mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-15 11:30:09 +00:00
Compare commits
38 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0bb44066c0 | ||
|
|
305c4aaa07 | ||
|
|
42d627f3ba | ||
|
|
6dd2b464a3 | ||
|
|
32f24cf8f8 | ||
|
|
4a89e3ea86 | ||
|
|
887db5b281 | ||
|
|
fee5518a82 | ||
|
|
551128e64c | ||
|
|
c65ae8d18e | ||
|
|
c1f75d9ebd | ||
|
|
73a5ff6648 | ||
|
|
1c264f380e | ||
|
|
f02bfa0a1e | ||
|
|
9d684006fc | ||
|
|
c49f1ed028 | ||
|
|
d935b226c0 | ||
|
|
d9e20de8a5 | ||
|
|
23997f0f93 | ||
|
|
529272d11b | ||
|
|
1194c38568 | ||
|
|
f0d2ee2beb | ||
|
|
68cdda086a | ||
|
|
54ceca6ceb | ||
|
|
50bdf7460c | ||
|
|
c06e45d0bb | ||
|
|
3ed6e28a00 | ||
|
|
ab76098895 | ||
|
|
0a447e43b0 | ||
|
|
8df44f2768 | ||
|
|
a7ec64d644 | ||
|
|
868e104d85 | ||
|
|
7ced7f5764 | ||
|
|
12b39c6ba1 | ||
|
|
93df9d7693 | ||
|
|
3980f314fa | ||
|
|
c2538da1cd | ||
|
|
5ed943bca2 |
60
README.md
60
README.md
@@ -136,7 +136,7 @@ UniTask feature rely on C# 7.0([task-like custom async method builder feature](h
|
||||
|
||||
Why UniTask(custom task-like object) is required? Because Task is too heavy, not matched to Unity threading(single-thread). UniTask does not use thread and SynchronizationContext/ExecutionContext because almost Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It acquires more fast and more less allocation, completely integrated with Unity.
|
||||
|
||||
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
|
||||
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `AsyncGPUReadbackRequest`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
|
||||
|
||||
UniTask provides three pattern of extension methods.
|
||||
|
||||
@@ -208,7 +208,7 @@ await task;
|
||||
await task; // NG, throws Exception
|
||||
```
|
||||
|
||||
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Prevent()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
|
||||
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
|
||||
|
||||
Cancellation and Exception handling
|
||||
---
|
||||
@@ -386,7 +386,7 @@ PlayerLoopHelper.Initialize(ref playerLoop);
|
||||
|
||||
async void vs async UniTaskVoid
|
||||
---
|
||||
`async void` is a standard C# taks system so does not run on UniTask systems. It is better not to use. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and report error immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require to await it(fire and forget), use `UniTaskVoid` is better. Unfortunately to dismiss warning, require to using with `Forget()`.
|
||||
`async void` is a standard C# task system so does not run on UniTask systems. It is better not to use. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and report error immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require to await it(fire and forget), use `UniTaskVoid` is better. Unfortunately to dismiss warning, require to using with `Forget()`.
|
||||
|
||||
```csharp
|
||||
public async UniTaskVoid FireAndForgetMethod()
|
||||
@@ -431,6 +431,18 @@ actEvent += UniTask.Action(async () => { await UniTask.Yield(); });
|
||||
unityEvent += UniTask.UnityAction(async () => { await UniTask.Yield(); });
|
||||
```
|
||||
|
||||
`UniTaskVoid` can also use in MonoBehaviour's `Start` method.
|
||||
|
||||
```csharp
|
||||
class Sample : MonoBehaviour
|
||||
{
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
// async init code.
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
UniTaskTracker
|
||||
---
|
||||
useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTask Tracker`.
|
||||
@@ -447,9 +459,11 @@ For debug use, enable tracking and capture stacktrace is useful but it it declin
|
||||
|
||||
External Assets
|
||||
---
|
||||
In default, UniTask supports DOTween and Addressables(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable).
|
||||
In default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField` event extensions like standard uGUI `InputField`), DOTween(`Tween` as awaitable) and Addressables(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable).
|
||||
|
||||
For DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||
There are defined in separated asmdef like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
|
||||
|
||||
TextMeshPro and Addressables support are automatically enabled when import there package from package manager. However DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||
|
||||
```csharp
|
||||
// sequential
|
||||
@@ -506,7 +520,7 @@ Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAs
|
||||
|
||||
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
|
||||
|
||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||
|
||||
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
|
||||
|
||||
@@ -518,6 +532,38 @@ SelectAwaitWithCancellation(Func<T, CancellationToken, UniTask<TR>> selector)
|
||||
|
||||
If you want to use the `async` method inside the func, use the `***Await` or `***AwaitWithCancellation`.
|
||||
|
||||
How to create async iterator, C# 8.0 supports async iterator(`async yield return`) but it only allows `IAsyncEnumerable<T>` and of course requires C# 8.0. UniTask supports `UniTaskAsyncEnumerable.Create` method to create custom async iterator.
|
||||
|
||||
```csharp
|
||||
// IAsyncEnumerable, C# 8.0 version of async iterator. ( do not use this style, IAsyncEnumerable is not controled in UniTask).
|
||||
public async IAsyncEnumerable<int> MyEveryUpdate([EnumeratorCancellation]CancellationToken cancelationToken = default)
|
||||
{
|
||||
var frameCount = 0;
|
||||
await UniTask.Yield();
|
||||
while (!token.IsCancellationRequested)
|
||||
{
|
||||
yield return frameCount++;
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
// UniTaskAsyncEnumerable.Create and use `await writer.YieldAsync` instead of `yield return`.
|
||||
public IUniTaskAsyncEnumerable<int> MyEveryUpdate()
|
||||
{
|
||||
// writer(IAsyncWriter<T>) has `YieldAsync(value)` method.
|
||||
return UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
var frameCount = 0;
|
||||
await UniTask.Yield();
|
||||
while (!token.IsCancellationRequested)
|
||||
{
|
||||
await writer.YieldAsync(frameCount++); // instead of `yield return`
|
||||
await UniTask.Yield();
|
||||
}
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
Awaitable Events
|
||||
---
|
||||
All uGUI component implements `***AsAsyncEnumerable` to convert asynchronous streams of events.
|
||||
@@ -798,7 +844,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
|
||||
|
||||
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
||||
|
||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.19`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.19`.
|
||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.24`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.24`.
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
|
||||
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
|
||||
@@ -44,9 +45,7 @@
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
|
||||
" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
using System.Linq;
|
||||
using System;
|
||||
@@ -56,6 +58,24 @@ namespace NetCoreSandbox
|
||||
|
||||
}
|
||||
|
||||
class Foo
|
||||
{
|
||||
public async UniTask MethodFooAsync()
|
||||
{
|
||||
await MethodBarAsync();
|
||||
}
|
||||
|
||||
private async UniTask MethodBarAsync()
|
||||
|
||||
{
|
||||
Throw();
|
||||
}
|
||||
|
||||
private void Throw()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
@@ -275,53 +295,25 @@ namespace NetCoreSandbox
|
||||
//await new ComparisonBenchmarks().ViaUniTaskT();
|
||||
return;
|
||||
#endif
|
||||
// await new AllocationCheck().ViaUniTaskVoid();
|
||||
|
||||
// AsyncTest().Forge
|
||||
|
||||
Console.WriteLine("A?");
|
||||
var a = await new ZeroAllocAsyncAwaitInDotNetCore().NanikaAsync(1, 2);
|
||||
Console.WriteLine("RET:" + a);
|
||||
await WhereSelect();
|
||||
|
||||
SynchronizationContext.SetSynchronizationContext(new MySyncContext());
|
||||
|
||||
await Aaa();
|
||||
|
||||
|
||||
|
||||
|
||||
//AsyncTest().Forget();
|
||||
|
||||
// AsyncTest().Forget();
|
||||
|
||||
ThreadPool.SetMinThreads(100, 100);
|
||||
|
||||
//List<UniTask<int>> list = new List<UniTask<int>>();
|
||||
for (int i = 0; i < short.MaxValue; i++)
|
||||
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
//// list.Add(AsyncTest());
|
||||
await YieldCore();
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
Console.WriteLine($"Start {i}");
|
||||
await writer.YieldAsync(i);
|
||||
Console.WriteLine($"End {i}");
|
||||
}
|
||||
});
|
||||
|
||||
var ee = e.GetAsyncEnumerator();
|
||||
while (await ee.MoveNextAsync())
|
||||
{
|
||||
Console.WriteLine("ForEach " + ee.Current);
|
||||
}
|
||||
//await UniTask.WhenAll(list);
|
||||
|
||||
//Console.WriteLine("TOGO");
|
||||
|
||||
//var a = await AsyncTest();
|
||||
//var b = AsyncTest();
|
||||
//var c = AsyncTest();
|
||||
await YieldCore();
|
||||
|
||||
//await b;
|
||||
//await c;
|
||||
|
||||
|
||||
//foreach (var item in Cysharp.Threading.Tasks.Internal.TaskPool.GetCacheSizeInfo())
|
||||
//{
|
||||
// Console.WriteLine(item);
|
||||
//}
|
||||
|
||||
Console.ReadLine();
|
||||
}
|
||||
|
||||
static async UniTask YieldCore()
|
||||
|
||||
170
src/UniTask.NetCoreTests/Linq/CreateTest.cs
Normal file
170
src/UniTask.NetCoreTests/Linq/CreateTest.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
#pragma warning disable CS1998
|
||||
#pragma warning disable CS0162
|
||||
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks.Linq;
|
||||
using FluentAssertions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests.Linq
|
||||
{
|
||||
public class CreateTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task SyncCreation()
|
||||
{
|
||||
var from = 10;
|
||||
var count = 100;
|
||||
|
||||
var xs = await UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
await writer.YieldAsync(from + i);
|
||||
}
|
||||
}).ToArrayAsync();
|
||||
|
||||
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SyncManually()
|
||||
{
|
||||
var list = new List<int>();
|
||||
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
list.Add(100);
|
||||
await writer.YieldAsync(10);
|
||||
|
||||
list.Add(200);
|
||||
await writer.YieldAsync(20);
|
||||
|
||||
list.Add(300);
|
||||
await writer.YieldAsync(30);
|
||||
|
||||
list.Add(400);
|
||||
});
|
||||
|
||||
list.Should().BeEmpty();
|
||||
var e = xs.GetAsyncEnumerator();
|
||||
|
||||
list.Should().BeEmpty();
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100);
|
||||
e.Current.Should().Be(10);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200);
|
||||
e.Current.Should().Be(20);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200, 300);
|
||||
e.Current.Should().Be(30);
|
||||
|
||||
(await e.MoveNextAsync()).Should().BeFalse();
|
||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SyncExceptionFirst()
|
||||
{
|
||||
var from = 10;
|
||||
var count = 100;
|
||||
|
||||
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
throw new UniTaskTestException();
|
||||
await writer.YieldAsync(from + i);
|
||||
}
|
||||
});
|
||||
|
||||
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs.ToArrayAsync());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SyncException()
|
||||
{
|
||||
var from = 10;
|
||||
var count = 100;
|
||||
|
||||
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
await writer.YieldAsync(from + i);
|
||||
|
||||
if (i == 15)
|
||||
{
|
||||
throw new UniTaskTestException();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
await Assert.ThrowsAsync<UniTaskTestException>(async () => await xs.ToArrayAsync());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ASyncManually()
|
||||
{
|
||||
var list = new List<int>();
|
||||
var xs = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
await UniTask.Yield();
|
||||
|
||||
list.Add(100);
|
||||
await writer.YieldAsync(10);
|
||||
|
||||
await UniTask.Yield();
|
||||
|
||||
list.Add(200);
|
||||
await writer.YieldAsync(20);
|
||||
|
||||
await UniTask.Yield();
|
||||
list.Add(300);
|
||||
await UniTask.Yield();
|
||||
await writer.YieldAsync(30);
|
||||
|
||||
await UniTask.Yield();
|
||||
|
||||
list.Add(400);
|
||||
});
|
||||
|
||||
list.Should().BeEmpty();
|
||||
var e = xs.GetAsyncEnumerator();
|
||||
|
||||
list.Should().BeEmpty();
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100);
|
||||
e.Current.Should().Be(10);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200);
|
||||
e.Current.Should().Be(20);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200, 300);
|
||||
e.Current.Should().Be(30);
|
||||
|
||||
(await e.MoveNextAsync()).Should().BeFalse();
|
||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
||||
}
|
||||
|
||||
async IAsyncEnumerable<int> Range(int from, int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
yield return from + i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace NetCoreTests.Linq
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task TakeUntil()
|
||||
public async Task TakeUntilCanceled()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace NetCoreTests.Linq
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SkipUntil()
|
||||
public async Task SkipUntilCanceled()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 30, 40 });
