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132 Commits
2.0.32
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66
.github/workflows/build-debug.yml
vendored
66
.github/workflows/build-debug.yml
vendored
@@ -3,13 +3,12 @@ name: Build-Debug
|
|||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches:
|
branches:
|
||||||
- "**"
|
- "master"
|
||||||
tags:
|
tags:
|
||||||
- "!*" # not a tag push
|
- "!*" # not a tag push
|
||||||
pull_request:
|
pull_request:
|
||||||
types:
|
branches:
|
||||||
- opened
|
- "master"
|
||||||
- synchronize
|
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-dotnet:
|
build-dotnet:
|
||||||
@@ -22,46 +21,65 @@ jobs:
|
|||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- uses: actions/setup-dotnet@v1
|
- uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
dotnet-version: 3.1.101
|
dotnet-version: 3.1.x
|
||||||
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
||||||
|
|
||||||
build-unity:
|
build-unity:
|
||||||
if: "(github.event == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')"
|
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
unity: ["2019.3.9f1", "2020.1.0b5"]
|
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
|
||||||
include:
|
include:
|
||||||
- unity: 2019.3.9f1
|
- unity: 2019.3.9f1
|
||||||
license: UNITY_2019_3
|
license: UNITY_LICENSE_2019
|
||||||
- unity: 2020.1.0b5
|
- unity: 2019.4.13f1
|
||||||
license: UNITY_2020_1
|
license: UNITY_LICENSE_2019
|
||||||
|
- unity: 2020.1.12f1
|
||||||
|
license: UNITY_LICENSE_2020
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
container:
|
|
||||||
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
|
|
||||||
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
|
|
||||||
steps:
|
steps:
|
||||||
- run: apt update && apt install git -y
|
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
|
# Execute scripts: RuntimeUnitTestToolkit
|
||||||
|
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||||
|
- name: Build UnitTest(Linux64, mono)
|
||||||
|
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||||
env:
|
env:
|
||||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||||
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
|
with:
|
||||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
projectPath: src/UniTask
|
||||||
|
unityVersion: ${{ matrix.unity }}
|
||||||
# Execute scripts: RuntimeUnitTestToolkit
|
targetPlatform: StandaloneLinux64
|
||||||
- name: Build UnitTest(Linux64, mono)
|
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
customParameters: /headless /ScriptBackend mono
|
||||||
working-directory: src/UniTask
|
versioning: None
|
||||||
- name: Execute UnitTest
|
- name: Execute UnitTest
|
||||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
|
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
|
||||||
|
|
||||||
# Execute scripts: Export Package
|
# Execute scripts: Export Package
|
||||||
|
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||||
- name: Export unitypackage
|
- name: Export unitypackage
|
||||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||||
|
with:
|
||||||
|
projectPath: src/UniTask
|
||||||
|
unityVersion: ${{ matrix.unity }}
|
||||||
|
targetPlatform: StandaloneLinux64
|
||||||
|
buildMethod: PackageExporter.Export
|
||||||
|
versioning: None
|
||||||
|
|
||||||
|
- name: check all .meta is commited
|
||||||
|
run: |
|
||||||
|
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||||
|
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||||
|
exit 1
|
||||||
|
else
|
||||||
|
echo "Great, all .meta files are commited."
|
||||||
|
fi
|
||||||
working-directory: src/UniTask
|
working-directory: src/UniTask
|
||||||
|
|
||||||
# Store artifacts.
|
# Store artifacts.
|
||||||
- uses: actions/upload-artifact@v2
|
- uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
name: UniTask.unitypackage.zip
|
name: UniTask.unitypackage-${{ matrix.unity }}.zip
|
||||||
path: ./src/UniTask/*.unitypackage
|
path: ./src/UniTask/*.unitypackage
|
||||||
|
|||||||
3
.github/workflows/build-docs.yml
vendored
3
.github/workflows/build-docs.yml
vendored
@@ -8,7 +8,6 @@ on:
|
|||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
run-docfx:
|
run-docfx:
|
||||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
|
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
@@ -28,4 +27,4 @@ jobs:
|
|||||||
uses: peaceiris/actions-gh-pages@v3
|
uses: peaceiris/actions-gh-pages@v3
|
||||||
with:
|
with:
|
||||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
publish_dir: docs/_site
|
publish_dir: docs/_site
|
||||||
|
|||||||
203
.github/workflows/build-release.yml
vendored
203
.github/workflows/build-release.yml
vendored
@@ -1,105 +1,192 @@
|
|||||||
name: Build-Release
|
name: build-release
|
||||||
|
|
||||||
on:
|
on:
|
||||||
push:
|
workflow_dispatch:
|
||||||
tags:
|
inputs:
|
||||||
- "[0-9]+.[0-9]+.[0-9]+*"
|
tag:
|
||||||
|
description: "tag: git tag you want create. (sample 1.0.0)"
|
||||||
|
required: true
|
||||||
|
dry_run:
|
||||||
|
description: "dry_run: true will never create relase/nuget."
|
||||||
|
required: true
|
||||||
|
default: "false"
|
||||||
|
|
||||||
|
env:
|
||||||
|
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||||
|
DRY_RUN: ${{ github.event.inputs.dry_run }}
|
||||||
|
DRY_RUN_BRANCH_PREFIX: "test_release"
|
||||||
|
DOTNET_SDK_VERISON_3: 3.1.x
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build-dotnet:
|
update-packagejson:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
env:
|
||||||
|
TARGET_FILE: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||||
|
outputs:
|
||||||
|
sha: ${{ steps.commit.outputs.sha }}
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Output package.json (Before)
|
||||||
|
run: cat ${{ env.TARGET_FILE}}
|
||||||
|
|
||||||
|
- name: Update package.json to version ${{ env.GIT_TAG }}
|
||||||
|
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
|
||||||
|
|
||||||
|
- name: Check update
|
||||||
|
id: check_update
|
||||||
|
run: |
|
||||||
|
cat ${{ env.TARGET_FILE}}
|
||||||
|
git diff --exit-code || echo "::set-output name=changed::1"
|
||||||
|
|
||||||
|
- name: Commit files
|
||||||
|
id: commit
|
||||||
|
if: steps.check_update.outputs.changed == '1'
|
||||||
|
run: |
|
||||||
|
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||||
|
git config --local user.name "github-actions[bot]"
|
||||||
|
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
|
||||||
|
echo "::set-output name=sha::$(git rev-parse HEAD)"
|
||||||
|
|
||||||
|
- name: Check sha
|
||||||
|
run: echo "SHA ${SHA}"
|
||||||
|
env:
|
||||||
|
SHA: ${{ steps.commit.outputs.sha }}
|
||||||
|
|
||||||
|
- name: Create Tag
|
||||||
|
if: steps.check_update.outputs.changed == '1'
|
||||||
|
run: git tag ${{ env.GIT_TAG }}
|
||||||
|
|
||||||
|
- name: Push changes
|
||||||
|
if: env.DRY_RUN == 'false' && steps.check_update.outputs.changed == '1'
|
||||||
|
uses: ad-m/github-push-action@master
|
||||||
|
with:
|
||||||
|
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
branch: ${{ github.ref }}
|
||||||
|
tags: true
|
||||||
|
|
||||||
|
- name: Push changes (dry_run)
|
||||||
|
if: env.DRY_RUN == 'true' && steps.check_update.outputs.changed == '1'
|
||||||
|
uses: ad-m/github-push-action@master
|
||||||
|
with:
|
||||||
|
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||||
|
tags: false
|
||||||
|
|
||||||
|
build-dotnet:
|
||||||
|
needs: [update-packagejson]
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 10
|
||||||
env:
|
env:
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||||
NUGET_XMLDOC_MODE: skip
|
NUGET_XMLDOC_MODE: skip
|
||||||
steps:
|
steps:
|
||||||
|
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||||
- uses: actions/setup-dotnet@v1
|
- uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
dotnet-version: 3.1.101
|
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||||
# set release tag(*.*.*) to env.GIT_TAG
|
|
||||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
|
||||||
|
|
||||||
# build and pack
|
# build and pack
|
||||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||||
- run: dotnet test -c Release --no-build
|
- run: dotnet test -c Release --no-build
|
||||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }}
|
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
|
||||||
|
|
||||||
# Store artifacts.
|
# Store artifacts.
|
||||||
- uses: actions/upload-artifact@v1
|
- uses: actions/upload-artifact@v1
|
||||||
with:
|
with:
|
||||||
name: nuget
|
name: nuget
|
||||||
path: ./src/UniTask.NetCore/bin/Release/UniTask.${{ env.GIT_TAG }}.nupkg
|
path: ./publish/
|
||||||
|
|
||||||
build-unity:
|
build-unity:
|
||||||
|
needs: [update-packagejson]
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
unity: ['2019.3.9f1']
|
unity: ["2019.3.9f1"]
|
||||||
include:
|
include:
|
||||||
- unity: 2019.3.9f1
|
- unity: 2019.3.9f1
|
||||||
license: UNITY_2019_3
|
license: UNITY_LICENSE_2019
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
container:
|
timeout-minutes: 15
|
||||||
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
|
|
||||||
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
|
|
||||||
steps:
|
steps:
|
||||||
- run: apt update && apt install git -y
|
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
|
with:
|
||||||
|
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||||
|
# Execute scripts: Export Package
|
||||||
|
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||||
|
- name: Export unitypackage
|
||||||
|
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||||
env:
|
env:
|
||||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||||
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
with:
|
||||||
|
projectPath: src/UniTask
|
||||||
|
unityVersion: ${{ matrix.unity }}
|
||||||
|
targetPlatform: StandaloneLinux64
|
||||||
|
buildMethod: PackageExporter.Export
|
||||||
|
versioning: None
|
||||||
|
|
||||||
# set release tag(*.*.*) to env.GIT_TAG
|
- name: check all .meta is commited
|
||||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
run: |
|
||||||
|
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||||
# Execute scripts: Export Package
|
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||||
- name: Export unitypackage
|
exit 1
|
||||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
else
|
||||||
|
echo "Great, all .meta files are commited."
|
||||||
|
fi
|
||||||
working-directory: src/UniTask
|
working-directory: src/UniTask
|
||||||
|
|
||||||
# Store artifacts.
|
# Store artifacts.
|
||||||
- uses: actions/upload-artifact@v2
|
- uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||||
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
|
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||||
|
|
||||||
create-release:
|
create-release:
|
||||||
needs: [build-dotnet, build-unity]
|
if: github.event.inputs.dry_run == 'false'
|
||||||
|
needs: [update-packagejson, build-dotnet, build-unity]
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
env:
|
env:
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||||
NUGET_XMLDOC_MODE: skip
|
NUGET_XMLDOC_MODE: skip
|
||||||
steps:
|
steps:
|
||||||
# setup dotnet for nuget push
|
# setup dotnet for nuget push
|
||||||
- uses: actions/setup-dotnet@v1
|
- uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
dotnet-version: 3.1.101
|
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||||
# set release tag(*.*.*) to env.GIT_TAG
|
# Create Releases
|
||||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
- uses: actions/create-release@v1
|
||||||
|
id: create_release
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
with:
|
||||||
|
tag_name: ${{ env.GIT_TAG }}
|
||||||
|
release_name: Ver.${{ env.GIT_TAG }}
|
||||||
|
commitish: ${{ needs.update-packagejson.outputs.sha }}
|
||||||
|
draft: true
|
||||||
|
prerelease: false
|
||||||
|
# Download(All) Artifacts to current directory
|
||||||
|
- uses: actions/download-artifact@v2
|
||||||
|
# Upload to NuGet
|
||||||
|
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||||
|
# Upload to Releases(unitypackage)
|
||||||
|
- uses: actions/upload-release-asset@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
with:
|
||||||
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||||
|
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||||
|
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||||
|
asset_content_type: application/octet-stream
|
||||||
|
|
||||||
# Create Releases
|
cleanup:
|
||||||
- uses: actions/create-release@v1
|
if: github.event.inputs.dry_run == 'true'
|
||||||
id: create_release
|
needs: [build-dotnet, build-unity]
|
||||||
env:
|
runs-on: ubuntu-latest
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
steps:
|
||||||
with:
|
- name: Delete branch
|
||||||
tag_name: ${{ github.ref }}
|
uses: dawidd6/action-delete-branch@v3
|
||||||
release_name: Ver.${{ github.ref }}
|
with:
|
||||||
|
github_token: ${{ github.token }}
|
||||||
# Download(All) Artifacts to current directory
|
branches: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||||
- uses: actions/download-artifact@v2-preview
|
|
||||||
|
|
||||||
# Upload to NuGet
|
|
||||||
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
|
||||||
|
|
||||||
# Upload to Releases(unitypackage)
|
|
||||||
- uses: actions/upload-release-asset@v1
|
|
||||||
env:
|
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
||||||
with:
|
|
||||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
|
||||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
|
||||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
|
||||||
asset_content_type: application/octet-stream
|
|
||||||
|
|||||||
24
.github/workflows/stale.yml
vendored
Normal file
24
.github/workflows/stale.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
name: "Close stale issues"
|
||||||
|
|
||||||
|
on:
|
||||||
|
schedule:
|
||||||
|
- cron: "0 0 * * *"
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
stale:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/stale@v3
|
||||||
|
with:
|
||||||
|
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
# enable issue
|
||||||
|
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||||
|
stale-issue-label: "stale"
|
||||||
|
# enable pr
|
||||||
|
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||||
|
stale-pr-label: "stale"
|
||||||
|
days-before-stale: 90
|
||||||
|
days-before-close: 7
|
||||||
|
exempt-issue-labels: "wip"
|
||||||
|
exempt-pr-labels: "wip"
|
||||||
|
remove-stale-when-updated: true
|
||||||
6
.gitignore
vendored
6
.gitignore
vendored
@@ -255,3 +255,9 @@ src/UniTask/DOTween.Modules.Player.csproj
|
|||||||
src/UniTask/Assembly-CSharp.Player.csproj
|
src/UniTask/Assembly-CSharp.Player.csproj
|
||||||
|
|
||||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||||
|
|
||||||
|
src/UniTask/.vsconfig
|
||||||
|
|
||||||
|
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||||
|
|
||||||
|
src/UniTask/Assembly-CSharp-firstpass.csproj
|
||||||
|
|||||||
376
README.md
376
README.md
@@ -2,19 +2,20 @@ UniTask
|
|||||||
===
|
===
|
||||||
[](https://github.com/Cysharp/UniTask/actions) [](https://github.com/Cysharp/UniTask/releases)
|
[](https://github.com/Cysharp/UniTask/actions) [](https://github.com/Cysharp/UniTask/releases)
|
||||||
|
|
||||||
Provides an efficient allocation free async/await integration to Unity.
|
Provides an efficient allocation free async/await integration for Unity.
|
||||||
|
|
||||||
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achive zero allocation
|
* Struct based `UniTask<T>` and custom AsyncMethodBuilder to achieve zero allocation
|
||||||
* All Unity AsyncOperations and Coroutine to awaitable
|
* Makes all Unity AsyncOperations and Coroutines awaitable
|
||||||
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable to replace all coroutine operation
|
* PlayerLoop based task(`UniTask.Yield`, `UniTask.Delay`, `UniTask.DelayFrame`, etc..) that enable replacing all coroutine operations
|
||||||
* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
|
* MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
|
||||||
* Completely run on Unity's PlayerLoop so don't use thread and run on WebGL, wasm, etc.
|
* Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc.
|
||||||
* Asynchronous LINQ, with Channel and AsyncReactiveProperty
|
* Asynchronous LINQ, with Channel and AsyncReactiveProperty
|
||||||
* TaskTracker window to prevent memory leak
|
* TaskTracker window to prevent memory leaks
|
||||||
* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
|
* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
|
||||||
|
|
||||||
Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
|
For technical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
|
||||||
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
|
](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
|
||||||
|
For advanced tips, see blog post: [Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask](https://medium.com/@neuecc/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846)
|
||||||
|
|
||||||
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
|
||||||
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
|
||||||
@@ -23,6 +24,7 @@ Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await f
|
|||||||
- [Getting started](#getting-started)
|
- [Getting started](#getting-started)
|
||||||
- [Basics of UniTask and AsyncOperation](#basics-of-unitask-and-asyncoperation)
|
- [Basics of UniTask and AsyncOperation](#basics-of-unitask-and-asyncoperation)
|
||||||
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
|
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
|
||||||
|
- [Timeout handling](#timeout-handling)
|
||||||
- [Progress](#progress)
|
- [Progress](#progress)
|
||||||
- [PlayerLoop](#playerloop)
|
- [PlayerLoop](#playerloop)
|
||||||
- [async void vs async UniTaskVoid](#async-void-vs-async-unitaskvoid)
|
- [async void vs async UniTaskVoid](#async-void-vs-async-unitaskvoid)
|
||||||
@@ -71,7 +73,7 @@ async UniTask<string> DemoAsync()
|
|||||||
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
|
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
|
||||||
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
|
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
|
||||||
|
|
||||||
// await frame-based operation like coroutine
|
// await frame-based operation like a coroutine
|
||||||
await UniTask.DelayFrame(100);
|
await UniTask.DelayFrame(100);
|
||||||
|
|
||||||
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
|
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
|
||||||
@@ -96,10 +98,10 @@ async UniTask<string> DemoAsync()
|
|||||||
// special helper of WaitUntil
|
// special helper of WaitUntil
|
||||||
await UniTask.WaitUntilValueChanged(this, x => x.isActive);
|
await UniTask.WaitUntilValueChanged(this, x => x.isActive);
|
||||||
|
|
||||||
// You can await IEnumerator coroutine
|
// You can await IEnumerator coroutines
|
||||||
await FooCoroutineEnumerator();
|
await FooCoroutineEnumerator();
|
||||||
|
|
||||||
// You can await standard task
|
// You can await a standard task
|
||||||
await Task.Run(() => 100);
|
await Task.Run(() => 100);
|
||||||
|
|
||||||
// Multithreading, run on ThreadPool under this code
|
// Multithreading, run on ThreadPool under this code
|
||||||
@@ -121,14 +123,11 @@ async UniTask<string> DemoAsync()
|
|||||||
var task2 = GetTextAsync(UnityWebRequest.Get("http://bing.com"));
|
var task2 = GetTextAsync(UnityWebRequest.Get("http://bing.com"));
|
||||||
var task3 = GetTextAsync(UnityWebRequest.Get("http://yahoo.com"));
|
var task3 = GetTextAsync(UnityWebRequest.Get("http://yahoo.com"));
|
||||||
|
|
||||||
// concurrent async-wait and get result easily by tuple syntax
|
// concurrent async-wait and get results easily by tuple syntax
|
||||||
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
|
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
|
||||||
|
|
||||||
// shorthand of WhenAll, tuple can await directly
|
// shorthand of WhenAll, tuple can await directly
|
||||||
var (google2, bing2, yahoo2) = await (task1, task2, task3);
|
var (google2, bing2, yahoo2) = await (task1, task2, task3);
|
||||||
|
|
||||||
// You can handle timeout easily
|
|
||||||
await GetTextAsync(UnityWebRequest.Get("http://unity.com")).Timeout(TimeSpan.FromMilliseconds(300));
|
|
||||||
|
|
||||||
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
|
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
|
||||||
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
|
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
|
||||||
@@ -137,9 +136,9 @@ async UniTask<string> DemoAsync()
|
|||||||
|
|
||||||
Basics of UniTask and AsyncOperation
|
Basics of UniTask and AsyncOperation
|
||||||
---
|
---
|
||||||
UniTask feature rely on C# 7.0([task-like custom async method builder feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md)) so required Unity version is after `Unity 2018.3`, officialy lower support version is `Unity 2018.4.13f1`.
|
UniTask features rely on C# 7.0([task-like custom async method builder feature](https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md)) so the required Unity version is after `Unity 2018.3`, the official lowest version supported is `Unity 2018.4.13f1`.
|
||||||
|
|
||||||
Why UniTask(custom task-like object) is required? Because Task is too heavy, not matched to Unity threading(single-thread). UniTask does not use thread and SynchronizationContext/ExecutionContext because almost Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It acquires more fast and more less allocation, completely integrated with Unity.
|
Why is UniTask(custom task-like object) required? Because Task is too heavy and not matched to Unity threading (single-thread). UniTask does not use threads and SynchronizationContext/ExecutionContext because Unity's asynchronous object is automaticaly dispatched by Unity's engine layer. It achieves faster and lower allocation, and is completely integrated with Unity.
|
||||||
|
|
||||||
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `AsyncGPUReadbackRequest`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
|
You can await `AsyncOperation`, `ResourceRequest`, `AssetBundleRequest`, `AssetBundleCreateRequest`, `UnityWebRequestAsyncOperation`, `AsyncGPUReadbackRequest`, `IEnumerator` and others when `using Cysharp.Threading.Tasks;`.
|
||||||
|
|
||||||
@@ -151,13 +150,13 @@ UniTask provides three pattern of extension methods.
|
|||||||
* .ToUniTask(IProgress, PlayerLoopTiming, CancellationToken);
|
* .ToUniTask(IProgress, PlayerLoopTiming, CancellationToken);
|
||||||
```
|
```
|
||||||
|
|
||||||
`WithCancellation` is a simple version of `ToUniTask`, both returns `UniTask`. Details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
|
`WithCancellation` is a simple version of `ToUniTask`, both return `UniTask`. For details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
|
||||||
|
|
||||||
> Note: WithCancellation is returned from native timing of PlayerLoop but ToUniTask is returned from specified PlayerLoopTiming. Details of timing, see: [PlayerLoop](#playerloop) section.
|
> Note: await directly is returned from native timing of PlayerLoop but WithCancellation and ToUniTask are returned from specified PlayerLoopTiming. For details of timing, see: [PlayerLoop](#playerloop) section.
|
||||||
|
|
||||||
> Note: AssetBundleRequest has `asset` and `allAssets`, in default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
|
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
|
||||||
|
|
||||||
The type of `UniTask` can use utility like `UniTask.WhenAll`, `UniTask.WhenAny`. It is like Task.WhenAll/WhenAny but return type is more useful, returns value tuple so can deconsrtuct each result and pass multiple type.
|
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public async UniTaskVoid LoadManyAsync()
|
public async UniTaskVoid LoadManyAsync()
|
||||||
@@ -176,7 +175,7 @@ async UniTask<Sprite> LoadAsSprite(string path)
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
If you want to convert callback to UniTask, you can use `UniTaskCompletionSource<T>` that is the lightweight edition of `TaskCompletionSource<T>`.
|
If you want to convert a callback to UniTask, you can use `UniTaskCompletionSource<T>` which is a lightweight edition of `TaskCompletionSource<T>`.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public UniTask<int> WrapByUniTaskCompletionSource()
|
public UniTask<int> WrapByUniTaskCompletionSource()
|
||||||
@@ -193,7 +192,7 @@ public UniTask<int> WrapByUniTaskCompletionSource()
|
|||||||
|
|
||||||
You can convert Task -> UniTask: `AsUniTask`, `UniTask` -> `UniTask<AsyncUnit>`: `AsAsyncUnitUniTask`, `UniTask<T>` -> `UniTask`: `AsUniTask`. `UniTask<T>` -> `UniTask`'s conversion cost is free.
|
You can convert Task -> UniTask: `AsUniTask`, `UniTask` -> `UniTask<AsyncUnit>`: `AsAsyncUnitUniTask`, `UniTask<T>` -> `UniTask`: `AsUniTask`. `UniTask<T>` -> `UniTask`'s conversion cost is free.
|
||||||
|
|
||||||
If you want to convert async to coroutine, you can use `.ToCoroutine()`, this is useful to use only allow coroutine system.
|
If you want to convert async to coroutine, you can use `.ToCoroutine()`, this is useful if you want to only allow using the coroutine system.
|
||||||
|
|
||||||
UniTask can not await twice. This is a similar constraint to the [ValueTask/IValueTaskSource](https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.valuetask-1?view=netcore-3.1) introduced in .NET Standard 2.1.
|
UniTask can not await twice. This is a similar constraint to the [ValueTask/IValueTaskSource](https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.valuetask-1?view=netcore-3.1) introduced in .NET Standard 2.1.
|
||||||
|
|
||||||
@@ -212,11 +211,13 @@ await task;
|
|||||||
await task; // NG, throws Exception
|
await task; // NG, throws Exception
|
||||||
```
|
```
|
||||||
|
|
||||||
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
|
Store to the class field, you can use `UniTask.Lazy` that supports calling multiple times. `.Preserve()` allows for multiple calls (internally cached results). This is useful when there are multiple calls in a function scope.
|
||||||
|
|
||||||
|
Also `UniTaskCompletionSource` can await multiple times and await from many callers.
|
||||||
|
|
||||||
Cancellation and Exception handling
|
Cancellation and Exception handling
|
||||||
---
|
---
|
||||||
Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
|
Some UniTask factory methods have a `CancellationToken cancellationToken = default` parameter. Also some async operations for Unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
|
||||||
|
|
||||||
You can pass `CancellationToken` to parameter by standard [`CancellationTokenSource`](https://docs.microsoft.com/en-us/dotnet/api/system.threading.cancellationtokensource).
|
You can pass `CancellationToken` to parameter by standard [`CancellationTokenSource`](https://docs.microsoft.com/en-us/dotnet/api/system.threading.cancellationtokensource).
|
||||||
|
|
||||||
@@ -233,18 +234,66 @@ await UnityWebRequest.Get("http://google.co.jp").SendWebRequest().WithCancellati
|
|||||||
await UniTask.DelayFrame(1000, cancellationToken: cts.Token);
|
await UniTask.DelayFrame(1000, cancellationToken: cts.Token);
|
||||||
```
|
```
|
||||||
|
|
||||||
CancellationToken can create by `CancellationTokenSource` or MonoBehaviour's extension method `GetCancellationTokenOnDestroy`.
|
CancellationToken can be created by `CancellationTokenSource` or MonoBehaviour's extension method `GetCancellationTokenOnDestroy`.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// this CancellationToken lifecycle is same as GameObject.
|
// this CancellationToken lifecycle is same as GameObject.
|
||||||
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
|
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||||
```
|
```
|
||||||
|
|
||||||
When detect cancellation, all methods throws `OperationCanceledException` and propagate to upstream. `OperationCanceledException` is special exception, if not handled this exception, finally it is propagated to `UniTaskScheduler.UnobservedTaskException`.
|
For propagate Cancellation, all async method recommend to accept `CancellationToken cancellationToken` at last argument, and pass `CancellationToken` from root to end.
|
||||||
|
|
||||||
Default behaviour of received unhandled exception is write log as exception. Log level can change by `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to change custom beavhiour, set action to `UniTaskScheduler.UnobservedTaskException.`
|
```csharp
|
||||||
|
await FooAsync(this.GetCancellationTokenOnDestroy());
|
||||||
|
|
||||||
If you want to cancel behaviour in async UniTask method, throws `OperationCanceledException` manually.
|
// ---
|
||||||
|
|
||||||
|
async UniTask FooAsync(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
await BarAsync(cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTask BarAsync(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`CancellationToken` means lifecycle of async. You can hold your own lifecycle insteadof default CancellationTokenOnDestroy.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public class MyBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
CancellationTokenSource disableCancellation = new CancellationTokenSource();
|
||||||
|
CancellationTokenSource destroyCancellation = new CancellationTokenSource();
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (disableCancellation != null)
|
||||||
|
{
|
||||||
|
disableCancellation.Dispose();
|
||||||
|
}
|
||||||
|
disableCancellation = new CancellationTokenSource();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
disableCancellation.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
destroyCancellation.Cancel();
|
||||||
|
destroyCancellation.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
|
||||||
|
|
||||||
|
Andalso `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
|
||||||
|
|
||||||
|
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public async UniTask<int> FooAsync()
|
public async UniTask<int> FooAsync()
|
||||||
@@ -254,7 +303,7 @@ public async UniTask<int> FooAsync()
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
If you handle exception but want to ignore(propagete to global cancellation handling), use exception filter.
|
If you handle an exception but want to ignore(propagate to global cancellation handling), use an exception filter.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public async UniTask<int> BarAsync()
|
public async UniTask<int> BarAsync()
|
||||||
@@ -264,14 +313,14 @@ public async UniTask<int> BarAsync()
|
|||||||
var x = await FooAsync();
|
var x = await FooAsync();
|
||||||
return x * 2;
|
return x * 2;
|
||||||
}
|
}
|
||||||
catch (Exception ex) when (!(ex is OperationCanceledException))
|
catch (Exception ex) when (!(ex is OperationCanceledException)) // when (ex is not OperationCanceledException) at C# 9.0
|
||||||
{
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
throws/catch `OperationCanceledException` is slightly heavy, if you want to care performance, use `UniTask.SuppressCancellationThrow` to avoid OperationCanceledException throw. It returns `(bool IsCanceled, T Result)` instead of throw.
|
throws/catch `OperationCanceledException` is slightly heavy, so if performance is a concern, use `UniTask.SuppressCancellationThrow` to avoid OperationCanceledException throw. It returns `(bool IsCanceled, T Result)` instead of throwing.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
var (isCanceled, _) = await UniTask.DelayFrame(10, cancellationToken: cts.Token).SuppressCancellationThrow();
|
var (isCanceled, _) = await UniTask.DelayFrame(10, cancellationToken: cts.Token).SuppressCancellationThrow();
|
||||||
@@ -281,11 +330,105 @@ if (isCanceled)
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Note: Only suppress throws if you call it directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not be suppressed throws.
|
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
|
||||||
|
|
||||||
|
Timeout handling
|
||||||
|
---
|
||||||
|
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
cts.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(cts.Token);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException ex)
|
||||||
|
{
|
||||||
|
if (ex.CancellationToken == cts.Token)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Timeout");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
> `CancellationTokenSouce.CancelAfter` is a standard api. However in Unity you should not use it because it depends threading timer. `CancelAfterSlim` is UniTask's extension methods, it uses PlayerLoop instead.
|
||||||
|
|
||||||
|
If you want to use timeout with other source of cancellation, use `CancellationTokenSource.CreateLinkedTokenSource`.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
var cancelToken = new CancellationTokenSource();
|
||||||
|
cancelButton.onClick.AddListener(()=>
|
||||||
|
{
|
||||||
|
cancelToken.Cancel(); // cancel from button click.
|
||||||
|
});
|
||||||
|
|
||||||
|
var timeoutToken = new CancellationTokenSource();
|
||||||
|
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// combine token
|
||||||
|
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
|
||||||
|
|
||||||
|
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException ex)
|
||||||
|
{
|
||||||
|
if (timeoutToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Timeout.");
|
||||||
|
}
|
||||||
|
else if (cancelToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Cancel clicked.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Optimize for reduce allocation of CancellationTokenSource for timeout per call async method, you can use UniTask's `TimeoutController`.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
TimeoutController timeoutController = new TimeoutController(); // setup to field for reuse.
|
||||||
|
|
||||||
|
async UniTask FooAsync()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// you can pass timeoutController.Timeout(TimeSpan) to cancellationToken.
|
||||||
|
await UnityWebRequest.Get("http://foo").SendWebRequest()
|
||||||
|
.WithCancellation(timeoutController.Timeout(TimeSpan.FromSeconds(5)));
|
||||||
|
timeoutController.Reset(); // call Reset(Stop timeout timer and ready for reuse) when succeed.
