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4
.github/workflows/build-debug.yml
vendored
4
.github/workflows/build-debug.yml
vendored
@@ -3,7 +3,7 @@ name: Build-Debug
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- "**"
|
||||
- "master"
|
||||
tags:
|
||||
- "!*" # not a tag push
|
||||
pull_request:
|
||||
@@ -22,7 +22,7 @@ jobs:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 3.1.101
|
||||
dotnet-version: 3.1.x
|
||||
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
||||
|
||||
build-unity:
|
||||
|
||||
64
.github/workflows/build-release.yml
vendored
64
.github/workflows/build-release.yml
vendored
@@ -16,9 +16,9 @@ jobs:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 3.1.101
|
||||
dotnet-version: 3.1.x
|
||||
# set release tag(*.*.*) to env.GIT_TAG
|
||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
||||
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
|
||||
|
||||
# build and pack
|
||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||
@@ -34,7 +34,7 @@ jobs:
|
||||
build-unity:
|
||||
strategy:
|
||||
matrix:
|
||||
unity: ['2019.3.9f1']
|
||||
unity: ["2019.3.9f1"]
|
||||
include:
|
||||
- unity: 2019.3.9f1
|
||||
license: UNITY_2019_3
|
||||
@@ -51,14 +51,14 @@ jobs:
|
||||
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
||||
|
||||
# set release tag(*.*.*) to env.GIT_TAG
|
||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
||||
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
|
||||
|
||||
# Execute scripts: Export Package
|
||||
- name: Export unitypackage
|
||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
working-directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
@@ -72,34 +72,34 @@ jobs:
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
# setup dotnet for nuget push
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 3.1.101
|
||||
# set release tag(*.*.*) to env.GIT_TAG
|
||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
||||
# setup dotnet for nuget push
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 3.1.x
|
||||
# set release tag(*.*.*) to env.GIT_TAG
|
||||
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
|
||||
|
||||
# Create Releases
|
||||
- uses: actions/create-release@v1
|
||||
id: create_release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: Ver.${{ github.ref }}
|
||||
# Create Releases
|
||||
- uses: actions/create-release@v1
|
||||
id: create_release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: Ver.${{ github.ref }}
|
||||
|
||||
# Download(All) Artifacts to current directory
|
||||
- uses: actions/download-artifact@v2-preview
|
||||
# Download(All) Artifacts to current directory
|
||||
- uses: actions/download-artifact@v2-preview
|
||||
|
||||
# Upload to NuGet
|
||||
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||
# Upload to NuGet
|
||||
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||
|
||||
# Upload to Releases(unitypackage)
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_content_type: application/octet-stream
|
||||
# Upload to Releases(unitypackage)
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_content_type: application/octet-stream
|
||||
|
||||
24
.github/workflows/stale.yml
vendored
Normal file
24
.github/workflows/stale.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
name: "Close stale issues"
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/stale@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
# enable issue
|
||||
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-issue-label: "stale"
|
||||
# enable pr
|
||||
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-pr-label: "stale"
|
||||
days-before-stale: 90
|
||||
days-before-close: 7
|
||||
exempt-issue-labels: "wip"
|
||||
exempt-pr-labels: "wip"
|
||||
remove-stale-when-updated: true
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -255,3 +255,7 @@ src/UniTask/DOTween.Modules.Player.csproj
|
||||
src/UniTask/Assembly-CSharp.Player.csproj
|
||||
|
||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||
|
||||
src/UniTask/.vsconfig
|
||||
|
||||
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||
|
||||
24
README.md
24
README.md
@@ -14,7 +14,8 @@ Provides an efficient allocation free async/await integration to Unity.
|
||||
* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
|
||||
|
||||
Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
|
||||
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
|
||||
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
|
||||
Advanced tips, see blog post: [Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask](https://medium.com/@neuecc/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846)
|
||||
|
||||
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
||||
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
||||
@@ -214,6 +215,8 @@ await task; // NG, throws Exception
|
||||
|
||||
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
|
||||
|
||||
Also `UniTaskCompletionSource` can await multipletimes and await from many caller.
|
||||
|
||||
Cancellation and Exception handling
|
||||
---
|
||||
Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
|
||||
@@ -343,6 +346,11 @@ public enum PlayerLoopTiming
|
||||
|
||||
PostLateUpdate = 12,
|
||||
LastPostLateUpdate = 13
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
TimeUpdate = 14,
|
||||
LastTimeUpdate = 15,
|
||||
#endif
|
||||
}
|
||||
```
|
||||
|
||||
@@ -350,6 +358,8 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
|
||||
|
||||
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
|
||||
|
||||
> `await UniTask.WaitForEndOfFrame()` is not equilavelnt to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) does not work correctly when replace to async/await. In that case, use a coroutine.
|
||||
|
||||
`yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`.
|
||||
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster.