|
||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -102,5 +102,64 @@ namespace NetCoreTests.Linq
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task TakeUntil()
|
||||
{
|
||||
var cts = new AsyncReactiveProperty<int>(0);
|
||||
|
||||
var rp = new AsyncReactiveProperty<int>(1);
|
||||
|
||||
var xs = rp.TakeUntil(cts.WaitAsync()).ToArrayAsync();
|
||||
|
||||
var c = CancelAsync();
|
||||
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
rp.Value = 10;
|
||||
await Task.Yield();
|
||||
rp.Value = 20;
|
||||
await Task.Yield();
|
||||
cts.Value = 9999;
|
||||
rp.Value = 30;
|
||||
await Task.Yield();
|
||||
rp.Value = 40;
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SkipUntil()
|
||||
{
|
||||
var cts = new AsyncReactiveProperty<int>(0);
|
||||
|
||||
var rp = new AsyncReactiveProperty<int>(1);
|
||||
|
||||
var xs = rp.SkipUntil(cts.WaitAsync()).ToArrayAsync();
|
||||
|
||||
var c = CancelAsync();
|
||||
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
rp.Value = 10;
|
||||
await Task.Yield();
|
||||
rp.Value = 20;
|
||||
await Task.Yield();
|
||||
cts.Value = 9999;
|
||||
rp.Value = 30;
|
||||
await Task.Yield();
|
||||
rp.Value = 40;
|
||||
|
||||
rp.Dispose(); // complete.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,55 @@ namespace Cysharp.Threading.Tasks
|
||||
static readonly Action<object> cancellationTokenCallback = Callback;
|
||||
static readonly Action<object> disposeCallback = DisposeCallback;
|
||||
|
||||
public static CancellationToken ToCancellationToken(this UniTask task)
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
ToCancellationTokenCore(task, cts).Forget();
|
||||
return cts.Token;
|
||||
}
|
||||
|
||||
public static CancellationToken ToCancellationToken(this UniTask task, CancellationToken linkToken)
|
||||
{
|
||||
if (linkToken.IsCancellationRequested)
|
||||
{
|
||||
return linkToken;
|
||||
}
|
||||
|
||||
if (!linkToken.CanBeCanceled)
|
||||
{
|
||||
return ToCancellationToken(task);
|
||||
}
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
ToCancellationTokenCore(task, cts).Forget();
|
||||
|
||||
return CancellationTokenSource.CreateLinkedTokenSource(linkToken).Token;
|
||||
}
|
||||
|
||||
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task)
|
||||
{
|
||||
return ToCancellationToken(task.AsUniTask());
|
||||
}
|
||||
|
||||
public static CancellationToken ToCancellationToken<T>(this UniTask<T> task, CancellationToken linkToken)
|
||||
{
|
||||
return ToCancellationToken(task.AsUniTask(), linkToken);
|
||||
}
|
||||
|
||||
static async UniTaskVoid ToCancellationTokenCore(UniTask task, CancellationTokenSource cts)
|
||||
{
|
||||
try
|
||||
{
|
||||
await task;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
cts.Cancel();
|
||||
cts.Dispose();
|
||||
}
|
||||
|
||||
public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cancellationToken)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
|
||||
@@ -9,15 +9,15 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class CancellationTokenSourceExtensions
|
||||
{
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
var delay = UniTask.Delay(millisecondsDelay, ignoreTimeScale, delayTiming, cts.Token);
|
||||
var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
|
||||
CancelAfterCore(cts, delay).Forget();
|
||||
}
|
||||
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
var delay = UniTask.Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cts.Token);
|
||||
var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
|
||||
CancelAfterCore(cts, delay).Forget();
|
||||
}
|
||||
|
||||
|
||||
8
src/UniTask/Assets/Plugins/UniTask/Runtime/External/Addressables.meta
vendored
Normal file
8
src/UniTask/Assets/Plugins/UniTask/Runtime/External/Addressables.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5b9231662e24c942b544bd85d4b39cb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,7 +11,7 @@ using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class AddressableAsyncExtensions
|
||||
public static class AddressablesAsyncExtensions
|
||||
{
|
||||
#region AsyncOperationHandle
|
||||
|
||||
22
src/UniTask/Assets/Plugins/UniTask/Runtime/External/Addressables/UniTask.Addressables.asmdef
vendored
Normal file
22
src/UniTask/Assets/Plugins/UniTask/Runtime/External/Addressables/UniTask.Addressables.asmdef
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "UniTask.Addressables",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"Unity.ResourceManager"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 593a5b492d29ac6448b1ebf7f035ef33
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
src/UniTask/Assets/Plugins/UniTask/Runtime/External/DOTween.meta
vendored
Normal file
8
src/UniTask/Assets/Plugins/UniTask/Runtime/External/DOTween.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25cb2f742bfeb1d48a4e65d3140b955d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
src/UniTask/Assets/Plugins/UniTask/Runtime/External/DOTween/UniTask.DOTween.asmdef
vendored
Normal file
22
src/UniTask/Assets/Plugins/UniTask/Runtime/External/DOTween/UniTask.DOTween.asmdef
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "UniTask.DOTween",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"DOTween.Modules"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.demigiant.dotween",
|
||||
"expression": "",
|
||||
"define": "UNITASK_DOTWEEN_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
src/UniTask/Assets/Plugins/UniTask/Runtime/External/DOTween/UniTask.DOTween.asmdef.meta
vendored
Normal file
7
src/UniTask/Assets/Plugins/UniTask/Runtime/External/DOTween/UniTask.DOTween.asmdef.meta
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 029c1c1b674aaae47a6841a0b89ad80e
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
src/UniTask/Assets/Plugins/UniTask/Runtime/External/TextMeshPro.meta
vendored
Normal file
8
src/UniTask/Assets/Plugins/UniTask/Runtime/External/TextMeshPro.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f89da606bde9a4e4e94ae1189a029887
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,224 @@
|
||||
#if UNITASK_TEXTMESHPRO_SUPPORT
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using TMPro;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static partial class TextMeshProAsyncExtensions
|
||||
{
|
||||
public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<string> OnValueChangedAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<string> OnValueChangedAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onValueChanged, cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnValueChangedAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onValueChanged, inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnValueChangedAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onValueChanged, cancellationToken);
|
||||
}
|
||||
|
||||
public static IAsyncEndEditEventHandler<string> GetAsyncEndEditEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncEndEditEventHandler<string> GetAsyncEndEditEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<string> OnEndEditAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<string> OnEndEditAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onEndEdit, cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnEndEditAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onEndEdit, inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnEndEditAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onEndEdit, cancellationToken);
|
||||
}
|
||||
|
||||
public static IAsyncEndTextSelectionEventHandler<(string, int, int)> GetAsyncEndTextSelectionEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncEndTextSelectionEventHandler<(string, int, int)> GetAsyncEndTextSelectionEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<(string, int, int)> OnEndTextSelectionAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<(string, int, int)> OnEndTextSelectionAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<(string, int, int)> OnEndTextSelectionAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<(string, int, int)> OnEndTextSelectionAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onEndTextSelection), cancellationToken);
|
||||
}
|
||||
|
||||
public static IAsyncTextSelectionEventHandler<(string, int, int)> GetAsyncTextSelectionEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncTextSelectionEventHandler<(string, int, int)> GetAsyncTextSelectionEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<(string, int, int)> OnTextSelectionAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<(string, int, int)> OnTextSelectionAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<(string, int, int)> OnTextSelectionAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<(string, int, int)> OnTextSelectionAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<(string, int, int)>(new TextSelectionEventConverter(inputField.onTextSelection), cancellationToken);
|
||||
}
|
||||
|
||||
public static IAsyncDeselectEventHandler<string> GetAsyncDeselectEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncDeselectEventHandler<string> GetAsyncDeselectEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onDeselect, cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<string> OnDeselectAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<string> OnDeselectAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onDeselect, cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnDeselectAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onDeselect, inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnDeselectAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onDeselect, cancellationToken);
|
||||
}
|
||||
|
||||
public static IAsyncSelectEventHandler<string> GetAsyncSelectEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncSelectEventHandler<string> GetAsyncSelectEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSelect, cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<string> OnSelectAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<string> OnSelectAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSelect, cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnSelectAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSelect, inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnSelectAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSelect, cancellationToken);
|
||||
}
|
||||
|
||||
public static IAsyncSubmitEventHandler<string> GetAsyncSubmitEventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsyncSubmitEventHandler<string> GetAsyncSubmitEventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSubmit, cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<string> OnSubmitAsync(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<string> OnSubmitAsync(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<string>(inputField.onSubmit, cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnSubmitAsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSubmit, inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<string> OnSubmitAsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<string>(inputField.onSubmit, cancellationToken);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79f4f2475e0b2c44e97ed1dee760627b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,66 @@
|
||||
<#@ template debug="false" hostspecific="false" language="C#" #>
|
||||
<#@ assembly name="System.Core" #>
|
||||
<#@ import namespace="System.Linq" #>
|
||||
<#@ import namespace="System.Text" #>
|
||||
<#@ import namespace="System.Collections.Generic" #>
|
||||
<#@ output extension=".cs" #>
|
||||
<#
|
||||
var handlers = new (string name, string type)[] {
|
||||
("ValueChanged", "string"),
|
||||
("EndEdit", "string"),
|
||||
("EndTextSelection", "(string, int, int)"),
|
||||
("TextSelection", "(string, int, int)"),
|
||||
("Deselect", "string"),
|
||||
("Select", "string"),
|
||||
("Submit", "string"),
|
||||
};
|
||||
|
||||
Func<string, bool> shouldConvert = x => x.EndsWith("TextSelection");
|
||||
Func<string, string> eventName = x => shouldConvert(x) ? $"new TextSelectionEventConverter(inputField.on{x})" : $"inputField.on{x}";
|
||||
#>
|
||||
#if UNITASK_TEXTMESHPRO_SUPPORT
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using TMPro;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static partial class TextMeshProAsyncExtensions
|
||||
{
|
||||
<# foreach(var (name, type) in handlers) { #>
|
||||
public static IAsync<#= (name) #>EventHandler<<#= type #>> GetAsync<#= (name) #>EventHandler(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy(), false);
|
||||
}
|
||||
|
||||
public static IAsync<#= (name) #>EventHandler<<#= type #>> GetAsync<#= (name) #>EventHandler(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, cancellationToken, false);
|
||||
}
|
||||
|
||||
public static UniTask<<#= type #>> On<#= (name) #>Async(this TMP_InputField inputField)
|
||||
{
|
||||
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy(), true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static UniTask<<#= type #>> On<#= (name) #>Async(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new AsyncUnityEventHandler<<#= type #>>(<#= eventName(name) #>, cancellationToken, true).OnInvokeAsync();
