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12 Commits

Author SHA1 Message Date
neuecc
2bf9f4f062 fix 2020-09-16 09:58:30 +09:00
neuecc
d69490cb49 one more things 2020-09-16 09:55:14 +09:00
neuecc
4e460c11ca 2.0.34 2020-09-16 09:48:57 +09:00
neuecc
9313969314 2.0.33 2020-09-15 06:53:58 +09:00
neuecc
a40f89a922 Merge remote-tracking branch 'origin/master' 2020-09-15 06:35:28 +09:00
neuecc
e0d8410b62 fix IEnumerator.ToUniTask, does not work correctly when coroutine complete immediately 2020-09-15 06:35:22 +09:00
Yoshifumi Kawai
bef1bd8ad1 Merge pull request #164 from c0nd3v/master
Fixed AwaitForAllAssets()
2020-09-12 06:09:29 +09:00
c0nd3v
81b4fcfac1 Fixed AwaitForAllAssets() 2020-09-11 10:41:41 -04:00
Yoshifumi Kawai
f1e4a3c65d Merge pull request #162 from hikarin522/patch-3
Fix UniTaskExtensions.Unwrap()
2020-09-09 15:38:03 +09:00
hikari
65622b01f6 [Unwrap] add ConfigureAwait 2020-09-09 14:15:03 +09:00
hikari
87dd5f13fd [Unwrap()] fix: remove type parameter 2020-09-09 14:05:37 +09:00
Yoshifumi Kawai
79cd2c17ba Update README.md 2020-09-07 18:55:44 +09:00
10 changed files with 111 additions and 17 deletions

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@@ -14,7 +14,8 @@ Provides an efficient allocation free async/await integration to Unity.
* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
Advanced tips, see blog post: [Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask](https://medium.com/@neuecc/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846)
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
@@ -905,7 +906,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.31`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.31`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.34`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.34`.
### Install via OpenUPM

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@@ -46,6 +46,8 @@ namespace Cysharp.Threading.Tasks
IEnumerator innerEnumerator;
CancellationToken cancellationToken;
int initialFrame;
bool loopRunning;
bool calledGetResult;
UniTaskCompletionSourceCore<object> core;
@@ -68,6 +70,8 @@ namespace Cysharp.Threading.Tasks
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
result.cancellationToken = cancellationToken;
result.loopRunning = true;
result.calledGetResult = false;
result.initialFrame = -1;
PlayerLoopHelper.AddAction(timing, result);
@@ -82,11 +86,15 @@ namespace Cysharp.Threading.Tasks
{
try
{
calledGetResult = true;
core.GetResult(token);
}
finally
{
TryReturn();
if (!loopRunning)
{
TryReturn();
}
}
}
@@ -107,8 +115,21 @@ namespace Cysharp.Threading.Tasks
public bool MoveNext()
{
if (calledGetResult)
{
loopRunning = false;
TryReturn();
return false;
}
if (innerEnumerator == null) // invalid status, returned but loop running?
{
return false;
}
if (cancellationToken.IsCancellationRequested)
{
loopRunning = false;
core.TrySetCanceled(cancellationToken);
return false;
}
@@ -135,10 +156,12 @@ namespace Cysharp.Threading.Tasks
}
catch (Exception ex)
{
loopRunning = false;
core.TrySetException(ex);
return false;
}
loopRunning = false;
core.TrySetResult(null);
return false;
}

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@@ -31,7 +31,8 @@ namespace Cysharp.Threading.Tasks
if (!handle.IsValid())
{
throw new Exception("Attempting to use an invalid operation handle");
// autoReleaseHandle:true handle is invalid(immediately internal handle == null) so return completed.
return UniTask.CompletedTask;
}
if (handle.IsDone)