|
||||
@@ -496,10 +506,10 @@ DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) aw
|
||||
|
||||
AsyncEnumerable and Async LINQ
|
||||
---
|
||||
Unity 2020.2.0a12 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
||||
Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
||||
|
||||
```csharp
|
||||
// Unity 2020.2.0a12, C# 8.0
|
||||
// Unity 2020.2, C# 8.0
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
@@ -793,9 +803,11 @@ IEnumerator.ToUniTask limitation
|
||||
---
|
||||
You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
|
||||
|
||||
* `WaitForEndOfFrame`/`WaitForFixedUpdate` is not supported, used `yield return null` instead.
|
||||
* `WaitForEndOfFrame`/`WaitForFixedUpdate`/`Coroutine` is not supported.
|
||||
* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
|
||||
|
||||
If you want to convert fully compatible from coroutine to async, use `IEnumerator.ToUniTask(MonoBehaviour coroutineRunner)` overload. It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.
|
||||
|
||||
For UnityEditor
|
||||
---
|
||||
UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
|
||||
@@ -851,7 +863,7 @@ Use UniTask type.
|
||||
|
||||
Pooling Configuration
|
||||
---
|
||||
UniTask is aggressively caching async promise object to achive zero allocation. In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
|
||||
UniTask is aggressively caching async promise object to achive zero allocation(technical details, see blog post [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)). In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
|
||||
|
||||
```csharp
|
||||
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
||||
@@ -905,7 +917,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
|
||||
|
||||
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
||||
|
||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.31`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.31`.
|
||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
|
||||
@@ -32,6 +32,19 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this IEnumerator enumerator, MonoBehaviour coroutineRunner)
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource.Create();
|
||||
coroutineRunner.StartCoroutine(Core(enumerator, coroutineRunner, source));
|
||||
return source.Task;
|
||||
}
|
||||
|
||||
static IEnumerator Core(IEnumerator inner, MonoBehaviour coroutineRunner, AutoResetUniTaskCompletionSource source)
|
||||
{
|
||||
yield return coroutineRunner.StartCoroutine(inner);
|
||||
source.TrySetResult();
|
||||
}
|
||||
|
||||
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
|
||||
{
|
||||
static TaskPool<EnumeratorPromise> pool;
|
||||
@@ -46,6 +59,8 @@ namespace Cysharp.Threading.Tasks
|
||||
IEnumerator innerEnumerator;
|
||||
CancellationToken cancellationToken;
|
||||
int initialFrame;
|
||||
bool loopRunning;
|
||||
bool calledGetResult;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -68,6 +83,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.loopRunning = true;
|
||||
result.calledGetResult = false;
|
||||
result.initialFrame = -1;
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
@@ -82,11 +99,15 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
try
|
||||
{
|
||||
calledGetResult = true;
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!loopRunning)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,8 +128,21 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (calledGetResult)
|
||||
{
|
||||
loopRunning = false;
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (innerEnumerator == null) // invalid status, returned but loop running?
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
loopRunning = false;
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
@@ -135,10 +169,12 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
loopRunning = false;
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
loopRunning = false;
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
@@ -192,7 +228,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return null;
|
||||
goto WARN;
|
||||
}
|
||||
}
|
||||
else if (current is IEnumerator e3)
|
||||
@@ -205,9 +241,15 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
else
|
||||
{
|
||||
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
||||
yield return null;
|
||||
goto WARN;
|
||||
}
|
||||
|
||||
continue;
|
||||
|
||||
WARN:
|
||||
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
||||
UnityEngine.Debug.LogWarning($"yield {current.GetType().Name} is not supported on await IEnumerator or IEnumerator.ToUniTask(), please use ToUniTask(MonoBehaviour coroutineRunner) instead.");
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -238,5 +280,4 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -31,7 +31,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (!handle.IsValid())
|
||||
{
|
||||
throw new Exception("Attempting to use an invalid operation handle");
|
||||
// autoReleaseHandle:true handle is invalid(immediately internal handle == null) so return completed.
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
if (handle.IsDone)
|
||||
|
||||
@@ -223,6 +223,17 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
void OnCompleteCallbackDelegate()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
|
||||
{
|
||||
canceled = true;
|
||||
}
|
||||
}
|
||||
if (canceled)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
|
||||
readonly PlayerLoopTiming timing;
|
||||
|
||||
SpinLock gate = new SpinLock();
|
||||
SpinLock gate = new SpinLock(false);
|
||||
bool dequing = false;
|
||||
|
||||
int actionListCount = 0;
|
||||
@@ -70,13 +70,17 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
public int Clear()
|
||||
{
|
||||
var rest = actionListCount + waitingListCount;
|
||||
|
||||
actionListCount = 0;
|
||||
actionList = new Action[InitialSize];
|
||||
|
||||
waitingListCount = 0;
|
||||
waitingList = new Action[InitialSize];
|
||||
|
||||
return rest;
|
||||
}
|
||||
|
||||
// delegate entrypoint.