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException ex)
|
||||||
|
{
|
||||||
|
if (timeoutController.IsTimeout())
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("timeout");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
If you want to use timeout with other source of cancellation, use `new TimeoutController(CancellationToken)`.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
TimeoutController timeoutController;
|
||||||
|
CancellationTokenSource clickCancelSource;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
this.clickCancelSource = new CancellationTokenSource();
|
||||||
|
this.timeoutController = new TimeoutController(clickCancelSource);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Note: UniTask has `.Timeout`, `.TimeoutWithoutException` methods however, if possible, do not use these, please pass `CancellationToken`. Because `.Timeout` work from external of task, can not stop timeoutted task. `.Timeout` means ignore result when timeout. If you pass a `CancellationToken` to the method, it will act from inside of the task, so it is possible to stop a running task.
|
||||||
|
|
||||||
Progress
|
Progress
|
||||||
---
|
---
|
||||||
Some async operation for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
|
Some async operations for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
var progress = Progress.Create<float>(x => Debug.Log(x));
|
var progress = Progress.Create<float>(x => Debug.Log(x));
|
||||||
@@ -295,9 +438,9 @@ var request = await UnityWebRequest.Get("http://google.co.jp")
|
|||||||
.ToUniTask(progress: progress);
|
.ToUniTask(progress: progress);
|
||||||
```
|
```
|
||||||
|
|
||||||
You should not use standard `new System.Progress<T>`, because it causes allocation every times. Use `Cysharp.Threading.Tasks.Progress` instead. This progress factory has two methods, `Create` and `CreateOnlyValueChanged`. `CreateOnlyValueChanged` calls only when progress value changed.
|
You should not use standard `new System.Progress<T>`, because it causes allocation every time. Use `Cysharp.Threading.Tasks.Progress` instead. This progress factory has two methods, `Create` and `CreateOnlyValueChanged`. `CreateOnlyValueChanged` calls only when the progress value has changed.
|
||||||
|
|
||||||
Implements IProgress interface to caller is more better, there is no allocation of lambda.
|
Implementing IProgress interface to caller is better as there is no lambda allocation.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public class Foo : MonoBehaviour, IProgress<float>
|
public class Foo : MonoBehaviour, IProgress<float>
|
||||||
@@ -318,7 +461,7 @@ public class Foo : MonoBehaviour, IProgress<float>
|
|||||||
|
|
||||||
PlayerLoop
|
PlayerLoop
|
||||||
---
|
---
|
||||||
UniTask is run on custom [PlayerLoop](https://docs.unity3d.com/ScriptReference/LowLevel.PlayerLoop.html). UniTask's playerloop based method(such as `Delay`, `DelayFrame`, `asyncOperation.ToUniTask`, etc...) accepts this `PlayerLoopTiming`.
|
UniTask is run on a custom [PlayerLoop](https://docs.unity3d.com/ScriptReference/LowLevel.PlayerLoop.html). UniTask's playerloop based methods (such as `Delay`, `DelayFrame`, `asyncOperation.ToUniTask`, etc...) accept this `PlayerLoopTiming`.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public enum PlayerLoopTiming
|
public enum PlayerLoopTiming
|
||||||
@@ -343,28 +486,35 @@ public enum PlayerLoopTiming
|
|||||||
|
|
||||||
PostLateUpdate = 12,
|
PostLateUpdate = 12,
|
||||||
LastPostLateUpdate = 13
|
LastPostLateUpdate = 13
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
TimeUpdate = 14,
|
||||||
|
LastTimeUpdate = 15,
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
|
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
|
||||||
|
|
||||||
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
|
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar to `WaitForEndOfFrame` in coroutine.
|
||||||
|
|
||||||
`yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`.
|
> `await UniTask.WaitForEndOfFrame()` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, use a coroutine instead.
|
||||||
|
|
||||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster.
|
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
|
||||||
|
|
||||||
AsyncOperation is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after called, loaded scene's `Start` called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
|
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and fastest.
|
||||||
|
|
||||||
In UniTask, await directly and `WithCancellation` use native timing, `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, causes different order of Start and continuation after await. so recommend not to use `LoadSceneAsync.ToUniTask`.
|
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
|
||||||
|
|
||||||
In stacktrace, you can check where is running in playerloop.
|
In UniTask, await directly uses native timing, `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||||
|
|
||||||
|
In the stacktrace, you can check where it is running in playerloop.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
In default, UniTask's PlayerLoop is initialized at `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]`.
|
By default, UniTask's PlayerLoop is initialized at `[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]`.
|
||||||
|
|
||||||
The order in which methods are called in BeforeSceneLoad is indeterminate, so if you want to use UniTask in other BeforeSceneLoad methods, you should try to initialize it before this.
|
The order in which methods are called in BeforeSceneLoad is nondeterministic, so if you want to use UniTask in other BeforeSceneLoad methods, you should try to initialize it before this.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// AfterAssembliesLoaded is called before BeforeSceneLoad
|
// AfterAssembliesLoaded is called before BeforeSceneLoad
|
||||||
@@ -376,9 +526,9 @@ public static void InitUniTaskLoop()
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
If you import Unity's `Entities` package, that reset custom player loop to default at `BeforeSceneLoad` and inject ECS's loop. When Unity call ECS's inject method after UniTask's initialize method, UniTask will no longer work.
|
If you import Unity's `Entities` package, that resets the custom player loop to default at `BeforeSceneLoad` and injects ECS's loop. When Unity calls ECS's inject method after UniTask's initialize method, UniTask will no longer work.
|
||||||
|
|
||||||
To solve this issue, you can re-initialize UniTask PlayerLoop after ECS initialized.
|
To solve this issue, you can re-initialize the UniTask PlayerLoop after ECS is initialized.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// Get ECS Loop.
|
// Get ECS Loop.
|
||||||
@@ -388,7 +538,7 @@ var playerLoop = ScriptBehaviourUpdateOrder.CurrentPlayerLoop;
|
|||||||
PlayerLoopHelper.Initialize(ref playerLoop);
|
PlayerLoopHelper.Initialize(ref playerLoop);
|
||||||
```
|
```
|
||||||
|
|
||||||
You can diagnostic UniTask's player loop is ready by `PlayerLoopHelper.IsInjectedUniTaskPlayerLoop()`. And also `PlayerLoopHelper.DumpCurrentPlayerLoop` shows current all playerloop to console.
|
You can diagnose whether UniTask's player loop is ready by calling `PlayerLoopHelper.IsInjectedUniTaskPlayerLoop()`. And also `PlayerLoopHelper.DumpCurrentPlayerLoop` logs all current playerloops to console.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
void Start()
|
void Start()
|
||||||
@@ -398,9 +548,40 @@ void Start()
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
You can optimize loop cost slightly by remove unuse PlayerLoopTiming injection. You can call `PlayerLoopHelper.Initialize(InjectPlayerLoopTimings)` on initialize.
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
var loop = PlayerLoop.GetCurrentPlayerLoop();
|
||||||
|
PlayerLoopHelper.Initialize(ref loop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||||
|
```
|
||||||
|
|
||||||
|
`InjectPlayerLoopTimings` has three preset, `All` and `Standard`(All without last except LastPostLateUpdate), `Minimum`(`Update | FixedUpdate | LastPostLateUpdate`). Default is All and you can combine custom inject timings like `InjectPlayerLoopTimings.Update | InjectPlayerLoopTimings.FixedUpdate | InjectPlayerLoopTimings.PreLateUpdate`.
|
||||||
|
|
||||||
|
You can make error to use uninjected `PlayerLoopTiming` by [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers/blob/master/src/Microsoft.CodeAnalysis.BannedApiAnalyzers/BannedApiAnalyzers.Help.md). For example, you can setup `BannedSymbols.txt` like this for `InjectPlayerLoopTimings.Minimum`.
|
||||||
|
|
||||||
|
```txt
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.Initialization; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastInitialization; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.EarlyUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastEarlyUpdate; Isn't injected this PlayerLoop in this project.d
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastFixedUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreLateUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreLateUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PostLateUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.TimeUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastTimeUpdate; Isn't injected this PlayerLoop in this project.
|
||||||
|
```
|
||||||
|
|
||||||
|
You can configure `RS0030` severity to error.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
async void vs async UniTaskVoid
|
async void vs async UniTaskVoid
|
||||||
---
|
---
|
||||||
`async void` is a standard C# task system so does not run on UniTask systems. It is better not to use. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and report error immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require to await it(fire and forget), use `UniTaskVoid` is better. Unfortunately to dismiss warning, require to using with `Forget()`.
|
`async void` is a standard C# task system so it does not run on UniTask systems. It is better not to use it. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and reports errors immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require awaiting (fire and forget), using `UniTaskVoid` is better. Unfortunately to dismiss warning, you're required to call `Forget()`.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public async UniTaskVoid FireAndForgetMethod()
|
public async UniTaskVoid FireAndForgetMethod()
|
||||||
@@ -415,7 +596,7 @@ public void Caller()
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Also UniTask have `Forget` method, it is similar with UniTaskVoid and same effects with it. However still UniTaskVoid is more efficient if completely do not use await。
|
Also UniTask has the `Forget` method, it is similar to `UniTaskVoid` and has the same effects. However `UniTaskVoid` is more efficient if you completely don't use `await`。
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public async UniTask DoAsync()
|
public async UniTask DoAsync()
|
||||||
@@ -430,7 +611,7 @@ public void Caller()
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Using async lambda in register event, it is used `async void`. To avoid it, you can use `UniTask.Action` or `UniTask.UnityAction` that creates delegate via `async UniTaskVoid` lambda.
|
To use an async lambda registered to an event, don't use `async void`. Instead you can use `UniTask.Action` or `UniTask.UnityAction`, both of which create a delegate via `async UniTaskVoid` lambda.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
Action actEvent;
|
Action actEvent;
|
||||||
@@ -445,7 +626,7 @@ actEvent += UniTask.Action(async () => { await UniTask.Yield(); });
|
|||||||
unityEvent += UniTask.UnityAction(async () => { await UniTask.Yield(); });
|
unityEvent += UniTask.UnityAction(async () => { await UniTask.Yield(); });
|
||||||
```
|
```
|
||||||
|
|
||||||
`UniTaskVoid` can also use in MonoBehaviour's `Start` method.
|
`UniTaskVoid` can also be used in MonoBehaviour's `Start` method.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
class Sample : MonoBehaviour
|
class Sample : MonoBehaviour
|
||||||
@@ -459,7 +640,7 @@ class Sample : MonoBehaviour
|
|||||||
|
|
||||||
UniTaskTracker
|
UniTaskTracker
|
||||||
---
|
---
|
||||||
useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTask Tracker`.
|
useful for checking (leaked) UniTasks. You can open tracker window in `Window -> UniTask Tracker`.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
@@ -469,15 +650,15 @@ useful for check(leak) UniTasks. You can open tracker window in `Window -> UniTa
|
|||||||
* Enable Tracking(Toggle) - Start to track async/await UniTask. Performance impact: low.
|
* Enable Tracking(Toggle) - Start to track async/await UniTask. Performance impact: low.
|
||||||
* Enable StackTrace(Toggle) - Capture StackTrace when task is started. Performance impact: high.
|
* Enable StackTrace(Toggle) - Capture StackTrace when task is started. Performance impact: high.
|
||||||
|
|
||||||
For debug use, enable tracking and capture stacktrace is useful but it it decline performance. Recommended usage is enable both to find task leak, and when done, finally disable both.
|
UniTaskTracker is intended for debugging use only as enabling tracking and capturing stacktraces is useful but has a heavy performance impact. Recommended usage is to enable both tracking and stacktraces to find task leaks and to disable them both when done.
|
||||||
|
|
||||||
External Assets
|
External Assets
|
||||||
---
|
---
|
||||||
In default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField` event extensions like standard uGUI `InputField`), DOTween(`Tween` as awaitable) and Addressables(`AsyncOperationHandle` and `AsyncOpereationHandle<T>` as awaitable).
|
By default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField` event extensions like standard uGUI `InputField`), DOTween(`Tween` as awaitable) and Addressables(`AsyncOperationHandle` and `AsyncOperationHandle<T>` as awaitable).
|
||||||
|
|
||||||
There are defined in separated asmdef like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
|
There are defined in separated asmdefs like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
|
||||||
|
|
||||||
TextMeshPro and Addressables support are automatically enabled when import there package from package manager. However DOTween support, require to `com.demigiant.dotween` import from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or define `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager. However for DOTween support, it is required to import `com.demigiant.dotween` from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or to define `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// sequential
|
// sequential
|
||||||
@@ -492,14 +673,14 @@ await UniTask.WhenAll(
|
|||||||
transform.DOScale(10, 3).WithCancellation(ct));
|
transform.DOScale(10, 3).WithCancellation(ct));
|
||||||
```
|
```
|
||||||
|
|
||||||
DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) awaits tween is killed. It works both Complete(true/false) and Kill(true/false). But if you want to tween reuse(`SetAutoKill(false)`), it does not work you expected. Or, if you want to await for another timing, the following extension methods exist in Tween, `AwaitForComplete`, `AwaitForPause`, `AwaitForPlay`, `AwaitForRewind`, `AwaitForStepComplete`.
|
DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) awaits tween is killed. It works on both Complete(true/false) and Kill(true/false). But if you want to reuse tweens (`SetAutoKill(false)`), it does not work as expected. If you want to await for another timing, the following extension methods exist in Tween, `AwaitForComplete`, `AwaitForPause`, `AwaitForPlay`, `AwaitForRewind`, `AwaitForStepComplete`.
|
||||||
|
|
||||||
AsyncEnumerable and Async LINQ
|
AsyncEnumerable and Async LINQ
|
||||||
---
|
---
|
||||||
Unity 2020.2.0a12 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in the async era.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// Unity 2020.2.0a12, C# 8.0
|
// Unity 2020.2, C# 8.0
|
||||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||||
{
|
{
|
||||||
Debug.Log("Update() " + Time.frameCount);
|
Debug.Log("Update() " + Time.frameCount);
|
||||||
@@ -524,7 +705,7 @@ await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsy
|
|||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
Fire and Forget style(for example, event handling), also you can use `Subscribe`.
|
Fire and Forget style(for example, event handling), you can also use `Subscribe`.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).Subscribe(_ =>
|
okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).Subscribe(_ =>
|
||||||
@@ -536,7 +717,7 @@ Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAs
|
|||||||
|
|
||||||
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
|
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
|
||||||
|
|
||||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
`UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||||
|
|
||||||
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
|
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
|
||||||
|
|
||||||
@@ -548,7 +729,7 @@ SelectAwaitWithCancellation(Func<T, CancellationToken, UniTask<TR>> selector)
|
|||||||
|
|
||||||
If you want to use the `async` method inside the func, use the `***Await` or `***AwaitWithCancellation`.
|
If you want to use the `async` method inside the func, use the `***Await` or `***AwaitWithCancellation`.
|
||||||
|
|
||||||
How to create async iterator, C# 8.0 supports async iterator(`async yield return`) but it only allows `IAsyncEnumerable<T>` and of course requires C# 8.0. UniTask supports `UniTaskAsyncEnumerable.Create` method to create custom async iterator.
|
How to create an async iterator: C# 8.0 supports async iterator(`async yield return`) but it only allows `IAsyncEnumerable<T>` and of course requires C# 8.0. UniTask supports `UniTaskAsyncEnumerable.Create` method to create custom async iterator.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// IAsyncEnumerable, C# 8.0 version of async iterator. ( do not use this style, IAsyncEnumerable is not controled in UniTask).
|
// IAsyncEnumerable, C# 8.0 version of async iterator. ( do not use this style, IAsyncEnumerable is not controled in UniTask).
|
||||||
@@ -624,7 +805,7 @@ async UniTask TripleClick(CancellationToken token)
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can enable by `using Cysharp.Threading.Tasks.Triggers;`.
|
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
using Cysharp.Threading.Tasks.Triggers;
|
using Cysharp.Threading.Tasks.Triggers;
|
||||||
@@ -640,7 +821,7 @@ async UniTaskVoid MonitorCollision()
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
Similar as uGUI event, AsyncTrigger can get by `GetAsync***Trigger` and trigger it self is UniTaskAsyncEnumerable.
|
Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// use await multiple times, get AsyncTriggerHandler is more efficient.
|
// use await multiple times, get AsyncTriggerHandler is more efficient.
|
||||||
@@ -657,7 +838,7 @@ await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
|
|||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
`AsyncReactiveProperty`, `AsyncReadOnlyReactiveProperty` is UniTask version of UniTask's ReactiveProperty. `BindTo` extension method of `IUniTaskAsyncEnumerable<T>` for binding asynchronous stream values to Unity components(Text/Selectable/TMP/Text).
|
`AsyncReactiveProperty`, `AsyncReadOnlyReactiveProperty` is UniTask's version of ReactiveProperty. `BindTo` extension method of `IUniTaskAsyncEnumerable<T>` for binding asynchronous stream values to Unity components(Text/Selectable/TMP/Text).
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
var rp = new AsyncReactiveProperty<int>(99);
|
var rp = new AsyncReactiveProperty<int>(99);
|
||||||
@@ -692,9 +873,9 @@ await button.OnClickAsAsyncEnumerable().ForEachAwaitAsync(async x =>
|
|||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
It is useful(prevent double-click) but not useful in sometimes.
|
It is useful (prevent double-click) but not useful sometimes.
|
||||||
|
|
||||||
Using `Queue()` method, which will also queue events during asynchronous processing.
|
Using the `Queue()` method will also queue events during asynchronous processing.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// queued message in asynchronous processing
|
// queued message in asynchronous processing
|
||||||
@@ -715,13 +896,13 @@ button.OnClickAsAsyncEnumerable().Subscribe(async x =>
|
|||||||
|
|
||||||
Channel
|
Channel
|
||||||
---
|
---
|
||||||
`Channel` is same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/ja-jp/dotnet/api/system.threading.channels?view=netcore-3.1) that is similar as GoLang Channel.
|
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/en-us/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
|
||||||
|
|
||||||
Currently only supports multiple-producer, single-consumer unbounded channel. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
|
Currently it only supports multiple-producer, single-consumer unbounded channels. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
|
||||||
|
|
||||||
For producer(`.Writer`), `TryWrite` to push value and `TryComplete` to complete channel. For consumer(`.Reader`), `TryRead`, `WaitToReadAsync`, `ReadAsync`, `Completion` and `ReadAllAsync` to read queued messages.
|
For producer(`.Writer`), use `TryWrite` to push value and `TryComplete` to complete channel. For consumer(`.Reader`), use `TryRead`, `WaitToReadAsync`, `ReadAsync`, `Completion` and `ReadAllAsync` to read queued messages.
|
||||||
|
|
||||||
`ReadAllAsync` returns `IUniTaskAsyncEnumerable<T>` so query LINQ operators. Reader only allows single-consumer but use `.Publish()` query operator to enable multicast message. For example, make pub/sub utility.
|
`ReadAllAsync` returns `IUniTaskAsyncEnumerable<T>` so query LINQ operators. Reader only allows single-consumer but uses `.Publish()` query operator to enable multicast message. For example, make pub/sub utility.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public class AsyncMessageBroker<T> : IDisposable
|
public class AsyncMessageBroker<T> : IDisposable
|
||||||
@@ -758,7 +939,7 @@ public class AsyncMessageBroker<T> : IDisposable
|
|||||||
|
|
||||||
For Unit Testing
|
For Unit Testing
|
||||||
---
|
---
|
||||||
Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async method.
|
Unity's `[UnityTest]` attribute can test coroutine(IEnumerator) but can not test async. `UniTask.ToCoroutine` bridges async/await to coroutine so you can test async methods.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
@@ -781,31 +962,34 @@ public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
|||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
UniTask itself's unit test is written by Unity Test Runner and [Cysharp/RuntimeUnitTestToolkit](https://github.com/Cysharp/RuntimeUnitTestToolkit) to check on CI and IL2CPP working.
|
UniTask's own unit tests are written using Unity Test Runner and [Cysharp/RuntimeUnitTestToolkit](https://github.com/Cysharp/RuntimeUnitTestToolkit) to integrate with CI and check if IL2CPP is working.
|
||||||
|
|
||||||
ThreadPool limitation
|
ThreadPool limitation
|
||||||
---
|
---
|
||||||
Most UniTask methods run in a single thread (PlayerLoop), but only `UniTask.Run` and `UniTask.SwitchToThreadPool` run on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run` and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||||
|
|
||||||
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. Also, if you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. If you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||||
|
|
||||||
IEnumerator.ToUniTask limitation
|
IEnumerator.ToUniTask limitation
|
||||||
---
|
---
|
||||||
You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
|
You can convert coroutine(IEnumerator) to UniTask(or await directly) but it has some limitations.
|
||||||
|
|
||||||
* `WaitForEndOfFrame`/`WaitForFixedUpdate` is not supported, used `yield return null` instead.
|
* `WaitForEndOfFrame`/`WaitForFixedUpdate`/`Coroutine` is not supported.
|
||||||
* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
|
* Consuming loop timing is not the same as `StartCoroutine`, it uses the specified `PlayerLoopTiming` and the default `PlayerLoopTiming.Update` is run before MonoBehaviour's `Update` and `StartCoroutine`'s loop.
|
||||||
|
|
||||||
|
If you want fully compatible conversion from coroutine to async, use the `IEnumerator.ToUniTask(MonoBehaviour coroutineRunner)` overload. It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.
|
||||||
|
|
||||||
For UnityEditor
|
For UnityEditor
|
||||||
---
|
---
|
||||||
UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
|
UniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.
|
||||||
|
|
||||||
* Delay, DelayFrame is not work correctly because can not get deltaTime in editor. Return the result of the await immediately; you can use `DelayType.Realtime` to wait for the right time.
|
* UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time.
|
||||||
* All PlayerLoopTiming run on timing, `EditorApplication.update`.
|
* All PlayerLoopTiming run on the timing `EditorApplication.update`.
|
||||||
|
* `-batchmode` with `-quit` does not work because Unity does not run `EditorApplication.update` and quit after a single frame. Instead, don't use `-quit` and quit manually with `EditorApplication.Exit(0)`.
|
||||||
|
|
||||||
Compare with Standard Task API
|
Compare with Standard Task API
|
||||||
---
|
---
|
||||||
UniTask has many standard Task-like APIs. This table shows what is the alternative apis.
|
UniTask has many standard Task-like APIs. This table shows what the alternative apis are.
|
||||||
|
|
||||||
Use standard type.
|
Use standard type.
|
||||||
|
|
||||||
@@ -851,7 +1035,7 @@ Use UniTask type.
|
|||||||
|
|
||||||
Pooling Configuration
|
Pooling Configuration
|
||||||
---
|
---
|
||||||
UniTask is aggressively caching async promise object to achive zero allocation. In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
|
UniTask aggressively caches async promise objects to achieve zero allocation (for technical details, see blog post [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)). By default, it caches all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns currently cached objects in pool.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
||||||
@@ -862,17 +1046,17 @@ foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
|||||||
|
|
||||||
Allocation on Profiler
|
Allocation on Profiler
|
||||||
---
|
---
|
||||||
In UnityEditor profiler shows allocation of compiler generated AsyncStateMachine but it only occurs in debug(development) build. C# Compiler generate AsyncStateMachine as class on Debug build and as struct on Release build.
|
In UnityEditor the profiler shows allocation of compiler generated AsyncStateMachine but it only occurs in debug(development) build. C# Compiler generates AsyncStateMachine as class on Debug build and as struct on Release build.
|
||||||
|
|
||||||
After Unity 2020.1 supports Code Optimization option on UnityEditor(right, footer).
|
Unity supports Code Optimization option starting in 2020.1 (right, footer).
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
You can change C# compiler optimization to release, it removes AsyncStateMachine allocation. Andalso optimization option can set via `Compilation.CompilationPipeline-codeOptimization`, and `Compilation.CodeOptimization`.
|
You can change C# compiler optimization to release to remove AsyncStateMachine allocation in development builds. This optimization option can also be set via `Compilation.CompilationPipeline-codeOptimization`, and `Compilation.CodeOptimization`.
|
||||||
|
|
||||||
UniTaskSynchronizationContext
|
UniTaskSynchronizationContext
|
||||||
---
|
---
|
||||||
Unity's default SynchronizationContext(`UnitySynchronizationContext`) is poor implementation for performance. UniTask itself is bypass `SynchronizationContext`(and `ExecutionContext`) so does not use it but if exists in `async Task`, still used it. `UniTaskSynchronizationContext` is replacement of `UnitySynchronizationContext`, it is better for performance.
|
Unity's default SynchronizationContext(`UnitySynchronizationContext`) is a poor implementation for performance. UniTask bypasses `SynchronizationContext`(and `ExecutionContext`) so it does not use it but if exists in `async Task`, still used it. `UniTaskSynchronizationContext` is a replacement of `UnitySynchronizationContext` which is better for performance.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public class SyncContextInjecter
|
public class SyncContextInjecter
|
||||||
@@ -885,19 +1069,19 @@ public class SyncContextInjecter
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
This is an optional choice and is not always recommended; `UniTaskSynchronizationContext` is less performance than `async UniTask` and is not a complete UniTask replacement. It also does not guarantee full behavioral compatibility with the `UnitySynchronizationContext`.
|
This is an optional choice and is not always recommended; `UniTaskSynchronizationContext` is less performant than `async UniTask` and is not a complete UniTask replacement. It also does not guarantee full behavioral compatibility with the `UnitySynchronizationContext`.
|
||||||
|
|
||||||
API References
|
API References
|
||||||
---
|
---
|
||||||
UniTask's API References is hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).
|
UniTask's API References are hosted at [cysharp.github.io/UniTask](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.html) by [DocFX](https://dotnet.github.io/docfx/) and [Cysharp/DocfXTemplate](https://github.com/Cysharp/DocfxTemplate).
|
||||||
|
|
||||||
For example, UniTask's factory methods can see at [UniTask#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.UniTask.html#methods-1). UniTaskAsyncEnumerable's factory/extension methods can see at [UniTaskAsyncEnumerable#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.Linq.UniTaskAsyncEnumerable.html#methods-1).
|
For example, UniTask's factory methods can be seen at [UniTask#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.UniTask.html#methods-1). UniTaskAsyncEnumerable's factory/extension methods can be seen at [UniTaskAsyncEnumerable#methods](https://cysharp.github.io/UniTask/api/Cysharp.Threading.Tasks.Linq.UniTaskAsyncEnumerable.html#methods-1).
|
||||||
|
|
||||||
UPM Package
|
UPM Package
|
||||||
---
|
---
|
||||||
### Install via git URL
|
### Install via git URL
|
||||||
|
|
||||||
After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of git package. You can add `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask` to Package Manager
|
Requires a version of unity that supports path query parameter for git packages (Unity >= 2019.3.4f1, Unity >= 2020.1a21). You can add `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask` to Package Manager
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
@@ -905,7 +1089,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
|
|||||||
|
|
||||||
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
||||||
|
|
||||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.31`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.31`.
|
If you want to set a target version, UniTask uses the `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
|
||||||
|
|
||||||
### Install via OpenUPM
|
### Install via OpenUPM
|
||||||
|
|
||||||
@@ -921,11 +1105,11 @@ For .NET Core, use NuGet.
|
|||||||
|
|
||||||
> PM> Install-Package [UniTask](https://www.nuget.org/packages/UniTask)
|
> PM> Install-Package [UniTask](https://www.nuget.org/packages/UniTask)
|
||||||
|
|
||||||
UniTask of .NET Core version is a subset of Unity UniTask, removed PlayerLoop dependent methods.
|
UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed.
|
||||||
|
|
||||||
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
|
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
|
||||||
|
|
||||||
If you use UniTask internally, but provide ValueTask as an external API, you can write like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
|
If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
public class ZeroAllocAsyncAwaitInDotNetCore
|
public class ZeroAllocAsyncAwaitInDotNetCore
|
||||||
@@ -958,7 +1142,7 @@ public ValueTask TestAsync()
|
|||||||
|
|
||||||
.NET Core version is intended to allow users to use UniTask as an interface when sharing code with Unity (such as [Cysharp/MagicOnion](https://github.com/Cysharp/MagicOnion/)). .NET Core version of UniTask enables smooth code sharing.
|
.NET Core version is intended to allow users to use UniTask as an interface when sharing code with Unity (such as [Cysharp/MagicOnion](https://github.com/Cysharp/MagicOnion/)). .NET Core version of UniTask enables smooth code sharing.
|
||||||
|
|
||||||
Utility methods such as WhenAll which is equivalent to UniTask are provided as [Cysharp/ValueTaskSupplement](https://github.com/Cysharp/ValueTaskSupplement).
|
Utility methods such as WhenAll which are equivalent to UniTask are provided as [Cysharp/ValueTaskSupplement](https://github.com/Cysharp/ValueTaskSupplement).
|
||||||
|
|
||||||
License
|
License
|
||||||
---
|
---
|
||||||
|
|||||||
@@ -19,6 +19,8 @@
|
|||||||
<RepositoryType>git</RepositoryType>
|
<RepositoryType>git</RepositoryType>
|
||||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||||
<PackageIcon>Icon.png</PackageIcon>
|
<PackageIcon>Icon.png</PackageIcon>
|
||||||
|
<SignAssembly>true</SignAssembly>
|
||||||
|
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
@@ -26,29 +28,8 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
|
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
|
||||||
Exclude="
|
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||||
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
|
|
||||||
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
|
|
||||||
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
|
|
||||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
|
|
||||||
" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
BIN
src/UniTask.NetCore/opensource.snk
Normal file
BIN
src/UniTask.NetCore/opensource.snk
Normal file
Binary file not shown.