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@@ -11,7 +11,7 @@ namespace Cysharp.Threading.Tasks
// Run is a confusing name, use only RunOnThreadPool in the future.
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -39,7 +39,7 @@ namespace Cysharp.Threading.Tasks
cancellationToken.ThrowIfCancellationRequested();
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -67,7 +67,7 @@ namespace Cysharp.Threading.Tasks
cancellationToken.ThrowIfCancellationRequested();
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -95,7 +95,7 @@ namespace Cysharp.Threading.Tasks
cancellationToken.ThrowIfCancellationRequested();
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -123,7 +123,7 @@ namespace Cysharp.Threading.Tasks
cancellationToken.ThrowIfCancellationRequested();
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -150,7 +150,7 @@ namespace Cysharp.Threading.Tasks
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -180,7 +180,7 @@ namespace Cysharp.Threading.Tasks
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
@@ -207,7 +207,7 @@ namespace Cysharp.Threading.Tasks
}
}
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();

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@@ -732,7 +732,7 @@ namespace Cysharp.Threading.Tasks
return await await task;
}
public static async UniTask Unwrap<T>(this UniTask<UniTask> task)
public static async UniTask Unwrap(this UniTask<UniTask> task)
{
await await task;
}
@@ -741,22 +741,42 @@ namespace Cysharp.Threading.Tasks
{
return await await task;
}
public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task, bool continueOnCapturedContext)
{
return await await task.ConfigureAwait(continueOnCapturedContext);
}
public static async UniTask Unwrap<T>(this Task<UniTask> task)
public static async UniTask Unwrap(this Task<UniTask> task)
{
await await task;
}
public static async UniTask Unwrap(this Task<UniTask> task, bool continueOnCapturedContext)
{
await await task.ConfigureAwait(continueOnCapturedContext);
}
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task)
{
return await await task;
}
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task, bool continueOnCapturedContext)
{
return await (await task).ConfigureAwait(continueOnCapturedContext);
}
public static async UniTask Unwrap<T>(this UniTask<Task> task)
public static async UniTask Unwrap(this UniTask<Task> task)
{
await await task;
}
public static async UniTask Unwrap(this UniTask<Task> task, bool continueOnCapturedContext)
{
await (await task).ConfigureAwait(continueOnCapturedContext);
}
#if UNITY_2018_3_OR_NEWER
sealed class ToCoroutineEnumerator : IEnumerator

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@@ -46,6 +46,11 @@ namespace Cysharp.Threading.Tasks
this.continuationAction = null;
}
public AssetBundleRequestAllAssetsAwaiter GetAwaiter()
{
return this;
}
public bool IsCompleted => asyncOperation.isDone;
public UnityEngine.Object[] GetResult()

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@@ -1,7 +1,7 @@
{
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"version": "2.0.32",
"version": "2.0.34",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],

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@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
// using UnityEngine.AddressableAssets;
/*UNniTastWhenAnyTester*/
@@ -49,4 +50,9 @@ public class ExceptionExamples : MonoBehaviour
await UniTask.Delay(100);
return taskIndex;
}
//void AddressablesTest()
//{
// Addressables.ClearDependencyCacheAsync("key", true);
//}
}

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@@ -492,7 +492,6 @@ public class SandboxMain : MonoBehaviour
Debug.Log("Current SyncContext:" + SynchronizationContext.Current.GetType().FullName);
}
async UniTaskVoid Start()
{
//Expression.Lambda<Func<int>>(null).Compile(true);

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@@ -96,6 +96,45 @@ namespace Cysharp.Threading.TasksTests
// l[1].Item2.Should().NotBe(currentFrame);
//}
[UnityTest]
public IEnumerator ImmediateRunTest() => UniTask.ToCoroutine(async () =>
{
var l = new List<int>();
var x1 = Immediate(l);
var x2 = Immediate(l);
var x3 = DelayOne(l);
var t1 = x1.ToUniTask();
CollectionAssert.AreEqual(l, new[] { 1, 2, 3 });
await t1;
var t2 = x2.ToUniTask();
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3 });
var t3 = x3.ToUniTask();
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10 });
await UniTask.WhenAll(t2, t3);
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10, 20, 30 });
});
IEnumerator Immediate(List<int> l)
{
l.Add(1);
l.Add(2);
l.Add(3);
yield break;
}
IEnumerator DelayOne(List<int> l)
{
l.Add(10);
yield return null;
l.Add(20);
l.Add(30);
}
[UnityTest]
public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
{