86,7 +86,7 @@ namespace Cysharp.Threading.Tasks
public (int, <#= tBool #>) GetResult(short token) public (int, <#= tBool #>) GetResult(short token)
{ {
TaskTracker2.RemoveTracking(this); TaskTracker.RemoveTracking(this);
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
return core.GetResult(token); return core.GetResult(token);
} }
@@ -110,11 +110,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
<# } #> <# } #>

View File

@@ -171,11 +171,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyLRPromise()
{
core.Reset();
}
} }
@@ -268,11 +263,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
sealed class WhenAnyPromise : IUniTaskSource<int> sealed class WhenAnyPromise : IUniTaskSource<int>
@@ -363,11 +353,6 @@ namespace Cysharp.Threading.Tasks
{ {
GetResult(token); GetResult(token);
} }
~WhenAnyPromise()
{
core.Reset();
}
} }
} }
} }

View File

@@ -1,9 +1,6 @@
{ {
"name": "UniTask", "name": "UniTask",
"references": [ "references": [
"Unity.ResourceManager",
"Unity.TextMeshPro",
"DOTween.Modules"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
@@ -13,21 +10,6 @@
"autoReferenced": true, "autoReferenced": true,
"defineConstraints": [], "defineConstraints": [],
"versionDefines": [ "versionDefines": [
{
"name": "com.unity.addressables",
"expression": "",
"define": "UNITASK_ADDRESSABLE_SUPPORT"
},
{
"name": "com.unity.textmeshpro",
"expression": "",
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
},
{
"name": "com.demigiant.dotween",
"expression": "",
"define": "UNITASK_DOTWEEN_SUPPORT"
}
], ],
"noEngineReferences": false "noEngineReferences": false
} }