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<<#= type #>> On<#= (name) #>AsAsyncEnumerable(this TMP_InputField inputField)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<<#= type #>>(<#= eventName(name) #>, inputField.GetCancellationTokenOnDestroy());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<<#= type #>> On<#= (name) #>AsAsyncEnumerable(this TMP_InputField inputField, CancellationToken cancellationToken)
|
||||
{
|
||||
return new UnityEventHandlerAsyncEnumerable<<#= type #>>(<#= eventName(name) #>, cancellationToken);
|
||||
}
|
||||
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9bb9fc551a975d44a7180e022a2debe
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
68
src/UniTask/Assets/Plugins/UniTask/Runtime/External/TextMeshPro/TextMeshProAsyncExtensions.cs
vendored
Normal file
68
src/UniTask/Assets/Plugins/UniTask/Runtime/External/TextMeshPro/TextMeshProAsyncExtensions.cs
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
#if UNITASK_TEXTMESHPRO_SUPPORT
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using TMPro;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static partial class TextMeshProAsyncExtensions
|
||||
{
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMP_Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6ba480edafb67d4e91bb10feb64fae5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
src/UniTask/Assets/Plugins/UniTask/Runtime/External/TextMeshPro/UniTask.TextMeshPro.asmdef
vendored
Normal file
22
src/UniTask/Assets/Plugins/UniTask/Runtime/External/TextMeshPro/UniTask.TextMeshPro.asmdef
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "UniTask.TextMeshPro",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"Unity.TextMeshPro"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc47925d1a5fa2946bdd37746b2b5d48
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,7 +9,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
{
|
||||
const int MaxArrayLength = 0X7FEFFFFF;
|
||||
const int InitialSize = 16;
|
||||
|
||||
|
||||
readonly PlayerLoopTiming timing;
|
||||
|
||||
SpinLock gate = new SpinLock();
|
||||
@@ -173,7 +173,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
var action = actionList[i];
|
||||
actionList[i] = null;
|
||||
|
||||
action();
|
||||
try
|
||||
{
|
||||
action();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Internal
|
||||
{
|
||||
internal static class UnityWebRequestResultExtensions
|
||||
{
|
||||
public static bool IsError(this UnityWebRequest unityWebRequest)
|
||||
{
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
var result = unityWebRequest.result;
|
||||
return (result == UnityWebRequest.Result.ConnectionError)
|
||||
|| (result == UnityWebRequest.Result.DataProcessingError)
|
||||
|| (result == UnityWebRequest.Result.ProtocolError);
|
||||
#else
|
||||
return unityWebRequest.isHttpError || unityWebRequest.isNetworkError;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 111ba0e639de1d7428af6c823ead4918
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Internal
|
||||
{
|
||||
internal readonly struct ValueStopwatch
|
||||
{
|
||||
static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
|
||||
|
||||
readonly long startTimestamp;
|
||||
|
||||
public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
|
||||
|
||||
ValueStopwatch(long startTimestamp)
|
||||
{
|
||||
this.startTimestamp = startTimestamp;
|
||||
}
|
||||
|
||||
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
||||
|
||||
public long ElapsedTicks
|
||||
{
|
||||
get
|
||||
{
|
||||
if (startTimestamp == 0)
|
||||
{
|
||||
throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew().");
|
||||
}
|
||||
|
||||
var delta = Stopwatch.GetTimestamp() - startTimestamp;
|
||||
return (long)(delta * TimestampToTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f16fb466974ad034c8732c79c7fd67ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
174
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Create.cs
Normal file
174
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Create.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<T> Create<T>(Func<IAsyncWriter<T>, CancellationToken, UniTask> create)
|
||||
{
|
||||
Error.ThrowArgumentNullException(create, nameof(create));
|
||||
return new Create<T>(create);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IAsyncWriter<T>
|
||||
{
|
||||
UniTask YieldAsync(T value);
|
||||
}
|
||||
|
||||
internal sealed class Create<T> : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
readonly Func<IAsyncWriter<T>, CancellationToken, UniTask> create;
|
||||
|
||||
public Create(Func<IAsyncWriter<T>, CancellationToken, UniTask> create)
|
||||
{
|
||||
this.create = create;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _Create(create, cancellationToken);
|
||||
}
|
||||
|
||||
sealed class _Create : MoveNextSource, IUniTaskAsyncEnumerator<T>
|
||||
{
|
||||
readonly Func<IAsyncWriter<T>, CancellationToken, UniTask> create;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
int state = -1;
|
||||
AsyncWriter writer;
|
||||
|
||||
public _Create(Func<IAsyncWriter<T>, CancellationToken, UniTask> create, CancellationToken cancellationToken)
|
||||
{
|
||||
this.create = create;
|
||||
this.cancellationToken = cancellationToken;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public T Current { get; private set; }
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return default;
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (state == -2) return default;
|
||||
|
||||
completionSource.Reset();
|
||||
MoveNext();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
void MoveNext()
|
||||
{
|
||||
try
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case -1: // init
|
||||
{
|
||||
writer = new AsyncWriter(this);
|
||||
RunWriterTask(create(writer, cancellationToken)).Forget();
|
||||
if (Volatile.Read(ref state) == -2)
|
||||
{
|
||||
return; // complete synchronously
|
||||
}
|
||||
state = 0; // wait YieldAsync, it set TrySetResult(true)
|
||||
return;
|
||||
}
|
||||
case 0:
|
||||
writer.SignalWriter();
|
||||
return;
|
||||
default:
|
||||
goto DONE;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
state = -2;
|
||||
completionSource.TrySetException(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
DONE:
|
||||
state = -2;
|
||||
completionSource.TrySetResult(false);
|
||||
return;
|
||||
}
|
||||
|
||||
async UniTaskVoid RunWriterTask(UniTask task)
|
||||
{
|
||||
try
|
||||
{
|
||||
await task;
|
||||
goto DONE;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Volatile.Write(ref state, -2);
|
||||
completionSource.TrySetException(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
DONE:
|
||||
Volatile.Write(ref state, -2);
|
||||
completionSource.TrySetResult(false);
|
||||
}
|
||||
|
||||
public void SetResult(T value)
|
||||
{
|
||||
Current = value;
|
||||
completionSource.TrySetResult(true);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>
|
||||
{
|
||||
readonly _Create enumerator;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
public AsyncWriter(_Create enumerator)
|
||||
{
|
||||
this.enumerator = enumerator;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public UniTask YieldAsync(T value)
|
||||
{
|
||||
core.Reset();
|
||||
enumerator.SetResult(value);
|
||||
return new UniTask(this, core.Version);
|
||||
}
|
||||
|
||||
public void SignalWriter()
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0202f723469f93945afa063bfb440d15
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -88,6 +88,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.selector = selector;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TResult Current { get; private set; }
|
||||
@@ -156,6 +157,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -195,6 +197,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.selector = selector;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TResult Current { get; private set; }
|
||||
@@ -263,6 +266,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -302,6 +306,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.selector = selector;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TResult Current { get; private set; }
|
||||
@@ -382,6 +387,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -422,6 +428,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.selector = selector;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TResult Current { get; private set; }
|
||||
@@ -502,6 +509,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -541,6 +549,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.selector = selector;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TResult Current { get; private set; }
|
||||
@@ -621,6 +630,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -661,6 +671,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.selector = selector;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TResult Current { get; private set; }
|
||||
@@ -741,6 +752,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
|
||||
187
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/SkipUntil.cs
Normal file
187
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/SkipUntil.cs
Normal file
@@ -0,0 +1,187 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<TSource> SkipUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, UniTask other)
|
||||
{
|
||||
Error.ThrowArgumentNullException(source, nameof(source));
|
||||
|
||||
return new SkipUntil<TSource>(source, other, null);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<TSource> SkipUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<CancellationToken, UniTask> other)
|
||||
{
|
||||
Error.ThrowArgumentNullException(source, nameof(source));
|
||||
Error.ThrowArgumentNullException(source, nameof(other));
|
||||
|
||||
return new SkipUntil<TSource>(source, default, other);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SkipUntil<TSource> : IUniTaskAsyncEnumerable<TSource>
|
||||
{
|
||||
readonly IUniTaskAsyncEnumerable<TSource> source;
|
||||
readonly UniTask other;
|
||||
readonly Func<CancellationToken, UniTask> other2;
|
||||
|
||||
public SkipUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, Func<CancellationToken, UniTask> other2)
|
||||
{
|
||||
this.source = source;
|
||||
this.other = other;
|
||||
this.other2 = other2;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (other2 != null)
|
||||
{
|
||||
return new _SkipUntil(source, this.other2(cancellationToken), cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new _SkipUntil(source, this.other, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class _SkipUntil : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
|
||||
{
|
||||
static readonly Action<object> CancelDelegate1 = OnCanceled1;
|
||||
static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
|
||||
|
||||
readonly IUniTaskAsyncEnumerable<TSource> source;
|
||||
CancellationToken cancellationToken1;
|
||||
|
||||
bool completed;
|
||||
CancellationTokenRegistration cancellationTokenRegistration1;
|
||||
IUniTaskAsyncEnumerator<TSource> enumerator;
|
||||
UniTask<bool>.Awaiter awaiter;
|
||||
bool continueNext;
|
||||
Exception exception;
|
||||
|
||||
public _SkipUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, CancellationToken cancellationToken1)
|
||||
{
|
||||
this.source = source;
|
||||
this.cancellationToken1 = cancellationToken1;
|
||||
if (cancellationToken1.CanBeCanceled)
|
||||
{
|
||||
this.cancellationTokenRegistration1 = cancellationToken1.RegisterWithoutCaptureExecutionContext(CancelDelegate1, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
RunOther(other).Forget();
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (exception != null)
|
||||
{
|
||||
return UniTask.FromException<bool>(exception);
|
||||
}
|
||||
|
||||
if (cancellationToken1.IsCancellationRequested)
|
||||
{
|
||||
return UniTask.FromCanceled<bool>(cancellationToken1);
|
||||
}
|
||||
|
||||
if (enumerator == null)
|
||||
{
|
||||
enumerator = source.GetAsyncEnumerator(cancellationToken1);
|
||||
}
|
||||
completionSource.Reset();
|
||||
|
||||
if (completed)
|
||||
{
|
||||
SourceMoveNext();
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
void SourceMoveNext()
|
||||
{
|
||||
try
|
||||
{
|
||||
LOOP:
|
||||
awaiter = enumerator.MoveNextAsync().GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
continueNext = true;
|
||||
MoveNextCore(this);
|
||||
if (continueNext)
|
||||
{
|
||||
continueNext = false;
|
||||
goto LOOP;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
awaiter.SourceOnCompleted(MoveNextCoreDelegate, this);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void MoveNextCore(object state)
|
||||
{
|
||||
var self = (_SkipUntil)state;
|
||||
|
||||
if (self.TryGetResult(self.awaiter, out var result))
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
self.Current = self.enumerator.Current;
|
||||
self.completionSource.TrySetResult(true);
|
||||
if (self.continueNext)
|
||||
{
|
||||
self.SourceMoveNext();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self.completionSource.TrySetResult(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async UniTaskVoid RunOther(UniTask other)