@@ -31,7 +31,7 @@ namespace NetCoreTests
|
|||||||
|
|
||||||
var ar = await array;
|
var ar = await array;
|
||||||
|
|
||||||
ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
|
ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -49,7 +49,7 @@ namespace NetCoreTests
|
|||||||
|
|
||||||
var ar = await array;
|
var ar = await array;
|
||||||
|
|
||||||
ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
|
ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
|
||||||
}
|
}
|
||||||
|
|
||||||
//[Fact]
|
//[Fact]
|
||||||
@@ -70,7 +70,7 @@ namespace NetCoreTests
|
|||||||
|
|
||||||
// var ar = await array;
|
// var ar = await array;
|
||||||
|
|
||||||
// ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
|
// ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
|
||||||
//}
|
//}
|
||||||
|
|
||||||
//[Fact]
|
//[Fact]
|
||||||
@@ -88,7 +88,7 @@ namespace NetCoreTests
|
|||||||
|
|
||||||
// var ar = await array;
|
// var ar = await array;
|
||||||
|
|
||||||
// ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
|
// ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -276,8 +276,8 @@ namespace NetCoreTests
|
|||||||
reference.Writer.TryComplete();
|
reference.Writer.TryComplete();
|
||||||
channel.Writer.TryComplete();
|
channel.Writer.TryComplete();
|
||||||
|
|
||||||
(await ta1).Should().BeEquivalentTo(new[] { 10, 20, 30 });
|
(await ta1).Should().Equal(new[] { 10, 20, 30 });
|
||||||
(await ta2).Should().BeEquivalentTo(new[] { 10, 20, 30 });
|
(await ta2).Should().Equal(new[] { 10, 20, 30 });
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
|
|||||||
@@ -481,7 +481,7 @@ namespace NetCoreTests.Linq
|
|||||||
list.Add(x);
|
list.Add(x);
|
||||||
});
|
});
|
||||||
|
|
||||||
list.Should().BeEquivalentTo(Enumerable.Range(1, 10));
|
list.Should().Equal(Enumerable.Range(1, 10));
|
||||||
|
|
||||||
var list2 = new List<(int, int)>();
|
var list2 = new List<(int, int)>();
|
||||||
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
|
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
|
||||||
@@ -490,7 +490,7 @@ namespace NetCoreTests.Linq
|
|||||||
});
|
});
|
||||||
|
|
||||||
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
|
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
|
||||||
list2.Should().BeEquivalentTo(list3);
|
list2.Should().Equal(list3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
|
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(start, count).Append(99).ToArray();
|
var ys = Enumerable.Range(start, count).Append(99).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -50,7 +50,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
|
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
|
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
|||||||
|
|
||||||
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||||
var ys = l.Concat(r).ToArray();
|
var ys = l.Concat(r).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -119,17 +119,17 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
|
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
|
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
|
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
// Throw
|
// Throw
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -34,11 +34,11 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
|
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
|
||||||
xs.Should().BeEquivalentTo(Enumerable.Range(1, 10));
|
xs.Should().Equal(Enumerable.Range(1, 10));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
|
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
|
||||||
xs.Should().BeEquivalentTo(Enumerable.Range(1, 0));
|
xs.Should().Equal(Enumerable.Range(1, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -70,21 +70,21 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||||
var ys = await Observable.Range(1, 100).ToArray();
|
var ys = await Observable.Range(1, 100).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||||
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
|
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||||
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
|
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,25 +95,25 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
||||||
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
|
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
|
||||||
|
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
||||||
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
|
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
|
||||||
|
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
||||||
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
|
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
|
||||||
|
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
||||||
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
|
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
|
||||||
|
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,34 +126,34 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.ToLookup(x => x);
|
var ys = arr.ToLookup(x => x);
|
||||||
|
|
||||||
xs.Count.Should().Be(ys.Count);
|
xs.Count.Should().Be(ys.Count);
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
foreach (var key in xs.Select(x => x.Key))
|
foreach (var key in xs.Select(x => x.Key))
|
||||||
{
|
{
|
||||||
xs[key].Should().BeEquivalentTo(ys[key]);
|
xs[key].Should().Equal(ys[key]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
|
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
|
||||||
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
|
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
|
||||||
|
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
||||||
var ys = arr.ToLookup(x => x, x => x * 2);
|
var ys = arr.ToLookup(x => x, x => x * 2);
|
||||||
|
|
||||||
xs.Count.Should().Be(ys.Count);
|
xs.Count.Should().Be(ys.Count);
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
foreach (var key in xs.Select(x => x.Key))
|
foreach (var key in xs.Select(x => x.Key))
|
||||||
{
|
{
|
||||||
xs[key].Should().BeEquivalentTo(ys[key]);
|
xs[key].Should().Equal(ys[key]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
||||||
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
|
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
|
||||||
|
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -164,13 +164,13 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
|
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
|
||||||
var ys = Enumerable.Range(1, 100).ToList();
|
var ys = Enumerable.Range(1, 100).ToList();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
|
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
|
||||||
var ys = Enumerable.Empty<int>().ToList();
|
var ys = Enumerable.Empty<int>().ToList();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -181,13 +181,13 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
||||||
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
|
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
|
||||||
|
|
||||||
xs.OrderBy(x => x).Should().BeEquivalentTo(ys.OrderBy(x => x));
|
xs.OrderBy(x => x).Should().Equal(ys.OrderBy(x => x));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
||||||
var ys = Enumerable.Empty<int>().ToHashSet();
|
var ys = Enumerable.Empty<int>().ToHashSet();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ namespace NetCoreTests.Linq
|
|||||||
|
|
||||||
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
|
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -57,19 +57,19 @@ namespace NetCoreTests.Linq
|
|||||||
list.Should().BeEmpty();
|
list.Should().BeEmpty();
|
||||||
|
|
||||||
await e.MoveNextAsync();
|
await e.MoveNextAsync();
|
||||||
list.Should().BeEquivalentTo(100);
|
list.Should().Equal(100);
|
||||||
e.Current.Should().Be(10);
|
e.Current.Should().Be(10);
|
||||||
|
|
||||||
await e.MoveNextAsync();
|
await e.MoveNextAsync();
|
||||||
list.Should().BeEquivalentTo(100, 200);
|
list.Should().Equal(100, 200);
|
||||||
e.Current.Should().Be(20);
|
e.Current.Should().Be(20);
|
||||||
|
|
||||||
await e.MoveNextAsync();
|
await e.MoveNextAsync();
|
||||||
list.Should().BeEquivalentTo(100, 200, 300);
|
list.Should().Equal(100, 200, 300);
|
||||||
e.Current.Should().Be(30);
|
e.Current.Should().Be(30);
|
||||||
|
|
||||||
(await e.MoveNextAsync()).Should().BeFalse();
|
(await e.MoveNextAsync()).Should().BeFalse();
|
||||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
list.Should().Equal(100, 200, 300, 400);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -144,19 +144,19 @@ namespace NetCoreTests.Linq
|
|||||||
list.Should().BeEmpty();
|
list.Should().BeEmpty();
|
||||||
|
|
||||||
await e.MoveNextAsync();
|
await e.MoveNextAsync();
|
||||||
list.Should().BeEquivalentTo(100);
|
list.Should().Equal(100);
|
||||||
e.Current.Should().Be(10);
|
e.Current.Should().Be(10);
|
||||||
|
|
||||||
await e.MoveNextAsync();
|
await e.MoveNextAsync();
|
||||||
list.Should().BeEquivalentTo(100, 200);
|
list.Should().Equal(100, 200);
|
||||||
e.Current.Should().Be(20);
|
e.Current.Should().Be(20);
|
||||||
|
|
||||||
await e.MoveNextAsync();
|
await e.MoveNextAsync();
|
||||||
list.Should().BeEquivalentTo(100, 200, 300);
|
list.Should().Equal(100, 200, 300);
|
||||||
e.Current.Should().Be(30);
|
e.Current.Should().Be(30);
|
||||||
|
|
||||||
(await e.MoveNextAsync()).Should().BeFalse();
|
(await e.MoveNextAsync()).Should().BeFalse();
|
||||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
list.Should().Equal(100, 200, 300, 400);
|
||||||
}
|
}
|
||||||
|
|
||||||
async IAsyncEnumerable<int> Range(int from, int count)
|
async IAsyncEnumerable<int> Range(int from, int count)
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(start, count).ToArray();
|
var ys = Enumerable.Range(start, count).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Theory]
|
[Theory]
|
||||||
@@ -36,7 +36,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
|
||||||
var ys = Enumerable.Repeat(value, count).ToArray();
|
var ys = Enumerable.Repeat(value, count).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -45,7 +45,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
|
||||||
var ys = Enumerable.Empty<int>().ToArray();
|
var ys = Enumerable.Empty<int>().ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Theory]
|
[Theory]
|
||||||
|
|||||||
@@ -23,26 +23,26 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
|
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
|
||||||
var expected = range.Where(x => x % 2 == 0).ToArray();
|
var expected = range.Where(x => x % 2 == 0).ToArray();
|
||||||
a.Should().BeEquivalentTo(expected);
|
a.Should().Equal(expected);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
|
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
|
||||||
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
||||||
a.Should().BeEquivalentTo(expected);
|
a.Should().Equal(expected);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
|
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
|
||||||
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
|
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
|
||||||
var expected = range.Where(x => x % 2 == 0).ToArray();
|
var expected = range.Where(x => x % 2 == 0).ToArray();
|
||||||
a.Should().BeEquivalentTo(expected);
|
a.Should().Equal(expected);
|
||||||
b.Should().BeEquivalentTo(expected);
|
b.Should().Equal(expected);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
|
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
|
||||||
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
|
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
|
||||||
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
||||||
a.Should().BeEquivalentTo(expected);
|
a.Should().Equal(expected);
|
||||||
b.Should().BeEquivalentTo(expected);
|
b.Should().Equal(expected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,7 +79,7 @@ namespace NetCoreTests.Linq
|
|||||||
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
|
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
|
||||||
var b = data.OfType<int>().ToArray();
|
var b = data.OfType<int>().ToArray();
|
||||||
|
|
||||||
a.Should().BeEquivalentTo(b);
|
a.Should().Equal(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -101,7 +101,7 @@ namespace NetCoreTests.Linq
|
|||||||
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
|
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
|
||||||
var b = data.Cast<int>().ToArray();
|
var b = data.Cast<int>().ToArray();
|
||||||
|
|
||||||
a.Should().BeEquivalentTo(b);
|
a.Should().Equal(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
|
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
|
||||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -66,7 +66,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
|
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
|
||||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -94,7 +94,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
|
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
|
||||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -123,7 +123,7 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.GroupBy(x => x).ToArray();
|
var ys = arr.GroupBy(x => x).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -131,7 +131,7 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -139,7 +139,7 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.GroupBy(x => x).ToArray();
|
var ys = arr.GroupBy(x => x).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -147,7 +147,7 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -155,7 +155,7 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.GroupBy(x => x).ToArray();
|
var ys = arr.GroupBy(x => x).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
xs.Should().BeEquivalentTo(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -163,7 +163,7 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -199,21 +199,21 @@ namespace NetCoreTests.Linq
|
|||||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
||||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
||||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||||
|
|
||||||
xs.Length.Should().Be(ys.Length);
|
xs.Length.Should().Be(ys.Length);
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -52,7 +52,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -77,7 +77,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -103,7 +103,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
|
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -130,37 +130,37 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -213,37 +213,37 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
|
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
|
||||||
var ys = Enumerable.Range(start, count).Reverse().ToArray();
|
var ys = Enumerable.Range(start, count).Reverse().ToArray();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -46,18 +46,18 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
|
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
|
|
||||||
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
|
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
|
||||||
zs.Should().BeEquivalentTo(ys);
|
zs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
|
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
|
|
||||||
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
|
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
|
||||||
zs.Should().BeEquivalentTo(ys);
|
zs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -98,22 +98,22 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
// await
|
// await
|
||||||
@@ -121,22 +121,22 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
// with cancel
|
// with cancel
|
||||||
@@ -144,22 +144,22 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -219,17 +219,17 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
||||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -288,7 +288,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||||
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Theory]
|
[Theory]
|
||||||
@@ -305,7 +305,7 @@ namespace NetCoreTests.Linq
|
|||||||
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||||
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||||
|
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -402,7 +402,7 @@ namespace NetCoreTests.Linq
|
|||||||
public async Task PariwiseImmediate()
|
public async Task PariwiseImmediate()
|
||||||
{
|
{
|
||||||
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
|
||||||
xs.Should().BeEquivalentTo((1, 2), (2, 3), (3, 4), (4, 5));
|
xs.Should().Equal((1, 2), (2, 3), (3, 4), (4, 5));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -426,7 +426,7 @@ namespace NetCoreTests.Linq
|
|||||||
|
|
||||||
await complete;
|
await complete;
|
||||||
|
|
||||||
list.Should().BeEquivalentTo((10, 20), (20, 30), (30, 40), (40, 50));
|
list.Should().Equal((10, 20), (20, 30), (30, 40), (40, 50));
|
||||||
}
|
}
|
||||||
|
|
||||||
class MyException : Exception
|
class MyException : Exception
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ namespace NetCoreTests.Linq
|
|||||||
|
|
||||||
rp.Value = 2;
|
rp.Value = 2;
|
||||||
|
|
||||||
(await b).Should().BeEquivalentTo(1, 2);
|
(await b).Should().Equal(1, 2);
|
||||||
|
|
||||||
var c = multicast.ToArrayAsync();
|
var c = multicast.ToArrayAsync();
|
||||||
|
|
||||||
@@ -36,8 +36,8 @@ namespace NetCoreTests.Linq
|
|||||||
|
|
||||||
rp.Dispose();
|
rp.Dispose();
|
||||||
|
|
||||||
(await a).Should().BeEquivalentTo(1, 2, 3, 4, 5);
|
(await a).Should().Equal(1, 2, 3, 4, 5);
|
||||||
(await c).Should().BeEquivalentTo(3, 4, 5);
|
(await c).Should().Equal(3, 4, 5);
|
||||||
|
|
||||||
disp.Dispose();
|
disp.Dispose();
|
||||||
}
|
}
|
||||||
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
|
|||||||
|
|
||||||
rp.Value = 2;
|
rp.Value = 2;
|
||||||
|
|
||||||
(await b).Should().BeEquivalentTo(1, 2);
|
(await b).Should().Equal(1, 2);
|
||||||
|
|
||||||
var c = multicast.ToArrayAsync();
|
var c = multicast.ToArrayAsync();
|
||||||
|
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace NetCoreTests.Linq
|
|||||||
l.Add(x);
|
l.Add(x);
|
||||||
});
|
});
|
||||||
|
|
||||||
l.Should().BeEquivalentTo(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
|
l.Should().Equal(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,10 +34,10 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var ys = array.Distinct().ToArray();
|
var ys = array.Distinct().ToArray();
|
||||||
{
|
{
|
||||||
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().Equal(ys);
|
||||||
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().Equal(ys);
|
||||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -71,10 +71,10 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
|
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
|
||||||
{
|
{
|
||||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().Equal(ys);
|
||||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().Equal(ys);
|
||||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -112,7 +112,7 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||||
var ys = a1.Except(a2).ToArray();
|
var ys = a1.Except(a2).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -141,7 +141,7 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||||
var ys = a1.Intersect(a2).ToArray();
|
var ys = a1.Intersect(a2).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -170,7 +170,7 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||||
var ys = a1.Union(a2).ToArray();
|
var ys = a1.Union(a2).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -59,32 +59,32 @@ namespace NetCoreTests.Linq
|
|||||||
{
|
{
|
||||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
|
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
|
||||||
var ys = array.OrderBy(x => x).ToArray();
|
var ys = array.OrderBy(x => x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
|
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
|
||||||
var ys = array.OrderByDescending(x => x).ToArray();
|
var ys = array.OrderByDescending(x => x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
|
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
|
||||||
var ys = array.OrderBy(x => x).ToArray();
|
var ys = array.OrderBy(x => x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
|
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
|
||||||
var ys = array.OrderByDescending(x => x).ToArray();
|
var ys = array.OrderByDescending(x => x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
|
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
|
||||||
var ys = array.OrderBy(x => x).ToArray();
|
var ys = array.OrderBy(x => x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
|
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
|
||||||
var ys = array.OrderByDescending(x => x).ToArray();
|
var ys = array.OrderByDescending(x => x).ToArray();
|
||||||
xs.Should().BeEquivalentTo(ys);
|
xs.Should().Equal(ys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -125,14 +125,14 @@ namespace NetCoreTests.Linq
|
|||||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
|
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
|
||||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
|
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
|
||||||
|
|
||||||
a.Should().BeEquivalentTo(a2);
|
a.Should().Equal(a2);
|
||||||
b.Should().BeEquivalentTo(b2);
|
b.Should().Equal(b2);
|
||||||
c.Should().BeEquivalentTo(c2);
|
c.Should().Equal(c2);
|
||||||
d.Should().BeEquivalentTo(d2);
|
d.Should().Equal(d2);
|
||||||
e.Should().BeEquivalentTo(e2);
|
e.Should().Equal(e2);
|
||||||
f.Should().BeEquivalentTo(f2);
|
f.Should().Equal(f2);
|
||||||
g.Should().BeEquivalentTo(g2);
|
g.Should().Equal(g2);
|
||||||
h.Should().BeEquivalentTo(h2);
|
h.Should().Equal(h2);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||||
@@ -144,14 +144,14 @@ namespace NetCoreTests.Linq
|
|||||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||||
|
|
||||||
a.Should().BeEquivalentTo(a2);
|
a.Should().Equal(a2);
|
||||||
b.Should().BeEquivalentTo(b2);
|
b.Should().Equal(b2);
|
||||||
c.Should().BeEquivalentTo(c2);
|
c.Should().Equal(c2);
|
||||||
d.Should().BeEquivalentTo(d2);
|
d.Should().Equal(d2);
|
||||||
e.Should().BeEquivalentTo(e2);
|
e.Should().Equal(e2);
|
||||||
f.Should().BeEquivalentTo(f2);
|
f.Should().Equal(f2);
|
||||||
g.Should().BeEquivalentTo(g2);
|
g.Should().Equal(g2);
|
||||||
h.Should().BeEquivalentTo(h2);
|
h.Should().Equal(h2);
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||||
@@ -163,14 +163,14 @@ namespace NetCoreTests.Linq
|
|||||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||||
|
|
||||||
a.Should().BeEquivalentTo(a2);
|
a.Should().Equal(a2);
|
||||||
b.Should().BeEquivalentTo(b2);
|
b.Should().Equal(b2);
|
||||||
c.Should().BeEquivalentTo(c2);
|
c.Should().Equal(c2);
|
||||||
d.Should().BeEquivalentTo(d2);
|
d.Should().Equal(d2);
|
||||||
e.Should().BeEquivalentTo(e2);
|
e.Should().Equal(e2);
|
||||||
f.Should().BeEquivalentTo(f2);
|
f.Should().Equal(f2);
|
||||||
g.Should().BeEquivalentTo(g2);
|
g.Should().Equal(g2);
|
||||||
h.Should().BeEquivalentTo(h2);
|
h.Should().Equal(h2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
|||||||
rp.Value = 4;
|
rp.Value = 4;
|
||||||
rp.Value = 5;
|
rp.Value = 5;
|
||||||
|
|
||||||
(await xs).Should().BeEquivalentTo(1, 2, 3, 4, 5);
|
(await xs).Should().Equal(1, 2, 3, 4, 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -39,7 +39,7 @@ namespace NetCoreTests.Linq
|
|||||||
rp.Value = 4;
|
rp.Value = 4;
|
||||||
rp.Value = 5;
|
rp.Value = 5;
|
||||||
|
|
||||||
(await xs).Should().BeEquivalentTo(1, 2, 3, 4);
|
(await xs).Should().Equal(1, 2, 3, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
|
|||||||
await c;
|
await c;
|
||||||
var foo = await xs;
|
var foo = await xs;
|
||||||
|
|
||||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
foo.Should().Equal(new[] { 1, 10, 20 });
|
||||||
|
|
||||||
async Task CancelAsync()
|
async Task CancelAsync()
|
||||||
{
|
{
|
||||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
|||||||
await c;
|
await c;
|
||||||
var foo = await xs;
|
var foo = await xs;
|
||||||
|
|
||||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
foo.Should().Equal(new[] { 20, 30, 40 });
|
||||||
|
|
||||||
async Task CancelAsync()
|
async Task CancelAsync()
|
||||||
{
|
{
|
||||||
@@ -116,7 +116,7 @@ namespace NetCoreTests.Linq
|
|||||||
await c;
|
await c;
|
||||||
var foo = await xs;
|
var foo = await xs;
|
||||||
|
|
||||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
foo.Should().Equal(new[] { 1, 10, 20 });
|
||||||
|
|
||||||
async Task CancelAsync()
|
async Task CancelAsync()
|
||||||
{
|
{
|
||||||
@@ -145,7 +145,7 @@ namespace NetCoreTests.Linq
|
|||||||
await c;
|
await c;
|
||||||
var foo = await xs;
|
var foo = await xs;
|
||||||
|
|
||||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
foo.Should().Equal(new[] { 20, 30, 40 });
|
||||||
|
|
||||||
async Task CancelAsync()
|
async Task CancelAsync()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
|
|
||||||
@@ -46,7 +46,7 @@ namespace NetCoreTests
|
|||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
ev.SetCanceled(default);
|
ev.SetCanceled(default);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
one.CompletedCalled.Count.Should().Be(1);
|
one.CompletedCalled.Count.Should().Be(1);
|
||||||
}
|
}
|
||||||
// after removed, onemore
|
// after removed, onemore
|
||||||
@@ -59,7 +59,7 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
|
|
||||||
@@ -71,7 +71,7 @@ namespace NetCoreTests
|
|||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
ev.SetCanceled(default);
|
ev.SetCanceled(default);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
one.CompletedCalled.Count.Should().Be(1);
|
one.CompletedCalled.Count.Should().Be(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -102,10 +102,10 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
four.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
|
|
||||||
@@ -120,11 +120,11 @@ namespace NetCoreTests
|
|||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
ev.SetCanceled(default);
|
ev.SetCanceled(default);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
one.CompletedCalled.Count.Should().Be(1);
|
one.CompletedCalled.Count.Should().Be(1);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.CompletedCalled.Count.Should().Be(1);
|
three.CompletedCalled.Count.Should().Be(1);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.CompletedCalled.Count.Should().Be(1);
|
three.CompletedCalled.Count.Should().Be(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -145,10 +145,10 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
ev.Add(four);
|
ev.Add(four);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
four.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
|
|
||||||
@@ -163,11 +163,11 @@ namespace NetCoreTests
|
|||||||
ev.SetCompleted();
|
ev.SetCompleted();
|
||||||
ev.SetCanceled(default);
|
ev.SetCanceled(default);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
one.CompletedCalled.Count.Should().Be(1);
|
one.CompletedCalled.Count.Should().Be(1);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.CompletedCalled.Count.Should().Be(1);
|
three.CompletedCalled.Count.Should().Be(1);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.CompletedCalled.Count.Should().Be(1);
|
three.CompletedCalled.Count.Should().Be(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -190,9 +190,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.Remove(one);
|
ev.Remove(one);
|
||||||
|
|
||||||
@@ -200,9 +200,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(50);
|
ev.SetResult(50);
|
||||||
ev.SetResult(60);
|
ev.SetResult(60);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -222,9 +222,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.Remove(two);
|
ev.Remove(two);
|
||||||
|
|
||||||
@@ -232,9 +232,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(50);
|
ev.SetResult(50);
|
||||||
ev.SetResult(60);
|
ev.SetResult(60);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Fact]
|
[Fact]
|
||||||
@@ -254,9 +254,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
|
|
||||||
ev.Remove(three);
|
ev.Remove(three);
|
||||||
|
|
||||||
@@ -264,9 +264,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(50);
|
ev.SetResult(50);
|
||||||
ev.SetResult(60);
|
ev.SetResult(60);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,9 +321,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10);
|
one.NextCalled.Should().Equal(10);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run2()
|
public void Run2()
|
||||||
@@ -342,9 +342,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10);
|
one.NextCalled.Should().Equal(10);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run3()
|
public void Run3()
|
||||||
@@ -363,9 +363,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10);
|
one.NextCalled.Should().Equal(10);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
two.NextCalled.Should().Equal(10, 20, 30);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -390,9 +390,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Count.Should().Be(0);
|
two.NextCalled.Count.Should().Be(0);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run2()
|
public void Run2()
|
||||||
@@ -412,9 +412,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10);
|
two.NextCalled.Should().Equal(10);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run3()
|
public void Run3()
|
||||||
@@ -434,9 +434,9 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Should().BeEquivalentTo(10);
|
two.NextCalled.Should().Equal(10);
|
||||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
three.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -464,10 +464,10 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
one.NextCalled.Should().Equal(10, 20, 30);
|
||||||
two.NextCalled.Count.Should().Be(0);
|
two.NextCalled.Count.Should().Be(0);
|
||||||
three.NextCalled.Count.Should().Be(0);
|
three.NextCalled.Count.Should().Be(0);
|
||||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
four.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run2()
|
public void Run2()
|
||||||
@@ -490,10 +490,10 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(20);
|
ev.SetResult(20);
|
||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10);
|
one.NextCalled.Should().Equal(10);
|
||||||
two.NextCalled.Count.Should().Be(0);
|
two.NextCalled.Count.Should().Be(0);
|
||||||
three.NextCalled.Count.Should().Be(0);
|
three.NextCalled.Count.Should().Be(0);
|
||||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
four.NextCalled.Should().Equal(10, 20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -533,10 +533,10 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
ev.SetResult(40);
|
ev.SetResult(40);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
|
one.NextCalled.Should().Equal(10, 20, 30, 40);
|
||||||
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
|
two.NextCalled.Should().Equal(20, 30, 40);
|
||||||
three.NextCalled.Should().BeEquivalentTo(30, 40);
|
three.NextCalled.Should().Equal(30, 40);
|
||||||
four.NextCalled.Should().BeEquivalentTo(40);
|
four.NextCalled.Should().Equal(40);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run2()
|
public void Run2()
|
||||||
@@ -573,10 +573,10 @@ namespace NetCoreTests
|
|||||||
ev.SetResult(30);
|
ev.SetResult(30);
|
||||||
ev.SetResult(40);
|
ev.SetResult(40);
|
||||||
|
|
||||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
|
one.NextCalled.Should().Equal(10, 20, 30, 40);
|
||||||
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
|
two.NextCalled.Should().Equal(20, 30, 40);
|
||||||
three.NextCalled.Should().BeEquivalentTo(30, 40);
|
three.NextCalled.Should().Equal(30, 40);
|
||||||
four.NextCalled.Should().BeEquivalentTo(40);
|
four.NextCalled.Should().Equal(40);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ namespace NetCoreTests
|
|||||||
{
|
{
|
||||||
CancellationTokenSource cts = new CancellationTokenSource();
|
CancellationTokenSource cts = new CancellationTokenSource();
|
||||||
|
|
||||||
var v = await UniTask.Run(() => 10).WithCancellation(cts.Token);
|
var v = await UniTask.Run(() => 10).AttachExternalCancellation(cts.Token);
|
||||||
|
|
||||||
v.Should().Be(10);
|
v.Should().Be(10);
|
||||||
}
|
}
|
||||||
@@ -30,7 +30,7 @@ namespace NetCoreTests
|
|||||||
{
|
{
|
||||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||||
return 10;
|
return 10;
|
||||||
}).WithCancellation(cts.Token);
|
}).AttachExternalCancellation(cts.Token);
|
||||||
|
|
||||||
cts.Cancel();
|
cts.Cancel();
|
||||||
|
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ public static class EditorRunnerChecker
|
|||||||
{
|
{
|
||||||
Debug.Log("Start");
|
Debug.Log("Start");
|
||||||
|
|
||||||
var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
|
//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
|
||||||
Debug.Log(r.downloadHandler.text.Substring(0, 100));
|
//Debug.Log(r.downloadHandler.text.Substring(0, 100));
|
||||||
|
await UniTask.Yield();
|
||||||
|
|
||||||
Debug.Log("End");
|
Debug.Log("End");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,31 +4,29 @@ using System.Threading;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Cysharp.Threading.Tasks.Triggers;
|
using Cysharp.Threading.Tasks.Triggers;
|
||||||
using System;
|
using System;
|
||||||
|
using Cysharp.Threading.Tasks.Internal;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks
|
namespace Cysharp.Threading.Tasks
|
||||||
{
|
{
|
||||||
public static class CancellationTokenSourceExtensions
|
|
||||||
|
public static partial class CancellationTokenSourceExtensions
|
||||||
{
|
{
|
||||||
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||||
|
|
||||||
|
static void CancelCancellationTokenSourceState(object state)
|
||||||
{
|
{
|
||||||
var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
|
var cts = (CancellationTokenSource)state;
|
||||||
CancelAfterCore(cts, delay).Forget();
|
cts.Cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||||
{
|
{
|
||||||
var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
|
return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
|
||||||
CancelAfterCore(cts, delay).Forget();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
|
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||||
{
|
{
|
||||||
var alreadyCanceled = await delayTask.SuppressCancellationThrow();
|
return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
|
||||||
if (!alreadyCanceled)
|
|
||||||
{
|
|
||||||
cts.Cancel();
|
|
||||||
cts.Dispose();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
|
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
|
||||||
@@ -39,11 +37,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
|
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
|
||||||
{
|
{
|
||||||
var trigger = gameObject.GetAsyncDestroyTrigger();
|
var trigger = gameObject.GetAsyncDestroyTrigger();
|
||||||
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
|
||||||
{
|
|
||||||
var cts2 = (CancellationTokenSource)state;
|
|
||||||
cts2.Cancel();
|
|
||||||
}, cts);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,6 +32,19 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
|
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static UniTask ToUniTask(this IEnumerator enumerator, MonoBehaviour coroutineRunner)
|
||||||
|
{
|
||||||
|
var source = AutoResetUniTaskCompletionSource.Create();
|
||||||
|
coroutineRunner.StartCoroutine(Core(enumerator, coroutineRunner, source));
|
||||||
|
return source.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
static IEnumerator Core(IEnumerator inner, MonoBehaviour coroutineRunner, AutoResetUniTaskCompletionSource source)
|
||||||
|
{
|
||||||
|
yield return coroutineRunner.StartCoroutine(inner);
|
||||||
|
source.TrySetResult();
|
||||||
|
}
|
||||||
|
|
||||||
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
|
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
|
||||||
{
|
{
|
||||||
static TaskPool<EnumeratorPromise> pool;
|
static TaskPool<EnumeratorPromise> pool;
|
||||||
@@ -46,6 +59,8 @@ namespace Cysharp.Threading.Tasks
|
|||||||
IEnumerator innerEnumerator;
|
IEnumerator innerEnumerator;
|
||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
int initialFrame;
|
int initialFrame;
|
||||||
|
bool loopRunning;
|
||||||
|
bool calledGetResult;
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<object> core;
|
UniTaskCompletionSourceCore<object> core;
|
||||||
|
|
||||||
@@ -68,13 +83,18 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
|
result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
|
||||||
result.cancellationToken = cancellationToken;
|
result.cancellationToken = cancellationToken;
|
||||||
|
result.loopRunning = true;
|
||||||
|
result.calledGetResult = false;
|
||||||
result.initialFrame = -1;
|
result.initialFrame = -1;
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(timing, result);
|
|
||||||
|
|
||||||
token = result.core.Version;
|
token = result.core.Version;
|
||||||
|
|
||||||
result.MoveNext(); // run immediately.
|
// run immediately.
|
||||||
|
if (result.MoveNext())
|
||||||
|
{
|
||||||
|
PlayerLoopHelper.AddAction(timing, result);
|
||||||
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -82,11 +102,15 @@ namespace Cysharp.Threading.Tasks
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
calledGetResult = true;
|
||||||
core.GetResult(token);
|
core.GetResult(token);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
TryReturn();
|
if (!loopRunning)
|
||||||
|
{
|
||||||
|
TryReturn();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -107,8 +131,21 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public bool MoveNext()
|
public bool MoveNext()
|
||||||
{
|
{
|
||||||
|
if (calledGetResult)
|
||||||
|
{
|
||||||
|
loopRunning = false;
|
||||||
|
TryReturn();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (innerEnumerator == null) // invalid status, returned but loop running?