|
||||
@@ -128,6 +132,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
case PlayerLoopTiming.LastPostLateUpdate:
|
||||
LastPostLateUpdate();
|
||||
break;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
case PlayerLoopTiming.TimeUpdate:
|
||||
TimeUpdate();
|
||||
break;
|
||||
case PlayerLoopTiming.LastTimeUpdate:
|
||||
LastTimeUpdate();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -150,6 +162,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
void LastPreLateUpdate() => RunCore();
|
||||
void PostLateUpdate() => RunCore();
|
||||
void LastPostLateUpdate() => RunCore();
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
void TimeUpdate() => RunCore();
|
||||
void LastTimeUpdate() => RunCore();
|
||||
#endif
|
||||
|
||||
[System.Diagnostics.DebuggerHidden]
|
||||
void RunCore()
|
||||
|
||||
@@ -48,14 +48,24 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
public int Clear()
|
||||
{
|
||||
lock (arrayLock)
|
||||
{
|
||||
var rest = 0;
|
||||
|
||||
for (var index = 0; index < loopItems.Length; index++)
|
||||
{
|
||||
if (loopItems[index] != null)
|
||||
{
|
||||
rest++;
|
||||
}
|
||||
|
||||
loopItems[index] = null;
|
||||
}
|
||||
|
||||
tail = 0;
|
||||
return rest;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,6 +118,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
case PlayerLoopTiming.LastPostLateUpdate:
|
||||
LastPostLateUpdate();
|
||||
break;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
case PlayerLoopTiming.TimeUpdate:
|
||||
TimeUpdate();
|
||||
break;
|
||||
case PlayerLoopTiming.LastTimeUpdate:
|
||||
LastTimeUpdate();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -130,6 +148,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
void LastPreLateUpdate() => RunCore();
|
||||
void PostLateUpdate() => RunCore();
|
||||
void LastPostLateUpdate() => RunCore();
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
void TimeUpdate() => RunCore();
|
||||
void LastTimeUpdate() => RunCore();
|
||||
#endif
|
||||
|
||||
[System.Diagnostics.DebuggerHidden]
|
||||
void RunCore()
|
||||
@@ -143,8 +165,6 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
{
|
||||
var j = tail - 1;
|
||||
|
||||
var loopItems = this.loopItems;
|
||||
// eliminate array-bound check for i
|
||||
for (int i = 0; i < loopItems.Length; i++)
|
||||
{
|
||||
var action = loopItems[i];
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
|
||||
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
||||
|
||||
public bool IsInvalid => startTimestamp == 0;
|
||||
|
||||
public long ElapsedTicks
|
||||
{
|
||||
get
|
||||
|
||||
@@ -8,8 +8,10 @@ using System.Threading;
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
using UnityEngine.LowLevel;
|
||||
using PlayerLoopType = UnityEngine.PlayerLoop;
|
||||
#else
|
||||
using UnityEngine.Experimental.LowLevel;
|
||||
using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -57,6 +59,13 @@ namespace Cysharp.Threading.Tasks
|
||||
public struct UniTaskLoopRunnerLastYieldUpdate { };
|
||||
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
|
||||
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
public struct UniTaskLoopRunnerTimeUpdate { };
|
||||
public struct UniTaskLoopRunnerLastTimeUpdate { };
|
||||
public struct UniTaskLoopRunnerYieldTimeUpdate { };
|
||||
public struct UniTaskLoopRunnerLastYieldTimeUpdate { };
|
||||
#endif
|
||||
}
|
||||
|
||||
public enum PlayerLoopTiming
|
||||
@@ -80,7 +89,13 @@ namespace Cysharp.Threading.Tasks
|
||||
LastPreLateUpdate = 11,
|
||||
|
||||
PostLateUpdate = 12,
|
||||
LastPostLateUpdate = 13
|
||||
LastPostLateUpdate = 13,
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||
TimeUpdate = 14,
|
||||
LastTimeUpdate = 15,
|
||||
#endif
|
||||
}
|
||||
|
||||
public interface IPlayerLoopItem
|
||||
@@ -101,7 +116,7 @@ namespace Cysharp.Threading.Tasks
|
||||
static SynchronizationContext unitySynchronizationContetext;
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
|
||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
||||
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
||||
@@ -110,27 +125,32 @@ namespace Cysharp.Threading.Tasks
|
||||
#if UNITY_EDITOR
|
||||
EditorApplication.playModeStateChanged += (state) =>
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
|
||||
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.ExitingEditMode)
|
||||
{
|
||||
return;
|
||||
}
|
||||
IsEditorApplicationQuitting = true;
|
||||
// run rest action before clear.