|
||||
{
|
||||
try
|
||||
{
|
||||
await other;
|
||||
completed = true;
|
||||
SourceMoveNext();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (_SkipUntil)state;
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration1.Dispose();
|
||||
if (enumerator != null)
|
||||
{
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de932d79c8d9f3841a066d05ff29edc9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -32,13 +32,17 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
sealed class _SkipUntilCanceled : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
|
||||
{
|
||||
static readonly Action<object> CancelDelegate1 = OnCanceled1;
|
||||
static readonly Action<object> CancelDelegate2 = OnCanceled2;
|
||||
static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
|
||||
|
||||
readonly IUniTaskAsyncEnumerable<TSource> source;
|
||||
CancellationToken cancellationToken1;
|
||||
CancellationToken cancellationToken2;
|
||||
CancellationTokenRegistration cancellationTokenRegistration1;
|
||||
CancellationTokenRegistration cancellationTokenRegistration2;
|
||||
|
||||
bool isCanceled;
|
||||
int isCanceled;
|
||||
IUniTaskAsyncEnumerator<TSource> enumerator;
|
||||
UniTask<bool>.Awaiter awaiter;
|
||||
bool continueNext;
|
||||
@@ -48,6 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.source = source;
|
||||
this.cancellationToken1 = cancellationToken1;
|
||||
this.cancellationToken2 = cancellationToken2;
|
||||
if (cancellationToken1.CanBeCanceled)
|
||||
{
|
||||
this.cancellationTokenRegistration1 = cancellationToken1.RegisterWithoutCaptureExecutionContext(CancelDelegate1, this);
|
||||
}
|
||||
if (cancellationToken1 != cancellationToken2 && cancellationToken2.CanBeCanceled)
|
||||
{
|
||||
this.cancellationTokenRegistration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(CancelDelegate2, this);
|
||||
}
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
@@ -55,15 +67,18 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (cancellationToken1.IsCancellationRequested) isCanceled = true;
|
||||
if (cancellationToken2.IsCancellationRequested) isCanceled = true;
|
||||
|
||||
if (enumerator == null)
|
||||
{
|
||||
if (cancellationToken1.IsCancellationRequested) isCanceled = 1;
|
||||
if (cancellationToken2.IsCancellationRequested) isCanceled = 1;
|
||||
enumerator = source.GetAsyncEnumerator(cancellationToken2); // use only AsyncEnumerator provided token.
|
||||
}
|
||||
completionSource.Reset();
|
||||
SourceMoveNext();
|
||||
|
||||
if (isCanceled != 0)
|
||||
{
|
||||
SourceMoveNext();
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -102,25 +117,11 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
AGAIN:
|
||||
|
||||
if (self.isCanceled)
|
||||
self.Current = self.enumerator.Current;
|
||||
self.completionSource.TrySetResult(true);
|
||||
if (self.continueNext)
|
||||
{
|
||||
self.continueNext = false;
|
||||
self.Current = self.enumerator.Current;
|
||||
self.completionSource.TrySetResult(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (self.cancellationToken1.IsCancellationRequested) self.isCanceled = true;
|
||||
if (self.cancellationToken2.IsCancellationRequested) self.isCanceled = true;
|
||||
|
||||
if (self.isCanceled) goto AGAIN;
|
||||
|
||||
if (!self.continueNext)
|
||||
{
|
||||
self.SourceMoveNext();
|
||||
}
|
||||
self.SourceMoveNext();
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -130,9 +131,37 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (_SkipUntilCanceled)state;
|
||||
if (self.isCanceled == 0)
|
||||
{
|
||||
if (Interlocked.Increment(ref self.isCanceled) == 1)
|
||||
{
|
||||
self.cancellationTokenRegistration2.Dispose();
|
||||
self.SourceMoveNext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (_SkipUntilCanceled)state;
|
||||
if (self.isCanceled == 0)
|
||||
{
|
||||
if (Interlocked.Increment(ref self.isCanceled) == 1)
|
||||
{
|
||||
self.cancellationTokenRegistration2.Dispose();
|
||||
self.SourceMoveNext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration1.Dispose();
|
||||
cancellationTokenRegistration2.Dispose();
|
||||
if (enumerator != null)
|
||||
{
|
||||
return enumerator.DisposeAsync();
|
||||
|
||||
190
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/TakeUntil.cs
Normal file
190
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/TakeUntil.cs
Normal file
@@ -0,0 +1,190 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<TSource> TakeUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, UniTask other)
|
||||
{
|
||||
Error.ThrowArgumentNullException(source, nameof(source));
|
||||
|
||||
return new TakeUntil<TSource>(source, other, null);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<TSource> TakeUntil<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<CancellationToken, UniTask> other)
|
||||
{
|
||||
Error.ThrowArgumentNullException(source, nameof(source));
|
||||
Error.ThrowArgumentNullException(source, nameof(other));
|
||||
|
||||
return new TakeUntil<TSource>(source, default, other);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TakeUntil<TSource> : IUniTaskAsyncEnumerable<TSource>
|
||||
{
|
||||
readonly IUniTaskAsyncEnumerable<TSource> source;
|
||||
readonly UniTask other;
|
||||
readonly Func<CancellationToken, UniTask> other2;
|
||||
|
||||
public TakeUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, Func<CancellationToken, UniTask> other2)
|
||||
{
|
||||
this.source = source;
|
||||
this.other = other;
|
||||
this.other2 = other2;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (other2 != null)
|
||||
{
|
||||
return new _TakeUntil(source, this.other2(cancellationToken), cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new _TakeUntil(source, this.other, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class _TakeUntil : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
|
||||
{
|
||||
static readonly Action<object> CancelDelegate1 = OnCanceled1;
|
||||
static readonly Action<object> MoveNextCoreDelegate = MoveNextCore;
|
||||
|
||||
readonly IUniTaskAsyncEnumerable<TSource> source;
|
||||
CancellationToken cancellationToken1;
|
||||
CancellationTokenRegistration cancellationTokenRegistration1;
|
||||
|
||||
bool completed;
|
||||
Exception exception;
|
||||
IUniTaskAsyncEnumerator<TSource> enumerator;
|
||||
UniTask<bool>.Awaiter awaiter;
|
||||
|
||||
public _TakeUntil(IUniTaskAsyncEnumerable<TSource> source, UniTask other, CancellationToken cancellationToken1)
|
||||
{
|
||||
this.source = source;
|
||||
this.cancellationToken1 = cancellationToken1;
|
||||
|
||||
if (cancellationToken1.CanBeCanceled)
|
||||
{
|
||||
this.cancellationTokenRegistration1 = cancellationToken1.RegisterWithoutCaptureExecutionContext(CancelDelegate1, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
|
||||
RunOther(other).Forget();
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return CompletedTasks.False;
|
||||
}
|
||||
|
||||
if (exception != null)
|
||||
{
|
||||
return UniTask.FromException<bool>(exception);
|
||||
}
|
||||
|
||||
if (cancellationToken1.IsCancellationRequested)
|
||||
{
|
||||
return UniTask.FromCanceled<bool>(cancellationToken1);
|
||||
}
|
||||
|
||||
if (enumerator == null)
|
||||
{
|
||||
enumerator = source.GetAsyncEnumerator(cancellationToken1);
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
SourceMoveNext();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
void SourceMoveNext()
|
||||
{
|
||||
try
|
||||
{
|
||||
awaiter = enumerator.MoveNextAsync().GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
MoveNextCore(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
awaiter.SourceOnCompleted(MoveNextCoreDelegate, this);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void MoveNextCore(object state)
|
||||
{
|
||||
var self = (_TakeUntil)state;
|
||||
|
||||
if (self.TryGetResult(self.awaiter, out var result))
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
if (self.exception != null)
|
||||
{
|
||||
self.completionSource.TrySetException(self.exception);
|
||||
}
|
||||
else if (self.cancellationToken1.IsCancellationRequested)
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
else
|
||||
{
|
||||
self.Current = self.enumerator.Current;
|
||||
self.completionSource.TrySetResult(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self.completionSource.TrySetResult(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async UniTaskVoid RunOther(UniTask other)
|
||||
{
|
||||
try
|
||||
{
|
||||
await other;
|
||||
completed = true;
|
||||
completionSource.TrySetResult(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (_TakeUntil)state;
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration1.Dispose();
|
||||
if (enumerator != null)
|
||||
{
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12bda324162f15349afefc2c152ac07f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -88,6 +88,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.predicate = predicate;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
@@ -165,6 +166,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -204,6 +206,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.predicate = predicate;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
@@ -281,6 +284,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -320,6 +324,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.predicate = predicate;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
@@ -410,6 +415,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -450,6 +456,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.predicate = predicate;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
@@ -540,6 +547,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -579,6 +587,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.predicate = predicate;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
@@ -669,6 +678,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
@@ -709,6 +719,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.predicate = predicate;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.moveNextAction = MoveNext;
|
||||
TaskTracker.TrackActiveTask(this, 3);
|
||||
}
|
||||
|
||||
public TSource Current { get; private set; }
|
||||
@@ -799,6 +810,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
return enumerator.DisposeAsync();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,23 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public enum DelayType
|
||||
{
|
||||
/// <summary>use Time.deltaTime.</summary>
|
||||
DeltaTime,
|
||||
/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
|
||||
UnscaledDeltaTime,
|
||||
/// <summary>use Stopwatch.GetTimestamp().</summary>
|
||||
Realtime
|
||||
}
|
||||
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
@@ -74,26 +84,44 @@ namespace Cysharp.Threading.Tasks
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus millisecondsDelay. millisecondsDelay:" + millisecondsDelay);
|
||||
}
|
||||
|
||||
return (ignoreTimeScale)
|
||||
? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
|
||||
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
|
||||
}
|
||||
|
||||
return (ignoreTimeScale)
|
||||
? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
|
||||
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
{
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
}
|
||||
case DelayType.Realtime:
|
||||
{
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
}
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
{
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
|
||||
@@ -404,7 +432,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
int initialFrame;
|
||||
float delayFrameTimeSpan;
|
||||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
@@ -414,7 +442,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -427,7 +455,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
result.elapsed = 0.0f;
|
||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
|
||||
@@ -483,7 +511,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed >= delayFrameTimeSpan)
|
||||
if (elapsed >= delayTimeSpan)
|
||||
{
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
@@ -496,7 +524,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
delayFrameTimeSpan = default;
|
||||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
@@ -612,6 +640,104 @@ namespace Cysharp.Threading.Tasks
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayRealtimePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayRealtimePromise>
|
||||
{
|
||||
static TaskPool<DelayRealtimePromise> pool;
|
||||
public DelayRealtimePromise NextNode { get; set; }
|
||||
|
||||
static DelayRealtimePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(DelayRealtimePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
DelayRealtimePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new DelayRealtimePromise();
|
||||
}
|
||||
|
||||
result.stopwatch = ValueStopwatch.StartNew();
|
||||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct YieldAwaitable
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
@@ -174,18 +175,34 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<T>(new DeferPromise<T>(factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Never complete.