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
if (cancellationToken.IsCancellationRequested)
|
||||||
{
|
{
|
||||||
|
loopRunning = false;
|
||||||
core.TrySetCanceled(cancellationToken);
|
core.TrySetCanceled(cancellationToken);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -135,10 +172,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
loopRunning = false;
|
||||||
core.TrySetException(ex);
|
core.TrySetException(ex);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
loopRunning = false;
|
||||||
core.TrySetResult(null);
|
core.TrySetResult(null);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -149,6 +188,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
core.Reset();
|
core.Reset();
|
||||||
innerEnumerator = default;
|
innerEnumerator = default;
|
||||||
cancellationToken = default;
|
cancellationToken = default;
|
||||||
|
|
||||||
return pool.TryPush(this);
|
return pool.TryPush(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -192,7 +232,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
yield return null;
|
goto WARN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (current is IEnumerator e3)
|
else if (current is IEnumerator e3)
|
||||||
@@ -205,9 +245,15 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
goto WARN;
|
||||||
yield return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
|
||||||
|
WARN:
|
||||||
|
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
||||||
|
UnityEngine.Debug.LogWarning($"yield {current.GetType().Name} is not supported on await IEnumerator or IEnumerator.ToUniTask(), please use ToUniTask(MonoBehaviour coroutineRunner) instead.");
|
||||||
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -238,5 +284,4 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -31,7 +31,8 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
if (!handle.IsValid())
|
if (!handle.IsValid())
|
||||||
{
|
{
|
||||||
throw new Exception("Attempting to use an invalid operation handle");
|
// autoReleaseHandle:true handle is invalid(immediately internal handle == null) so return completed.
|
||||||
|
return UniTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (handle.IsDone)
|
if (handle.IsDone)
|
||||||
|
|||||||
@@ -223,6 +223,17 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
void OnCompleteCallbackDelegate()
|
void OnCompleteCallbackDelegate()
|
||||||
{
|
{
|
||||||
|
if (cancellationToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
|
||||||
|
{
|
||||||
|
canceled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (canceled)
|
if (canceled)
|
||||||
{
|
{
|
||||||
core.TrySetCanceled(cancellationToken);
|
core.TrySetCanceled(cancellationToken);
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
|
|
||||||
readonly PlayerLoopTiming timing;
|
readonly PlayerLoopTiming timing;
|
||||||
|
|
||||||
SpinLock gate = new SpinLock();
|
SpinLock gate = new SpinLock(false);
|
||||||
bool dequing = false;
|
bool dequing = false;
|
||||||
|
|
||||||
int actionListCount = 0;
|
int actionListCount = 0;
|
||||||
@@ -70,13 +70,17 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public int Clear()
|
||||||
{
|
{
|
||||||
|
var rest = actionListCount + waitingListCount;
|
||||||
|
|
||||||
actionListCount = 0;
|
actionListCount = 0;
|
||||||
actionList = new Action[InitialSize];
|
actionList = new Action[InitialSize];
|
||||||
|
|
||||||
waitingListCount = 0;
|
waitingListCount = 0;
|
||||||
waitingList = new Action[InitialSize];
|
waitingList = new Action[InitialSize];
|
||||||
|
|
||||||
|
return rest;
|
||||||
}
|
}
|
||||||
|
|
||||||
// delegate entrypoint.
|
// delegate entrypoint.
|
||||||
@@ -128,6 +132,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
case PlayerLoopTiming.LastPostLateUpdate:
|
case PlayerLoopTiming.LastPostLateUpdate:
|
||||||
LastPostLateUpdate();
|
LastPostLateUpdate();
|
||||||
break;
|
break;
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
case PlayerLoopTiming.TimeUpdate:
|
||||||
|
TimeUpdate();
|
||||||
|
break;
|
||||||
|
case PlayerLoopTiming.LastTimeUpdate:
|
||||||
|
LastTimeUpdate();
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -150,6 +162,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
void LastPreLateUpdate() => RunCore();
|
void LastPreLateUpdate() => RunCore();
|
||||||
void PostLateUpdate() => RunCore();
|
void PostLateUpdate() => RunCore();
|
||||||
void LastPostLateUpdate() => RunCore();
|
void LastPostLateUpdate() => RunCore();
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
void TimeUpdate() => RunCore();
|
||||||
|
void LastTimeUpdate() => RunCore();
|
||||||
|
#endif
|
||||||
|
|
||||||
[System.Diagnostics.DebuggerHidden]
|
[System.Diagnostics.DebuggerHidden]
|
||||||
void RunCore()
|
void RunCore()
|
||||||
|
|||||||
@@ -48,14 +48,24 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public int Clear()
|
||||||
{
|
{
|
||||||
lock (arrayLock)
|
lock (arrayLock)
|
||||||
{
|
{
|
||||||
|
var rest = 0;
|
||||||
|
|
||||||
for (var index = 0; index < loopItems.Length; index++)
|
for (var index = 0; index < loopItems.Length; index++)
|
||||||
{
|
{
|
||||||
|
if (loopItems[index] != null)
|
||||||
|
{
|
||||||
|
rest++;
|
||||||
|
}
|
||||||
|
|
||||||
loopItems[index] = null;
|
loopItems[index] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tail = 0;
|
||||||
|
return rest;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -108,6 +118,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
case PlayerLoopTiming.LastPostLateUpdate:
|
case PlayerLoopTiming.LastPostLateUpdate:
|
||||||
LastPostLateUpdate();
|
LastPostLateUpdate();
|
||||||
break;
|
break;
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
case PlayerLoopTiming.TimeUpdate:
|
||||||
|
TimeUpdate();
|
||||||
|
break;
|
||||||
|
case PlayerLoopTiming.LastTimeUpdate:
|
||||||
|
LastTimeUpdate();
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -130,6 +148,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
void LastPreLateUpdate() => RunCore();
|
void LastPreLateUpdate() => RunCore();
|
||||||
void PostLateUpdate() => RunCore();
|
void PostLateUpdate() => RunCore();
|
||||||
void LastPostLateUpdate() => RunCore();
|
void LastPostLateUpdate() => RunCore();
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
void TimeUpdate() => RunCore();
|
||||||
|
void LastTimeUpdate() => RunCore();
|
||||||
|
#endif
|
||||||
|
|
||||||
[System.Diagnostics.DebuggerHidden]
|
[System.Diagnostics.DebuggerHidden]
|
||||||
void RunCore()
|
void RunCore()
|
||||||
@@ -143,8 +165,6 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
{
|
{
|
||||||
var j = tail - 1;
|
var j = tail - 1;
|
||||||
|
|
||||||
var loopItems = this.loopItems;
|
|
||||||
// eliminate array-bound check for i
|
|
||||||
for (int i = 0; i < loopItems.Length; i++)
|
for (int i = 0; i < loopItems.Length; i++)
|
||||||
{
|
{
|
||||||
var action = loopItems[i];
|
var action = loopItems[i];
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ using UnityEngine.Networking;
|
|||||||
|
|
||||||
namespace Cysharp.Threading.Tasks.Internal
|
namespace Cysharp.Threading.Tasks.Internal
|
||||||
{
|
{
|
||||||
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
|
|
||||||
internal static class UnityWebRequestResultExtensions
|
internal static class UnityWebRequestResultExtensions
|
||||||
{
|
{
|
||||||
public static bool IsError(this UnityWebRequest unityWebRequest)
|
public static bool IsError(this UnityWebRequest unityWebRequest)
|
||||||
@@ -21,4 +23,6 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
@@ -18,6 +18,8 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
|
|
||||||
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
||||||
|
|
||||||
|
public bool IsInvalid => startTimestamp == 0;
|
||||||
|
|
||||||
public long ElapsedTicks
|
public long ElapsedTicks
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
|||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(source, nameof(source));
|
Error.ThrowArgumentNullException(source, nameof(source));
|
||||||
|
|
||||||
return new AppendPrepend<TSource>(source, element, true);
|
return new AppendPrepend<TSource>(source, element, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,7 +79,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
|||||||
|
|
||||||
if (enumerator == null)
|
if (enumerator == null)
|
||||||
{
|
{
|
||||||
if (state == State.RequireAppend)
|
if (state == State.RequirePrepend)
|
||||||
{
|
{
|
||||||
Current = element;
|
Current = element;
|
||||||
state = State.None;
|
state = State.None;
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ using System.Threading;
|
|||||||
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if UNITY_2019_3_OR_NEWER
|
||||||
using UnityEngine.LowLevel;
|
using UnityEngine.LowLevel;
|
||||||
|
using PlayerLoopType = UnityEngine.PlayerLoop;
|
||||||
#else
|
#else
|
||||||
using UnityEngine.Experimental.LowLevel;
|
using UnityEngine.Experimental.LowLevel;
|
||||||
|
using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
@@ -57,6 +59,13 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public struct UniTaskLoopRunnerLastYieldUpdate { };
|
public struct UniTaskLoopRunnerLastYieldUpdate { };
|
||||||
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
|
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
|
||||||
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
|
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
public struct UniTaskLoopRunnerTimeUpdate { };
|
||||||
|
public struct UniTaskLoopRunnerLastTimeUpdate { };
|
||||||
|
public struct UniTaskLoopRunnerYieldTimeUpdate { };
|
||||||
|
public struct UniTaskLoopRunnerLastYieldTimeUpdate { };
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PlayerLoopTiming
|
public enum PlayerLoopTiming
|
||||||
@@ -80,7 +89,86 @@ namespace Cysharp.Threading.Tasks
|
|||||||
LastPreLateUpdate = 11,
|
LastPreLateUpdate = 11,
|
||||||
|
|
||||||
PostLateUpdate = 12,
|
PostLateUpdate = 12,
|
||||||
LastPostLateUpdate = 13
|
LastPostLateUpdate = 13,
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||||
|
TimeUpdate = 14,
|
||||||
|
LastTimeUpdate = 15,
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum InjectPlayerLoopTimings
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Preset: All loops(default).
|
||||||
|
/// </summary>
|
||||||
|
All =
|
||||||
|
Initialization | LastInitialization |
|
||||||
|
EarlyUpdate | LastEarlyUpdate |
|
||||||
|
FixedUpdate | LastFixedUpdate |
|
||||||
|
PreUpdate | LastPreUpdate |
|
||||||
|
Update | LastUpdate |
|
||||||
|
PreLateUpdate | LastPreLateUpdate |
|
||||||
|
PostLateUpdate | LastPostLateUpdate
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
| TimeUpdate | LastTimeUpdate,
|
||||||
|
#else
|
||||||
|
,
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Preset: All without last except LastPostLateUpdate.
|
||||||
|
/// </summary>
|
||||||
|
Standard =
|
||||||
|
Initialization |
|
||||||
|
EarlyUpdate |
|
||||||
|
FixedUpdate |
|
||||||
|
PreUpdate |
|
||||||
|
Update |
|
||||||
|
PreLateUpdate |
|
||||||
|
PostLateUpdate | LastPostLateUpdate
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
| TimeUpdate
|
||||||
|
#endif
|
||||||
|
,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Preset: Minimum pattern, Update | FixedUpdate | LastPostLateUpdate
|
||||||
|
/// </summary>
|
||||||
|
Minimum =
|
||||||
|
Update | FixedUpdate | LastPostLateUpdate,
|
||||||
|
|
||||||
|
// PlayerLoopTiming
|
||||||
|
|
||||||
|
Initialization = 1,
|
||||||
|
LastInitialization = 2,
|
||||||
|
|
||||||
|
EarlyUpdate = 4,
|
||||||
|
LastEarlyUpdate = 8,
|
||||||
|
|
||||||
|
FixedUpdate = 16,
|
||||||
|
LastFixedUpdate = 32,
|
||||||
|
|
||||||
|
PreUpdate = 64,
|
||||||
|
LastPreUpdate = 128,
|
||||||
|
|
||||||
|
Update = 256,
|
||||||
|
LastUpdate = 512,
|
||||||
|
|
||||||
|
PreLateUpdate = 1024,
|
||||||
|
LastPreLateUpdate = 2048,
|
||||||
|
|
||||||
|
PostLateUpdate = 4096,
|
||||||
|
LastPostLateUpdate = 8192
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
,
|
||||||
|
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||||
|
TimeUpdate = 16384,
|
||||||
|
LastTimeUpdate = 32768
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IPlayerLoopItem
|
public interface IPlayerLoopItem
|
||||||
@@ -90,7 +178,10 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static class PlayerLoopHelper
|
public static class PlayerLoopHelper
|
||||||
{
|
{
|
||||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
|
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
|
||||||
|
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
|
||||||
|
|
||||||
|
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
|
||||||
public static int MainThreadId => mainThreadId;
|
public static int MainThreadId => mainThreadId;
|
||||||
internal static string ApplicationDataPath => applicationDataPath;
|
internal static string ApplicationDataPath => applicationDataPath;
|
||||||
|
|
||||||
@@ -98,39 +189,34 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
static int mainThreadId;
|
static int mainThreadId;
|
||||||
static string applicationDataPath;
|
static string applicationDataPath;
|
||||||
static SynchronizationContext unitySynchronizationContetext;
|
static SynchronizationContext unitySynchronizationContext;
|
||||||
static ContinuationQueue[] yielders;
|
static ContinuationQueue[] yielders;
|
||||||
static PlayerLoopRunner[] runners;
|
static PlayerLoopRunner[] runners;
|
||||||
|
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||||
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
bool injectOnFirst,
|
||||||
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
Type loopRunnerYieldType, ContinuationQueue cq,
|
||||||
|
Type loopRunnerType, PlayerLoopRunner runner)
|
||||||
{
|
{
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
EditorApplication.playModeStateChanged += (state) =>
|
EditorApplication.playModeStateChanged += (state) =>
|
||||||
{
|
{
|
||||||
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
|
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.ExitingEditMode)
|
||||||
{
|
{
|
||||||
return;
|
IsEditorApplicationQuitting = true;
|
||||||
}
|
// run rest action before clear.
|
||||||
|
if (runner != null)
|
||||||
if (runner != null)
|
{
|
||||||
{
|
runner.Run();
|
||||||
runner.Clear();
|
runner.Clear();
|
||||||
}
|
}
|
||||||
if (lastRunner != null)
|
if (cq != null)
|
||||||
{
|
{
|
||||||
lastRunner.Clear();
|
cq.Run();
|
||||||
}
|
cq.Clear();
|
||||||
|
}
|
||||||
if (cq != null)
|
IsEditorApplicationQuitting = false;
|
||||||
{
|
|
||||||
cq.Clear();
|
|
||||||
}
|
|
||||||
if (lastCq != null)
|
|
||||||
{
|
|
||||||
lastCq.Clear();
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -141,40 +227,38 @@ namespace Cysharp.Threading.Tasks
|
|||||||
updateDelegate = cq.Run
|
updateDelegate = cq.Run
|
||||||
};
|
};
|
||||||
|
|
||||||
var lastYieldLoop = new PlayerLoopSystem
|
|
||||||
{
|
|
||||||
type = lastLoopRunnerYieldType,
|
|
||||||
updateDelegate = lastCq.Run
|
|
||||||
};
|
|
||||||
|
|
||||||
var runnerLoop = new PlayerLoopSystem
|
var runnerLoop = new PlayerLoopSystem
|
||||||
{
|
{
|
||||||
type = loopRunnerType,
|
type = loopRunnerType,
|
||||||
updateDelegate = runner.Run
|
updateDelegate = runner.Run
|
||||||
};
|
};
|
||||||
|
|
||||||
var lastRunnerLoop = new PlayerLoopSystem
|
|
||||||
{
|
|
||||||
type = lastLoopRunnerType,
|
|
||||||
updateDelegate = lastRunner.Run
|
|
||||||
};
|
|
||||||
|
|
||||||
// Remove items from previous initializations.
|
// Remove items from previous initializations.
|
||||||
var source = loopSystem.subSystemList
|
var source = RemoveRunner(loopSystem, loopRunnerYieldType, loopRunnerType);
|
||||||
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType && ls.type != lastLoopRunnerYieldType && ls.type != lastLoopRunnerType)
|
var dest = new PlayerLoopSystem[source.Length + 2];
|
||||||
.ToArray();
|
|
||||||
|
|
||||||
var dest = new PlayerLoopSystem[source.Length + 4];
|
Array.Copy(source, 0, dest, injectOnFirst ? 2 : 0, source.Length);
|
||||||
|
if (injectOnFirst)
|
||||||
Array.Copy(source, 0, dest, 2, source.Length);
|
{
|
||||||
dest[0] = yieldLoop;
|
dest[0] = yieldLoop;
|
||||||
dest[1] = runnerLoop;
|
dest[1] = runnerLoop;
|
||||||
dest[dest.Length - 2] = lastYieldLoop;
|
}
|
||||||
dest[dest.Length - 1] = lastRunnerLoop;
|
else
|
||||||
|
{
|
||||||
|
dest[dest.Length - 2] = yieldLoop;
|
||||||
|
dest[dest.Length - 1] = runnerLoop;
|
||||||
|
}
|
||||||
|
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
|
||||||
|
{
|
||||||
|
return loopSystem.subSystemList
|
||||||
|
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
|
||||||
|
.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
static PlayerLoopSystem[] InsertUniTaskSynchronizationContext(PlayerLoopSystem loopSystem)
|
static PlayerLoopSystem[] InsertUniTaskSynchronizationContext(PlayerLoopSystem loopSystem)
|
||||||
{
|
{
|
||||||
var loop = new PlayerLoopSystem
|
var loop = new PlayerLoopSystem
|
||||||
@@ -205,7 +289,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
static void Init()
|
static void Init()
|
||||||
{
|
{
|
||||||
// capture default(unity) sync-context.
|
// capture default(unity) sync-context.
|
||||||
unitySynchronizationContetext = SynchronizationContext.Current;
|
unitySynchronizationContext = SynchronizationContext.Current;
|
||||||
mainThreadId = Thread.CurrentThread.ManagedThreadId;
|
mainThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -278,51 +362,124 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
private static int FindLoopSystemIndex(PlayerLoopSystem[] playerLoopList, Type systemType)
|
||||||
{
|
{
|
||||||
|
for (int i = 0; i < playerLoopList.Length; i++)
|
||||||
|
{
|
||||||
|
if (playerLoopList[i].type == systemType)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void InsertLoop(PlayerLoopSystem[] copyList, InjectPlayerLoopTimings injectTimings, Type loopType, InjectPlayerLoopTimings targetTimings,
|
||||||
|
int index, bool injectOnFirst, Type loopRunnerYieldType, Type loopRunnerType, PlayerLoopTiming playerLoopTiming)
|
||||||
|
{
|
||||||
|
var i = FindLoopSystemIndex(copyList, loopType);
|
||||||
|
if ((injectTimings & targetTimings) == targetTimings)
|
||||||
|
{
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], injectOnFirst,
|
||||||
|
loopRunnerYieldType, yielders[index] = new ContinuationQueue(playerLoopTiming),
|
||||||
|
loopRunnerType, runners[index] = new PlayerLoopRunner(playerLoopTiming));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
copyList[i].subSystemList = RemoveRunner(copyList[i], loopRunnerYieldType, loopRunnerType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
|
||||||
|
{
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
yielders = new ContinuationQueue[16];
|
||||||
|
runners = new PlayerLoopRunner[16];
|
||||||
|
#else
|
||||||
yielders = new ContinuationQueue[14];
|
yielders = new ContinuationQueue[14];
|
||||||
runners = new PlayerLoopRunner[14];
|
runners = new PlayerLoopRunner[14];
|
||||||
|
#endif
|
||||||
|
|
||||||
var copyList = playerLoop.subSystemList.ToArray();
|
var copyList = playerLoop.subSystemList.ToArray();
|
||||||
|
|
||||||
// Initialization
|
// Initialization
|
||||||
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
InjectPlayerLoopTimings.Initialization, 0, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), PlayerLoopTiming.Initialization);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
|
||||||
|
InjectPlayerLoopTimings.LastInitialization, 1, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), PlayerLoopTiming.LastInitialization);
|
||||||
|
|
||||||
// EarlyUpdate
|
// EarlyUpdate
|
||||||
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
|
InjectPlayerLoopTimings.EarlyUpdate, 2, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), PlayerLoopTiming.EarlyUpdate);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
|
||||||
|
InjectPlayerLoopTimings.LastEarlyUpdate, 3, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), PlayerLoopTiming.LastEarlyUpdate);
|
||||||
|
|
||||||
// FixedUpdate
|
// FixedUpdate
|
||||||
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
|
InjectPlayerLoopTimings.FixedUpdate, 4, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), PlayerLoopTiming.FixedUpdate);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
|
||||||
|
InjectPlayerLoopTimings.LastFixedUpdate, 5, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), PlayerLoopTiming.LastFixedUpdate);
|
||||||
|
|
||||||
// PreUpdate
|
// PreUpdate
|
||||||
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
|
InjectPlayerLoopTimings.PreUpdate, 6, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), PlayerLoopTiming.PreUpdate);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
|
||||||
|
InjectPlayerLoopTimings.LastPreUpdate, 7, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), PlayerLoopTiming.LastPreUpdate);
|
||||||
|
|
||||||
// Update
|
// Update
|
||||||
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
|
InjectPlayerLoopTimings.Update, 8, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), PlayerLoopTiming.Update);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
|
||||||
|
InjectPlayerLoopTimings.LastUpdate, 9, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), PlayerLoopTiming.LastUpdate);
|
||||||
|
|
||||||
// PreLateUpdate
|
// PreLateUpdate
|
||||||
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
|
InjectPlayerLoopTimings.PreLateUpdate, 10, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), PlayerLoopTiming.PreLateUpdate);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
|
||||||
|
InjectPlayerLoopTimings.LastPreLateUpdate, 11, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), PlayerLoopTiming.LastPreLateUpdate);
|
||||||
|
|
||||||
// PostLateUpdate
|
// PostLateUpdate
|
||||||
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
|
InjectPlayerLoopTimings.PostLateUpdate, 12, true,
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), PlayerLoopTiming.PostLateUpdate);
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
|
||||||
|
InjectPlayerLoopTimings.LastPostLateUpdate, 13, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), PlayerLoopTiming.LastPostLateUpdate);
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
// TimeUpdate
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
|
||||||
|
InjectPlayerLoopTimings.TimeUpdate, 14, true,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), PlayerLoopTiming.TimeUpdate);
|
||||||
|
|
||||||
|
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
|
||||||
|
InjectPlayerLoopTimings.LastTimeUpdate, 15, false,
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), PlayerLoopTiming.LastTimeUpdate);
|
||||||
|
#endif
|
||||||
|
|
||||||
// Insert UniTaskSynchronizationContext to Update loop
|
// Insert UniTaskSynchronizationContext to Update loop
|
||||||
copyList[4].subSystemList = InsertUniTaskSynchronizationContext(copyList[4]);
|
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||||
|
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
|
||||||
|
|
||||||
playerLoop.subSystemList = copyList;
|
playerLoop.subSystemList = copyList;
|
||||||
PlayerLoop.SetPlayerLoop(playerLoop);
|
PlayerLoop.SetPlayerLoop(playerLoop);
|
||||||
@@ -330,12 +487,27 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
|
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
|
||||||
{
|
{
|
||||||
runners[(int)timing].AddAction(action);
|
var runner = runners[(int)timing];
|
||||||
|
if (runner == null)
|
||||||
|
{
|
||||||
|
ThrowInvalidLoopTiming(timing);
|
||||||
|
}
|
||||||
|
runner.AddAction(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ThrowInvalidLoopTiming(PlayerLoopTiming playerLoopTiming)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException("Target playerLoopTiming is not injected. Please check PlayerLoopHelper.Initialize. PlayerLoopTiming:" + playerLoopTiming);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
|
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
|
||||||
{
|
{
|
||||||
yielders[(int)timing].Enqueue(continuation);
|
var q = yielders[(int)timing];
|
||||||
|
if (q == null)
|
||||||
|
{
|
||||||
|
ThrowInvalidLoopTiming(timing);
|
||||||
|
}
|
||||||
|
q.Enqueue(continuation);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Diagnostics helper
|
// Diagnostics helper
|
||||||
|
|||||||
262
src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopTimer.cs
Normal file
262
src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopTimer.cs
Normal file
@@ -0,0 +1,262 @@
|
|||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using System.Threading;
|
||||||
|
using System;
|
||||||
|
using Cysharp.Threading.Tasks.Internal;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Cysharp.Threading.Tasks
|
||||||
|
{
|
||||||
|
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
|
||||||
|
{
|
||||||
|
readonly CancellationToken cancellationToken;
|
||||||
|
readonly Action<object> timerCallback;
|
||||||
|
readonly object state;
|
||||||
|
readonly PlayerLoopTiming playerLoopTiming;
|
||||||
|
readonly bool periodic;
|
||||||
|
|
||||||
|
bool isRunning;
|
||||||
|
bool tryStop;
|
||||||
|
bool isDisposed;
|
||||||
|
|
||||||
|
protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||||
|
{
|
||||||
|
this.periodic = periodic;
|
||||||
|
this.playerLoopTiming = playerLoopTiming;
|
||||||
|
this.cancellationToken = cancellationToken;
|
||||||
|
this.timerCallback = timerCallback;
|
||||||
|
this.state = state;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
// force use Realtime.
|
||||||
|
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||||
|
{
|
||||||
|
delayType = DelayType.Realtime;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
switch (delayType)
|
||||||
|
{
|
||||||
|
case DelayType.UnscaledDeltaTime:
|
||||||
|
return new IgnoreTimeScalePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||||
|
case DelayType.Realtime:
|
||||||
|
return new RealtimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||||
|
case DelayType.DeltaTime:
|
||||||
|
default:
|
||||||
|
return new DeltaTimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||||
|
{
|
||||||
|
var timer = Create(interval, periodic, delayType, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||||
|
timer.Restart();
|
||||||
|
return timer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restart(Reset and Start) timer.
|
||||||
|
/// </summary>
|
||||||
|
public void Restart()
|
||||||
|
{
|
||||||
|
if (isDisposed) throw new ObjectDisposedException(null);
|
||||||
|
|
||||||
|
ResetCore(null); // init state
|
||||||
|
if (!isRunning)
|
||||||
|
{
|
||||||
|
isRunning = true;
|
||||||
|
PlayerLoopHelper.AddAction(playerLoopTiming, this);
|
||||||
|
}
|
||||||
|
tryStop = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restart(Reset and Start) and change interval.
|
||||||
|
/// </summary>
|
||||||
|
public void Restart(TimeSpan interval)
|
||||||
|
{
|
||||||
|
if (isDisposed) throw new ObjectDisposedException(null);
|
||||||
|
|
||||||
|
ResetCore(interval); // init state
|
||||||
|
if (!isRunning)
|
||||||
|
{
|
||||||
|
isRunning = true;
|
||||||
|
PlayerLoopHelper.AddAction(playerLoopTiming, this);
|
||||||
|
}
|
||||||
|
tryStop = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stop timer.
|
||||||
|
/// </summary>
|
||||||
|
public void Stop()
|
||||||
|
{
|
||||||
|
tryStop = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void ResetCore(TimeSpan? newInterval);
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
isDisposed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IPlayerLoopItem.MoveNext()
|
||||||
|
{
|
||||||
|
if (isDisposed)
|
||||||
|
{
|
||||||
|
isRunning = false;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (tryStop)
|
||||||
|
{
|
||||||
|
isRunning = false;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (cancellationToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
isRunning = false;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!MoveNextCore())
|
||||||
|
{
|
||||||
|
timerCallback(state);
|
||||||
|
|
||||||
|
if (periodic)
|
||||||
|
{
|
||||||
|
ResetCore(null);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isRunning = false;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract bool MoveNextCore();
|
||||||
|
}
|
||||||
|
|
||||||
|
sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
|
||||||
|
{
|
||||||
|
int initialFrame;
|
||||||
|
float elapsed;
|
||||||
|
float interval;
|
||||||
|
|
||||||
|
public DeltaTimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||||
|
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||||
|
{
|
||||||
|
ResetCore(interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool MoveNextCore()
|
||||||
|
{
|
||||||
|
if (elapsed == 0.0f)
|
||||||
|
{
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
if (elapsed >= interval)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ResetCore(TimeSpan? interval)
|
||||||
|
{
|
||||||
|
this.elapsed = 0.0f;
|
||||||
|
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||||
|
if (interval != null)
|
||||||
|
{
|
||||||
|
this.interval = (float)interval.Value.TotalSeconds;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
|
||||||
|
{
|
||||||
|
int initialFrame;
|
||||||
|
float elapsed;
|
||||||
|
float interval;
|
||||||
|
|
||||||
|
public IgnoreTimeScalePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||||
|
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||||
|
{
|
||||||
|
ResetCore(interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool MoveNextCore()
|
||||||
|
{
|
||||||
|
if (elapsed == 0.0f)
|
||||||
|
{
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
elapsed += Time.unscaledDeltaTime;
|
||||||
|
if (elapsed >= interval)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ResetCore(TimeSpan? interval)
|
||||||
|
{
|
||||||
|
this.elapsed = 0.0f;
|
||||||
|
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||||
|
if (interval != null)
|
||||||
|
{
|
||||||
|
this.interval = (float)interval.Value.TotalSeconds;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
|
||||||
|
{
|
||||||
|
ValueStopwatch stopwatch;
|
||||||
|
long intervalTicks;
|
||||||
|
|
||||||
|
public RealtimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||||
|
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||||
|
{
|
||||||
|
ResetCore(interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool MoveNextCore()
|
||||||
|
{
|
||||||
|
if (stopwatch.ElapsedTicks >= intervalTicks)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ResetCore(TimeSpan? interval)
|
||||||
|
{
|
||||||
|
this.stopwatch = ValueStopwatch.StartNew();
|
||||||
|
if (interval != null)
|
||||||
|
{
|
||||||
|
this.intervalTicks = interval.Value.Ticks;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 57095a17fdca7ee4380450910afc7f26
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -12,7 +12,9 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public static class TaskPool
|
public static class TaskPool
|
||||||
{
|
{
|
||||||
internal static int MaxPoolSize;
|
internal static int MaxPoolSize;
|
||||||
static ConcurrentDictionary<Type, Func<int>> sizes = new ConcurrentDictionary<Type, Func<int>>();
|
|
||||||
|
// avoid to use ConcurrentDictionary for safety of WebGL build.