View File

@@ -1,6 +1,7 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices; using System.Runtime.ExceptionServices;
@@ -38,13 +39,42 @@ namespace Cysharp.Threading.Tasks
{ {
} }
internal class ExceptionHolder
{
ExceptionDispatchInfo exception;
bool calledGet = false;
public ExceptionHolder(ExceptionDispatchInfo exception)
{
this.exception = exception;
}
public ExceptionDispatchInfo GetException()
{
if (!calledGet)
{
calledGet = true;
GC.SuppressFinalize(this);
}
return exception;
}
~ExceptionHolder()
{
if (!calledGet)
{
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
}
}
}
[StructLayout(LayoutKind.Auto)] [StructLayout(LayoutKind.Auto)]
public struct UniTaskCompletionSourceCore<TResult> public struct UniTaskCompletionSourceCore<TResult>
{ {
// Struct Size: TResult + (8 + 2 + 1 + 1 + 8 + 8) // Struct Size: TResult + (8 + 2 + 1 + 1 + 8 + 8)
TResult result; TResult result;
object error; // ExceptionDispatchInfo or OperationCanceledException object error; // ExceptionHolder or OperationCanceledException
short version; short version;
bool hasUnhandledError; bool hasUnhandledError;
int completedCount; // 0: completed == false int completedCount; // 0: completed == false
@@ -78,9 +108,9 @@ namespace Cysharp.Threading.Tasks
{ {
UniTaskScheduler.PublishUnobservedTaskException(oc); UniTaskScheduler.PublishUnobservedTaskException(oc);
} }
else if (error is ExceptionDispatchInfo ei) else if (error is ExceptionHolder e)
{ {
UniTaskScheduler.PublishUnobservedTaskException(ei.SourceException); UniTaskScheduler.PublishUnobservedTaskException(e.GetException().SourceException);
} }
} }
catch catch
@@ -129,7 +159,7 @@ namespace Cysharp.Threading.Tasks
} }
else else
{ {
this.error = ExceptionDispatchInfo.Capture(error); this.error = new ExceptionHolder(ExceptionDispatchInfo.Capture(error));
} }
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null) if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
@@ -209,9 +239,9 @@ namespace Cysharp.Threading.Tasks
{ {
throw oce; throw oce;
} }
else if (error is ExceptionDispatchInfo edi) else if (error is ExceptionHolder eh)
{ {
edi.Throw(); eh.GetException().Throw();
} }
throw new InvalidOperationException("Critical: invalid exception type was held."); throw new InvalidOperationException("Critical: invalid exception type was held.");
@@ -286,95 +316,6 @@ namespace Cysharp.Threading.Tasks
} }
} }
public class UniTaskCompletionSource : IUniTaskSource, IPromise
{
UniTaskCompletionSourceCore<AsyncUnit> core;
bool handled = false;
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[DebuggerHidden]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
core.MarkHandled();
TaskTracker.RemoveTracking(this);
}
}
public UniTask Task
{
[DebuggerHidden]
get
{
return new UniTask(this, core.Version);
}
}
[DebuggerHidden]
public void Reset()
{
// Reset, re-active tracker
handled = false;
TaskTracker.TrackActiveTask(this, 2);
core.Reset();
}
[DebuggerHidden]
public bool TrySetResult()
{
return core.TrySetResult(AsyncUnit.Default);
}
[DebuggerHidden]
public bool TrySetCanceled(CancellationToken cancellationToken = default)
{
return core.TrySetCanceled(cancellationToken);
}
[DebuggerHidden]
public bool TrySetException(Exception exception)
{
return core.TrySetException(exception);
}
[DebuggerHidden]
public void GetResult(short token)
{
MarkHandled();
core.GetResult(token);
}
[DebuggerHidden]
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
[DebuggerHidden]
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
[DebuggerHidden]
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
~UniTaskCompletionSource()
{
// clear error information.
core.Reset();
}
}
public class AutoResetUniTaskCompletionSource : IUniTaskSource, ITaskPoolNode<AutoResetUniTaskCompletionSource>, IPromise public class AutoResetUniTaskCompletionSource : IUniTaskSource, ITaskPoolNode<AutoResetUniTaskCompletionSource>, IPromise
{ {
static TaskPool<AutoResetUniTaskCompletionSource> pool; static TaskPool<AutoResetUniTaskCompletionSource> pool;
@@ -495,110 +436,6 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
return pool.TryPush(this); return pool.TryPush(this);
} }
~AutoResetUniTaskCompletionSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
return;
}
}
}
public class UniTaskCompletionSource<T> : IUniTaskSource<T>, IPromise<T>
{
UniTaskCompletionSourceCore<T> core;
bool handled = false;
[DebuggerHidden]
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[DebuggerHidden]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
core.MarkHandled();
TaskTracker.RemoveTracking(this);
}
}
[DebuggerHidden]
public UniTask<T> Task
{
get
{
return new UniTask<T>(this, core.Version);
}
}
[DebuggerHidden]
public void Reset()
{
handled = false;
core.Reset();
TaskTracker.TrackActiveTask(this, 2);
}
[DebuggerHidden]
public bool TrySetResult(T result)
{
return core.TrySetResult(result);
}
[DebuggerHidden]
public bool TrySetCanceled(CancellationToken cancellationToken = default)
{
return core.TrySetCanceled(cancellationToken);
}
[DebuggerHidden]
public bool TrySetException(Exception exception)
{
return core.TrySetException(exception);
}
[DebuggerHidden]
public T GetResult(short token)
{
MarkHandled();
return core.GetResult(token);
}
[DebuggerHidden]
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
[DebuggerHidden]
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
[DebuggerHidden]
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
[DebuggerHidden]
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
~UniTaskCompletionSource()
{
// clear error information.
core.Reset();
}
} }
public class AutoResetUniTaskCompletionSource<T> : IUniTaskSource<T>, ITaskPoolNode<AutoResetUniTaskCompletionSource<T>>, IPromise<T> public class AutoResetUniTaskCompletionSource<T> : IUniTaskSource<T>, ITaskPoolNode<AutoResetUniTaskCompletionSource<T>>, IPromise<T>
@@ -726,15 +563,377 @@ namespace Cysharp.Threading.Tasks
core.Reset(); core.Reset();
return pool.TryPush(this); return pool.TryPush(this);
} }
}
public class UniTaskCompletionSource : IUniTaskSource, IPromise
{
CancellationToken cancellationToken;
ExceptionHolder exception;
object gate;
Action<object> singleContinuation;
object singleState;
List<(Action<object>, object)> secondaryContinuationList;
~AutoResetUniTaskCompletionSource() int intStatus; // UniTaskStatus
bool handled = false;
public UniTaskCompletionSource()
{ {
if (TryReturn()) TaskTracker.TrackActiveTask(this, 2);
}
[DebuggerHidden]
internal void MarkHandled()
{