|
||||
/// </summary>
|
||||
public static UniTask Never(CancellationToken cancellationToken)
|
||||
{
|
||||
return new UniTask<AsyncUnit>(new NeverPromise<AsyncUnit>(cancellationToken), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Never complete.
|
||||
/// </summary>
|
||||
public static UniTask<T> Never<T>(CancellationToken cancellationToken)
|
||||
{
|
||||
return new UniTask<T>(new NeverPromise<T>(cancellationToken), 0);
|
||||
}
|
||||
|
||||
sealed class ExceptionResultSource : IUniTaskSource
|
||||
{
|
||||
readonly Exception exception;
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
this.exception = exception;
|
||||
this.exception = ExceptionDispatchInfo.Capture(exception);
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
throw exception;
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
@@ -206,21 +223,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
sealed class ExceptionResultSource<T> : IUniTaskSource<T>
|
||||
{
|
||||
readonly Exception exception;
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
this.exception = exception;
|
||||
this.exception = ExceptionDispatchInfo.Capture(exception);
|
||||
}
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
throw exception;
|
||||
exception.Throw();
|
||||
return default;
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
throw exception;
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
@@ -382,6 +400,54 @@ namespace Cysharp.Threading.Tasks
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class NeverPromise<T> : IUniTaskSource<T>
|
||||
{
|
||||
static readonly Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
public NeverPromise(CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
if (this.cancellationToken.CanBeCanceled)
|
||||
{
|
||||
this.cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
|
||||
}
|
||||
}
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (NeverPromise<T>)state;
|
||||
self.core.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class CompletedTasks
|
||||
|
||||
@@ -15,33 +15,41 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>
|
||||
/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(PlayerLoopTiming.Update).
|
||||
/// </summary>
|
||||
public static SwitchToMainThreadAwaitable SwitchToMainThread()
|
||||
public static SwitchToMainThreadAwaitable SwitchToMainThread(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new SwitchToMainThreadAwaitable(PlayerLoopTiming.Update);
|
||||
return new SwitchToMainThreadAwaitable(PlayerLoopTiming.Update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(timing).
|
||||
/// </summary>
|
||||
public static SwitchToMainThreadAwaitable SwitchToMainThread(PlayerLoopTiming timing)
|
||||
public static SwitchToMainThreadAwaitable SwitchToMainThread(PlayerLoopTiming timing, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new SwitchToMainThreadAwaitable(timing);
|
||||
return new SwitchToMainThreadAwaitable(timing, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return to mainthread(same as await SwitchToMainThread) after using scope is closed.
|
||||
/// </summary>
|
||||
public static ReturnToMainThread ReturnToMainThread()
|
||||
public static ReturnToMainThread ReturnToMainThread(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new ReturnToMainThread(PlayerLoopTiming.Update);
|
||||
return new ReturnToMainThread(PlayerLoopTiming.Update, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return to mainthread(same as await SwitchToMainThread) after using scope is closed.
|
||||
/// </summary>
|
||||
public static ReturnToMainThread ReturnToMainThread(PlayerLoopTiming timing)
|
||||
public static ReturnToMainThread ReturnToMainThread(PlayerLoopTiming timing, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new ReturnToMainThread(timing);
|
||||
return new ReturnToMainThread(timing, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue the action to PlayerLoop.
|
||||
/// </summary>
|
||||
public static void Post(Action action, PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
{
|
||||
PlayerLoopHelper.AddContinuation(timing, action);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -59,20 +67,20 @@ namespace Cysharp.Threading.Tasks
|
||||
return new SwitchToTaskPoolAwaitable();
|
||||
}
|
||||
|
||||
public static SwitchToSynchronizationContextAwaitable SwitchToSynchronizationContext(SynchronizationContext synchronizationContext)
|
||||
public static SwitchToSynchronizationContextAwaitable SwitchToSynchronizationContext(SynchronizationContext synchronizationContext, CancellationToken cancellationToken = default)
|
||||
{
|
||||
Error.ThrowArgumentNullException(synchronizationContext, nameof(synchronizationContext));
|
||||
return new SwitchToSynchronizationContextAwaitable(synchronizationContext);
|
||||
return new SwitchToSynchronizationContextAwaitable(synchronizationContext, cancellationToken);
|
||||
}
|
||||
|
||||
public static ReturnToSynchronizationContext ReturnToSynchronizationContext(SynchronizationContext synchronizationContext)
|
||||
public static ReturnToSynchronizationContext ReturnToSynchronizationContext(SynchronizationContext synchronizationContext, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new ReturnToSynchronizationContext(synchronizationContext, false);
|
||||
return new ReturnToSynchronizationContext(synchronizationContext, false, cancellationToken);
|
||||
}
|
||||
|
||||
public static ReturnToSynchronizationContext ReturnToCurrentSynchronizationContext(bool dontPostWhenSameContext = true)
|
||||
public static ReturnToSynchronizationContext ReturnToCurrentSynchronizationContext(bool dontPostWhenSameContext = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new ReturnToSynchronizationContext(SynchronizationContext.Current, dontPostWhenSameContext);
|
||||
return new ReturnToSynchronizationContext(SynchronizationContext.Current, dontPostWhenSameContext, cancellationToken);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,21 +89,25 @@ namespace Cysharp.Threading.Tasks
|
||||
public struct SwitchToMainThreadAwaitable
|
||||
{
|
||||
readonly PlayerLoopTiming playerLoopTiming;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public SwitchToMainThreadAwaitable(PlayerLoopTiming playerLoopTiming)
|
||||
public SwitchToMainThreadAwaitable(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken)
|
||||
{
|
||||
this.playerLoopTiming = playerLoopTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter GetAwaiter() => new Awaiter(playerLoopTiming);
|
||||
public Awaiter GetAwaiter() => new Awaiter(playerLoopTiming, cancellationToken);
|
||||
|
||||
public struct Awaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly PlayerLoopTiming playerLoopTiming;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public Awaiter(PlayerLoopTiming playerLoopTiming)
|
||||
public Awaiter(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken)
|
||||
{
|
||||
this.playerLoopTiming = playerLoopTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public bool IsCompleted
|
||||
@@ -114,7 +126,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult() { }
|
||||
public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
@@ -131,31 +143,35 @@ namespace Cysharp.Threading.Tasks
|
||||
public struct ReturnToMainThread
|
||||
{
|
||||
readonly PlayerLoopTiming playerLoopTiming;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public ReturnToMainThread(PlayerLoopTiming playerLoopTiming)
|
||||
public ReturnToMainThread(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken)
|
||||
{
|
||||
this.playerLoopTiming = playerLoopTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter DisposeAsync()
|
||||
{
|
||||
return new Awaiter(playerLoopTiming); // run immediate.
|
||||
return new Awaiter(playerLoopTiming, cancellationToken); // run immediate.
|
||||
}
|
||||
|
||||
public readonly struct Awaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly PlayerLoopTiming timing;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public Awaiter(PlayerLoopTiming timing)
|
||||
public Awaiter(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
{
|
||||
this.timing = timing;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => PlayerLoopHelper.MainThreadId == System.Threading.Thread.CurrentThread.ManagedThreadId;
|
||||
|
||||
public void GetResult() { }
|
||||
public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
@@ -277,26 +293,30 @@ namespace Cysharp.Threading.Tasks
|
||||
public struct SwitchToSynchronizationContextAwaitable
|
||||
{
|
||||
readonly SynchronizationContext synchronizationContext;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public SwitchToSynchronizationContextAwaitable(SynchronizationContext synchronizationContext)
|
||||
public SwitchToSynchronizationContextAwaitable(SynchronizationContext synchronizationContext, CancellationToken cancellationToken)
|
||||
{
|
||||
this.synchronizationContext = synchronizationContext;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter GetAwaiter() => new Awaiter(synchronizationContext);
|
||||
public Awaiter GetAwaiter() => new Awaiter(synchronizationContext, cancellationToken);
|
||||
|
||||
public struct Awaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
static readonly SendOrPostCallback switchToCallback = Callback;
|
||||
readonly SynchronizationContext synchronizationContext;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public Awaiter(SynchronizationContext synchronizationContext)
|
||||
public Awaiter(SynchronizationContext synchronizationContext, CancellationToken cancellationToken)
|
||||
{
|
||||
this.synchronizationContext = synchronizationContext;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public bool IsCompleted => false;
|
||||
public void GetResult() { }
|
||||
public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
@@ -320,16 +340,18 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
readonly SynchronizationContext syncContext;
|
||||
readonly bool dontPostWhenSameContext;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public ReturnToSynchronizationContext(SynchronizationContext syncContext, bool dontPostWhenSameContext)
|
||||
public ReturnToSynchronizationContext(SynchronizationContext syncContext, bool dontPostWhenSameContext, CancellationToken cancellationToken)
|
||||
{
|
||||
this.syncContext = syncContext;
|
||||
this.dontPostWhenSameContext = dontPostWhenSameContext;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter DisposeAsync()
|
||||
{
|
||||
return new Awaiter(syncContext, dontPostWhenSameContext);
|
||||
return new Awaiter(syncContext, dontPostWhenSameContext, cancellationToken);
|
||||
}
|
||||
|
||||
public struct Awaiter : ICriticalNotifyCompletion
|
||||
@@ -338,11 +360,13 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
readonly SynchronizationContext synchronizationContext;
|
||||
readonly bool dontPostWhenSameContext;
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
public Awaiter(SynchronizationContext synchronizationContext, bool dontPostWhenSameContext)
|
||||
public Awaiter(SynchronizationContext synchronizationContext, bool dontPostWhenSameContext, CancellationToken cancellationToken)
|
||||
{
|
||||
this.synchronizationContext = synchronizationContext;
|
||||
this.dontPostWhenSameContext = dontPostWhenSameContext;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public Awaiter GetAwaiter() => this;
|
||||
@@ -365,7 +389,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult() { }
|
||||
public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
{
|
||||
"name": "UniTask",
|
||||
"references": [
|
||||
"Unity.ResourceManager",
|
||||
"Unity.TextMeshPro",
|
||||
"DOTween.Modules"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
@@ -13,21 +10,6 @@
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.demigiant.dotween",
|
||||
"expression": "",
|
||||
"define": "UNITASK_DOTWEEN_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -229,7 +229,7 @@ namespace Cysharp.Threading.Tasks
|
||||
ValidateToken(token);
|
||||
if (completedCount == 0)
|
||||
{
|
||||
throw new InvalidOperationException("not yet completed.");
|
||||
throw new InvalidOperationException("Not yet completed, UniTask only allow to use await.");
|
||||
}
|
||||
|
||||
if (error != null)
|
||||
@@ -288,7 +288,7 @@ namespace Cysharp.Threading.Tasks
|
||||
// It will cause call OnCompleted multiple time, invalid.