|
||||
if (runner != null)
|
||||
{
|
||||
runner.Run();
|
||||
runner.Clear();
|
||||
}
|
||||
if (lastRunner != null)
|
||||
{
|
||||
lastRunner.Run();
|
||||
lastRunner.Clear();
|
||||
}
|
||||
|
||||
if (runner != null)
|
||||
{
|
||||
runner.Clear();
|
||||
}
|
||||
if (lastRunner != null)
|
||||
{
|
||||
lastRunner.Clear();
|
||||
}
|
||||
|
||||
if (cq != null)
|
||||
{
|
||||
cq.Clear();
|
||||
}
|
||||
if (lastCq != null)
|
||||
{
|
||||
lastCq.Clear();
|
||||
if (cq != null)
|
||||
{
|
||||
cq.Run();
|
||||
cq.Clear();
|
||||
}
|
||||
if (lastCq != null)
|
||||
{
|
||||
lastCq.Run();
|
||||
lastCq.Clear();
|
||||
}
|
||||
IsEditorApplicationQuitting = false;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
@@ -278,51 +298,84 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
#endif
|
||||
|
||||
private static int FindLoopSystemIndex(PlayerLoopSystem[] playerLoopList, Type systemType)
|
||||
{
|
||||
for (int i = 0; i < playerLoopList.Length; i++)
|
||||
{
|
||||
if (playerLoopList[i].type == systemType)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
||||
}
|
||||
|
||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||
{
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
yielders = new ContinuationQueue[16];
|
||||
runners = new PlayerLoopRunner[16];
|
||||
#else
|
||||
yielders = new ContinuationQueue[14];
|
||||
runners = new PlayerLoopRunner[14];
|
||||
#endif
|
||||
|
||||
var copyList = playerLoop.subSystemList.ToArray();
|
||||
|
||||
// Initialization
|
||||
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
|
||||
// EarlyUpdate
|
||||
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.EarlyUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
|
||||
// FixedUpdate
|
||||
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.FixedUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
|
||||
// PreUpdate
|
||||
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
|
||||
// Update
|
||||
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
|
||||
// PreLateUpdate
|
||||
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreLateUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
|
||||
// PostLateUpdate
|
||||
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PostLateUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
// TimeUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.TimeUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), yielders[14] = new ContinuationQueue(PlayerLoopTiming.TimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), yielders[15] = new ContinuationQueue(PlayerLoopTiming.LastTimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), runners[14] = new PlayerLoopRunner(PlayerLoopTiming.TimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), runners[15] = new PlayerLoopRunner(PlayerLoopTiming.LastTimeUpdate));
|
||||
#endif
|
||||
|
||||
// Insert UniTaskSynchronizationContext to Update loop
|
||||
copyList[4].subSystemList = InsertUniTaskSynchronizationContext(copyList[4]);
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
|
||||
|
||||
playerLoop.subSystemList = copyList;
|
||||
PlayerLoop.SetPlayerLoop(playerLoop);
|
||||
|
||||
@@ -12,7 +12,9 @@ namespace Cysharp.Threading.Tasks
|
||||
public static class TaskPool
|
||||
{
|
||||
internal static int MaxPoolSize;
|
||||
static ConcurrentDictionary<Type, Func<int>> sizes = new ConcurrentDictionary<Type, Func<int>>();
|
||||
|
||||
// avoid to use ConcurrentDictionary for safety of WebGL build.
|
||||
static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
|
||||
|
||||
static TaskPool()
|
||||
{
|
||||
@@ -40,19 +42,24 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
|
||||
{
|
||||
foreach (var item in sizes)
|
||||
lock (sizes)
|
||||
{
|
||||
yield return (item.Key, item.Value());
|
||||
foreach (var item in sizes)
|
||||
{
|
||||
yield return (item.Key, item.Value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterSizeGetter(Type type, Func<int> getSize)
|
||||
{
|
||||
sizes[type] = getSize;
|
||||
lock (sizes)
|
||||
{
|
||||
sizes[type] = getSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public interface ITaskPoolNode<T>
|
||||
{
|
||||
ref T NextNode { get; }
|
||||
|
||||
@@ -1541,6 +1541,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
#endregion
|
||||
|
||||
#region MouseDown
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseDownHandler
|
||||
{
|
||||
@@ -1597,9 +1598,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region MouseDrag
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseDragHandler
|
||||
{
|
||||
@@ -1656,9 +1659,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region MouseEnter
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseEnterHandler
|
||||
{
|
||||
@@ -1715,9 +1720,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region MouseExit
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseExitHandler
|
||||
{
|
||||
@@ -1774,9 +1781,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region MouseOver
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseOverHandler
|
||||
{
|
||||
@@ -1833,9 +1842,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region MouseUp
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseUpHandler
|
||||
{
|
||||