if (!handled)
{ {
GC.ReRegisterForFinalize(this); handled = true;
TaskTracker.RemoveTracking(this);
} }
} }
}
}
public UniTask Task
{
[DebuggerHidden]
get
{
return new UniTask(this, 0);
}
}
[DebuggerHidden]
public bool TrySetResult()
{
return TrySignalCompletion(UniTaskStatus.Succeeded);
}
[DebuggerHidden]
public bool TrySetCanceled(CancellationToken cancellationToken = default)
{
if (UnsafeGetStatus() != UniTaskStatus.Pending) return false;
this.cancellationToken = cancellationToken;
return TrySignalCompletion(UniTaskStatus.Canceled);
}
[DebuggerHidden]
public bool TrySetException(Exception exception)
{
if (exception is OperationCanceledException oce)
{
return TrySetCanceled(oce.CancellationToken);
}
if (UnsafeGetStatus() != UniTaskStatus.Pending) return false;
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
return TrySignalCompletion(UniTaskStatus.Faulted);
}
[DebuggerHidden]
public void GetResult(short token)
{
MarkHandled();
var status = (UniTaskStatus)intStatus;
switch (status)
{
case UniTaskStatus.Succeeded:
return;
case UniTaskStatus.Faulted:
exception.GetException().Throw();
return;
case UniTaskStatus.Canceled:
throw new OperationCanceledException(cancellationToken);
default:
case UniTaskStatus.Pending:
throw new InvalidOperationException("not yet completed.");
}
}
[DebuggerHidden]
public UniTaskStatus GetStatus(short token)
{
return (UniTaskStatus)intStatus;
}
[DebuggerHidden]
public UniTaskStatus UnsafeGetStatus()
{
return (UniTaskStatus)intStatus;
}
[DebuggerHidden]
public void OnCompleted(Action<object> continuation, object state, short token)
{
if (gate == null)
{
Interlocked.CompareExchange(ref gate, new object(), null);
}
var lockGate = Thread.VolatileRead(ref gate);
lock (lockGate) // wait TrySignalCompletion, after status is not pending.
{
if ((UniTaskStatus)intStatus != UniTaskStatus.Pending)
{
continuation(state);
return;
}
if (singleContinuation == null)
{
singleContinuation = continuation;
singleState = state;
}
else
{
if (secondaryContinuationList == null)
{
secondaryContinuationList = new List<(Action<object>, object)>();
}
secondaryContinuationList.Add((continuation, state));
}
}
}
[DebuggerHidden]
bool TrySignalCompletion(UniTaskStatus status)
{
if (Interlocked.CompareExchange(ref intStatus, (int)status, (int)UniTaskStatus.Pending) == (int)UniTaskStatus.Pending)
{
if (gate == null)
{
Interlocked.CompareExchange(ref gate, new object(), null);
}
var lockGate = Thread.VolatileRead(ref gate);
lock (lockGate) // wait OnCompleted.
{
if (singleContinuation != null)
{
try
{
singleContinuation(singleState);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
if (secondaryContinuationList != null)
{
foreach (var (c, state) in secondaryContinuationList)
{
try
{
c(state);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
}
singleContinuation = null;
singleState = null;
secondaryContinuationList = null;
}
return true;
}
return false;
}
}
public class UniTaskCompletionSource<T> : IUniTaskSource<T>, IPromise<T>
{
CancellationToken cancellationToken;
T result;
ExceptionHolder exception;
object gate;
Action<object> singleContinuation;
object singleState;
List<(Action<object>, object)> secondaryContinuationList;
int intStatus; // UniTaskStatus
bool handled = false;
public UniTaskCompletionSource()
{
TaskTracker.TrackActiveTask(this, 2);
}
[DebuggerHidden]
internal void MarkHandled()
{
if (!handled)
{
handled = true;
TaskTracker.RemoveTracking(this);
}
}
public UniTask<T> Task
{
[DebuggerHidden]
get
{
return new UniTask<T>(this, 0);
}
}
[DebuggerHidden]
public bool TrySetResult(T result)
{
if (UnsafeGetStatus() != UniTaskStatus.Pending) return false;
this.result = result;
return TrySignalCompletion(UniTaskStatus.Succeeded);
}
[DebuggerHidden]
public bool TrySetCanceled(CancellationToken cancellationToken = default)
{
if (UnsafeGetStatus() != UniTaskStatus.Pending) return false;
this.cancellationToken = cancellationToken;
return TrySignalCompletion(UniTaskStatus.Canceled);
}
[DebuggerHidden]
public bool TrySetException(Exception exception)
{
if (exception is OperationCanceledException oce)
{
return TrySetCanceled(oce.CancellationToken);
}
if (UnsafeGetStatus() != UniTaskStatus.Pending) return false;
this.exception = new ExceptionHolder(ExceptionDispatchInfo.Capture(exception));
return TrySignalCompletion(UniTaskStatus.Faulted);
}
[DebuggerHidden]
public T GetResult(short token)
{
MarkHandled();
var status = (UniTaskStatus)intStatus;
switch (status)
{
case UniTaskStatus.Succeeded:
return result;
case UniTaskStatus.Faulted:
exception.GetException().Throw();
return default;
case UniTaskStatus.Canceled:
throw new OperationCanceledException(cancellationToken);
default:
case UniTaskStatus.Pending:
throw new InvalidOperationException("not yet completed.");
}
}
[DebuggerHidden]
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
[DebuggerHidden]
public UniTaskStatus GetStatus(short token)
{
return (UniTaskStatus)intStatus;
}
[DebuggerHidden]
public UniTaskStatus UnsafeGetStatus()
{
return (UniTaskStatus)intStatus;
}
[DebuggerHidden]
public void OnCompleted(Action<object> continuation, object state, short token)
{
if (gate == null)
{
Interlocked.CompareExchange(ref gate, new object(), null);
}
var lockGate = Thread.VolatileRead(ref gate);
lock (lockGate) // wait TrySignalCompletion, after status is not pending.
{
if ((UniTaskStatus)intStatus != UniTaskStatus.Pending)
{
continuation(state);
return;
}
if (singleContinuation == null)
{
singleContinuation = continuation;
singleState = state;
}
else
{
if (secondaryContinuationList == null)
{
secondaryContinuationList = new List<(Action<object>, object)>();
}
secondaryContinuationList.Add((continuation, state));
}
}
}
[DebuggerHidden]
bool TrySignalCompletion(UniTaskStatus status)
{
if (Interlocked.CompareExchange(ref intStatus, (int)status, (int)UniTaskStatus.Pending) == (int)UniTaskStatus.Pending)
{
if (gate == null)
{
Interlocked.CompareExchange(ref gate, new object(), null);
}
var lockGate = Thread.VolatileRead(ref gate);
lock (lockGate) // wait OnCompleted.
{
if (singleContinuation != null)
{
try
{
singleContinuation(singleState);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
if (secondaryContinuationList != null)
{
foreach (var (c, state) in secondaryContinuationList)
{
try
{
c(state);
}
catch (Exception ex)
{
UniTaskScheduler.PublishUnobservedTaskException(ex);
}
}
}
singleContinuation = null;
singleState = null;
secondaryContinuationList = null;
}
return true;
}
return false;
}
}
}