|
||||
if (!ReferenceEquals(oldContinuation, UniTaskCompletionSourceCoreShared.s_sentinel))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
throw new InvalidOperationException("Already continuation registered, can not await twice or get Status after await.");
|
||||
}
|
||||
|
||||
continuation(state);
|
||||
|
||||
@@ -201,10 +201,10 @@ namespace Cysharp.Threading.Tasks
|
||||
return new ToCoroutineEnumerator(task, exceptionHandler);
|
||||
}
|
||||
|
||||
public static async UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
public static async UniTask Timeout(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
var delayCancellationTokenSource = new CancellationTokenSource();
|
||||
var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
|
||||
int winArgIndex;
|
||||
bool taskResultIsCanceled;
|
||||
@@ -242,10 +242,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
var delayCancellationTokenSource = new CancellationTokenSource();
|
||||
var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
|
||||
int winArgIndex;
|
||||
(bool IsCanceled, T Result) taskResult;
|
||||
@@ -288,10 +288,10 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
|
||||
/// </summary>
|
||||
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
var delayCancellationTokenSource = new CancellationTokenSource();
|
||||
var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
|
||||
int winArgIndex;
|
||||
bool taskResultIsCanceled;
|
||||
@@ -334,10 +334,10 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
|
||||
/// </summary>
|
||||
public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
var delayCancellationTokenSource = new CancellationTokenSource();
|
||||
var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
|
||||
|
||||
int winArgIndex;
|
||||
(bool IsCanceled, T Result) taskResult;
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static partial class UnityAsyncExtensions
|
||||
{
|
||||
#region AsyncGPUReadbackRequest
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest>.Awaiter GetAwaiter(this AsyncGPUReadbackRequest asyncOperation)
|
||||
{
|
||||
return ToUniTask(asyncOperation).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncGPUReadbackRequestAwaiterConfiguredSource> pool;
|
||||
public AsyncGPUReadbackRequestAwaiterConfiguredSource NextNode { get; set; }
|
||||
|
||||
static AsyncGPUReadbackRequestAwaiterConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncGPUReadbackRequestAwaiterConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncGPUReadbackRequest asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
|
||||
|
||||
AsyncGPUReadbackRequestAwaiterConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<AsyncGPUReadbackRequest>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncGPUReadbackRequestAwaiterConfiguredSource();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public AsyncGPUReadbackRequest GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (asyncOperation.hasError)
|
||||
{
|
||||
core.TrySetException(new Exception("AsyncGPUReadbackRequest.hasError = true"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (asyncOperation.done)
|
||||
{
|
||||
core.TrySetResult(asyncOperation);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98f5fedb44749ab4688674d79126b46a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1221,7 +1221,7 @@ namespace Cysharp.Threading.Tasks
|
||||
continuationAction = null;
|
||||
var result = asyncOperation.webRequest;
|
||||
asyncOperation = null;
|
||||
if (result.isHttpError || result.isNetworkError)
|
||||
if (result.IsError())
|
||||
{
|
||||
throw new UnityWebRequestException(result);
|
||||
}
|
||||
@@ -1231,7 +1231,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var result = asyncOperation.webRequest;
|
||||
asyncOperation = null;
|
||||
if (result.isHttpError || result.isNetworkError)
|
||||
if (result.IsError())
|
||||
{
|
||||
throw new UnityWebRequestException(result);
|
||||
}
|
||||
@@ -1312,7 +1312,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
completed = true;
|
||||
var result = asyncOperation.webRequest;
|
||||
if (result.isHttpError || result.isNetworkError)
|
||||
if (result.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(result));
|
||||
}
|
||||
@@ -1470,7 +1470,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
if (asyncOperation.webRequest.isHttpError || asyncOperation.webRequest.isNetworkError)
|
||||
if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Cysharp.Threading.Tasks
|
||||
var result = <#= $"asyncOperation.{t.returnField}" #>;
|
||||
asyncOperation = null;
|
||||
<# if(t.returnType == "UnityWebRequest") { #>
|
||||
if (result.isHttpError || result.isNetworkError)
|
||||
if (result.IsError())
|
||||
{
|
||||
throw new UnityWebRequestException(result);
|
||||
}
|
||||
@@ -98,7 +98,7 @@ namespace Cysharp.Threading.Tasks
|
||||
var result = <#= $"asyncOperation.{t.returnField}" #>;
|
||||
asyncOperation = null;
|
||||
<# if(t.returnType == "UnityWebRequest") { #>
|
||||
if (result.isHttpError || result.isNetworkError)
|
||||
if (result.IsError())
|
||||
{
|
||||
throw new UnityWebRequestException(result);
|
||||
}
|
||||
@@ -184,7 +184,7 @@ namespace Cysharp.Threading.Tasks
|
||||
completed = true;
|
||||
<# if(t.returnType == "UnityWebRequest") { #>
|
||||
var result = asyncOperation.webRequest;
|
||||
if (result.isHttpError || result.isNetworkError)
|
||||
if (result.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(result));
|
||||
}
|
||||
@@ -362,7 +362,7 @@ namespace Cysharp.Threading.Tasks
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
<# if(t.returnType == "UnityWebRequest") { #>
|
||||
if (asyncOperation.webRequest.isHttpError || asyncOperation.webRequest.isNetworkError)
|
||||
if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
|
||||
@@ -296,6 +296,58 @@ namespace Cysharp.Threading.Tasks
|
||||
UniTask<T> OnEndEditAsync();
|
||||
}
|
||||
|
||||
// for TMP_PRO
|
||||
|
||||
public interface IAsyncEndTextSelectionEventHandler<T> : IDisposable
|
||||
{
|
||||
UniTask<T> OnEndTextSelectionAsync();
|
||||
}
|
||||
|
||||
public interface IAsyncTextSelectionEventHandler<T> : IDisposable
|
||||
{
|
||||
UniTask<T> OnTextSelectionAsync();
|
||||
}
|
||||
|
||||
public interface IAsyncDeselectEventHandler<T> : IDisposable
|
||||
{
|
||||
UniTask<T> OnDeselectAsync();
|
||||
}
|
||||
|
||||
public interface IAsyncSelectEventHandler<T> : IDisposable
|
||||
{
|
||||
UniTask<T> OnSelectAsync();
|
||||
}
|
||||
|
||||
public interface IAsyncSubmitEventHandler<T> : IDisposable
|
||||
{
|
||||
UniTask<T> OnSubmitAsync();
|
||||
}
|
||||
|
||||
internal class TextSelectionEventConverter : UnityEvent<(string, int, int)>, IDisposable
|
||||
{
|
||||
readonly UnityEvent<string, int, int> innerEvent;
|
||||
readonly UnityAction<string, int, int> invokeDelegate;
|
||||
|
||||
|
||||
public TextSelectionEventConverter(UnityEvent<string, int, int> unityEvent)
|
||||
{
|
||||
this.innerEvent = unityEvent;
|
||||
this.invokeDelegate = InvokeCore;
|
||||
|
||||
innerEvent.AddListener(invokeDelegate);
|
||||
}
|
||||
|
||||
void InvokeCore(string item1, int item2, int item3)
|
||||
{
|
||||
innerEvent.Invoke(item1, item2, item3);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
innerEvent.RemoveListener(invokeDelegate);
|
||||
}
|
||||
}
|
||||
|
||||
public class AsyncUnityEventHandler : IUniTaskSource, IDisposable, IAsyncClickEventHandler
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
@@ -402,6 +454,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
public class AsyncUnityEventHandler<T> : IUniTaskSource<T>, IDisposable, IAsyncValueChangedEventHandler<T>, IAsyncEndEditEventHandler<T>
|
||||
, IAsyncEndTextSelectionEventHandler<T>, IAsyncTextSelectionEventHandler<T>, IAsyncDeselectEventHandler<T>, IAsyncSelectEventHandler<T>, IAsyncSubmitEventHandler<T>
|
||||
{
|
||||
static Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
@@ -464,6 +517,12 @@ namespace Cysharp.Threading.Tasks
|
||||
registration.Dispose();
|
||||
if (unityEvent != null)
|
||||
{
|
||||
// Dispose inner delegate for TextSelectionEventConverter
|
||||
if (unityEvent is IDisposable disp)
|
||||
{
|
||||
disp.Dispose();
|
||||
}
|
||||
|
||||
unityEvent.RemoveListener(action);
|
||||
}
|
||||
|
||||
@@ -481,6 +540,31 @@ namespace Cysharp.Threading.Tasks
|
||||
return OnInvokeAsync();
|
||||
}
|
||||
|
||||
UniTask<T> IAsyncEndTextSelectionEventHandler<T>.OnEndTextSelectionAsync()
|
||||
{
|
||||
return OnInvokeAsync();
|
||||
}
|
||||
|
||||
UniTask<T> IAsyncTextSelectionEventHandler<T>.OnTextSelectionAsync()
|
||||
{
|
||||
return OnInvokeAsync();
|
||||
}
|
||||
|
||||
UniTask<T> IAsyncDeselectEventHandler<T>.OnDeselectAsync()
|
||||
{
|
||||
return OnInvokeAsync();
|
||||
}
|
||||
|
||||
UniTask<T> IAsyncSelectEventHandler<T>.OnSelectAsync()
|
||||
{
|
||||
return OnInvokeAsync();
|
||||
}
|
||||
|
||||
UniTask<T> IAsyncSubmitEventHandler<T>.OnSubmitAsync()
|
||||
{
|
||||
return OnInvokeAsync();
|
||||
}
|
||||
|
||||
T IUniTaskSource<T>.GetResult(short token)
|
||||
{
|
||||
try
|
||||
@@ -718,6 +802,10 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
registration1.Dispose();
|
||||
registration2.Dispose();
|
||||
if (unityEvent is IDisposable disp)
|
||||
{
|
||||
disp.Dispose();
|
||||
}
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
}
|
||||
|
||||
|
||||
@@ -237,65 +237,5 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TMP
|
||||
|
||||
#if UNITASK_TEXTMESHPRO_SUPPORT
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, TMPro.TMP_Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
var e = source.GetAsyncEnumerator(cancellationToken);
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
bool moveNext;
|
||||
try
|
||||
{
|
||||
moveNext = await e.MoveNextAsync();
|
||||
repeat = false;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException) return;
|
||||
|
||||
if (rebindOnError && !repeat)
|
||||
{
|
||||
repeat = true;
|
||||
goto BIND_AGAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (!moveNext) return;
|
||||
|
||||
text.text = e.Current;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#if ENABLE_UNITYWEBREQUEST
|
||||
|
||||
using System;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public class UnityWebRequestException : Exception
|
||||
{
|
||||
public UnityWebRequest UnityWebRequest { get; }
|
||||
public bool IsNetworkError { get; }
|
||||
public bool IsHttpError { get; }
|
||||
|
||||
public UnityWebRequestException(UnityWebRequest unityWebRequest)
|
||||
: base(unityWebRequest.error + Environment.NewLine + unityWebRequest.downloadHandler.text)