|
||||||
|
static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
|
||||||
|
|
||||||
static TaskPool()
|
static TaskPool()
|
||||||
{
|
{
|
||||||
@@ -40,19 +42,24 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
|
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
|
||||||
{
|
{
|
||||||
foreach (var item in sizes)
|
lock (sizes)
|
||||||
{
|
{
|
||||||
yield return (item.Key, item.Value());
|
foreach (var item in sizes)
|
||||||
|
{
|
||||||
|
yield return (item.Key, item.Value());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RegisterSizeGetter(Type type, Func<int> getSize)
|
public static void RegisterSizeGetter(Type type, Func<int> getSize)
|
||||||
{
|
{
|
||||||
sizes[type] = getSize;
|
lock (sizes)
|
||||||
|
{
|
||||||
|
sizes[type] = getSize;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public interface ITaskPoolNode<T>
|
public interface ITaskPoolNode<T>
|
||||||
{
|
{
|
||||||
ref T NextNode { get; }
|
ref T NextNode { get; }
|
||||||
|
|||||||
129
src/UniTask/Assets/Plugins/UniTask/Runtime/TimeoutController.cs
Normal file
129
src/UniTask/Assets/Plugins/UniTask/Runtime/TimeoutController.cs
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace Cysharp.Threading.Tasks
|
||||||
|
{
|
||||||
|
// CancellationTokenSource itself can not reuse but CancelAfter(Timeout.InfiniteTimeSpan) allows reuse if did not reach timeout.
|
||||||
|
// Similar discussion:
|
||||||
|
// https://github.com/dotnet/runtime/issues/4694
|
||||||
|
// https://github.com/dotnet/runtime/issues/48492
|
||||||
|
// This TimeoutController emulate similar implementation, using CancelAfterSlim; to achieve zero allocation timeout.
|
||||||
|
|
||||||
|
public sealed class TimeoutController : IDisposable
|
||||||
|
{
|
||||||
|
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||||
|
|
||||||
|
static void CancelCancellationTokenSourceState(object state)
|
||||||
|
{
|
||||||
|
var cts = (CancellationTokenSource)state;
|
||||||
|
cts.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
CancellationTokenSource timeoutSource;
|
||||||
|
CancellationTokenSource linkedSource;
|
||||||
|
PlayerLoopTimer timer;
|
||||||
|
bool isDisposed;
|
||||||
|
|
||||||
|
readonly DelayType delayType;
|
||||||
|
readonly PlayerLoopTiming delayTiming;
|
||||||
|
readonly CancellationTokenSource originalLinkCancellationTokenSource;
|
||||||
|
|
||||||
|
public TimeoutController(DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||||
|
{
|
||||||
|
this.timeoutSource = new CancellationTokenSource();
|
||||||
|
this.originalLinkCancellationTokenSource = null;
|
||||||
|
this.linkedSource = null;
|
||||||
|
this.delayType = delayType;
|
||||||
|
this.delayTiming = delayTiming;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TimeoutController(CancellationTokenSource linkCancellationTokenSource, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||||
|
{
|
||||||
|
this.timeoutSource = new CancellationTokenSource();
|
||||||
|
this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
|
||||||
|
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
|
||||||
|
this.delayType = delayType;
|
||||||
|
this.delayTiming = delayTiming;
|
||||||
|
}
|
||||||
|
|
||||||
|
public CancellationToken Timeout(int millisecondsTimeout)
|
||||||
|
{
|
||||||
|
return Timeout(TimeSpan.FromMilliseconds(millisecondsTimeout));
|
||||||
|
}
|
||||||
|
|
||||||
|
public CancellationToken Timeout(TimeSpan timeout)
|
||||||
|
{
|
||||||
|
if (originalLinkCancellationTokenSource != null && originalLinkCancellationTokenSource.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
return originalLinkCancellationTokenSource.Token;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Timeouted, create new source and timer.
|
||||||
|
if (timeoutSource.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
timeoutSource.Dispose();
|
||||||
|
timeoutSource = new CancellationTokenSource();
|
||||||
|
if (linkedSource != null)
|
||||||
|
{
|
||||||
|
this.linkedSource.Cancel();
|
||||||
|
this.linkedSource.Dispose();
|
||||||
|
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
|
||||||
|
}
|
||||||
|
|
||||||
|
timer?.Dispose();
|
||||||
|
timer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var useSource = (linkedSource != null) ? linkedSource : timeoutSource;
|
||||||
|
var token = useSource.Token;
|
||||||
|
if (timer == null)
|
||||||
|
{
|
||||||
|
// Timer complete => timeoutSource.Cancel() -> linkedSource will be canceled.
|
||||||
|
// (linked)token is canceled => stop timer
|
||||||
|
timer = PlayerLoopTimer.StartNew(timeout, false, delayType, delayTiming, token, CancelCancellationTokenSourceStateDelegate, timeoutSource);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
timer.Restart(timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
return token;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsTimeout()
|
||||||
|
{
|
||||||
|
return timeoutSource.IsCancellationRequested;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
timer.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (isDisposed) return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// stop timer.
|
||||||
|
timer.Dispose();
|
||||||
|
|
||||||
|
// cancel and dispose.
|
||||||
|
timeoutSource.Cancel();
|
||||||
|
timeoutSource.Dispose();
|
||||||
|
if (linkedSource != null)
|
||||||
|
{
|
||||||
|
linkedSource.Cancel();
|
||||||
|
linkedSource.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
isDisposed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6347ab34d2db6d744a654e8d62d96b96
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,7 +2,9 @@
|
|||||||
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks.Triggers
|
namespace Cysharp.Threading.Tasks.Triggers
|
||||||
{
|
{
|
||||||
@@ -715,6 +717,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CollisionEnter
|
#region CollisionEnter
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCollisionEnterHandler
|
public interface IAsyncOnCollisionEnterHandler
|
||||||
{
|
{
|
||||||
@@ -771,9 +774,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionEnterAsync();
|
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionEnterAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CollisionEnter2D
|
#region CollisionEnter2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCollisionEnter2DHandler
|
public interface IAsyncOnCollisionEnter2DHandler
|
||||||
{
|
{
|
||||||
@@ -830,9 +835,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionEnter2DAsync();
|
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionEnter2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CollisionExit
|
#region CollisionExit
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCollisionExitHandler
|
public interface IAsyncOnCollisionExitHandler
|
||||||
{
|
{
|
||||||
@@ -889,9 +896,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionExitAsync();
|
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionExitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CollisionExit2D
|
#region CollisionExit2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCollisionExit2DHandler
|
public interface IAsyncOnCollisionExit2DHandler
|
||||||
{
|
{
|
||||||
@@ -948,9 +957,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionExit2DAsync();
|
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionExit2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CollisionStay
|
#region CollisionStay
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCollisionStayHandler
|
public interface IAsyncOnCollisionStayHandler
|
||||||
{
|
{
|
||||||
@@ -1007,9 +1018,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionStayAsync();
|
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionStayAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region CollisionStay2D
|
#region CollisionStay2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCollisionStay2DHandler
|
public interface IAsyncOnCollisionStay2DHandler
|
||||||
{
|
{
|
||||||
@@ -1066,9 +1079,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionStay2DAsync();
|
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionStay2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ControllerColliderHit
|
#region ControllerColliderHit
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnControllerColliderHitHandler
|
public interface IAsyncOnControllerColliderHitHandler
|
||||||
{
|
{
|
||||||
@@ -1125,6 +1140,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, true)).OnControllerColliderHitAsync();
|
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, true)).OnControllerColliderHitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Disable
|
#region Disable
|
||||||
@@ -1423,6 +1439,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region JointBreak
|
#region JointBreak
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnJointBreakHandler
|
public interface IAsyncOnJointBreakHandler
|
||||||
{
|
{
|
||||||
@@ -1479,9 +1496,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, cancellationToken, true)).OnJointBreakAsync();
|
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, cancellationToken, true)).OnJointBreakAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region JointBreak2D
|
#region JointBreak2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnJointBreak2DHandler
|
public interface IAsyncOnJointBreak2DHandler
|
||||||
{
|
{
|
||||||
@@ -1538,9 +1557,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, cancellationToken, true)).OnJointBreak2DAsync();
|
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, cancellationToken, true)).OnJointBreak2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseDown
|
#region MouseDown
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseDownHandler
|
public interface IAsyncOnMouseDownHandler
|
||||||
{
|
{
|
||||||
@@ -1597,9 +1618,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
|
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseDrag
|
#region MouseDrag
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseDragHandler
|
public interface IAsyncOnMouseDragHandler
|
||||||
{
|
{
|
||||||
@@ -1656,9 +1679,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
|
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseEnter
|
#region MouseEnter
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseEnterHandler
|
public interface IAsyncOnMouseEnterHandler
|
||||||
{
|
{
|
||||||
@@ -1715,9 +1740,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
|
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseExit
|
#region MouseExit
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseExitHandler
|
public interface IAsyncOnMouseExitHandler
|
||||||
{
|
{
|
||||||
@@ -1774,9 +1801,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
|
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseOver
|
#region MouseOver
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseOverHandler
|
public interface IAsyncOnMouseOverHandler
|
||||||
{
|
{
|
||||||
@@ -1833,9 +1862,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
|
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseUp
|
#region MouseUp
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseUpHandler
|
public interface IAsyncOnMouseUpHandler
|
||||||
{
|
{
|
||||||
@@ -1892,9 +1923,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
|
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseUpAsButton
|
#region MouseUpAsButton
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseUpAsButtonHandler
|
public interface IAsyncOnMouseUpAsButtonHandler
|
||||||
{
|
{
|
||||||
@@ -1951,6 +1984,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
|
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ParticleCollision
|
#region ParticleCollision
|
||||||
@@ -2131,7 +2165,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ParticleUpdateJobScheduled
|
#region ParticleUpdateJobScheduled
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if UNITY_2019_3_OR_NEWER && (!UNITY_2019_1_OR_NEWER || UNITASK_PARTICLESYSTEM_SUPPORT)
|
||||||
|
|
||||||
public interface IAsyncOnParticleUpdateJobScheduledHandler
|
public interface IAsyncOnParticleUpdateJobScheduledHandler
|
||||||
{
|
{
|
||||||
@@ -2782,6 +2816,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TriggerEnter
|
#region TriggerEnter
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnTriggerEnterHandler
|
public interface IAsyncOnTriggerEnterHandler
|
||||||
{
|
{
|
||||||
@@ -2838,9 +2873,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerEnterAsync();
|
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerEnterAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TriggerEnter2D
|
#region TriggerEnter2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnTriggerEnter2DHandler
|
public interface IAsyncOnTriggerEnter2DHandler
|
||||||
{
|
{
|
||||||
@@ -2897,9 +2934,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerEnter2DAsync();
|
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerEnter2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TriggerExit
|
#region TriggerExit
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnTriggerExitHandler
|
public interface IAsyncOnTriggerExitHandler
|
||||||
{
|
{
|
||||||
@@ -2956,9 +2995,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerExitAsync();
|
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerExitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TriggerExit2D
|
#region TriggerExit2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnTriggerExit2DHandler
|
public interface IAsyncOnTriggerExit2DHandler
|
||||||
{
|
{
|
||||||
@@ -3015,9 +3056,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerExit2DAsync();
|
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerExit2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TriggerStay
|
#region TriggerStay
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnTriggerStayHandler
|
public interface IAsyncOnTriggerStayHandler
|
||||||
{
|
{
|
||||||
@@ -3074,9 +3117,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerStayAsync();
|
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerStayAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TriggerStay2D
|
#region TriggerStay2D
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnTriggerStay2DHandler
|
public interface IAsyncOnTriggerStay2DHandler
|
||||||
{
|
{
|
||||||
@@ -3133,6 +3178,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerStay2DAsync();
|
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerStay2DAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Validate
|
#region Validate
|
||||||
@@ -3372,6 +3418,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region BeginDrag
|
#region BeginDrag
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnBeginDragHandler
|
public interface IAsyncOnBeginDragHandler
|
||||||
{
|
{
|
||||||
@@ -3428,9 +3475,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnBeginDragAsync();
|
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnBeginDragAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Cancel
|
#region Cancel
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnCancelHandler
|
public interface IAsyncOnCancelHandler
|
||||||
{
|
{
|
||||||
@@ -3487,9 +3536,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnCancelAsync();
|
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnCancelAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Deselect
|
#region Deselect
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnDeselectHandler
|
public interface IAsyncOnDeselectHandler
|
||||||
{
|
{
|
||||||
@@ -3546,9 +3597,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnDeselectAsync();
|
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnDeselectAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Drag
|
#region Drag
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnDragHandler
|
public interface IAsyncOnDragHandler
|
||||||
{
|
{
|
||||||
@@ -3605,9 +3658,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDragAsync();
|
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDragAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Drop
|
#region Drop
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnDropHandler
|
public interface IAsyncOnDropHandler
|
||||||
{
|
{
|
||||||
@@ -3664,9 +3719,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDropAsync();
|
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDropAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region EndDrag
|
#region EndDrag
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnEndDragHandler
|
public interface IAsyncOnEndDragHandler
|
||||||
{
|
{
|
||||||
@@ -3723,9 +3780,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnEndDragAsync();
|
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnEndDragAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region InitializePotentialDrag
|
#region InitializePotentialDrag
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnInitializePotentialDragHandler
|
public interface IAsyncOnInitializePotentialDragHandler
|
||||||
{
|
{
|
||||||
@@ -3782,9 +3841,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnInitializePotentialDragAsync();
|
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnInitializePotentialDragAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Move
|
#region Move
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnMoveHandler
|
public interface IAsyncOnMoveHandler
|
||||||
{
|
{
|
||||||
@@ -3841,9 +3902,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, true)).OnMoveAsync();
|
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, true)).OnMoveAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region PointerClick
|
#region PointerClick
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnPointerClickHandler
|
public interface IAsyncOnPointerClickHandler
|
||||||
{
|
{
|
||||||
@@ -3900,9 +3963,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerClickAsync();
|
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerClickAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region PointerDown
|
#region PointerDown
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnPointerDownHandler
|
public interface IAsyncOnPointerDownHandler
|
||||||
{
|
{
|
||||||
@@ -3959,9 +4024,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerDownAsync();
|
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerDownAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region PointerEnter
|
#region PointerEnter
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnPointerEnterHandler
|
public interface IAsyncOnPointerEnterHandler
|
||||||
{
|
{
|
||||||
@@ -4018,9 +4085,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerEnterAsync();
|
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerEnterAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region PointerExit
|
#region PointerExit
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnPointerExitHandler
|
public interface IAsyncOnPointerExitHandler
|
||||||
{
|
{
|
||||||
@@ -4077,9 +4146,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerExitAsync();
|
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerExitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region PointerUp
|
#region PointerUp
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnPointerUpHandler
|
public interface IAsyncOnPointerUpHandler
|
||||||
{
|
{
|
||||||
@@ -4136,9 +4207,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerUpAsync();
|
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerUpAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scroll
|
#region Scroll
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnScrollHandler
|
public interface IAsyncOnScrollHandler
|
||||||
{
|
{
|
||||||
@@ -4195,9 +4268,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnScrollAsync();
|
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnScrollAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Select
|
#region Select
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnSelectHandler
|
public interface IAsyncOnSelectHandler
|
||||||
{
|
{
|
||||||
@@ -4254,9 +4329,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSelectAsync();
|
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSelectAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Submit
|
#region Submit
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnSubmitHandler
|
public interface IAsyncOnSubmitHandler
|
||||||
{
|
{
|
||||||
@@ -4313,9 +4390,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSubmitAsync();
|
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSubmitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region UpdateSelected
|
#region UpdateSelected
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
|
||||||
public interface IAsyncOnUpdateSelectedHandler
|
public interface IAsyncOnUpdateSelectedHandler
|
||||||
{
|
{
|
||||||
@@ -4372,6 +4451,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnUpdateSelectedAsync();
|
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnUpdateSelectedAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -25,13 +25,7 @@
|
|||||||
("Update", "Update", "AsyncUnit", null, empty),
|
("Update", "Update", "AsyncUnit", null, empty),
|
||||||
("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty),
|
("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty),
|
||||||
("LateUpdate", "LateUpdate", "AsyncUnit", null, empty),
|
("LateUpdate", "LateUpdate", "AsyncUnit", null, empty),
|
||||||
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
|
|
||||||
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
|
|
||||||
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
|
|
||||||
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
|
|
||||||
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
|
|
||||||
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
|
|
||||||
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
|
|
||||||
("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }),
|
("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }),
|
||||||
("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty),
|
("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty),
|
||||||
("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty),
|
("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty),
|
||||||
@@ -47,6 +41,15 @@
|
|||||||
("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty),
|
("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty),
|
||||||
("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty),
|
("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty),
|
||||||
|
|
||||||
|
// Mouse... #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
|
||||||
|
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
|
||||||
|
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
|
||||||
|
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
|
||||||
|
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
|
||||||
|
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
|
||||||
|
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
|
||||||
|
|
||||||
// new in v2
|
// new in v2
|
||||||
("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }),
|
("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }),
|
||||||
("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }),
|
("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }),
|
||||||
@@ -103,20 +106,36 @@
|
|||||||
Func<(string argType, string argName)[], string> BuildMethodArgument = x => string.Join(", ", x.Select(y => y.argType + " " + y.argName));
|
Func<(string argType, string argName)[], string> BuildMethodArgument = x => string.Join(", ", x.Select(y => y.argType + " " + y.argName));
|
||||||
Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")";
|
Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")";
|
||||||
|
|
||||||
Func<string, bool> Is2019_3 = x => x == "ParticleUpdateJobScheduled";
|
Func<string, bool> IsParticleSystem = x => x == "ParticleUpdateJobScheduled";
|
||||||
|
Func<string, bool> IsMouseTrigger = x => x.StartsWith("Mouse");
|
||||||
|
Func<string, string> RequirePhysicsModule = x => (x.StartsWith("Collision") || x.StartsWith("Collider") || x.StartsWith("ControllerCollider") || x.StartsWith("Joint") || x.StartsWith("Trigger"))
|
||||||
|
? (x.Contains("2D") ? "UNITASK_PHYSICS2D_SUPPORT" : "UNITASK_PHYSICS_SUPPORT")
|
||||||
|
: null;
|
||||||
|
Func<string, bool> IsUguiSystem = x => x != null;
|
||||||
#>
|
#>
|
||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks.Triggers
|
namespace Cysharp.Threading.Tasks.Triggers
|
||||||
{
|
{
|
||||||
<# foreach(var t in triggers) { #>
|
<# foreach(var t in triggers) { #>
|
||||||
#region <#= t.triggerName #>
|
#region <#= t.triggerName #>
|
||||||
<# if(Is2019_3(t.triggerName)) { #>
|
<# if(IsUguiSystem(t.handlerInterface)) { #>
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
|
<# } #>
|
||||||
|
<# if(IsParticleSystem(t.triggerName)) { #>
|
||||||
|
#if UNITY_2019_3_OR_NEWER && (!UNITY_2019_1_OR_NEWER || UNITASK_PARTICLESYSTEM_SUPPORT)
|
||||||
|
<# } #>
|
||||||
|
<# if(IsMouseTrigger(t.triggerName)) { #>
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
<# } #>
|
||||||
|
<# if(RequirePhysicsModule(t.triggerName) != null) { #>
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || <#= RequirePhysicsModule(t.triggerName) #>
|
||||||
<# } #>
|
<# } #>
|
||||||
|
|
||||||
public interface <#= ToInterfaceName(t.methodName) #>
|
public interface <#= ToInterfaceName(t.methodName) #>
|
||||||
@@ -174,7 +193,13 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
|
return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
<# if(Is2019_3(t.triggerName)) { #>
|
<# if(IsUguiSystem(t.handlerInterface)) { #>
|
||||||
|
#endif
|
||||||
|
<# } #>
|
||||||
|
<# if(RequirePhysicsModule(t.triggerName) != null) { #>
|
||||||
|
#endif
|
||||||
|
<# } #>
|
||||||
|
<# if(IsParticleSystem(t.triggerName) || IsMouseTrigger(t.triggerName)) { #>
|
||||||
#endif
|
#endif
|
||||||
<# } #>
|
<# } #>
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -20,12 +20,23 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public partial struct UniTask
|
public partial struct UniTask
|
||||||
{
|
{
|
||||||
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
public static YieldAwaitable Yield()
|
||||||
|
{
|
||||||
|
// optimized for single continuation
|
||||||
|
return new YieldAwaitable(PlayerLoopTiming.Update);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static YieldAwaitable Yield(PlayerLoopTiming timing)
|
||||||
{
|
{
|
||||||
// optimized for single continuation
|
// optimized for single continuation
|
||||||
return new YieldAwaitable(timing);
|
return new YieldAwaitable(timing);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static UniTask Yield(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||||
|
}
|
||||||
|
|
||||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
|
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
|
||||||
@@ -34,11 +45,36 @@ namespace Cysharp.Threading.Tasks
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static UniTask NextFrame(PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default)
|
public static UniTask NextFrame()
|
||||||
|
{
|
||||||
|
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||||
|
/// </summary>
|
||||||
|
public static UniTask NextFrame(PlayerLoopTiming timing)
|
||||||
|
{
|
||||||
|
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||||
|
/// </summary>
|
||||||
|
public static UniTask NextFrame(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||||
|
/// </summary>
|
||||||
|
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
|
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -106,6 +142,14 @@ namespace Cysharp.Threading.Tasks
|
|||||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
|
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
// force use Realtime.
|
||||||
|
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||||
|
{
|
||||||
|
delayType = DelayType.Realtime;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
switch (delayType)
|
switch (delayType)
|
||||||
{
|
{
|
||||||
case DelayType.UnscaledDeltaTime:
|
case DelayType.UnscaledDeltaTime:
|
||||||
@@ -726,6 +770,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (stopwatch.IsInvalid)
|
||||||
|
{
|
||||||
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||||
{
|
{
|
||||||
core.TrySetResult(AsyncUnit.Default);
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
|||||||
@@ -341,10 +341,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public UniTaskStatus GetStatus(short token)
|
public UniTaskStatus GetStatus(short token)
|
||||||
{
|
{
|
||||||
var f = Interlocked.Exchange(ref factory, null);
|
var f = Interlocked.Exchange(ref factory, null);
|
||||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
if (f != null)
|
||||||
|
{
|
||||||
|
task = f();
|
||||||
|
awaiter = task.GetAwaiter();
|
||||||
|
}
|
||||||
|
|
||||||
task = f();
|
|
||||||
awaiter = task.GetAwaiter();
|
|
||||||
return task.Status;
|
return task.Status;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -383,10 +385,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public UniTaskStatus GetStatus(short token)
|
public UniTaskStatus GetStatus(short token)
|
||||||
{
|
{
|
||||||
var f = Interlocked.Exchange(ref factory, null);
|
var f = Interlocked.Exchange(ref factory, null);
|
||||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
if (f != null)
|
||||||
|
{
|
||||||
|
task = f();
|
||||||
|
awaiter = task.GetAwaiter();
|
||||||
|
}
|
||||||
|
|
||||||
task = f();
|
|
||||||
awaiter = task.GetAwaiter();
|
|
||||||
return task.Status;
|
return task.Status;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
// Run is a confusing name, use only RunOnThreadPool in the future.
|
// Run is a confusing name, use only RunOnThreadPool in the future.
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -39,7 +39,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -67,7 +67,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -95,7 +95,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -123,7 +123,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -150,7 +150,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -180,7 +180,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
@@ -207,7 +207,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||||
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||||
{
|
{
|
||||||
cancellationToken.ThrowIfCancellationRequested();
|
cancellationToken.ThrowIfCancellationRequested();
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "UniTask",
|
"name": "UniTask",
|
||||||
"references": [
|
"rootNamespace": "",
|
||||||
],
|
"references": [],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
"allowUnsafeCode": false,
|
"allowUnsafeCode": false,
|
||||||
@@ -14,6 +14,31 @@
|
|||||||
"name": "com.unity.modules.assetbundle",
|
"name": "com.unity.modules.assetbundle",
|
||||||
"expression": "",
|
"expression": "",
|
||||||
"define": "UNITASK_ASSETBUNDLE_SUPPORT"
|
"define": "UNITASK_ASSETBUNDLE_SUPPORT"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.modules.physics",
|
||||||
|
"expression": "",
|
||||||
|
"define": "UNITASK_PHYSICS_SUPPORT"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.modules.physics2d",
|
||||||
|
"expression": "",
|
||||||
|
"define": "UNITASK_PHYSICS2D_SUPPORT"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.modules.particlesystem",
|
||||||
|
"expression": "",
|
||||||
|
"define": "UNITASK_PARTICLESYSTEM_SUPPORT"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.ugui",
|
||||||
|
"expression": "",
|
||||||
|
"define": "UNITASK_UGUI_SUPPORT"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.modules.unitywebrequest",
|
||||||
|
"expression": "",
|
||||||
|
"define": "UNITASK_WEBREQUEST_SUPPORT"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"noEngineReferences": false
|
"noEngineReferences": false
|
||||||
|
|||||||
@@ -115,8 +115,13 @@ namespace Cysharp.Threading.Tasks
|
|||||||
var status = this.source.GetStatus(this.token);
|
var status = this.source.GetStatus(this.token);
|
||||||
if (status.IsCompletedSuccessfully())
|
if (status.IsCompletedSuccessfully())
|
||||||
{
|
{
|
||||||
|
this.source.GetResult(this.token);
|
||||||
return CompletedTasks.AsyncUnit;
|
return CompletedTasks.AsyncUnit;
|
||||||
}
|
}
|
||||||
|
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||||
|
{
|
||||||
|
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||||
|
}
|
||||||
|
|
||||||
return new UniTask<AsyncUnit>(new AsyncUnitSource(this.source), this.token);
|
return new UniTask<AsyncUnit>(new AsyncUnitSource(this.source), this.token);
|
||||||
}
|
}
|
||||||
@@ -422,6 +427,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
var status = this.source.GetStatus(this.token);
|
var status = this.source.GetStatus(this.token);
|
||||||
if (status.IsCompletedSuccessfully())
|
if (status.IsCompletedSuccessfully())
|
||||||
{
|
{
|
||||||
|
this.source.GetResult(this.token);
|
||||||
return UniTask.CompletedTask;
|
return UniTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -192,7 +192,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ignore task result when cancel raised first.
|
/// Ignore task result when cancel raised first.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static UniTask WithCancellation(this UniTask task, CancellationToken cancellationToken)
|
public static UniTask AttachExternalCancellation(this UniTask task, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
if (!cancellationToken.CanBeCanceled)
|
if (!cancellationToken.CanBeCanceled)
|
||||||
{
|
{
|
||||||
@@ -209,13 +209,13 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return task;
|
return task;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new UniTask(new WithCancellationSource(task, cancellationToken), 0);
|
return new UniTask(new AttachExternalCancellationSource(task, cancellationToken), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ignore task result when cancel raised first.