View File

@@ -181,12 +181,12 @@ namespace Cysharp.Threading.Tasks
public static AsyncLazy ToAsyncLazy(this UniTask task) public static AsyncLazy ToAsyncLazy(this UniTask task)
{ {
return new AsyncLazy(task.Preserve()); // require Preserve return new AsyncLazy(task);
} }
public static AsyncLazy<T> ToAsyncLazy<T>(this UniTask<T> task) public static AsyncLazy<T> ToAsyncLazy<T>(this UniTask<T> task)
{ {
return new AsyncLazy<T>(task.Preserve()); // require Preserve return new AsyncLazy<T>(task);
} }
#if UNITY_2018_3_OR_NEWER #if UNITY_2018_3_OR_NEWER
@@ -315,7 +315,7 @@ namespace Cysharp.Threading.Tasks
taskCancellationTokenSource.Dispose(); taskCancellationTokenSource.Dispose();
} }
throw new TimeoutException("Exceed Timeout:" + timeout); return true;
} }
else else
{ {
@@ -325,7 +325,7 @@ namespace Cysharp.Threading.Tasks
if (taskResultIsCanceled) if (taskResultIsCanceled)
{ {
Error.ThrowOperationCanceledException(); return true;
} }
return false; return false;
@@ -361,7 +361,7 @@ namespace Cysharp.Threading.Tasks
taskCancellationTokenSource.Dispose(); taskCancellationTokenSource.Dispose();
} }
throw new TimeoutException("Exceed Timeout:" + timeout); return (true, default);
} }
else else
{ {
@@ -371,7 +371,7 @@ namespace Cysharp.Threading.Tasks
if (taskResult.IsCanceled) if (taskResult.IsCanceled)
{ {
Error.ThrowOperationCanceledException(); return (true, default);
} }
return (false, taskResult.Result); return (false, taskResult.Result);

View File

@@ -160,7 +160,7 @@ namespace Cysharp.Threading.Tasks
} }
public bool MoveNext() public bool MoveNext()
{ {
if (completed) if (completed)
{ {
TryReturn(); TryReturn();
@@ -185,14 +185,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AsyncOperationWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource> sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
@@ -299,14 +291,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AsyncOperationConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion
@@ -466,7 +450,7 @@ namespace Cysharp.Threading.Tasks
} }
public bool MoveNext() public bool MoveNext()
{ {
if (completed) if (completed)
{ {
TryReturn(); TryReturn();
@@ -491,14 +475,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~ResourceRequestWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource> sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
@@ -609,14 +585,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~ResourceRequestConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion
@@ -776,7 +744,7 @@ namespace Cysharp.Threading.Tasks
} }
public bool MoveNext() public bool MoveNext()
{ {
if (completed) if (completed)
{ {
TryReturn(); TryReturn();
@@ -801,14 +769,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AssetBundleRequestWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource> sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
@@ -919,14 +879,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AssetBundleRequestConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion
@@ -1086,7 +1038,7 @@ namespace Cysharp.Threading.Tasks
} }
public bool MoveNext() public bool MoveNext()
{ {
if (completed) if (completed)
{ {
TryReturn(); TryReturn();
@@ -1111,14 +1063,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AssetBundleCreateRequestWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource> sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
@@ -1229,14 +1173,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~AssetBundleCreateRequestConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion
@@ -1285,12 +1221,20 @@ namespace Cysharp.Threading.Tasks
continuationAction = null; continuationAction = null;
var result = asyncOperation.webRequest; var result = asyncOperation.webRequest;
asyncOperation = null; asyncOperation = null;
if (result.IsError())
{
throw new UnityWebRequestException(result);
}
return result; return result;
} }
else else
{ {
var result = asyncOperation.webRequest; var result = asyncOperation.webRequest;
asyncOperation = null; asyncOperation = null;
if (result.IsError())
{
throw new UnityWebRequestException(result);
}
return result; return result;
} }
} }
@@ -1367,7 +1311,15 @@ namespace Cysharp.Threading.Tasks
else else
{ {
completed = true; completed = true;
core.TrySetResult(asyncOperation.webRequest); var result = asyncOperation.webRequest;
if (result.IsError())
{
core.TrySetException(new UnityWebRequestException(result));
}
else
{
core.TrySetResult(result);
}
} }
} }
@@ -1397,7 +1349,7 @@ namespace Cysharp.Threading.Tasks
} }
public bool MoveNext() public bool MoveNext()
{ {
if (completed) if (completed)
{ {
TryReturn(); TryReturn();
@@ -1423,14 +1375,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~UnityWebRequestAsyncOperationWithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource> sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
@@ -1526,7 +1470,14 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone) if (asyncOperation.isDone)
{ {
core.TrySetResult(asyncOperation.webRequest); if (asyncOperation.webRequest.IsError())
{
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
}
else
{
core.TrySetResult(asyncOperation.webRequest);
}
return false; return false;
} }
@@ -1542,14 +1493,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~UnityWebRequestAsyncOperationConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion

View File

@@ -81,6 +81,12 @@ namespace Cysharp.Threading.Tasks
<# if (!IsVoid(t)) { #> <# if (!IsVoid(t)) { #>
var result = <#= $"asyncOperation.{t.returnField}" #>; var result = <#= $"asyncOperation.{t.returnField}" #>;
asyncOperation = null; asyncOperation = null;
<# if(t.returnType == "UnityWebRequest") { #>
if (result.IsError())
{
throw new UnityWebRequestException(result);
}
<# } #>
return result; return result;
<# } else { #> <# } else { #>
asyncOperation = null; asyncOperation = null;
@@ -91,6 +97,12 @@ namespace Cysharp.Threading.Tasks
<# if (!IsVoid(t)) { #> <# if (!IsVoid(t)) { #>
var result = <#= $"asyncOperation.{t.returnField}" #>; var result = <#= $"asyncOperation.{t.returnField}" #>;
asyncOperation = null; asyncOperation = null;
<# if(t.returnType == "UnityWebRequest") { #>
if (result.IsError())
{
throw new UnityWebRequestException(result);
}
<# } #>
return result; return result;
<# } else { #> <# } else { #>
asyncOperation = null; asyncOperation = null;
@@ -170,7 +182,19 @@ namespace Cysharp.Threading.Tasks
else else
{ {
completed = true; completed = true;
<# if(t.returnType == "UnityWebRequest") { #>
var result = asyncOperation.webRequest;
if (result.IsError())
{
core.TrySetException(new UnityWebRequestException(result));
}
else
{
core.TrySetResult(result);
}
<# } else { #>
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>); core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
<# } #>
} }
} }
@@ -234,14 +258,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~<#= t.typeName #>WithCancellationSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource> sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource>
@@ -345,7 +361,18 @@ namespace Cysharp.Threading.Tasks
if (asyncOperation.isDone) if (asyncOperation.isDone)
{ {
<# if(t.returnType == "UnityWebRequest") { #>
if (asyncOperation.webRequest.IsError())
{
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
}
else
{
core.TrySetResult(asyncOperation.webRequest);
}
<# } else { #>
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>); core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
<# } #>
return false; return false;
} }
@@ -361,14 +388,6 @@ namespace Cysharp.Threading.Tasks
cancellationToken = default; cancellationToken = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
~<#= t.typeName #>ConfiguredSource()
{
if (TryReturn())
{
GC.ReRegisterForFinalize(this);
}
}
} }
#endregion #endregion

View File

@@ -296,6 +296,58 @@ namespace Cysharp.Threading.Tasks
UniTask<T> OnEndEditAsync(); UniTask<T> OnEndEditAsync();
} }
// for TMP_PRO
public interface IAsyncEndTextSelectionEventHandler<T> : IDisposable
{
UniTask<T> OnEndTextSelectionAsync();
}
public interface IAsyncTextSelectionEventHandler<T> : IDisposable
{
UniTask<T> OnTextSelectionAsync();
}
public interface IAsyncDeselectEventHandler<T> : IDisposable
{
UniTask<T> OnDeselectAsync();
}
public interface IAsyncSelectEventHandler<T> : IDisposable
{
UniTask<T> OnSelectAsync();
}
public interface IAsyncSubmitEventHandler<T> : IDisposable
{
UniTask<T> OnSubmitAsync();
}
internal class TextSelectionEventConverter : UnityEvent<(string, int, int)>, IDisposable
{
readonly UnityEvent<string, int, int> innerEvent;
readonly UnityAction<string, int, int> invokeDelegate;
public TextSelectionEventConverter(UnityEvent<string, int, int> unityEvent)
{
this.innerEvent = unityEvent;
this.invokeDelegate = InvokeCore;
innerEvent.AddListener(invokeDelegate);
}
void InvokeCore(string item1, int item2, int item3)
{
innerEvent.Invoke(item1, item2, item3);
}
public void Dispose()
{
innerEvent.RemoveListener(invokeDelegate);
}
}
public class AsyncUnityEventHandler : IUniTaskSource, IDisposable, IAsyncClickEventHandler public class AsyncUnityEventHandler : IUniTaskSource, IDisposable, IAsyncClickEventHandler
{ {
static Action<object> cancellationCallback = CancellationCallback; static Action<object> cancellationCallback = CancellationCallback;
@@ -402,6 +454,7 @@ namespace Cysharp.Threading.Tasks
} }
public class AsyncUnityEventHandler<T> : IUniTaskSource<T>, IDisposable, IAsyncValueChangedEventHandler<T>, IAsyncEndEditEventHandler<T> public class AsyncUnityEventHandler<T> : IUniTaskSource<T>, IDisposable, IAsyncValueChangedEventHandler<T>, IAsyncEndEditEventHandler<T>
, IAsyncEndTextSelectionEventHandler<T>, IAsyncTextSelectionEventHandler<T>, IAsyncDeselectEventHandler<T>, IAsyncSelectEventHandler<T>, IAsyncSubmitEventHandler<T>
{ {
static Action<object> cancellationCallback = CancellationCallback; static Action<object> cancellationCallback = CancellationCallback;
@@ -464,6 +517,12 @@ namespace Cysharp.Threading.Tasks
registration.Dispose(); registration.Dispose();
if (unityEvent != null) if (unityEvent != null)
{ {
// Dispose inner delegate for TextSelectionEventConverter
if (unityEvent is IDisposable disp)
{
disp.Dispose();
}
unityEvent.RemoveListener(action); unityEvent.RemoveListener(action);
} }
@@ -481,6 +540,31 @@ namespace Cysharp.Threading.Tasks
return OnInvokeAsync(); return OnInvokeAsync();
} }
UniTask<T> IAsyncEndTextSelectionEventHandler<T>.OnEndTextSelectionAsync()
{
return OnInvokeAsync();
}
UniTask<T> IAsyncTextSelectionEventHandler<T>.OnTextSelectionAsync()
{
return OnInvokeAsync();
}
UniTask<T> IAsyncDeselectEventHandler<T>.OnDeselectAsync()
{
return OnInvokeAsync();
}
UniTask<T> IAsyncSelectEventHandler<T>.OnSelectAsync()
{
return OnInvokeAsync();
}
UniTask<T> IAsyncSubmitEventHandler<T>.OnSubmitAsync()
{
return OnInvokeAsync();
}
T IUniTaskSource<T>.GetResult(short token) T IUniTaskSource<T>.GetResult(short token)
{ {
try try
@@ -718,6 +802,10 @@ namespace Cysharp.Threading.Tasks
TaskTracker.RemoveTracking(this); TaskTracker.RemoveTracking(this);
registration1.Dispose(); registration1.Dispose();
registration2.Dispose(); registration2.Dispose();
if (unityEvent is IDisposable disp)
{
disp.Dispose();
}
unityEvent.RemoveListener(unityAction); unityEvent.RemoveListener(unityAction);
} }