|
||||
{
|
||||
this.UnityWebRequest = unityWebRequest;
|
||||
this.IsNetworkError = unityWebRequest.isNetworkError;
|
||||
this.IsHttpError = unityWebRequest.isHttpError;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,64 @@
|
||||
#if ENABLE_UNITYWEBREQUEST
|
||||
|
||||
using System;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public class UnityWebRequestException : Exception
|
||||
{
|
||||
public UnityWebRequest UnityWebRequest { get; }
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
public UnityWebRequest.Result Result { get; }
|
||||
#else
|
||||
public bool IsNetworkError { get; }
|
||||
public bool IsHttpError { get; }
|
||||
#endif
|
||||
public string Error { get; }
|
||||
public string Text { get; }
|
||||
public long ResponseCode { get; }
|
||||
|
||||
string msg;
|
||||
|
||||
public UnityWebRequestException(UnityWebRequest unityWebRequest)
|
||||
{
|
||||
this.UnityWebRequest = unityWebRequest;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
this.Result = unityWebRequest.result;
|
||||
#else
|
||||
this.IsNetworkError = unityWebRequest.isNetworkError;
|
||||
this.IsHttpError = unityWebRequest.isHttpError;
|
||||
#endif
|
||||
this.Error = unityWebRequest.error;
|
||||
this.ResponseCode = unityWebRequest.responseCode;
|
||||
if (UnityWebRequest.downloadHandler != null)
|
||||
{
|
||||
if (unityWebRequest.downloadHandler is DownloadHandlerBuffer dhb)
|
||||
{
|
||||
this.Text = dhb.text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
if (msg == null)
|
||||
{
|
||||
if (Text != null)
|
||||
{
|
||||
msg = Error + Environment.NewLine + Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
msg = Error;
|
||||
}
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,3 +1,6 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("UniTask.Linq")]
|
||||
[assembly: InternalsVisibleTo("UniTask.Linq")]
|
||||
[assembly: InternalsVisibleTo("UniTask.Addressables")]
|
||||
[assembly: InternalsVisibleTo("UniTask.DOTween")]
|
||||
[assembly: InternalsVisibleTo("UniTask.TextMeshPro")]
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"version": "2.0.19",
|
||||
"version": "2.0.25",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
|
||||
@@ -1,28 +1,52 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
/*UNniTastWhenAnyTester*/
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class ExceptionExamples : MonoBehaviour
|
||||
{
|
||||
|
||||
private void Start()
|
||||
public bool apply = false;
|
||||
|
||||
private async UniTaskVoid Update()
|
||||
{
|
||||
|
||||
//TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
|
||||
|
||||
//ThrowFromAsyncVoid();
|
||||
//_ = ThrowFromTask();
|
||||
//_ = ThrowFromUniTask();
|
||||
|
||||
//ThrowFromNonAsync();
|
||||
if (apply)
|
||||
{
|
||||
apply = false;
|
||||
await LaunchTasksAndDetectWhenAnyDone(5);
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task Test()
|
||||
private async UniTask LaunchTasksAndDetectWhenAnyDone(int nbTasks)
|
||||
{
|
||||
var webRequest = UnityWebRequest.Get("http");
|
||||
var request = webRequest.SendWebRequest();
|
||||
await request;
|
||||
List<UniTask<int>> sleeptasks = new List<UniTask<int>>();
|
||||
for (int i = 0; i < nbTasks; i++)
|
||||
{
|
||||
sleeptasks.Add(SleepAndReturnTrue(i).ToAsyncLazy().Task);
|
||||
}
|
||||
while (sleeptasks.Count > 0)
|
||||
{
|
||||
Debug.Log(DateTime.Now.ToString() + " waiting for " + sleeptasks.Count + " tasks...");
|
||||
try
|
||||
{
|
||||
(int index, int taskID) = await UniTask.WhenAny(sleeptasks);
|
||||
Debug.Log(DateTime.Now.ToString() + " Sleep task " + taskID + " done");
|
||||
sleeptasks.RemoveAt(index);
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw;
|
||||
//Debug.Log("Error: " + e.Message);
|
||||
//return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async UniTask<int> SleepAndReturnTrue(int taskIndex)
|
||||
{
|
||||
await UniTask.Delay(100);
|
||||
return taskIndex;
|
||||
}
|
||||
}
|
||||
@@ -121,6 +121,149 @@ NavMeshSettings:
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &542336983
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 542336986}
|
||||
- component: {fileID: 542336985}
|
||||
- component: {fileID: 542336984}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &542336984
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 542336983}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &542336985
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 542336983}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 0}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 10
|
||||
--- !u!4 &542336986
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 542336983}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &730559310
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 730559311}
|
||||
- component: {fileID: 730559313}
|
||||
- component: {fileID: 730559312}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &730559311
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 730559310}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1587363385}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &730559312
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 730559310}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_FontData:
|
||||
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_FontSize: 14
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: Button
|
||||
--- !u!222 &730559313
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 730559310}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1 &735985614
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -152,7 +295,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 329ff620b32b4ef4abdc99884242ee67, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_unobservedExceptionLogType: 0
|
||||
ButtonTest: {fileID: 1587363386}
|
||||
--- !u!81 &735985616
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -214,7 +357,225 @@ Transform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 1323586517}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1323586516
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1323586517}
|
||||
- component: {fileID: 1323586520}
|
||||
- component: {fileID: 1323586519}
|
||||
- component: {fileID: 1323586518}
|
||||
m_Layer: 5
|
||||
m_Name: Canvas
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1323586517
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1323586516}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 1587363385}
|
||||
m_Father: {fileID: 735985618}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!114 &1323586518
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1323586516}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreReversedGraphics: 1
|
||||
m_BlockingObjects: 0
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
--- !u!114 &1323586519
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1323586516}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_UiScaleMode: 0
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 800, y: 600}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
--- !u!223 &1323586520
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1323586516}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_RenderMode: 0
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 100
|
||||
m_PixelPerfect: 0
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
--- !u!1 &1587363384
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1587363385}
|
||||
- component: {fileID: 1587363388}
|
||||
- component: {fileID: 1587363387}
|
||||
- component: {fileID: 1587363386}
|
||||
m_Layer: 5
|
||||
m_Name: Button
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1587363385
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1587363384}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 730559311}
|
||||
m_Father: {fileID: 1323586517}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1587363386
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1587363384}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 1587363387}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!114 &1587363387
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1587363384}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1587363388
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1587363384}
|
||||
m_CullTransparentMesh: 0
|
||||
|
||||
@@ -15,6 +15,8 @@ using UnityEngine.LowLevel;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Rendering;
|
||||
using System.IO;
|
||||
|
||||
|
||||
// using DG.Tweening;
|
||||
@@ -117,6 +119,8 @@ public class AsyncMessageBroker<T> : IDisposable
|
||||
|
||||
public class SandboxMain : MonoBehaviour
|
||||
{
|
||||
public Camera mycamera;
|
||||
|
||||
public Button okButton;
|
||||
public Button cancelButton;
|
||||
|
||||
@@ -161,6 +165,9 @@ public class SandboxMain : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//setHp = Hp.GetSetter();
|
||||
}
|
||||
|
||||
@@ -178,10 +185,6 @@ public class SandboxMain : MonoBehaviour
|
||||
public Button button;
|
||||
|
||||
|
||||
void Start2()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -435,12 +438,47 @@ public class SandboxMain : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
_ = Foo(); // unhandled.
|
||||
Go();
|
||||
|
||||
UnityEngine.Debug.Log("Start:" + PlayerLoopInfo.CurrentLoopType);
|
||||
|
||||
async void Nanika()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
Debug.Log("Here");
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerLoopInfo.Inject();
|
||||
PrepareCamera();
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerable<int> MyEveryUpdate()
|
||||
{
|
||||
return UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
var frameCount = 0;
|
||||
await UniTask.Yield();
|
||||
while (!token.IsCancellationRequested)
|
||||
{
|
||||
await writer.YieldAsync(frameCount++); // instead of `yield return`
|
||||
await UniTask.Yield();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
var url = "http://google.com/404";
|
||||
var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest();
|
||||
await webRequestAsyncOperation.ToUniTask();
|
||||
|
||||
//PlayerLoopInfo.Inject();
|
||||
|
||||
@@ -458,7 +496,11 @@ public class SandboxMain : MonoBehaviour
|
||||
//var cts = new CancellationTokenSource();
|
||||
|
||||
|
||||
// UniTask.Post(
|
||||
|
||||
// CancellationToken.
|
||||
|
||||
//UniTask.Delay(TimeSpan.FromSeconds(3)).
|
||||
|
||||
|
||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
@@ -950,6 +992,62 @@ public class SandboxMain : MonoBehaviour
|
||||
// e.SetObserved();
|
||||
// or other custom write code.
