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https://github.com/Cysharp/UniTask.git
synced 2026-05-15 19:40:09 +00:00
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8 Commits
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a7ec64d644 |
@@ -800,7 +800,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
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or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
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If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.19`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.19`.
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If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.21`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.21`.
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### Install via OpenUPM
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@@ -11,6 +11,55 @@ namespace Cysharp.Threading.Tasks
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static readonly Action<object> cancellationTokenCallback = Callback;
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static readonly Action<object> disposeCallback = DisposeCallback;
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public static CancellationToken ToCancellationToken(this UniTask task)
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{
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var cts = new CancellationTokenSource();
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ToCancellationTokenCore(task, cts).Forget();
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return cts.Token;
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}
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public static CancellationToken ToCancellationToken(this UniTask task, CancellationToken linkToken)
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{
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if (linkToken.IsCancellationRequested)
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{
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return linkToken;
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}
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if (!linkToken.CanBeCanceled)
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{
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return ToCancellationToken(task);
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}
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var cts = new CancellationTokenSource();
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ToCancellationTokenCore(task, cts).Forget();
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return CancellationTokenSource.CreateLinkedTokenSource(linkToken).Token;
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}
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public static CancellationToken ToCancellationToken<T>(this UniTask<T> task)
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{
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return ToCancellationToken(task.AsUniTask());
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}
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public static CancellationToken ToCancellationToken<T>(this UniTask<T> task, CancellationToken linkToken)
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{
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return ToCancellationToken(task.AsUniTask(), linkToken);
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}
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static async UniTaskVoid ToCancellationTokenCore(UniTask task, CancellationTokenSource cts)
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{
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try
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{
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await task;
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}
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catch (Exception ex)
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{
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UniTaskScheduler.PublishUnobservedTaskException(ex);
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}
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cts.Cancel();
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cts.Dispose();
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}
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public static (UniTask, CancellationTokenRegistration) ToUniTask(this CancellationToken cancellationToken)
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{
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if (cancellationToken.IsCancellationRequested)
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@@ -9,15 +9,15 @@ namespace Cysharp.Threading.Tasks
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{
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public static class CancellationTokenSourceExtensions
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{
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public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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var delay = UniTask.Delay(millisecondsDelay, ignoreTimeScale, delayTiming, cts.Token);
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var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
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CancelAfterCore(cts, delay).Forget();
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}
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public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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var delay = UniTask.Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cts.Token);
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var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
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CancelAfterCore(cts, delay).Forget();
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}
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@@ -8,6 +8,16 @@ using UnityEngine;
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namespace Cysharp.Threading.Tasks
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{
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public enum DelayType
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{
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/// <summary>use Time.deltaTime.</summary>
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DeltaTime,
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/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
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UnscaledDeltaTime,
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/// <summary>use Stopwatch.GetTimestamp().</summary>
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Realtime
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}
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public partial struct UniTask
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{
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public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
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@@ -74,36 +84,44 @@ namespace Cysharp.Threading.Tasks
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public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
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if (delayTimeSpan < TimeSpan.Zero)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus millisecondsDelay. millisecondsDelay:" + millisecondsDelay);
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}
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return (ignoreTimeScale)
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? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
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: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
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}
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public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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if (delayTimeSpan < TimeSpan.Zero)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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}
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return (ignoreTimeScale)
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? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
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: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
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return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
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}
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public static UniTask DelayRealtime(TimeSpan delayTimeSpan, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
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return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
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}
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public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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if (delayTimeSpan < TimeSpan.Zero)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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}
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return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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switch (delayType)
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{
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case DelayType.UnscaledDeltaTime:
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{
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return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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case DelayType.Realtime:
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{
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return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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case DelayType.DeltaTime:
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default:
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{
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return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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}
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}
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sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
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@@ -201,10 +201,10 @@ namespace Cysharp.Threading.Tasks
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return new ToCoroutineEnumerator(task, exceptionHandler);
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}
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public static async UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask Timeout(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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bool taskResultIsCanceled;
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@@ -242,10 +242,10 @@ namespace Cysharp.Threading.Tasks
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}
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}
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public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask<T> Timeout<T>(this UniTask<T> task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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(bool IsCanceled, T Result) taskResult;
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@@ -288,10 +288,10 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
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/// </summary>
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public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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bool taskResultIsCanceled;
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@@ -334,10 +334,10 @@ namespace Cysharp.Threading.Tasks
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/// <summary>
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/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
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/// </summary>
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public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException<T>(this UniTask<T> task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
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{
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var delayCancellationTokenSource = new CancellationTokenSource();
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var timeoutTask = UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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var timeoutTask = UniTask.Delay(timeout, delayType, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
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int winArgIndex;
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(bool IsCanceled, T Result) taskResult;
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@@ -1,7 +1,7 @@
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{
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"name": "com.cysharp.unitask",
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"displayName": "UniTask",
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"version": "2.0.20",
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"version": "2.0.21",
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"unity": "2018.4",
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"description": "Provides an efficient async/await integration to Unity.",
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"keywords": [ "async/await", "async", "Task", "UniTask" ],
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@@ -435,13 +435,33 @@ public class SandboxMain : MonoBehaviour
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}
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void Start()
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async UniTaskVoid Start()
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{
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_ = Foo(); // unhandled.
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Go();
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//_ = Foo(); // unhandled.
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//Go();
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var cts = new CancellationTokenSource();
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okButton.onClick.AddListener(() =>
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{
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cts.Cancel();
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});
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UnityEngine.Debug.Log("Start:" + PlayerLoopInfo.CurrentLoopType);
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var token = UniTask.Delay(TimeSpan.FromSeconds(3), DelayType.Realtime).ToCancellationToken(cts.Token);
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while (!token.IsCancellationRequested)
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{
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UnityEngine.Debug.Log("in loop");
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await UniTask.Yield();
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}
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UnityEngine.Debug.Log("end");
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// this.GetCancellationTokenOnDestroy()
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//PlayerLoopInfo.Inject();
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//_ = AsyncFixedUpdate();
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@@ -458,7 +478,11 @@ public class SandboxMain : MonoBehaviour
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//var cts = new CancellationTokenSource();
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// UniTask.Post(
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// CancellationToken.
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//UniTask.Delay(TimeSpan.FromSeconds(3)).
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//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
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@@ -190,7 +190,7 @@ namespace Cysharp.Threading.TasksTests
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{
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var now = DateTimeOffset.UtcNow;
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await UniTask.DelayRealtime(TimeSpan.FromSeconds(2));
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await UniTask.Delay(TimeSpan.FromSeconds(2), DelayType.Realtime);
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var elapsed = DateTimeOffset.UtcNow - now;
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Reference in New Issue
Block a user