View File

@@ -237,65 +237,5 @@ namespace Cysharp.Threading.Tasks
} }
} }
} }
// TMP
#if UNITASK_TEXTMESHPRO_SUPPORT
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, bool rebindOnError = true)
{
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
}
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
}
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
{
var repeat = false;
BIND_AGAIN:
var e = source.GetAsyncEnumerator(cancellationToken);
try
{
while (true)
{
bool moveNext;
try
{
moveNext = await e.MoveNextAsync();
repeat = false;
}
catch (Exception ex)
{
if (ex is OperationCanceledException) return;
if (rebindOnError && !repeat)
{
repeat = true;
goto BIND_AGAIN;
}
else
{
throw;
}
}
if (!moveNext) return;
text.text = e.Current;
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
#endif
} }
} }

View File

@@ -0,0 +1,51 @@
#if ENABLE_UNITYWEBREQUEST
using System;
using UnityEngine.Networking;
namespace Cysharp.Threading.Tasks
{
public class UnityWebRequestException : Exception
{
public UnityWebRequest UnityWebRequest { get; }
#if UNITY_2020_2_OR_NEWER
public UnityWebRequest.Result Result { get; }
#else
public bool IsNetworkError { get; }
public bool IsHttpError { get; }
#endif
public string Error { get; }
public string Text { get; }
public long ResponseCode { get; }
string msg;
public UnityWebRequestException(UnityWebRequest unityWebRequest)
{
this.UnityWebRequest = unityWebRequest;
#if UNITY_2020_2_OR_NEWER
this.Result = unityWebRequest.result;
#else
this.IsNetworkError = unityWebRequest.isNetworkError;
this.IsHttpError = unityWebRequest.isHttpError;
#endif
this.Error = unityWebRequest.error;
this.ResponseCode = unityWebRequest.responseCode;
this.Text = unityWebRequest.downloadHandler.text;
}
public override string Message
{
get
{
if (msg == null)
{
msg = Error + Environment.NewLine + Text;
}
return msg;
}
}
}
}
#endif

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 013a499e522703a42962a779b4d9850c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,3 +1,6 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UniTask.Linq")] [assembly: InternalsVisibleTo("UniTask.Linq")]
[assembly: InternalsVisibleTo("UniTask.Addressables")]
[assembly: InternalsVisibleTo("UniTask.DOTween")]
[assembly: InternalsVisibleTo("UniTask.TextMeshPro")]

View File

@@ -1,7 +1,7 @@
{ {
"name": "com.cysharp.unitask", "name": "com.cysharp.unitask",
"displayName": "UniTask", "displayName": "UniTask",
"version": "2.0.17", "version": "2.0.20",
"unity": "2018.4", "unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.", "description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ], "keywords": [ "async/await", "async", "Task", "UniTask" ],