|
||||
UnityEngine.Debug.LogError("Unobserved:" + e.Exception.ToString());
|
||||
}
|
||||
|
||||
|
||||
// GPU Screenshot Sample
|
||||
|
||||
void PrepareCamera()
|
||||
{
|
||||
//Debug.Log("Support AsyncGPUReadback:" + SystemInfo.supportsAsyncGPUReadback);
|
||||
|
||||
//var width = 480;
|
||||
//var height = 240;
|
||||
//var depth = 24;
|
||||
|
||||
//mycamera.targetTexture = new RenderTexture(width, height, depth, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default)
|
||||
//{
|
||||
// antiAliasing = 8
|
||||
//};
|
||||
//mycamera.enabled = true;
|
||||
|
||||
//myRenderTexture = new RenderTexture(width, height, depth, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default)
|
||||
//{
|
||||
// antiAliasing = 8
|
||||
//};
|
||||
}
|
||||
|
||||
RenderTexture myRenderTexture;
|
||||
|
||||
async UniTask ShootAsync()
|
||||
{
|
||||
var rt = mycamera.targetTexture;
|
||||
|
||||
|
||||
|
||||
var req = await AsyncGPUReadback.Request(rt, 0);
|
||||
|
||||
Debug.Log("GPU Readback done?:" + req.done);
|
||||
|
||||
var rawByteArray = req.GetData<byte>().ToArray();
|
||||
var graphicsFormat = rt.graphicsFormat;
|
||||
var width = (uint)rt.width;
|
||||
var height = (uint)rt.height;
|
||||
|
||||
Debug.Log("BytesSize:" + rawByteArray.Length);
|
||||
|
||||
|
||||
var imageBytes = ImageConversion.EncodeArrayToPNG(rawByteArray, graphicsFormat, width, height);
|
||||
|
||||
|
||||
File.WriteAllBytes("my_screenshot.png", imageBytes); // test
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -239,6 +239,80 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 16537670}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1 &518730348
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 518730350}
|
||||
- component: {fileID: 518730349}
|
||||
m_Layer: 0
|
||||
m_Name: Camera
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!20 &518730349
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 518730348}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &518730350
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 518730348}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 488, y: 418, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &519420028
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -278,9 +352,11 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: f0bc6c75abb2e0b47a25aa49bfd488ed, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
camera: {fileID: 518730349}
|
||||
okButton: {fileID: 16537672}
|
||||
cancelButton: {fileID: 628393011}
|
||||
text: {fileID: 2101290655}
|
||||
button: {fileID: 0}
|
||||
--- !u!20 &519420031
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -597,7 +673,7 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1556045504
|
||||
GameObject:
|
||||
@@ -693,7 +769,7 @@ RectTransform:
|
||||
- {fileID: 628393010}
|
||||
- {fileID: 2101290654}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
||||
8
src/UniTask/Assets/TempAsm.meta
Normal file
8
src/UniTask/Assets/TempAsm.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56fb2352cb532934f82d1590ce377e5c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
src/UniTask/Assets/TempAsm/FooMonoBehaviour.cs
Normal file
27
src/UniTask/Assets/TempAsm/FooMonoBehaviour.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class FooMonoBehaviour : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private async UniTask Download(UnityWebRequest req, string filePath)
|
||||
{
|
||||
var foo = req.SendWebRequest();
|
||||
|
||||
|
||||
|
||||
|
||||
var aaa = await foo;
|
||||
Debug.Log(aaa);
|
||||
|
||||
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
|
||||
}
|
||||
}
|
||||
11
src/UniTask/Assets/TempAsm/FooMonoBehaviour.cs.meta
Normal file
11
src/UniTask/Assets/TempAsm/FooMonoBehaviour.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de703bd72a8720b47b7c3d993786aaae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
src/UniTask/Assets/TempAsm/TempAsm.asmdef
Normal file
16
src/UniTask/Assets/TempAsm/TempAsm.asmdef
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "TempAsm",
|
||||
"references": [
|
||||
"UniTask",
|
||||
""
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
src/UniTask/Assets/TempAsm/TempAsm.asmdef.meta
Normal file
7
src/UniTask/Assets/TempAsm/TempAsm.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d076e9cb44bf59e41ab73add08e510cf
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -16,164 +16,164 @@ namespace Cysharp.Threading.TasksTests
|
||||
{
|
||||
public class DelayTest
|
||||
{
|
||||
//[UnityTest]
|
||||
//public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// for (int i = 1; i < 5; i++)
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(i);
|
||||
// Time.frameCount.Should().Be(frameCount + i);
|
||||
// }
|
||||
[UnityTest]
|
||||
public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
for (int i = 1; i < 5; i++)
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(i);
|
||||
Time.frameCount.Should().Be(frameCount + i);
|
||||
}
|
||||
|
||||
// for (int i = 1; i < 5; i++)
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(i);
|
||||
// Time.frameCount.Should().Be(frameCount + i);
|
||||
// }
|
||||
//});
|
||||
for (int i = 1; i < 5; i++)
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(i);
|
||||
Time.frameCount.Should().Be(frameCount + i);
|
||||
}
|
||||
});
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(0);
|
||||
// Time.frameCount.Should().Be(frameCount); // same frame
|
||||
// }
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var frameCount = Time.frameCount;
|
||||
// await UniTask.DelayFrame(0);
|
||||
// Time.frameCount.Should().Be(frameCount + 1); // next frame
|
||||
// }
|
||||
//});
|
||||
[UnityTest]
|
||||
public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(0);
|
||||
Time.frameCount.Should().Be(frameCount); // same frame
|
||||
}
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var frameCount = Time.frameCount;
|
||||
await UniTask.DelayFrame(0);
|
||||
Time.frameCount.Should().Be(frameCount + 1); // next frame
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame);
|
||||
// xs[1].Should().Be(initialFrame + 1);
|
||||
// xs[2].Should().Be(initialFrame + 2);
|
||||
// xs[3].Should().Be(initialFrame + 3);
|
||||
// xs[4].Should().Be(initialFrame + 4);
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame);
|
||||
xs[1].Should().Be(initialFrame + 1);
|
||||
xs[2].Should().Be(initialFrame + 2);
|
||||
xs[3].Should().Be(initialFrame + 3);
|
||||
xs[4].Should().Be(initialFrame + 4);
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame);
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame);
|
||||
|
||||
// }
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
}
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
|
||||
// {
|
||||
// var t = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
|
||||
{
|
||||
var t = Time.frameCount;
|
||||
|
||||
// return t;
|
||||
// }).ToArrayAsync();
|
||||
return t;
|
||||
}).ToArrayAsync();
|
||||
|
||||
// xs[0].Should().Be(initialFrame + 1);
|
||||
// }
|
||||
// {
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// }
|
||||
//});
|
||||
xs[0].Should().Be(initialFrame + 1);
|
||||
}
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// {
|
||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// //var initialFrame = Time.frameCount;
|
||||
// //var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// //xs[0].Should().Be(initialFrame);
|
||||
// }
|
||||
// {
|
||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame + 1);
|
||||
// }
|
||||
// {
|
||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
// var initialFrame = Time.frameCount;
|
||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
// xs[0].Should().Be(initialFrame + 2);
|
||||
// }
|
||||
//});
|
||||
[UnityTest]
|
||||
public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
{
|
||||
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
//var initialFrame = Time.frameCount;
|
||||
//var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
//xs[0].Should().Be(initialFrame);
|
||||
}
|
||||
{
|
||||
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame + 1);
|
||||
}
|
||||
{
|
||||
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||
var initialFrame = Time.frameCount;
|
||||
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||
xs[0].Should().Be(initialFrame + 2);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
[UnityTest]
|
||||
public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||
|
||||
// {
|
||||
// var initialSeconds = Time.realtimeSinceStartup;
|
||||
// var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
||||
{
|
||||
var initialSeconds = Time.realtimeSinceStartup;
|
||||
var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
||||
|
||||
// Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
||||
// Debug.Log("Init:" + initialSeconds);
|
||||
// Debug.Log("After:" + xs[0]);
|
||||
// }
|
||||
//});
|
||||
Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
||||
Debug.Log("Init:" + initialSeconds);
|
||||
Debug.Log("After:" + xs[0]);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
[UnityTest]
|
||||
@@ -181,17 +181,24 @@ namespace Cysharp.Threading.TasksTests
|
||||
{
|
||||
await UniTask.Run(async () =>
|
||||
{
|
||||
Debug.Log("Go Delay?");
|
||||
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(2));
|
||||
|
||||
Debug.Log("OK?");
|
||||
});
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var now = DateTimeOffset.UtcNow;
|
||||
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(2), DelayType.Realtime);
|
||||
|
||||
var elapsed = DateTimeOffset.UtcNow - now;
|
||||
|
||||
var okay1 = TimeSpan.FromSeconds(1.80) <= elapsed;
|
||||
var okay2 = elapsed <= TimeSpan.FromSeconds(2.20);
|
||||
|
||||
okay1.Should().Be(true);
|
||||
okay2.Should().Be(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
644
src/UniTask/TempAsm.csproj
Normal file
644
src/UniTask/TempAsm.csproj
Normal file
@@ -0,0 +1,644 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{9E0EF10C-B6E1-E08E-3160-7162D66F7EE0}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>TempAsm</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2019.3.9f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\TempAsm\FooMonoBehaviour.cs" />
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTween">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTweenEditor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Editor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Tracker">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.StandardEvents">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="UniTask.csproj">
|
||||
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
|
||||
<Name>UniTask</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
647
src/UniTask/UniTask.Addressables.csproj
Normal file
647
src/UniTask/UniTask.Addressables.csproj
Normal file
@@ -0,0 +1,647 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{78124C71-0355-1FB9-3AEB-7D573CD8E7CA}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>UniTask.Addressables</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITASK_ADDRESSABLE_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2019.3.9f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
|
||||
<Reference Include="Unity.ResourceManager">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/Unity.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTween">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTweenEditor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Editor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Tracker">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.StandardEvents">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="UniTask.csproj">
|
||||
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
|
||||
<Name>UniTask</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
647
src/UniTask/UniTask.DOTween.csproj
Normal file
647
src/UniTask/UniTask.DOTween.csproj
Normal file
@@ -0,0 +1,647 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{7121D833-D063-D143-CFFC-CD50DDF1B3D1}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>UniTask.DOTween</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITASK_DOTWEEN_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2019.3.9f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\DOTween\DOTweenAsyncExtensions.cs" />
|
||||
<Reference Include="DOTween.Modules">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/DOTween.Modules.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTween">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTweenEditor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Editor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Tracker">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.StandardEvents">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="UniTask.csproj">
|
||||
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
|
||||
<Name>UniTask</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
648
src/UniTask/UniTask.TextMeshPro.csproj
Normal file
648
src/UniTask/UniTask.TextMeshPro.csproj
Normal file
@@ -0,0 +1,648 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{B5929667-6CB2-8779-D894-4F69110C1A43}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>UniTask.TextMeshPro</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_9;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2019.3.9f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2019.3.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubstanceModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SubsystemsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TLSModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TilemapModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UNETModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UmbraModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTween">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/DOTween.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DOTweenEditor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.demigiant.dotween@1.2.32/DOTween/Plugins/Editor/DOTweenEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.ads@3.4.5/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Editor">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.Tracker">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/Unity.Analytics.Tracker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Analytics.StandardEvents">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.analytics@3.3.5/AnalyticsStandardEvents/Unity.Analytics.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/neuecc/Source/Repos/UniTask/src/UniTask/Library/PackageCache/com.unity.purchasing@2.0.6/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="netstandard">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Win32.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.AppContext">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Concurrent">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.NonGeneric">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Collections.Specialized">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.TypeConverter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Console">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.Common">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Contracts">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Debug">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Process">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.StackTrace">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tools">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.TraceSource">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Diagnostics.Tracing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Dynamic.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Calendars">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Globalization.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.ZipFile">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.FileSystem.Watcher">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.IsolatedStorage">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.MemoryMappedFiles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Pipes">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Expressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Linq.Queryable">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.9f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="UniTask.csproj">
|
||||
<Project>{EA18F256-A297-1055-C7C5-4BC8D477B793}</Project>
|
||||
<Name>UniTask</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
Reference in New Issue
Block a user