|
/// Ignore task result when cancel raised first.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static UniTask<T> WithCancellation<T>(this UniTask<T> task, CancellationToken cancellationToken)
|
public static UniTask<T> AttachExternalCancellation<T>(this UniTask<T> task, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
if (!cancellationToken.CanBeCanceled)
|
if (!cancellationToken.CanBeCanceled)
|
||||||
{
|
{
|
||||||
@@ -232,10 +232,10 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return task;
|
return task;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new UniTask<T>(new WithCancellationSource<T>(task, cancellationToken), 0);
|
return new UniTask<T>(new AttachExternalCancellationSource<T>(task, cancellationToken), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class WithCancellationSource : IUniTaskSource
|
sealed class AttachExternalCancellationSource : IUniTaskSource
|
||||||
{
|
{
|
||||||
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
|
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
|
||||||
|
|
||||||
@@ -243,7 +243,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
CancellationTokenRegistration tokenRegistration;
|
CancellationTokenRegistration tokenRegistration;
|
||||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||||
|
|
||||||
public WithCancellationSource(UniTask task, CancellationToken cancellationToken)
|
public AttachExternalCancellationSource(UniTask task, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
this.cancellationToken = cancellationToken;
|
this.cancellationToken = cancellationToken;
|
||||||
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
|
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
|
||||||
@@ -269,7 +269,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
static void CancellationCallback(object state)
|
static void CancellationCallback(object state)
|
||||||
{
|
{
|
||||||
var self = (WithCancellationSource)state;
|
var self = (AttachExternalCancellationSource)state;
|
||||||
self.core.TrySetCanceled(self.cancellationToken);
|
self.core.TrySetCanceled(self.cancellationToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,7 +294,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class WithCancellationSource<T> : IUniTaskSource<T>
|
sealed class AttachExternalCancellationSource<T> : IUniTaskSource<T>
|
||||||
{
|
{
|
||||||
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
|
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
|
||||||
|
|
||||||
@@ -302,7 +302,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
CancellationTokenRegistration tokenRegistration;
|
CancellationTokenRegistration tokenRegistration;
|
||||||
UniTaskCompletionSourceCore<T> core;
|
UniTaskCompletionSourceCore<T> core;
|
||||||
|
|
||||||
public WithCancellationSource(UniTask<T> task, CancellationToken cancellationToken)
|
public AttachExternalCancellationSource(UniTask<T> task, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
this.cancellationToken = cancellationToken;
|
this.cancellationToken = cancellationToken;
|
||||||
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
|
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
|
||||||
@@ -327,7 +327,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
static void CancellationCallback(object state)
|
static void CancellationCallback(object state)
|
||||||
{
|
{
|
||||||
var self = (WithCancellationSource<T>)state;
|
var self = (AttachExternalCancellationSource<T>)state;
|
||||||
self.core.TrySetCanceled(self.cancellationToken);
|
self.core.TrySetCanceled(self.cancellationToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -561,21 +561,23 @@ namespace Cysharp.Threading.Tasks
|
|||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
awaiter.SourceOnCompleted(state =>
|
|
||||||
{
|
{
|
||||||
using (var t = (StateTuple<UniTask.Awaiter>)state)
|
awaiter.SourceOnCompleted(state =>
|
||||||
{
|
{
|
||||||
try
|
using (var t = (StateTuple<UniTask.Awaiter>)state)
|
||||||
{
|
{
|
||||||
t.Item1.GetResult();
|
try
|
||||||
|
{
|
||||||
|
t.Item1.GetResult();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
}, StateTuple.Create(awaiter));
|
||||||
{
|
}
|
||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, StateTuple.Create(awaiter));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
||||||
@@ -629,21 +631,23 @@ namespace Cysharp.Threading.Tasks
|
|||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
awaiter.SourceOnCompleted(state =>
|
|
||||||
{
|
{
|
||||||
using (var t = (StateTuple<UniTask<T>.Awaiter>)state)
|
awaiter.SourceOnCompleted(state =>
|
||||||
{
|
{
|
||||||
try
|
using (var t = (StateTuple<UniTask<T>.Awaiter>)state)
|
||||||
{
|
{
|
||||||
t.Item1.GetResult();
|
try
|
||||||
|
{
|
||||||
|
t.Item1.GetResult();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
}, StateTuple.Create(awaiter));
|
||||||
{
|
}
|
||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, StateTuple.Create(awaiter));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
||||||
@@ -732,31 +736,51 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return await await task;
|
return await await task;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async UniTask Unwrap<T>(this UniTask<UniTask> task)
|
public static async UniTask Unwrap(this UniTask<UniTask> task)
|
||||||
{
|
{
|
||||||
await await task;
|
await await task;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task)
|
public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task)
|
||||||
{
|
{
|
||||||
return await await task;
|
return await await task;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async UniTask Unwrap<T>(this Task<UniTask> task)
|
public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task, bool continueOnCapturedContext)
|
||||||
|
{
|
||||||
|
return await await task.ConfigureAwait(continueOnCapturedContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async UniTask Unwrap(this Task<UniTask> task)
|
||||||
{
|
{
|
||||||
await await task;
|
await await task;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static async UniTask Unwrap(this Task<UniTask> task, bool continueOnCapturedContext)
|
||||||
|
{
|
||||||
|
await await task.ConfigureAwait(continueOnCapturedContext);
|
||||||
|
}
|
||||||
|
|
||||||
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task)
|
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task)
|
||||||
{
|
{
|
||||||
return await await task;
|
return await await task;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async UniTask Unwrap<T>(this UniTask<Task> task)
|
public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task, bool continueOnCapturedContext)
|
||||||
|
{
|
||||||
|
return await (await task).ConfigureAwait(continueOnCapturedContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async UniTask Unwrap(this UniTask<Task> task)
|
||||||
{
|
{
|
||||||
await await task;
|
await await task;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static async UniTask Unwrap(this UniTask<Task> task, bool continueOnCapturedContext)
|
||||||
|
{
|
||||||
|
await (await task).ConfigureAwait(continueOnCapturedContext);
|
||||||
|
}
|
||||||
|
|
||||||
#if UNITY_2018_3_OR_NEWER
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
|
||||||
sealed class ToCoroutineEnumerator : IEnumerator
|
sealed class ToCoroutineEnumerator : IEnumerator
|
||||||
|
|||||||
@@ -58,6 +58,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
task.GetAwaiter().GetResult();
|
||||||
return new ReturnObservable<AsyncUnit>(AsyncUnit.Default);
|
return new ReturnObservable<AsyncUnit>(AsyncUnit.Default);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
const int MaxArrayLength = 0X7FEFFFFF;
|
const int MaxArrayLength = 0X7FEFFFFF;
|
||||||
const int InitialSize = 16;
|
const int InitialSize = 16;
|
||||||
|
|
||||||
static SpinLock gate = new SpinLock();
|
static SpinLock gate = new SpinLock(false);
|
||||||
static bool dequing = false;
|
static bool dequing = false;
|
||||||
|
|
||||||
static int actionListCount = 0;
|
static int actionListCount = 0;
|
||||||
|
|||||||
@@ -21,10 +21,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
|
||||||
if (asyncOperation.isDone) return UniTask.FromResult<UnityEngine.Object[]>(asyncOperation.allAssets);
|
|
||||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -46,6 +43,11 @@ namespace Cysharp.Threading.Tasks
|
|||||||
this.continuationAction = null;
|
this.continuationAction = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AssetBundleRequestAllAssetsAwaiter GetAwaiter()
|
||||||
|
{
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
public bool IsCompleted => asyncOperation.isDone;
|
public bool IsCompleted => asyncOperation.isDone;
|
||||||
|
|
||||||
public UnityEngine.Object[] GetResult()
|
public UnityEngine.Object[] GetResult()
|
||||||
@@ -79,129 +81,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class AssetBundleRequestAllAssetsWithCancellationSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsWithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<AssetBundleRequestAllAssetsWithCancellationSource> pool;
|
|
||||||
AssetBundleRequestAllAssetsWithCancellationSource nextNode;
|
|
||||||
public ref AssetBundleRequestAllAssetsWithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static AssetBundleRequestAllAssetsWithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsWithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
AssetBundleRequest asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
|
||||||
|
|
||||||
AssetBundleRequestAllAssetsWithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new AssetBundleRequestAllAssetsWithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
core.TrySetResult(asyncOperation.allAssets);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public UnityEngine.Object[] GetResult(short token)
|
|
||||||
{
|
|
||||||
return core.GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IUniTaskSource.GetResult(short token)
|
|
||||||
{
|
|
||||||
GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource>
|
sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool;
|
static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Unity.Jobs;
|
using Unity.Jobs;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks
|
namespace Cysharp.Threading.Tasks
|
||||||
{
|
{
|
||||||
@@ -85,7 +86,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public bool MoveNext()
|
public bool MoveNext()
|
||||||
{
|
{
|
||||||
if (jobHandle.IsCompleted)
|
if (jobHandle.IsCompleted | PlayerLoopHelper.IsEditorApplicationQuitting)
|
||||||
{
|
{
|
||||||
jobHandle.Complete();
|
jobHandle.Complete();
|
||||||
core.TrySetResult(AsyncUnit.Default);
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using System.Runtime.CompilerServices;
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Cysharp.Threading.Tasks.Internal;
|
using Cysharp.Threading.Tasks.Internal;
|
||||||
#if ENABLE_UNITYWEBREQUEST
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -23,10 +23,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
|
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
|
||||||
if (asyncOperation.isDone) return UniTask.CompletedTask;
|
|
||||||
return new UniTask(AsyncOperationWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -77,125 +74,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class AsyncOperationWithCancellationSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationWithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<AsyncOperationWithCancellationSource> pool;
|
|
||||||
AsyncOperationWithCancellationSource nextNode;
|
|
||||||
public ref AsyncOperationWithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static AsyncOperationWithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationWithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
AsyncOperation asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
|
||||||
|
|
||||||
AsyncOperationWithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new AsyncOperationWithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
core.TrySetResult(AsyncUnit.Default);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GetResult(short token)
|
|
||||||
{
|
|
||||||
core.GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
|
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<AsyncOperationConfiguredSource> pool;
|
static TaskPool<AsyncOperationConfiguredSource> pool;
|
||||||
@@ -315,10 +193,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
|
public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
|
||||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
|
||||||
return new UniTask<UnityEngine.Object>(ResourceRequestWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -373,129 +248,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class ResourceRequestWithCancellationSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestWithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<ResourceRequestWithCancellationSource> pool;
|
|
||||||
ResourceRequestWithCancellationSource nextNode;
|
|
||||||
public ref ResourceRequestWithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static ResourceRequestWithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(ResourceRequestWithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
ResourceRequest asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
|
||||||
|
|
||||||
ResourceRequestWithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new ResourceRequestWithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
core.TrySetResult(asyncOperation.asset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public UnityEngine.Object GetResult(short token)
|
|
||||||
{
|
|
||||||
return core.GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IUniTaskSource.GetResult(short token)
|
|
||||||
{
|
|
||||||
GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
|
sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<ResourceRequestConfiguredSource> pool;
|
static TaskPool<ResourceRequestConfiguredSource> pool;
|
||||||
@@ -620,10 +372,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
|
||||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
|
||||||
return new UniTask<UnityEngine.Object>(AssetBundleRequestWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -678,129 +427,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class AssetBundleRequestWithCancellationSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestWithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<AssetBundleRequestWithCancellationSource> pool;
|
|
||||||
AssetBundleRequestWithCancellationSource nextNode;
|
|
||||||
public ref AssetBundleRequestWithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static AssetBundleRequestWithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestWithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
AssetBundleRequest asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
|
||||||
|
|
||||||
AssetBundleRequestWithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new AssetBundleRequestWithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
core.TrySetResult(asyncOperation.asset);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public UnityEngine.Object GetResult(short token)
|
|
||||||
{
|
|
||||||
return core.GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IUniTaskSource.GetResult(short token)
|
|
||||||
{
|
|
||||||
GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
|
sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<AssetBundleRequestConfiguredSource> pool;
|
static TaskPool<AssetBundleRequestConfiguredSource> pool;
|
||||||
@@ -926,10 +552,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
|
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
|
|
||||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
|
|
||||||
return new UniTask<AssetBundle>(AssetBundleCreateRequestWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -984,129 +607,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class AssetBundleCreateRequestWithCancellationSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestWithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<AssetBundleCreateRequestWithCancellationSource> pool;
|
|
||||||
AssetBundleCreateRequestWithCancellationSource nextNode;
|
|
||||||
public ref AssetBundleCreateRequestWithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static AssetBundleCreateRequestWithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(AssetBundleCreateRequestWithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
AssetBundleCreateRequest asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<AssetBundle> core;
|
|
||||||
|
|
||||||
AssetBundleCreateRequestWithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource<AssetBundle>.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new AssetBundleCreateRequestWithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
core.TrySetResult(asyncOperation.assetBundle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public AssetBundle GetResult(short token)
|
|
||||||
{
|
|
||||||
return core.GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IUniTaskSource.GetResult(short token)
|
|
||||||
{
|
|
||||||
GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
|
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<AssetBundleCreateRequestConfiguredSource> pool;
|
static TaskPool<AssetBundleCreateRequestConfiguredSource> pool;
|
||||||
@@ -1221,7 +721,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
#endregion
|
#endregion
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if ENABLE_UNITYWEBREQUEST
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
#region UnityWebRequestAsyncOperation
|
#region UnityWebRequestAsyncOperation
|
||||||
|
|
||||||
public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation)
|
public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation)
|
||||||
@@ -1232,17 +732,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
|
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
|
|
||||||
if (asyncOperation.isDone)
|
|
||||||
{
|
|
||||||
if (asyncOperation.webRequest.IsError())
|
|
||||||
{
|
|
||||||
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
|
|
||||||
}
|
|
||||||
return UniTask.FromResult(asyncOperation.webRequest);
|
|
||||||
}
|
|
||||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -1312,138 +802,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class UnityWebRequestAsyncOperationWithCancellationSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationWithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<UnityWebRequestAsyncOperationWithCancellationSource> pool;
|
|
||||||
UnityWebRequestAsyncOperationWithCancellationSource nextNode;
|
|
||||||
public ref UnityWebRequestAsyncOperationWithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static UnityWebRequestAsyncOperationWithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(UnityWebRequestAsyncOperationWithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
UnityWebRequestAsyncOperation asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<UnityWebRequest> core;
|
|
||||||
|
|
||||||
UnityWebRequestAsyncOperationWithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource<UnityWebRequest>.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new UnityWebRequestAsyncOperationWithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var result = asyncOperation.webRequest;
|
|
||||||
if (result.IsError())
|
|
||||||
{
|
|
||||||
core.TrySetException(new UnityWebRequestException(result));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
core.TrySetResult(result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public UnityWebRequest GetResult(short token)
|
|
||||||
{
|
|
||||||
return core.GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
void IUniTaskSource.GetResult(short token)
|
|
||||||
{
|
|
||||||
GetResult(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
asyncOperation.webRequest.Abort();
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
|
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool;
|
static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool;
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
("ResourceRequest", "UnityEngine.Object", "asset"),
|
("ResourceRequest", "UnityEngine.Object", "asset"),
|
||||||
("AssetBundleRequest", "UnityEngine.Object", "asset"), // allAssets?
|
("AssetBundleRequest", "UnityEngine.Object", "asset"), // allAssets?
|
||||||
("AssetBundleCreateRequest", "AssetBundle", "assetBundle"),
|
("AssetBundleCreateRequest", "AssetBundle", "assetBundle"),
|
||||||
("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST
|
("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
};
|
};
|
||||||
|
|
||||||
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
|
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
|
||||||
@@ -27,7 +27,7 @@ using System.Runtime.CompilerServices;
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Cysharp.Threading.Tasks.Internal;
|
using Cysharp.Threading.Tasks.Internal;
|
||||||
#if ENABLE_UNITYWEBREQUEST
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -37,7 +37,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
{
|
{
|
||||||
<# foreach(var t in types) { #>
|
<# foreach(var t in types) { #>
|
||||||
<# if(IsUnityWebRequest(t)) { #>
|
<# if(IsUnityWebRequest(t)) { #>
|
||||||
#if ENABLE_UNITYWEBREQUEST
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
<# } else if(IsAssetBundleModule(t)) { #>
|
<# } else if(IsAssetBundleModule(t)) { #>
|
||||||
#if UNITASK_ASSETBUNDLE_SUPPORT
|
#if UNITASK_ASSETBUNDLE_SUPPORT
|
||||||
<# } #>
|
<# } #>
|
||||||
@@ -51,21 +51,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
|
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
|
|
||||||
<# if(IsUnityWebRequest(t)) { #>
|
|
||||||
if (asyncOperation.isDone)
|
|
||||||
{
|
|
||||||
if (asyncOperation.webRequest.IsError())
|
|
||||||
{
|
|
||||||
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
|
|
||||||
}
|
|
||||||
return UniTask.FromResult(asyncOperation.webRequest);
|
|
||||||
}
|
|
||||||
<# } else { #>
|
|
||||||
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
|
|
||||||
<# } #>
|
|
||||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>WithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
@@ -151,150 +137,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class <#= t.typeName #>WithCancellationSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>WithCancellationSource>
|
|
||||||
{
|
|
||||||
static TaskPool<<#= t.typeName #>WithCancellationSource> pool;
|
|
||||||
<#= t.typeName #>WithCancellationSource nextNode;
|
|
||||||
public ref <#= t.typeName #>WithCancellationSource NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static <#= t.typeName #>WithCancellationSource()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(<#= t.typeName #>WithCancellationSource), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
readonly Action<AsyncOperation> continuationAction;
|
|
||||||
<#= t.typeName #> asyncOperation;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
bool completed;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
|
|
||||||
|
|
||||||
<#= t.typeName #>WithCancellationSource()
|
|
||||||
{
|
|
||||||
continuationAction = Continuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, CancellationToken cancellationToken, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource<#= IsVoid(t) ? "" : $"<{t.returnType}>" #>.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new <#= t.typeName #>WithCancellationSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.asyncOperation = asyncOperation;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.completed = false;
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
|
||||||
|
|
||||||
asyncOperation.completed += result.continuationAction;
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Continuation(AsyncOperation _)
|
|
||||||
{
|
|
||||||
asyncOperation.completed -= continuationAction;
|
|
||||||
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
<# if(IsUnityWebRequest(t)) { #>
|
|
||||||
var result = asyncOperation.webRequest;
|
|
||||||
if (result.IsError())
|
|
||||||
{
|
|
||||||
core.TrySetException(new UnityWebRequestException(result));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
core.TrySetResult(result);
|
|
||||||
}
|
|
||||||
<# } else { #>
|
|
||||||
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
|
|
||||||
<# } #>
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public <#= t.returnType #> GetResult(short token)
|
|
||||||
{
|
|
||||||
<# if (!IsVoid(t)) { #>
|
|
||||||
return core.GetResult(token);
|
|
||||||
<# } else { #>
|
|
||||||
core.GetResult(token);
|
|
||||||
<# } #>
|
|
||||||
}
|
|
||||||
|
|
||||||
<# if (!IsVoid(t)) { #>
|
|
||||||
void IUniTaskSource.GetResult(short token)
|
|
||||||
{
|
|
||||||
GetResult(token);
|
|
||||||
}
|
|
||||||
<# } #>
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (completed)
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
completed = true;
|
|
||||||
<# if(IsUnityWebRequest(t)) { #>
|
|
||||||
asyncOperation.webRequest.Abort();
|
|
||||||
<# } #>
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
asyncOperation = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource>
|
sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource>
|
||||||
{
|
{
|
||||||
static TaskPool<<#= t.typeName #>ConfiguredSource> pool;
|
static TaskPool<<#= t.typeName #>ConfiguredSource> pool;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -364,6 +364,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public AsyncUnityEventHandler(UnityEvent unityEvent, CancellationToken cancellationToken, bool callOnce)
|
public AsyncUnityEventHandler(UnityEvent unityEvent, CancellationToken cancellationToken, bool callOnce)
|
||||||
{
|
{
|
||||||
|
this.cancellationToken = cancellationToken;
|
||||||
if (cancellationToken.IsCancellationRequested)
|
if (cancellationToken.IsCancellationRequested)
|
||||||
{
|
{
|
||||||
isDisposed = true;
|
isDisposed = true;
|
||||||
@@ -372,7 +373,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
this.action = Invoke;
|
this.action = Invoke;
|
||||||
this.unityEvent = unityEvent;
|
this.unityEvent = unityEvent;
|
||||||
this.cancellationToken = cancellationToken;
|
|
||||||
this.callOnce = callOnce;
|
this.callOnce = callOnce;
|
||||||
|
|
||||||
unityEvent.AddListener(action);
|
unityEvent.AddListener(action);
|
||||||
@@ -388,6 +388,10 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public UniTask OnInvokeAsync()
|
public UniTask OnInvokeAsync()
|
||||||
{
|
{
|
||||||
core.Reset();
|
core.Reset();
|
||||||
|
if (isDisposed)
|
||||||
|
{
|
||||||
|
core.TrySetCanceled(this.cancellationToken);
|
||||||
|
}
|
||||||
return new UniTask(this, core.Version);
|
return new UniTask(this, core.Version);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -470,6 +474,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public AsyncUnityEventHandler(UnityEvent<T> unityEvent, CancellationToken cancellationToken, bool callOnce)
|
public AsyncUnityEventHandler(UnityEvent<T> unityEvent, CancellationToken cancellationToken, bool callOnce)
|
||||||
{
|
{
|
||||||
|
this.cancellationToken = cancellationToken;
|
||||||
if (cancellationToken.IsCancellationRequested)
|
if (cancellationToken.IsCancellationRequested)
|
||||||
{
|
{
|
||||||
isDisposed = true;
|
isDisposed = true;
|
||||||
@@ -478,7 +483,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
this.action = Invoke;
|
this.action = Invoke;
|
||||||
this.unityEvent = unityEvent;
|
this.unityEvent = unityEvent;
|
||||||
this.cancellationToken = cancellationToken;
|
|
||||||
this.callOnce = callOnce;
|
this.callOnce = callOnce;
|
||||||
|
|
||||||
unityEvent.AddListener(action);
|
unityEvent.AddListener(action);
|
||||||
@@ -494,6 +498,10 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public UniTask<T> OnInvokeAsync()
|
public UniTask<T> OnInvokeAsync()
|
||||||
{
|
{
|
||||||
core.Reset();
|
core.Reset();
|
||||||
|
if (isDisposed)
|
||||||
|
{
|
||||||
|
core.TrySetCanceled(this.cancellationToken);
|
||||||
|
}
|
||||||
return new UniTask<T>(this, core.Version);
|
return new UniTask<T>(this, core.Version);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -813,4 +821,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,12 +1,15 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks
|
namespace Cysharp.Threading.Tasks
|
||||||
{
|
{
|
||||||
public static class UnityBindingExtensions
|
public static class UnityBindingExtensions
|
||||||
{
|
{
|
||||||
|
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||||
// <string> -> Text
|
// <string> -> Text
|
||||||
|
|
||||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
||||||
@@ -180,6 +183,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// <T> -> Action
|
// <T> -> Action
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#if ENABLE_UNITYWEBREQUEST
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks
|
namespace Cysharp.Threading.Tasks
|
||||||
@@ -17,6 +18,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public string Error { get; }
|
public string Error { get; }
|
||||||
public string Text { get; }
|
public string Text { get; }
|
||||||
public long ResponseCode { get; }
|
public long ResponseCode { get; }
|
||||||
|
public Dictionary<string, string> ResponseHeaders { get; }
|
||||||
|
|
||||||
string msg;
|
string msg;
|
||||||
|
|
||||||
@@ -38,6 +40,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
this.Text = dhb.text;
|
this.Text = dhb.text;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
this.ResponseHeaders = unityWebRequest.GetResponseHeaders();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string Message
|
public override string Message
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "com.cysharp.unitask",
|
"name": "com.cysharp.unitask",
|
||||||
"displayName": "UniTask",
|
"displayName": "UniTask",
|
||||||
"version": "2.0.32",
|
"version": "2.2.5",
|
||||||
"unity": "2018.4",
|
"unity": "2018.4",
|
||||||
"description": "Provides an efficient async/await integration to Unity.",
|
"description": "Provides an efficient async/await integration to Unity.",
|
||||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||||
|
|||||||
8
src/UniTask/Assets/Resources.meta
Normal file
8
src/UniTask/Assets/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fb84ce71736dab41b0cca7ea3f5b313
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1
src/UniTask/Assets/Resources/bar.txt
Normal file
1
src/UniTask/Assets/Resources/bar.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
bar
|
||||||
7
src/UniTask/Assets/Resources/bar.txt.meta
Normal file
7
src/UniTask/Assets/Resources/bar.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9df64c494bee73b40ad3679f44bbc8c5
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1
src/UniTask/Assets/Resources/baz.txt
Normal file
1
src/UniTask/Assets/Resources/baz.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
baz
|
||||||
7
src/UniTask/Assets/Resources/baz.txt.meta
Normal file
7
src/UniTask/Assets/Resources/baz.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b9e797ec5aa031408d06d42830c6709
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1
src/UniTask/Assets/Resources/foo.txt
Normal file
1
src/UniTask/Assets/Resources/foo.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
foo
|
||||||
7
src/UniTask/Assets/Resources/foo.txt.meta
Normal file
7
src/UniTask/Assets/Resources/foo.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b28aa61554c736c4887674883ac049f2
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
129
src/UniTask/Assets/Scenes/DemoScript.cs
Normal file
129
src/UniTask/Assets/Scenes/DemoScript.cs
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DemoScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Toggle toggle = null;
|
||||||
|
public Text text = null;
|
||||||
|
|
||||||
|
async Task Start()
|
||||||
|
{
|
||||||
|
text.text = "";
|
||||||
|
var result = await DemoAsync();
|
||||||
|
text.text = $"RESULT is: {result}";
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTask<string> DemoAsync()
|
||||||
|
{
|
||||||
|
// You can await Unity's AsyncObject
|
||||||
|
text.text = "loading assets";
|
||||||
|
var asset = await Resources.LoadAsync<TextAsset>("foo");
|
||||||
|
text.text = "get data from github.com";
|
||||||
|
var txt = (await UnityWebRequest.Get("https://github.com").SendWebRequest()).downloadHandler.text;
|
||||||
|
text.text = "load scene2";
|
||||||
|
await SceneManager.LoadSceneAsync("scene2", LoadSceneMode.Additive);
|
||||||
|
|
||||||
|
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
|
||||||
|
text.text = "load text asset bar";
|
||||||
|
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
|
||||||
|
|
||||||
|
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
|
||||||
|
text.text = "load text asset baz";
|
||||||
|
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
|
||||||
|
|
||||||
|
// await frame-based operation like a coroutine
|
||||||
|
text.text = "delay frame";
|
||||||
|
await UniTask.DelayFrame(100);
|
||||||
|
|
||||||
|
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
|
||||||
|
text.text = "wait 3sec.";
|
||||||
|
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: false);
|
||||||
|
|
||||||
|
// yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...)
|
||||||
|
text.text = "wait for PreLateUpdate";
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.PreLateUpdate);
|
||||||
|
|
||||||
|
// replacement of yield return null
|
||||||
|
text.text = "yield";
|
||||||
|
await UniTask.Yield();
|
||||||
|
text.text = "wait nextframe";
|
||||||
|
await UniTask.NextFrame();
|
||||||
|
|
||||||
|
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
|
||||||
|
text.text = "wait end of frame";
|
||||||
|
await UniTask.WaitForEndOfFrame();
|
||||||
|
|
||||||
|
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
|
||||||
|
text.text = "wait fixed update";
|
||||||
|
await UniTask.WaitForFixedUpdate();
|
||||||
|
|
||||||
|
// replacement of yield return WaitUntil
|
||||||
|
text.text = "wait for toggle => false";
|
||||||
|
await UniTask.WaitUntil(() => toggle.isOn == false);
|
||||||
|
|
||||||
|
// special helper of WaitUntil
|
||||||
|
text.text = "wait for toggle";
|
||||||
|
await UniTask.WaitUntilValueChanged(this, x => toggle.isOn);
|
||||||
|
|
||||||
|
// You can await IEnumerator coroutines
|
||||||
|
text.text = "corouting";
|
||||||
|
await FooCoroutineEnumerator();
|
||||||
|
|
||||||
|
// You can await a standard task
|
||||||
|
text.text = "run standard task";
|
||||||
|
await Task.Run(() => 100);
|
||||||
|
|
||||||
|
// Multithreading, run on ThreadPool under this code
|
||||||
|
text.text = "switch to thread pool";
|
||||||
|
await UniTask.SwitchToThreadPool();
|
||||||
|
|
||||||
|
/* work on ThreadPool */
|
||||||
|
|
||||||
|
// return to MainThread(same as `ObserveOnMainThread` in UniRx)
|
||||||
|
await UniTask.SwitchToMainThread();
|
||||||
|
text.text = "switch to main pool";
|
||||||
|
|
||||||
|
// get async webrequest
|
||||||
|
async UniTask<string> GetTextAsync(UnityWebRequest req)
|
||||||
|
{
|
||||||
|
var op = await req.SendWebRequest();
|
||||||
|
return op.downloadHandler.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
var task1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
|
||||||
|
var task2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
|
||||||
|
var task3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
|
||||||
|
|
||||||
|
// concurrent async-wait and get results easily by tuple syntax
|
||||||
|
text.text = "get data from google,bing,yahoo (concurrent)";
|
||||||
|
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
|
||||||
|
|
||||||
|
// can not call same task twice. let's define again for simple demo.
|
||||||
|
var tasknew1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
|
||||||
|
var tasknew2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
|
||||||
|
var tasknew3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
|
||||||
|
|
||||||
|
// shorthand of WhenAll, tuple can await directly.
|
||||||
|
text.text = "get data from google,bing,yahoo (shorthand)";
|
||||||
|
var (google2, bing2, yahoo2) = await (tasknew1, tasknew2, tasknew3);
|
||||||
|
|
||||||
|
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
|
||||||
|
text.text = "return asset result";
|
||||||
|
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FooCoroutineEnumerator()
|
||||||
|
{
|
||||||
|
Debug.Log("cotoutine 1");
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
Debug.Log("cotoutine 2");
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
Debug.Log("cotoutine end");
|
||||||
|
}
|
||||||
|
}
|
||||||
11
src/UniTask/Assets/Scenes/DemoScript.cs.meta
Normal file
11
src/UniTask/Assets/Scenes/DemoScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3defd278e9f50124396082efc492cb81
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
44
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
44
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Test1
|
||||||
|
{
|
||||||
|
[MenuItem("Test/Test1")]
|
||||||
|
public static async UniTaskVoid TestFunc()
|
||||||
|
{
|
||||||
|
await DoSomeThing();
|
||||||
|
//string[] scenes = new string[]
|
||||||
|
//{
|
||||||
|
// "Assets/Scenes/SandboxMain.unity",
|
||||||
|
//};
|
||||||
|
|
||||||
|
//try
|
||||||
|
//{
|
||||||
|
// Debug.Log("Build Begin");
|
||||||
|
// BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
|
||||||
|
// Debug.Log("Build After");
|
||||||
|
//}
|
||||||
|
//catch (Exception e)
|
||||||
|
//{
|
||||||
|
// Debug.LogError(e.Message);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async UniTask DoSomeThing()
|
||||||
|
{
|
||||||
|
Debug.Log("Dosomething");
|
||||||
|
await UniTask.Delay(1500, DelayType.DeltaTime);
|
||||||
|
Debug.Log("Dosomething 2");
|
||||||
|
await UniTask.Delay(1000, DelayType.DeltaTime);
|
||||||
|
Debug.Log("Dosomething 3");
|
||||||
|
Debug.Log("and Quit.");
|
||||||
|
|
||||||
|
Environment.Exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48003021292963e48b2493e915dca5ac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
// using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
/*UNniTastWhenAnyTester*/
|
/*UNniTastWhenAnyTester*/
|
||||||
|
|
||||||
@@ -49,4 +50,9 @@ public class ExceptionExamples : MonoBehaviour
|
|||||||
await UniTask.Delay(100);
|
await UniTask.Delay(100);
|
||||||
return taskIndex;
|
return taskIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//void AddressablesTest()
|
||||||
|
//{
|
||||||
|
// Addressables.ClearDependencyCacheAsync("key", true);
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
@@ -1,471 +1,471 @@
|
|||||||
using Cysharp.Threading.Tasks;
|
//using Cysharp.Threading.Tasks;
|
||||||
using System;
|
//using System;
|
||||||
using System.Collections.Generic;
|
//using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
//using System.Diagnostics;
|
||||||
using System.Linq;
|
//using System.Linq;
|
||||||
using System.Text;
|
//using System.Text;
|
||||||
using System.Threading;
|
//using System.Threading;
|
||||||
using System.Threading.Tasks;
|
//using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
//using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
//using UnityEngine.Networking;
|
||||||
using UnityEngine.SceneManagement;
|
//using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
//using UnityEngine.UI;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks.Sample
|
//namespace Cysharp.Threading.Tasks.Sample
|
||||||
{
|
//{
|
||||||
//public class Sample2
|
// //public class Sample2
|
||||||
//{
|
// //{
|
||||||
// public Sample2()
|
// // public Sample2()
|
||||||
// {
|
// // {
|
||||||
// // デコレーターの詰まったClientを生成(これは一度作ったらフィールドに保存可)
|
// // // デコレーターの詰まったClientを生成(これは一度作ったらフィールドに保存可)
|
||||||
// var client = new NetworkClient("http://localhost", TimeSpan.FromSeconds(10),
|
// // var client = new NetworkClient("http://localhost", TimeSpan.FromSeconds(10),
|
||||||
// new QueueRequestDecorator(),
|
// // new QueueRequestDecorator(),
|
||||||
// new LoggingDecorator(),
|
// // new LoggingDecorator(),
|
||||||
// new AppendTokenDecorator(),
|
// // new AppendTokenDecorator(),
|
||||||
// new SetupHeaderDecorator());
|
// // new SetupHeaderDecorator());
|
||||||
|
|
||||||
|
|
||||||
// await client.PostAsync("/User/Register", new { Id = 100 });
|
// // await client.PostAsync("/User/Register", new { Id = 100 });
|
||||||
|
|
||||||
|
|
||||||
// }
|
// // }
|
||||||
//}
|
// //}
|
||||||
|
|
||||||
|
|
||||||
public class ReturnToTitleDecorator : IAsyncDecorator
|
// public class ReturnToTitleDecorator : IAsyncDecorator
|
||||||
{
|
// {
|
||||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// {
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
return await next(context, cancellationToken);
|
// return await next(context, cancellationToken);
|
||||||
}
|
// }
|
||||||
catch (Exception ex)
|
// catch (Exception ex)
|
||||||
{
|
// {
|
||||||
if (ex is OperationCanceledException)
|
// if (ex is OperationCanceledException)
|
||||||
{
|
// {
|
||||||
// キャンセルはきっと想定されている処理なのでそのまんまスルー(呼び出し側でOperationCanceledExceptionとして飛んでいく)
|
// // キャンセルはきっと想定されている処理なのでそのまんまスルー(呼び出し側でOperationCanceledExceptionとして飛んでいく)
|
||||||
throw;
|
// throw;
|
||||||
}
|
// }
|
||||||
|
|
||||||
if (ex is UnityWebRequestException uwe)
|
// if (ex is UnityWebRequestException uwe)
|
||||||
{
|
// {
|
||||||
// ステータスコードを使って、タイトルに戻す例外です、とかリトライさせる例外です、とかハンドリングさせると便利
|
// // ステータスコードを使って、タイトルに戻す例外です、とかリトライさせる例外です、とかハンドリングさせると便利
|
||||||
// if (uwe.ResponseCode) { }...