View File

@@ -1,77 +1,28 @@
// Provided from: https://github.com/Cysharp/UniTask/issues/40 using System;
using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking;
/// <summary>
/// Example script for comparing how exceptions in unobserved tasks are handled between
/// UniTask and normal tasks. This helps in verifying that unobserved exceptions are
/// logged in a way that it useful to developers.
/// </summary>
public class ExceptionExamples : MonoBehaviour public class ExceptionExamples : MonoBehaviour
{ {
[SerializeField] private LogType _unobservedExceptionLogType = LogType.Exception;
private void Awake()
{
UniTaskScheduler.UnobservedExceptionWriteLogType = _unobservedExceptionLogType;
}
private void Start() private void Start()
{ {
UnityEngine.Debug.Log("ExceptionScene, LoopType:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
//TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException; //TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
//ThrowFromAsyncVoid(); //ThrowFromAsyncVoid();
//_ = ThrowFromTask(); //_ = ThrowFromTask();
//_ = ThrowFromUniTask(); //_ = ThrowFromUniTask();
//ThrowFromNonAsync(); //ThrowFromNonAsync();
} }
private void TaskScheduler_UnobservedTaskException(object sender, UnobservedTaskExceptionEventArgs e) public static async Task Test()
{ {
UnityEngine.Debug.LogException(e.Exception); var webRequest = UnityWebRequest.Get("http");
} var request = webRequest.SendWebRequest();
await request;
private void ThrowFromNonAsync()
{
throw new Exception("Thrown from non-async function");
}
private async void ThrowFromAsyncVoid()
{
await ThrowInner();
async Task ThrowInner()
{
await UniTask.Yield();
throw new Exception("Thrown from `async void` function");
}
}
private async Task ThrowFromTask()
{
await ThrowInner();
async Task ThrowInner()
{
await UniTask.Yield();
throw new Exception("Thrown from `async Task` function");
}
}
private async UniTask ThrowFromUniTask()
{
await ThrowInner();
async UniTask ThrowInner()
{
await UniTask.Yield();
throw new Exception("Thrown from `async UniTask` function");
}
} }
} }

View File

@@ -184,6 +184,7 @@ public class SandboxMain : MonoBehaviour
} }
async UniTask RunStandardDelayAsync() async UniTask RunStandardDelayAsync()
{ {
UnityEngine.Debug.Log("DEB"); UnityEngine.Debug.Log("DEB");
@@ -415,20 +416,30 @@ public class SandboxMain : MonoBehaviour
private async UniTaskVoid ExecuteAsync() private async UniTaskVoid ExecuteAsync()
{ {
Debug.Log("1"); var req = UnityWebRequest.Get("https://google.com/");
{
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync(); var v = await req.SendWebRequest().ToUniTask();
} // req.Dispose();
Debug.Log("------------------"); Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
{ Debug.Log(v.downloadHandler.text);
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync(); }
Debug.Log("2"); private async void Go()
} {
await UniTask.DelayFrame(0);
}
async UniTask Foo()
{
await UniTask.DelayFrame(10);
throw new Exception("yeah");
} }
void Start() void Start()
{ {
_ = Foo(); // unhandled.
Go();
UnityEngine.Debug.Log("Start:" + PlayerLoopInfo.CurrentLoopType); UnityEngine.Debug.Log("Start:" + PlayerLoopInfo.CurrentLoopType);
//PlayerLoopInfo.Inject(); //PlayerLoopInfo.Inject();
@@ -444,76 +455,76 @@ public class SandboxMain : MonoBehaviour
// rp.AddTo(this.GetCancellationTokenOnDestroy()); // rp.AddTo(this.GetCancellationTokenOnDestroy());
var cts = new CancellationTokenSource(); //var cts = new CancellationTokenSource();
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
_ = ExecuteAsync();
await UniTask.Yield();
//await DelayCheck();
/*
UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
StartCoroutine(CoroutineRun());
StartCoroutine(CoroutineRun2());
_ = AsyncRun();
_ = AsyncLastUpdate();
_ = AsyncLastLast();
*/
//await UniTask.Yield();
//_ = Test2();
// EarlyUpdate.ExecuteMainThreadJobs
// _ = Test2();
//var t = await Resources.LoadAsync<TextAsset>(Application.streamingAssetsPath + "test.txt");
//Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + (t != null));
//Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + ((TextAsset)t).text);
//await UniTask.Yield(PlayerLoopTiming.LastUpdate); //okButton.onClick.AddListener(UniTask.UnityAction(async () =>
//UnityEngine.Debug.Log("after update:" + Time.frameCount); //{
////await UniTask.NextFrame(); // _ = ExecuteAsync();
////await UniTask.Yield();
////UnityEngine.Debug.Log("after update nextframe:" + Time.frameCount);
//StartCoroutine(CoroutineRun2()); // await UniTask.Yield();
////StartCoroutine(CoroutineRun());
//UnityEngine.Debug.Log("FOO?");
//_ = DelayFrame3_Pre(); // //await DelayCheck();
//await UniTask.Yield(); // /*
// UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
// StartCoroutine(CoroutineRun());
// StartCoroutine(CoroutineRun2());
// _ = AsyncRun();
// _ = AsyncLastUpdate();
// _ = AsyncLastLast();
// */
// //await UniTask.Yield();
// //_ = Test2();
// // EarlyUpdate.ExecuteMainThreadJobs
// // _ = Test2();
})); // //var t = await Resources.LoadAsync<TextAsset>(Application.streamingAssetsPath + "test.txt");
// //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + (t != null));
// //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + ((TextAsset)t).text);
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
_ = DelayFrame3_Post();
await UniTask.Yield();
//await UniTask.Yield(PlayerLoopTiming.LastPreUpdate); // //await UniTask.Yield(PlayerLoopTiming.LastUpdate);
//UnityEngine.Debug.Log("before update:" + Time.frameCount); // //UnityEngine.Debug.Log("after update:" + Time.frameCount);
//await UniTask.NextFrame(); // ////await UniTask.NextFrame();
//await UniTask.Yield(); // ////await UniTask.Yield();
//UnityEngine.Debug.Log("before update nextframe:" + Time.frameCount); // ////UnityEngine.Debug.Log("after update nextframe:" + Time.frameCount);
//StartCoroutine(CoroutineRun()); // //StartCoroutine(CoroutineRun2());
// ////StartCoroutine(CoroutineRun());
// //UnityEngine.Debug.Log("FOO?");
//UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType); // //_ = DelayFrame3_Pre();
//_ = Yieldding(); // //await UniTask.Yield();
//var cts = new CancellationTokenSource(); //}));
//UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount); //cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
//var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token); //{
////cts.Cancel(); // _ = DelayFrame3_Post();
//await la; // await UniTask.Yield();
//UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
})); // //await UniTask.Yield(PlayerLoopTiming.LastPreUpdate);
// //UnityEngine.Debug.Log("before update:" + Time.frameCount);
// //await UniTask.NextFrame();
// //await UniTask.Yield();
// //UnityEngine.Debug.Log("before update nextframe:" + Time.frameCount);
// //StartCoroutine(CoroutineRun());
// //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
// //_ = Yieldding();
// //var cts = new CancellationTokenSource();
// //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
// //var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token);
// ////cts.Cancel();
// //await la;
// //UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
//}));
//return; //return;
//await UniTask.SwitchToMainThread(); //await UniTask.SwitchToMainThread();