@@ -1892,9 +1903,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region MouseUpAsButton
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
|
||||
public interface IAsyncOnMouseUpAsButtonHandler
|
||||
{
|
||||
@@ -1951,6 +1964,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
#region ParticleCollision
|
||||
|
||||
@@ -25,13 +25,7 @@
|
||||
("Update", "Update", "AsyncUnit", null, empty),
|
||||
("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty),
|
||||
("LateUpdate", "LateUpdate", "AsyncUnit", null, empty),
|
||||
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
|
||||
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
|
||||
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
|
||||
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
|
||||
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
|
||||
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
|
||||
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
|
||||
|
||||
("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }),
|
||||
("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty),
|
||||
("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty),
|
||||
@@ -47,6 +41,15 @@
|
||||
("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty),
|
||||
("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty),
|
||||
|
||||
// Mouse... #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
|
||||
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
|
||||
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
|
||||
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
|
||||
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
|
||||
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
|
||||
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
|
||||
|
||||
// new in v2
|
||||
("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }),
|
||||
("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }),
|
||||
@@ -104,6 +107,7 @@
|
||||
Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")";
|
||||
|
||||
Func<string, bool> Is2019_3 = x => x == "ParticleUpdateJobScheduled";
|
||||
Func<string, bool> IsMouseTrigger = x => x.StartsWith("Mouse");
|
||||
#>
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
@@ -117,6 +121,9 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
#region <#= t.triggerName #>
|
||||
<# if(Is2019_3(t.triggerName)) { #>
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
<# } #>
|
||||
<# if(IsMouseTrigger(t.triggerName)) { #>
|
||||
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||
<# } #>
|
||||
|
||||
public interface <#= ToInterfaceName(t.methodName) #>
|
||||
@@ -174,7 +181,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
|
||||
}
|
||||
}
|
||||
<# if(Is2019_3(t.triggerName)) { #>
|
||||
<# if(Is2019_3(t.triggerName) || IsMouseTrigger(t.triggerName)) { #>
|
||||
#endif
|
||||
<# } #>
|
||||
#endregion
|
||||
|
||||
@@ -726,6 +726,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.IsInvalid)
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
|
||||
@@ -341,10 +341,12 @@ namespace Cysharp.Threading.Tasks
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
||||
if (f != null)
|
||||
{
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
@@ -383,10 +385,12 @@ namespace Cysharp.Threading.Tasks
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
||||
if (f != null)
|
||||
{
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
// Run is a confusing name, use only RunOnThreadPool in the future.
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -39,7 +39,7 @@ namespace Cysharp.Threading.Tasks
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -67,7 +67,7 @@ namespace Cysharp.Threading.Tasks
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -95,7 +95,7 @@ namespace Cysharp.Threading.Tasks
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -123,7 +123,7 @@ namespace Cysharp.Threading.Tasks
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -150,7 +150,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -180,7 +180,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
@@ -207,7 +207,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
@@ -115,8 +115,13 @@ namespace Cysharp.Threading.Tasks
|
||||
var status = this.source.GetStatus(this.token);
|
||||
if (status.IsCompletedSuccessfully())
|
||||
{
|
||||
this.source.GetResult(this.token);
|
||||
return CompletedTasks.AsyncUnit;
|
||||
}
|
||||
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
{
|
||||
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||
}
|
||||
|
||||
return new UniTask<AsyncUnit>(new AsyncUnitSource(this.source), this.token);
|
||||
}
|
||||
@@ -422,6 +427,7 @@ namespace Cysharp.Threading.Tasks
|
||||
var status = this.source.GetStatus(this.token);
|
||||
if (status.IsCompletedSuccessfully())
|
||||
{
|
||||
this.source.GetResult(this.token);
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
@@ -561,21 +561,23 @@ namespace Cysharp.Threading.Tasks
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
awaiter.SourceOnCompleted(state =>
|
||||
else
|
||||
{
|
||||
using (var t = (StateTuple<UniTask.Awaiter>)state)
|
||||
awaiter.SourceOnCompleted(state =>
|
||||
{
|
||||
try
|
||||
using (var t = (StateTuple<UniTask.Awaiter>)state)