|
// // if (uwe.ResponseCode) { }...
|
||||||
}
|
// }
|
||||||
|
|
||||||
// サーバー例外のMessageを直接出すなんて乱暴なことはデバッグ時だけですよ勿論。
|
// // サーバー例外のMessageを直接出すなんて乱暴なことはデバッグ時だけですよ勿論。
|
||||||
var result = await MessageDialog.ShowAsync(ex.Message);
|
// var result = await MessageDialog.ShowAsync(ex.Message);
|
||||||
|
|
||||||
// OK か Cancelかで分岐するなら。今回はボタン一個、OKのみの想定なので無視
|
// // OK か Cancelかで分岐するなら。今回はボタン一個、OKのみの想定なので無視
|
||||||
// if (result == DialogResult.Ok) { }...
|
// // if (result == DialogResult.Ok) { }...
|
||||||
|
|
||||||
// シーン呼び出しはawaitしないこと!awaitして正常終了しちゃうと、この通信の呼び出し元に処理が戻って続行してしまいます
|
// // シーン呼び出しはawaitしないこと!awaitして正常終了しちゃうと、この通信の呼び出し元に処理が戻って続行してしまいます
|
||||||
// のでForget。
|
// // のでForget。
|
||||||
SceneManager.LoadSceneAsync("TitleScene").ToUniTask().Forget();
|
// SceneManager.LoadSceneAsync("TitleScene").ToUniTask().Forget();
|
||||||
|
|
||||||
|
|
||||||
// そしてOperationCanceledExceptionを投げて、この通信の呼び出し元の処理はキャンセル扱いにして終了させる
|
// // そしてOperationCanceledExceptionを投げて、この通信の呼び出し元の処理はキャンセル扱いにして終了させる
|
||||||
throw new OperationCanceledException();
|
// throw new OperationCanceledException();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public enum DialogResult
|
// public enum DialogResult
|
||||||
{
|
// {
|
||||||
Ok,
|
// Ok,
|
||||||
Cancel
|
// Cancel
|
||||||
}
|
// }
|
||||||
|
|
||||||
public static class MessageDialog
|
// public static class MessageDialog
|
||||||
{
|
// {
|
||||||
public static async UniTask<DialogResult> ShowAsync(string message)
|
// public static async UniTask<DialogResult> ShowAsync(string message)
|
||||||
{
|
// {
|
||||||
// (例えば)Prefabで作っておいたダイアログを生成する
|
// // (例えば)Prefabで作っておいたダイアログを生成する
|
||||||
var view = await Resources.LoadAsync("Prefabs/Dialog");
|
// var view = await Resources.LoadAsync("Prefabs/Dialog");
|
||||||
|
|
||||||
// Ok, Cancelボタンのどちらかが押されるのを待機
|
// // Ok, Cancelボタンのどちらかが押されるのを待機
|
||||||
return await (view as GameObject).GetComponent<MessageDialogView>().ClickResult;
|
// return await (view as GameObject).GetComponent<MessageDialogView>().ClickResult;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public class MessageDialogView : MonoBehaviour
|
// public class MessageDialogView : MonoBehaviour
|
||||||
{
|
// {
|
||||||
[SerializeField] Button okButton = default;
|
// [SerializeField] Button okButton = default;
|
||||||
[SerializeField] Button closeButton = default;
|
// [SerializeField] Button closeButton = default;
|
||||||
|
|
||||||
UniTaskCompletionSource<DialogResult> taskCompletion;
|
// UniTaskCompletionSource<DialogResult> taskCompletion;
|
||||||
|
|
||||||
// これでどちらかが押されるまで無限に待つを表現
|
// // これでどちらかが押されるまで無限に待つを表現
|
||||||
public UniTask<DialogResult> ClickResult => taskCompletion.Task;
|
// public UniTask<DialogResult> ClickResult => taskCompletion.Task;
|
||||||
|
|
||||||
private void Start()
|
// private void Start()
|
||||||
{
|
// {
|
||||||
taskCompletion = new UniTaskCompletionSource<DialogResult>();
|
// taskCompletion = new UniTaskCompletionSource<DialogResult>();
|
||||||
|
|
||||||
okButton.onClick.AddListener(() =>
|
// okButton.onClick.AddListener(() =>
|
||||||
{
|
// {
|
||||||
taskCompletion.TrySetResult(DialogResult.Ok);
|
// taskCompletion.TrySetResult(DialogResult.Ok);
|
||||||
});
|
// });
|
||||||
|
|
||||||
closeButton.onClick.AddListener(() =>
|
// closeButton.onClick.AddListener(() =>
|
||||||
{
|
// {
|
||||||
taskCompletion.TrySetResult(DialogResult.Cancel);
|
// taskCompletion.TrySetResult(DialogResult.Cancel);
|
||||||
});
|
// });
|
||||||
}
|
// }
|
||||||
|
|
||||||
// もしボタンが押されずに消滅した場合にネンノタメ。
|
// // もしボタンが押されずに消滅した場合にネンノタメ。
|
||||||
private void OnDestroy()
|
// private void OnDestroy()
|
||||||
{
|
// {
|
||||||
taskCompletion.TrySetResult(DialogResult.Cancel);
|
// taskCompletion.TrySetResult(DialogResult.Cancel);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public class MockDecorator : IAsyncDecorator
|
// public class MockDecorator : IAsyncDecorator
|
||||||
{
|
// {
|
||||||
Dictionary<string, object> mock;
|
// Dictionary<string, object> mock;
|
||||||
|
|
||||||
// Pathと型を1:1にして事前定義したオブジェクトを返す辞書を渡す
|
// // Pathと型を1:1にして事前定義したオブジェクトを返す辞書を渡す
|
||||||
public MockDecorator(Dictionary<string, object> mock)
|
// public MockDecorator(Dictionary<string, object> mock)
|
||||||
{
|
// {
|
||||||
this.mock = mock;
|
// this.mock = mock;
|
||||||
}
|
// }
|
||||||
|
|
||||||
public UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// public UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// {
|
||||||
if (mock.TryGetValue(context.Path, out var value))
|
// if (mock.TryGetValue(context.Path, out var value))
|
||||||
{
|
// {
|
||||||
// 一致したものがあればそれを返す(実際の通信は行わない)
|
// // 一致したものがあればそれを返す(実際の通信は行わない)
|
||||||
return new UniTask<ResponseContext>(new ResponseContext(value));
|
// return new UniTask<ResponseContext>(new ResponseContext(value));
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
return next(context, cancellationToken);
|
// return next(context, cancellationToken);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public class LoggingDecorator : IAsyncDecorator
|
// //public class LoggingDecorator : IAsyncDecorator
|
||||||
{
|
// //{
|
||||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// // public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// // {
|
||||||
var sw = Stopwatch.StartNew();
|
// // var sw = Stopwatch.StartNew();
|
||||||
try
|
// // try
|
||||||
{
|
// // {
|
||||||
UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
// // UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||||
|
|
||||||
var response = await next(context, cancellationToken);
|
// // var response = await next(context, cancellationToken);
|
||||||
|
|
||||||
UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
// // UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||||
|
|
||||||
return response;
|
// // return response;
|
||||||
}
|
// // }
|
||||||
catch (Exception ex)
|
// // catch (Exception ex)
|
||||||
{
|
// // {
|
||||||
if (ex is OperationCanceledException)
|
// // if (ex is OperationCanceledException)
|
||||||
{
|
// // {
|
||||||
UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
// // UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||||
}
|
// // }
|
||||||
else if (ex is TimeoutException)
|
// // else if (ex is TimeoutException)
|
||||||
{
|
// // {
|
||||||
UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
// // UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||||
}
|
// // }
|
||||||
else if (ex is UnityWebRequestException webex)
|
// // else if (ex is UnityWebRequestException webex)
|
||||||
{
|
// // {
|
||||||
if (webex.IsHttpError)
|
// // if (webex.IsHttpError)
|
||||||
{
|
// // {
|
||||||
UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
// // UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||||
}
|
// // }
|
||||||
else if (webex.IsNetworkError)
|
// // else if (webex.IsNetworkError)
|
||||||
{
|
// // {
|
||||||
UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
// // UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||||
}
|
// // }
|
||||||
}
|
// // }
|
||||||
throw;
|
// // throw;
|
||||||
}
|
// // }
|
||||||
finally
|
// // finally
|
||||||
{
|
// // {
|
||||||
/* log other */
|
// // /* log other */
|
||||||
}
|
// // }
|
||||||
}
|
// // }
|
||||||
}
|
// //}
|
||||||
|
|
||||||
public class SetupHeaderDecorator : IAsyncDecorator
|
// public class SetupHeaderDecorator : IAsyncDecorator
|
||||||
{
|
// {
|
||||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// {
|
||||||
context.RequestHeaders["x-app-timestamp"] = context.Timestamp.ToString();
|
// context.RequestHeaders["x-app-timestamp"] = context.Timestamp.ToString();
|
||||||
context.RequestHeaders["x-user-id"] = "132141411"; // どこかから持ってくる
|
// context.RequestHeaders["x-user-id"] = "132141411"; // どこかから持ってくる
|
||||||
context.RequestHeaders["x-access-token"] = "fafafawfafewaea"; // どこかから持ってくる2
|
// context.RequestHeaders["x-access-token"] = "fafafawfafewaea"; // どこかから持ってくる2
|
||||||
|
|
||||||
var respsonse = await next(context, cancellationToken);
|
// var respsonse = await next(context, cancellationToken);
|
||||||
|
|
||||||
var nextToken = respsonse.ResponseHeaders["token"];
|
// var nextToken = respsonse.ResponseHeaders["token"];
|
||||||
// UserProfile.Token = nextToken; // どこかにセットするということにする
|
// // UserProfile.Token = nextToken; // どこかにセットするということにする
|
||||||
|
|
||||||
return respsonse;
|
// return respsonse;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
public class AppendTokenDecorator : IAsyncDecorator
|
// public class AppendTokenDecorator : IAsyncDecorator
|
||||||
{
|
// {
|
||||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// {
|
||||||
string token = "token"; // どっかから取ってくるということにする
|
// string token = "token"; // どっかから取ってくるということにする
|
||||||
RETRY:
|
// RETRY:
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
context.RequestHeaders["x-accesss-token"] = token;
|
// context.RequestHeaders["x-accesss-token"] = token;
|
||||||
return await next(context, cancellationToken);
|
// return await next(context, cancellationToken);
|
||||||
}
|
// }
|
||||||
catch (UnityWebRequestException ex)
|
// catch (UnityWebRequestException ex)
|
||||||
{
|
// {
|
||||||
// 例えば700はTokenを再取得してください的な意味だったとする
|
// // 例えば700はTokenを再取得してください的な意味だったとする
|
||||||
if (ex.ResponseCode == 700)
|
// if (ex.ResponseCode == 700)
|
||||||
{
|
// {
|
||||||
// 別口でTokenを取得します的な処理
|
// // 別口でTokenを取得します的な処理
|
||||||
var newToken = await new NetworkClient(context.BasePath, context.Timeout).PostAsync<string>("/Auth/GetToken", "access_token", cancellationToken);
|
// var newToken = await new NetworkClient(context.BasePath, context.Timeout).PostAsync<string>("/Auth/GetToken", "access_token", cancellationToken);
|
||||||
context.Reset(this);
|
// context.Reset(this);
|
||||||
goto RETRY;
|
// goto RETRY;
|
||||||
}
|
// }
|
||||||
|
|
||||||
goto RETRY;
|
// goto RETRY;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public class QueueRequestDecorator : IAsyncDecorator
|
// public class QueueRequestDecorator : IAsyncDecorator
|
||||||
{
|
// {
|
||||||
readonly Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)> q = new Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)>();
|
// readonly Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)> q = new Queue<(UniTaskCompletionSource<ResponseContext>, RequestContext, CancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>>)>();
|
||||||
bool running;
|
// bool running;
|
||||||
|
|
||||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// {
|
||||||
if (q.Count == 0)
|
// if (q.Count == 0)
|
||||||
{
|
// {
|
||||||
return await next(context, cancellationToken);
|
// return await next(context, cancellationToken);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
var completionSource = new UniTaskCompletionSource<ResponseContext>();
|
// var completionSource = new UniTaskCompletionSource<ResponseContext>();
|
||||||
q.Enqueue((completionSource, context, cancellationToken, next));
|
// q.Enqueue((completionSource, context, cancellationToken, next));
|
||||||
if (!running)
|
// if (!running)
|
||||||
{
|
// {
|
||||||
Run().Forget();
|
// Run().Forget();
|
||||||
}
|
// }
|
||||||
return await completionSource.Task;
|
// return await completionSource.Task;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
async UniTaskVoid Run()
|
// async UniTaskVoid Run()
|
||||||
{
|
// {
|
||||||
running = true;
|
// running = true;
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
while (q.Count != 0)
|
// while (q.Count != 0)
|
||||||
{
|
// {
|
||||||
var (tcs, context, cancellationToken, next) = q.Dequeue();
|
// var (tcs, context, cancellationToken, next) = q.Dequeue();
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
var response = await next(context, cancellationToken);
|
// var response = await next(context, cancellationToken);
|
||||||
tcs.TrySetResult(response);
|
// tcs.TrySetResult(response);
|
||||||
}
|
// }
|
||||||
catch (Exception ex)
|
// catch (Exception ex)
|
||||||
{
|
// {
|
||||||
tcs.TrySetException(ex);
|
// tcs.TrySetException(ex);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
finally
|
// finally
|
||||||
{
|
// {
|
||||||
running = false;
|
// running = false;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
public class RequestContext
|
// public class RequestContext
|
||||||
{
|
// {
|
||||||
int decoratorIndex;
|
// int decoratorIndex;
|
||||||
readonly IAsyncDecorator[] decorators;
|
// readonly IAsyncDecorator[] decorators;
|
||||||
Dictionary<string, string> headers;
|
// Dictionary<string, string> headers;
|
||||||
|
|
||||||
public string BasePath { get; }
|
// public string BasePath { get; }
|
||||||
public string Path { get; }
|
// public string Path { get; }
|
||||||
public object Value { get; }
|
// public object Value { get; }
|
||||||
public TimeSpan Timeout { get; }
|
// public TimeSpan Timeout { get; }
|
||||||
public DateTimeOffset Timestamp { get; private set; }
|
// public DateTimeOffset Timestamp { get; private set; }
|
||||||
|
|
||||||
public IDictionary<string, string> RequestHeaders
|
// public IDictionary<string, string> RequestHeaders
|
||||||
{
|
// {
|
||||||
get
|
// get
|
||||||
{
|
// {
|
||||||
if (headers == null)
|
// if (headers == null)
|
||||||
{
|
// {
|
||||||
headers = new Dictionary<string, string>();
|
// headers = new Dictionary<string, string>();
|
||||||
}
|
// }
|
||||||
return headers;
|
// return headers;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public RequestContext(string basePath, string path, object value, TimeSpan timeout, IAsyncDecorator[] filters)
|
// public RequestContext(string basePath, string path, object value, TimeSpan timeout, IAsyncDecorator[] filters)
|
||||||
{
|
// {
|
||||||
this.decoratorIndex = -1;
|
// this.decoratorIndex = -1;
|
||||||
this.decorators = filters;
|
// this.decorators = filters;
|
||||||
this.BasePath = basePath;
|
// this.BasePath = basePath;
|
||||||
this.Path = path;
|
// this.Path = path;
|
||||||
this.Value = value;
|
// this.Value = value;
|
||||||
this.Timeout = timeout;
|
// this.Timeout = timeout;
|
||||||
this.Timestamp = DateTimeOffset.UtcNow;
|
// this.Timestamp = DateTimeOffset.UtcNow;
|
||||||
}
|
// }
|
||||||
|
|
||||||
internal Dictionary<string, string> GetRawHeaders() => headers;
|
// internal Dictionary<string, string> GetRawHeaders() => headers;
|
||||||
internal IAsyncDecorator GetNextDecorator() => decorators[++decoratorIndex];
|
// internal IAsyncDecorator GetNextDecorator() => decorators[++decoratorIndex];
|
||||||
|
|
||||||
public void Reset(IAsyncDecorator currentFilter)
|
// public void Reset(IAsyncDecorator currentFilter)
|
||||||
{
|
// {
|
||||||
decoratorIndex = Array.IndexOf(decorators, currentFilter);
|
// decoratorIndex = Array.IndexOf(decorators, currentFilter);
|
||||||
if (headers != null)
|
// if (headers != null)
|
||||||
{
|
// {
|
||||||
headers.Clear();
|
// headers.Clear();
|
||||||
}
|
// }
|
||||||
Timestamp = DateTimeOffset.UtcNow;
|
// Timestamp = DateTimeOffset.UtcNow;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public class ResponseContext
|
// public class ResponseContext
|
||||||
{
|
// {
|
||||||
bool hasValue;
|
// bool hasValue;
|
||||||
object value;
|
// object value;
|
||||||
readonly byte[] bytes;
|
// readonly byte[] bytes;
|
||||||
|
|
||||||
public long StatusCode { get; }
|
// public long StatusCode { get; }
|
||||||
public Dictionary<string, string> ResponseHeaders { get; }
|
// public Dictionary<string, string> ResponseHeaders { get; }
|
||||||
|
|
||||||
public ResponseContext(object value, Dictionary<string, string> header = null)
|
// public ResponseContext(object value, Dictionary<string, string> header = null)
|
||||||
{
|
// {
|
||||||
this.hasValue = true;
|
// this.hasValue = true;
|
||||||
this.value = value;
|
// this.value = value;
|
||||||
this.StatusCode = 200;
|
// this.StatusCode = 200;
|
||||||
this.ResponseHeaders = (header ?? new Dictionary<string, string>());
|
// this.ResponseHeaders = (header ?? new Dictionary<string, string>());
|
||||||
}
|
// }
|
||||||
|
|
||||||
public ResponseContext(byte[] bytes, long statusCode, Dictionary<string, string> responseHeaders)
|
// public ResponseContext(byte[] bytes, long statusCode, Dictionary<string, string> responseHeaders)
|
||||||
{
|
// {
|
||||||
this.hasValue = false;
|
// this.hasValue = false;
|
||||||
this.bytes = bytes;
|
// this.bytes = bytes;
|
||||||
this.StatusCode = statusCode;
|
// this.StatusCode = statusCode;
|
||||||
this.ResponseHeaders = responseHeaders;
|
// this.ResponseHeaders = responseHeaders;
|
||||||
}
|
// }
|
||||||
|
|
||||||
public byte[] GetRawData() => bytes;
|
// public byte[] GetRawData() => bytes;
|
||||||
|
|
||||||
public T GetResponseAs<T>()
|
// public T GetResponseAs<T>()
|
||||||
{
|
// {
|
||||||
if (hasValue)
|
// if (hasValue)
|
||||||
{
|
// {
|
||||||
return (T)value;
|
// return (T)value;
|
||||||
}
|
// }
|
||||||
|
|
||||||
value = JsonUtility.FromJson<T>(Encoding.UTF8.GetString(bytes));
|
// value = JsonUtility.FromJson<T>(Encoding.UTF8.GetString(bytes));
|
||||||
hasValue = true;
|
// hasValue = true;
|
||||||
return (T)value;
|
// return (T)value;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
public interface IAsyncDecorator
|
// public interface IAsyncDecorator
|
||||||
{
|
// {
|
||||||
UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next);
|
// UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next);
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
public class NetworkClient : IAsyncDecorator
|
// public class NetworkClient : IAsyncDecorator
|
||||||
{
|
// {
|
||||||
readonly Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next;
|
// readonly Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next;
|
||||||
readonly IAsyncDecorator[] decorators;
|
// readonly IAsyncDecorator[] decorators;
|
||||||
readonly TimeSpan timeout;
|
// readonly TimeSpan timeout;
|
||||||
readonly IProgress<float> progress;
|
// readonly IProgress<float> progress;
|
||||||
readonly string basePath;
|
// readonly string basePath;
|
||||||
|
|
||||||
public NetworkClient(string basePath, TimeSpan timeout, params IAsyncDecorator[] decorators)
|
// public NetworkClient(string basePath, TimeSpan timeout, params IAsyncDecorator[] decorators)
|
||||||
: this(basePath, timeout, null, decorators)
|
// : this(basePath, timeout, null, decorators)
|
||||||
{
|
// {
|
||||||
}
|
// }
|
||||||
|
|
||||||
public NetworkClient(string basePath, TimeSpan timeout, IProgress<float> progress, params IAsyncDecorator[] decorators)
|
// public NetworkClient(string basePath, TimeSpan timeout, IProgress<float> progress, params IAsyncDecorator[] decorators)
|
||||||
{
|
// {
|
||||||
this.next = InvokeRecursive; // setup delegate
|
// this.next = InvokeRecursive; // setup delegate
|
||||||
|
|
||||||
this.basePath = basePath;
|
// this.basePath = basePath;
|
||||||
this.timeout = timeout;
|
// this.timeout = timeout;
|
||||||
this.progress = progress;
|
// this.progress = progress;
|
||||||
this.decorators = new IAsyncDecorator[decorators.Length + 1];
|
// this.decorators = new IAsyncDecorator[decorators.Length + 1];
|
||||||
Array.Copy(decorators, this.decorators, decorators.Length);
|
// Array.Copy(decorators, this.decorators, decorators.Length);
|
||||||
this.decorators[this.decorators.Length - 1] = this;
|
// this.decorators[this.decorators.Length - 1] = this;
|
||||||
}
|
// }
|
||||||
|
|
||||||
public async UniTask<T> PostAsync<T>(string path, T value, CancellationToken cancellationToken = default)
|
// public async UniTask<T> PostAsync<T>(string path, T value, CancellationToken cancellationToken = default)
|
||||||
{
|
// {
|
||||||
var request = new RequestContext(basePath, path, value, timeout, decorators);
|
// var request = new RequestContext(basePath, path, value, timeout, decorators);
|
||||||
var response = await InvokeRecursive(request, cancellationToken);
|
// var response = await InvokeRecursive(request, cancellationToken);
|
||||||
return response.GetResponseAs<T>();
|
// return response.GetResponseAs<T>();
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
UniTask<ResponseContext> InvokeRecursive(RequestContext context, CancellationToken cancellationToken)
|
// UniTask<ResponseContext> InvokeRecursive(RequestContext context, CancellationToken cancellationToken)
|
||||||
{
|
// {
|
||||||
return context.GetNextDecorator().SendAsync(context, cancellationToken, next); // マジカル再帰処理
|
// return context.GetNextDecorator().SendAsync(context, cancellationToken, next); // マジカル再帰処理
|
||||||
}
|
// }
|
||||||
|
|
||||||
async UniTask<ResponseContext> IAsyncDecorator.SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> _)
|
// async UniTask<ResponseContext> IAsyncDecorator.SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> _)
|
||||||
{
|
// {
|
||||||
// Postしか興味ないからPostにしかしないよ!
|
// // Postしか興味ないからPostにしかしないよ!
|
||||||
// パフォーマンスを最大限にしたい場合はuploadHandler, downloadHandlerをカスタマイズすること
|
// // パフォーマンスを最大限にしたい場合はuploadHandler, downloadHandlerをカスタマイズすること
|
||||||
|
|
||||||
// JSONでbodyに送るというパラメータで送るという雑設定。
|
// // JSONでbodyに送るというパラメータで送るという雑設定。
|
||||||
var data = JsonUtility.ToJson(context.Value);
|
// var data = JsonUtility.ToJson(context.Value);
|
||||||
var formData = new Dictionary<string, string> { { "body", data } };
|
// var formData = new Dictionary<string, string> { { "body", data } };
|
||||||
|
|
||||||
using (var req = UnityWebRequest.Post(basePath + context.Path, formData))
|
// using (var req = UnityWebRequest.Post(basePath + context.Path, formData))
|
||||||
{
|
// {
|
||||||
var header = context.GetRawHeaders();
|
// var header = context.GetRawHeaders();
|
||||||
if (header != null)
|
// if (header != null)
|
||||||
{
|
// {
|
||||||
foreach (var item in header)
|
// foreach (var item in header)
|
||||||
{
|
// {
|
||||||
req.SetRequestHeader(item.Key, item.Value);
|
// req.SetRequestHeader(item.Key, item.Value);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
// Timeout処理はCancellationTokenSourceのCancelAfterSlim(UniTask拡張)を使ってサクッと処理
|
// // Timeout処理はCancellationTokenSourceのCancelAfterSlim(UniTask拡張)を使ってサクッと処理
|
||||||
var linkToken = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
|
// var linkToken = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
|
||||||
linkToken.CancelAfterSlim(timeout);
|
// linkToken.CancelAfterSlim(timeout);
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
// 完了待ちや終了処理はUniTaskの拡張自体に丸投げ
|
// // 完了待ちや終了処理はUniTaskの拡張自体に丸投げ
|
||||||
await req.SendWebRequest().ToUniTask(progress: progress, cancellationToken: linkToken.Token);
|
// await req.SendWebRequest().ToUniTask(progress: progress, cancellationToken: linkToken.Token);
|
||||||
}
|
// }
|
||||||
catch (OperationCanceledException)
|
// catch (OperationCanceledException)
|
||||||
{
|
// {
|
||||||
// 元キャンセレーションソースがキャンセルしてなければTimeoutによるものと判定
|
// // 元キャンセレーションソースがキャンセルしてなければTimeoutによるものと判定
|
||||||
if (!cancellationToken.IsCancellationRequested)
|
// if (!cancellationToken.IsCancellationRequested)
|
||||||
{
|
// {
|
||||||
throw new TimeoutException();
|
// throw new TimeoutException();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
finally
|
// finally
|
||||||
{
|
// {
|
||||||
// Timeoutに引っかからなかった場合にてるのでCancelAfterSlimの裏で回ってるループをこれで終わらせとく
|
// // Timeoutに引っかからなかった場合にてるのでCancelAfterSlimの裏で回ってるループをこれで終わらせとく
|
||||||
if (!linkToken.IsCancellationRequested)
|
// if (!linkToken.IsCancellationRequested)
|
||||||
{
|
// {
|
||||||
linkToken.Cancel();
|
// linkToken.Cancel();
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
// UnityWebRequestを先にDisposeしちゃうので先に必要なものを取得しておく(性能的には無駄なのでパフォーマンスを最大限にしたい場合は更に一工夫を)
|
// // UnityWebRequestを先にDisposeしちゃうので先に必要なものを取得しておく(性能的には無駄なのでパフォーマンスを最大限にしたい場合は更に一工夫を)
|
||||||
return new ResponseContext(req.downloadHandler.data, req.responseCode, req.GetResponseHeaders());
|
// return new ResponseContext(req.downloadHandler.data, req.responseCode, req.GetResponseHeaders());
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
1015
src/UniTask/Assets/Scenes/SampleScene.unity
Normal file
1015
src/UniTask/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
src/UniTask/Assets/Scenes/SampleScene.unity.meta
Normal file
7
src/UniTask/Assets/Scenes/SampleScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edc485cde0ff14046a21a7c2a51bb0ac
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -18,7 +18,6 @@ using UnityEngine.SceneManagement;
|
|||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq.Expressions;
|
using System.Linq.Expressions;
|
||||||
using Cysharp.Threading.Tasks.Sample;
|
|
||||||
|
|
||||||
|
|
||||||
// using DG.Tweening;
|
// using DG.Tweening;
|
||||||
@@ -269,32 +268,33 @@ public class SandboxMain : MonoBehaviour
|
|||||||
|
|
||||||
async Task Test1()
|
async Task Test1()
|
||||||
{
|
{
|
||||||
var r = await TcsAsync("https://bing.com/");
|
// var r = await TcsAsync("https://bing.com/");
|
||||||
|
await Task.Yield();
|
||||||
Debug.Log("TASKASYNC");
|
Debug.Log("TASKASYNC");
|
||||||
}
|
}
|
||||||
|
|
||||||
async UniTaskVoid Test2()
|
//async UniTaskVoid Test2()
|
||||||
{
|
//{
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
//var cts = new CancellationTokenSource();
|
// //var cts = new CancellationTokenSource();
|
||||||
//var r = UniAsync("https://bing.com/", cts.Token);
|
// //var r = UniAsync("https://bing.com/", cts.Token);
|
||||||
//cts.Cancel();
|
// //cts.Cancel();
|
||||||
//await r;
|
// //await r;
|
||||||
Debug.Log("SendWebRequestDone:" + PlayerLoopInfo.CurrentLoopType);
|
// Debug.Log("SendWebRequestDone:" + PlayerLoopInfo.CurrentLoopType);
|
||||||
|
|
||||||
|
|
||||||
// var foo = await UnityWebRequest.Get("https://bing.com/").SendWebRequest();
|
// // var foo = await UnityWebRequest.Get("https://bing.com/").SendWebRequest();
|
||||||
// foo.downloadHandler.text;
|
// // foo.downloadHandler.text;
|
||||||
//
|
// //
|
||||||
_ = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().WithCancellation(CancellationToken.None);
|
// _ = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().WithCancellation(CancellationToken.None);
|
||||||
Debug.Log("SendWebRequestWithCancellationDone:" + PlayerLoopInfo.CurrentLoopType);
|
// Debug.Log("SendWebRequestWithCancellationDone:" + PlayerLoopInfo.CurrentLoopType);
|
||||||
}
|
// }
|
||||||
catch
|
// catch
|
||||||
{
|
// {
|
||||||
Debug.Log("Canceled");
|
// Debug.Log("Canceled");
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
IEnumerator Test3(string url)
|
IEnumerator Test3(string url)
|
||||||
{
|
{
|
||||||
@@ -303,17 +303,17 @@ public class SandboxMain : MonoBehaviour
|
|||||||
Debug.Log("COROUTINE");
|
Debug.Log("COROUTINE");
|
||||||
}
|
}
|
||||||
|
|
||||||
static async Task<UnityWebRequest> TcsAsync(string url)
|
//static async Task<UnityWebRequest> TcsAsync(string url)
|
||||||
{
|
//{
|
||||||
var req = await UnityWebRequest.Get(url).SendWebRequest();
|
// var req = await UnityWebRequest.Get(url).SendWebRequest();
|
||||||
return req;
|
// return req;
|
||||||
}
|
//}
|
||||||
|
|
||||||
static async UniTask<UnityWebRequest> UniAsync(string url, CancellationToken cancellationToken)
|
//static async UniTask<UnityWebRequest> UniAsync(string url, CancellationToken cancellationToken)
|
||||||
{
|
//{
|
||||||
var req = await UnityWebRequest.Get(url).SendWebRequest().WithCancellation(cancellationToken);
|
// var req = await UnityWebRequest.Get(url).SendWebRequest().WithCancellation(cancellationToken);
|
||||||
return req;
|
// return req;
|
||||||
}
|
//}
|
||||||
|
|
||||||
async Task<int> Test()
|
async Task<int> Test()
|
||||||
{
|
{
|
||||||
@@ -428,15 +428,15 @@ public class SandboxMain : MonoBehaviour
|
|||||||
Debug.Log("after");
|
Debug.Log("after");
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid ExecuteAsync()
|
//private async UniTaskVoid ExecuteAsync()
|
||||||
{
|
//{
|
||||||
var req = UnityWebRequest.Get("https://google.com/");
|
// var req = UnityWebRequest.Get("https://google.com/");
|
||||||
|
|
||||||
var v = await req.SendWebRequest().ToUniTask();
|
// var v = await req.SendWebRequest().ToUniTask();
|
||||||
// req.Dispose();
|
// // req.Dispose();
|
||||||
Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
// Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
||||||
Debug.Log(v.downloadHandler.text);
|
// Debug.Log(v.downloadHandler.text);
|
||||||
}
|
//}
|
||||||
private async void Go()
|
private async void Go()
|
||||||
{
|
{
|
||||||
await UniTask.DelayFrame(0);
|
await UniTask.DelayFrame(0);
|
||||||
@@ -493,248 +493,163 @@ public class SandboxMain : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async UniTask QuitCheck()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Delay(TimeSpan.FromMinutes(1), cancellationToken: quitSource.Token);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Debug.Log("End QuitCheck async");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CancellationTokenSource quitSource = new CancellationTokenSource();
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator TestCor()
|
||||||
|
{
|
||||||
|
Debug.Log("start cor");
|
||||||
|
yield return null;
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Debug.Log("end cor");
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator LastYieldCore()
|
||||||
|
{
|
||||||
|
Debug.Log("YieldBegin:" + Time.frameCount);
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Debug.Log("YieldEnd:" + Time.frameCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async UniTask TestAsync(CancellationToken ct)
|
||||||
|
{
|
||||||
|
Debug.Log("TestAsync Start.");
|
||||||
|
var count = 0;
|
||||||
|
while (!ct.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Debug.Log($"TestAsync try count:{++count}");
|
||||||
|
var task1 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask();
|
||||||
|
var task2 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask();
|
||||||
|
var task3 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask();
|
||||||
|
|
||||||
|
await UniTask.WhenAny(task1, task2, task3);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e);
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Debug.Log("TestAsync Finished.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
async UniTaskVoid Start()
|
async UniTaskVoid Start()
|
||||||
{
|
{
|
||||||
//Expression.Lambda<Func<int>>(null).Compile(true);
|
|
||||||
|
|
||||||
//RunStandardTaskAsync();
|
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
|
||||||
|
|
||||||
//UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
|
|
||||||
|
|
||||||
//var url = "http://google.com/404";
|
|
||||||
//var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest();
|
|
||||||
//await webRequestAsyncOperation.ToUniTask();
|
|
||||||
|
|
||||||
//PlayerLoopInfo.Inject();
|
|
||||||
|
|
||||||
//_ = AsyncFixedUpdate();
|
|
||||||
//StartCoroutine(CoroutineFixedUpdate());
|
|
||||||
|
|
||||||
//StartCoroutine(TestCoroutine().ToCoroutine());
|
|
||||||
|
|
||||||
// Application.logMessageReceived += Application_logMessageReceived;
|
|
||||||
|
|
||||||
// var rp = new AsyncReactiveProperty<int>();
|
|
||||||
|
|
||||||
|
|
||||||
// rp.AddTo(this.GetCancellationTokenOnDestroy());
|
var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
|
||||||
//var cts = new CancellationTokenSource();
|
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||||
|
|
||||||
|
|
||||||
// UniTask.Post(
|
|
||||||
|
|
||||||
// CancellationToken.
