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https://github.com/Cysharp/UniTask.git
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9 Commits
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79cd2c17ba |
@@ -14,7 +14,8 @@ Provides an efficient allocation free async/await integration to Unity.
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* Highly compatible behaviour with Task/ValueTask/IValueTaskSource
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Techinical details, see blog post: [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
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](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
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](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)
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Advanced tips, see blog post: [Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask](https://medium.com/@neuecc/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846)
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<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- DON'T EDIT THIS SECTION, INSTEAD RE-RUN doctoc TO UPDATE -->
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@@ -46,6 +46,8 @@ namespace Cysharp.Threading.Tasks
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IEnumerator innerEnumerator;
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CancellationToken cancellationToken;
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int initialFrame;
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bool loopRunning;
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bool calledGetResult;
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UniTaskCompletionSourceCore<object> core;
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@@ -68,6 +70,8 @@ namespace Cysharp.Threading.Tasks
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result.innerEnumerator = ConsumeEnumerator(innerEnumerator);
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result.cancellationToken = cancellationToken;
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result.loopRunning = true;
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result.calledGetResult = false;
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result.initialFrame = -1;
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PlayerLoopHelper.AddAction(timing, result);
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@@ -82,11 +86,15 @@ namespace Cysharp.Threading.Tasks
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{
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try
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{
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calledGetResult = true;
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core.GetResult(token);
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}
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finally
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{
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TryReturn();
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if (!loopRunning)
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{
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TryReturn();
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}
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}
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}
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@@ -107,8 +115,21 @@ namespace Cysharp.Threading.Tasks
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public bool MoveNext()
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{
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if (calledGetResult)
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{
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loopRunning = false;
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TryReturn();
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return false;
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}
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if (innerEnumerator == null) // invalid status, returned but loop running?
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{
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return false;
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}
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if (cancellationToken.IsCancellationRequested)
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{
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loopRunning = false;
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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@@ -135,10 +156,12 @@ namespace Cysharp.Threading.Tasks
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}
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catch (Exception ex)
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{
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loopRunning = false;
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core.TrySetException(ex);
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return false;
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}
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loopRunning = false;
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core.TrySetResult(null);
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return false;
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}
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@@ -732,7 +732,7 @@ namespace Cysharp.Threading.Tasks
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return await await task;
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}
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public static async UniTask Unwrap<T>(this UniTask<UniTask> task)
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public static async UniTask Unwrap(this UniTask<UniTask> task)
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{
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await await task;
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}
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@@ -741,22 +741,42 @@ namespace Cysharp.Threading.Tasks
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{
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return await await task;
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}
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public static async UniTask<T> Unwrap<T>(this Task<UniTask<T>> task, bool continueOnCapturedContext)
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{
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return await await task.ConfigureAwait(continueOnCapturedContext);
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}
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public static async UniTask Unwrap<T>(this Task<UniTask> task)
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public static async UniTask Unwrap(this Task<UniTask> task)
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{
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await await task;
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}
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public static async UniTask Unwrap(this Task<UniTask> task, bool continueOnCapturedContext)
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{
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await await task.ConfigureAwait(continueOnCapturedContext);
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}
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public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task)
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{
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return await await task;
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}
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public static async UniTask<T> Unwrap<T>(this UniTask<Task<T>> task, bool continueOnCapturedContext)
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{
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return await (await task).ConfigureAwait(continueOnCapturedContext);
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}
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public static async UniTask Unwrap<T>(this UniTask<Task> task)
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public static async UniTask Unwrap(this UniTask<Task> task)
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{
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await await task;
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}
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public static async UniTask Unwrap(this UniTask<Task> task, bool continueOnCapturedContext)
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{
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await (await task).ConfigureAwait(continueOnCapturedContext);
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}
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#if UNITY_2018_3_OR_NEWER
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sealed class ToCoroutineEnumerator : IEnumerator
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@@ -46,6 +46,11 @@ namespace Cysharp.Threading.Tasks
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this.continuationAction = null;
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}
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public AssetBundleRequestAllAssetsAwaiter GetAwaiter()
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{
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return this;
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}
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public bool IsCompleted => asyncOperation.isDone;
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public UnityEngine.Object[] GetResult()
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@@ -1,7 +1,7 @@
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{
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"name": "com.cysharp.unitask",
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"displayName": "UniTask",
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"version": "2.0.32",
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"version": "2.0.33",
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"unity": "2018.4",
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"description": "Provides an efficient async/await integration to Unity.",
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"keywords": [ "async/await", "async", "Task", "UniTask" ],
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@@ -96,6 +96,45 @@ namespace Cysharp.Threading.TasksTests
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// l[1].Item2.Should().NotBe(currentFrame);
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//}
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[UnityTest]
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public IEnumerator ImmediateRunTest() => UniTask.ToCoroutine(async () =>
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{
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var l = new List<int>();
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var x1 = Immediate(l);
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var x2 = Immediate(l);
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var x3 = DelayOne(l);
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var t1 = x1.ToUniTask();
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CollectionAssert.AreEqual(l, new[] { 1, 2, 3 });
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await t1;
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var t2 = x2.ToUniTask();
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CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3 });
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var t3 = x3.ToUniTask();
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CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10 });
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await UniTask.WhenAll(t2, t3);
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CollectionAssert.AreEqual(l, new[] { 1, 2, 3, 1, 2, 3, 10, 20, 30 });
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});
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IEnumerator Immediate(List<int> l)
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{
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l.Add(1);
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l.Add(2);
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l.Add(3);
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yield break;
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}
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IEnumerator DelayOne(List<int> l)
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{
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l.Add(10);
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yield return null;
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l.Add(20);
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l.Add(30);
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}
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[UnityTest]
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public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
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{
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