|
||||
{
|
||||
t.Item1.GetResult();
|
||||
try
|
||||
{
|
||||
t.Item1.GetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
}
|
||||
}, StateTuple.Create(awaiter));
|
||||
}, StateTuple.Create(awaiter));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
||||
@@ -629,21 +631,23 @@ namespace Cysharp.Threading.Tasks
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
awaiter.SourceOnCompleted(state =>
|
||||
else
|
||||
{
|
||||
using (var t = (StateTuple<UniTask<T>.Awaiter>)state)
|
||||
awaiter.SourceOnCompleted(state =>
|
||||
{
|
||||
try
|
||||
using (var t = (StateTuple<UniTask<T>.Awaiter>)state)
|
||||
{
|
||||
t.Item1.GetResult();
|
||||
try
|
||||
{
|
||||
t.Item1.GetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||
}
|
||||
}
|
||||
}, StateTuple.Create(awaiter));
|
||||
}, StateTuple.Create(awaiter));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
||||
@@ -732,31 +736,51 @@ namespace Cysharp.Threading.Tasks
|
||||
return await await task;
|
||||
}
|
||||
|
||||
public static async UniTask Unwrap<T>(this UniTask<UniTask> task)
|
||||
public static async UniTask Unwrap(this UniTask<UniTask> task)
|
||||
{
|
||||
await await task;
|
||||
}
|
||||
|
||||
|
||||
public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task)
|
||||
{
|
||||
return await await task;
|
||||
}
|
||||
|
||||
public static async UniTask Unwrap<T>(this Task<UniTask> task)
|
||||
public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task, bool continueOnCapturedContext)
|
||||
{
|
||||
return await await task.ConfigureAwait(continueOnCapturedContext);
|
||||
}
|
||||
|
||||
public static async UniTask Unwrap(this Task<UniTask> task)
|
||||
{
|
||||
await await task;
|
||||
}
|
||||
|
||||
|
||||
public static async UniTask Unwrap(this Task<UniTask> task, bool continueOnCapturedContext)
|
||||
{
|
||||
await await task.ConfigureAwait(continueOnCapturedContext);
|
||||
}
|
||||
|
||||
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task)
|
||||
{
|
||||
return await await task;
|
||||
}
|
||||
|
||||
public static async UniTask Unwrap<T>(this UniTask<Task> task)
|
||||
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task, bool continueOnCapturedContext)
|
||||
{
|
||||
return await (await task).ConfigureAwait(continueOnCapturedContext);
|
||||
}
|
||||
|
||||
public static async UniTask Unwrap(this UniTask<Task> task)
|
||||
{
|
||||
await await task;
|
||||
}
|
||||
|
||||
public static async UniTask Unwrap(this UniTask<Task> task, bool continueOnCapturedContext)
|
||||
{
|
||||
await (await task).ConfigureAwait(continueOnCapturedContext);
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
||||
sealed class ToCoroutineEnumerator : IEnumerator
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Cysharp.Threading.Tasks
|
||||
const int MaxArrayLength = 0X7FEFFFFF;
|
||||
const int InitialSize = 16;
|
||||
|
||||
static SpinLock gate = new SpinLock();
|
||||
static SpinLock gate = new SpinLock(false);
|
||||
static bool dequing = false;
|
||||
|
||||
static int actionListCount = 0;
|
||||
|
||||
@@ -46,6 +46,11 @@ namespace Cysharp.Threading.Tasks
|
||||
this.continuationAction = null;
|
||||
}
|
||||
|
||||
public AssetBundleRequestAllAssetsAwaiter GetAwaiter()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
public bool IsCompleted => asyncOperation.isDone;
|
||||
|
||||
public UnityEngine.Object[] GetResult()
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Unity.Jobs;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
@@ -85,7 +86,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (jobHandle.IsCompleted)
|
||||
if (jobHandle.IsCompleted | PlayerLoopHelper.IsEditorApplicationQuitting)
|
||||
{
|
||||
jobHandle.Complete();
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#if ENABLE_UNITYWEBREQUEST
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
@@ -17,6 +18,7 @@ namespace Cysharp.Threading.Tasks
|
||||
public string Error { get; }
|
||||
public string Text { get; }
|
||||
public long ResponseCode { get; }
|
||||
public Dictionary<string, string> ResponseHeaders { get; }
|
||||
|
||||
string msg;
|
||||
|
||||
@@ -38,6 +40,7 @@ namespace Cysharp.Threading.Tasks
|
||||
this.Text = dhb.text;
|
||||
}
|
||||
}
|
||||
this.ResponseHeaders = unityWebRequest.GetResponseHeaders();
|
||||
}
|
||||
|
||||
public override string Message
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"version": "2.0.32",
|
||||
"version": "2.1.0",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
|
||||
41
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
41
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class Test1
|
||||
{
|
||||
[MenuItem("Test/Test1")]
|
||||
public static async UniTaskVoid TestFunc()
|
||||
{
|
||||
await DoSomeThing();
|
||||
string[] scenes = new string[]
|
||||
{
|
||||
"Assets/Scenes/SandboxMain.unity",
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log("Build Begin");
|
||||
BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
|
||||
Debug.Log("Build After");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public static async UniTask DoSomeThing()
|
||||
{
|
||||
Debug.Log("Dosomething");
|
||||
await UniTask.Delay(1500, DelayType.Realtime);
|
||||
Debug.Log("Dosomething 2");
|
||||