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 56fb2352cb532934f82d1590ce377e5c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,27 @@
using Cysharp.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class FooMonoBehaviour : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
private async UniTask Download(UnityWebRequest req, string filePath)
{
var foo = req.SendWebRequest();
var aaa = await foo;
Debug.Log(aaa);
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: de703bd72a8720b47b7c3d993786aaae
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,16 @@
{
"name": "TempAsm",
"references": [
"UniTask",
""
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d076e9cb44bf59e41ab73add08e510cf
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -176,10 +176,29 @@ namespace Cysharp.Threading.TasksTests
}); });
[UnityTest]
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
{
await UniTask.Run(async () =>
{
await UniTask.Delay(TimeSpan.FromSeconds(2));
});
});
[UnityTest]
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
{
var now = DateTimeOffset.UtcNow;
await UniTask.DelayRealtime(TimeSpan.FromSeconds(2));
var elapsed = DateTimeOffset.UtcNow - now;
var okay1 = TimeSpan.FromSeconds(1.80) <= elapsed;
var okay2 = elapsed <= TimeSpan.FromSeconds(2.20);
okay1.Should().Be(true);
okay2.Should().Be(true);
});
} }
}
}

View File

@@ -78,7 +78,9 @@ namespace Cysharp.Threading.TasksTests
var main = Thread.CurrentThread.ManagedThreadId; var main = Thread.CurrentThread.ManagedThreadId;
try try
{ {
await UniTask.Run<int>(() => throw new Exception(), true); #pragma warning disable CS1998
await UniTask.Run<int>(async () => throw new Exception(), true);
#pragma warning restore CS1998
} }
catch catch
{ {

View File

@@ -557,7 +557,7 @@ PlayerSettings:
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: scriptingBackend:
Android: 1 Android: 1
Standalone: 1 Standalone: 0
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
managedStrippingLevel: {} managedStrippingLevel: {}
incrementalIl2cppBuild: {} incrementalIl2cppBuild: {}

644
src/UniTask/TempAsm.csproj Normal file
View File

@@ -0,0 +1,644 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{9E0EF10C-B6E1-E08E-3160-7162D66F7EE0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>TempAsm</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.3.9f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\TempAsm\FooMonoBehaviour.cs" />
<Reference Include="UnityEditor.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
<Name>UniTask</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,647 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{78124C71-0355-1FB9-3AEB-7D573CD8E7CA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>UniTask.Addressables</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITASK_ADDRESSABLE_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.3.9f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
<Reference Include="Unity.ResourceManager">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
<Name>UniTask</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,647 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{7121D833-D063-D143-CFFC-CD50DDF1B3D1}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>UniTask.DOTween</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITASK_DOTWEEN_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.3.9f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\External\DOTween\DOTweenAsyncExtensions.cs" />
<Reference Include="DOTween.Modules">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/DOTween.Modules.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
<Name>UniTask</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,648 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{B5929667-6CB2-8779-D894-4F69110C1A43}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>UniTask.TextMeshPro</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2019.3.9f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
<Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Advertisements">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Editor">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.Tracker">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
</Reference>
<Reference Include="Unity.Analytics.StandardEvents">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Purchasing">
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UniTask.csproj">
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
<Name>UniTask</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>