|
|
||||||
|
|
||||||
//UniTask.Delay(TimeSpan.FromSeconds(3)).
|
var cancelToken = new CancellationTokenSource();
|
||||||
|
cancelButton.onClick.AddListener(()=>
|
||||||
|
{
|
||||||
|
cancelToken.Cancel(); // cancel from button click.
|
||||||
|
});
|
||||||
|
|
||||||
|
var timeoutToken = new CancellationTokenSource();
|
||||||
|
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// combine token
|
||||||
|
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
|
||||||
|
|
||||||
|
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException ex)
|
||||||
|
{
|
||||||
|
if (timeoutToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Timeout.");
|
||||||
|
}
|
||||||
|
else if (cancelToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Cancel clicked.");
|
||||||
|
}
|
||||||
|
_ = ex;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// TestAsync(cts.Token).Forget();
|
||||||
|
|
||||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||||
{
|
{
|
||||||
|
// try timeout
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//await UniTask.Delay(TimeSpan.FromSeconds(2), cancellationToken: timeoutController.Timeout(TimeSpan.FromSeconds(3)));
|
||||||
|
UnityEngine.Debug.Log("Delay Complete, Reset(and reuse).");
|
||||||
|
//timeoutController.Reset();
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException ex)
|
||||||
|
{
|
||||||
|
//UnityEngine.Debug.Log("Timeout! FromTimeout?:" + timeoutController.IsTimeout());
|
||||||
|
_ = ex;
|
||||||
|
}
|
||||||
|
|
||||||
var client = new NetworkClient("http://localhost:5000", TimeSpan.FromSeconds(2),
|
await UniTask.Yield();
|
||||||
new QueueRequestDecorator(),
|
|
||||||
new LoggingDecorator());
|
|
||||||
//new AppendTokenDecorator(),
|
|
||||||
//new SetupHeaderDecorator());
|
|
||||||
|
|
||||||
|
|
||||||
await client.PostAsync("", new { Id = 100 });
|
|
||||||
|
|
||||||
|
|
||||||
}));
|
}));
|
||||||
|
|
||||||
// _ = ExecuteAsync();
|
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||||
|
{
|
||||||
// await UniTask.Yield();
|
//clickCancelSource.Cancel();
|
||||||
|
|
||||||
// //await DelayCheck();
|
//RunCheck(PlayerLoopTiming.Initialization).Forget();
|
||||||
// /*
|
//RunCheck(PlayerLoopTiming.LastInitialization).Forget();
|
||||||
// UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
//RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
|
||||||
// StartCoroutine(CoroutineRun());
|
//RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
|
||||||
// StartCoroutine(CoroutineRun2());
|
//RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
|
||||||
// _ = AsyncRun();
|
//RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
|
||||||
// _ = AsyncLastUpdate();
|
//RunCheck(PlayerLoopTiming.PreUpdate).Forget();
|
||||||
// _ = AsyncLastLast();
|
//RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
|
||||||
// */
|
//RunCheck(PlayerLoopTiming.Update).Forget();
|
||||||
// //await UniTask.Yield();
|
//RunCheck(PlayerLoopTiming.LastUpdate).Forget();
|
||||||
// //_ = Test2();
|
//RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
|
||||||
// // EarlyUpdate.ExecuteMainThreadJobs
|
//RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
|
||||||
// // _ = Test2();
|
//RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
|
||||||
|
//RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
|
||||||
// //var t = await Resources.LoadAsync<TextAsset>(Application.streamingAssetsPath + "test.txt");
|
|
||||||
// //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + (t != null));
|
await UniTask.Yield();
|
||||||
// //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + ((TextAsset)t).text);
|
}));
|
||||||
|
|
||||||
|
await UniTask.Yield();
|
||||||
// //await UniTask.Yield(PlayerLoopTiming.LastUpdate);
|
}
|
||||||
// //UnityEngine.Debug.Log("after update:" + Time.frameCount);
|
|
||||||
// ////await UniTask.NextFrame();
|
async UniTaskVoid RunCheck(PlayerLoopTiming timing)
|
||||||
// ////await UniTask.Yield();
|
{
|
||||||
// ////UnityEngine.Debug.Log("after update nextframe:" + Time.frameCount);
|
//await UniTask.Yield(timing);
|
||||||
|
//UnityEngine.Debug.Log("Yield:" + timing);
|
||||||
// //StartCoroutine(CoroutineRun2());
|
await UniTask.DelayFrame(1, timing);
|
||||||
// ////StartCoroutine(CoroutineRun());
|
UnityEngine.Debug.Log("Delay:" + timing);
|
||||||
// //UnityEngine.Debug.Log("FOO?");
|
|
||||||
|
|
||||||
// //_ = DelayFrame3_Pre();
|
|
||||||
// //await UniTask.Yield();
|
|
||||||
|
|
||||||
//}));
|
|
||||||
|
|
||||||
//cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
|
||||||
//{
|
|
||||||
// _ = DelayFrame3_Post();
|
|
||||||
// await UniTask.Yield();
|
|
||||||
|
|
||||||
// //await UniTask.Yield(PlayerLoopTiming.LastPreUpdate);
|
|
||||||
// //UnityEngine.Debug.Log("before update:" + Time.frameCount);
|
|
||||||
// //await UniTask.NextFrame();
|
|
||||||
// //await UniTask.Yield();
|
|
||||||
// //UnityEngine.Debug.Log("before update nextframe:" + Time.frameCount);
|
|
||||||
|
|
||||||
// //StartCoroutine(CoroutineRun());
|
|
||||||
|
|
||||||
// //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
|
||||||
// //_ = Yieldding();
|
|
||||||
|
|
||||||
// //var cts = new CancellationTokenSource();
|
|
||||||
|
|
||||||
// //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
|
||||||
// //var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token);
|
|
||||||
// ////cts.Cancel();
|
|
||||||
// //await la;
|
|
||||||
// //UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
|
||||||
//}));
|
|
||||||
|
|
||||||
//return;
|
|
||||||
//await UniTask.SwitchToMainThread();
|
|
||||||
|
|
||||||
//UniTaskAsyncEnumerable.EveryValueChanged(mcc, x => x.MyProperty)
|
|
||||||
// .Do(_ => { }, () => Debug.Log("COMPLETED"))
|
|
||||||
// .ForEachAsync(x =>
|
|
||||||
// {
|
|
||||||
// Debug.Log("VALUE_CHANGED:" + x);
|
|
||||||
// })
|
|
||||||
// .Forget();
|
|
||||||
|
|
||||||
//_ = Test1();
|
|
||||||
//Test2().Forget();
|
|
||||||
//StartCoroutine(Test3("https://bing.com/"));
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//bool flip = false;
|
|
||||||
//var rect = cancelButton.GetComponent<RectTransform>();
|
|
||||||
//var cts = new CancellationTokenSource();
|
|
||||||
//var ct = cts.Token;
|
|
||||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
|
||||||
//{
|
|
||||||
// await rect.DOMoveX(10f * (flip ? -1 : 1), 3).OnUpdate(() => { Debug.Log("UPDATE YEAH"); }).WithCancellation(ct);
|
|
||||||
// flip = !flip;
|
|
||||||
// // ok.
|
|
||||||
//}));
|
|
||||||
//cancelButton.onClick.AddListener(() =>
|
|
||||||
//{
|
|
||||||
// cts.Cancel();
|
|
||||||
//});
|
|
||||||
|
|
||||||
|
|
||||||
// DG.Tweening.Core.TweenerCore<int>
|
|
||||||
//Debug.Log("GO MOVEX");
|
|
||||||
//await okButton.GetComponent<RectTransform>().DOMoveX(-10.2f, 3).WithCancellation(CancellationToken.None);
|
|
||||||
//Debug.Log("END MOVEX");
|
|
||||||
|
|
||||||
|
|
||||||
//Debug.Log("AGAIN MOVE");
|
|
||||||
//await okButton.GetComponent<RectTransform>().DOMoveY(10.2f, 3).WithCancellation(CancellationToken.None);
|
|
||||||
//Debug.Log("AGAIN END MOVE");
|
|
||||||
|
|
||||||
//Debug.Log(Test().GetType().FullName);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// check stacktrace
|
|
||||||
// await UniTaskAsyncEnumerable.EveryUpdate().Where((x, i) => i % 2 == 0).Select(x => x).DistinctUntilChanged().ForEachAsync(x =>
|
|
||||||
//{
|
|
||||||
// Debug.Log("test");
|
|
||||||
//});
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//// DOTween.To(
|
|
||||||
|
|
||||||
//var cts = new CancellationTokenSource();
|
|
||||||
|
|
||||||
////var tween = okButton.GetComponent<RectTransform>().DOLocalMoveX(100, 5.0f);
|
|
||||||
|
|
||||||
//cancelButton.OnClickAsAsyncEnumerable().ForEachAsync(_ =>
|
|
||||||
//{
|
|
||||||
// cts.Cancel();
|
|
||||||
//}).Forget();
|
|
||||||
|
|
||||||
|
|
||||||
//// await tween.ToUniTask(TweenCancelBehaviour.KillAndCancelAwait, cts.Token);
|
|
||||||
|
|
||||||
////tween.SetRecyclable(true);
|
|
||||||
|
|
||||||
//Debug.Log("END");
|
|
||||||
|
|
||||||
//// tween.Play();
|
|
||||||
|
|
||||||
//// DOTween.
|
|
||||||
|
|
||||||
//// DOVirtual.Float(0, 1, 1, x => { }).ToUniTask();
|
|
||||||
|
|
||||||
|
|
||||||
//await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate())
|
|
||||||
//{
|
|
||||||
// Debug.Log("Update() " + Time.frameCount);
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsync(_ =>
|
|
||||||
//{
|
|
||||||
//});
|
|
||||||
|
|
||||||
|
|
||||||
//okButton.OnClickAsAsyncEnumerable().ForEachAsync(_ =>
|
|
||||||
//{
|
|
||||||
|
|
||||||
|
|
||||||
//foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
|
||||||
//{
|
|
||||||
// Debug.Log(type + ":" + size);
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
|
||||||
//}).Forget();
|
|
||||||
|
|
||||||
//CloseAsync(this.GetCancellationTokenOnDestroy()).Forget();
|
|
||||||
|
|
||||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () => await UniTask.Yield()));
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//UpdateUniTask().Forget();
|
|
||||||
|
|
||||||
//StartCoroutine(Coroutine());
|
|
||||||
|
|
||||||
// PlayerLoopInfo.Inject();
|
|
||||||
await UniTask.Delay(TimeSpan.FromSeconds(1));
|
|
||||||
PlayerLoopInfo.DumpPlayerLoop("current", PlayerLoop.GetCurrentPlayerLoop());
|
|
||||||
|
|
||||||
|
|
||||||
// _ = ReturnToMainThreadTest();
|
|
||||||
|
|
||||||
//GameObject.Destroy(this.gameObject);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
|
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
|
||||||
|
|||||||
299
src/UniTask/Assets/Scenes/scene2.unity
Normal file
299
src/UniTask/Assets/Scenes/scene2.unity
Normal file
@@ -0,0 +1,299 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 11
|
||||||
|
m_GIWorkflowMode: 1
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAmbientOcclusion: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_FinalGatherRayCount: 256
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_UseShadowmask: 1
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
accuratePlacement: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &386714
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 386717}
|
||||||
|
- component: {fileID: 386716}
|
||||||
|
- component: {fileID: 386715}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Main Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 0
|
||||||
|
--- !u!81 &386715
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 386714}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!20 &386716
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 386714}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.3
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 60
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 5
|
||||||
|
m_Depth: -1
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!4 &386717
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 386714}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &172792889
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 172792893}
|
||||||
|
- component: {fileID: 172792892}
|
||||||
|
- component: {fileID: 172792891}
|
||||||
|
- component: {fileID: 172792890}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Cube
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!65 &172792890
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 172792889}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!23 &172792891
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 172792889}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
--- !u!33 &172792892
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 172792889}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!4 &172792893
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 172792889}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
7
src/UniTask/Assets/Scenes/scene2.unity.meta
Normal file
7
src/UniTask/Assets/Scenes/scene2.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84d1cc7b4b33fa54f98a29e843b1db30
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -12,16 +12,16 @@ public class FooMonoBehaviour : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask Download(UnityWebRequest req, string filePath)
|
//private async UniTask Download(UnityWebRequest req, string filePath)
|
||||||
{
|
//{
|
||||||
var foo = req.SendWebRequest();
|
// _ = req.SendWebRequest();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var aaa = await foo;
|
|
||||||
Debug.Log(aaa);
|
|
||||||
|
|
||||||
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
|
// // var aaa = await foo;
|
||||||
}
|
// // Debug.Log(aaa);
|
||||||
|
// await UniTask.Yield();
|
||||||
|
// //File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,6 +55,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -76,6 +78,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -183,6 +187,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
diff.Should().Be(11);
|
diff.Should().Be(11);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -215,6 +221,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
currentThreadId.Should().Be(switchedThreadId2);
|
currentThreadId.Should().Be(switchedThreadId2);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
//[UnityTest]
|
//[UnityTest]
|
||||||
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
//{
|
||||||
|
|||||||
@@ -96,6 +96,47 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
// l[1].Item2.Should().NotBe(currentFrame);
|
// l[1].Item2.Should().NotBe(currentFrame);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ImmediateRunTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var l = new List<int>();
|
||||||
|
var x1 = Immediate(l);
|
||||||
|
var x2 = Immediate(l);
|
||||||
|
var x3 = DelayOne(l);
|
||||||
|
|
||||||
|
var t1 = x1.ToUniTask();
|
||||||
|
CollectionAssert.AreEqual(l, new[] { 1, 2, 3 });
|
||||||
|
await t1;
|
||||||
|
|
||||||
|
var t2 = x2.ToUniTask();
|
||||||
|
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3 });
|
||||||
|
|
||||||
|
var t3 = x3.ToUniTask();
|
||||||
|
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10 });
|
||||||
|
|
||||||
|
await UniTask.WhenAll(t2, t3);
|
||||||
|
CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10, 20, 30 });
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
IEnumerator Immediate(List<int> l)
|
||||||
|
{
|
||||||
|
l.Add(1);
|
||||||
|
l.Add(2);
|
||||||
|
l.Add(3);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DelayOne(List<int> l)
|
||||||
|
{
|
||||||
|
l.Add(10);
|
||||||
|
yield return null;
|
||||||
|
l.Add(20);
|
||||||
|
l.Add(30);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
|
public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -123,6 +164,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
yield return new WaitForSeconds(3.0f);
|
yield return new WaitForSeconds(3.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
IEnumerator Worker(List<(int, int)> l)
|
IEnumerator Worker(List<(int, int)> l)
|
||||||
{
|
{
|
||||||
l.Add((0, Time.frameCount));
|
l.Add((0, Time.frameCount));
|
||||||
|
|||||||
@@ -175,6 +175,7 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
|
||||||
@@ -185,6 +186,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -200,5 +203,16 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
okay1.Should().Be(true);
|
okay1.Should().Be(true);
|
||||||
okay2.Should().Be(true);
|
okay2.Should().Be(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator LoopTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
UniTask.DelayFrame(100).Forget();
|
||||||
|
await UniTask.DelayFrame(1);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
179
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs
Normal file
179
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using FluentAssertions;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
namespace Cysharp.Threading.TasksTests
|
||||||
|
{
|
||||||
|
public class PlayerLoopTimerTest
|
||||||
|
{
|
||||||
|
void Between(TimeSpan l, TimeSpan data, TimeSpan r)
|
||||||
|
{
|
||||||
|
NUnit.Framework.Assert.AreEqual(l < data, true, "{0} < {1} failed.", l, data);
|
||||||
|
NUnit.Framework.Assert.AreEqual(data < r, true, "{0} < {1} failed.", data, r);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator StandardTicks() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
foreach (var delay in new[] { DelayType.DeltaTime, DelayType.Realtime, DelayType.UnscaledDeltaTime })
|
||||||
|
{
|
||||||
|
var raisedTimeout = new UniTaskCompletionSource();
|
||||||
|
PlayerLoopTimer.StartNew(TimeSpan.FromSeconds(1), false, delay, PlayerLoopTiming.Update, CancellationToken.None, _ =>
|
||||||
|
{
|
||||||
|
raisedTimeout.TrySetResult();
|
||||||
|
}, null);
|
||||||
|
|
||||||
|
|
||||||
|
var sw = Stopwatch.StartNew();
|
||||||
|
await raisedTimeout.Task;
|
||||||
|
sw.Stop();
|
||||||
|
|
||||||
|
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator Periodic() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var raisedTime = new List<DateTime>();
|
||||||
|
var count = 0;
|
||||||
|
var complete = new UniTaskCompletionSource();
|
||||||
|
|
||||||
|
PlayerLoopTimer timer = null;
|
||||||
|
timer = PlayerLoopTimer.StartNew(TimeSpan.FromSeconds(1), true, DelayType.DeltaTime, PlayerLoopTiming.Update, CancellationToken.None, _ =>
|
||||||
|
{
|
||||||
|
raisedTime.Add(DateTime.UtcNow);
|
||||||
|
count++;
|
||||||
|
if (count == 3)
|
||||||
|
{
|
||||||
|
complete.TrySetResult();
|
||||||
|
timer.Dispose();
|
||||||
|
}
|
||||||
|
}, null);
|
||||||
|
|
||||||
|
var start = DateTime.UtcNow;
|
||||||
|
await complete.Task;
|
||||||
|
|
||||||
|
Between(TimeSpan.FromSeconds(0.9), raisedTime[0] - start, TimeSpan.FromSeconds(1.1));
|
||||||
|
Between(TimeSpan.FromSeconds(1.9), raisedTime[1] - start, TimeSpan.FromSeconds(2.1));
|
||||||
|
Between(TimeSpan.FromSeconds(2.9), raisedTime[2] - start, TimeSpan.FromSeconds(3.1));
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator CancelAfterSlimTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
var complete = new UniTaskCompletionSource();
|
||||||
|
cts.Token.RegisterWithoutCaptureExecutionContext(() =>
|
||||||
|
{
|
||||||
|
complete.TrySetResult();
|
||||||
|
});
|
||||||
|
|
||||||
|
cts.CancelAfterSlim(TimeSpan.FromSeconds(1));
|
||||||
|
|
||||||
|
var sw = Stopwatch.StartNew();
|
||||||
|
await complete.Task;
|
||||||
|
|
||||||
|
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator CancelAfterSlimCancelTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
var complete = new UniTaskCompletionSource();
|
||||||
|
cts.Token.RegisterWithoutCaptureExecutionContext(() =>
|
||||||
|
{
|
||||||
|
complete.TrySetResult();
|
||||||
|
});
|
||||||
|
|
||||||
|
var d = cts.CancelAfterSlim(TimeSpan.FromSeconds(1));
|
||||||
|
|
||||||
|
var sw = Stopwatch.StartNew();
|
||||||
|
|
||||||
|
await UniTask.Delay(TimeSpan.FromMilliseconds(100));
|
||||||
|
d.Dispose();
|
||||||
|
|
||||||
|
await UniTask.Delay(TimeSpan.FromSeconds(2));
|
||||||
|
|
||||||
|
complete.Task.Status.Should().Be(UniTaskStatus.Pending);
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator TimeoutController() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var controller = new TimeoutController();
|
||||||
|
|
||||||
|
var token = controller.Timeout(TimeSpan.FromSeconds(1));
|
||||||
|
|
||||||
|
var complete = new UniTaskCompletionSource();
|
||||||
|
token.RegisterWithoutCaptureExecutionContext(() =>
|
||||||
|
{
|
||||||
|
complete.TrySetResult();
|
||||||
|
});
|
||||||
|
|
||||||
|
var sw = Stopwatch.StartNew();
|
||||||
|
await complete.Task;
|
||||||
|
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
|
||||||
|
|
||||||
|
controller.IsTimeout().Should().BeTrue();
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator TimeoutReuse() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var controller = new TimeoutController(DelayType.DeltaTime);
|
||||||
|
|
||||||
|
var token = controller.Timeout(TimeSpan.FromSeconds(2));
|
||||||
|
|
||||||
|
var complete = new UniTaskCompletionSource();
|
||||||
|
token.RegisterWithoutCaptureExecutionContext(() =>
|
||||||
|
{
|
||||||
|
complete.TrySetResult(); // reuse, used same token?
|
||||||
|
});
|
||||||
|
|
||||||
|
await UniTask.Delay(TimeSpan.FromMilliseconds(100));
|
||||||
|
controller.Reset();
|
||||||
|
|
||||||
|
controller.IsTimeout().Should().BeFalse();
|
||||||
|
|
||||||
|
var sw = Stopwatch.StartNew();
|
||||||
|
|
||||||
|
controller.Timeout(TimeSpan.FromSeconds(5));
|
||||||
|
|
||||||
|
await complete.Task;
|
||||||
|
|
||||||
|
UnityEngine.Debug.Log(UnityEngine.Time.timeScale);
|
||||||
|
Between(TimeSpan.FromSeconds(4.9), sw.Elapsed, TimeSpan.FromSeconds(5.1));
|
||||||
|
|
||||||
|
controller.IsTimeout().Should().BeTrue();
|
||||||
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator LinkedTokenTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
|
||||||
|
var controller = new TimeoutController(cts);
|
||||||
|
var token = controller.Timeout(TimeSpan.FromSeconds(2));
|
||||||
|
|
||||||
|
await UniTask.DelayFrame(3);
|
||||||
|
|
||||||
|
cts.Cancel();
|
||||||
|
|
||||||
|
token.IsCancellationRequested.Should().BeTrue();
|
||||||
|
|
||||||
|
controller.Dispose();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
11
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs.meta
Normal file
11
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0c49de697f829f44aa8709b4d1eff3e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
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||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -37,6 +37,7 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
{
|
{
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
#if !UNITY_WSA
|
#if !UNITY_WSA
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
//[UnityTest]
|
//[UnityTest]
|
||||||
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||||
@@ -88,7 +89,7 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,4 +11,10 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
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||||||
path: Assets/Scenes/ExceptionExamples.unity
|
path: Assets/Scenes/ExceptionExamples.unity
|
||||||
guid: b5fed17e3ece238439bc796d8747df5d
|
guid: b5fed17e3ece238439bc796d8747df5d
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/SampleScene.unity
|
||||||
|
guid: edc485cde0ff14046a21a7c2a51bb0ac
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/scene2.unity
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|
guid: 84d1cc7b4b33fa54f98a29e843b1db30
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 61
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_EnablePreviewPackages: 0
|
||||||
|
m_EnablePackageDependencies: 0
|
||||||
|
m_AdvancedSettingsExpanded: 1
|
||||||
|
m_ScopedRegistriesSettingsExpanded: 1
|
||||||
|
oneTimeWarningShown: 0
|
||||||
|
m_Registries:
|
||||||
|
- m_Id: main
|
||||||
|
m_Name:
|
||||||
|
m_Url: https://packages.unity.com
|
||||||
|
m_Scopes: []
|
||||||
|
m_IsDefault: 1
|
||||||
|
m_Capabilities: 7
|
||||||
|
m_UserSelectedRegistryName:
|
||||||
|
m_UserAddingNewScopedRegistry: 0
|
||||||
|
m_RegistryInfoDraft:
|
||||||
|
m_ErrorMessage:
|
||||||
|
m_Original:
|
||||||
|
m_Id:
|
||||||
|
m_Name:
|
||||||
|
m_Url:
|
||||||
|
m_Scopes: []
|
||||||
|
m_IsDefault: 0
|
||||||
|
m_Capabilities: 0
|
||||||
|
m_Modified: 0
|
||||||
|
m_Name:
|
||||||
|
m_Url:
|
||||||
|
m_Scopes:
|
||||||
|
-
|
||||||
|
m_SelectedScopeIndex: 0
|
||||||
@@ -543,7 +543,7 @@ PlayerSettings:
|
|||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Android: 1
|
Android: 1
|
||||||
Standalone: 0
|
Standalone: 1
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||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2019.4.5f1
|
m_EditorVersion: 2020.2.1f1
|
||||||
m_EditorVersionWithRevision: 2019.4.5f1 (81610f64359c)
|
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)
|
||||||
|
|||||||
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
27
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
27
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!162 &1
|
||||||
|
EditorUserSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ConfigSettings:
|
||||||
|
RecentlyUsedScenePath-0:
|
||||||
|
value: 22424703114646680e0b0227036c6c1118131a25340527392367083debf42d
|
||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-1:
|
||||||
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
|
flags: 0
|
||||||
|
vcSharedLogLevel:
|
||||||
|
value: 0d5e400f0650
|
||||||
|
flags: 0
|
||||||
|
m_VCAutomaticAdd: 1
|
||||||
|
m_VCDebugCom: 0
|
||||||
|
m_VCDebugCmd: 0
|
||||||
|
m_VCDebugOut: 0
|
||||||
|
m_SemanticMergeMode: 2
|
||||||
|
m_VCShowFailedCheckout: 1
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||||||
|
m_VCOverwriteFailedCheckoutAssets: 1
|
||||||
|
m_VCProjectOverlayIcons: 1
|
||||||
|
m_VCHierarchyOverlayIcons: 1
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||||||
|
m_VCOtherOverlayIcons: 1
|
||||||
|
m_VCAllowAsyncUpdate: 0
|
||||||
Reference in New Issue
Block a user