await UniTask.Delay(1000, DelayType.Realtime);
|
||||
Debug.Log("Dosomething 3");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48003021292963e48b2493e915dca5ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,6 +2,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
// using UnityEngine.AddressableAssets;
|
||||
|
||||
/*UNniTastWhenAnyTester*/
|
||||
|
||||
@@ -49,4 +50,9 @@ public class ExceptionExamples : MonoBehaviour
|
||||
await UniTask.Delay(100);
|
||||
return taskIndex;
|
||||
}
|
||||
|
||||
//void AddressablesTest()
|
||||
//{
|
||||
// Addressables.ClearDependencyCacheAsync("key", true);
|
||||
//}
|
||||
}
|
||||
@@ -145,50 +145,50 @@ namespace Cysharp.Threading.Tasks.Sample
|
||||
}
|
||||
}
|
||||
|
||||
public class LoggingDecorator : IAsyncDecorator
|
||||
{
|
||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
{
|
||||
var sw = Stopwatch.StartNew();
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||
//public class LoggingDecorator : IAsyncDecorator
|
||||
//{
|
||||
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// var sw = Stopwatch.StartNew();
|
||||
// try
|
||||
// {
|
||||
// UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||
|
||||
var response = await next(context, cancellationToken);
|
||||
// var response = await next(context, cancellationToken);
|
||||
|
||||
UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||
// UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||
|
||||
return response;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException)
|
||||
{
|
||||
UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||
}
|
||||
else if (ex is TimeoutException)
|
||||
{
|
||||
UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||
}
|
||||
else if (ex is UnityWebRequestException webex)
|
||||
{
|
||||
if (webex.IsHttpError)
|
||||
{
|
||||
UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
}
|
||||
else if (webex.IsNetworkError)
|
||||
{
|
||||
UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
}
|
||||
}
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
/* log other */
|
||||
}
|
||||
}
|
||||
}
|
||||
// return response;
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// if (ex is OperationCanceledException)
|
||||
// {
|
||||
// UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||
// }
|
||||
// else if (ex is TimeoutException)
|
||||
// {
|
||||
// UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||
// }
|
||||
// else if (ex is UnityWebRequestException webex)
|
||||
// {
|
||||
// if (webex.IsHttpError)
|
||||
// {
|
||||
// UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
// }
|
||||
// else if (webex.IsNetworkError)
|
||||
// {
|
||||
// UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
// }
|
||||
// }
|
||||
// throw;
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// /* log other */
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
public class SetupHeaderDecorator : IAsyncDecorator
|
||||
{
|
||||
|
||||
@@ -428,15 +428,15 @@ public class SandboxMain : MonoBehaviour
|
||||
Debug.Log("after");
|
||||
}
|
||||
|
||||
private async UniTaskVoid ExecuteAsync()
|
||||
{
|
||||
var req = UnityWebRequest.Get("https://google.com/");
|
||||
//private async UniTaskVoid ExecuteAsync()
|
||||
//{
|
||||
// var req = UnityWebRequest.Get("https://google.com/");
|
||||
|
||||
var v = await req.SendWebRequest().ToUniTask();
|
||||
// req.Dispose();
|
||||
Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
||||
Debug.Log(v.downloadHandler.text);
|
||||
}
|
||||
// var v = await req.SendWebRequest().ToUniTask();
|
||||
// // req.Dispose();
|
||||
// Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
||||
// Debug.Log(v.downloadHandler.text);
|
||||
//}
|
||||
private async void Go()
|
||||
{
|
||||
await UniTask.DelayFrame(0);
|
||||
@@ -493,8 +493,50 @@ public class SandboxMain : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
async UniTask QuitCheck()
|
||||
{
|
||||
try
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromMinutes(1), cancellationToken: quitSource.Token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Debug.Log("End QuitCheck async");
|
||||
}
|
||||
}
|
||||
|
||||
CancellationTokenSource quitSource = new CancellationTokenSource();
|
||||
|
||||
|
||||
IEnumerator TestCor()
|
||||
{
|
||||
Debug.Log("start cor");
|
||||
yield return null;
|
||||
yield return new WaitForEndOfFrame();
|
||||
Debug.Log("end cor");
|
||||
}
|
||||
|
||||
IEnumerator LastYieldCore()
|
||||
{
|
||||
Debug.Log("YieldBegin:" + Time.frameCount);
|
||||
yield return new WaitForEndOfFrame();
|
||||
Debug.Log("YieldEnd:" + Time.frameCount);
|
||||
}
|
||||
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
await TestCor().ToUniTask(this);
|
||||
|
||||
Debug.Log("App Start");
|
||||
|
||||
Application.quitting += () =>
|
||||
{
|
||||
Debug.Log("called quitting");
|
||||
quitSource.Cancel();
|
||||
};
|
||||
|
||||
QuitCheck().Forget();
|
||||
|
||||
//Expression.Lambda<Func<int>>(null).Compile(true);
|
||||
|
||||
//RunStandardTaskAsync();
|
||||
@@ -532,17 +574,14 @@ public class SandboxMain : MonoBehaviour
|
||||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
StartCoroutine(LastYieldCore());
|
||||
|
||||
var client = new NetworkClient("http://localhost:5000", TimeSpan.FromSeconds(2),
|
||||
new QueueRequestDecorator(),
|
||||
new LoggingDecorator());
|
||||
//new AppendTokenDecorator(),
|
||||
//new SetupHeaderDecorator());
|
||||
|
||||
|
||||
await client.PostAsync("", new { Id = 100 });
|
||||
Debug.Log("BEFORE:" + Time.frameCount);
|
||||
|
||||
await UniTask.Yield();
|
||||
// await UniTask.Yield(PlayerLoopTiming.LastTimeUpdate);
|
||||
|
||||
Debug.Log("AFTER:" + Time.frameCount);
|
||||
}));
|
||||
|
||||
// _ = ExecuteAsync();
|
||||
|
||||
@@ -55,6 +55,8 @@ namespace Cysharp.Threading.TasksTests
|
||||
}
|
||||
}
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -76,6 +78,8 @@ namespace Cysharp.Threading.TasksTests
|
||||
}
|
||||
});
|
||||
|
||||
#endif
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -183,6 +187,8 @@ namespace Cysharp.Threading.TasksTests
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -215,6 +221,8 @@ namespace Cysharp.Threading.TasksTests
|
||||
currentThreadId.Should().Be(switchedThreadId2);
|
||||
});
|
||||
|
||||
#endif
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
|
||||
@@ -96,6 +96,47 @@ namespace Cysharp.Threading.TasksTests
|
||||
// l[1].Item2.Should().NotBe(currentFrame);
|
||||
//}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ImmediateRunTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var l = new List<int>();
|
||||
var x1 = Immediate(l);
|
||||
var x2 = Immediate(l);
|
||||
var x3 = DelayOne(l);
|
||||
|
||||
var t1 = x1.ToUniTask();
|
||||
CollectionAssert.AreEqual(l, new[] { 1, 2, 3 });
|
||||
await t1;
|
||||
|
||||
var t2 = x2.ToUniTask();
|
||||
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3 });
|
||||
|
||||
var t3 = x3.ToUniTask();
|
||||
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10 });
|
||||
|
||||
await UniTask.WhenAll(t2, t3);
|
||||
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10, 20, 30 });
|
||||
|
||||
});
|
||||
|
||||
IEnumerator Immediate(List<int> l)
|
||||
{
|
||||
l.Add(1);
|
||||
l.Add(2);
|
||||
l.Add(3);
|
||||
yield break;
|
||||
}
|
||||
|
||||
IEnumerator DelayOne(List<int> l)
|
||||
{
|
||||
l.Add(10);
|
||||
yield return null;
|
||||
l.Add(20);
|
||||
l.Add(30);
|
||||
}
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -123,6 +164,8 @@ namespace Cysharp.Threading.TasksTests
|
||||
yield return new WaitForSeconds(3.0f);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
IEnumerator Worker(List<(int, int)> l)
|
||||
{
|
||||
l.Add((0, Time.frameCount));
|
||||
|
||||
@@ -175,6 +175,7 @@ namespace Cysharp.Threading.TasksTests
|
||||
}
|
||||
});
|
||||
|
||||
#if !UNITY_WEBGL
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
|
||||
@@ -185,6 +186,8 @@ namespace Cysharp.Threading.TasksTests
|
||||
});
|
||||
});
|
||||
|
||||
#endif
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -200,5 +203,16 @@ namespace Cysharp.Threading.TasksTests
|
||||
okay1.Should().Be(true);
|
||||
okay2.Should().Be(true);
|
||||
});
|
||||
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator LoopTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
for (int i = 0; i < 20; ++i)
|
||||
{
|
||||
UniTask.DelayFrame(100).Forget();
|
||||
await UniTask.DelayFrame(1);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@ namespace Cysharp.Threading.TasksTests
|
||||
{
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
#if !UNITY_WSA
|
||||
#if !UNITY_WEBGL
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||
@@ -88,7 +89,7 @@ namespace Cysharp.Threading.TasksTests
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EnablePreviewPackages: 0
|
||||
m_EnablePackageDependencies: 0
|
||||
m_AdvancedSettingsExpanded: 1
|
||||
m_ScopedRegistriesSettingsExpanded: 1
|
||||
oneTimeWarningShown: 0
|
||||
m_Registries:
|
||||
- m_Id: main
|
||||
m_Name:
|
||||
m_Url: https://packages.unity.com
|
||||
m_Scopes: []
|
||||
m_IsDefault: 1
|
||||
m_Capabilities: 7
|
||||
m_UserSelectedRegistryName:
|
||||
m_UserAddingNewScopedRegistry: 0
|
||||
m_RegistryInfoDraft:
|
||||
m_ErrorMessage:
|
||||
m_Original:
|
||||
m_Id:
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes: []
|
||||
m_IsDefault: 0
|
||||
m_Capabilities: 0
|
||||
m_Modified: 0
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes:
|
||||
-
|
||||
m_SelectedScopeIndex: 0
|
||||
@@ -543,7 +543,7 @@ PlayerSettings:
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Android: 1
|
||||
Standalone: 0
|
||||
Standalone: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 2019.4.5f1
|
||||
m_EditorVersionWithRevision: 2019.4.5f1 (81610f64359c)
|
||||
m_EditorVersion: 2020.2.1f1
|
||||
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)
|
||||
|
||||
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
19
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
19
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
@@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!162 &1
|
||||
EditorUserSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
m_VCAutomaticAdd: 1
|
||||
m_VCDebugCom: 0
|
||||
m_VCDebugCmd: 0
|
||||
m_VCDebugOut: 0
|
||||
m_SemanticMergeMode: 2
|
||||
m_VCShowFailedCheckout: 1
|
||||
m_VCOverwriteFailedCheckoutAssets: 1
|
||||
m_VCOverlayIcons: 1
|
||||
m_VCAllowAsyncUpdate: 0
|
||||
Reference in New Issue
Block a user